Overview

Robotic manipulation studies how machines use sensing and motion to change objects and environments, from picking and assembly to tool use and handling deformable materials. Approaches combine geometric planning and force or impedance control with imitation learning, reinforcement learning, diffusion policies, and vision-language-action models; world models, memory, tactile feedback, and human-video demonstrations are also used. Methods are tested in simulation and on real robots using suites such as LIBERO, RoboTwin, ManiSkill, and RLBench, across clutter, bimanual coordination, mobile manipulation, and precision contact tasks. A central challenge is turning benchmark performance into safe, reliable long-horizon behavior across new objects, cameras, robot bodies, and real-world dynamics, while limiting data collection and inference costs.

Latest papers

1,685 papers341 papers in the last four weeks, up 29% on the four weeks before. 2.0% of all new papers.

Apr 13, 2026

AffordSim: A Scalable Data Generator and Benchmark for Affordance-Aware Robotic Manipulation

Many everyday robot manipulation skills are affordance-dependent, with success determined by whether the robot contacts the functional object region required by the subsequent action. Current simulation data generators obtain contacts from generic grasp estimators or per-object manual contact annotations, but generic estimators rank stable grasps without task semantics and often select contacts that are misaligned with the downstream action, while manual contact annotations must be rewritten for each new object and task. To solve these challenges, we introduce AffordSim, a scalable data generator and benchmark that integrates open-vocabulary 3D affordance prediction into simulation-based trajectory generation. Given a natural-language task description, AffordSim synthesizes a task-relevant scene, emits affordance queries, grounds them on object surfaces, samples region-conditioned grasps, and selects executable candidates with motion planning. It further randomizes object pose, texture, lighting, image noise, and cross-viewpoint backgrounds for sim-to-real transfer. We instantiate AffordSim as a 50-task benchmark across diverse manipulation skills, five robot embodiments, and 500+ rigid and articulated objects. AffordSim achieves 93% of the trajectory collection success rate of manual contact annotations on affordance-critical tasks and 89% on hard composite tasks. Vision-language-action policies trained on AffordSim data transfer zero-shot to a real Franka FR3, reaching 24% average success.
Apr 13, 2026

Micro-Dexterity in Biological Micromanipulation: Embodiment, Perception, and Control

Microscale manipulation has advanced substantially in controlled locomotion and targeted transport, yet many biomedical applications require precise and adaptive interaction with biological micro-objects. At these scales, manipulation is realized through three main classes of platforms: embodied microrobots that physically interact as mobile agents, field-mediated systems that generate contactless trapping or manipulation forces, and externally actuated end-effectors that interact through remotely driven physical tools. Unlike macroscale manipulators, these systems function in fluidic, confined, and surface-dominated environments characterized by negligible inertia, dominant interfacial forces, and soft, heterogeneous, and fragile targets. Consequently, classical assumptions of dexterous manipulation, including rigid-body contact, stable grasping, and rich proprioceptive feedback, become difficult to maintain. This review introduces micro-dexterity as a framework for analyzing biological micromanipulation through the coupled roles of embodiment, perception, and control. We examine how classical manipulation primitives, including pushing, reorientation, grasping, and cooperative manipulation, are reformulated at the microscale; compare the architectures that enable them, from contact-based micromanipulators to contactless field-mediated systems and cooperative multi-agent platforms; and review the perception and control strategies required for task execution. We identify the current dexterity gap between laboratory demonstrations and clinically relevant biological manipulation, and outline key challenges for future translation.
Apr 13, 2026

CLASP: Closed-loop Asynchronous Spatial Perception for Open-vocabulary Desktop Object Grasping

Robot grasping of desktop object is widely used in intelligent manufacturing, logistics, and agriculture.Although vision-language models (VLMs) show strong potential for robotic manipulation, their deployment in low-level grasping faces key challenges: scarce high-quality multimodal demonstrations, spatial hallucination caused by weak geometric grounding, and the fragility of open-loop execution in dynamic environments. To address these challenges, we propose Closed-Loop Asynchronous Spatial Perception(CLASP), a novel asynchronous closed-loop framework that integrates multimodal perception, logical reasoning, and state-reflective feedback. First, we design a Dual-Pathway Hierarchical Perception module that decouples high-level semantic intent from geometric grounding. The design guides the output of the inference model and the definite action tuples, reducing spatial illusions. Second, an Asynchronous Closed-Loop Evaluator is implemented to compare pre- and post-execution states, providing text-based diagnostic feedback to establish a robust error-correction loop and improving the vulnerability of traditional open-loop execution in dynamic environments. Finally, we design a scalable multi-modal data engine that automatically synthesizes high-quality spatial annotations and reasoning templates from real and synthetic scenes without human teleoperation. Extensive experiments demonstrate that our approach significantly outperforms existing baselines, achieving an 87.0% overall success rate. Notably, the proposed framework exhibits remarkable generalization across diverse objects, bridging the sim-to-real gap and providing exceptional robustness in geometrically challenging categories and cluttered scenarios.
Apr 13, 2026

