Robot Imitation Learning
Latest papers 647
172 papers in the last four weeks, up 310% on the four weeks before. 1.0% of all new papers.
Contact-rich manipulation tasks such as tight-clearance insertion, connector mating, polishing, and surface-conforming wiping remain difficult for data-driven controllers because they couple discontinuous contact dynamics, partial observability, and strict safety constraints. No single sensing modality suffices: vision supplies global context before contact, force/torque (F/T) feedback governs interaction after contact, and proprioceptive pose provides a consistent kinematic backbone. Most prior imitation-learning policies for contact-rich tasks operate on uni- or bi-modal signals, and the few that fuse three modalities typically adopt off-the-shelf attention modules with no explicit prior on how attention mass should be distributed across task-relevant regions. We present Spacetime Optimal-Transport Attention (SO-TA), a tri-modal fusion backbone that replaces softmax-normalized patch attention by an entropy-regularized Optimal Transport (OT) alignment between force-pose-derived sub-queries and visual patches. Explicit marginal constraints act as a structured inductive bias for contact-rich tasks, encouraging conditioning-aware spatial selection that is stable across illumination, distractors, and partial occlusion. SO-TA is paired with a diffusion-based sequence policy mapping observation windows to pose-action chunks. We evaluate SO-TA on three real-robot tasks: tight peg-in-hole assembly, BCM wiring-connector insertion, and curved-surface mark erasing. With ~200 rollouts per condition, SO-TA reaches 100% success on tight peg-in-hole versus 93% for cross-attention at matched capacity, and retains 82.5% success under illumination, distractor, and partial-occlusion perturbations where a concatenation baseline drops to 43.5%. OT-derived patch heatmaps and leave-one-out modality-influence ratios provide interpretable, phase-dependent diagnostics.
SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Framework
Building humanoid robots capable of generalizable whole-body loco-manipulation in the real world remains a fundamental challenge. Existing methods either rely on laborious task-specific reward engineering, rigidly replay reference motions that fail to generalize, or depend on costly teleoperation that limits scalability. While human videos capture diverse human behaviors, motion priors inferred from them are inherently imperfect, suffering from occlusion, contact artifacts, and retargeting errors that render them unsuitable for direct policy learning. To address this, we present SUGAR, a scalable data-driven framework that converts diverse human videos into deployable humanoid loco-manipulation skills, without any task-specific reward engineering or reference-motion conditioning at inference. SUGAR proceeds in three stages. First, a fully automated pipeline extracts kinematic interaction priors including human-object motion trajectories and contact labels from unstructured human videos. Second, a privileged physics-based refiner uses a unified mimic reward and progressive state pool to transform imperfect priors into physically feasible, high-fidelity skills. Third, refined skills are distilled into a hierarchical autonomous policy consisting of a command generator and a command tracker. We evaluate SUGAR on six representative loco-manipulation tasks in simulation and real-world humanoid hardware. Our method substantially outperforms reference-tracking baselines, and performance scales clearly with the amount of human video data. It also achieves zero-shot real-world transfer with reliable closed-loop execution, autonomous failure recovery, and stable long-horizon performance under external perturbations. Project Page: https://tianshuwu.github.io/sugar-humanoid/
COBALT: Crowdsourcing Robot Learning via Cloud-Based Teleoperation with Smartphones
The scarcity of large-scale, high-quality demonstration data remains a bottleneck in scaling imitation learning for robotic manipulation. We present COBALT, a teleoperation platform designed to democratize robot learning at scale both in simulation and in the real world. By leveraging vectorized environments, our scalable, load-balanced infrastructure supports concurrent teleoperation by multiple users on a single GPU, yielding a significant reduction in teleoperation cost. Operators can connect from nearly anywhere on Earth using commonly available devices, including single or dual smartphones, VR headsets, 3D mice, and keyboards. An inmemory data cache and efficient video streaming keep control and rendering synchronous, sustaining dozens of concurrent users at 20 Hz with sub-100 ms end-to-end latency for up to 8 concurrent users per GPU. We also demonstrate stable operation supporting 256 simulated clients across 8 GPUs, underscoring the system's ability to scale across hardware and within individual servers. We perform a comprehensive user study showing that phone-based teleoperation performs comparably to or better than specialized hardware, enabling faster, more ergonomic data collection. To ensure data quality, COBALT logs a suite of real-time metrics to automatically filter suboptimal demonstrations. We further demonstrate that a structured user training curriculum significantly improves data collection quality. Guided by insights from our user study, we crowdsource the collection of a large-scale, high-quality pilot dataset with 7500+ demonstrations (50+ hours) collected with smartphones across nine countries over five days. We validate the dataset's quality by training state-of-the-art imitation learning algorithms. Please visit https://cobalt-teleop.github.io/ for more details.
