Overview

Robotic manipulation studies how machines use sensing and motion to change objects and environments, from picking and assembly to tool use and handling deformable materials. Approaches combine geometric planning and force or impedance control with imitation learning, reinforcement learning, diffusion policies, and vision-language-action models; world models, memory, tactile feedback, and human-video demonstrations are also used. Methods are tested in simulation and on real robots using suites such as LIBERO, RoboTwin, ManiSkill, and RLBench, across clutter, bimanual coordination, mobile manipulation, and precision contact tasks. A central challenge is turning benchmark performance into safe, reliable long-horizon behavior across new objects, cameras, robot bodies, and real-world dynamics, while limiting data collection and inference costs.

Latest papers

1,685 papers341 papers in the last four weeks, up 29% on the four weeks before. 2.0% of all new papers.

Mar 24, 2026

Grounding Vision and Language to 3D Masks for Long-Horizon Box Rearrangement

We study long-horizon planning in 3D environments from under-specified natural-language goals using only visual observations, focusing on multi-step 3D box rearrangement tasks. Existing approaches typically rely on symbolic planners with brittle relational grounding of states and goals, or on direct action-sequence generation from 2D vision-language models (VLMs). Both approaches struggle with reasoning over many objects, rich 3D geometry, and implicit semantic constraints. Recent advances in 3D VLMs demonstrate strong grounding of natural-language referents to 3D segmentation masks, suggesting the potential for more general planning capabilities. We extend existing 3D grounding models and propose Reactive Action Mask Planner (RAMP-3D), which formulates long-horizon planning as sequential reactive prediction of paired 3D masks: a "which-object" mask indicating what to pick and a "which-target-region" mask specifying where to place it. The resulting system processes RGB-D observations and natural-language task specifications to reactively generate multi-step pick-and-place actions for 3D box rearrangement. We conduct experiments across 11 task variants in warehouse-style environments with 1-30 boxes and diverse natural-language constraints. RAMP-3D achieves 79.5% success rate on long-horizon rearrangement tasks and significantly outperforms 2D VLM-based baselines, establishing mask-based reactive policies as a promising alternative to symbolic pipelines for long-horizon planning.
Mar 24, 2026

Efficient Hybrid SE(3)-Equivariant Visuomotor Flow Policy via Spherical Harmonics for Robot Manipulation

While existing equivariant methods enhance data efficiency, they suffer from high computational intensity, reliance on single-modality inputs, and instability when combined with fast-sampling methods. In this work, we propose E3Flow, a novel framework that addresses the critical limitations of equivariant diffusion policies. E3Flow overcomes these challenges, successfully unifying efficient rectified flow with stable, multi-modal equivariant learning for the first time. Our framework is built upon spherical harmonic representations to ensure rigorous SO(3) equivariance. We introduce a novel invariant Feature Enhancement Module (FEM) that dynamically fuses hybrid visual modalities (point clouds and images), injecting rich visual cues into the spherical harmonic features. We evaluate E3Flow on 8 manipulation tasks from the MimicGen and further conduct 4 real-world experiments to validate its effectiveness in physical environments. Simulation results show that E3Flow achieves a 3.12% improvement in average success rate over the state-of-the-art Spherical Diffusion Policy (SDP) while simultaneously delivering a 7x inference speedup. E3Flow thus demonstrates a new and highly effective trade-off between performance, efficiency, and data efficiency for robotic policy learning. Code: https://github.com/zql-kk/E3Flow.
Mar 24, 2026

Gaze-Regularized Vision-Language-Action Models for Robotic Manipulation

Despite advances in Vision-Language-Action (VLA) models, robotic manipulation struggles with fine-grained tasks because current models lack mechanisms for active visual attention allocation. Human gaze naturally encodes intent, planning, and execution patterns -- offering a powerful supervisory signal for guiding robot perception. We introduce a gaze-regularized training framework that aligns VLA models' internal attention with human visual patterns without architectural modifications or inference-time overhead. Our method transforms temporally aggregated gaze heatmaps into patch-level distributions and regularizes the transformer's attention through KL divergence, creating an inductive bias toward task-relevant features while preserving deployment efficiency. When integrated into existing VLA architectures, our approach yields 4-12% improvements across manipulation benchmarks. The gaze-regularized models reach equivalent performance with fewer training steps and maintain robustness under lighting variations and sensor noise. Beyond performance metrics, the learned attention patterns produce interpretable visualizations that mirror human strategies, enhancing trust in robotic systems. Moreover, our framework requires no eye-tracking equipment and applies directly to existing datasets. These results demonstrate that human perceptual priors can significantly accelerate robot learning while improving both task performance and system interpretability.
Mar 24, 2026

