Overview

Program synthesis studies how to turn desired behavior into executable code, from small transformations and algorithms to robot policies and engineering designs. Methods include enumerative and constraint-based search over domain-specific languages, learning programs from input-output examples, and language-model proposals refined through execution, counterexamples, or formal verification. These approaches can produce reusable, inspectable programs and support settings such as CAD, GPU optimization, and verified software; benchmarks such as ARC-AGI, PBEBench, and ProgramBench test how well systems infer behavior and generalize. Systems are increasingly effective when tasks have clear constraints and feedback, but open-ended synthesis remains difficult: plausible code may fail behavioral tests, miss the intended specification, or generalize poorly beyond the examples and search budget.

Latest papers

182 papers29 papers in the last four weeks, up 61% on the four weeks before. 0.2% of all new papers.

Apr 2, 2026

AeroTherm-GPT: A Verification-Centered LLM Framework for Thermal Protection System Engineering Workflows

Integrating Large Language Models (LLMs) into hypersonic thermal protection system (TPS) design is bottlenecked by cascading constraint violations when generating executable simulation artifacts. General-purpose LLMs, treating generation as single-pass text completion, fail to satisfy the sequential, multi-gate constraints inherent in safety-critical engineering workflows. To address this, we propose AeroTherm-GPT, the first TPS-specialized LLM Agent, instantiated through a Constraint-Closed-Loop Generation (CCLG) framework. CCLG organizes TPS artifact generation as an iterative workflow comprising generation, validation, CDG-guided repair, execution, and audit. The Constraint Dependency Graph (CDG) encodes empirical co-resolution structure among constraint categories, directing repair toward upstream fault candidates based on lifecycle ordering priors and empirical co-resolution probabilities. This upstream-priority mechanism resolves multiple downstream violations per action, achieving a Root-Cause Fix Efficiency of 4.16 versus 1.76 for flat-checklist repair. Evaluated on HyTPS-Bench and validated against external benchmarks, AeroTherm-GPT achieves 88.7% End-to-End Success Rate (95% CI: 87.5-89.9), a gain of +12.5 pp over the matched non-CDG ablation baseline, without catastrophic forgetting on scientific reasoning and code generation tasks.
Apr 1, 2026

CuTeGen: An LLM-Based Agentic Framework for Generation and Optimization of High-Performance GPU Kernels using CuTe

High-performance GPU kernels are critical to modern machine learning systems, yet developing them remains a manual, expert-driven process. Recent work has explored using LLMs to automate kernel generation, but generated kernels still fall short of carefully tuned references on standardized benchmarks. We present CuTeGen, an agentic GPU kernel synthesis framework that treats kernel development as a structured generate-test-refine workflow over the CuTe abstraction layer. Two design choices distinguish CuTeGen from prior work: targeting CuTe rather than raw CUDA, which exposes performance-critical structures such as tiling and data movement while remaining stable enough for iterative refinement, and a delayed profiling schedule that withholds low-level performance feedback until the kernel's high-level structure has stabilized. On the 209 tasks of KernelBench Level-1 and Level-2, CuTeGen achieves an average speedup of 1.71×\times over PyTorch and outperforms the prior agentic baseline CudaForge (0.89×\times) at comparable per-task generation cost. Code available at https://github.com/taratt/cutegen.git
Mar 26, 2026

Do Neurons Dream of Primitive Operators? Wake-Sleep Compression Rediscovers Schank's Event Semantics

We show that they do. Roger Schank's conceptual dependency theory proposed that all human events decompose into primitive operations -- ATRANS (transfer of possession), PTRANS (physical movement), MTRANS (information transfer), and others -- hand-coded from linguistic intuition. We ask: can the same primitives be discovered automatically through compression pressure alone? We adapt DreamCoder's wake-sleep library learning to event state transformations. Given events as before/after world-state pairs, the system searches for operator compositions explaining each event (wake), then extracts recurring patterns as library entries under Minimum Description Length (sleep). Starting from four generic primitives, it discovers operators mapping to Schank's core: MOVE_PROP_has = ATRANS, CHANGE_location = PTRANS, SET_knows = MTRANS, SET_consumed = INGEST, plus compound operators (e.g., "mail" = ATRANS composed with PTRANS) and novel emotional-state operators absent from Schank's taxonomy. We validate on synthetic events, ATOMIC (Sap et al., 2019), and GLUCOSE (Mostafazadeh et al., 2020). On synthetic data, the discovered library achieves MDL within 4% of Schank's hand-coded primitives at 100% coverage (vs. Schank's 81%). On ATOMIC, Schank covers only 10%; on GLUCOSE, 31%. The discovered library covers 100% of both, dominated by mental/emotional operators -- CHANGE_wants (20%), CHANGE_feels (18%), CHANGE_is (18%) -- none in Schank's original taxonomy. Libraries discovered from one corpus transfer to the other with under 1 bit/event degradation despite different annotation schemes and domains, suggesting the operators are information-theoretically determined structure, not dataset artifacts.
Mar 26, 2026