Dexora: Open-source VLA for High-DoF Bimanual Dexterity
Vision-Language-Action (VLA) models have recently become a central direction in embodied AI, but current systems are restricted to either dual-gripper control or single-arm dexterous hand manipulation. While low-dimensional gripper control can often be handled with simpler methods, high-dimensional dexterous hand control benefits greatly from full end-to-end VLA learning. In this work, we introduce Dexora, the first open-source VLA system that natively targets dual-arm, dual-hand high-DoF manipulation. We design a hybrid teleoperation pipeline that decouples gross arm kinematics (captured with a custom exoskeleton backpack) from fine finger motion (markerless hand tracking via Apple Vision Pro), and that drives both a physical dual-arm dual-hand platform and an identical MuJoCo digital twin. Using that interface, we assemble a large training corpus: an embodiment-matched synthetic corpus (100K simulated trajectories, 6.5M frames) and a real-world dataset of 10K teleoperated episodes (2.92M frames). To mitigate noisy teleoperation demonstrations, we propose a data-quality-aware training recipe: an offline discriminator provides clip-level weights for diffusion-transformer policy training, down-weighting low-quality demonstrations. Empirically, Dexora outperforms competitive VLA baselines on both basic and dexterous benchmarks (e.g., average dexterous success 66.7% vs. 51.7%), attains 90% success on basic tasks, and shows robust out-of-distribution and cross-embodiment generalization. Ablations confirm the importance of real data and the discriminator for dexterity.
From Human Videos to Robot Manipulation: A Survey on Scalable Vision-Language-Action Learning with Human-Centric Data
Recent progress in generalizable embodied control has been driven by large-scale pretraining of Vision-Language-Action (VLA) models. However, most existing approaches rely on large collections of robot demonstrations, which are costly to obtain and tightly coupled to specific embodiments. Human videos, by contrast, are abundant and capture rich interactions, providing diverse semantic and physical cues for real-world manipulation. Yet, embodiment differences and the frequent absence of task-aligned annotations make their direct use in VLA models challenging. This survey provides a unified view of how human videos are transformed into effective knowledge for VLA models. We categorize existing approaches into four classes based on the action-related information they derive: (i) latent action representations that encode inter-frame changes; (ii) predictive world models that forecast future frames; (iii) explicit 2D supervision that extracts image-plane cues; and (iv) explicit 3D reconstruction that recovers geometry or motion. Beyond this taxonomy, we highlight three key open challenges in this area: structuring unstructured videos into training-ready episodes, grounding video-derived supervision into robot-executable actions under embodiment and viewpoint heterogeneity, and designing evaluation protocols that better predict real-world deployment performance and transfer efficiency, thereby informing future research directions. A curated list of papers and resources is available at https://github.com/AaronFengZY/HumanCentricToVLA-Survey.
SADP: Subgoal-Aware Diffusion Policy for Explainable Robots Learned from Foundation Model Generated Demonstrations
Explainable robots require not only successful task execution but also the ability to expose internal decision-making process in a user-friendly manner. However, most imitation learning methods are trained solely on task-level demonstrations, without explicitly modeling subgoal structure or execution progress. This limitation is further exacerbated by the scarcity of subgoal-level supervision in standard robot learning datasets, which restricts the development of robots that can convey the subtasks they are executing during long-horizon manipulation. To address this issue, this paper proposes Subgoal-Aware Diffusion Policy (SADP), a framework that leverages foundation models to autonomously generate subgoal-annotated demonstrations and trains diffusion policies on these datasets. SADP structures policy execution around human-interpretable subgoals by conditioning action generation on both task-level and subgoal-level descriptions. A lightweight auxiliary head further predicts subgoal completion states, allowing the robot to expose its current execution stage and monitor subgoal progression. Experiments in RLBench simulations and real-world evaluations on a UR5e robot demonstrate that SADP achieves higher task success rates than strong task-conditioned diffusion baselines, while providing subgoal-level execution signals for monitoring progress and diagnosing failures. These results highlight that built-in, rather than post-hoc, interpretability can coexist with high task performance.
LACE: Latent Visual Representation for Cross-Embodiment Learning
Cross-embodiment learning from human demonstrations is hindered by the visual gap between human and robot embodiments. While self-supervised learning (SSL) backbones encode rich inter-class semantics of general objects, we show they fail to establish correspondence between human and robot hands. We propose LACE, a framework that aligns human and robot visual representations in the latent space of these backbones by leveraging correspondences between shared body parts across embodiments as sparse supervision. These annotations can be automatically obtained via forward kinematics, and single robot demonstration is sufficient to train the model. Our semantic alignment loss matches distributions incurred by corresponding features, lifting patch-level supervision to semantic-level alignment, while a Gram loss preserves pretrained feature quality. This alignment enables robot policies to leverage abundant human data when robot demonstrations are scarce: in zero-shot transfer, policies using LACE-DINO outperform those using DINO by a large margin (65%), with consistent gains in low-data regimes and out-of-distribution environments.