3D-Anchored Lookahead Planning for Persistent Robotic Scene Memory via World-Model-Based MCTS

We present 3D-Anchored Lookahead Planning (3D-ALP), a System 2 reasoning engine for robotic manipulation that combines Monte Carlo Tree Search (MCTS) with a 3D-consistent world model as the rollout oracle. Unlike reactive policies that evaluate actions from the current camera frame only, 3D-ALP maintains a persistent camera-to-world (c2w) anchor that survives occlusion, enabling accurate replanning to object positions that are no longer directly observable. On a 5-step sequential reach task requiring spatial memory (Experiment E3), 3D-ALP achieves 0.650 0.109 success rate on memory-required steps versus 0.006 0.008 for a greedy reactive baseline (Δ=+0.645), while step 5 success reaches 0.822 against 0.000 for greedy. An ablation study (30 episodes, 3 seeds) isolates tree search spatial memory as the primary driver (+0.533, 82% of gain) with additional benefit from deeper lookahead (+0.111, 17%). We also identify and resolve four structural failure modes in applying UCT-MCTS (Upper Confidence Bounds applied to Trees [10]) to continuous robotic manipulation.
Apr 13, 2026

ViserDex: Visual Sim-to-Real for Robust Dexterous In-hand Reorientation

In-hand object reorientation requires precise estimation of the object pose to handle complex task dynamics. While RGB sensing offers rich semantic cues for pose tracking, existing solutions rely on multi-camera setups or costly ray tracing. We present a sim-to-real framework for monocular RGB in-hand reorientation that integrates 3D Gaussian Splatting (3DGS) to bridge the visual sim-to-real gap. Our key insight is performing domain randomization in the Gaussian representation space: by applying physically consistent, pre-rendering augmentations to 3D Gaussians, we generate photorealistic, randomized visual data for object pose estimation. The manipulation policy is trained using curriculum-based reinforcement learning with teacher-student distillation, enabling efficient learning of complex behaviors. Importantly, both perception and control models can be trained independently on consumer-grade hardware, eliminating the need for large compute clusters. Experiments show that the pose estimator trained with 3DGS data outperforms those trained using conventional rendering data in challenging visual environments. We validate the system on a physical multi-fingered hand equipped with an RGB camera, demonstrating robust reorientation of five diverse objects even under challenging lighting conditions. Our results highlight Gaussian splatting as a practical path for RGB-only dexterous manipulation. For videos of the hardware deployments and additional supplementary materials, please refer to the project website: https://rffr.leggedrobotics.com/works/viserdex/
Apr 13, 2026

AIM: Intent-Aware Unified world action Modeling with Spatial Value Maps

Pretrained video generation models provide strong priors for robot control, but existing unified world action models still struggle to decode reliable actions without substantial robot-specific training. We attribute this limitation to a structural mismatch: while video models capture how scenes evolve, action generation requires explicit reasoning about where to interact and the underlying manipulation intent. We introduce AIM, an intent-aware unified world action model that bridges this gap via an explicit spatial interface. Instead of decoding actions directly from future visual representations, AIM predicts an aligned spatial value map that encodes task-relevant interaction structure, enabling a control-oriented abstraction of future dynamics. Built on a pretrained video generation model, AIM jointly models future observations and value maps within a shared mixture-of-transformers architecture. It employs intent-causal attention to route future information to the action branch exclusively through the value representation. We further propose a self-distillation reinforcement learning stage that freezes the video and value branches and optimizes only the action head using dense rewards derived from projected value-map responses together with sparse task-level signals. To support training and evaluation, we construct a simulation dataset of 30K manipulation trajectories with synchronized multi-view observations, actions, and value-map annotations. Experiments on RoboTwin 2.0 benchmark show that AIM achieves a 94.0% average success rate, significantly outperforming prior unified world action baselines. Notably, the improvement is more pronounced in long-horizon and contact-sensitive manipulation tasks, demonstrating the effectiveness of explicit spatial-intent modeling as a bridge between visual world modeling and robot control.
Apr 12, 2026

AffordGen: Generating Diverse Demonstrations for Generalizable Object Manipulation with Afford Correspondence

Despite the recent success of modern imitation learning methods in robot manipulation, their performance is often constrained by geometric variations due to limited data diversity. Leveraging powerful 3D generative models and vision foundation models (VFMs), the proposed AffordGen framework overcomes this limitation by utilizing the semantic correspondence of meaningful keypoints across large-scale 3D meshes to generate new robot manipulation trajectories. This large-scale, affordance-aware dataset is then used to train a robust, closed-loop visuomotor policy, combining the semantic generalizability of affordances with the reactive robustness of end-to-end learning. Experiments in simulation and the real world show that policies trained with AffordGen achieve high success rates and enable zero-shot generalization to truly unseen objects, significantly improving data efficiency in robot learning. Project Page: https://jiaweiz9.github.io/AffordGen-release/
Apr 12, 2026

