Robot Policy Generalization
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13 papers in the last four weeks, up 333% on the four weeks before. 0.1% of all new papers.
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Navigation Foundation Models (NFMs) trained on large cross-embodied datasets have demonstrated powerful generalizability in various scenarios. Adopting in-domain fine-tuning for an NFM efficiently calibrates the visuomotor policy, promising further improvement even in a novel scenario. However, the fine-tuned models still suffer from poor obstacle avoidance or fail to properly reach the provided goals. Furthermore, model updates using a small subset of data typically erode the pre-trained prior, compromising the pre-training generalization. Consequently, fine-tuning deteriorates the capability of the model for robust and accurate navigation. In this work, we present a novel fine-tuning method that leverages large-scale pre-training while efficiently learning in novel setups, such as environments or camera configurations. In particular, inspired by ControlNet, we fine-tune an NFM by attaching a trainable copy of the pre-trained backbone using zero-initialized residual pathways, thereby learning geometric cues. This design enables the model to efficiently acquire in-domain geometry while preserving pre-trained knowledge across various behaviors. Despite its simplicity, our comprehensive evaluation of real-world navigation suggests that our proposal effectively enables robust long-horizon navigation with minimal collisions and human intervention. Additionally, our offline analysis shows that the proposed method maintains or further improves action prediction capabilities beyond the fine-tuned dataset, providing a key insight into continual learning for general navigation. The project page: https://toyotafrc.github.io/DCLING-Proj/
Robo-Cortex: A Self-Evolving Embodied Agent via Dual-Grain Cognitive Memory and Autonomous Knowledge Induction
The ability to navigate and interact with complex environments is central to real-world embodied agents, yet navigation in unseen environments remains challenging due to "experiential amnesia," where existing trajectory-driven or reactive policies fail to synthesize generalizable strategies from past interactions. We propose Robo-Cortex, a self-evolving framework that enables robots to autonomously induce navigation heuristics and refine cognitive strategies through a continuous reflection-adaptation loop. By abstracting success patterns and failure pitfalls into natural-language heuristics, Robo-Cortex enables a transition from passive execution to active strategy evolution. Our core innovation is an Autonomous Knowledge Induction (AKI) mechanism that distills multimodal trajectories into a structured Navigation Heuristic Library for knowledge generalization. The architecture further incorporates a Dual-Grain Cognitive Memory system, comprising a Short-term Reflective Memory (SRM) for real-time local progress analysis, and a Long-term Principle Memory (LPM) that abstracts past trajectories into reusable guiding and cautionary principles. To ensure robust decision-making, we introduce a multimodal Imagine-then-Verify loop, where a world model simulates potential outcomes and a VLM-based evaluator validates action plans. Extensive evaluations on IGNav, AR, and AEQA show that Robo-Cortex consistently outperforms strong baselines in both task success and exploration efficiency, with gains of up to +4.16% SPL over the strongest prior method and up to +15.30% SPL under heuristic transfer to unseen environments. Preliminary real-world robotic experiments further support the effectiveness of Robo-Cortex in physical settings.
From a Single Demonstration to a General Policy for Contact-Rich Manipulation
We present a Learning from Demonstration (LfD) framework that achieves one-shot generalization in multi-stage, contact-rich manipulation tasks. Central to our approach is the utilization of environmental constraints as the inductive bias. By representing a demonstration as a sequence of behaviors that exploit environmental constraints, the robot separates task-general structure -- the constraint types and their transitions -- from instance-specific details such as exact demonstration trajectories, poses, and local geometries. Our four-stage pipeline builds a complete policy on this representation: the robot first abstracts a single demonstration into environmental-constraint primitives, then disambiguates them through self-guided exploration, next assimilates targeted human corrections that handle out-of-distribution variations, and finally recovers the abstracted-away details online through compliant interaction. Because the resulting policy follows constraints rather than mimics trajectories, it generalizes across object poses, local geometries, and unmodeled contact dynamics. We validate our approach on seven real-world multi-stage contact-rich manipulation tasks and achieve over 90% success. These extensive experimental results establish environmental constraints as fundamental building blocks for efficient generalization in learning from demonstration.