Learning Sim-Grounded Policies for Bimanual Rope Manipulation from Human Teleoperation Data
Deformable Linear Objects (DLOs) such as ropes and cables are widely encountered in both household and industrial applications, yet remain challenging to manipulate due to their infinite-dimensional configuration space and frequent self-occlusion. Imitation learning from teleoperation offers a practical path to bimanual DLO manipulation, but its scalability is limited by human effort, making the choice of observation space critical for generalization from small datasets. In this study, we investigate whether the lack of generalization in egocentric visual policies for the knot-untangling task stems from the observation space itself, rather than from the policy architecture or data scale. We compare two Action Chunking with Transformers policies trained on the same bimanual teleoperation data: a vision-based policy conditioned on two egocentric RGB streams from wrist-mounted cameras, and a state-based policy conditioned on the DLO's 3D particle state, extracted from an initial observation via multi-view fusion and evolved in a particle-based eXtended Position-Based Dynamics simulation. Evaluated open-loop on an unseen rope configuration, the state-based policy outperforms its visual counterpart with a 30.8% reduction in L1 error when predicting the initial grasp-and-pull action, quantifying the observability gap between pixels and physics-consistent state, and pointing toward more data-efficient robot learning for the DLO manipulation task from limited human demonstrations.
Learning Bilevel Policies over Symbolic World Models for Long-Horizon Planning
We tackle the challenge of building embodied AI agents that can reliably solve long-horizon planning problems. Imitation learning from demonstrations has shown itself to be effective in training robots to solve a diversity of complex tasks requiring fine motor control and manipulation over low-level (LL), continuous environments. Yet, it remains a difficult endeavour to generate long-horizon plans from imitation learning alone. In contrast, high-level (HL), symbolic abstractions facilitate efficient and interpretable long-horizon planning. We propose to combine the strengths of LL imitation learning for manipulation and control, and HL symbolic abstractions for long-horizon planning. We realise this idea via bilevel policies of the form , consisting of a neural policy learned from LL demonstrations, and an HL symbolic policy that is constructed from symbolic abstractions of the LL demonstrations combined with inductive generalisation. We implement these ideas in the BISON system. Experiments on extended MetaWorld benchmarks demonstrate that BISON generalises to long horizons and problems with greater numbers of objects than those solved by VLA and end-to-end methods, and is more time and memory efficient in training and inference. Notably, when ignoring LL execution, BISON's HL policies can solve HL problems with 10,000 relevant objects in under a minute. Project page: https://dillonzchen.github.io/bison
FocalPolicy: Frequency-Optimized Chunking and Locally Anchored Flow Matching for Coherent Visuomotor Policy
Visuomotor policies aim to learn complex manipulation tasks from expert demonstrations. However, generating smooth and coherent trajectories remains challenging, as it requires balancing proximal precision with distal foresight. Existing approaches typically focus on optimizing intra-chunk action distributions, often neglecting the inter-chunk coherence. Consequently, inter-chunk discontinuities significantly impede the learning of coherent long-horizon actions. To overcome this limitation and achieve a synergetic balance between precision and foresight, we propose FocalPolicy, a foresight-aware visuomotor policy that combines Frequency-Optimized Chunking with Locally Anchored flow matching. We introduce a foresight composite objective that supervises time-domain alignment within the proximal actions while regularizing frequency-domain structure over multiple future action chunks to improve cross-chunk coherence. To efficiently learn complex action distributions, we design locally anchored sampling to enhance target signal propagation efficiency during consistency flow matching training. Extensive experiments demonstrate that FocalPolicy outperforms existing approaches and confirm the generalizability of our modules to other baselines. Project website: https://focalpolicy.github.io/
GAP: Geometric Anchor Pre-training for Data-Efficient Visuomotor Learning of Manipulation Tasks
Learning visuomotor policies from scarce expert demonstrations remains a core challenge in robotic manipulation. A primary hurdle lies in distilling high-dimensional RGB representations into control-relevant geometry without overfitting. While using frozen pre-trained Vision Foundation Models (VFMs) improves data efficiency, it also shifts most task adaptation onto a small spatial pooling module, which can latch onto task-irrelevant shortcuts and lose geometric grounding when finetuned with few data samples. More broadly, pre-trained visual representations used for policy learning have been observed to struggle under even minor scene perturbations, highlighting the need for robustness-oriented inductive biases. We propose Geometric Anchor Pre-training (GAP), a simple, action-free warm-up stage that regularizes the spatial adapter before downstream imitation learning. GAP pre-trains the pooling layer on a lightweight simulated proxy task where object masks are available at no cost, encouraging the adapter to produce keypoints that lie on the object, cover its spatial extent, and remain sharp and repeatable over time. This yields stable geometric anchors that provide a reliable coordinate interface for few-shot policy learning, while keeping the VFM frozen. We evaluate GAP on RoboMimic and ManiSkill under severe data scarcity (15-50 demonstrations) and domain shift. A simple adapter regularized with GAP consistently outperforms stronger attention-based poolers and end-to-end fine-tuning, achieving 62% success on RoboMimic Can with 15 demonstrations (+16% over AFA), 63% on the long-horizon high-precision Tool Hang task with 50 demonstrations, and 61% on ManiSkill StackCube with 30 demonstrations (+11% over full fine-tuning). The proxy stage is lightweight and fully decoupled from downstream tasks, making it practical to reuse across environments and manipulation skills.