AnySlot: Goal-Conditioned Vision-Language-Action Policies for Zero-Shot Slot-Level Placement

Vision-Language-Action (VLA) policies have emerged as a versatile paradigm for generalist robotic manipulation. However, precise object placement under compositional language remains challenging for end-to-end VLA policies. Slot-level placement requires reliable slot grounding and centimeter-level geometric precision. To this end, we propose AnySlot, a framework that reduces compositional complexity by introducing an explicit spatial visual goal between language grounding and control. AnySlot converts language into a visual goal by rendering a spatial marker at the intended slot, then executes this goal with a goal-conditioned VLA policy. This hierarchical design decouples high-level slot selection from low-level execution, improving semantic accuracy and spatial robustness. Furthermore, recognizing the lack of benchmarks for such precision-demanding tasks, we introduce SlotBench, a structured simulation benchmark with nine task categories for evaluating spatial reasoning in slot-level placement. Extensive experiments show that AnySlot significantly outperforms flat VLA baselines and modular grounding methods in zero-shot slot-level placement.
Apr 11, 2026

Device-Conditioned Neural Architecture Search for Efficient Robotic Manipulation

The growing complexity of visuomotor policies poses significant challenges for deployment with heterogeneous robotic hardware constraints. However, most existing model-efficient approaches for robotic manipulation are device- and model-specific, lack generalizability, and require time-consuming per-device optimization during the adaptation process. In this work, we propose a unified framework named Device-Conditioned Quantization-For-All (DC-QFA) which amortizes deployment effort with the device-conditioned quantization-aware training and hardware-constrained architecture search. Specifically, we introduce a single supernet that spans a rich design space over network architectures and mixed-precision bit-widths. It is optimized with latency- and memory-aware regularization, guided by per-device lookup tables. With this supernet, for each target platform, we can perform a once-for-all lightweight search to select an optimal subnet without any per-device re-optimization, which enables more generalizable deployment across heterogeneous hardware, and substantially reduces deployment time. To improve long-horizon stability under low precision, we further introduce multi-step on-policy distillation to mitigate error accumulation during closed-loop execution. Extensive experiments on three representative policy backbones, such as DiffusionPolicy-T, MDT-V, and OpenVLA-OFT, demonstrate that our DC-QFA achieves 2-3×2\text{-}3\times acceleration on edge devices, consumer-grade GPUs, and cloud platforms, with negligible performance drop in task success. Real-world evaluations on an Inovo robot equipped with a force/torque sensor further validates that our low-bit DC-QFA policies maintain stable, contact-rich manipulation even under severe quantization.
Apr 10, 2026

V-CAGE: Vision-Closed-Loop Agentic Generation Engine for Robotic Manipulation

Scaling Vision-Language-Action (VLA) models requires massive datasets that are both semantically coherent and physically feasible. However, existing scene generation methods often lack context-awareness, making it difficult to synthesize high-fidelity environments embedded with rich semantic information, frequently resulting in unreachable target positions that cause tasks to fail prematurely. We present V-CAGE (Vision-Closed-loop Agentic Generation Engine), an agentic framework for autonomous robotic data synthesis. Unlike traditional scripted pipelines, V-CAGE operates as an embodied agentic system, leveraging foundation models to bridge high-level semantic reasoning with low-level physical interaction. Specifically, we introduce Inpainting-Guided Scene Construction to systematically arrange context-aware layouts, ensuring that the generated scenes are both semantically structured and kinematically reachable. To ensure trajectory correctness, we integrate functional metadata with a Vision-Language Model based closed-loop verification mechanism, acting as a visual critic to rigorously filter out silent failures and sever the error propagation chain. Finally, to overcome the storage bottleneck of massive video datasets, we implement a perceptually-driven compression algorithm that achieves over 90% filesize reduction without compromising downstream VLA training efficacy. By centralizing semantic layout planning and visual self-verification, V-CAGE automates the end-to-end pipeline, enabling the highly scalable synthesis of diverse, high-quality robotic manipulation datasets.
Apr 9, 2026

Task-Aware Bimanual Affordance Prediction via VLM-Guided Semantic-Geometric Reasoning

Bimanual manipulation requires reasoning about where to interact with an object and which arm should perform each action, a joint affordance localization and arm allocation problem that geometry-only planners cannot resolve without semantic understanding of task intent. Existing approaches either treat affordance prediction as coarse part segmentation or rely on geometric heuristics for arm assignment, failing to jointly reason about task-relevant contact regions and arm allocation. We reframe bimanual manipulation as a joint affordance localization and arm allocation problem and propose a hierarchical framework for task-aware bimanual affordance prediction that leverages a Vision-Language Model (VLM) to generalize across object categories and task descriptions without requiring category-specific training. Our approach fuses multi-view RGB-D observations into a consistent 3D scene representation and generates global 6-DoF grasp candidates, which are then spatially and semantically filtered by querying the VLM for task-relevant affordance regions on each object, as well as for arm allocation to the individual objects, thereby ensuring geometric validity while respecting task semantics. We evaluate our method on a dual-arm platform across nine real-world manipulation tasks spanning four categories: parallel manipulation, coordinated stabilization, tool use, and human handover. Our approach achieves consistently higher task success rates than geometric and semantic baselines for task-oriented grasping, demonstrating that explicit semantic reasoning over affordances and arm allocation helps enable reliable bimanual manipulation in unstructured environments.
Apr 9, 2026

