Overview

Robot locomotion concerns the mechanisms and control strategies that let robots walk, run, hop, roll, climb, swim, or combine these modes. Researchers use physics-based models, gait planning, model predictive control, and reinforcement learning, often combining perception or tactile sensing with proprioception to adapt to terrain and contact. Work is tested in simulation and on physical robots, with benchmarks for stability, speed, energy use, obstacle traversal, and transfer to unfamiliar settings. A central challenge is making versatile learned controllers reliable in the real world, where uncertain contacts, deformable terrain, sensor errors, and hardware limits can undermine performance.

Latest papers

233 papers31 papers in the last four weeks, down 16% on the four weeks before. 0.2% of all new papers.

Mar 30, 2026

Flip Stunts on Bicycle Robots using Iterative Motion Imitation

This work demonstrates a front-flip on bicycle robots via reinforcement learning, particularly by imitating reference motions that are infeasible and imperfect. To address this, we propose Iterative Motion Imitation(IMI), a method that iteratively imitates trajectories generated by prior policy rollouts. Starting from an initial reference that is kinematically or dynamically infeasible, IMI helps train policies that lead to feasible and agile behaviors. We demonstrate our method on Ultra-Mobility Vehicle (UMV), a bicycle robot that is designed to enable agile behaviors. From a self-colliding table-to-ground flip reference generated by a model-based controller, we are able to train policies that enable ground-to-ground and ground-to-table front-flips. We show that compared to a single-shot motion imitation, IMI results in policies with higher success rates and can transfer robustly to the real world. To our knowledge, this is the first unassisted acrobatic flip behavior on such a platform.
Mar 29, 2026

TerraSkipper: A Centimeter-Scale Robot for Multi-Terrain Skipping and Crawling

Mudskippers are unique amphibious fish capable of locomotion in diverse environments, including terrestrial surfaces, aquatic habitats, and highly viscous substrates such as mud. This versatile locomotion is largely enabled by their powerful tail, which stores and rapidly releases energy to produce impulsive jumps. Inspired by this biological mechanism, we present the design and development of a multi-terrain centimeter-scale skipping and crawling robot. The robot is predominantly 3D printed and features onboard sensing, computation, and power. It is equipped with two side fins for crawling, each integrated with a hall effect sensor for gait control, while a rotary springtail driven by a 10mm planetary gear motor enables continuous impulsive skipping across a range of substrates to achieve multi-terrain locomotion. We modeled and experimentally characterized the tail, identifying an optimal length of 25mm that maximizes the mean propulsive force (4N, peaks up to 6N) for forward motion. In addition, we evaluated skipping on substrates where fin based crawling alone fails, and varied the moisture content of uniform sand and bentonite clay powder to compare skipping with crawling. Skipping consistently produced higher mean velocities than crawling, particularly on viscous and granular media. Finally, outdoor tests on grass, loose sand, and hard ground confirmed that combining skipping on entangling and granular terrain with crawling on firm ground extends the operational range of the robot in real-world environments.
Mar 28, 2026

Design of an In-Pipe Robot with Contact-Angle-Guided Kinematic Decoupling for Crosstalk-Suppressed Locomotion

In-pipe inspection robots must traverse confined pipeline networks with elbows and three-dimensional fittings, requiring both reliable axial traction and rapid rolling reorientation for posture correction. In compact V-shaped platforms, these functions often rely on shared contacts or indirect actuation, which introduces strong kinematic coupling and makes performance sensitive to geometry and friction variations. This paper presents a V-shaped in-pipe robot with a joint-axis-and-wheel-separation layout that provides two physically independent actuation channels, with all-wheel-drive propulsion and motorized rolling reorientation while using only two motors. To make the decoupling mechanism explicit and designable, we formulate an actuation transmission matrix and identify the spherical-wheel contact angle as the key geometric variable governing the dominant roll-to-propulsion leakage and roll-channel efficiency. A geometric transmission analysis maps mounting parameters to the contact angle, leakage, and efficiency, yielding a structural guideline for suppressing crosstalk by driving the contact angle toward zero. A static stability model further provides a stability-domain map for selecting torsion-spring stiffness under friction uncertainty to ensure vertical-pipe stability with a margin. Experiments validate the decoupling effect, where during high-dynamic rolling in a vertical pipe, the propulsion torque remains nearly invariant. On a multi-material testbed including out-of-plane double elbows, the robot achieved a 100% success rate in more than 10 independent round-trip trials.
Mar 24, 2026