SEVerA: Verified Synthesis of Self-Evolving Agents

Recent advances have shown the effectiveness of self-evolving LLM agents on tasks such as program repair and scientific discovery. In this paradigm, a planner LLM synthesizes an agent program that invokes parametric models, including LLMs, which are then tuned per task to improve performance. However, existing self-evolving agent frameworks provide no formal guarantees of safety or correctness. Because such programs are often executed autonomously on unseen inputs, this lack of guarantees raises reliability and security concerns. We formulate agentic code generation as a constrained learning problem, combining hard formal specifications with soft objectives capturing task utility. We introduce Formally Guarded Generative Models (FGGM), which allow the planner LLM to specify a formal output contract for each generative model call using first-order logic. Each FGGM call wraps the underlying model in a rejection sampler with a verified fallback, ensuring every returned output satisfies the contract for any input and parameter setting. Building on FGGM, we present SEVerA (Self-Evolving Verified Agents), a three-stage framework: Search synthesizes candidate parametric programs containing FGGM calls; Verification proves correctness with respect to hard constraints for all parameter values, reducing the problem to unconstrained learning; and Learning applies scalable gradient-based optimization, including GRPO-style fine-tuning, to improve the soft objective while preserving correctness. We evaluate SEVerA on Dafny program verification, symbolic math synthesis, and policy-compliant agentic tool use (τ2τ^2-bench). Across tasks, SEVerA achieves zero constraint violations while improving performance over unconstrained and SOTA baselines, showing that formal behavioral constraints not only guarantee correctness but also steer synthesis toward higher-quality agents.
Mar 25, 2026

Sketch2Simulation: Automating Flowsheet Generation via Multi Agent Large Language Models

Converting process sketches into executable simulation models remains a major bottleneck in process systems engineering, requiring substantial manual effort and simulator-specific expertise. Recent advances in generative AI have improved both engineering-diagram interpretation and LLM-assisted flowsheet generation, but these remain largely disconnected: diagram-understanding methods often stop at extracted graphs, while text-to-simulation workflows assume structured inputs rather than raw visual artifacts. To bridge this gap, we present an end-to-end multi-agent large language model system that converts process diagrams directly into executable Aspen HYSYS flowsheets. The framework decomposes the task into three coordinated layers: diagram parsing and interpretation, simulation model synthesis, and multi-level validation. Specialized agents handle visual interpretation, graph-based intermediate representation construction, code generation for the HYSYS COM interface, execution, and structural verification. We evaluate the framework on four chemical engineering case studies of increasing complexity, from a simple desalting process to an industrial aromatic production flowsheet with multiple recycle loops. The system produces executable HYSYS models in all cases, achieving complete structural fidelity on the two simpler cases and strong performance on the more complex ones, with connection consistency above 0.93 and stream consistency above 0.96. These results demonstrate a viable end-to-end sketch-to-simulation workflow while highlighting remaining challenges in dense recycle structures, implicit diagram semantics, and simulator-interface constraints.
Mar 23, 2026

Early Discoveries of Algorithmist I: Promise of Provable Algorithm Synthesis at Scale

Designing algorithms with provable guarantees that also work well in practice remains difficult, requiring both mathematical reasoning and careful implementation. Existing approaches that bridge worst-case theory and empirical performance, such as beyond-worst-case analysis and data-driven algorithm selection, typically assume prior distributional knowledge or restrict attention to a fixed pool of algorithms. Recent progress in LLMs suggests a new possibility: provable algorithm synthesis on the fly. To study this, we built Algorithmist, an autonomous researcher agent on top of GitHub Copilot that runs a multi-agent research-and-review loop, with separate stages for idea generation, algorithm and proof development, proof-guided implementation, and review of proofs, code, and their alignment. We evaluate Algorithmist on research-level tasks in private data analysis and clustering. When asked to design practical methods that jointly satisfy privacy, approximation, and interpretability requirements, it produced provably sound and empirically effective algorithms, together with research-style writeups and audited implementations. It also found improved algorithms in some settings, explained principled barriers in others, and uncovered a subtle proof bug in prior published work. More broadly, our results suggest a new paradigm in which LLM systems generate research-paper-quality algorithmic artifacts tailored to each dataset and deployment setting. They also point to a proof-first code-synthesis paradigm, in which code is developed alongside a structured natural-language proof intermediate representation and kept aligned with it throughout synthesis.
Mar 18, 2026

