Surface Representation

Momentum

3 papers in the last four weeks, against 2 the four weeks before. 0.0% of all new papers.

Jul 6Week of Sep 21

Latest papers 22

Oct 1, 2026cs.RO

Robot Learning on Discrete Surfaces: Theory and Applications

All the objects composing our world are enclosed within surfaces. Yet, most robot learning and motion generation frameworks treat surfaces as constraints ignoring their intrinsic geometry. This gap is acute for polyhedral meshes--the standard output of CAD and 3D reconstruction--whose discrete geometric structure remains unexploited. In this paper, we propose a unified discrete Riemannian framework that enables robot learning directly on polyhedral surface meshes. Using discrete differential geometry, we define logarithmic and exponential maps, parallel transport, and ambient-space projections that remain well-defined across faces, edges, and vertices. We instantiate the framework in three learning paradigms: (i) Dynamic Movement Primitives (DMPs), an improved exponential-map computation and a fixed-tangent-cone forcing-term encoding with parallel transport yield better cross-surface generalisation and stability over prior mesh-based approaches. (ii) Gaussian Process (GP), a geodesic-based kernel with practical admissibility control, enables regression at arbitrary mesh locations without smoothness assumptions. (iii) Riemannian Flow Matching (RFM), mesh-native operators improve generative quality over spectral baselines while reducing training time. The framework is validated in simulation against state-of-the-art methods and demonstrated on two real-robot scenarios: generalising user-drawn trajectories across different surfaces and planning polishing motions on RGB-D-reconstructed surfaces.
Sep 30, 2026cs.CV

Invariant Shape Analysis of Surfaces with Spherical Topology

Spherical harmonic descriptors of closed 3D shapes depend on the parameterization, the pose and the scale of the surface, and the standard rotation-invariant reductions, the power spectrum and the bispectrum, discard the relative orientation of the harmonic bands and cannot distinguish a shape from its mirror image. We construct a descriptor that removes all three dependencies exactly and loses nothing else: a conformal parameterization normalized by its conformal barycenter, followed by polynomial invariants of the rotation group. Identifying each harmonic band with a binary form turns the rotation quotient into classical invariant theory and makes reflections visible as the sign of an invariant, so chirality is recorded. The descriptor is complete for the truncated expansion, stable in the orbit distance, and comes with numerical diagnostics. Benchmarks confirm the guarantees, and on bilateral anatomical structures the descriptor separates mirror-image pairs from asymmetric pairs, which parity-blind descriptors cannot.
Sep 23, 2026cs.CV

NeuralSRNF: Neural Square Root Normal Fields for the Statistical Shape Analysis and Generation of Nonrigid 3D and 4D Objects

We introduce NeuralSRNF, a novel framework for the statistical shape analysis and generation of genus-zero 3D and 4D objects that undergo nonrigid deformations. Traditional methods rely on complex and computationally expensive nonlinear elastic metrics that measure bending and stretching. Recent advances in elastic shape analysis achieve computational efficiency by mapping input 3D shapes to the space of Square Root Normal Fields (SRNFs) where the L2 metric approximates the partial elastic metric, significantly facilitating the process of computing geodesics and summary statistics. SRNFs, however, are not invertible, and the numerical algorithms used to map SRNFs back to the original space of surfaces remain computationally very expensive and often lead to approximate results. This paper addresses this fundamental SRNF inversion problem using a novel neural representation, termed NeuralSRNF. Unlike the commonly used numerical SRNF, NeuralSRNF is (1) continuous, and thus resolution-agnostic, enabling full functional shape analysis, (2) more accurate, and (3) computationally more efficient as it can compute inverse SRNF maps along a geodesic path in less than 3 s compared to over 10 min for the numerical SRNF. We demonstrate, using various datasets, the utility and efficiency of the proposed NeuralSRNF in multiple elastic 3D and 4D shape analysis tasks such as geodesic computation, deformation transfer, statistical summaries computation, and 3D shape generation. We show that it outperforms competing methods on most evaluated datasets and metrics by a wide margin in both accuracy and computational efficiency. The source code and additional results are available at https://awaisnizamani16.github.io/awais/NeuralSRNF/.
Sep 16, 2026cs.CV

RGS: Reflection-aware Gaussian Splatting via Learning Geometry Continuity for Reflective Objects