Quadrature Oscillation System for Coordinated Motion in Crawling Origami Robot

Origami-inspired robots offer rapid, accessible design and manufacture with diverse functionalities. In particular, origami robots without conventional electronics have the unique advantage of functioning in extreme environments such as ones with high radiation or large magnetic fields. However, the absence of sophisticated control systems limits these robots to simple autonomous behaviors. In our previous studies, we developed a printable, electronics-free, and self-sustained oscillator that generates simple complementary square-wave signals. Our study presents a quadrature oscillation system capable of generating four square-wave signals a quarter-cycle out of phase, enabling four distinct states. Such control signals are important in various engineering and robotics applications, such as orchestrating limb movements in bio-inspired robots. We demonstrate the practicality and value of this oscillation system by designing and constructing an origami crawling robot that utilizes the quadrature oscillator to achieve coordinated locomotion. Together, the oscillator and robot illustrate the potential for more complex control and functions in origami robotics, paving the way for more electronics-free, rapid-design origami robots with advanced autonomous behaviors.
Mar 24, 2026

Learning Multi-Agent Local Collision-Avoidance for Collaborative Carrying tasks with Coupled Quadrupedal Robots

Robotic collaborative carrying could greatly benefit human activities like warehouse and construction site management. However, coordinating the simultaneous motion of multiple robots represents a significant challenge. Existing works primarily focus on obstacle-free environments, making them unsuitable for most real-world applications. Works that account for obstacles, either overfit to a specific terrain configuration or rely on pre-recorded maps combined with path planners to compute collision-free trajectories. This work focuses on two quadrupedal robots mechanically connected to a carried object. We propose a Reinforcement Learning (RL)-based policy that enables tracking a commanded velocity direction while avoiding collisions with nearby obstacles using only onboard sensing, eliminating the need for precomputed trajectories and complete map knowledge. Our work presents a hierarchical architecture, where a perceptive high-level object-centric policy commands two pretrained locomotion policies. Additionally, we employ a game-inspired curriculum to increase the complexity of obstacles in the terrain progressively. We validate our approach on two quadrupedal robots connected to a bar via spherical joints, benchmarking it against optimization-based and decentralized RL baselines. Our hardware experiments demonstrate the ability of our system to locomote in unknown environments without the need for a map or a path planner. The video of our work is available in the multimedia material.
Mar 23, 2026

Hebbian Attractor Networks for Robot Locomotion

Biological neural networks continuously adapt and modify themselves in response to experiences throughout their lifetime - a capability largely absent in artificial neural networks. Hebbian plasticity offers a promising path toward rapid adaptation in changing environments. Here, we introduce Hebbian Attractor Networks (HAN), a class of plastic neural networks in which local weight update normalization induces emergent attractor dynamics. Unlike prior approaches, HANs employ dual-timescale plasticity and temporal averaging of pre- and postsynaptic activations to induce either co-dynamic limit cycles or fixed-point weight attractors. Using simulated locomotion benchmarks, we gain insight into how Hebbian update frequency and activation averaging influence weight dynamics and control performance. Our results show that slower updates, combined with averaged pre- and postsynaptic activations, promote convergence to stable weight configurations, while faster updates yield oscillatory co-dynamic systems. We further demonstrate that these findings generalize to high-dimensional quadrupedal locomotion with a simulated Unitree Go1 robot. These results highlight how the timing of plasticity shapes neural dynamics in embodied systems, providing a principled characterization of the attractor regimes that emerge in self-modifying networks.
Mar 19, 2026

PRIOR: Perceptive Learning for Humanoid Locomotion with Reference Gait Priors

Training perceptive humanoid locomotion policies that traverse complex terrains with natural gaits remains an open challenge, typically demanding multi-stage training pipelines, adversarial objectives, or extensive real-world calibration. We present PRIOR, an efficient and reproducible framework built on Isaac Lab that achieves robust terrain traversal with human-like gaits through a simple yet effective design: (i) a parametric gait generator that supplies stable reference trajectories derived from motion capture without adversarial training, (ii) a GRU-based state estimator that infers terrain geometry directly from egocentric depth images via self-supervised heightmap reconstruction, and (iii) terrain-adaptive footstep rewards that guide foot placement toward traversable regions. Through systematic analysis of depth image resolution trade-offs, we identify configurations that maximize terrain fidelity under real-time constraints, substantially reducing perceptual overhead without degrading traversal performance. Comprehensive experiments across terrains of varying difficulty-including stairs, boxes, and gaps-demonstrate that each component yields complementary and essential performance gains, with the full framework achieving a 100% traversal success rate. We will open-source the complete PRIOR framework, including the training pipeline, parametric gait generator, and evaluation benchmarks, to serve as a reproducible foundation for humanoid locomotion research on Isaac Lab.
Mar 18, 2026