A-SLIP: Acoustic Sensing for Continuous In-hand Slip Estimation

Reliable in-hand manipulation requires accurate real-time estimation of slip between a gripper and a grasped object. Existing tactile sensing approaches based on vision, capacitance, or force-torque measurements face fundamental trade-offs in form factor, durability, and their ability to jointly estimate slip direction and magnitude. We present A-SLIP, a multi-channel acoustic sensing system integrated into a parallel-jaw gripper for estimating continuous slip in the grasp plane. The A-SLIP sensor consists of piezoelectric microphones positioned behind a textured silicone contact pad to capture structured contact-induced vibrations. The A-SLIP model processes synchronized multi-channel audio as log-mel spectrograms using a lightweight convolutional network, jointly predicting the presence, direction, and magnitude of slip. Across experiments with robot- and externally induced slip conditions, the fine-tuned four-microphone configuration achieves a mean absolute directional error of 14.1 degrees, outperforms baselines by up to 12 percent in detection accuracy, and reduces directional error by 32 percent. Compared with single-microphone configurations, the multi-channel design reduces directional error by 64 percent and magnitude error by 68 percent, underscoring the importance of spatial acoustic sensing in resolving slip direction ambiguity. We further evaluate A-SLIP in closed-loop reactive control and find that it enables reliable, low-cost, real-time estimation of in-hand slip. Project videos and additional details are available at https://a-slip.github.io.
Apr 9, 2026

Sumo: Dynamic and Generalizable Whole-Body Loco-Manipulation

This paper presents a sim-to-real approach that enables legged robots to dynamically manipulate large and heavy objects with whole-body dexterity. Our key insight is that by performing test-time steering of a pre-trained whole-body control policy with a sample-based planner, we can enable these robots to solve a variety of dynamic loco-manipulation tasks. Interestingly, we find our method generalizes to a diverse set of objects and tasks with no additional tuning or training, and can be further enhanced by flexibly adjusting the cost function at test time. We demonstrate the capabilities of our approach through a variety of challenging loco-manipulation tasks on a Spot quadruped robot in the real world, including uprighting a tire heavier than the robot's nominal lifting capacity and dragging a crowd-control barrier larger and taller than the robot itself. Additionally, we show that the same approach can be generalized to humanoid loco-manipulation tasks, such as opening a door and pushing a table, in simulation. Project code and videos are available at https://sumo.rai-inst.com/.
Apr 9, 2026

LAMP: Lift Image-Editing as General 3D Priors for Open-world Manipulation

Human-like generalization in open-world remains a fundamental challenge for robotic manipulation. Existing learning-based methods, including reinforcement learning, imitation learning, and vision-language-action-models (VLAs), often struggle with novel tasks and unseen environments. Another promising direction is to explore generalizable representations that capture fine-grained spatial and geometric relations for open-world manipulation. While large-language-model (LLMs) and vision-language-model (VLMs) provide strong semantic reasoning based on language or annotated 2D representations, their limited 3D awareness restricts their applicability to fine-grained manipulation. To address this, we propose LAMP, which lifts image-editing as 3D priors to extract inter-object 3D transformations as continuous, geometry-aware representations. Our key insight is that image-editing inherently encodes rich 2D spatial cues, and lifting these implicit cues into 3D transformations provides fine-grained and accurate guidance for open-world manipulation. Extensive experiments demonstrate that \codename delivers precise 3D transformations and achieves strong zero-shot generalization in open-world manipulation. Project page: https://zju3dv.github.io/LAMP/.
Apr 9, 2026

BLaDA: Bridging Language to Functional Dexterous Actions within 3DGS Fields

In unstructured environments, functional dexterous grasping calls for the tight integration of semantic understanding, precise 3D functional localization, and physically interpretable execution. Modular hierarchical methods are more controllable and interpretable than end-to-end VLA approaches, but existing ones still rely on predefined affordance labels and lack the tight semantic--pose coupling needed for functional dexterous manipulation. To address this, we propose BLaDA (Bridging Language to Dexterous Actions in 3DGS fields), an interpretable zero-shot framework that grounds open-vocabulary instructions as perceptual and control constraints for functional dexterous manipulation. BLaDA establishes an interpretable reasoning chain by first parsing natural language into a structured sextuple of manipulation constraints via a Knowledge-guided Language Parsing (KLP) module. To achieve pose-consistent spatial reasoning, we introduce the Triangular Functional Point Localization (TriLocation) module, which utilizes 3D Gaussian Splatting as a continuous scene representation and identifies functional regions under triangular geometric constraints. Finally, the 3D Keypoint Grasp Matrix Transformation Execution (KGT3D+) module decodes these semantic-geometric constraints into physically plausible wrist poses and finger-level commands. Extensive experiments on complex benchmarks demonstrate that BLaDA significantly outperforms existing methods in both affordance grounding precision and the success rate of functional manipulation across diverse categories and tasks. Code will be publicly available at https://github.com/PopeyePxx/BLaDA.
Apr 9, 2026