Gaussian Splatting has significantly improved the quality of novel view synthesis with explicit Gaussian representation. However, we observed that existing 3D Gaussian Splatting methods (3DGS) often suffer from surface collapse issues on reflective regions, and thus produce inferior geometry and low-quality specular. In this work, we propose a physically-based deferred rendering framework, named Reflection-aware Gaussian Splatting (RGS), that can accurately model specular regions and improve novel view synthesis performance. Specifically, we found that a powerful 3D foundation model can provide a strong 3D geometric prior to foster correct geometric modeling. Based on this, we propose a cross-view shape consistency regularization to regularize the geometry surface with the large model prior and cross-view constraints. In this manner, our RGS can produce smoother geometric surfaces on reflective regions while reducing geometric hollows. To further improve rendering results on reflective regions, we present a reflection-aware densification strategy that is designed to capture specular variations across various views. With this strategy, our RGS is able to render novel views of objects in higher quality. Extensive experiments demonstrate our method consistently renders high-quality reflective objects, achieving state-of-the-art performance.
Sep 10, 2026cs.LG

From Fixed Keys to Readable Schemas: Small Language Models for Vehicle Agent Function Calls

In-vehicle assistants must translate natural-language requests into accurate vehicle function calls under strict memory and latency constraints, making small language models (SLMs) attractive for on-device deployment. For such models, a key design choice is how the available function surface is presented. Two approaches are to represent each function with a dedicated Functional Token (FT) or provide function schemas directly in the prompt. FTs enable compact inference but are restricted to functions learned during training, whereas Schema-in-Prompt (SIP) can generalize to unseen functions at the cost of longer prompts and higher inference overhead. We introduce a benchmark of 9,822 single-turn examples spanning 79 vehicle functions derived from Android Automotive, including held-out functions and requests requiring refusal. We compare both approaches under matched fine-tuning across four SLMs from 270M to 1.7B parameters. On functions seen during training, scaling provides limited benefit: the 270M model can match the 1.7B model, while the strongest overall performance occurs at 0.6B. On held-out functions, FT achieves zero accuracy by construction, whereas SIP generalizes and improves substantially with scale. On out-of-scope requests, FT can invoke an unavailable function it was trained to emit, while SIP more reliably refuses based on the functions offered. This flexibility comes with higher memory use and latency. Our theoretical analysis explains how SIP enables generalization and why longer schema contexts increase inference cost. Overall, function-surface representation, rather than model scale alone, determines the capabilities and failure modes of SLM-based vehicle function calling.
Aug 12, 2026q-fin.MF

DYSANOS Generative Dynamic Smooth Arbitrage-free Non-parametric Option Surfaces

This article presents with DYSANOS the first generative market model for smooth SANOS option surfaces for all strikes and expiries which are free of static arbitrage. Our model is designed to generate entire paths of daily spot and option prices for years in the future. We present a robust and useful if somewhat simplistic baseline hidden state generative model in the form of an AR(1) model. We discuss model setup, data pipeline, and training and investigate numerical resence of dynamic arbitrage. We illustrate model performance on Option Metrics' IvyDB S&P Index data from 2020 to~2025 and compare it to a pure implied-vol PCA model.
Aug 3, 2026cs.CV

InfiniSplat: Implicit Gaussian Decoding for Large-Baseline Monocular View Synthesis

Single-image feed-forward 3D Gaussian Splatting (3DGS) aims to directly generate a renderable 3D scene representation from one input image, avoiding the cost of multi-view capture and per-scene optimization. However, existing methods are often constrained by a pixel-aligned representation, where Gaussians are predicted from fixed image-grid locations. Such pixel-aligned primitives can produce promising nearby-view renderings, but they remain weakly coupled to underlying scene surfaces and struggle to preserve coherent structures under large viewpoint shifts. We present InfiniSplat, a feed-forward single-image 3DGS framework that moves from a pixel-aligned representation toward a surface-aligned representation. InfiniSplat constructs this representation by first using geometry-guided sampling to place 2D supports according to depth-induced local surface structure, and then applying a query-conditioned implicit decoder to predict Gaussian attributes from the image features queried at these supports. By grounding support locations in geometry while decoupling Gaussian prediction from fixed pixel centers, InfiniSplat produces Gaussian layouts that better follow scene surfaces and reduce scattered primitives caused by grid discretization. Across multiple cross-dataset NVS evaluations, InfiniSplat achieves state-of-the-art performance compared with single-image feed-forward baselines, and demonstrates zero-shot generalization from Hypersim indoor synthetic training to complex open-world scenes. Project page: https://zju3dv.github.io/InfiniSplat.
Jul 27, 2026cs.CV