REAL: Robust Extreme Agility via Spatio-Temporal Policy Learning and Physics-Guided Filtering

Extreme legged parkour demands rapid terrain assessment and precise foot placement under highly dynamic conditions. While recent learning-based systems achieve impressive agility, they remain fundamentally fragile to perceptual degradation, where even brief visual noise or latency can cause catastrophic failure. To overcome this, we propose Robust Extreme Agility Learning (REAL), an end-to-end framework for reliable parkour under sensory corruption. Instead of relying on perfectly clean perception, REAL tightly couples vision, proprioceptive history, and temporal memory. We distill a cross-modal teacher policy into a deployable student equipped with a FiLM-modulated Mamba backbone to actively filter visual noise and build short-term terrain memory actively. Furthermore, a physics-guided Bayesian state estimator enforces rigid-body consistency during high-impact maneuvers. Validated on a Unitree Go2 quadruped, REAL successfully traverses extreme obstacles even with a 1-meter visual blind zone, while strictly satisfying real-time control constraints with a bounded 13.1 ms inference time.
Mar 17, 2026

Learning Whole-Body Control for a Salamander Robot

Amphibious legged robots inspired by salamanders are promising in applications in complex amphibious environments. However, despite the significant success of training controllers that achieve diverse locomotion behaviors in conventional quadrupedal robots, most salamander robots relied on central-pattern-generator (CPG)-based and model-based coordination strategies for locomotion control. Learning unified joint-level whole-body control that reliably transfers from simulation to highly articulated physical salamander robots remains relatively underexplored. In addition, few legged robots have tried learning-based controllers in amphibious environments. In this work, we employ Reinforcement Learning to map proprioceptive observations and commanded velocities to joint-level actions, allowing coordinated locomotor behaviors to emerge. To deploy these policies on hardware, we adopt a system-level real-to-sim matching and sim-to-real transfer strategy. The learned controller achieves stable and coordinated walking on both flat and uneven terrains in the real world. Beyond terrestrial locomotion, the framework enables transitions between walking and swimming in simulation, highlighting a phenomenon of interest for understanding locomotion across distinct physical modes.
Mar 17, 2026

A Pin-Array Structured Climbing Robot for Stable Locomotion on Steep Rocky Terrain

Climbing robots face significant challenges when navigating unstructured environments, where reliable attachment to irregular surfaces is critical. We present a novel mobile climbing robot equipped with compliant pin-array structured grippers that passively conform to surface irregularities, ensuring stable ground gripping without the need for complicated sensing or control. Each pin features a vertically split design, combining an elastic element with a metal spine to enable mechanical interlocking with microscale surface features. Statistical modeling and experimental validation indicate that variability in individual pin forces and contact numbers are the primary sources of grasping uncertainty. The robot demonstrated robust and stable locomotion in indoor tests on inclined walls (10-30 degrees) and in outdoor tests on natural rocky terrain. This work highlights that a design emphasizing passive compliance and mechanical redundancy provides a practical and robust solution for real-world climbing robots while minimizing control complexity.
Mar 17, 2026

LIMBERO: A Limbed Climbing Exploration Robot Toward Traveling on Rocky Cliffs

In lunar and planetary exploration, legged robots have attracted significant attention as an alternative to conventional wheeled robots, which struggle to traverse rough and uneven terrain. To enable locomotion over highly irregular and steeply inclined surfaces, limbed climbing robots equipped with grippers on their feet have emerged as a promising solution. In this paper, we present LIMBERO, a 10 kg-class quadrupedal climbing robot that employs spine-type grippers for stable locomotion and climbing on rugged and steep terrain. We first introduce a novel gripper design featuring coupled finger-closing and spine-hooking motions, tightly actuated by a single motor, which achieves exceptional grasping performance (>150 N) despite its lightweight design (525 g). Furthermore, we develop an efficient algorithm to visualize a geometry-based graspability index on continuous rough terrain. Finally, we integrate these components into LIMBERO and demonstrate its ability to ascend steep rocky surfaces under a 1 G gravity condition, a performance not previously achieved yet for limbed climbing robots of this scale.
Mar 17, 2026

