Overview

Robotic manipulation studies how machines use sensing and motion to change objects and environments, from picking and assembly to tool use and handling deformable materials. Approaches combine geometric planning and force or impedance control with imitation learning, reinforcement learning, diffusion policies, and vision-language-action models; world models, memory, tactile feedback, and human-video demonstrations are also used. Methods are tested in simulation and on real robots using suites such as LIBERO, RoboTwin, ManiSkill, and RLBench, across clutter, bimanual coordination, mobile manipulation, and precision contact tasks. A central challenge is turning benchmark performance into safe, reliable long-horizon behavior across new objects, cameras, robot bodies, and real-world dynamics, while limiting data collection and inference costs.

Latest papers

1,704 papers341 papers in the last four weeks, up 29% on the four weeks before. 2.0% of all new papers.

Sep 17, 2026

GeoAAC: Geometry-Based Adaptive Action Chunking from Denoising Trajectories in VLA Policies

Action chunking is widely used for action generation and execution in Vision-Language-Action (VLA) policies, yet existing approaches commonly use a fixed action horizon. During a rollout, different task stages may require different levels of action continuity, control precision, and closed-loop feedback, making a fixed horizon unable to accommodate changing control requirements. We propose GeoAAC, a geometry-based adaptive action chunking method for flow-based VLA policies that adjusts the action horizon according to the reliability of the current action prediction. We show that the geometry of Flow Matching denoising trajectories provides process-level information for characterizing prediction reliability, with geometric variation across action prefixes remaining positively correlated with predictive uncertainty. GeoAAC uses this prefix-wise geometry to construct a horizon-wise geometric profile and adaptively determine the action horizon from a single generation without additional training. Experiments with GR00T N1.5 and π0.5 on LIBERO, LIBERO-Pro, RoboCasa365, and real-world manipulation tasks show consistent improvements over fixed-action-horizon baselines and existing adaptive methods, including up to 8.7 percentage points in simulation and an increase in average real-world success rate from 53.3% to 74.4%.
Sep 17, 2026

MoWAM: Explicit Future Motion Prediction for Efficient World Action Models

World Action Models (WAMs) improve robot policy learning by incorporating future dynamics, yet explicitly generating future videos at inference introduces substantial computational overhead. Removing future generation improves efficiency, but leaves future dynamics only implicitly encoded in observation features, which can limit robustness under distribution shifts. We propose MoWAM, an efficient WAM that replaces future video generation with explicit future motion prediction. Instead of reconstructing the complete future scene, MoWAM models structured robot motion as a compact abstraction of the future, capturing how the robot is expected to evolve under the current scene and interaction constraints. A Mixture-of-Transformer architecture learns future visual dynamics during training while jointly predicting motion and action, allowing video generation to be removed entirely at inference while retaining an explicit representation of the future. The compact motion representation further enables efficient inference-time scaling by sampling multiple candidates of motion and action pairs and selecting among them with a motion-aware task-progress verifier. Experiments on LIBERO, LIBERO-Plus, and real-world manipulation tasks demonstrate that MoWAM achieves strong in-distribution performance, improved out-of-distribution robustness, and higher average real-world success than representative WAM baselines. In addition, performance improves as more candidates are explored, demonstrating that explicit future motion provides an effective and efficient basis for inference-time scaling.
Sep 17, 2026

Learning Foresight without Explicit Trajectories for 3D Diffusion Policies

3D diffusion policies are strong at generating geometrically grounded actions from current observations, but successful manipulation requires not only knowing what motion is feasible now, but also anticipating where the interaction is heading. Existing policies largely leave such foresight to emerge implicitly from action learning. We introduce Movement Trend Guidance, a simple but effective way to provide this foresight without introducing an explicit plan. From a short observation history, the policy learns a compact latent representation of interaction evolution. During training, sparse future gripper states supervise this representation; at inference, only the latent is retained as future-oriented conditioning alongside the current observation. The latent provides global conditioning for action generation, while an additional gated FiLM branch is used only at the UNet bottleneck. Despite adding only 3.52% more parameters to DP3, our method preserves the original dense-action and receding-horizon formulation and consistently improves upon DP3 across RoboTwin2.0, LIBERO-40, and DexArt. It reaches 62.8% vs. 56.1% in 50-task RoboTwin2.0 mixed training, 71.93% vs. 37.08% on LIBERO-40, and 72.0% vs. 49.0% on five real-robot tasks. These results show that a diffusion policy can benefit substantially from knowing where an interaction is heading, without being told exactly where to move.
Sep 17, 2026

DexTouch-WM: Learning Action-Conditioned Tactile World Models from Human Touch for Dexterous Robot Manipulation