GeoStereo: A Unified Stereo Geometry Estimation Framework for Disparity and Surface Normal

Stereo matching and surface normal estimation are fundamental tasks in 3D vision. However, existing feed-forward stereo methods still struggle to produce reliable predictions in challenging regions, mainly due to the lack of strong geometric priors. In this paper, we propose GeoStereo\textbf{GeoStereo}, a unified stereo geometry estimation framework that leverages powerful diffusion priors to jointly predict disparity and surface normals. Specifically, GeoStereo couples a feed-forward stereo matching pipeline with a diffusion-based normal estimation branch. To enable effective interaction between the two tasks, we introduce a disparity to normal initialization strategy and construct a warp to left-view condition for the diffusion process. This coupled design allows the diffusion branch to provide strong structural priors that enhance disparity estimation in ill-posed regions, while the feed-forward branch offers reliable geometric guidance for accurate normal prediction. Extensive experiments show that GeoStereo performs reliably in challenging scenarios, including low-light environments, highly reflective surfaces, and transparent objects. Under zero-shot settings, it achieves Rank-1 disparity estimation on multiple benchmarks, including KITTI and NYUv2, and delivers the best normal estimation accuracy on many real indoor benchmarks, such as iBims-1 and ScanNet. Project page: https://qz-wei.github.io/GeoStereo.github.io/
Jun 23, 2026cs.CV

FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation

Generating explorable 3D scenes from a single image requires strong generative priors and accurate geometric representations suitable for downstream use. Current video diffusion models offer high-quality generation and implicitly encode multi-view geometric structure in latent space. However, existing feedforward latent scene decoders typically output volumetric 3D Gaussians that lack a well-defined surface, limiting their use in simulation or standard graphics pipelines. This motivates decoding surface-aligned primitives that are not only renderable but also closer to explicit geometric assets. We ask whether compressed video diffusion latents can be mapped directly to explicit surface primitives in a single pass. To this end, we introduce FLAT and, for the first time, show that triangle splats can be decoded directly from video diffusion latents. Compared with decoding 3D Gaussians, predicting flat primitives is notoriously more challenging due to high sensitivity to primitive orientations, oftentimes leading to poor gradient flow. FLAT solves with two key ingredients: a ray-centered rotation parameterization for triangle regression and a novel product window function that improves gradient flow during differentiable triangle rendering. On standard benchmarks, FLAT achieves significantly better geometric accuracy while maintaining competitive visual quality compared to state-of-the-art feedforward baselines. We further show that a lightweight test-time refinement step converts the predicted triangle soup into a fully opaque, game-engine-ready representation that supports real-time rendering. By evaluating 3DGS, 2DGS, and triangle splatting variants under an identical training setup, we provide the first systematic analysis of representation tradeoffs in feedforward scene generation. The project page is available at https://flat-splat.github.io
Jun 17, 2026cs.CG

A Neural Network Framework for Geodesic-Like Curve Computation on Parametric Surfaces

The concept of geodesic-like curves was introduced by Chen in 2010 as a method for estimating shortest paths (geodesics) on parametric surfaces, with its convergence established theoretically. However, an efficient numerical computational framework has not yet been developed. In this paper, we propose an elegant and efficient approach for computing geodesic-like curves by leveraging deep learning and Physics-Informed Neural Networks (PINNs). Under the proposed framework, not only can single parametric surfaces be handled efficiently, but a broad class of complex parametric surfaces including multi-surface systems with C0C^0 or higher continuity and surfaces of revolution can also be robustly addressed.
Jun 16, 2026cs.GR

Blended Chart Surfaces: A Seamless Explicit Representation for Smooth Surface Fitting

A surface representation suitable for geometry processing should be compact and explicit, provide global smoothness guarantees, support a wide range of surface topologies, and offer reliable access to differential quantities such as normals and surface energies, while remaining compatible with modern differentiable optimization. Existing neural representations typically sacrifice one or more of these properties: implicit fields typically require iso-surfacing for downstream use, while explicit neural maps are constrained by canonical-domain parametrizations or exhibit seam artifacts between local charts. We introduce Blended Chart Surfaces, a compact, network-free, explicit representation that is smooth by construction and anchored to user-provided topology. Given a coarse proxy mesh encoding the intended surface topology and approximate geometry, Blended Chart Surfaces jointly optimize for a polynomial map at each proxy vertex using an off-the-shelf optimizer to fit to an implicit target shape, avoiding the need for an input parametrization. Neighboring maps are fused using a smooth 'one-ring coordinate' blending scheme, decoupling topology and coarse geometry (carried by the proxy) from geometric details (carried by the local patches). The surface is globally smooth, fully differentiable, and enables stable evaluation of derivatives, making differential quantities and surface energies directly accessible. Additionally, our construction is equivariant to rigid motions and scaling of the proxy mesh. We evaluate Blended Chart Surfaces on various topologies and geometric complexity, and compare against explicit alternatives including interpolating-function baselines and mesh-displacement MLPs. Across these, Blended Chart Surfaces achieve a favorable trade-off among compactness, simplicity, access to differential quantities, and expressivity while remaining smooth across patch boundaries.
Jun 3, 2026cs.GR

Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splatting

After the success of 3D Gaussian Splatting (3DGS) for novel view synthesis, many works have explored how to also use it for geometric surface representation. However, extracting accurate geometric information directly from 3DGS remains challenging and can often reduce the appearance rendering quality. In this work, we show that 3DGS in its default form is inheritedly unsuited to represent texture and geometry at the same time, by training with complete ground-truth texture and geometry information. We also propose a simple solution by applying a single additional geometry opacity parameter to each splat, together with an optional transparency-curated optimization pipeline. Our experiments, both with ground-truth and vision foundation model geometric input, show that this change leads to improved rendering and geometry performance on a wide variety of dataset, and especially complex scenes with transparent objects benefit significantly from our method.
Jun 1, 2026cs.GR

MidSurfNet: Learning Face Pairing for Mid-surface Abstraction of Thin-walled CAD Models

Mid-surface abstraction is an important preprocessing step for finite element analysis of thin-walled CAD models, and face pairing is its central subproblem. Existing face-pairing methods rely on handcrafted geometric criteria whose thresholds are hard to tune when a model has multiple local wall thicknesses; their groupings depend on threshold settings and processing order, so the same model can yield inconsistent results. We present MidSurfNet, a learning-based face-pairing method that couples a learned face-pair scorer with a deterministic face-group composition. The scorer evaluates every unordered face pair with two separately learned evidence streams: a geometry stream combining continuous pairing criteria with a conditional shape correction, and an attributed-topology stream over the B-Rep face-adjacency graph. A pair-conditioned gate fuses the two streams, and independent per-pair decisions retain opposing-face support relations at one operating threshold selected once on validation data, replacing rather than adding to the per-model thresholds of rule-based pipelines. Under a connected-and-bipartite condition, the composition stage organizes the retained relations into variable-cardinality m-to-n face groups, each independent of processing order for a fixed support graph and unique up to its two side labels. We also construct the MidSurf dataset, a benchmark of 1,575 manually annotated CAD models. On the test set, MidSurfNet attains a pair-level F1-Score of 87.32%, 23.22 percentage points above the strongest rule-based baseline, and an end-to-end Completion Rate of 75.42%, including 61.90% on the multi-wall-thickness category the evaluated rule-based implementations do not support. We demonstrate practical utility by generating mid-surfaces from the composed face groups through an industrial mid-surface API and running finite element analyses on the resulting shell models.
May 30, 2026cs.CV

Structure-Aware Consistency Priors for Shape from Polarization in Complex Media

Recovering surface normals from single view polarization images in complex media remains challenging. This paper focuses on ice as a representative complex medium, where intricate light matter interactions lead to a nonlinear mapping between polarization observations and surface normals. To address this, a structure-aware polarization prior based on autocorrelation functions is proposed to capture the local spatial consistency of AoLP. Building on this, a dual-branch network (IceSfP) is designed to integrate raw polarization features with priors via cross modal attention and multi-scale feature fusion, enabling accurate surface normal estimation under complex media conditions. To evaluate the method, the first real-world ice SfP dataset is constructed. Experimental results show that the method outperforms existing approaches across all metrics, achieving a MAE of 16.01 deg, which is 2.74 deg lower than the second-best method. The framework provides a generalizable solution for high-precision geometric perception in complex media.
May 25, 2026cs.CV