DyGRO-VLA: Cross-Task Scaling of Vision-Language-Action Models via Dynamic Grouped Residual Optimization
Recent progress in Reinforcement Learning (RL) provides a principled approach to optimizing Vision-Language-Action (VLA) models, facilitating a shift from trajectory imitation to active learning in the task environment. Despite improvements in control precision, most RL optimizers remain task-specific, which reduces VLA models from generalist controllers to policies that overfit to a narrow set of tasks. In this study, we conduct an in-depth analysis of this phenomenon and highlight the importance of cross-task feature representations for improving the generalizability of VLA models. Motivated by this finding, we introduce DyGRO-VLA, a two-stage optimization framework that 1) effectively captures cross-task latent representations based on information-theoretic principles, and 2) dynamically refines policy optimization via a mixture-of-RL-residuals. DyGRO-VLA enables the RL optimizer to exploit task-relevant latent information while strategically mitigating adverse interference on the learned representations throughout the optimization process. We evaluate our approach on LIBERO, RoboTwin2 benchmarks, and further validate it on real world, demonstrating consistent improvements over strong baselines under multi-task training and distribution shift.
Feedback World Model Enables Precise Guidance of Diffusion Policy
World models aim to improve robotic decision making by predicting the consequences of actions. However, in practice, their predictions often become unreliable once the robot encounters states outside the training distribution, limiting their effectiveness at deployment. We observe that execution itself provides a natural but underutilized signal: after each action, the robot directly observes the true next state, revealing the mismatch between predicted and actual outcomes. Building on this insight, we propose feedback world model, a new paradigm that closes the loop between prediction and observation at inference time. Instead of treating the world model as a static open-loop predictor, our method maintains a lightweight feedback state that is updated online to iteratively correct future predictions, compensating for model errors using real-time observations without additional training data or parameter updates. We show that this process can be interpreted as a latent-space observer and admits convergence guarantees under mild conditions. We further introduce action-aware guidance to better translate corrected predictions into control by emphasizing action-controllable components while suppressing irrelevant variations. Experiments on LIBERO-Plus, Robomimic, and real-world manipulation tasks demonstrate that our method substantially improves both prediction accuracy and policy performance under distribution shift. In particular, it reduces world model prediction error by up to 76.4% and improves out-of-distribution (OOD) success rate by 30%. These results show that incorporating real-time feedback at inference time provides a simple yet powerful alternative to static world modeling.
SID: Sliding into Distribution for Robust Few-Demonstration Manipulation
Generalizing robotic manipulation across object poses, viewpoints, and dynamic disturbances is difficult, especially with only a few demonstrations. End-to-end visuomotor policies are expressive but data-hungry, while planning and optimization satisfy explicit constraints but do not directly capture the interaction strategies demonstrated by humans. We propose Sliding into Distribution (SID), a structured framework that learns an object-centric motion field from canonicalized demonstrations to iteratively slide the system toward the demonstrated manifold and into the reliable operating region of a lightweight egocentric execution policy, mitigating out-of-distribution (OOD) execution. The motion field provides large corrective motions when far from the demonstration manifold and naturally vanishes near convergence, enabling robust reaching under substantial pose and viewpoint shifts. Within the reached regime, an egocentric policy trained with conditioned flow matching performs task-specific manipulation, supported by kinematically consistent point-cloud reprojection augmentation that preserves action-observation consistency. Across six real-world tasks, SID achieves approximately 90% success under OOD initializations with only two demonstrations, with under a 10% drop under distractors and external disturbances. Overall, SID provides a new paradigm for few-shot manipulation: explicitly managing distribution shift via online distribution recovery.
When Absolute State Fails: Evaluating Proprioceptive Encodings for Robust Manipulation
As end-to-end robotic policies are progressively deployed in the real world to solve real tasks, they face a gap between the training and inference conditions. Scaling the amount and diversity of the training data has shown some success in improving zero-shot generalization, yet robots still fail when faced with new, unseen test conditions. For instance, while robots with fixed frames of reference are common, those with moving frames pose a greater challenge for deployment. To address this specific instance of the issue, we present a study of strategies for encoding the robot's proprioceptive state to improve both in- and out-of-distribution performance at test time. Through a systematic study of joint representations, we find that a simple episode-wise relative frame provides the best trade-off between task performance and robustness, outperforming the baselines in extensive real-robot experiments conducted in a realistic test environment. The results suggest a practical path to leveraging data collected by robots with varying frames of reference and deployment to unseen test configurations.