Bootstrapping Coding Agents: The Specification Is the Program

A coding agent can bootstrap itself. Starting from a 926-word specification and a first implementation produced by an existing agent (Claude Code), a newly generated agent re-implements the same specification correctly from scratch. This reproduces, in the domain of AI coding agents, the classical bootstrap sequence known from compiler construction, and instantiates the meta-circular property known from Lisp. The result carries a practical implication: the specification, not the implementation, is the stable artifact of record. Improving an agent means improving its specification; the implementation is, in principle, regenerable at any time.
Mar 17, 2026

CircuitBuilder: From Polynomials to Circuits via Reinforcement Learning

Motivated by auto-proof generation and Valiant's VP vs. VNP conjecture, we study the problem of discovering efficient arithmetic circuits to compute polynomials, using addition and multiplication gates. We formulate this problem as a single-player game, where an RL agent attempts to build the circuit within a fixed number of operations. We implement an AlphaZero-style training loop and compare two approaches: Proximal Policy Optimization with Monte Carlo Tree Search (PPO+MCTS) and Soft Actor-Critic (SAC). SAC achieves the highest success rates on two-variable targets, while PPO+MCTS scales to three variables and demonstrates steady improvement on harder instances. These results suggest that polynomial circuit synthesis is a compact, verifiable setting for studying self-improving search policies.
Mar 17, 2026

FactorEngine: A Program-level Knowledge-Infused Factor Mining Framework for Quantitative Investment

We study alpha factor mining, the automated discovery of predictive signals from noisy, non-stationary market data-under a practical requirement that mined factors be directly executable and auditable, and that the discovery process remain computationally tractable at scale. Existing symbolic approaches are limited by bounded expressiveness, while neural forecasters often trade interpretability for performance and remain vulnerable to regime shifts and overfitting. We introduce FactorEngine (FE), a program-level factor discovery framework that casts factors as Turing-complete code and improves both effectiveness and efficiency via three separations: (i) logic revision vs. parameter optimization, (ii) LLM-guided directional search vs. Bayesian hyperparameter search, and (iii) LLM usage vs. local computation. FE further incorporates a knowledge-infused bootstrapping module that transforms unstructured financial reports into executable factor programs through a closed-loop multi-agent extraction-verification-code-generation pipeline, and an experience knowledge base that supports trajectory-aware refinement (including learning from failures). Across extensive backtests on real-world OHLCV data, FE produces factors with substantially stronger predictive stability and portfolio impact-for example, higher IC/ICIR (and Rank IC/ICIR) and improved AR/Sharpe, than baseline methods, achieving state-of-the-art predictive and portfolio performance.
Mar 15, 2026

FactorSmith: Agentic Simulation Generation via Markov Decision Process Decomposition with Planner-Designer-Critic Refinement

Generating executable simulations from natural language specifications remains a challenging problem due to the limited reasoning capacity of large language models (LLMs) when confronted with large, interconnected codebases. This paper presents FactorSmith, a framework that synthesizes playable game simulations in code from textual descriptions by combining two complementary ideas: factored POMDP decomposition for principled context reduction and a hierarchical planner-designer-critic agentic workflow for iterative quality refinement at every generation step. Drawing on the factored partially observable Markov decision process (POMDP) representation introduced by FactorSim [Sun et al., 2024], the proposed method decomposes a simulation specification into modular steps where each step operates only on a minimal subset of relevant state variables, limiting the context window that any single LLM call must process. Inspired by the agentic trio architecture of SceneSmith [Pfaff et al., 2025], FactorSmith embeds within every factored step a three-agent interaction: a planner that orchestrates workflow, a designer that proposes code artifacts, and a critic that evaluates quality through structured scoring, enabling iterative refinement with checkpoint rollback. This paper formalizes the combined approach, presents the mathematical framework underpinning context selection and agentic refinement, and describes the open-source implementation. Experiments on the PyGame Learning Environment benchmark demonstrate that FactorSmith generates simulations with improved prompt alignment, fewer runtime errors, and higher code quality compared to non-agentic factored baselines.
Mar 9, 2026