When Rolling Gets Weird: A Curved-Link Tensegrity Robot for Non-Intuitive Behavior

Conventional mobile tensegrity robots constructed with straight links offer mobility at the cost of locomotion speed. While spherical robots provide highly effective rolling behavior, they often lack the stability required for navigating unstructured terrain common in many space exploration environments. This research presents a solution with a semi-circular, curved-link tensegrity robot that strikes a balance between efficient rolling locomotion and controlled stability, enabled by discontinuities present at the arc endpoints. Building upon an existing geometric static modeling framework [1], this work presents the system design of an improved Tensegrity eXploratory Robot 2 (TeXploR2). Internal shifting masses instantaneously roll along each curved-link, dynamically altering the two points of contact with the ground plane. Simulations of quasistatic, piecewise continuous locomotion sequences reveal new insights into the positional displacement between inertial and body frames. Non-intuitive rolling behaviors are identified and experimentally validated using a tetherless prototype, demonstrating successful dynamic locomotion. A preliminary impact test highlights the tensegrity structure's inherent shock absorption capabilities and conformability. Future work will focus on finalizing a dynamic model that is experimentally validated with extended testing in real-world environments as well as further refinement of the prototype to incorporate additional curved-links and subsequent ground contact points for increased controllability.
Mar 16, 2026

HALO:Closing Sim-to-Real Gap for Heavy-loaded Humanoid Agile Motion Skills via Differentiable Simulation

Humanoid robots deployed in real-world scenarios often need to carry unknown payloads, which introduce significant mismatch and degrade the effectiveness of simulation-to-reality reinforcement learning methods. To address this challenge, we propose a two-stage gradient-based system identification framework built on the differentiable simulator MuJoCo XLA. The first stage calibrates the nominal robot model using real-world data to reduce intrinsic sim-to-real discrepancies, while the second stage further identifies the mass distribution of the unknown payload. By explicitly reducing structured model bias prior to policy training, our approach enables zero-shot transfer of reinforcement learning policies to hardware under heavy-load conditions. Extensive simulation and real-world experiments demonstrate more precise parameter identification, improved motion tracking accuracy, and substantially enhanced agility and robustness compared to existing baselines. Project Page: https://mwondering.github.io/halo-humanoid/
Mar 15, 2026

Load-Aware Locomotion Control for Humanoid Robots in Industrial Transportation Tasks

Humanoid robots deployed in industrial environments are required to perform load-carrying transportation tasks that tightly couple locomotion and manipulation. However, achieving stable and robust locomotion under varying payloads and upper-body motions is challenging due to dynamic coupling and partial observability. This paper presents a load-aware locomotion framework for industrial humanoids based on a decoupled yet coordinated loco-manipulation architecture. Lower-body locomotion is controlled via a reinforcement learning policy producing residual joint actions on kinematically derived nominal configurations. A kinematics-based locomotion reference with a height-conditioned joint-space offset guides learning, while a history-based state estimator infers base linear velocity and height and encodes residual load- and manipulation-induced disturbances in a compact latent representation. The framework is trained entirely in simulation and deployed on a full-size humanoid robot without fine-tuning. Simulation and real-world experiments demonstrate faster training, accurate height tracking, and stable loco-manipulation. Project page: https://lequn-f.github.io/LALO/
Mar 13, 2026

Learning Energy-Efficient Air--Ground Actuation for Hybrid Robots on Stair-Like Terrain

Hybrid aerial--ground robots can use thrust to cross obstacles that impede wheel-driven motion, but deciding how much thrust to apply during contact remains challenging. We present an energy-aware reinforcement learning framework that jointly commands wheels, tilt servos and propellers through a single continuous policy, without prescribing locomotion modes. Hardware-calibrated power models penalise estimated electrical energy, while a terrain curriculum and a terminal reward for upright, settled arrivals support learning of thrust-assisted climbing. In simulation, continuous thrust allocation improves single-step clearance over fixed-thrust and mode-switching baselines as steps become taller. At the wheel-radius step height, it draws approximately 27 percent less mean power than the best fixed allocation. An energy-weight ablation shows the accompanying trade-off between efficiency and reliability. On a physical DoubleBee prototype, the unchanged network with a deployment interface clears two 6 centimetre steps in 8 of 10 trials. Additional hardware tests show both the potential for transfer to different terrain geometries and the remaining limitations in heading control, contact robustness and recovery.
Mar 12, 2026