EMMa: End-Effector Stability-Oriented Mobile Manipulation for Tracked Rescue Robots

The autonomous operation of tracked mobile manipulators in rescue missions requires not only ensuring the reachability and safety of robot motion but also maintaining stable end-effector manipulation under diverse task demands. However, existing studies have overlooked many end-effector motion properties at both the planning and control levels. This paper presents a motion generation framework for tracked mobile manipulators to achieve stable end-effector operation in complex rescue scenarios. The framework formulates a coordinated path optimization model that couples end-effector and mobile base states and designs compact cost/constraint representations to mitigate nonlinearities and reduce computational complexity. Furthermore, an isolated control scheme with feedforward compensation and feedback regulation is developed to enable coordinated path tracking for the robot. Extensive simulated and real-world experiments on rescue scenarios demonstrate that the proposed framework consistently outperforms SOTA methods across key metrics, including task success rate and end-effector motion stability, validating its effectiveness and robustness in complex mobile manipulation tasks.
Apr 8, 2026

A Physical Agentic Loop for Language-Guided Grasping with Execution-State Monitoring

Robotic manipulation systems that follow language instructions often execute grasp primitives in a largely single-shot manner: a model proposes an action, the robot executes it, and failures such as empty grasps, slips, stalls, timeouts, or semantically wrong grasps are not surfaced to the decision layer in a structured way. Inspired by agentic loops in digital tool-using agents, we reformulate language-guided grasping as a bounded embodied agent operating over grounded execution states, where physical actions expose an explicit tool-state stream. We introduce a physical agentic loop that wraps an unmodified learned manipulation primitive (grasp-and-lift) with (i) an event-based interface and (ii) an execution monitoring layer, Watchdog, which converts noisy gripper telemetry into discrete outcome labels using contact-aware fusion and temporal stabilization. These outcome events, optionally combined with post-grasp semantic verification, are consumed by a deterministic bounded policy that finalizes, retries, or escalates to the user for clarification, guaranteeing finite termination. We validate the resulting loop on a mobile manipulator with an eye-in-hand D405 camera, keeping the underlying grasp model unchanged and evaluating representative scenarios involving visual ambiguity, distractors, and induced execution failures. Results show that explicit execution-state monitoring and bounded recovery enable more robust and interpretable behavior than open-loop execution, while adding minimal architectural overhead. For the source code and demo refer to our project page: https://wenzewwz123.github.io/Agentic-Loop/
Apr 8, 2026

RichMap: A Reachability Map Balancing Precision, Efficiency, and Flexibility for Rich Robot Manipulation Tasks

This paper presents RichMap, a high-precision reachability map representation designed to balance efficiency and flexibility for versatile robot manipulation tasks. By refining the classic grid-based structure, we propose a streamlined approach that achieves performance close to compact map forms (e.g., RM4D) while maintaining structural flexibility. Our method utilizes theoretical capacity bounds on S2\mathbb{S}^2 (or SO(3)SO(3)) to ensure rigorous coverage and employs an asynchronous pipeline for efficient construction. We validate the map against comprehensive metrics, pursuing high prediction accuracy (>98%>98\%), low false positive rates (1∼2%1\sim2\%), and fast large-batch query (∼\sim15 μμs/query). We extend the framework applications to quantify robot workspace similarity via maximum mean discrepancy (MMD) metrics and demonstrate energy-based guidance for diffusion policy transfer, achieving up to 26%26\% improvement for cross-embodiment scenarios in the block pushing experiment.
Apr 7, 2026

Occlusion Handling by Pushing for Enhanced Fruit Detection

In agricultural robotics, effective observation and localization of fruits present challenges due to occlusions caused by other parts of the tree, such as branches and leaves. These occlusions can result in false fruit localization or impede the robot from picking the fruit. The objective of this work is to push away branches that block the fruit's view to increase their visibility. Our setup consists of an RGB-D camera and a robot arm. First, we detect the occluded fruit in the RGB image and estimate its occluded part via a deep learning generative model in the depth space. The direction to push to clear the occlusions is determined using classic image processing techniques. We then introduce a 3D extension of the 2D Hough transform to detect straight line segments in the point cloud. This extension helps detect tree branches and identify the one mainly responsible for the occlusion. Finally, we clear the occlusion by pushing the branch with the robot arm. Our method uses a combination of deep learning for fruit appearance estimation, classic image processing for push direction determination, and 3D Hough transform for branch detection. We validate our perception methods through real data under different lighting conditions and various types of fruits (i.e. apple, lemon, orange), achieving improved visibility and successful occlusion clearance. We demonstrate the practical application of our approach through a real robot branch pushing demonstration.
Apr 7, 2026