The ARC of Progress towards AGI: A Living Survey of Abstraction and Reasoning

The Abstraction and Reasoning Corpus (ARC-AGI) has become a key benchmark for fluid intelligence in AI. This survey presents the first cross-generation analysis of 82 approaches across three benchmark versions and the ARC Prize 2024-2025 competitions. Our central finding is that performance degradation across versions is consistent across all paradigms: program synthesis, neuro-symbolic, and neural approaches all exhibit 2-3x drops from ARC-AGI-1 to ARC-AGI-2, indicating fundamental limitations in compositional generalization. While systems now reach 93.0% on ARC-AGI-1 (Opus 4.6), performance falls to 68.8% on ARC-AGI-2 and 13% on ARC-AGI-3, as humans maintain near-perfect accuracy across all versions. Cost fell 390x in one year (o3's 4,500/tasktoGPT−5.2′s4,500/task to GPT-5.2's 12/task), although this largely reflects reduced test-time parallelism. Trillion-scale models vary widely in score and cost, while Kaggle-constrained entries (660M-8B) achieve competitive results, aligning with Chollet's thesis that intelligence is skill-acquisition efficiency. Test-time adaptation and refinement loops emerge as critical success factors, while compositional reasoning and interactive learning remain unsolved. ARC Prize 2025 winners needed hundreds of thousands of synthetic examples to reach 24% on ARC-AGI-2, confirming that reasoning remains knowledge-bound. This first release of the ARC-AGI Living Survey captures the field as of February 2026, with updates at https://nimi-ai.com/arc-survey/
Mar 6, 2026

Learning From Design Procedure To Generate CAD Programs for Data Augmentation

Large Language Models (LLMs) have demonstrated impressive capabilities in a wide range of code generation tasks. However, generating code for certain domains remains challenging. One such domain is Computer-Aided Design (CAD) program, where the goal is to produce scripted parametric models that define object geometry for precise design and manufacturing applications. A key challenge in LLM-based CAD program generation is the limited geometric complexity of generated shapes compared to those found in real-world industrial designs. This shortfall is in part due to the lack of diversity in the available CAD program training data. To address this, we propose a novel data augmentation paradigm that prompts an LLM to generate CAD programs conditioned on a reference surface program and a modeling procedure - an idea inspired by practices in industrial design. By varying the reference surface using a collection of organic shapes, our method enriches the geometric distribution of generated CAD models. In particular, it introduces edges and faces defined by spline-based curvature, which are typically missing or underrepresented in existing open-source CAD program datasets. Experiments show that our method produces CAD samples with significantly greater geometric diversity and a higher resemblance to industry-grade CAD designs in terms of the proportion of organic shape primitives. This enhancement makes our CAD data augmentation approach a useful tool for training LLMs and other deep learning models in CAD generation.
Mar 6, 2026

Symmetry-Constrained Language-Guided Program Synthesis for Discovering Governing Equations from Noisy and Partial Observations

Discovering compact governing equations from experimental observations is one of the defining objectives of quantitative science, yet practical discovery pipelines routinely fail when measurements are noisy, relevant state variables are unobserved, or multiple symbolic structures explain the data equally well within statistical uncertainty. Here we introduce SymLang (Symmetry-constrained Language-guided equation discovery), a unified framework that brings together three previously separate ideas: (i) typed symmetry-constrained grammars that encode dimensional analysis, group-theoretic invariance, and parity constraints as hard production rules, eliminating on average 71.3% of candidate expression trees before any fitting; (ii) language-model-guided program synthesis in which a fine-tuned 7B-parameter proposer, conditioned on interpretable data descriptors, efficiently navigates the constrained search space; and (iii) MDL-regularized Bayesian model selection coupled with block-bootstrap stability analysis that quantifies structural uncertainty rather than committing to a single best equation. Across 133 dynamical systems spanning classical mechanics, electrodynamics, thermodynamics, population dynamics, and nonlinear oscillators, SymLang achieves an exact structural recovery rate of 83.7% under 10% observational noise - a 22.4 percentage-point improvement over the next-best baseline - while reducing out-of-distribution extrapolation error by 61% and near-eliminating conservation-law violations (3.1 x 10-3 vs. 187.3 x 10-3 physical drift for the closest competitor). In all tested regimes the framework correctly identifies structural degeneracy, reporting it explicitly rather than returning a confidently wrong single equation. The framework is fully open-source and reproducible, providing a principled pathway from raw data to interpretable, physically auditable symbolic laws.
Mar 6, 2026

RoboCritics: Enabling Reliable End-to-End LLM Robot Programming through Expert-Informed Critics

End-user robot programming grants users the flexibility to re-task robots in situ, yet it remains challenging for novices due to the need for specialized robotics knowledge. Large Language Models (LLMs) hold the potential to lower the barrier to robot programming by enabling task specification through natural language. However, current LLM-based approaches generate opaque, "black-box" code that is difficult to verify or debug, creating tangible safety and reliability risks in physical systems. We present RoboCritics, an approach that augments LLM-based robot programming with expert-informed motion-level critics. These critics encode robotics expertise to analyze motion-level execution traces for issues such as joint speed violations, collisions, and unsafe end-effector poses. When violations are detected, critics surface transparent feedback and offer one-click fixes that forward structured messages back to the LLM, enabling iterative refinement while keeping users in the loop. We instantiated RoboCritics in a web-based interface connected to a UR3e robot and evaluated it in a between-subjects user study (n=18). Compared to a baseline LLM interface, RoboCritics reduced safety violations, improved execution quality, and shaped how participants verified and refined their programs. Our findings demonstrate that RoboCritics enables more reliable and user-centered end-to-end robot programming with LLMs.
Mar 5, 2026