Robots that redesign themselves through kinematic self-destruction

Every robot built to date was predesigned by an external process, prior to deployment. Here we show a robot that actively participates in its own design during its lifetime. Starting from a randomly assembled body, and using only proprioceptive feedback, the robot dynamically ``sculpts'' itself into a new design through kinematic self-destruction: identifying redundant links within its body that inhibit its locomotion, and then thrashing those links against the surface until they break at the joint and fall off the body. It does so using a single autoregressive sequence model, a universal controller that learns in simulation when and how to simplify a robot's body through self-destruction and then adaptively controls the reduced morphology. The optimized policy successfully transfers to reality and generalizes to previously unseen kinematic trees, generating forward locomotion that is more effective than otherwise equivalent policies that randomly remove links or cannot remove any. This suggests that self-designing robots may be more successful than predesigned robots in some cases, and that kinematic self-destruction, though reductive and irreversible, could provide a general adaptive strategy for a wide range of robots.
Mar 11, 2026

RL-Augmented MPC for Non-Gaited Legged and Hybrid Locomotion

We propose a contact-explicit hierarchical architecture coupling Reinforcement Learning (RL) and Model Predictive Control (MPC), where a high-level RL agent provides gait and navigation commands to a low-level locomotion MPC. This offloads the combinatorial burden of contact timing from the MPC by learning acyclic gaits through trial and error in simulation. We show that only a minimal set of rewards and limited tuning are required to obtain effective policies. We validate the architecture in simulation across robotic platforms spanning 50 kg to 120 kg and different MPC implementations, observing the emergence of acyclic gaits and timing adaptations in flat-terrain legged and hybrid locomotion, and further demonstrating extensibility to non-flat terrains. Across all platforms, we achieve zero-shot sim-to-sim transfer without domain randomization, and we further demonstrate zero-shot sim-to-real transfer without domain randomization on Centauro, our 120 kg wheeled-legged humanoid robot. We make our software framework and evaluation results publicly available at https://github.com/AndrePatri/AugMPC.
Mar 11, 2026

Dynamic Modeling and Attitude Control of a Reaction-Wheel-Based Low-Gravity Bipedal Hopper

Planetary bodies characterized by low gravitational acceleration, such as the Moon and near-Earth asteroids, impose unique locomotion constraints due to diminished contact forces and extended airborne intervals. Among traversal strategies, hopping locomotion offers high energy efficiency but is prone to mid-flight attitude instability caused by asymmetric thrust generation and uneven terrain interactions. This paper presents an underactuated bipedal hopping robot that employs an internal reaction wheel to regulate body posture during the ballistic flight phase. The system is modeled as a gyrostat, enabling analysis of the dynamic coupling between torso rotation and reaction wheel momentum. The locomotion cycle comprises three phases: a leg-driven propulsive jump, mid-air attitude stabilization via an active momentum exchange controller, and a shock-absorbing landing. A reduced-order model is developed to capture the critical coupling between torso rotation and reaction wheel dynamics. The proposed framework is evaluated in MuJoCo-based simulations under lunar gravity conditions (g = 1.625 m/s^2). Results demonstrate that activation of the reaction wheel controller reduces peak mid-air angular deviation by more than 65% and constrains landing attitude error to within 3.5 degrees at touchdown. Additionally, actuator saturation per hop cycle is reduced, ensuring sufficient control authority. Overall, the approach significantly mitigates in-flight attitude excursions and enables consistent upright landings, providing a practical and control-efficient solution for locomotion on irregular extraterrestrial terrains.
Mar 10, 2026

Walking on Rough Terrain with Any Number of Legs

Robotics would gain by replicating the remarkable agility of arthropods in navigating complex environments. Here we consider the control of multi-legged systems which have 6 or more legs. Current multi-legged control strategies in robots include large black-box machine learning models, Central Pattern Generator (CPG) networks, and open-loop feed-forward control with stability arising from mechanics. Here we present a multi-legged control architecture for rough terrain using a segmental robot with 3 actuators for every 2 legs, which we validated in simulation for robots with 6 to 16 legs. Segments have identical state machines, and each segment also receives input from the segment in front of it. Our design bridges the gap between WalkNet-like event cascade controllers and CPG-based controllers: it tightly couples to the ground when contact is present, but produces fictive locomotion when ground contact is missing. The approach may be useful as an adaptive and computationally lightweight controller for multi-legged robots, and as a baseline capability for scaffolding the learning of machine learning controllers.
Mar 9, 2026