SEVO: Semantic-Enhanced Virtual Observation for Robust VLA Manipulation via Active Illumination and Data-Centric Collection
Vision-Language-Action (VLA) and imitation-learning policies trained via community toolchains on low-cost hardware frequently fail when deployed outside the training environment. Existing evaluations, including the original ACT and SmolVLA benchmarks, demonstrate high success rates under controlled, fixed backgrounds, yet community practitioners report near-zero transfer to new environments. We present SEVO (Semantic-Enhanced Virtual Observation), a data-centric approach that improves cross-environment manipulation robustness without modifying the policy architecture. SEVO transforms the raw RGB camera stream through three mechanisms: (1) body-fixed cameras whose combined fields of view cover the full manipulation workspace, (2) active red-spectrum illumination that physically normalizes object appearance, and (3) real-time YOLO segmentation overlay that provides a background-invariant semantic cue. Critically, we show that a diversified data collection protocol (systematically varying lighting, backgrounds, and distractors during teleoperation) is the single most important factor for generalization. We target transparent water bottles, objects that visually blend with their surroundings, and select a simple pick-and-place task to enable hundreds of controlled real-robot trials across two mobile platforms. The full pipeline achieves 95% grasp success with ACT and 83% with SmolVLA in the training environment, transferring to novel environments at 85% and 75%. Without SEVO, the same policies achieve only 75%/70% in training and collapse to 30-35% in novel environments. Our results demonstrate that principled observation design and environmental diversity during data collection, not model scaling, enable low-cost robots to operate reliably in everyday household environments.
HarmoWAM: Harmonizing Generalizable and Precise Manipulation via Adaptive World Action Models
World Action Models (WAMs) have emerged as a promising paradigm for robot control by modeling physical dynamics. Current WAMs generally follow two paradigms: the "Imagine-then-Execute" approach, which uses video prediction to infer actions via inverse dynamics, and the "Joint Modeling" approach, which jointly models actions and video representations. Based on systematic experiments, we observe a fundamental trade-off between these paradigms: the former explicitly leverages world models for generalizable transit but lacks interaction precision, whereas the latter enables fine-grained, temporally coherent action generation but is constrained by the exploration space of the training distribution. Motivated by these findings, we propose HarmoWAM, an end-to-end WAM that fully leverages a world model to unify predictive and reactive control, enabling both generalizable transit and precise manipulation. Specifically, the world model provides spatio-temporal physical priors that condition two complementary action experts: a predictive expert that leverages latent dynamics for iterative action generation, and a reactive expert that directly infers actions from predicted visual evolution. To enable adaptive coordination, a Process-Adaptive Gating Mechanism is proposed to automatically determine the timing and location of switching between them. This allows the world model to drive the reactive expert to expand the exploration space and the predictive expert to perform precise interactions across different stages of a task. For evaluation, we construct three training-unseen test environments across six real-world robotic tasks, covering variations in background, position, and object semantics. Notably, HarmoWAM achieves strong zero-shot generalization across these scenarios, significantly outperforming prior state-of-the-art VLA models and WAMs by margins of 33% and 29%, respectively.
Higher Resolution, Better Generalization: Unlocking Visual Scaling in Deep Reinforcement Learning
Pixel-based deep reinforcement learning agents are typically trained on heavily downsampled visual observations, a convention inherited from early benchmarks rather than grounded in principled design. In this work, we show that observation resolution is a critical yet overlooked variable for policy learning: higher-resolution inputs can substantially improve both performance and generalization, provided the network architecture can process them effectively. We find that the widely used Impala encoder, which flattens spatial features into a vector, suffers from quadratic parameter growth as resolution increases and fails to leverage the additional visual detail. Replacing this operation with global average pooling, as in the Impoola architecture, decouples parameter count from resolution and yields consistent improvements across resolutions and network widths - at their respective best conditions, visual scaling unlocks a 28 % performance gain for Impoola over Impala. These gains are strongest in environments that require precise perception of small or distant objects, and gradient saliency analysis confirms that the underlying mechanism is a more spatially localized visual attention of the policy at higher resolutions. Our results challenge the prevailing practice of aggressive input downsampling and position resolution-independent architectures as a simple, effective path toward scalable visual deep RL. To facilitate future research on resolution scaling in deep RL, we publicly release the open-source code for the Procgen-HD benchmark: https://github.com/raphajaner/procgen-hd.