Learning predictive models of contact-rich dexterous manipulation requires dense tactile interaction, but such data are costly to scale on real robots and remain tied to embodiment-specific sensors. We introduce DexTouch-WM, an action-conditioned world model that learns from scalable human touch to jointly predict future RGB observations and bilateral tactile dynamics. Our insight is that human and robot manipulation share transferable contact dynamics when their tactile observations and action spaces are made compatible. We deploy flexible piezoresistive arrays with a shared sensing layout on both human and dexterous robot hands, and retarget human motion into the robot action space so that human interaction can supervise the same dynamics model used for real-robot prediction. DexTouch-WM couples a pretrained video expert with a lightweight tactile expert using anatomy-aware tactile tokens and aligned action conditioning. In human-to-robot scaling experiments, we keep five hours of real-robot supervision fixed while increasing human interaction from 0 to 100 hours, and observe substantial improvements in held-out robot-domain visual, geometric, and contact prediction despite disjoint human and robot task sets. Beyond prediction, we evaluate the world models as surrogate environments for policy evaluation and as generators of synthetic trajectories for real-robot policy learning, showing that scalable human interaction provides a complementary data axis for learning dexterous robot world models.
Sep 17, 2026

V2-STRep: VLM-Grounded Structured Task Representations for Reusable Robot Skills Acquired from Generated Videos

Human manipulation videos provide rich motion and interaction cues for acquiring robot skills without robot demonstrations. Video generation models synthesize such demonstrations from an initial scene image and task instruction, avoiding the need to record demonstrations for each task. However, the recovered motion captures only one scene-specific realization, leaving task structure, geometric relations, and constraints implicit. We present V2-STRep, a zero-shot framework that converts generated video motion into reusable robot skills through VLM-grounded structured task representations. The representation specifies motion phases, references, and task-relevant constraints, with targets described by minimal geometric structures: points, point-normals, axes, planes, and full 6D poses. VLM-provided 2D image-space cues are lifted into 3D using RGB-D observations to reconstruct task geometry and candidate grasp poses. Geometry-specific rules transfer motion to new scenes, while task-constrained trajectory optimization couples grasp selection with complete robot motion planning. It preserves task requirements while using remaining rotational freedom to accommodate joint limits. Updating deployment grounding and constraints enables reuse under new compatible instructions without generating another video. Experiments on six real-world manipulation tasks demonstrate improved execution success over baselines, reliable cross-scene transfer of successfully acquired skills, and adaptation to changed deployment instructions. Details are available on the project website: https://tuwien-asl.github.io/V2-STRep/.
Sep 17, 2026

Accelerating Visual Policy Learning with Sampling-Based Model Predictive Control

Learning visual policies for locomotion and manipulation requires coordinating contact with the environment and can incur substantial computation and GPU memory costs. First-order policy gradients (FoPG) reduce training cost through differentiable simulation, but local optimization can converge to unintended contact patterns. To address this shortfall, we propose Sampling-Guided Policy Search (SGPS), which couples recurring action-target refinement by sampling-based model-predictive control with first-order policy optimization. Behavior cloning initializes the policy from sampled actions; training then alternates sampling-based refinement with short-horizon FoPG updates under perturbed initial states and randomized dynamics. For visual policy training, we use a decoupled FoPG formulation that excludes rendering from the computation graph, enabling direct learning from depth observations without a state-policy teacher. On a single GPU, SGPS learns policies for locomotion, obstacle traversal, crate pushing, and bimanual carrying on simulated Unitree Go2 and G1 robots. Our experiments further show that refinement improves policy learning beyond initialization and tracking alone. For hardware deployment, the distilled policy transfers zero-shot to a real Go2 and uses onboard depth to autonomously trot, crawl, clear hurdles, and switch between these behaviors.
Sep 17, 2026

Imagine-TAMP: Imagination-Guided Task and Motion Planning in Partial Observability

Robots operating in cluttered environments must often manipulate objects whose locations are only partially observable. A central challenge is deciding whether to acquire another observation or to first manipulate objects that may occlude the target. Conventional task and motion planning (TAMP) approaches typically make this decision using symbolic action costs or expensive geometric planning, neither of which adequately captures how likely an observation is to reveal an occluded target. We introduce Imagine-TAMP, an interleaved planning and execution framework that uses semantic and geometric imagination to compare alternative task-level strategies under partial observability before committing to expensive motion planning. A vision-language model shapes a particle belief over target locations using commonsense relationships between the target and visible objects, while a generative scene model estimates plausible geometry in unobserved regions. Given a target hypothesis and imagined scene, Imagine-TAMP generates multiple symbolic plan skeletons and assigns non-unit costs that approximate both manipulation effort and target visibility from sensing actions, distinguishing a short but poorly informative observation strategy from a longer strategy that first manipulates an occluder to better expose the target. The selected skeleton is then refined into a feasible continuous plan and executed, with new observations updating the belief and triggering replanning when necessary. Experiments show that imagination-guided evaluation improves observation-versus-manipulation decisions: in viewpoint-constrained shelf scenes, non-unit geometric evaluation increases success from 46.0% to 84.0%, while semantic belief shaping further reduces manipulation and replanning. On a real robot, the complete system reduces planning time by 32% relative to a geometry-only ablation.
Sep 17, 2026