Dual-Horizon Hybrid Internal Model for Low-Gravity Quadrupedal Jumping with Hardware-in-the-Loop Validation

Locomotion under reduced gravity is commonly realized through jumping, yet continuous pronking in lunar gravity remains challenging due to prolonged flight phases and sparse ground contact. The extended aerial duration increases landing impact sensitivity and makes stable attitude regulation over rough planetary terrain difficult. Existing approaches primarily address single jumps on flat surfaces and lack both continuous-terrain solutions and realistic hardware validation. This work presents a Dual-Horizon Hybrid Internal Model for continuous quadrupedal jumping under lunar gravity using proprioceptive sensing only. Two temporal encoders capture complementary time scales: a short-horizon branch models rapid vertical dynamics with explicit vertical velocity estimation, while a long-horizon branch models horizontal motion trends and center-of-mass height evolution across the jump cycle. The fused representation enables stable and continuous jumping under extended aerial phases characteristic of lunar gravity. To provide hardware-in-the-loop validation, we develop the MATRIX (Mixed-reality Adaptive Testbed for Robotic Integrated eXploration) platform, a digital-twin-driven system that offloads gravity through a pulley-counterweight mechanism and maps Unreal Engine lunar terrain to a motion platform and treadmill in real time. Using MATRIX, we demonstrate continuous jumping of a quadruped robot under lunar-gravity emulation across cratered lunar-like terrain.
Mar 8, 2026

A Robust Antenna Provides Tactile Feedback in a Multi-legged Robot

Multi-legged elongate robots hold promise for maneuvering through complex environments. Prior work has demonstrated that reliable locomotion can be achieved using open-loop body undulation and foot placement on rugose terrain. However, robust navigation through confined spaces remains challenging when body-environment contact is extensive and terrain rheology varies rapidly. To address this challenge, we develop a pair of tactile antennae for multi-legged robots that enable real-time sensing of surrounding geometry, modeling the morphology and function of biological centipede antennae. Each antenna features gradient compliance, with a stiff base and soft tip, allowing repeated deformation and elastic recovery. Robophysical experiments reveal a relationship between continuous antenna curvature and contact force, leading to a simplified mapping from antenna deformation to inferred discrete collision states. We incorporate this mapping into a controller that selects among a set of locomotor maneuvers based on the inferred collision state. Experiments in obstacle-rich and confined environments demonstrate that tactile feedback enables reliable steering and allows the robot to recover from near-stuck conditions without requiring global environmental information or real-time vision. These results highlight how mechanically tuned tactile appendages can simplify sensing and enhance autonomy in elongate multi-legged robots operating in constrained spaces.
Mar 8, 2026

Unifying Sidewinding and Rolling: A Wave-Based Framework for Self-Righting in Elongated Limbless and Multi-Legged Robots

Centipede-like robots offer unique locomotion advantages due to their small cross-sectional area for accessing confined spaces, and their redundant legs enhance robustness in cluttered environments such as search-and-rescue and pipe inspection. However, elongated robots are particularly vulnerable to tipping over when climbing large obstacles, making reliable self-righting essential for field deployment. Self-righting strategies for elongate, multi-legged systems remain poorly understood. In this study, we conduct a comparative biomechanics and robophysical investigation to address three key questions: (1) What self-righting strategies are effective for elongate, many-legged systems? (2) How should these strategies depend on morphological parameters such as leg length and leg number? (3) Is there a morphological limit beyond which reliable self-righting becomes infeasible? We compare two biological exemplars: Scolopendra subspinipes (short legs) and Scutigera coleoptrata (house centipedes with long legs). Scolopendra subspinipes reliably self-rights both during aerial phases and through ground-assisted self-righting, whereas house centipedes rely predominantly on aerial reorientation and struggle to generate effective self-righting torques during ground contact. Motivated by these observations, we construct a parameterized space of bio-inspired self-righting strategies and develop an elongate robot with adjustable leg lengths. Systematic experiments reveal that increasing leg length necessitates a shift in control strategy to prevent torque over-concentration in mid-body actuators, and we identify a critical limb-length threshold above which robust self-righting becomes challenging. These results establish morphology-strategy coupling principles for self-righting in elongate robots and provide design guidelines for centipede-like systems operating in uncertain terrain.
Mar 6, 2026