Mining Beyond the Bools: Learning Data Transformations and Temporal Specifications

Mining specifications from execution traces presents an automated way of capturing characteristic system behaviors. However, existing approaches are largely restricted to Boolean abstractions of events, limiting their ability to express data-aware properties. In this paper, we extend mining procedures to operate over richer datatypes. We first establish candidate functions in our domain that cover the set of traces by leveraging Syntax Guided Synthesis (SyGuS) techniques. To capture these function applications temporally, we formalize the semantics of TSLf_f, a finite-prefix interpretation of Temporal Stream Logic (TSL) that extends LTLf_f with support for first-order predicates and functional updates. This allows us to unify a corresponding procedure for learning the data transformations and temporal specifications of a system. We demonstrate our approach synthesizing reactive programs from mined specifications on the OpenAI-Gymnasium ToyText environments, finding that our method is more robust and orders of magnitude more sample-efficient than passive learning baselines on generalized problem instances.
Mar 3, 2026

StitchCUDA: An Automated Multi-Agents End-to-End GPU Programing Framework with Rubric-based Agentic Reinforcement Learning

Modern machine learning (ML) workloads increasingly rely on GPUs, yet achieving high end-to-end performance remains challenging due to dependencies on both GPU kernel efficiency and host-side settings. Although LLM-based methods show promise on automated GPU kernel generation, prior works mainly focus on single-kernel optimization and do not extend to end-to-end programs, hindering practical deployment. To address the challenge, in this work, we propose StitchCUDA, a multi-agent framework for end-to-end GPU program generation, with three specialized agents: a Planner to orchestrate whole system design, a Coder dedicated to implementing it step-by-step, and a Verifier for correctness check and performance profiling using Nsys/NCU. To fundamentally improve the Coder's ability in end-to-end GPU programming, StitchCUDA integrates rubric-based agentic reinforcement learning over two atomic skills, task-to-code generation and feedback-driven code optimization, with combined rubric reward and rule-based reward from real executions. Therefore, the Coder learns how to implement advanced CUDA programming techniques (e.g., custom kernel fusion, cublas epilogue), and we also effectively prevent Coder's reward hacking (e.g., just copy PyTorch code or hardcoding output) during benchmarking. Experiments on KernelBench show that StitchCUDA achieves nearly 100% success rate on end-to-end GPU programming tasks, with 1.72x better speedup over the multi-agent baseline and 2.73x than the RL model baselines. Code of the STITCHCUDA framework is avalaible at https://github.com/UMN-APEX-Lab/StitchCUDA.
Mar 3, 2026

ParEVO: Synthesizing Code for Irregular Data: High-Performance Parallelism through Agentic Evolution

The transition from sequential to parallel computing is essential for modern high-performance applications but is hindered by the steep learning curve of concurrent programming. This challenge is magnified for irregular data structures (such as sparse graphs, unbalanced trees, and non-uniform meshes) where static scheduling fails and data dependencies are unpredictable. Current Large Language Models (LLMs) often fail catastrophically on these tasks, generating code plagued by subtle race conditions, deadlocks, and sub-optimal scaling. We bridge this gap with ParEVO, a framework designed to synthesize high-performance parallel algorithms for irregular data. Our contributions include: (1) The Parlay-Instruct Corpus, a curated dataset of 13,820 tasks synthesized via a "Critic-Refine" pipeline that explicitly filters for empirically performant algorithms that effectively utilize Work-Span parallel primitives; (2) specialized DeepSeek, Qwen, and Gemini models fine-tuned to align probabilistic generation with the rigorous semantics of the ParlayLib library; and (3) an Evolutionary Coding Agent (ECA) that improves the "last mile" of correctness by iteratively repairing code using feedback from compilers, dynamic race detectors, and performance profilers. On the ParEval benchmark, ParEVO achieves an average 106x speedup (with a maximum of 1103x) across the suite, and a robust 13.6x speedup specifically on complex irregular graph problems, outperforming state-of-the-art commercial models. Furthermore, our evolutionary approach matches state-of-the-art expert human baselines, achieving up to a 4.1x speedup on specific highly-irregular kernels. Source code and datasets are available at https://github.com/WildAlg/ParEVO.
Mar 3, 2026

NeuroProlog: Multi-Task Fine-Tuning for Neurosymbolic Mathematical Reasoning via the Cocktail Effect