AnyViewDex: View-Invariant Dexterous Manipulation from RGB Observations

Visuomotor policies for multi-fingered dexterous manipulation are highly sensitive to camera viewpoint shifts. To achieve view invariance, recent methods increasingly rely on explicit 3D modalities like RGB-D or point clouds, which can introduce hardware dependencies, calibration requirements, and vulnerability to sensor noise during real-world deployment. In this work, we show that view-invariant control can be achieved without explicit test-time 3D sensing by encoding geometric knowledge into the visual representation during simulation. We present AnyViewDex, an asymmetric training pipeline that combines multi-view contrastive alignment with privileged 3D geometric supervision. By regressing absolute 3D object coordinates during simulated training, this auxiliary objective provides a geometric grounding signal that mitigates the spatial collapse of the globally pooled contrastive embedding. At deployment, the policy operates zero-shot using only uncalibrated monocular RGB and proprioception. We validate this approach across both reinforcement learning and student-teacher distillation. In hardware evaluation on an xArm7 with a 16-DoF LEAP Hand, AnyViewDex reaches 76.7% grasping success across eight unseen objects and six uncalibrated viewpoints (480 trials; 2,400 across all ablation conditions), indicating that geometrically grounded monocular policies transfer zero-shot without test-time depth. Project Page: https://anyviewdex.github.io/
Sep 17, 2026

AnyviewMeter: Adapting Robotic Reward Models with Camera Geometry and Multi-View Attention

Robotic reward models evaluate task execution from visual observations, but their predictions can change with camera viewpoint and occlusion even when the underlying task state is unchanged. Adapting a pretrained reward model to a local task therefore requires accounting for how that task is observed. We introduce AnyviewMeter, a geometry-conditioned adaptation framework for robotic reward models that represent task progress as a scalar reward signal. It combines low-rank fine-tuning with token-aligned Plucker rays and synchronous block attention: ray conditioning incorporates camera geometry into visual features and attention queries and keys, while block attention fuses synchronized views inside the pretrained decoder. The framework supports both single-view reward prediction and joint multi-view evaluation through parameter-efficient adaptation of a pretrained Robometer model. On PickCube, single-view adaptation improves progress prediction in every camera group and reduces mean absolute error under a changed field of view by approximately 21% relative to RGB fine-tuning. Across simulated manipulation tasks, joint multi-view prediction reduces progress error by 41-69% compared with averaging single-view RGB predictions and improves temporal ordering in approximately 88% of task-camera groups. On real tasks with fixed and wrist-mounted cameras, mean absolute error decreases by approximately 21% relative to averaged RGB fine-tuning. These results support camera geometry and joint visual evidence as useful components of task-specific robotic reward adaptation.
Sep 17, 2026

MaskHarness-WAM: Instance-Grounded Harnessing for Long-Horizon Robot Manipulation

Long-horizon robot manipulation requires not only stable local visuomotor control, but also continuous target tracking and reliable task progress assessment throughout execution. This challenge becomes particularly critical when multiple objects share identical appearances and must be manipulated in a prescribed order. In such scenarios, relying solely on a limited-horizon manipulation policy is often insufficient to determine which instance should be operated on and when the task should transition to the next stage. To address this challenge, we propose MaskHarness-WAM, an instance-grounded harness for long-horizon manipulation. The proposed system connects high-level task planning with low-level manipulation policies through target masks, while leveraging visual feedback for subtask scheduling and continuous execution. Since each subtask corresponds to a different target instance, the low-level policy requires a newly established initial target mask under the updated scene at each subtask transition. The harness continuously re-observes the environment, generates, and verifies the target mask at subtask boundaries, thereby updating the instance-level spatial condition provided to the low-level policy. Furthermore, the system advances the manipulation process by switching target instances according to the verified completion status of each subtask. Experiments on a real robot platform demonstrate that MaskHarness-WAM substantially outperforms limited-horizon policies on sequential multi-object manipulation, showing its effectiveness in extending local manipulation skills to reliable long-horizon execution.
Sep 17, 2026

Execution-Aware Pre-Execution Ranking for Grasp-Conditioned Robotic Placement

A geometrically valid placement can still be difficult to execute because the selected grasp changes the required end-effector pose, collision geometry, and transport motion. Placement is formulated as a pre-execution ranking problem in which supplied grasp-placement candidates are scored before planning. The model combines a typed target-conditioned point cloud with three pose descriptors and hierarchical heads for planning success and execution success conditioned on planning. On a 30-object, 1,235-scene dataset with scene-group-held-out splits, three-seed top-1 success on covered test groups reaches 85.63 +/- 1.08% for joint selection and 79.84 +/- 0.16% for fixed-target ranking. For the designated frozen seed-42 checkpoint, top-1 success improves from 72.84% to 85.78% over full-pool cuMotion for joint ranking and from 59.65% to 79.67% for fixed-target ranking. Frozen transfer to xArm7/MoveIt requires no xArm-specific retraining. Across 27 locked cases, 13 complete end to end (48.15%). Of the 16 cases that pass Top-5 preflight and begin execution, 13 succeed (81.25%). Candidate-level deployment-feasibility prediction reaches 81.25% recall, 85.20% specificity, and 83.23% balanced accuracy.
Sep 17, 2026