PHANTOM Hand

Tendon-driven underactuated hands excel in adaptive grasping but often suffer from kinematic unpredictability and highly non-linear force transmission. This ambiguity limits their ability to perform precise free-motion shaping and deliver reliable payloads for complex manipulation tasks. To address this, we introduce the PHANTOM Hand (Hybrid Precision-Augmented Compliance): a modular, 1:1 human-scale system featuring 6 actuators and 15 degrees of freedom (DoFs). We propose a unified framework that bridges the gap between precise analytic shaping and robust compliant grasping. By deriving a sparse mapping from physical geometry and integrating a mechanics-based compensation model, we effectively suppress kinematic drift caused by spring counter-tension and tendon elasticity. This approach achieves sub-degree kinematic reproducibility for free-motion planning while retaining the inherent mechanical compliance required for stable physical interaction. Experimental validation confirms the system's capabilities through (1) kinematic analysis verifying sub-degree global accuracy across the workspace; (2) static expressibility tests demonstrating complex hand gestures; (3) diverse grasping experiments covering power, precision, and tool-use categories; and (4) quantitative fingertip force characterization. The results demonstrate that the PHANTOM hand successfully combines analytic kinematic precision with continuous, predictable force output, significantly expanding the payload and dexterity of underactuated hands. To drive the development of the underactuated manipulation ecosystem, all hardware designs and control scripts are fully open-sourced for community engagement.
Mar 24, 2026

Training-Free Interaction-Aligned Visual Token Pruning for Efficient Embodied Manipulation

Efficient visual representation is a central image-processing challenge in embodied manipulation, where policies repeatedly process dense visual-token sequences during closed-loop control. Existing methods rank or prune tokens using semantic relevance, VLM attention, cross-frame redundancy, or motion in the action space. These signals may discard task-relevant regions when instruction-related appearance and observed image motion are not yet spatially aligned. We introduce Interaction-Aligned Pruning (IAprune), a training-free method that treats per-frame budget setting and within-budget token selection as two linked decisions. Semantic--motion spatial agreement guides the choice between Conservative and Aggressive coverage, and the resulting region size is mapped to a calibrated dynamic budget. Continuous semantic and motion responses rank the existing tokens, while geometric residual correction redirects fixed selection slots toward under-represented boundaries without increasing the sequence length. Across four embodied manipulation policies, three simulation benchmarks, and a real-robot platform, IAprune provides a favorable accuracy--efficiency trade-off, matching the unpruned policy on LIBERO with a 1.54×1.54\times speedup and reaching 1.48×1.48\times acceleration on a real robot. Phase-wise analysis shows that retention gains are largest under tight budgets early in an episode, while fixed-budget analysis confirms that geometry replaces low-priority tokens with boundary and contact-region evidence rather than retaining more tokens. Our project website is: IAprune.com.
Mar 24, 2026

Agile-VLA: Few-Shot Industrial Pose Rectification via Implicit Affordance Anchoring

Deploying Vision-Language-Action (VLA) models on resource-constrained edge platforms encounters a fundamental conflict between high-latency semantic inference and the high-frequency control required for dynamic manipulation. To address the challenge, this paper presents Agile-VLA, a hierarchical framework designed for industrial pose reorientation tasks on edge devices such as the NVIDIA Jetson Orin Nano. The core innovation is an Implicit Affordance Anchoring mechanism that directly maps geometric visual cues, specifically centroid and rim keypoint anchors, into structured parametric action primitives, thereby substantially reducing reliance on high-latency semantic inference during closed-loop control. By decoupling perception (10 Hz) from control (50 Hz) via an asynchronous dual-stream architecture, the system effectively mitigates the frequency mismatch inherent in edge-based robot learning. Experimental results on a standard 6-DoF manipulator demonstrate that Agile-VLA achieves robust rectification of complex, irregular workpieces using only 5-shot demonstrations through extrinsic dexterity.
Mar 24, 2026

VLGOR: Visual-Language Knowledge Guided Offline Reinforcement Learning for Generalizable Agents

Combining Large Language Models (LLMs) with Reinforcement Learning (RL) enables agents to interpret language instructions more effectively for task execution. However, LLMs typically lack direct perception of the physical environment, which limits their understanding of environmental dynamics and their ability to generalize to unseen tasks. To address this limitation, we propose Visual-Language Knowledge-Guided Offline Reinforcement Learning (VLGOR), a framework that integrates visual and language knowledge to generate imaginary rollouts, thereby enriching the interaction data. The core premise of VLGOR is to fine-tune a vision-language model to predict future states and actions conditioned on an initial visual observation and high-level instructions, ensuring that the generated rollouts remain temporally coherent and spatially plausible. Furthermore, we employ counterfactual prompts to produce more diverse rollouts for offline RL training, enabling the agent to acquire knowledge that facilitates following language instructions while grounding in environments based on visual cues. Experiments on robotic manipulation benchmarks demonstrate that VLGOR significantly improves performance on unseen tasks requiring novel optimal policies, achieving a success rate over 24% higher than the baseline methods.
Mar 24, 2026