Large Language Models (LLMs) achieve strong performance on natural language tasks but remain unreliable in mathematical reasoning, frequently generating fluent yet logically inconsistent solutions. We present NeuroProlog, a neurosymbolic framework that ensures verifiable reasoning by compiling math word problems into executable Prolog programs with formal verification guarantees. We propose a multi-task Cocktail training strategy that jointly optimizes three synergistic objectives in a unified symbolic representation space: (i) mathematical formula-to-rule translation (KB), (ii) natural language-to-program synthesis (SOLVE), and (iii) program-answer alignment. This joint supervision enables positive transfer, where symbolic grounding in formula translation directly improves compositional reasoning capabilities. At inference, we introduce an execution-guided decoding pipeline with fine-grained error taxonomy that enables iterative program repair and quantifies model self-debugging capacity. Evaluation on GSM8K across multiple model scales demonstrates that cocktail training improves accuracy over single-task baselines, with statistically significant gains for most evaluated models. Error analysis reveals scale-associated differences in repair behavior: larger models exhibit more readily correctable errors, whereas smaller models show reduced syntactic errors but persistent semantic failures. These findings suggest that model capacity influences the acquisition of reliable symbolic reasoning and self-correction capabilities.
Mar 1, 2026

Incremental LTLf Synthesis

In this paper, we study incremental LTLf synthesis -- a form of reactive synthesis where the goals are given incrementally while in execution. In other words, the protagonist agent is already executing a strategy for a certain goal when it receives a new goal: at this point, the agent has to abandon the current strategy and synthesize a new strategy still fulfilling the original goal, which was given at the beginning, as well as the new goal, starting from the current instant. In this paper, we formally define the problem of incremental synthesis and study its solution. We propose a solution technique that efficiently performs incremental synthesis for multiple LTLf goals by leveraging auxiliary data structures constructed during automata-based synthesis. We also consider an alternative solution technique based on LTLf formula progression. We show that, in spite of the fact that formula progression can generate formulas that are exponentially larger than the original ones, their minimal automata remain bounded in size by that of the original formula. On the other hand, we show experimentally that, if implemented naively, i.e., by actually computing the automaton of the progressed LTLf formulas from scratch every time a new goal arrives, the solution based on formula progression is not competitive.
Feb 27, 2026

Foundation World Models for Agents that Learn, Verify, and Adapt Reliably Beyond Static Environments

The next generation of autonomous agents must not only learn efficiently but also act reliably and adapt their behavior in open worlds. Standard approaches typically assume fixed tasks and environments with little or no novelty, which limits world models' ability to support agents that must evolve their policies as conditions change. This paper outlines a vision for foundation world models: persistent, compositional representations that unify reinforcement learning, reactive/program synthesis, and abstraction mechanisms. We propose an agenda built around four components: (i) learnable reward models from specifications to support optimization with clear objectives; (ii) adaptive formal verification integrated throughout learning; (iii) online abstraction calibration to quantify the reliability of the model's predictions; and (iv) test-time synthesis and world-model generation guided by verifiers. Together, these components enable agents to synthesize verifiable programs, derive new policies from a small number of interactions, and maintain correctness while adapting to novelty. The resulting framework positions foundation world models as a substrate for learning, reasoning, and adaptation, laying the groundwork for agents that not only act well but can explain and justify the behavior they adopt.
Feb 24, 2026

ActionEngine: From Reactive to Programmatic Web Agents via State Machine Memory

Many web agents operate through a reactive execution loop: they observe the current interface, reason about the next action, execute it, and repeat. This design incurs latency and cost that grow with the number of actions, while requiring agents to repeatedly rediscover how the same web application works. We present ActionEngine, a novel architecture that replaces step-by-step reasoning with programmatic execution using reusable knowledge of the application. A Crawling Agent explores the application offline and constructs an updatable state-machine memory that represents its GUI states, the operations available in each state, and the transitions between states. Unlike trajectory memory, this representation stores how the application works rather than solutions to individual tasks. At runtime, an Execution Agent uses this memory to synthesize a complete executable program in a single planning step, which is then executed deterministically without further planning calls. When the interface changes or the memory is incomplete, a reactive fallback repairs the failed action and updates the memory for future tasks. On 655 tasks across four WebArena domains, ActionEngine achieves a 91.2% success rate, outperforming the strongest reactive baseline, Claude Code, by 8.5 percentage points while reducing average task latency by 3.2x and cost by 8x.
Feb 22, 2026