Improving Cross-embodiment Transfer in Latent Action Models with Action-Similarity Supervision

As generalist robot policies gain vision and language from web-scale pretraining, demonstrations remain costly to collect and tied to the robot that recorded them. Latent action models (LAMs) address both by learning latent actions from action-free videos that can be shared across embodiments, however, in practice, LAMs are sensitive to background visual noise, and the same motion from two different robots may be encoded with different latents. One solution to the background visual noise is to add an auxiliary loss predicting the robot action from the latent action, further associating the latent action space to the embodiment specific robot action space. We study a different use of the same labels, through action-similarity supervision. The similarity between any two latent actions is trained to match the similarity of the two ground-truth robot action sequences. The ground-truth actions are never predicted by the LAM, so the latent action does not need to encode embodiment specifics. We evaluate cross-embodiment transfer on RoboTwin 2.0 in a controlled setup, two bimanual robots demonstrate disjoint task sets, a policy is trained on all the demonstrations, and each robot is evaluated closed-loop on the tasks only the other demonstrated. With the policy architecture and its hyperparameters, the dataset, and the evaluation protocol fixed, predicting latent actions instead of ground-truth actions more than doubles cross-embodiment success. Given the same ground-truth actions, similarity supervision transfers better than an auxiliary loss that predicts the ground-truth action during the LAM training. Computing the similarities on end-effector motion rather than joint-space motion, and letting the loss compare latent actions across the two robots, gives the best approach of the study.
Sep 17, 2026

RotateIt! Fast and Reliable Single-Arm Garment Unfolding via Online-Adaptive Dynamic Rotation

Robotic garment unfolding is essential for downstream tasks, yet quasi-static methods require repeated actions, while existing dynamic approaches predominantly rely on bimanual flinging. We present RotateIt!, a single-arm framework that uses adaptive axial rotation for dynamic garment unfolding. To the best of our knowledge, it is the first unfolding framework to employ dynamic axial rotation as its primary manipulation primitive. From a randomly initialized tabletop configuration, the robot selects a rotation-effective grasp and rotates the lifted garment about an approximately fixed anchor, generating inertial tension that separates overlapping layers within a compact workspace. A grasp ranker selects the anchor, while an online residual policy adapts the rotation extent and speed, thereby determining the release timing. Across seen and unseen simulated garments and eight unseen real garments, RotateIt! improves success within three attempts by 44.0-61.0 percentage points over quasi-static pick-and-place. The simulation-trained policies transfer zero-shot to the real world, achieving 75.6% success, 41% higher first-attempt coverage, and 26% higher final coverage. The resulting states further enable autonomous robotic folding without manual rearrangement.
Sep 17, 2026

LIFD: Anchored Diffusion for 3D-Aware Scene Memory in Robotic Manipulation

During manipulation, robot and scene motion can move previously observed regions outside the camera's field of view. Geometry-aware RGB features encode visible structure, while control under partial observability requires scene memory that integrates observation history and grounds inferred content in current evidence. We introduce \lifd{} (Look, Imagine, Focus, and Do), a framework for persistent, 3D-aware scene memory. LIFD learns scene tokens through multi-view agreement, then completes them from a single RGB view and recurrent memory using rectified flow. Anchor-Guided Cross-Attention anchors generation to current geometry-aware features, and compact slot features condition a visuomotor policy. Multi-view and geometric supervision are used during representation learning; deployment requires one RGB camera, proprioception, and a task instruction. LIFD (Staged) reaches 91.6% average success on LIBERO and 79.8% on MetaWorld, improving LIBERO average success by 11.1 percentage points over Joint training. After policy-head adaptation with ten demonstrations per family, LIFD achieves 56.0% mean success across four UR5e task families, compared with 40.5% for OpenVLA-7B.
Sep 17, 2026

Towards High-DoF Dexterous Manipulation through VLA Post-Training

Imitation-learned vision--language--action (VLA) foundation models acquire broad manipulation capabilities by scaling robot data across tasks and embodiments, but reliable deployment on a specific downstream task and hardware platform still requires post-training. Dexterous hands make this adaptation particularly difficult: their broad behavioural repertoire and high degree of freedom create a large and structured action space. Three obstacles are central: open-source VLAs do not natively provide an action interface for high-DoF hands; gesture mismatch during human-gated DAgger takeover creates command discontinuities and contaminates corrective trajectories; and reinforcement learning in the raw joint space is sample-inefficient. We present a unified four-step post-training pipeline comprising a learned temporal hand-action codec, supervised fine-tuning, DAgger, and real-world residual reinforcement learning. The codec adapts a pretrained VLA to absolute dexterous-hand commands. Buffered rollback, pose alignment, and smooth command blending enable continuous, task-relevant DAgger corrections, while latent residual RL confines exploration to coordinated hand motions captured by the codec. We evaluate the pipeline on five diverse real-world tasks spanning bimanual transfer, in-hand reorientation, and tool use. Within the reported post-training budgets, the resulting policies achieve 100% success on every evaluated task over 20 trials per task. These results provide a practical path for adapting VLA foundation models to reliable real-world dexterous manipulation.
Sep 17, 2026