Failure Mechanisms and Risk Estimation for Legged Robot Locomotion on Granular Slopes

Locomotion on granular slopes such as sand dunes remains a fundamental challenge for legged robots due to reduced shear strength and gravity-induced anisotropic yielding of granular media. Using a hexapedal robot on a tiltable granular bed, we systematically measure locomotion speed together with slope-dependent normal and shear granular resistive forces. While normal penetration resistance remains nearly unchanged with inclination, shear resistance decreases substantially as slope angle increases. Guided by these measurements, we develop a simple robot-terrain interaction model that predicts anchoring timing, step length, and resulting robot speed, as functions of terrain strength and slope angle. The model reveals that slope-induced performance loss is primarily governed by delayed anchoring and increased backward slip rather than excessive sinkage. By extending the model to generalized terrain conditions, we construct failure phase diagrams that identify sinkage- and slippage-induced failure regimes, enabling quantitative risk estimation for locomotion on granular slopes. This physics-informed framework provides predictive insight into terrain-dependent failure mechanisms and offers guidance for safer and more robust robot operation on deformable inclines.
Mar 6, 2026

Underactuated multimodal jumping robot for extraterrestrial exploration

We present a rolling and jumping underactuated monopedal robot designed to explore multimodal locomotion on low-gravity bodies. It uses only two reaction wheels to control its spatial orientation with two controllers: a balancing controller which can aim the robot's jump direction on the ground, and an aerial reorientation controller which can aim the robot's leg for landing after flight. We demonstrate rolling, targeted jumping and landing, and self-righting using only three actuators total, keeping system size to 0.33m and 1.25kg. Simple switching between locomotion modes enables the system to deal with differing landscapes and environmental conditions.
Mar 6, 2026

Improved hopping control on slopes for small robots using spring mass modeling

Hopping robots often lose balance on slopes because the tilted ground creates unwanted rotation at landing. This work analyzes that effect using a simple spring mass model and identifies how slope induced impulses destabilize the robot. To address this, we introduce two straightforward fixes, adjusting the bodys touchdown angle based on the slope and applying a small corrective torque before takeoff. Together, these steps effectively cancel the unwanted rotation caused by inclined terrain, allowing the robot to land smoothly and maintain stable hopping even on steep slopes. Moreover, the proposed method remains simple enough to implement on low cost robotic platforms without requiring complex sensing or computation. By combining this analytical model with minimal control actions, this approach provides a practical path toward reliable hopping on uneven terrain. The results from simulation confirm that even small slope aware adjustments can dramatically improve landing stability, making the technique suitable for future autonomous field robots that must navigate natural environments such as hills, rubble, and irregular outdoor landscapes.
Mar 6, 2026

Terrain characterization and locomotion adaptation in a small-scale lizard-inspired robot

Unlike their large-scale counterparts, small-scale robots are largely confined to laboratory environments and are rarely deployed in real-world settings. As robot size decreases, robot-terrain interactions fundamentally change; however, there remains a lack of systematic understanding of what sensory information small-scale robots should acquire and how they should respond when traversing complex natural terrains. To address these challenges, we develop a Small-scale, Intelligent, Lizard-inspired, Adaptive Robot (SILA Bot) capable of adapting to diverse substrates. We use granular media of varying depths as a controlled yet representative terrain paradigm. We show that the optimal body movement pattern (ranging from standing-wave bending that assists limb retraction on flat ground to traveling-wave undulation that generates thrust in deep granular media) can be parameterized and approximated as a linear function of granular depth. Furthermore, proprioceptive signals, such as joint torque, provide sufficient information to estimate granular depth via a K-Nearest Neighbors classifier, achieving 95% accuracy. Leveraging these relationships, we design a simple linear feedback controller that modulates body phase and substantially improves locomotion performance on terrains with unknown depth. Together, these results establish a principled framework for perception and control in small-scale locomotion and enable effective terrain-adaptive locomotion while maintaining low computational complexity.
Mar 4, 2026

Characterization and Correlation of Robotic Snake Scale Friction and Locomotion Speed