TriSplat: Simulation-Ready Feed-Forward 3D Scene Reconstruction

Sparse-view 3D reconstruction is increasingly addressed with feed-forward splatting networks that predict explicit primitives directly from images. Yet most existing methods remain centered on Gaussian primitives and expose surfaces only indirectly: extracting a usable mesh for downstream simulation, physics reasoning, or embodied interaction still requires expensive post-hoc steps that break the feed-forward promise. This limitation is especially pronounced in pose-free settings, where scene structure and camera parameters must be estimated jointly from sparse observations. We present TriSplat, a feed-forward reconstruction network that represents scenes with oriented triangle primitives and directly exports simulation-ready mesh scenes from a single forward pass. Given input images, the network predicts local 3D point maps, triangle attributes, camera poses, and optional intrinsics. Rather than regressing triangle orientation as an unconstrained latent variable, our approach constructs geometry normals from the predicted point maps, refines them with an image-conditioned normal head, and converts them into stable local frames for triangle parameterization. A mono-normal bootstrap schedule further stabilizes early training, while opacity and blur scheduling progressively sharpens the learned surface representation for direct mesh extraction. Experiments on RealEstate10K and DL3DV show that this representation produces more geometry-faithful reconstructions than Gaussian feed-forward baselines while maintaining competitive novel-view rendering quality. Because the rendering primitives are themselves surface triangles, the output can be directly ingested by physics engines, collision detectors, and standard rendering pipelines without any conversion, making it a practical simulation-ready solution for feed-forward 3D scene reconstruction.
May 23, 2026cs.GR

AnySurf: Any Surface Generation with Directed Edge

Open surface components prevail in real industrial 3D content and support rendering, physical simulation and geometric editing. Garments serve as a typical open surface type, with numerous existing generation methods leveraging sewing patterns to generate 2D panels and stitch them into 3D shapes. Such domain-specific designs lack scalability and cannot generalize to shoes and accessories. Common field-based 3D generators prioritize watertight meshes and tend to create flawed double-layer structures on open surfaces. Though Trellis2 adopts field-free representation, its open surface results still contain normal and topology errors. We present AnySurf, a unified framework generating open, closed and hybrid 3D surfaces with accurate face orientation. Built on directed-edge enhanced Flexible Dual Grid (FDG-D), our representation retains normal direction information via oriented grid edges. We also propose ROS-FT post-training and a lightweight DE-Adapter with merely 1% extra parameters, facilitating directed edge learning while preserving original generation performance. We further construct Outfit3D dataset containing industrial garments and closed accessories. Our work transforms garment modeling into a universal 3D generation task. Experimental results demonstrate superior mesh quality and better practicality for downstream applications.
May 20, 2026cs.CV

Sketch2MinSurf: Vision-Language Guided Generation of Editable Minimal Surfaces from Hand-Drawn Sketches

Converting hand-drawn sketches into structured 3D geometries remains challenging due to the difficulty of representing non-Euclidean surfaces and maintaining topological consistency. Existing generative models such as GANs, NeRFs, and diffusion architectures often fail to produce editable manifolds directly usable in downstream design workflows. We present Sketch2MinSurf, a hybrid vision-language and geometric optimization framework that integrates vision-language guidance with minimal-surface theory to generate smooth and editable 3D surfaces from hand-drawn sketches. The core of our approach is a spatial-topological encoding that represents geometry as tuples of node coordinates and real/virtual edge skeletons, enabling stable topological control during generation. We further introduce the Sketch2MinSurf Structural Loss (S2MS-Loss), a reward-modulated objective that jointly constrains geometric reconstruction and topological coherence. On a test set of 100 sketches, Sketch2MinSurf achieves a topological similarity score of 0.844, outperforming existing sketch-to-shape baselines. The generated manifolds are directly editable and free from non-manifold artifacts. A public art installation at a university showcases the method's potential for human-intent-driven 3D form generation. The dataset and code are available at https://anonymous.4open.science/r/Sketch2MinSurf/.
May 18, 2026cs.LG

Text2CAD-Bench: A Benchmark for LLM-based Text-to-Parametric CAD Generation

Text-to-CAD generation aims to create parametric CAD models from natural language, enabling rapid prototyping and intuitive design workflows. However, existing benchmarks focus on basic primitives and simple sketch-extrude sequences, lacking advanced features essential for real-world applications and covering only traditional mechanical parts. We introduce Text2CAD-Bench, the first benchmark systematically evaluating text-to-CAD across geometric complexity and application diversity. Our benchmark comprises 600 human-curated examples spanning four levels: L1-L2 cover fundamental geometry with standard features, L3 introduces complex topology and freeform surfaces, and L4 extends to real-world domains beyond mechanical parts. Each example pairs dual-style prompts -- geometric descriptions mimicking non-expert users, and procedural sequences aligned with expert-level conventions. Evaluating mainstream general LLMs and domain-specific models, we find that current models perform reasonably on basic geometry but degrade substantially on complex topology and advanced features. We release our benchmark to drive progress in text-to-CAD research.
May 12, 2026cs.CV