Safe and Interpretable Multimodal Path Planning for Multi-Agent Cooperation

Successful cooperation among decentralized agents requires each agent to quickly adapt its plan to the behavior of other agents. In scenarios where agents cannot confidently predict one another's intentions and plans, language communication can be crucial for ensuring safety. In this work, we focus on path-level cooperation in which agents must adapt their paths to one another in order to avoid collisions or perform physical collaboration such as joint carrying. In particular, we propose a safe and interpretable multimodal path planning method, CaPE (Code as Path Editor), which generates and updates path plans for an agent based on the environment and language communication from other agents. CaPE leverages a vision-language model (VLM) to synthesize a path editing program verified by a model-based planner, grounding communication to path plan updates in a safe and interpretable way. We evaluate our approach in diverse simulated and real-world scenarios, including multi-robot and human-robot cooperation in autonomous driving, household, and joint carrying tasks. Experimental results demonstrate that CaPE can be integrated into different robotic systems as a plug-and-play module, greatly enhancing a robot's ability to align its plan to language communication from other robots or humans. We also show that the combination of the VLM-based path editing program synthesis and model-based planning safety enables robots to achieve open-ended cooperation while maintaining safety and interpretability.
Feb 22, 2026

Automated Generation of Microfluidic Netlists using Large Language Models

Microfluidic devices have emerged as powerful tools in various laboratory applications, but the complexity of their design limits accessibility for many practitioners. While progress has been made in microfluidic design automation (MFDA), a practical and intuitive solution is still needed to connect microfluidic practitioners with MFDA techniques. This work introduces the first practical application of large language models (LLMs) in this context, providing a preliminary demonstration. Building on prior research in hardware description language (HDL) code generation with LLMs, we propose an initial methodology to convert natural language microfluidic device specifications into system-level structural Verilog netlists. We demonstrate the feasibility of our approach by generating structural netlists for practical benchmarks representative of typical microfluidic designs with correct functional flow and an average syntactical accuracy of 88%.
Feb 18, 2026

Synthesis and Verification of Transformer Programs (Technical Report)

C-RASP is a simple programming language that was recently shown to capture concepts expressible by transformers. In this paper, we develop new algorithmic techniques for automatically verifying C-RASPs. To this end, we establish a connection to the verification of synchronous dataflow programs in Lustre, which enables us to exploit state-of-the-art model checkers utilizing highly optimized SMT-solvers. Our second contribution addresses learning a C-RASP program in the first place. To this end, we provide a new algorithm for learning a C-RASP from examples using local search. We demonstrate efficacy of our implementation for benchmarks of C-RASPs in the literature, in particular in connection to the following applications: (1) transformer program optimization, and (2) constrained learning of transformer programs (based on a partial specification).
Feb 18, 2026

CADReasoner: Iterative Program Editing for CAD Reverse Engineering

Computer-Aided Design (CAD) powers modern engineering, yet producing high-quality parts still demands substantial expert effort. Many AI systems tackle CAD reverse engineering, but most are single-pass and miss fine geometric details. In contrast, human engineers compare the input shape with the reconstruction and iteratively modify the design based on remaining discrepancies. Agent-based methods mimic this loop with frozen VLMs, but weak 3D grounding of current foundation models limits reliability and efficiency. We introduce CADReasoner, a model trained to iteratively refine its prediction using geometric discrepancy between the input and the predicted shape. The model outputs a runnable CadQuery Python program whose rendered mesh is fed back at the next step. CADReasoner fuses multi-view renders and point clouds as complementary modalities. To bridge the realism gap, we propose a scan-simulation protocol applied during both training and evaluation. Across DeepCAD, Fusion 360, and MCB benchmarks, CADReasoner attains state-of-the-art results on clean and scan-sim tracks.
Feb 10, 2026

Discovering High Level Patterns from Simulation Traces

Large Language Models (LLMs) are unable to reliably reason about specific physical systems. Attempts to imbue LLMs with knowledge of the necessary physics concepts have shown great promise, but explainability and validation remain open challenges. An emerging alternative is tooling, where LLMs can query physical simulators and use the resulting simulation traces as context for validation. This approach suffers from poor scalability since simulation traces contain large volumes of fine-grained numerical and semantic data. We show that translating simulation traces to a sparse representation of "high-level" structural patterns leads to more effective interpretation by LLMs. We propose an unsupervised learning scheme to perform this translation, or annotation, via program synthesis. Our learning results in a library of programs that act as pattern detectors which can translate simulation traces to sparse, annotated pattern sequences. The detected patterns may optionally be guided by human experts via string labels (rigid collision, stretching spring, etc.). We show, using a recent physics benchmark, that such annotated representations are more amenable to natural language reasoning about specific physical systems. The synthesized programs serve as transparent, explainable functions that map system states to a sparse and efficient annotation space. As an example application, we show how goals within physical systems that are specified in natural language may be converted to reward programs which are maximized to find solutions.
Jan 30, 2026

Doc2Spec: Synthesizing Formal Programming Specifications from Natural Language via Grammar Induction