Grounding Sim-to-Real Generalization in Robotic Manipulation: An Empirical Study with Vision-Language-Action Models

Learning a generalist control policy for robotic manipulation typically relies on large-scale datasets. Given the high cost of real-world data collection, a practical alternative is to generate synthetic data through simulation. However, the resulting synthetic data often exhibits a significant gap from real-world distributions. While many prior studies have proposed algorithms to bridge the Sim-to-Real discrepancy, there remains a lack of principled research that grounds these methods in real-world manipulation tasks, particularly their performance on generalist policies such as Vision-Language-Action (VLA) models. In this study, we empirically examine the primary determinants of Sim-to-Real generalization across four dimensions: multi-level domain randomization, photorealistic rendering, physics-realistic modeling, and reinforcement learning updates. To support this study, we design a comprehensive evaluation protocol to quantify the real-world performance of manipulation tasks. The protocol accounts for key variations in background, lighting, distractors, object types, and spatial features. Through experiments involving over 10k real-world trials, we derive critical insights into Sim-to-Real transfer. To inform and advance future studies, we release both the robotic platforms and the evaluation protocol for public access to facilitate independent verification, thereby establishing a realistic and standardized benchmark for robotic manipulation policies.
Mar 24, 2026

DecompGrind: A Decomposition Framework for Robotic Grinding via Cutting-Surface Planning and Contact-Force Adaptation

Robotic grinding is widely used for shaping workpieces in manufacturing, but it remains difficult to automate this process efficiently. In particular, efficiently grinding workpieces of different shapes and material hardness is challenging because removal resistance varies with local contact conditions. Moreover, it is difficult to achieve accurate estimation of removal resistance and analytical modeling of shape transition, and learning-based approaches often require large amounts of training data to cover diverse processing conditions. To address these challenges, we decompose robotic grinding into two components: removal-shape planning and contact-force adaptation. Based on this formulation, we propose DecompGrind, a framework that combines Global Cutting-Surface Planning (GCSP) and Local Contact-Force Adaptation (LCFA). GCSP determines removal shapes through geometric analysis of the current and target shapes without learning, while LCFA learns a contact-force adaptation policy using bilateral control-based imitation learning during the grinding of each removal shape. This decomposition restricts learning to local contact-force adaptation, allowing the policy to be learned from a small number of demonstrations, while handling global shape transition geometrically. Experiments using a robotic grinding system and 3D-printed workpieces demonstrate efficient robotic grinding of workpieces having different shapes and material hardness while maintaining safe levels of contact force.
Mar 23, 2026

GIFT: Generalizing Intent for Flexible Test-Time Rewards

Robots learn reward functions from user demonstrations, but these rewards often fail to generalize to new environments. This failure occurs because learned rewards latch onto spurious correlations in training data rather than the underlying human intent that demonstrations represent. Existing methods leverage visual or semantic similarity to improve robustness, yet these surface-level cues often diverge from what humans actually care about. We present Generalizing Intent for Flexible Test-Time Rewards (GIFT), a framework that grounds reward generalization in human intent rather than surface cues. GIFT leverages language models to infer high-level intent from user demonstrations by contrasting preferred with non-preferred behaviors. At deployment, GIFT maps novel test states to behaviorally equivalent training states via intent-conditioned similarity, enabling learned rewards to generalize across distribution shifts without retraining. We evaluate GIFT on tabletop manipulation tasks with new objects and layouts. Across four simulated tasks with over 50 unseen objects, GIFT consistently outperforms visual and semantic similarity baselines in test-time pairwise win rate and state-alignment F1 score. Real-world experiments on a 7-DoF Franka Panda robot demonstrate that GIFT reliably transfers to physical settings. Further discussion can be found at https://mit-clear-lab.github.io/GIFT/
Mar 23, 2026

CaP-X: A Framework for Benchmarking and Improving Coding Agents for Robot Manipulation