Runtime Safety Filtering for Two-Terminal Hazards in Robotic Battery Recycling

Runtime safety filters for learned manipulation policies typically define unsafe states as unions of object-wise keep-out regions. This representation can be unnecessarily restrictive for hazards that depend on a joint spatial relation, such as battery recycling, where a conductive payload can short a charged cell only when it approaches both terminals simultaneously. We study runtime filtering for this two-terminal hazard in LIBERO using frozen OpenVLA policies. We factor a runtime filter into three design choices: the predicate structure, its geometric margin, and the fallback action applied when a commanded action is rejected. We compare a conjunctive predicate, a conventional two-site keep-out, and a composite of the two. For each predicate, we vary its margin to obtain a frontier between task success and residual hazard. We then compare four fallback strategies at matched operating points: holding, retreat, sampled search, and a continuous-action barrier projection. Across three workcells, the three predicate families trace nearly identical safety--utility frontiers once each is evaluated over its own margin. In contrast, the fallback strategy has a substantially larger effect: holding reduces task success by up to 0.302 relative to retreat without reducing hazard, while both minimally invasive fallbacks leave substantially more residual hazard. This ordering transfers to a second policy and task suite, while retreat-based filtering remains effective under standing errors in the clearances available to the filter, although correlated error in the estimated payload size is more damaging than larger independent errors in terminal position. These results show that, for proximity-defined manipulation hazards, margin selection and fallback strategy can matter more than predicate structure in determining the safety--utility trade-off of a runtime filter.
Sep 17, 2026

TacSushi: Tactile-Grounded World-Action Modeling for Dexterous Sushi Manipulation

Dexterous food manipulation requires control under deformation, occlusion, and uncertain contact. We present TacSushi, a tactile-grounded, Cosmos3-based world-action policy that learns from recorded future consequences while acting on current observations. The backbone encodes current RGB, language, and hand state, and feature-wise gated fusion incorporates fingertip tactile features into the action representation. During training, a decoder conditioned on demonstrated action chunks predicts logged future visual observations, task progress, relative contact risk, and tactile summaries; this decoder is removed at deployment. Failed trials provide consequence supervision, but their actions are excluded from imitation. We train TacSushi on 340 successful and 50 failed real-robot trials and compare six methods in 600 separate rollouts across three in-distribution tasks and two out-of-distribution ingredient variants. To assess food quality beyond a single geometric threshold, we score terminal outcomes using an anchored visual-quality protocol that equally weights five human ratings and three vision-language-model ratings per rollout. Full TacSushi achieves 68.3% average in-distribution success and 37.5% out-of-distribution success, compared with 36.7%/10.0% without future-consequence supervision and 25.0%/17.5% with direct tactile concatenation in place of gated fusion. These comparisons support complementary benefits of feature-wise gated tactile fusion and training-only predictive supervision.
Sep 16, 2026

Learning Holistic Whole-Body Loco-Manipulation with a Bipedal Mobile Manipulator

Bipedal loco-manipulation enables robots to interact with objects beyond the nominal workspace of their arms by coordinating locomotion and manipulation. Realizing this capability requires a low-level whole-body controller that translates task-level manipulation goals into coordinated arm and leg motions while maintaining balance. We present a unified whole-body controller trained with reinforcement learning that directly maps 6-DoF end-effector targets to coordinated actions for the bipedal base and robotic arm. Given only an end-effector target, the learned controller autonomously coordinates reaching, postural adaptation, and stepping without explicit base-velocity or footstep commands. A reward-gating strategy regulates the trade-offs among end-effector tracking, locomotion, and balance during training, while a temporal context estimator combines windowed Transformer encoding, recurrent GRU memory, and auxiliary dynamics prediction to extract dynamics-relevant information from observation history. Real-robot experiments demonstrate that the same controller supports reaching, postural adaptation, and stepping under commands from VR teleoperation, a learned diffusion policy, and scripted trajectories, providing a common end-effector interface for diverse manipulation tasks.
Sep 16, 2026

CaSCo: Cascade-Aware Soft-Collision Motion Planning

Conventional motion planning treats collision as a binary constraint, although contact with different objects can have drastically different consequences. A robot may safely brush against a cardboard box while even minor contact with a glass, laptop, or unstable object may be undesirable. Moreover, a direct robot--object collision can move the contacted object and trigger secondary object--object collisions, making the risk of a motion depend on the physical evolution of the scene rather than only on the robot's geometric path. We present CaSCo, a cascade-aware soft-collision motion planning framework in which a vision-language or language model assigns semantic risk to objects and a physics simulator predicts the consequences of candidate robot motions. CaSCo searches for a path that minimizes the total semantic risk of the unique objects displaced either directly by the robot or indirectly through cascaded collisions. Because collisions change the environment, we augment roadmap states with the predicted object arrangement and the set of objects whose risk has already been incurred. We develop an optimal graph-search algorithm with an admissible and consistent cascade-relaxed heuristic and caching and pruning mechanisms for efficient search. Experiments in cluttered manipulation environments evaluate semantic risk, cascade reasoning, planning efficiency, and real-robot operation.
Sep 16, 2026