HeteroGenManip: Generalizable Manipulation For Heterogeneous Object Interactions
Generalizable manipulation involving cross-type object interactions is a critical yet challenging capability in robotics. To reliably accomplish such tasks, robots must address two fundamental challenges: "where to manipulate" (contact point localization) and "how to manipulate" (subsequent interaction trajectory planning). Existing foundation-model-based approaches often adopt end-to-end learning that obscures the distinction between these stages, exacerbating error accumulation in long-horizon tasks. Furthermore, they typically rely on a single uniform model, which fails to capture the diverse, category-specific features required for heterogeneous objects. To overcome these limitations, we propose HeteroGenManip, a task-conditioned, two-stage framework designed to decouple initial grasp from complex interaction execution. First, Foundation-Correspondence-Guided Grasp module leverages structural priors to align the initial contact state, thereby significantly reducing the pose uncertainty of grasping. Subsequently, Multi-Foundation-Model Diffusion Policy (MFMDP) routes objects to category-specialized foundation models, integrating fine-grained geometric information with highly-variable part features via a dual-stream cross-attention mechanism. Experimental evaluations demonstrate that HeteroGenManip achieves robust intra-category shape and pose generalization. The framework achieves an average 31% performance improvement in simulation tasks with broad type setting, alongside a 36.7% gain across four real-world tasks with different interaction types.
Beyond Isolation: A Unified Benchmark for General-Purpose Navigation
The pursuit of general-purpose embodied agents is hindered by fragmented evaluation protocols that isolate navigation skills and fixate on specific robot morphologies, failing to reflect real-world scenarios where agents must orchestrate diverse behaviors across varying embodiments. To bridge this gap, we introduce OmniNavBench, a benchmark for cross-skill coordination and cross-embodiment generalization. OmniNavBench introduces three paradigm shifts: (1) Compositional Complexity. We propose composite instructions that interleave sub-tasks from 6 categories (PointNav, VLN, ObjectNav, SocialNav, Human Following and EQA), compelling agents to transition between exploration, interaction, and social compliance within a single episode. (2) Morphological Universality and Sensor Flexibility. We present a simulation platform that breaks the reliance on single-morphology evaluation, enabling generalization tests across humanoid, quadrupedal, and wheeled robots, with a modular sensor interface and 170 environments blending synthetic assets with real-world scans. (3) Demonstrations Quality. Moving beyond shortest-path algorithms, we curate 1779 expert trajectories via human teleoperation, capturing behavioral nuances such as exploratory glance and anticipatory avoidance. Extensive evaluations demonstrate that current methods, despite their claimed unified design, struggle with the complex, interleaved nature of general-purpose navigation. This exposes a critical disparity between existing capabilities and real-world deployment demands, underscoring OmniNavBench as a testbed for the next generation of generalist navigators. Dataset, code, and leaderboard are available at http://omninavbench.cloud-ip.cc.
Enhancing RL Generalizability in Robotics through SHAP Analysis of Algorithms and Hyperparameters
Despite significant advances in Reinforcement Learning (RL), model performance remains highly sensitive to algorithm and hyperparameter configurations, while generalization gaps across environments complicate real-world deployment. Although prior work has studied RL generalization, the relative contribution of specific configurations to the generalization gap has not been quantitatively decomposed and systematically leveraged for configuration selection. To address this limitation, we propose an explainable framework that evaluates RL performance across robotic environments using SHapley Additive exPlanations (SHAP) to quantify configuration impacts. We establish a theoretical foundation connecting Shapley values to generalizability, empirically analyze configuration impact patterns, and introduce SHAP-guided configuration selection to enhance generalization. Our results reveal distinct patterns across algorithms and hyperparameters, with consistent configuration impacts across diverse tasks and environments. By applying these insights to configuration selection, we achieve improved RL generalizability and provide actionable guidance for practitioners.
Beyond Specialization: Robust Reinforcement Learning Navigation via Procedural Map Generators
Deep reinforcement learning (DRL) navigation policies often overfit to the structure of their training environments, as environmental diversity is typically constrained by the manual effort required to design diverse scenarios. While procedural map generation offers scalable diversity, no prior work systematically compares how different generator types affect policy generalization. We integrate four generators (sparse, maze, graph, and Wave Function Collapse) with guaranteed navigability into MuRoSim, a 2D simulator focusing on training efficiency for LiDAR-based navigation. We cross-evaluate five navigation policies on 1000 seeded maps per generator across three training seeds. Results show a strongly asymmetric cross-generator transfer: a specialist trained on sparse layouts falls to 3.3% success on mazes, whereas a policy trained on the combined generator set achieves 91.5 +/- 1.1% mean success. We further demonstrate that A* path-planner subgoal inputs are the dominant factor for robustness, raising success from the 90.2 +/- 1.4% feedforward baseline to 98.9 +/- 0.4% and outperforming GRU recurrence, which only improves the reactive baseline. The DRL policies outperform a classical Carrot+A* controller, which matches their success only at low speeds (1.0 m/s) but collapses to 24.9% at 2.0 m/s. This highlights learned speed adaptation as the decisive advantage of the learned approach. Real-world experiments on a RoboMaster confirm sim-to-real transfer in a cluttered arena, while a maze-like layout exposes remaining failure modes that recurrence helps mitigate.