Ensuring that API implementations and usage comply with natural language programming rules is critical for software correctness, security, and reliability. Formal verification can provide strong guarantees but requires precise specifications, which are difficult and costly to write manually. To address this challenge, we present Doc2Spec, a multi-agent framework that automatically induces a domain-specific grammar from natural-language API rules and uses it to guide specification generation. Doc2Spec fixes a domain-agnostic logical skeleton as a grammar template, prompts LLMs to infer domain-specific predicates and sorts, and formalizes each rule within the resulting grammar, turning an unreliable one-shot translation into a sequence of constrained, checkable steps. Across six benchmarks spanning Solidity and Rust, Doc2Spec improves precision by 0.28 and recall by 0.37 over baselines that lack grammar induction or perform it in one unstaged step, demonstrating the benefits of grammar-guided formalization and the staged pipeline. Moreover, its formalized rules enable symbolic-execution tools to uncover 142 previously unknown rule violations, confirming the rules' correctness and practical usefulness.
Oct 16, 2025

Compositional Machine Design as Program Synthesis with LLMs

Large language models (LLMs) have shown strong abilities in writing and revising programs, yet many program-synthesis benchmarks still evaluate programs in symbolic or digital environments. We introduce compositional machine design, a physically grounded form of program synthesis where machines are written as programs that compose standardized parts, and success is determined by simulated physical behavior. To study this problem, we present BesiegeField, a testbed built on the machine-building game Besiege. In BesiegeField, LLM agents generate machine programs from textual functional demands, execute the resulting machines in simulation, and receive rewards and state feedback. We benchmark LLM agents across representative machine-design tasks under single-agent generation, iterative editing, and hierarchical workflows. Strong models recover task-relevant structures and sometimes achieve nontrivial physical performance, but often struggle with spatially precise assembly, mechanism-level planning, and translating feedback into useful structural edits. We further finetune Qwen2.5-14B, an open-source LLM, with reinforcement learning from simulation-derived rewards. We find that, under a fixed generation budget, RL improves the best machine discovered. We additionally evaluate human performance to provide a reference point for task difficulty. These results establish compositional machine design as a testbed for studying LLM agents that synthesize executable machine programs and improve them through physical feedback.
Aug 12, 2025

Rational Inverse Reasoning: Few-Shot Imitation by Inferring Intent through Planning

Humans can learn a new manipulation task from one or two demonstrations and then perform it in a new room, with new objects, under new constraints. Modern robot imitation learning, in contrast, typically needs hundreds to thousands of demonstrations and still degrades under modest shifts in layout, geometry, object set or task constraints. We argue this gap is not just about data, but also about the level of abstraction at which learning occurs; generalization requires inferring the latent intent underlying why a demonstrator behaved in a certain way, rather than reproducing how they moved. We present Rational Inverse Reasoning (RIR), which casts few-shot imitation as inference over latent explanation programs: compact, executable descriptions of intent that map an object-centric scene to a structured task-and-motion-planning (TAMP) specification of goals, subgoals and constraints. A vision-language model proposes candidate programs, and a hierarchical planner supplies a bounded-rational likelihood. By combining VLM program proposals, and planner-grounded feedback, RIR iteratively refines the candidate set to approximate a posterior over concise, executable programs. On a 2D reasoning benchmark and a real Franka FR3, RIR recovers transferable task structure from as little as one demonstration. Generalizing to substantially new layouts and object sets, RIR outperforms VLM-planning baselines that lack explicit rationality and planning-grounded inference, increasing downstream success rate by 3434 and 2828 percentage points in the one- and three-shot settings.
Jul 24, 2025

3D Software Synthesis Driven by Constraint-Expressive Intermediate Representation

Graphical user interface (UI) software has undergone a fundamental transformation from traditional two-dimensional (2D) desktop/web/mobile interfaces to spatial three-dimensional (3D) environments. While existing work has made remarkable success in automated 2D software generation, such as HTML/CSS and mobile app interface code synthesis, the generation of 3D software still remains under-explored. Current methods for 3D software generation usually generate the 3D environments as a whole and cannot modify or control specific elements in the software. Furthermore, these methods struggle to handle the complex spatial and semantic constraints inherent in the real world. To address the challenges, we present Scenethesis, a novel requirement-sensitive 3D software synthesis approach that maintains formal traceability between user specifications and generated 3D software. Scenethesis is built upon ScenethesisLang, a domain-specific language that serves as a granular constraint-aware intermediate representation (IR) to bridge natural language requirements and executable 3D software. It serves both as a comprehensive scene description language enabling fine-grained modification of 3D software elements and as a formal constraint-expressive specification language capable of expressing complex spatial constraints. By decomposing 3D software synthesis into stages operating on ScenethesisLang, Scenethesis enables independent verification, targeted modification, and systematic constraint satisfaction. Our evaluation demonstrates that Scenethesis accurately captures over 80% of user requirements and satisfies more than 90% of hard constraints while handling over 100 constraints simultaneously. Furthermore, Scenethesis achieves a 42.8% improvement in BLIP-2 visual evaluation scores compared to the state-of-the-art method.