Asymptotically Optimal Multi-Robot Task and Motion Planning

Multi-robot task and motion planning (MR-TAMP) requires jointly reasoning about discrete task decisions and continuous collision-free motions of multiple interacting robots. Although asymptotically optimal algorithms have been developed for task and motion planning, extending these guarantees to the multi-robot setting introduces an important challenge: different task transitions may involve different subsets of robots and therefore impose constraints of different dimensions on the composite configuration space. Consequently, an asymptotically optimal planner must not only optimize motion within each task mode, but also ensure sufficient exploration of the different types of transitions connecting them. We characterize this transition structure and establish sufficient conditions for global asymptotic optimality in MR-TAMP, requiring persistent coverage of relevant transitions and asymptotically improving motion planning within connected feasible regions. Based on these conditions, we develop an efficient asymptotically optimal MR-TAMP algorithm that combines evolving individual-robot roadmaps with implicit tensor-product search, avoiding explicit construction of the composite roadmap. The planner further employs conditional transition sampling, lazy collision checking, and mode- and solution-level guidance to improve finite-time planning efficiency while retaining persistent exploration. The resulting framework provides asymptotic optimality guarantees for multi-robot manipulation while efficiently exploiting the structure of individual-robot motion planning.
Sep 16, 2026

Calibrated Probabilistic Obstruction Reasoning with Vision-Language Models for Grasping in Clutter

Retrieving a target from clutter requires deciding whether to grasp the target, remove a blocker, or defer. Existing methods typically commit to a single obstruction graph or removal strategy, ignoring uncertainty across alternative scene interpretations. They also rely on miscalibrated vision-language model (VLM) predictions and can produce pairwise obstruction relations that are jointly inconsistent. Moreover, current approximations provide no guarantees about the impact of discarded hypotheses on the final decision. We propose CPOR-Grasp, a calibrated probabilistic obstruction-reasoning framework that propagates uncertainty from pairwise evidence to action decisions. CPOR-Grasp calibrates and fuses VLM, depth, and amodal-mask cues to estimate obstruction probabilities, induces a distribution over valid obstruction graphs, and marginalizes over these graphs to compute the likelihood that the target is accessible or that a given blocker should be removed. To make inference tractable, it retains only the highest-probability graphs and derives a total-variation bound on the discarded probability mass, enabling certified decisions, adaptive stopping, and principled deferral. On synthetic and real UNOBench scenes, CPOR-Grasp outperforms state-of-the-art baselines. Calibration error decreases from 0.1416 to 0.0185 on the Gemini Robotics backbone, while graph truncation matches exact inference on 99.74% of decisions using 56 times fewer graphs. In real-world experiments, CPOR-Grasp achieves a 77.8% average success rate, surpassing SOTA baselines.
Sep 16, 2026

AffordanceWAM: Affordance-Aware Joint World-Action Modeling for Robot Manipulation

Generalizable robot manipulation requires predicting how a scene will evolve, identifying where interactions are feasible, and determining how to act. Action-labeled robot videos directly supervise control but are costly and limited in diversity, whereas egocentric human videos capture diverse interactions but lack robot actions and differ in embodiment and appearance. We introduce AffordanceWAM, an affordance-aware generative World Action Model that represents object-centric spatiotemporal affordance through Scalar Affordance and Affordance Heatmap, within the generated future World. This representation grounds visual prediction in task-relevantant objects and interaction regions for action generation, and provides shared interaction targets across human and robot videos. Built on a pretrained video diffusion Transformer, AffordanceWAM uses separately parameterized World and Action Experts, coupled through Masked Joint Self-Attention, to jointly predict future RGB observations, Scalar Affordance fields, Affordance Heatmaps, and continuous robot actions under a unified flow-matching objective. Human videos supervise all three future-World streams, whereas robot trajectories additionally provide action supervision, enabling transfer without human action labels or retargeting. Experiments on RoboCasa, CALVIN ABC→\rightarrowD, and real-world manipulation demonstrate consistent gains over RGB-only and robot-data-only baselines. Under fixed robot supervision, RoboCasa performance improves monotonically as affordance-annotated human video scales. These results support affordance as an effective interface for both vision-language-action learning and human-to-robot transfer.
Sep 16, 2026

WeaveRL: Weaving Reconstruction into Scene-Aware Fabrics for Perceptive Reinforcement Learning