"Code-as-Policy" considers how executable code can complement data-intensive Vision-Language-Action (VLA) methods, yet their effectiveness as autonomous controllers for embodied manipulation remains underexplored. We present CaP-X, an open-access framework for systematically studying Code-as-Policy agents in robot manipulation. At its core is CaP-Gym, an interactive environment in which agents control robots by synthesizing and executing programs that compose perception and control primitives. Building on this foundation, CaP-Bench evaluates frontier language and vision-language models across varying levels of abstraction, interaction, and perceptual grounding. Across 12 models, CaP-Bench reveals a consistent trend: performance improves with human-crafted abstractions but degrades as these priors are removed, exposing a dependence on designer scaffolding. At the same time, we observe that this gap can be mitigated through scaling agentic test-time computation--through multi-turn interaction, structured execution feedback, visual differencing, automatic skill synthesis, and ensembled reasoning--substantially improves robustness even when agents operate over low-level primitives. These findings allow us to derive CaP-Agent0, a training-free framework that recovers human-level reliability on several manipulation tasks in simulation and on real embodiments. We further introduce CaP-RL, showing reinforcement learning with verifiable rewards improves success rates and transfers from sim2real with minimal gap. Together, CaP-X provides a principled, open-access platform for advancing embodied coding agents.
Mar 23, 2026

UniDex: A Robot Foundation Suite for Universal Dexterous Hand Control from Egocentric Human Videos

Dexterous manipulation remains challenging due to the cost of collecting real-robot teleoperation data, the heterogeneity of hand embodiments, and the high dimensionality of control. We present UniDex, a robot foundation suite that couples a large-scale robot-centric dataset with a unified vision-language-action (VLA) policy and a practical human-data capture setup for universal dexterous hand control. First, we construct UniDex-Dataset, a robot-centric dataset over 50K trajectories across eight dexterous hands (6--24 DoFs), derived from egocentric human video datasets. To transform human data into robot-executable trajectories, we employ a human-in-the-loop retargeting procedure to align fingertip trajectories while preserving plausible hand-object contacts, and we operate on explicit 3D pointclouds with human hands masked to narrow kinematic and visual gaps. Second, we introduce the Function-Actuator-Aligned Space (FAAS), a unified action space that maps functionally similar actuators to shared coordinates, enabling cross-hand transfer. Leveraging FAAS as the action parameterization, we train UniDex-VLA, a 3D VLA policy pretrained on UniDex-Dataset and finetuned with task demonstrations. In addition, we build UniDex-Cap, a simple portable capture setup that records synchronized RGB-D streams and human hand poses and converts them into robot-executable trajectories to enable human-robot data co-training that reduces reliance on costly robot demonstrations. On challenging tool-use tasks across two different hands, UniDex-VLA achieves 81% average task progress and outperforms prior VLA baselines by a large margin, while exhibiting strong spatial, object, and zero-shot cross-hand generalization. Together, UniDex-Dataset, UniDex-VLA, and UniDex-Cap provide a scalable foundation suite for universal dexterous manipulation.
Mar 23, 2026

Beyond Viewpoint Generalization: What Multi-View Demonstrations Offer and How to Synthesize Them for Robot Manipulation?

Does multi-view demonstration truly improve robot manipulation, or merely enhance cross-view robustness? We present a systematic study quantifying the performance gains, scaling behavior, and underlying mechanisms of multi-view data for robot manipulation. Controlled experiments show that, under both fixed and randomized backgrounds, multi-view demonstrations consistently improve single-view policy success and generalization. Performance varies non-monotonically with view coverage, revealing effective regimes rather than a simple "more is better" trend. Notably, multi-view data breaks the scaling limitation of single-view datasets and continues to raise performance ceilings after saturation. Mechanistic analysis shows that multi-view learning promotes manipulation-relevant visual representations, better aligns the action head with the learned feature distribution, and reduces overfitting. Motivated by the importance of multi-view data and its scarcity in large-scale robotic datasets, as well as the difficulty of collecting additional viewpoints in real world settings, we propose RoboNVS, a geometry-aware self-supervised framework that synthesizes novel-view videos from monocular inputs. The generated data consistently improves downstream policies in both simulation and real-world environments.
Mar 23, 2026

BiPreManip: Learning Affordance-Based Bimanual Preparatory Manipulation through Anticipatory Collaboration

Many everyday objects are difficult to directly grasp (e.g., a flat iPad) or manipulate functionally (e.g., opening the cap of a pen lying on a desk). Such tasks require sequential, asymmetric coordination between two arms, where one arm performs preparatory manipulation that enables the other's goal-directed action - for instance, pushing the iPad to the table's edge before picking it up, or lifting the pen body to allow the other hand to remove its cap. In this work, we introduce Collaborative Preparatory Manipulation, a class of bimanual manipulation tasks that demand understanding object semantics and geometry, anticipating spatial relationships, and planning long-horizon coordinated actions between the two arms. To tackle this challenge, we propose a visual affordance-based framework that first envisions the final goal-directed action and then guides one arm to perform a sequence of preparatory manipulations that facilitate the other arm's subsequent operation. This affordance-centric representation enables anticipatory inter-arm reasoning and coordination, generalizing effectively across various objects spanning diverse categories. Extensive experiments in both simulation and the real world demonstrate that our approach substantially improves task success rates and generalization compared to competitive baselines.
Mar 23, 2026