SkiP: When to Skip and When to Refine for Efficient Robot Manipulation
Previous imitation learning policies predict future actions at every control step, whether in smooth motion phases or precise, contact-rich operation phases. This uniform treatment is wasteful: most steps in a manipulation trajectory traverse free space and carry little task-relevant information, while a small fraction of key steps around contacts, grasps, and alignment demand dense, high-resolution prediction. We propose a novel action relabeling mechanism: at each timestep in a skip segment, we replace the behavior cloning target with the action at the entrance of the next key segment, enabling the policy to leap over redundant steps in a single decision. The resulting Skip Policy (SkiP) dynamically leaps over skip segments and intensively refines actions in key segments, within a single unified network requiring no learned skip planner or hierarchical structure. To automatically partition demonstrations into key and skip segments without manual annotation, we introduce Motion Spectrum Keying (MSK), a fast, task-agnostic procedure that detects local motion complexity from action signals. Extensive experiments across 72 simulated manipulation tasks and three real-robot tasks show that SkiP reduces executed steps by -- while matching or improving success rates across various policy backbones. Project page:
https://pgq18.github.io/SkiP-page/.DSSP: Diffusion State Space Policy with Full-History Encoding
Diffusion-based imitation learning has shown strong promise for robot manipulation. However, most existing policies condition only on the current observation or a short window of recent observations, limiting their ability to resolve history-dependent ambiguities in long-horizon tasks. To address this, we introduce DSSP, a history-conditioned Diffusion State Space Policy that enables efficient, full-history conditioning for robot manipulation. Leveraging the continuous sequence modeling properties of State Space Models (SSMs), our history encoder effectively compresses the entire observation stream into a compact context representation. To ensure this context preserves critical information regarding future state evolution, the encoder is optimized with a dynamics-aware auxiliary training objective. This high-level context representation is then seamlessly fused with recent state observations to form a hierarchical conditioning mechanism for action generation. Furthermore, to maintain architectural consistency and minimize GPU memory overhead, we also instantiate the diffusion backbone itself using an SSM. Extensive experiments across simulation benchmarks and real-world manipulation tasks show that DSSP achieves state-of-the-art performance with a significantly smaller model size, demonstrating superior efficiency of the hierarchical conditioning in capturing crucial information as the history length increases.
Ergodic Imitation for Adaptive Exploration around Demonstrations
In robotics, a common challenge in imitation learning is the mismatch between training and deployment conditions, caused, for example, by environmental changes or imperfect observation and control. When a robot follows a nominal trajectory under such mismatch, it may become stuck and fail to complete the task. This calls for adaptive online exploration strategies that remain grounded in demonstrations. To this end, we propose an adaptive ergodic imitation approach that constructs a target distribution from the geometry of the retrieved demonstrations and uses it to generate trajectories that adaptively interpolate between tracking and exploration. Our method extends ergodic control beyond its traditional role in area-coverage and search by incorporating demonstrations into a retrieval-based receding-horizon framework for adaptive imitation.
FrameSkip: Learning from Fewer but More Informative Frames in VLA Training
Vision-Language-Action (VLA) policies are commonly trained from dense robot demonstration trajectories, often collected through teleoperation, by sampling every recorded frame as if it provided equally useful supervision. We argue that this convention creates a temporal supervision imbalance: long low-change segments dominate the training stream, while manipulation-critical transitions such as alignment, contact, grasping, and release appear only sparsely. We introduce FrameSkip, a data-layer frame selection framework that scores trajectory frames using action variation, visual-action coherence, task-progress priors, and gripper-transition preservation, then remaps training samples toward high-importance frames under a target retention ratio. Because FrameSkip operates only in the dataloader, it leaves the VLA architecture, action head, training objective, and inference procedure unchanged. Across RoboCasa-GR1, SimplerEnv, and LIBERO, FrameSkip improves the success-retention trade-off over full-frame training and simpler frame selection variants, achieving a macro-average success rate of 76.15% across the three benchmarks compared with 66.50% for full-frame training while using a compressed trajectory view that retains 20% of unique frames in the main setting.