LLM-Foraging: Large Language Models for Decentralized Swarm Robot Foraging
Swarm foraging algorithms, such as the central-place foraging algorithm (CPFA), typically rely on offline parameter optimization using genetic algorithms (GA) or reinforcement learning, yielding policies tightly coupled to a specific combination of team size, arena size, and resource distribution. When deployment conditions change, performance degrades, and retraining is computationally expensive. We propose LLM-Foraging, a decentralized swarm controller that augments the CPFA state machine with a large language model (LLM) tactical decision-maker at three structured decision points, namely post-deposit, central-zone arrival, and search starvation. Each robot runs its own LLM client and queries it using only locally observable state, while the existing CPFA motion and sensing stack executes the selected action. Because the LLM serves as a general decision policy rather than parameters fitted to a single configuration, the controller is training-free at deployment and transfers across configurations without re-optimization. We evaluate LLM-Foraging in Gazebo with TurtleBot3 robots across 36 configurations spanning team sizes of 4 to 10 robots, arena sizes from 6x6 to 10x10 meters, and three resource distributions (clustered, powerlaw, random). LLM-Foraging collects more resources than the GA-tuned CPFA baseline across the evaluated configurations and is more consistent, a property that the GA's single-configuration tuning does not transfer.
Decompose and Recompose: Reasoning New Skills from Existing Abilities for Cross-Task Robotic Manipulation
Cross-task generalization is a core challenge in open-world robotic manipulation, and the key lies in extracting transferable manipulation knowledge from seen tasks. Recent in-context learning approaches leverage seen task demonstrations to generate actions for unseen tasks without parameter updates. However, existing methods provide only low-level continuous action sequences as context, failing to capture composable skill knowledge and causing models to degenerate into superficial trajectory imitation. We propose Decompose and Recompose, a skill reasoning framework using atomic skill-action pairs as intermediate representations. Our approach decomposes seen demonstrations into interpretable skill--action alignments, enabling the model to recompose these skills for unseen tasks through compositional reasoning. Specifically, we construct a task-adaptive dynamic demonstration library via visual-semantic retrieval combined with skill sequences from a planning agent, complemented by a coverage-aware static library to fill missing skill patterns. Together, these yield skill-comprehensive demonstrations that explicitly elicit compositional reasoning for skill composition and execution ordering. Experiments on the AGNOSTOS benchmark and real-world environments validate our method's zero-shot cross-task generalization capability.
Learning While Deploying: Fleet-Scale Reinforcement Learning for Generalist Robot Policies
Generalist robot policies increasingly benefit from large-scale pretraining, but offline data alone is insufficient for robust real-world deployment. Deployed robots encounter distribution shifts, long-tail failures, task variations, and human correction opportunities that fixed demonstration datasets cannot fully capture. We present Learning While Deploying (LWD), a fleet-scale offline-to-online reinforcement learning framework for continual post-training of generalist Vision-Language-Action (VLA) policies. Starting from a pretrained VLA policy, LWD closes the loop between deployment, shared physical experience, policy improvement, and redeployment by using autonomous rollouts and human interventions collected across a robot fleet. To stabilize learning from heterogeneous, sparse-reward fleet data, LWD combines Distributional Implicit Value Learning (DIVL) for robust value estimation with Q-learning via Adjoint Matching (QAM) for policy extraction in flow-based VLA action generators. We validate LWD on a fleet of 16 dual-arm robots across eight real-world manipulation tasks, including semantic grocery restocking and 3--5 minute long-horizon tasks. A single generalist policy improves as fleet experience accumulates, reaching an average success rate of 95%, with the largest gains on long-horizon tasks.
ExoActor: Exocentric Video Generation as Generalizable Interactive Humanoid Control
Humanoid control systems have made significant progress in recent years, yet modeling fluent interaction-rich behavior between a robot, its surrounding environment, and task-relevant objects remains a fundamental challenge. This difficulty arises from the need to jointly capture spatial context, temporal dynamics, robot actions, and task intent at scale, which is a poor match to conventional supervision. We propose ExoActor, a novel framework that leverages the generalization capabilities of large-scale video generation models to address this problem. The key insight in ExoActor is to use third-person video generation as a unified interface for modeling interaction dynamics. Given a task instruction and scene context, ExoActor synthesizes plausible execution processes that implicitly encode coordinated interactions between robot, environment, and objects. Such video output is then transformed into executable humanoid behaviors through a pipeline that estimates human motion and executes it via a general motion controller, yielding a task-conditioned behavior sequence. To validate the proposed framework, we implement it as an end-to-end system and demonstrate its generalization to new scenarios without additional real-world data collection. Furthermore, we conclude by discussing limitations of the current implementation and outlining promising directions for future research, illustrating how ExoActor provides a scalable approach to modeling interaction-rich humanoid behaviors, potentially opening a new avenue for generative models to advance general-purpose humanoid intelligence.