A Framework for Closed-Loop Robotic Assembly, Alignment and Self-Recovery of Precision Optical Systems

Robotic automation has transformed scientific workflows in domains such as chemistry and materials science, yet free-space optics, which is a high precision domain, remains largely manual. Optical systems impose strict spatial and angular tolerances, and their performance is governed by tightly coupled physical parameters, making generalizable automation particularly challenging. In this work, we present a robotics framework for the autonomous construction, alignment, and maintenance of precision optical systems. Our approach integrates hierarchical computer vision systems, optimization routines, and custom-built tools to achieve this functionality. As a representative demonstration, we perform the fully autonomous construction of a tabletop laser cavity from randomly distributed components. The system performs several tasks such as laser beam centering, spatial alignment of multiple beams, resonator alignment, laser mode selection, and self-recovery from induced misalignment and disturbances. By achieving closed-loop autonomy for highly sensitive optical systems, this work establishes a foundation for autonomous optical experiments for applications across technical domains.
Mar 22, 2026

HyReach: Vision-Guided Hybrid Manipulator Reaching in Unseen Cluttered Environments

As robotic systems increasingly operate in unstructured, cluttered, and previously unseen environments, there is a growing need for manipulators that combine compliance, adaptability, and precise control. This work presents a real-time hybrid rigid-soft continuum manipulator system designed for robust open-world object reaching in such challenging environments. The system integrates vision-based perception and 3D scene reconstruction with shape-aware motion planning to generate safe trajectories. A learning-based controller drives the hybrid arm to arbitrary target poses, leveraging the flexibility of the soft segment while maintaining the precision of the rigid segment. The system operates without environment-specific retraining, enabling direct generalization to new scenes. Extensive real-world experiments demonstrate consistent reaching performance with errors below 2 cm across diverse cluttered setups, highlighting the potential of hybrid manipulators for adaptive and reliable operation in unstructured environments.
Mar 22, 2026

GAPG: Geometry Aware Push-Grasping Synergy for Goal-Oriented Manipulation in Clutter

Grasping target objects is a fundamental skill for robotic manipulation, but in cluttered environments with stacked or occluded objects, a single-step grasp is often insufficient. To address this, previous work has introduced pushing as an auxiliary action to create graspable space. However, these methods often struggle with both stability and efficiency because they neglect the scene's geometric information, which is essential for evaluating grasp robustness and ensuring that pushing actions are safe and effective. To this end, we propose a geometry-aware push-grasp synergy framework that leverages point cloud data to integrate grasp and push evaluation. Specifically, the grasp evaluation module analyzes the geometric relationship between the gripper's point cloud and the points enclosed within its closing region to determine grasp feasibility and stability. Guided by this, the push evaluation module predicts how pushing actions influence future graspable space, enabling the robot to select actions that reliably transform non-graspable states into graspable ones. By jointly reasoning about geometry in both grasping and pushing, our framework achieves safer, more efficient, and more reliable manipulation in cluttered settings. Our method is extensively tested in simulation and real-world environments in various scenarios. Experimental results demonstrate that our model generalizes well to real-world scenes and unseen objects.
Mar 22, 2026

Affordance-Guided Enveloping Grasp Demonstration Toward Non-destructive Disassembly of Pinch-Infeasible Mating Parts

Robotic disassembly of complex mating components often renders pinch grasping infeasible, necessitating multi-fingered enveloping grasps. However, visual occlusions and geometric constraints complicate teaching appropriate grasp motions when relying solely on 2D camera feeds. To address this, we propose an affordance-guided teleoperation method that pre-generates enveloping grasp candidates via physics simulation. These Affordance Templates (ATs) are visualized with a color gradient reflecting grasp quality to augment operator perception. Simulations demonstrate the method's generality across various components. Real-robot experiments validate that AT-based visual augmentation enables operators to effectively select and teach enveloping grasp strategies for real-world disassembly, even under severe visual and geometric constraints.
Mar 22, 2026