Manipulation Planning for Construction Activities with Repetitive Tasks
In this paper, we study the problem of manipulation skill acquisition for performing construction activities consisting of repetitive tasks (e.g., building a wall or installing ceiling tiles). Our approach involves setting up a simulated construction activity in a Virtual Reality (VR) environment, where the user can provide demonstrations of the object manipulation skills needed to perform the construction activity. We then exploit the screw geometry of motion to approximate the demonstrated motion as a sequence of constant screw motions. For performing the construction activity, we generate the sequence of manipulation task instances and then compute the joint space motion plan corresponding to each instance using Screw Linear Interpolation (ScLERP) and Resolved Motion Rate Control (RMRC). We evaluate our framework by executing two representative construction tasks: constructing brick walls and installing multiple ceiling tiles. Each task is performed using only a single demonstration, a pick-and-place action for the bricks, and a single ceiling tile installation. Our experiments with a 7-DoF robot in both simulation and hardware demonstrate that the approach generalizes robustly to arbitrarily long construction activities that involve repetitive motions and demand precision, even when provided with just one demonstration. For instance, we can construct walls of arbitrary layout and length by leveraging a single demonstration of placing one brick on top of another.
SID: Sliding into Distribution for Robust Few-Demonstration Manipulation
Generalizing robotic manipulation across object poses, viewpoints, and dynamic disturbances is difficult, especially with only a few demonstrations. End-to-end visuomotor policies are expressive but data-hungry, while planning and optimization satisfy explicit constraints but do not directly capture the interaction strategies demonstrated by humans. We propose Sliding into Distribution (SID), a structured framework that learns an object-centric motion field from canonicalized demonstrations to iteratively slide the system toward the demonstrated manifold and into the reliable operating region of a lightweight egocentric execution policy, mitigating out-of-distribution (OOD) execution. The motion field provides large corrective motions when far from the demonstration manifold and naturally vanishes near convergence, enabling robust reaching under substantial pose and viewpoint shifts. Within the reached regime, an egocentric policy trained with conditioned flow matching performs task-specific manipulation, supported by kinematically consistent point-cloud reprojection augmentation that preserves action-observation consistency. Across six real-world tasks, SID achieves approximately 90% success under OOD initializations with only two demonstrations, with under a 10% drop under distractors and external disturbances. Overall, SID provides a new paradigm for few-shot manipulation: explicitly managing distribution shift via online distribution recovery.
Morphologically Equivariant Flow Matching for Bimanual Mobile Manipulation
Mobile manipulation requires coordinated control of high-dimensional, bimanual robots. Imitation learning methods have been broadly used to solve these robotic tasks, yet typically ignore the bilateral morphological symmetry inherent in such systems. We argue that morphological symmetry is an underexplored but crucial inductive bias for learning in bimanual mobile manipulation: knowing how to solve a task in one configuration directly determines how to solve its mirrored counterpart. In this paper, we formalize this symmetry prior and show that it constrains optimal bimanual policies to be ambidextrous and equivariant under reflections across the robot's sagittal plane. We introduce a -equivariant flow matching policy that enforces reflective symmetry either via a regularized training loss or an equivariant velocity network. Across planar and 6-DoF mobile manipulation tasks, symmetry-informed policies consistently improve sample efficiency and achieve zero-shot generalization to mirrored configurations absent from the training distribution. We further validate this zero-shot generalization capability on a real-world manipulation task with a TIAGo++ robot. Together, our findings establish morphological symmetry as an effective, generalizable, and scalable inductive bias for ambidextrous generative policy learning.
X-Imitator: Spatial-Aware Imitation Learning via Bidirectional Action-Pose Interaction
Effectively handling the interplay between spatial perception and action generation remains a critical bottleneck in robotic manipulation. Existing methods typically treat spatial perception and action execution as decoupled or strictly unidirectional processes, fundamentally restricting a robot's ability to master complex manipulation tasks. To address this, we propose X-Imitator, a versatile dual-path framework that models spatial perception and action execution as a tightly coupled bidirectional loop. By reciprocally conditioning current pose predictions on past actions and vice versa, this framework enables continuous mutual refinement between spatial reasoning and action generation. This joint modeling exactly mimics human internal forward models. Designed as a modular architecture, the system can be seamlessly integrated into various visuomotor policies. Extensive experiments across 24 simulated and 3 real-world tasks demonstrate that our framework significantly outperforms both vanilla policies and prior methods utilizing explicit pose guidance. The code will be open sourced.