Learning-Guided Force-Feedback Model Predictive Control with Obstacle Avoidance for Robotic Deburring

Model Predictive Control (MPC) is widely used for torque-controlled robots, but classical formulations often neglect real-time force feedback and struggle with contact-rich industrial tasks under collision constraints. Deburring in particular requires precise tool insertion, stable force regulation, and collision-free circular motions in challenging configurations, which exceeds the capability of standard MPC pipelines. We propose a framework that integrates force-feedback MPC with diffusion-based motion priors to address these challenges. The diffusion model serves as a memory of motion strategies, providing robust initialization and adaptation across multiple task instances, while MPC ensures safe execution with explicit force tracking, torque feasibility, and collision avoidance. We validate our approach on a torque-controlled manipulator performing industrial deburring tasks. Experiments demonstrate reliable tool insertion, accurate normal force tracking, and circular deburring motions even in hard-to-reach configurations and under obstacle constraints. To our knowledge, this is the first integration of diffusion motion priors with force-feedback MPC for collision-aware, contact-rich industrial tasks.
Apr 7, 2026

A1: A Fully Transparent Open-Source, Adaptive and Efficient Truncated Vision-Language-Action Model

Vision-Language-Action (VLA) models have emerged as a powerful paradigm for open-world robot manipulation, but their practical deployment is often constrained by cost: billion-scale VLM backbones and iterative diffusion/flow-based action heads incur high latency and compute, making real-time control expensive on commodity hardware. We present A1, a fully open-source and transparent VLA framework designed for low-cost, high-throughput inference without sacrificing manipulation success; Our approach leverages pretrained VLMs that provide implicit affordance priors for action generation. We release the full training stack (training code, data/data-processing pipeline, intermediate checkpoints, and evaluation scripts) to enable end-to-end reproducibility. Beyond optimizing the VLM alone, A1 targets the full inference pipeline by introducing a budget-aware adaptive inference scheme that jointly accelerates the backbone and the action head. Specifically, we monitor action consistency across intermediate VLM layers to trigger early termination, and propose Inter-Layer Truncated Flow Matching that warm-starts denoising across layers, enabling accurate actions with substantially fewer effective denoising iterations. Across simulation benchmarks (LIBERO, VLABench) and real robots (Franka, AgiBot), A1 achieves state-of-the-art success rates while significantly reducing inference cost (e.g., up to 72% lower per-episode latency for flow-matching inference and up to 76.6% backbone computation reduction with minor performance degradation). On RoboChallenge, A1 achieves an average success rate of 29.00%, outperforming baselines including pi0(28.33%), X-VLA (21.33%), and RDT-1B (15.00%).
Apr 7, 2026

SnapFlow: One-Step Action Generation for Flow-Matching VLAs via Progressive Self-Distillation

Vision-language-action (VLA) models with flow-matching action heads, such as π0 and π0.5, have become a standard recipe for generalist robot manipulation, but every action chunk is produced by integrating a learned velocity field over about ten sequential action-expert evaluations, so action generation dominates model latency and caps the achievable control frequency. Existing remedies either shrink each evaluation through layer distillation or pruning while leaving the sequential solver in place, or import one-step objectives from image generation that were designed for training from scratch, rely on an exponential-moving-average teacher or an external critic, and regress finite-span targets onto the conditional velocity, whose variance around the marginal field biases the learned map. We introduce SnapFlow, a self-distillation method that adapts a pretrained flow-matching VLA to one-step action generation. SnapFlow mixes local flow-matching supervision with shortcut samples whose target is the model's own two-step Euler endpoint under stop-gradient, and adds a single zero-initialized destination-time projection so that one action expert serves both objectives while the pretrained predictor is preserved at initialization; no separate teacher network or critic is required. On π0.5, whose 10-NFE teacher operates near ceiling, the archived one-NFE SnapFlow checkpoint reaches 98.75% LIBERO success versus 97.75% for the teacher; under a separate paired evaluation of π0, the one-NFE model surpasses its teacher by 10.5 percentage points. SnapFlow also lowers mean and tail action error on held-out data, cuts batch-one model latency by about 3.3x, and transfers to shelf retrieval on a dual-arm humanoid.
Apr 7, 2026