Cortical Policy: A Dual-Stream View Transformer for Robotic Manipulation

View transformers process multi-view observations to predict actions and have shown impressive performance in robotic manipulation. Existing methods typically extract static visual representations in a view-specific manner, leading to inadequate 3D spatial reasoning ability and a lack of dynamic adaptation. Taking inspiration from how the human brain integrates static and dynamic views to address these challenges, we propose Cortical Policy, a novel dual-stream view transformer for robotic manipulation that jointly reasons from static-view and dynamic-view streams. The static-view stream enhances spatial understanding by aligning features of geometrically consistent keypoints extracted from a pretrained 3D foundation model. The dynamic-view stream achieves adaptive adjustment through position-aware pretraining of an egocentric gaze estimation model, computationally replicating the human cortical dorsal pathway. Subsequently, the complementary view representations of both streams are integrated to determine the final actions, enabling the model to handle spatially-complex and dynamically-changing tasks under language conditions. Empirical evaluations on RLBench, the challenging COLOSSEUM benchmark, and real-world tasks demonstrate that Cortical Policy outperforms state-of-the-art baselines substantially, validating the superiority of dual-stream design for visuomotor control. Our cortex-inspired framework offers a fresh perspective for robotic manipulation and holds potential for broader application in vision-based robot control.
Mar 22, 2026

Geometrically Plausible Object Pose Refinement using Differentiable Simulation

State-of-the-art object pose estimation methods are prone to generating geometrically infeasible pose hypotheses. This problem is prevalent in dexterous manipulation, where estimated poses often intersect with the robotic hand or are not lying on a support surface. We propose a multi-modal pose refinement approach that combines differentiable physics simulation, differentiable rendering and visuo-tactile sensing to optimize object poses for both spatial accuracy and physical consistency. Simulated experiments show that our approach reduces the intersection volume error between the object and robotic hand by 73% when the initial estimate is accurate and by over 87% under high initial uncertainty, significantly outperforming standard ICP-based baselines. Furthermore, the improvement in geometric plausibility is accompanied by a concurrent reduction in translation and orientation errors. Achieving pose estimation that is grounded in physical reality while remaining faithful to multi-modal sensor inputs is a critical step toward robust in-hand manipulation.
Mar 21, 2026

StageCraft: Execution Aware Mitigation of Distractor and Obstruction Failures in VLA Models

Large scale pre-training on text and image data along with diverse robot demonstrations has helped Vision Language Action models (VLAs) to generalize to novel tasks, objects and scenes. However, these models are still susceptible to failure in the presence of execution-time impediments such as distractors and physical obstructions in the robot's workspace. Existing policy improvement methods finetune base VLAs to improve generalization, yet they still struggle in unseen distractor settings. To address this problem, we investigate whether internet-scale pretraining of large vision-language models (VLMs) can be leveraged to reason about these impediments and mitigate policy failures. To this end, we propose StageCraft, a training-free approach to improve pretrained VLA policy performance by manipulating the environment's initial state using VLM-based in-context reasoning. StageCraft takes policy rollout videos and success labels as input and leverages VLM's reasoning ability to infer which objects in the initial state need to be manipulated to avoid anticipated execution failures. StageCraft is an extensible plug-and-play module that does not introduce additional constraints on the underlying policy, and only requires a few policy rollouts to work. We evaluate performance of state-of-the-art VLA models with StageCraft and show an absolute 40% performance improvement across three real world task domains involving diverse distractors and obstructions. Our simulation experiments in RLBench empirically show that StageCraft tailors its extent of intervention based on the strength of the underlying policy and improves its performance with more in-context samples. Videos of StageCraft in effect can be found at https://stagecraft-decorator.github.io/stagecraft/ .
Mar 21, 2026

Speedup Patch: Learning a Plug-and-Play Policy to Accelerate Embodied Manipulation

While current embodied policies exhibit remarkable manipulation skills, their execution remains unsatisfactorily slow as they inherit the tardy pacing of human demonstrations. Existing acceleration methods typically require policy retraining or costly online interactions, limiting their scalability for large-scale foundation models. In this paper, we propose Speedup Patch (SuP), a lightweight, policy-agnostic framework that enables plug-and-play acceleration using solely offline data. SuP introduces an external scheduler that adaptively downsamples action chunks provided by embodied policies to eliminate redundancies. Specifically, we formalize the optimization of our scheduler as a Constrained Markov Decision Process (CMDP) aimed at maximizing efficiency without compromising task performance. Since direct success evaluation is infeasible in offline settings, SuP introduces World Model based state deviation as a surrogate metric to enforce safety constraints. By leveraging a learned world model as a virtual evaluator to predict counterfactual trajectories, the scheduler can be optimized via offline reinforcement learning. Empirical results on simulation benchmarks (Libero, Bigym) and real-world tasks validate that SuP achieves an overall 1.8x execution speedup for diverse policies while maintaining their original success rates.
Mar 20, 2026

KUKAloha: A General, Low-Cost, and Shared-Control based Teleoperation Framework for Construction Robot Arm