SpecRLBench: A Benchmark for Generalization in Specification-Guided Reinforcement Learning
Specification-guided reinforcement learning (RL) provides a principled framework for encoding complex, temporally extended tasks using formal specifications such as linear temporal logic (LTL). While recent methods have shown promising results, their ability to generalize across unseen specifications and diverse environments remains insufficiently understood. In this work, we introduce SpecRLBench, a benchmark designed to evaluate the generalization capabilities of LTL-based specification-guided RL methods. The benchmark spans multiple difficulty levels across navigation and manipulation domains, incorporating both static and dynamic environments, diverse robot dynamics, and varied observation modalities. Through extensive empirical evaluation, we characterize the strengths and limitations of existing approaches and reveal the challenges that emerge as specification and environment complexity increase. SpecRLBench provides a structured platform for systematic comparison and supports the development of more generalizable specification-guided RL methods. Code is available at https://github.com/BU-DEPEND-Lab/SpecRLBench.
Learning from Demonstration with Failure Awareness for Safe Robot Navigation
Learning from demonstration is widely used for robot navigation, yet it suffers from a fundamental limitation: demonstrations consist predominantly of successful behaviors and provide limited coverage of unsafe states. This limitation leads to poor safety when the robot encounters scenarios beyond the demonstration distribution. Failure experiences, such as collisions, contain essential information about unsafe regions, but remain underutilized. The key difficulty lies in the fact that failure data do not provide valid guidance for action imitation, and their naive incorporation into policy learning often degrades performance. We address this challenge by proposing a failure-aware learning framework that explicitly decouples the roles of success and failure data. In this framework, failure experiences are used to shape value estimation in hazardous regions, while policy learning is restricted to successful demonstrations. This separation enables the effective use of failure data without corrupting policy behavior. We implement this design within an offline reinforcement learning (RL) setting and evaluate it in both simulation and real-world environments. The results show that our framework consistently reduces collision rates while preserving the task success rate, and demonstrate strong generalization across different environments and robot platforms.
RecoverFormer: End-to-End Contact-Aware Recovery for Humanoid Robots
Humanoid robots operating in unstructured environments must recover from unexpected disturbances-a capability that remains challenging for end-to-end control policies. We present RECOVERFORMER, a fully end-to-end humanoid recovery policy that learns when and how to switch among recovery behaviors-including compensatory stepping, hand-environment contact, and center-of-mass reshaping-while maintaining robust performance under model mismatch. The architecture combines a causal transformer over a 50-step observation history with two novel heads: a latent recovery mode that enables smooth transitions among distinct recovery strategies, and a contact affordance head that predicts which environmental surfaces (walls, railings, table edges) are beneficial for stabilization. We evaluate RECOVERFORMER on the Unitree G1 humanoid in MuJoCo. Trained only on open floor, RECOVERFORMER transfers zero shot to walled environments, achieving 100% recovery success across 100-300 N pushes and across wall distances from 0.25-1.4m. Under zero-shot dynamics mismatch, RECOVERFORMER reaches 75.5% at plus +25% mass, 89% under 30 ms latency, 91.5% at low friction, and 99% under compound friction, latency and mass perturbation. The learned latent modes specialize across force regimes without mode-level supervision, validated by t-SNE analysis of 300 episodes. Taken together, these results show that a single end-to-end policy can deliver multi-modal, contact aware humanoid recovery that generalizes across perturbation magnitude, contact geometry, and dynamics shift.
VistaBot: View-Robust Robot Manipulation via Spatiotemporal-Aware View Synthesis
Recently, end-to-end robotic manipulation models have gained significant attention for their generalizability and scalability. However, they often suffer from limited robustness to camera viewpoint changes when training with a fixed camera. In this paper, we propose VistaBot, a novel framework that integrates feed-forward geometric models with video diffusion models to achieve view-robust closed-loop manipulation without requiring camera calibration at test time. Our approach consists of three key components: 4D geometry estimation, view synthesis latent extraction, and latent action learning. VistaBot is integrated into both action-chunking (ACT) and diffusion-based () policies and evaluated across simulation and real-world tasks. We further introduce the View Generalization Score (VGS) as a new metric for comprehensive evaluation of cross-view generalization. Results show that VistaBot improves VGS by 2.79 and 2.63 over ACT and , respectively, while also achieving high-quality novel view synthesis. Our contributions include a geometry-aware synthesis model, a latent action planner, a new benchmark metric, and extensive validation across diverse environments. The code and models will be made publicly available.