CAD-feature enhanced machine learning for manufacturing effort estimation on sheet metal bending parts

Graph-based machine learning has emerged as a promising approach for manufacturability analysis by learning directly from CAD models represented as Boundary Representations (B-reps), exploiting both surface geometry and topological connectivity. However, purely geometric representations often lack the process-specific semantics required for accurate manufacturability prediction: many manufacturing factors, such as surface roles or bend intent, are not explicitly encoded in shape alone and are difficult for data-driven models to infer reliably. We propose a hybrid approach that addresses this challenge by enriching B-rep attributed adjacency graphs with manufacturing features recognized through a rule-based module. Applied to sheet metal bending, recognized features, such as bend characteristics, flange lengths, and surface roles are integrated as node attributes, concentrating the learning signal on process-relevant geometric patterns. Experiments on both a large-scale synthetic manufacturability benchmark and a real-world industrial dataset with measured bending times, one of the first such validations on genuine production data, demonstrate that combining domain knowledge with graph-based learning improves prediction accuracy across both tasks. The results demonstrate that hybrid modeling offers a feasible and effective path toward deployable tools for manufacturability assessment and effort estimation in industrial CAD environments.
Apr 30, 2026cs.GR

SQuadGen: Generating Simple Quad Layouts via Chart Distance Fields

3D shapes from scanning, reconstruction, or AI-generated content often lack simple quad mesh layouts -- critical for efficient editing and modeling. Existing quad-remeshing techniques typically produce complex layouts with irregular loops, leading to tedious manual cleanup and extensive algorithm tuning. We introduce SQuadGen, a diffusion-based generative framework that leverages Chart Distance Fields (CDF) to synthesize simple quad layouts on 3D shapes. Our approach addresses two key challenges: (1) the discrete nature of mesh connectivity, which hinders learning, and (2) the scarcity of large-scale datasets with simple quad meshes. To overcome the first, we propose CDF, a continuous surface-based representation enabling effective learning and synthesis of quad layouts. To address the second, we define loop-aware simplicity metrics and construct a large-scale dataset of high-quality quad layouts recovered from public 3D repositories through a robust quad-recovery pipeline. Extensive evaluations across diverse 3D inputs show that SQuadGen consistently outperforms existing methods, producing robust, artist-friendly simple quad layouts.
Apr 24, 2026cs.CV

One Shot Learning for Edge Detection on Point Clouds

Each scanner possesses its unique characteristics and exhibits its distinct sampling error distribution. Training a network on a dataset that includes data collected from different scanners is less effective than training it on data specific to a single scanner. Therefore, we present a novel one-shot learning method allowing for edge extraction on point clouds, by learning the specific data distribution of the target point cloud, and thus achieve superior results compared to networks that were trained on general data distributions. More specifically, we present how to train a lightweight network named OSFENet (One-Shot edge Feature Extraction Network), by designing a filtered-KNN-based surface patch representation that supports a one-shot learning framework. Additionally, we introduce an RBF_DoS module, which integrates Radial Basis Function-based Descriptor of the Surface patch, highly beneficial for the edge extraction on point clouds. The advantage of the proposed OSFENet is demonstrated through comparative analyses against 7 baselines on the ABC dataset, and its practical utility is validated by results across diverse real-scanned datasets, including indoor scenes like S3DIS dataset, and outdoor scenes such as the Semantic3D dataset and UrbanBIS dataset.
Apr 16, 2026cs.CV

Hybrid Latents: Geometry-Appearance-Aware Surfel Splatting

We introduce a hybrid Gaussian-hash-grid radiance representation for reconstructing 2D Gaussian scene models from multi-view images. Similar to NeST splatting, our approach reduces the entanglement between geometry and appearance common in NeRF-based models, but adds per-Gaussian latent features alongside hash-grid features to bias the optimizer toward a separation of low- and high-frequency scene components. This explicit frequency-based decomposition reduces the tendency of high-frequency texture to compensate for geometric errors. Encouraging Gaussians with hard opacity falloffs further strengthens the separation between geometry and appearance, improving both geometry reconstruction and rendering efficiency. Finally, probabilistic pruning combined with a sparsity-inducing BCE opacity loss allows redundant Gaussians to be turned off, yielding a minimal set of Gaussians sufficient to represent the scene. Using both synthetic and real-world datasets, we compare against the state of the art in Gaussian-based novel-view synthesis and demonstrate superior reconstruction fidelity with an order of magnitude fewer primitives.