This paper presents KUKAloha, a general, low-cost, and shared-control teleoperation framework designed for construction robot arms. The proposed system employs a leader-follower paradigm in which a lightweight leading arm enables intuitive human guidance for coarse robot motion, while an autonomous perception module based on AprilTag detection performs precise alignment and grasp execution. By explicitly decoupling human control from fine manipulation, KUKAloha improves safety and repeatability when operating large-scale manipulators. We implement the framework on a KUKA robot arm and conduct a usability study with representative construction manipulation tasks. Experimental results demonstrate that KUKAloha reduces operator workload, improves task completion efficiency, and provides a practical solution for scalable demonstration collection and shared human-robot control in construction environments.
Mar 19, 2026

Speculative Policy Orchestration: A Latency-Resilient Framework for Cloud-Robotic Manipulation

Cloud robotics enables robots to offload high-dimensional motion planning and reasoning to remote servers. However, for continuous manipulation tasks requiring high-frequency control, network latency and jitter can severely destabilize the system, causing command starvation and unsafe physical execution. To address this, we propose Speculative Policy Orchestration (SPO), a latency-resilient cloud-edge framework. SPO utilizes a cloud-hosted world model to pre-compute and stream future kinematic waypoints to a local edge buffer, decoupling execution frequency from network round-trip time. To mitigate unsafe execution caused by predictive drift, the edge node employs an εε-tube verifier that strictly bounds kinematic execution errors. The framework is coupled with an Adaptive Horizon Scaling mechanism that dynamically expands or shrinks the speculative pre-fetch depth based on real-time tracking error. We evaluate SPO on continuous RLBench manipulation tasks under emulated network delays. Results show that even when deployed with learned models of modest accuracy, SPO reduces network-induced idle time by over 60% compared to blocking remote inference. Furthermore, SPO discards approximately 60% fewer cloud predictions than static caching baselines. Ultimately, SPO enables fluid, real-time cloud-robotic control while maintaining bounded physical safety.
Mar 19, 2026

VAMPO: Policy Optimization for Improving Visual Dynamics in Video Action Models

Video action models are an appealing foundation for Vision--Language--Action systems because they can learn visual dynamics from large-scale video data and transfer this knowledge to downstream robot control. Yet current diffusion-based video predictors are trained with likelihood-surrogate objectives, which encourage globally plausible predictions without explicitly optimizing the precision-critical visual dynamics needed for manipulation. This objective mismatch often leads to subtle errors in object pose, spatial relations, and contact timing that can be amplified by downstream policies. We propose VAMPO, a post-training framework that directly improves visual dynamics in video action models through policy optimization. Our key idea is to formulate multi-step denoising as a sequential decision process and optimize the denoising policy with rewards defined over expert visual dynamics in latent space. To make this optimization practical, we introduce an Euler Hybrid sampler that injects stochasticity only at the first denoising step, enabling tractable low-variance policy-gradient estimation while preserving the coherence of the remaining denoising trajectory. We further combine this design with GRPO and a verifiable non-adversarial reward. Across diverse simulated and real-world manipulation tasks, VAMPO improves task-relevant visual dynamics, leading to better downstream action generation and stronger generalization. The homepage is https://vampo-robot.github.io/VAMPO/.
Mar 19, 2026

V-Dreamer: Automating Robotic Simulation and Trajectory Synthesis via Video Generation Priors

Training generalist robots demands large-scale, diverse manipulation data, yet real-world collection is prohibitively expensive, and existing simulators are often constrained by fixed asset libraries and manual heuristics. To bridge this gap, we present V-Dreamer, a fully automated framework that generates open-vocabulary, simulation-ready manipulation environments and executable expert trajectories directly from natural language instructions. V-Dreamer employs a novel generative pipeline that constructs physically grounded 3D scenes using large language models and 3D generative models, validated by geometric constraints to ensure stable, collision-free layouts. Crucially, for behavior synthesis, we leverage video generation models as rich motion priors. These visual predictions are then mapped into executable robot trajectories via a robust Sim-to-Gen visual-kinematic alignment module utilizing CoTracker3 and VGGT. This pipeline supports high visual diversity and physical fidelity without manual intervention. To evaluate the generated data, we train imitation learning policies on synthesized trajectories encompassing diverse object and environment variations. Extensive evaluations on tabletop manipulation tasks using the Piper robotic arm demonstrate that our policies robustly generalize to unseen objects in simulation and achieve effective sim-to-real transfer, successfully manipulating novel real-world objects.
Mar 19, 2026