Snake robots are inspired by the ability of biological snakes to move over rock, grass, leaves, soil, up trees, along pavement and more. Their ability to move in multiple distinct environments is due to their legless locomotion strategy, which combines distinct gaits with a skin that exhibits frictional anisotropy. Designing soft robotic snakes with similar capabilities requires an understanding of how this underlying frictional anisotropy should be created in engineered systems, and how variances in the frictional anisotropy ratio affect locomotion speed and direction on different surfaces. While forward and backward frictional ratios have been characterized for previous scale designs, lateral friction and the associated ratios are often overlooked. In this paper, our contributions include: (i) the development of a novel articulated pseudo-skin design that is modular, easy to construct and has removable or replaceable scales; (ii) experimental measurement of the frictional characteristics of otherwise-identical scales at varying angles of attack (15°, 25°, 35°, 45°) on different surfaces of interest (grass, bark, smooth surface, carpet);(iii) separate measurements of locomotion speed for each angle and surface. Consequently, while we observed some consistent trends between frictional coefficients and scale angle, aligning with literature and intuition, we were not able to consistently identify expected correlations between frictional ratios and locomotion speed. We conclude that either frictional ratios alone are not sufficient to predict the observed speed of a snake robot, or that specific measurement approaches are required to accurately capture these ratios.
Mar 3, 2026

Passive Phase-Oriented Impedance Shaping for Rapid Acceleration in Soft Robotic Swimmers

Rapid acceleration and burst maneuvers in underwater robots depend less on maintaining precise resonance and more on force--velocity phase alignment during thrust generation. In this work, we investigate constrained-layer damping (CLD) as a passive mechanism for frequency-selective impedance shaping in soft robotic swimmers. Unlike conventional stiffness-tuning approaches, CLD selectively amplifies the dissipative component of bending impedance while preserving storage stiffness, passively shifting the impedance composition toward dissipative dominance as actuation frequency increases. We characterize this behavior through dry impedance measurements, demonstrate that CLD enhances thrust and alters force--motion phase relationships across Strouhal numbers in constrained propulsion tests, and validate that passive impedance shaping yields a nearly five-fold increase in peak acceleration and a three-fold increase in terminal velocity in unconstrained swimming trials. These results establish phase-oriented passive impedance modulation as a simple, control-free pathway for improving transient propulsion in soft robotic systems.
Mar 3, 2026

Look Forward to Walk Backward: Efficient Terrain Memory for Backward Locomotion with Forward Vision

Legged robots with egocentric forward-facing depth cameras can couple exteroception and proprioception to achieve robust forward agility on complex terrain. When these robots walk backward, the forward-only field of view provides no preview. Purely proprioceptive controllers can remain stable on moderate ground when moving backward but cannot fully exploit the robot's capabilities on complex terrain and must collide with obstacles. We present Look Forward to Walk Backward (LF2WB), an efficient terrain-memory locomotion framework that uses forward egocentric depth and proprioception to write a compact associative memory during forward motion and to retrieve it for collision-free backward locomotion without rearward vision. The memory backbone employs a delta-rule selective update that softly removes then writes the memory state along the active subspace. Training uses hardware-efficient parallel computation, and deployment runs recurrent, constant-time per-step inference with a constant-size state, making the approach suitable for onboard processors on low-cost robots. Experiments in both simulations and real-world scenarios demonstrate the effectiveness of our method, improving backward agility across complex terrains under limited sensing.
Mar 3, 2026

CMoE: Contrastive Mixture of Experts for Motion Control and Terrain Adaptation of Humanoid Robots

For effective deployment in real-world environments, humanoid robots must autonomously navigate a diverse range of complex terrains with abrupt transitions. While the Vanilla mixture of experts (MoE) framework is theoretically capable of modeling diverse terrain features, in practice, the gating network exhibits nearly uniform expert activations across different terrains, weakening the expert specialization and limiting the model's expressive power. To address this limitation, we introduce CMoE, a novel single-stage reinforcement learning framework that integrates contrastive learning to refine expert activation distributions. By imposing contrastive constraints, CMoE maximizes the consistency of expert activations within the same terrain while minimizing their similarity across different terrains, thereby encouraging experts to specialize in distinct terrain types. We validated our approach on the Unitree G1 humanoid robot through a series of challenging experiments. Results demonstrate that CMoE enables the robot to traverse continuous steps up to 20 cm high and gaps up to 80 cm wide, while achieving robust and natural gait across diverse mixed terrains, surpassing the limits of existing methods. To support further research and foster community development, we release our code publicly.