Referring-Aware Visuomotor Policy Learning for Closed-Loop Manipulation

This paper addresses a fundamental problem of visuomotor policy learning for robotic manipulation: how to enhance robustness in out-of-distribution execution errors or dynamically re-routing trajectories, where the model relies solely on the original expert demonstrations for training. We introduce the Referring-Aware Visuomotor Policy (ReV), a closed-loop framework that can adapt to unforeseen circumstances by instantly incorporating sparse referring points provided by a human or a high-level reasoning planner. Specifically, ReV leverages the coupled diffusion heads to preserve standard task execution patterns while seamlessly integrating sparse referring via a trajectory-steering strategy. Upon receiving a specific referring point, the global diffusion head firstly generates a sequence of globally consistent yet temporally sparse action anchors, while identifies the precise temporal position for the referring point within this sequence. Subsequently, the local diffusion head adaptively interpolates adjacent anchors based on the current temporal position for specific tasks. This closed-loop process repeats at every execution step, enabling real-time trajectory replanning in response to dynamic changes in the scene. In practice, rather than relying on elaborate annotations, ReV is trained only by applying targeted perturbations to expert demonstrations. Without any additional data or fine-tuning scheme, ReV achieve higher success rates across challenging simulated and real-world tasks.
Apr 7, 2026

Simulation-Driven Evolutionary Motion Parameterization for Contact-Rich Granular Scooping with a Soft Conical Robotic Hand

Tool-based scooping is vital in robot-assisted tasks, enabling interaction with objects of varying sizes, shapes, and material states. Recent studies have shown that flexible, reconfigurable soft robotic end-effectors can adapt their shape to maintain consistent contact with container surfaces during scooping, improving efficiency compared to rigid tools. These soft tools can adjust to varying container sizes and materials without requiring complex sensing or control. However, the inherent compliance and complex deformation behavior of soft robotics introduce significant control complexity that limits practical applications. To address this challenge, this paper presents the development of a physics-based simulation model of a deformable soft conical robotic hand that captures its passive reconfiguration dynamics and enables systematic trajectory optimization for scooping tasks. We propose a novel physics-based simulation approach that accurately models the soft tool's morphing behavior from flat sheets to adaptive conical structures, combined with an evolutionary strategy framework that automatically optimizes scooping trajectories without manual parameter tuning. We validate the optimized trajectories through both simulation and real-robot experiments. The results demonstrate strong generalization and successfully address a range of challenging tasks previously beyond the reach of existing approaches. Videos of our experiments are available online: https://sites.google.com/view/scoopsh
Apr 6, 2026

AnyUser: Translating Sketched User Intent into Domestic Robots

We introduce AnyUser, a unified robotic instruction system for intuitive domestic task instruction via free-form sketches on camera images, optionally with language. AnyUser interprets multimodal inputs (sketch, vision, language) as spatial-semantic primitives to generate executable robot actions requiring no prior maps or models. Novel components include multimodal fusion for understanding and a hierarchical policy for robust action generation. Efficacy is shown via extensive evaluations: (1) Quantitative benchmarks on the large-scale dataset showing high accuracy in interpreting diverse sketch-based commands across various simulated domestic scenes. (2) Real-world validation on two distinct robotic platforms, a statically mounted 7-DoF assistive arm (KUKA LBR iiwa) and a dual-arm mobile manipulator (Realman RMC-AIDAL), performing representative tasks like targeted wiping and area cleaning, confirming the system's ability to ground instructions and execute them reliably in physical environments. (3) A comprehensive user study involving diverse demographics (elderly, simulated non-verbal, low technical literacy) demonstrating significant improvements in usability and task specification efficiency, achieving high task completion rates (85.7%-96.4%) and user satisfaction. AnyUser bridges the gap between advanced robotic capabilities and the need for accessible non-expert interaction, laying the foundation for practical assistive robots adaptable to real-world human environments.
Apr 6, 2026

Pickalo: Leveraging 6D Pose Estimation for Low-Cost Industrial Bin Picking

Bin picking in real industrial environments remains challenging due to severe clutter, occlusions, and the high cost of traditional 3D sensing setups. We present Pickalo, a modular 6D pose-based bin-picking pipeline built entirely on low-cost hardware. A wrist-mounted RGB-D camera actively explores the scene from multiple viewpoints, while raw stereo streams are processed with BridgeDepth to obtain refined depth maps suitable for accurate collision reasoning. Object instances are segmented with a Mask-RCNN model trained purely on photorealistic synthetic data and localized using the zero-shot SAM-6D pose estimator. A pose buffer module fuses multi-view observations over time, handling object symmetries and significantly reducing pose noise. Offline, we generate and curate large sets of antipodal grasp candidates per object; online, a utility-based ranking and fast collision checking are queried for the grasp planning. Deployed on a UR5e with a parallel-jaw gripper and an Intel RealSense D435i, Pickalo achieves up to 600 mean picks per hour with 96-99% grasp success and robust performance over 30-minute runs on densely filled euroboxes. Ablation studies demonstrate the benefits of enhanced depth estimation and of the pose buffer for long-term stability and throughput in realistic industrial conditions. Videos are available at https://mesh-iit.github.io/project-jl2-camozzi/
Apr 5, 2026