Coordinated Diffusion: Generating Multi-Agent Behavior Without Multi-Agent Demonstrations
Imitation learning powered by generative models has proven effective for modeling complex single-agent behaviors. However, teaching multi-agent systems, like multiple arms or vehicles, to coordinate through imitation learning is hindered by a fundamental data bottleneck: as the joint state-action space grows exponentially with the number of agents, collecting a sufficient amount of coordinated multi-agent demonstrations becomes extremely costly. In this work, we ask: how can we leverage single-agent demonstration data to learn multi-agent policies? We present Coordinated Diffusion (CoDi), a framework that couples independently trained single-agent diffusion policies through a user-defined multi-agent cost function, without requiring any coordinated demonstrations. We derive a new diffusion-based sampling scheme wherein the diffusion score function decomposes into independent, single-agent pre-trained base policies plus a cost-driven guidance term that coordinates these base policies into cohesive multi-agent behavior. We show that this guidance term can be estimated in a gradient-free manner, making CoDi applicable to black-box, non-differentiable cost functions without additional training. Theoretically and empirically, we analyze the conditions under which this composition can faithfully approximate a target multi-agent behavior. We find a complementary role for demonstration data versus the cost function: single-agent demonstrations must cover the support of the desired multi-agent behavior, while the cost function must promote desired behavior from this product of single-agent policies. Our results in simulation and hardware experiments of a two-arm manipulation task show that CoDi discovers robust coordinated behavior from single-agent data, is more data-efficient than multi-agent baselines, and highlights the importance of joint guidance, base policy support, and cost design.
SEVO: Semantic-Enhanced Virtual Observation for Robust VLA Manipulation via Active Illumination and Data-Centric Collection
Vision-Language-Action (VLA) and imitation-learning policies trained via community toolchains on low-cost hardware frequently fail when deployed outside the training environment. Existing evaluations, including the original ACT and SmolVLA benchmarks, demonstrate high success rates under controlled, fixed backgrounds, yet community practitioners report near-zero transfer to new environments. We present SEVO (Semantic-Enhanced Virtual Observation), a data-centric approach that improves cross-environment manipulation robustness without modifying the policy architecture. SEVO transforms the raw RGB camera stream through three mechanisms: (1) body-fixed cameras whose combined fields of view cover the full manipulation workspace, (2) active red-spectrum illumination that physically normalizes object appearance, and (3) real-time YOLO segmentation overlay that provides a background-invariant semantic cue. Critically, we show that a diversified data collection protocol (systematically varying lighting, backgrounds, and distractors during teleoperation) is the single most important factor for generalization. We target transparent water bottles, objects that visually blend with their surroundings, and select a simple pick-and-place task to enable hundreds of controlled real-robot trials across two mobile platforms. The full pipeline achieves 95% grasp success with ACT and 83% with SmolVLA in the training environment, transferring to novel environments at 85% and 75%. Without SEVO, the same policies achieve only 75%/70% in training and collapse to 30-35% in novel environments. Our results demonstrate that principled observation design and environmental diversity during data collection, not model scaling, enable low-cost robots to operate reliably in everyday household environments.
ForceFlow: Learning to Feel and Act via Contact-Driven Flow Matching
Existing imitation learning methods enable robots to interact autonomously with the physical environment. However, contact-rich manipulation tasks remain a significant challenge due to complex contact dynamics that demand high-precision force feedback and control. Although recent efforts have attempted to integrate force/torque sensing into policies, how to build a simple yet effective framework that achieves robust generalization under multimodal observations remains an open question. In this paper, we propose ForceFlow, a force-aware reactive framework built upon flow matching. For contact-stage policy design, we investigate force signal fusion mechanisms and adopt an asymmetric multimodal fusion architecture that treats force as a global regulatory signal, combined with a joint prediction paradigm that enhances the policy's understanding of instantaneous force and historical information, thereby achieving deep coupling between force and motion. For task-level hierarchical decomposition, we divide manipulation into a vision-dominant approach stage (VLM-based pointing for target localization) and a touch-dominant interaction stage (force-driven contact execution), with a Vision-to-Force (V2F) handover mechanism that explicitly decouples spatial generalization from contact regulation. Experimental results across six real-world contact-rich tasks demonstrate that ForceFlow achieves a 37% success rate improvement over the strong baseline ForceVLA while maintaining significantly lower cost. Moreover, ForceFlow exhibits accurate force signal prediction and demonstrates superior performance in contact force self-regulation and zero-shot out-of-distribution (OOD) generalization.