Reinforcement learning allows robots to acquire complex skills, but producing policies for geometrically complex manipulation remains difficult. A promising approach is to learn on top of collision-avoidant controllers, such as geometric fabrics. However, these approaches have relied on static, hand-specified representations of the scene. Integrating active, online 3D perception into massively parallel RL training has so far been inaccessible. We introduce a GPU-accelerated method that reconstructs the scene as a collection of surfels across thousands of parallel simulation instances during active rollouts. This lets policies operate over sensor-derived, rather than hand-specified, geometry. On a suite of collision-dense manipulation tasks, our surfel fabrics enable policies to tackle geometrically complex scenes where primitive-based baselines fail, while maintaining sim-to-real transfer. Furthermore, policies learned with a scene-aware fabric are more robust to the introduction of novel geometry at test time, improving collision-free task completion under unseen obstacles from 35% to 61%. We release our reconstruction system, training code and test dataset to spur research in this direction.
Sep 16, 2026

From Gameplay to Policy: Towards Scalable Robot Data Collection via Gamified Robot-Free Interaction

Learning generalizable robot manipulation policies requires large-scale and diverse interaction data, yet collecting real-world demonstrations remains costly and difficult to scale. Existing approaches to data collection are either dependent on specific robot hardware that limits crowdsourcing and transferability, or suffer from incomplete annotation and limited behavioral diversity. Inspired by how games sustain long-term human engagement, we explore an alternative paradigm that turns data collection into an engaging gameplay experience and transfers the resulting human manipulation experience to real robots. We present Project Kitchen, a VR-based gamified egocentric data collection platform that elicits diverse, goal-directed manipulation while remaining independent of specific robot embodiments and hardware, making it applicable to broader and potentially large-scale deployment. To bridge the game-to-real gap, we further introduce Game2Policy, which extracts embodiment-invariant affordance cues, including contact points and sub-goal states, from gameplay trajectories. An affordance model is pre-trained on game-collected data and then jointly fine-tuned with downstream policies using only a handful of real-robot demonstrations. Experiments show that Game2Policy improves average success rates by 10.0 points in simulation and 18.3 points on real robots in the few-shot setting. User studies and quantitative analyses further show that Project Kitchen promotes diverse manipulation behaviors and provides an engaging data collection experience. These results demonstrate the potential of gamified virtual environments as a scalable source of manipulation knowledge. The platform and code will be released upon acceptance.
Sep 16, 2026

ActiveScale: Scaling Active Perception for Robots across Model, Data, and Hardware

Active perception is essential for robotic manipulation when fixed viewpoints leave task-relevant information occluded or unobserved. However, enabling vision-language-action (VLA) models to reason across changing viewpoints and actively acquire informative observations remains challenging. We present ActiveScale, a framework that advances active perception through coordinated model, data, and hardware designs. Our model augments a VLA with historical video observations and explicit camera-pose supervision, using per-frame pose tokens and a lightweight prediction head to associate observations across viewpoints and support a coherent understanding of the scene. To learn from the camera motion naturally present in human activity, we introduce a scalable human--robot mid-training recipe using 1000 hours of egocentric and robotic data, adapting the model to temporal inputs and pose supervision. We further introduce Active-perception Mobile-manipulation Platform (AMP), a robotic platform that supports active perception and mobile manipulation through single-operator teleoperation, enabling scalable collection of demonstrations that coordinate viewpoint changes and manipulation. Experiments demonstrate improved success rates on active-perception tasks, while ablation studies validate the contributions of camera-pose-aware modeling and egocentric mid-training. Together, these components provide an integrated foundation for studying and developing active perception in robotic manipulation.
Sep 16, 2026

ActionPiece: Rethinking Action Tokenization for Autoregressive Vision-Language-Action Models

Action tokenizers play a central role in autoregressive vision-language-action (VLA) models, determining both the targets for policy training and the executable commands recovered from predicted tokens. Their fidelity is commonly evaluated using pointwise reconstruction metrics such as mean squared error (MSE), yet small individual errors do not fully characterize how faithfully action adjustments across demonstrations are preserved. After compression, similar actions may still cluster around a representative motion, while the adjustments needed for different contexts are diminished, distorted, or even reversed. We introduce physical rank consistency (PRC) to measure how well tokenization preserves local physical distance rankings after reconstruction. Evaluating decoded actions provides a common reference across token vocabularies and decoder architectures, complementing pointwise accuracy with a measure of relational fidelity. We further present ActionPiece, which preserves physical action relationships through joint supervision of representation learning and quantization. Physical rank preservation supervises near-far ordering in encoder and quantized feature distances, while quantization regularization applies the same ordering to codeword assignment distributions. Both objectives augment reconstruction, producing discrete action tokens for standard autoregressive policy learning and execution through a frozen decoder. Under the same Qwen3-VL-4B policy training setup, ActionPiece achieves 94.8% on LIBERO and 68.8% on unseen LIBERO-Plus, with additional evaluations reaching 71.9% on SimplerEnv and 51.5% across VLA-Arena L0-L2. Component ablations show that the two objectives jointly improve PRC and policy success, demonstrating the value of physical relationship supervision for action tokenization.
Sep 16, 2026