Real-Time Projected Adaptive Control for Closed-Chain Co-Manipulative Continuum Robots

In co-manipulative continuum robots (CCRs), multiple continuum arms cooperate by grasping a common flexible object, forming a closed-chain deformable mechanical system. The closed-chain coupling induces strong dynamic interactions and internal reaction forces. Moreover, in practical tasks, the flexible object's physical parameters are often unknown and vary between operations, rendering nominal model-based controllers inadequate. This paper presents a projected adaptive control framework for CCRs formulated at the dynamic level. The coupled dynamics are expressed using the Geometric Variable Strain (GVS) representation, yielding a finite-dimensional model that accurately represents the system, preserves the linear-in-parameters structure required for adaptive control, and is suitable for real-time implementation. Closed-chain interactions are enforced through Pfaffian velocity constraints, and an orthogonal projection is used to express the dynamics in the constraint-consistent motion subspace. Based on the projected dynamics, an adaptive control law is developed to compensate online for uncertain dynamic parameters of both the continuum robots and the manipulated flexible object. Lyapunov analysis establishes closed-loop stability and convergence of the task-space tracking errors to zero. Simulation and experiments on a tendon-driven CCR platform validate the proposed framework in task-space regulation and trajectory tracking.
Apr 5, 2026

Adaptive Action Chunking at Inference-time for Vision-Language-Action Models

In Vision-Language-Action (VLA) models, action chunking (i.e., executing a sequence of actions without intermediate replanning) is a key technique to improve robotic manipulation abilities. However, a large chunk size reduces the model's responsiveness to new information, while a small one increases the likelihood of mode-jumping, jerky behavior resulting from discontinuities between chunks. Therefore, selecting the optimal chunk size is an urgent demand to balance the model's reactivity and consistency. Unfortunately, a dominant trend in current VLA models is an empirical fixed chunk length at inference-time, hindering their superiority and scalability across diverse manipulation tasks. To address this issue, we propose a novel Adaptive Action Chunking (AAC) strategy, which exploits action entropy as the cue to adaptively determine the chunk size based on current predictions. Extensive experiments on a wide range of simulated and real-world robotic manipulation tasks have demonstrated that our approach substantially improves performance over the state-of-the-art alternatives. The videos and source code are publicly available at https://lance-lot.github.io/adaptive-chunking.github.io/.
Apr 5, 2026

VLA-Forget: Vision-Language-Action Unlearning for Embodied Foundation Models

Vision-language-action (VLA) models are emerging as embodied foundation models for robotic manipulation, but their deployment introduces a new unlearning challenge: removing unsafe, spurious, or privacy-sensitive behaviors without degrading perception, language grounding, and action control. In OpenVLA-style policies, behavior is produced through a fused visual encoder, a cross-modal projector, and a language backbone that predicts tokenized robot actions, so undesirable knowledge can be distributed across perception, alignment, and reasoning/action layers rather than confined to a single module. Consequently, partial unlearning applied only to the vision stack or only to the language backbone is often insufficient, while conventional unlearning baselines designed for standalone vision or language models may leave residual forgetting or incur unnecessary utility loss in embodied settings. We propose VLA-Forget, a hybrid unlearning framework that combines ratio-aware selective editing for perception and cross-modal specificity with layer-selective reasoning/action unlearning for utility-preserving forgetting. VLA-Forget jointly optimizes three objectives: targeted forgetting, perceptual preservation, and reasoning retention, through staged updates over the visual encoder, projector, and upper action-generating transformer blocks. Across forget-set behavior probes and retain-task evaluations, VLA-Forget improves forgetting efficacy by 10%, preserves perceptual specificity by 22%, retains reasoning and task success by 9%, and reduces post-quantization recovery by 55% relative to strong unlearning baselines.
Apr 4, 2026

From Video to Control: A Survey of Learning Manipulation Interfaces from Temporal Visual Data

Video is a scalable observation of physical dynamics: it captures how objects move, how contact unfolds, and how scenes evolve under interaction -- all without requiring robot action labels. Yet translating this temporal structure into reliable robotic control remains an open challenge, because video lacks action supervision and differs from robot experience in embodiment, viewpoint, and physical constraints. This survey reviews methods that exploit non-action-annotated temporal video to learn control interfaces for robotic manipulation. We introduce an interface-centric taxonomy organized by where the video-to-control interface is constructed and what control properties it enables, identifying three families: direct video-action policies, which keep the interface implicit; latent-action methods, which route temporal structure through a compact learned intermediate; and explicit visual interfaces, which predict interpretable targets for downstream control. For each family, we analyze control-integration properties -- how the loop is closed, what can be verified before execution, and where failures enter. A cross-family synthesis reveals that the most pressing open challenges center on the robotics integration layer -- the mechanisms that connect video-derived predictions to dependable robot behavior -- and we outline research directions toward closing this gap.