Data-Asymmetric Latent Imagination and Reranking for 3D Robotic Imitation Learning
Robotic imitation learning typically assumes access to optimal demonstrations, yet real-world data collection often yields suboptimal, exploratory, or even failed trajectories. Discarding such data wastes valuable information about environment dynamics and failure modes, which can instead be leveraged to improve decision-making. While 3D policies reduce reliance on high-quality demonstrations through strong spatial generalization, they still require large-scale data to achieve high task success. To address this, we propose DALI-R, a Data-Asymmetric Latent Imagination and Reranking framework for 3D robotic imitation learning from mixed-quality trajectories. It learns a Latent World Model over 3D point clouds for imagined rollouts and a Task Completion Scorer that reranks candidate action chunks, improving decision-making without additional high-quality demonstrations. We instantiate DALI-R with both diffusion and efficient flow-matching policies and evaluate it on Adroit and MetaWorld benchmarks. Across the two evaluated 3D base policies, DALI-R achieves an average % improvement in success rate while incurring less than additional inference overhead.
Constraint-Aware Diffusion Priors for High-Fidelity and Versatile Quadruped Locomotion
Reinforcement learning combined with imitation learning has significantly advanced biomimetic quadrupedal locomotion. However, scaling these frameworks to massive, multi-source datasets exposes fundamental bottlenecks. First, traditional GAN-based discriminators are prone to mode collapse, struggling to capture diverse motion distributions from uncurated datasets. Second, existing kinematic priors suffer from out-of-distribution (OOD) tracking conflicts, leading to severe unintended heading drifts during complex maneuvers. Furthermore, deploying unconstrained priors to physical hardware poses critical safety risks by disregarding actuator dynamics. To overcome these challenges, we propose Diff-CAST (Diffusion-guided Constraint-Aware Symmetric Tracking), a novel motion prior framework leveraging the multi-modal distribution modeling capabilities of diffusion models for stylistic rewards. Diff-CAST effectively replaces traditional GAN discriminators, unlocking robust data scaling on heterogeneous collections. To ensure high-fidelity intent execution and reliable real-world deployment, we introduce a comprehensive Sim2Real architecture integrating Symmetric Augmented Command Conditioning (SACC) for drift-free tracking, and Constrained RL for hardware safety. Experiments on a quadruped demonstrate that Diff-CAST mitigates mode collapse, enables seamless transitions between diverse skills, and ensures robust, hardware-compliant locomotion.
TAVIS: A Benchmark for Egocentric Active Vision and Anticipatory Gaze in Imitation Learning
Active vision -- where a policy controls its own gaze during manipulation -- has emerged as a key capability for imitation learning, with multiple independent systems demonstrating its benefits in the past year. Yet there is no shared benchmark to compare approaches or quantify what active vision contributes, on which task types, and under what conditions. We introduce TAVIS, evaluation infrastructure for active-vision imitation learning, with two complementary task suites -- TAVIS-Head (5 tasks, global search via pan/tilt necks) and TAVIS-Hands (3 tasks, local occlusion via wrist cameras) -- on two humanoid torso embodiments (GR1T2, Reachy2), built on IsaacLab. TAVIS provides three evaluation primitives: a paired headcam-vs-fixedcam protocol on identical demonstrations; GALT (Gaze-Action Lead Time), a novel metric grounded in cognitive science and HRI that quantifies anticipatory gaze in learned policies; and procedural ID/OOD splits. Baseline experiments with Diffusion Policy and reveal that (i) active vision generally helps, consistently across training runs, but benefits are task-conditional rather than uniform; (ii) multi-task policies degrade sharply under controlled distribution shifts on both suites; and (iii) imitation alone yields anticipatory gaze that lands on the task-relevant object, with lead times comparable to those of the human demonstrations, although head motion is less smooth than in the demonstrations, an effect of action chunking that success rate does not reveal. Code and evaluation scripts are released at https://github.com/spiglerg/tavis; demonstrations (LeRobot v3.0; ~2200 episodes) and trained baselines at https://huggingface.co/tavis-benchmark.
BrickCraft: Visuomotor Skill Composition with Situated Manual Guidance for Long-Horizon Interlocking Brick Assembly
Autonomous robotic assembly of interlocking bricks demands seamless integration of long-horizon task reasoning, spatial grounding, and fine-grained manipulation. This paper presents BrickCraft, a compositional framework designed for long-horizon and generalizable interlocking brick assembly. BrickCraft models the assembly process using a relative formulation, where each step is anchored to a reference brick within the partial structure, thereby decomposing complex tasks into a finite set of reusable primitive skills. BrickCraft bridges the gap between high-level assembly plans and physical execution through situated manuals, which provide explicit spatial guidance for learned visuomotor skills by projecting the assembly intent onto real-time robot observations. Finally, BrickCraft employs a modular execution pipeline that chains these spatially grounded skills to accomplish long-horizon assembly tasks. Extensive experimental validations demonstrate that BrickCraft acquires proficient assembly skills from a limited set of demonstrations and effectively composes them for diverse long-horizon assembly tasks. The project website is available at https://intelligent-control-lab.github.io/BrickCraft.