From Noise to Intent: Anchoring Generative VLA Policies with Residual Bridges
Bridging high-level semantic understanding with low-level physical control remains a persistent challenge in embodied intelligence, stemming from the fundamental spatiotemporal scale mismatch between cognition and action. Existing generative VLA policies typically adopt a "Generation-from-Noise" paradigm, which disregards this disparity, leading to representation inefficiency and weak condition alignment during optimization. In this work, we propose ResVLA, an architecture that shifts the paradigm to "Refinement-from-Intent." Recognizing that robotic motion naturally decomposes into global intent and local dynamics, ResVLA utilizes spectral analysis to decouple control into a deterministic low-frequency anchor and a stochastic high-frequency residual. By anchoring the generative process on the predicted intent, our model focuses strictly on refining local dynamics via a residual diffusion bridge. Extensive simulation experiments show that ResVLA achieves competitive performance, strong robustness to language and robot embodiment perturbations, and faster convergence than standard generative baselines. ResVLA also demonstrates strong performance in real-world robot experiments.
AdaTracker: Learning Adaptive In-Context Policy for Cross-Embodiment Active Visual Tracking
Realizing active visual tracking with a single unified model across diverse robots is challenging, as the physical constraints and motion dynamics vary drastically from one platform to another. Existing approaches typically train separate models for each embodiment, leading to poor scalability and limited generalization. To address this, we propose AdaTracker, an adaptive in-context policy learning framework that robustly tracks targets on diverse robot morphologies. Our key insight is to explicitly model embodiment-specific constraints through an Embodiment Context Encoder, which infers embodiment-specific constraints from history. This contextual representation dynamically modulates a Context-Aware Policy, enabling it to infer optimal control actions for unseen embodiments in a zero-shot manner. To enhance robustness, we introduce two auxiliary objectives to ensure accurate context identification and temporal consistency. Experiments in both simulation and the real world demonstrate that AdaTracker significantly outperforms state-of-the-art methods in cross-embodiment generalization, sample efficiency, and zero-shot adaptation.
JoyAI-RA 0.1: A Foundation Model for Robotic Autonomy
Robotic autonomy in open-world environments is fundamentally limited by insufficient data diversity and poor cross-embodiment generalization. Existing robotic datasets are often limited in scale and task coverage, while relatively large differences across robot embodiments impede effective behavior knowledge transfer. To address these challenges, we propose JoyAI-RA, a vision-language-action (VLA) embodied foundation model tailored for generalizable robotic manipulation. JoyAI-RA presents a multi-source multi-level pretraining framework that integrates web data, large-scale egocentric human manipulation videos, simulation-generated trajectories, and real-robot data. Through training on heterogeneous multi-source data with explicit action-space unification, JoyAI-RA effectively bridges embodiment gaps, particularly between human manipulation and robotic control, thereby enhancing cross-embodiment behavior learning. JoyAI-RA outperforms state-of-the-art methods in both simulation and real-world benchmarks, especially on diverse tasks with generalization demands.
Mask World Model: Predicting What Matters for Robust Robot Policy Learning
World models derived from large-scale video generative pre-training have emerged as a promising paradigm for generalist robot policy learning. However, standard approaches often focus on high-fidelity RGB video prediction, this can result in overfitting to irrelevant factors, such as dynamic backgrounds and illumination changes. These distractions reduce the model's ability to generalize, ultimately leading to unreliable and fragile control policies. To address this, we introduce the Mask World Model (MWM), which leverages video diffusion architectures to predict the evolution of semantic masks instead of pixels. This shift imposes a geometric information bottleneck, forcing the model to capture essential physical dynamics and contact relations while filtering out visual noise. We seamlessly integrate this mask dynamics backbone with a diffusion-based policy head to enable robust end-to-end control. Extensive evaluations demonstrate the superiority of MWM on the LIBERO and RLBench simulation benchmarks, significantly outperforming the state-of-the-art RGB-based world models. Furthermore, real-world experiments and robustness evaluation (via random token pruning) reveal that MWM exhibits superior generalization capabilities and robust resilience to texture information loss.