Robotic Agentic Platform for Intelligent Electric Vehicle Disassembly

Electric vehicles (EV) create an urgent need for scalable battery recycling, yet disassembly of EV battery packs remains largely manual due to high design variability. We present our Robotic Agentic Platform for Intelligent Disassembly (RAPID), designed to investigate perception-driven manipulation, flexible automation, and AI-assisted robot programming in realistic recycling scenarios. The system integrates a gantry-mounted industrial manipulator, RGB-D perception, and an automated nut-running tool for fastener removal on a full-scale EV battery pack. An open-vocabulary object detection pipeline achieves 0.9757 mAP50, enabling reliable identification of screws, nuts, busbars, and other components. We experimentally evaluate (n=204) three one-shot fastener removal strategies: taught-in poses (97% success rate, 24 min duration), one-shot vision execution (57%, 29 min), and visual servoing (83%, 36 min), comparing success rate and disassembly time for the battery's top cover fasteners. To support flexible interaction, we introduce agentic AI specifications for robotic disassembly tasks, allowing LLM agents to translate high-level instructions into robot actions through structured tool interfaces and ROS services. We evaluate SmolAgents with GPT-4o-mini and Qwen 3.5 9B/4B on edge hardware. Tool-based interfaces achieve 100% task completion, while automatic ROS service discovery shows 43.3% failure rates, highlighting the need for structured robot APIs for reliable LLM-driven control. This open-source platform enables systematic investigation of human-robot collaboration, agentic robot programming, and increasingly autonomous disassembly workflows, providing a practical foundation for research toward scalable robotic battery recycling.
Mar 19, 2026

MemoAct: Atkinson-Shiffrin-Inspired Hierarchical Memory-Augmented Policy for Robotic Manipulation

Memory-augmented robotic policies are essential in handling memory-dependent tasks. However, existing approaches typically rely on simply extending the observation window, struggling to simultaneously achieve precise task-state tracking and robust long-horizon retention. To overcome these challenges, inspired by the Atkinson--Shiffrin memory model, we propose MemoAct, a hierarchical memory-augmented policy that leverages distinct memory tiers to tackle specific bottlenecks. Specifically, sensory memory filters immediate perceptual inputs, lossless short-term memory supports precise task-state tracking, and compressed long-term memory facilitates robust long-horizon retention. To enrich the evaluation landscape, we construct MemoryRTBench based on RoboTwin 2.0, comprising 6 manipulation tasks that systematically evaluate policy memory capabilities across three dimensions: sequential, spatial, and episodic memory. Extensive experiments across simulated and real-world scenarios demonstrate that MemoAct achieves superior performance compared to both existing Markovian baselines and history-aware policies. The project page is available at https://tlf-tlf.github.io/MemoActPage/.
Mar 18, 2026

ManiDreams: An Open-Source Library for Robust Object Manipulation via Uncertainty-aware Task-specific Intuitive Physics

Dynamics models, whether simulators or learned world models, have long been central to robotic manipulation, but most focus on minimizing prediction error rather than confronting a more fundamental challenge: real-world manipulation is inherently uncertain. We argue that robust manipulation under uncertainty is fundamentally an integration problem: uncertainties must be represented, propagated, and constrained within the planning loop, not merely suppressed during training. We present and open-source ManiDreams, a modular framework for uncertainty-aware manipulation planning over intuitive physics models. It realizes this integration through composable abstractions for distributional state representation, backend-agnostic dynamics prediction, and declarative constraint specification for action optimization. The framework explicitly addresses three sources of uncertainty: perceptual, parametric, and structural. It wraps any base policy with a sample-predict-constrain loop that evaluates candidate actions against distributional outcomes, adding robustness without retraining. Experiments on ManiSkill tasks show that ManiDreams maintains robust performance under various perturbations where the RL baseline degrades significantly. Runnable examples on pushing, picking, catching, and real-world deployment demonstrate flexibility across different policies, optimizers, physics backends, and executors. The framework is publicly available at https://github.com/Rice-RobotPI-Lab/ManiDreams
Mar 18, 2026

Offload or Overload: A Platform Measurement Study of Mobile Robotic Manipulation Workloads

Mobile robotic manipulation--the ability of robots to navigate spaces and interact with objects--is a core capability of physical AI. Foundation models have led to breakthroughs in their performance, but at a significant computational cost. We present the first measurement study of mobile robotic manipulation workloads across onboard, edge, and cloud GPU platforms. We find that the full workload stack is infeasible to run on smaller onboard GPUs, while larger onboard GPUs drain robot batteries several hours faster. Offloading alleviates these constraints but introduces its own challenges, as additional network latency degrades task accuracy, and the bandwidth requirement makes naive cloud offloading impractical. Finally, we quantify opportunities and pitfalls of sharing compute across robot fleets. We believe our measurement study will be crucial to designing inference systems for mobile robots.