WetRobo: A Reproducible Robot Kit for Coding Agents in Biological Laboratories

Automating biological research requires general-purpose, reproducible robot systems that allow individual wet-lab researchers to delegate robot tasks without performing teleoperation or neural-network training. Vision-language-action policies have been proposed for general-purpose arms, but can lose performance when their operating environment changes. We therefore built WetRobo, a robot kit that can readily transfer between laboratories. It consists of one robot arm, laboratory equipment (an incubator, a reagent bottle with a cap, and a Petri dish), the existing code that moves the arm, teleoperation demonstrations of each task that we recorded, and a general AGENTS.md skill file. A biological experimentalist provides natural-language tasks without collecting local teleoperation training data or training a neural network. The coding agent observes the local laboratory and writes and executes programs, using external tools as needed for adaptation. We demonstrate use of WetRobo with OpenAI Codex (gpt-5.6-sol) on three successful tasks: lifting a Petri dish lid, removing a bottle cap, and opening the incubator door, all in real-world laboratories. The coding agent achieved the cap task in both laboratories, Lab X and Lab Y, whereas a VLA fine-tuned on Lab X demonstrations succeeded there but failed to transfer to Lab Y. These results point to a practical route for laboratory robotics: instead of training a policy for each laboratory, distribute a kit and let a coding agent adapt it in each laboratory. Code, demonstrations, and the evolved programs are available at https://github.com/tsudalab/WetRobo.
Sep 16, 2026

DetAug: Obstacle-Blind Trajectory Augmentation for Zero-shot Obstacle Avoidance

Policies for robotic manipulation are produced by training on large teleoperated datasets. These datasets typically consist of free-space trajectories, making them difficult to transfer to test-time environments with obstacles. Previous methods for closing this gap have largely fallen into two groups. Dataset augmentation addresses it at training time but needs obstacle geometry in advance, whereas steering an existing checkpoint at inference time avoids that requirement but is limited in flexibility. Our method draws from both areas without inheriting either drawback. DetAug applies an obstacle-blind augmentation scheme to the transit phases of a free-space dataset, leaving object interactions untouched, and records the augmentation parameters as an explicit conditioning label. At inference it samples a batch of labels and executes the trajectory with the lowest collision cost. On the SafeLIBERO benchmark DetAug achieves a collision-free success rate more than 20pp above the next best method, and selecting over the label space outperforms guidance on the same policy by 26pp. On real hardware, inference-time steering methods collapse on tasks requiring large detours, while DetAug matches or exceeds an obstacle-conditioned baseline without ever seeing obstacles in training.
Sep 16, 2026

DistAL: Distance-based Advantage Learning for VLA Fine-Tuning

Vision-language-action models (VLAs) have trans- formed the field of robotic manipulation in recent years by combining the semantic understanding of LLMs with the precise control of flow-matching policies. Advantage conditioning is a recent technique that iteratively improves VLAs by training a value function on deployment data and using this to train an advantage-conditioned policy. Previous works have only applied simple, low-information success/failure rewards, which leave the value function unable to distinguish states of differing quality beyond how far along the task they appear. Motivated by an exploration of out-of-distribution (OOD) detection methods, we introduce Distance-based Advantage Learning (DistAL), which, by using an embedding space distance as a reward, produces a more informative value function and subsequently a higher downstream task success rate. We validate our method on a series of simulation benchmarks and dexterous bi-manual manipulation tasks on real hardware.
Sep 16, 2026

Decoupling Vision, Language, and Action for Efficient Multi-Task Robot Policies

Vision-Language-Action (VLA) policies commonly run Vision-Language Model (VLM) backbones with billions of parameters at every policy inference, which costs latency and energy. We revisit a decoupled alternative for multi-task manipulation: separate vision and language encoders whose representations condition a compact action head. We run a standardized comparison that varies the vision encoder, the language encoder, and the action head while holding the demonstrations, the training-step budget, the tasks, the evaluation protocol, and the measurement platform fixed, against seven VLA baselines. The resulting Decoupled Embodiment Model (DEM) combines a fine-tuned DINOv3 vision encoder, a frozen NeoBERT language encoder, and a MeanFlow head that generates an action chunk in one forward pass. On 18 RoboCasa tasks evaluated with held-out instruction paraphrases and randomized scenes, DEM reaches 55.6% mean success against 56.9% for GR00T N1.7 and 54.6% for π0.5π_{0.5}, and on three real-robot tasks it reaches 66.0% against 68.0% for GR00T N1.7. On the same workstation, DEM needs 6.1,ms per policy forward pass, a maximum throughput of 162.7 policy calls per second, and draws an estimated 2.07,J of GPU energy per call, eight to seventeen times the throughput and six to fifteen times less energy than these VLM-backbone policies. Within this trained-task regime, DEM sits on the observed success--latency--energy frontier and provides a strong, efficient baseline for language-conditioned robot skills.