How to Utilize Failure Demo Data?: Effective Data Selection for Imitation Learning Using Distribution Differences in Attention Mechanism
Imitation learning for robotic tasks has relied primarily on policies trained only on successful demonstrations, although failures are unavoidable during human data collection. Many existing approaches for exploiting failure data require additional data processing or iterative policy updates through autonomous rollouts, making it difficult to directly and stably utilize failure data accumulated during data collection. In this work, we propose a method that learns latent representations of success-failure discrepancies and incorporates them into the attention mechanism. During inference, an appropriate latent mode is selected from the initial observation to improve action stability. Furthermore, we introduce a post-training metric that quantifies the attention discrepancy between each failure sample and successful demonstrations to select failure data. Simulation results show that the proposed method improves task success rates when trained with failure data and that the proposed metric identifies failure samples that are beneficial for learning when combined with successful demonstrations. These results suggest that the proposed method can support more efficient use of collected demonstrations in robotic data collection pipelines.
DexSynRefine: Synthesizing and Refining Human-Object Interaction Motion for Physically Feasible Dexterous Robot Actions
Learning dexterous manipulation from human-object interaction (HOI) data offers a scalable alternative to robot teleoperation, but HOI demonstrations are typically sparse and purely kinematic, making direct retargeting unreliable under embodiment mismatch and contact-rich dynamics. We present DexSynRefine, a coupled framework that treats HOI data as structured motion priors rather than executable robot actions. DexSynRefine first synthesizes hand-object trajectories conditioned on the task and initial object state using HOI Motion Manifold Flow Primitives (HOI-MMFP), a motion prior for coupled hand-object motion. It then physically grounds them with task-space residual reinforcement learning and adapts execution by inferring missing contact-dynamics context from proprioceptive history. Across five dexterous manipulation tasks, each stage addresses a complementary bottleneck: HOI-MMFP improves trajectory consistency and smoothness, task-space residuals provide the strongest grounding representation among the tested alternatives, and contact-dynamics adaptation enables robust real-world execution. Together, DexSynRefine improves real-world success rates over kinematic retargeting by 50-70~percentage points.
When Life Gives You BC, Make Q-functions: Extracting Q-values from Behavior Cloning for On-Robot Reinforcement Learning
Behavior Cloning (BC) has emerged as a highly effective paradigm for robot learning. However, BC lacks a self-guided mechanism for online improvement after demonstrations have been collected. Existing offline-to-online learning methods often cause policies to replace previously learned good actions due to a distribution mismatch between offline data and online learning. In this work, we propose Q2RL, Q-Estimation and Q-Gating from BC for Reinforcement Learning, an algorithm for efficient offline-to-online learning. Our method consists of two parts: (1) Q-Estimation extracts a Q-function from a BC policy using a few interaction steps with the environment, followed by online RL with (2) Q-Gating, which switches between BC and RL policy actions based on their respective Q-values to collect samples for RL policy training. Across manipulation tasks from D4RL and robomimic benchmarks, Q2RL outperforms SOTA offline-to-online learning baselines on success rate and time to convergence. Q2RL is efficient enough to be applied in an on-robot RL setting, learning robust policies for contact-rich and high precision manipulation tasks such as pipe assembly and kitting, in 1-2 hours of online interaction, achieving success rates of up to 100% and up to 3.75x improvement against the original BC policy. Code and video are available at https://pages.rai-inst.com/q2rl_website/
Bridging the Embodiment Gap: Disentangled Cross-Embodiment Video Editing
Learning robotic manipulation from human videos is a promising solution to the data bottleneck in robotics, but the distribution shift between humans and robots remains a critical challenge. Existing approaches often produce entangled representations, where task-relevant information is coupled with human-specific kinematics, limiting their adaptability. We propose a generative framework for cross-embodiment video editing that directly addresses this by learning explicitly disentangled task and embodiment representations. Our method factorizes a demonstration video into two orthogonal latent spaces by enforcing a dual contrastive objective: it minimizes mutual information between the spaces to ensure independence while maximizing intra-space consistency to create stable representations. A parameter-efficient adapter injects these latent codes into a frozen video diffusion model, enabling the synthesis of a coherent robot execution video from a single human demonstration, without requiring paired cross-embodiment data. Experiments show our approach generates temporally consistent and morphologically accurate robot demonstrations, offering a scalable solution to leverage internet-scale human video for robot learning.