From Seeing to Simulating: Generative High-Fidelity Simulation with Digital Cousins for Generalizable Robot Learning and Evaluation
Learning robust robot policies in real-world environments requires diverse data augmentation, yet scaling real-world data collection is costly due to the need for acquiring physical assets and reconfiguring environments. Therefore, augmenting real-world scenes into simulation has become a practical augmentation for efficient learning and evaluation. We present a generative framework that establishes a generative real-to-sim mapping from real-world panoramas to high-fidelity simulation scenes, and further synthesize diverse cousin scenes via semantic and geometric editing. Combined with high-quality physics engines and realistic assets, the generated scenes support interactive manipulation tasks. Additionally, we incorporate multi-room stitching to construct consistent large-scale environments for long-horizon navigation across complex layouts. Experiments demonstrate a strong sim-to-real correlation validating our platform's fidelity, and show that extensively scaling up data generation leads to significantly better generalization to unseen scene and object variations, demonstrating the effectiveness of Digital Cousins for generalizable robot learning and evaluation.
Zero-Shot Scalable Resilience in UAV Swarms: A Decentralized Imitation Learning Framework with Physics-Informed Graph Interactions
Large-scale Unmanned Aerial Vehicle (UAV) failures can split an unmanned aerial vehicle swarm network into disconnected sub-networks, making decentralized recovery both urgent and difficult. Centralized recovery methods depend on global topology information and become communication-heavy after severe fragmentation. Decentralized heuristics and multi-agent reinforcement learning methods are easier to deploy, but their performance often degrades when the swarm scale and damage severity vary. We present Physics-informed Graph Adversarial Imitation Learning algorithm (PhyGAIL) that adopts centralized training with decentralized execution. PhyGAIL builds bounded local interaction graphs from heterogeneous observations, and uses physics-informed graph neural network to encode directional local interactions as gated message passing with explicit attraction and repulsion. This gives the policy a physically grounded coordination bias while keeping local observations scale-invariant. It also uses scenario-adaptive imitation learning to improve training under fragmented topologies and variable-length recovery episodes. Our analysis establishes bounded local graph amplification, bounded interaction dynamics, and controlled variance of the terminal success signal. A policy trained on 20-UAV swarms transfers directly to swarms of up to 500 UAVs without fine-tuning, and achieves better performance across reconnection reliability, recovery speed, motion safety, and runtime efficiency than representative baselines.
ShapeGen: Robotic Data Generation for Category-Level Manipulation
Manipulation policies deployed in uncontrolled real-world scenarios are faced with great in-category geometric diversity of everyday objects. In order to function robustly under such variations, policies need to work in a category-level manner, i.e. knowing how to interact with any object in a certain category, instead of only a specific one seen during training. This in-category generalizability is usually nurtured with shape-diversified training data; however, manually collecting such a corpus of data is infeasible due to the requirement of intense human labor and large collections of divergent objects at hand. In this paper, we propose ShapeGen, a data generation method that aims at generating shape-variated manipulation data in a simulator-free and 3D manner. ShapeGen decomposes the process into two stages: Shape Library curation and Function-Aware Generation. In the first stage, we train spatial warpings between shapes mapping points to points that correspond functionally, and aggregate 3D models along with the warpings into a plug-and-play Shape Library. In the second stage, we design a pipeline that, leveraging established Libraries, requires only minimal human annotation to generate physically plausible and functionally correct novel demonstrations. Experiments in the real world demonstrate the effectiveness of ShapeGen to boost policies' in-category shape generalizability. Project page: https://wangyr22.github.io/ShapeGen/.
: a Steerable Generalist Robotic Foundation Model with Emergent Capabilities
We present a new robotic foundation model, called , that can enable strong out-of-the-box performance in a wide range of scenarios. can follow diverse language instructions in unseen environments, including multi-stage tasks with various kitchen appliances, provide zero-shot cross-embodiment generalization, for example enabling a robot to fold laundry without seeing the task before, and perform challenging tasks such as operating an espresso machine out of the box at a level of performance that matches much more specialized RL-finetuned models. The main idea behind is to use diverse context conditioning during training. This conditioning information, contained in the prompt, makes it possible to steer the model precisely to perform many tasks with different strategies. It is conditioned not just on a language command that describes what it should do, but on additional multimodal information that also describes the manner or strategy in which it should do it, including metadata about task performance and subgoal images. This enables to use very diverse data, including demonstrations, potentially suboptimal (autonomous) data including failures, and data from non-robot sources. Our experiments evaluate across numerous tasks with multiple robot platforms, on tasks that require speed and dexterity, language following, and compositional task generalization.