Tactics

Momentum

2 papers in the last four weeks, down 33% on the four weeks before. 0.0% of all new papers.

Jul 6Week of Sep 21

Latest papers 16

Sep 30, 2026cs.RO

TACTIC: Temporal and Context-Aware LLM Tactical Planning for Roadside LiDAR Attacks

Physical LiDAR attacks are often evaluated using fixed primitives and manually selected parameters, despite their strong dependence on surrounding traffic. We present TACTIC, a scene-aware framework that uses a multimodal large language model (MLLM) to coordinate state-adaptive roadside LiDAR attacks. Under a gray-box threat model, TACTIC relies only on an attacker-operated roadside perception stack, without accessing the victim LiDAR's native point clouds or internal processing. Local perception provides metric vehicle states, while the MLLM combines these measurements with roadside imagery to infer relational traffic context and construct a semantic scene graph. Based on this representation, TACTIC selects and configures two complementary primitives: \emph{push-away}, which shifts the perceived range of a lead vehicle, and \emph{phantom-obstacle braking}, which triggers emergency braking through obstacle injection. Measured traffic states and empirically calibrated constraints ground the generated tactics in physically feasible operating regions. To accommodate MLLM latency, TACTIC overlaps reasoning and execution asynchronously while high-rate local perception detects scene changes and triggers replanning. Across 280 randomized CARLA trials, the full policy achieves a 100% collision rate, compared with 35% for a fixed rule, 60% for random selection, and 75% for a restricted LLM using mode selection with default parameters. Joint physical-and-image input achieves 100% success, versus 65% with physical measurements alone and 75% with imagery alone, while asynchronous ΔΔ refresh reduces scene-mutation response from 7.4 s to 2.0 s. These results show that scene-dependent tactical planning can expose context-sensitive LiDAR failure modes that fixed attack policies may miss.
Sep 30, 2026cs.AI

OverForge: Reasoning Through Strategies and Tactics Helps Cooperative Lifelong Adaptation

Cooperative language-model agents must coordinate over long horizons and adapt to changing environments and to partners with unfamiliar conventions, yet existing agents map observations to actions without separating persistent coordination strategies from their tactical execution. We introduce OverForge, a training-free hierarchical architecture that separates strategic reasoning over roles and divisions of labour from tactical reasoning over actions within each agent's private, partner-conditioned world model. A metacognitive Prefrontal Cortex Module couples the two levels by forming strategy-action branches, imagining their consequences with a forward model, and committing when confident. In OvercookedV2, OverForge delivers 7 soups in a connected kitchen versus 3 for each flat LLM baseline, retains agreed roles, and adopts roles proposed by unfamiliar partners. Ablations and a fixed-strategy probe show that persistent strategies guide tactical adaptation while each reasoning level contributes to coordination. Memory restarts show that cross-episode partner knowledge supports task performance and partner prediction, linking the hierarchy to continual adaptation.
Sep 22, 2026cs.LG

SambaGraph: Action-Reaction Spatio-Temporal Graphs for Soccer Tactical Response Modeling

Soccer tactics are interactive: an attacking action changes the opponent's defensive problem, and the observed response depends on the multi-agent match state. We introduce SambaGraph, an action--reaction spatio-temporal graph dataset and benchmark for soccer tactical response modeling. From tracking and event data for all 64 matches of the 2022 FIFA World Cup, we curate 4,070 action-centered episodes represented as temporally aligned 23-node player--ball graph sequences with attack/defense views, response labels, and 26,270 split-safe attack--defense pairs. We study three questions: whether observed responses can be classified from graph episodes, whether successful defenses can be retrieved for a query attack, and whether graph-derived summaries support grounded LLM reasoning. A compact signature MLP obtains 0.796±0.0070.796\pm0.007 macro-F1 for response classification, while a fused graph--signature dual encoder reaches 0.471±0.0290.471\pm0.029 Hit@5 and 0.655±0.0510.655\pm0.051 Hit@10 for full-bank defensive retrieval. Hard negatives maximize pair discrimination but not retrieval quality. Local LLMs underperform supervised encoders for direct classification and do not improve over a strong original order in eight-candidate reranking, but they provide grounded tactical rationales. These results position SambaGraph as a reproducible benchmark for graph-based soccer strategy-response research. Code and dataset are available at: https://github.com/areyesan/SambaGraph.
Sep 12, 2026cs.AI

DRG-MAPPO: Hierarchical Dynamic Role-Graph Multi-Agent Reinforcement Learning for Cooperative Air Combat

Multi-Agent Reinforcement Learning (MARL) has emerged as a pivotal paradigm for complex decision-making in autonomous systems and air combat. While MARL has demonstrated significant potential in air combat, achieving sophisticated tactical coordination remains a non-trivial challenge. This difficulty is largely attributed to two primary limitations: (1) the absence of structured relational modeling hinders agents from capturing complex, time-varying interactions among battlefield entities; and (2) conventional flat architectures often lack the capability to explicitly model tactical roles, leading to ambiguous task allocation in highly dynamic environments. To address these challenges, we propose Hierarchical Dynamic Role-Graph Multi-Agent Proximal Policy Optimization (DRG-MAPPO), a novel MARL framework that integrates graph-based relational modeling with dynamic role assignment. Specifically, DRG-MAPPO constructs a graph-based representation of battlefield interactions and leverages graph attention mechanisms to extract critical relational features among allies, enemies, and threats. Subsequently, a high-level policy employs a dynamic role assignment mechanism to determine tactical responsibilities (e.g., leader'' and supporter''). Conditioned on these roles and encoded graph-relational features, a low-level policy executes discrete maneuver actions, facilitating the joint optimization of tactical strategy and collaborative execution. Furthermore, a target-priority auxiliary task is designed to foster the emergence of behaviors such as focus-fire. Experimental results demonstrate that DRG-MAPPO achieves a state-of-the-art win rate of 87%, suggesting that our framework effectively balances relational modeling, interpretability, and optimization stability for cooperative air combat.
Aug 13, 2026cs.CV

TennisVAR: A Stroke-Evidence-Grounded Multimodal Large Language Model for Tactical Reasoning in Tennis Videos

Sports-video understanding is moving beyond event recognition toward explaining how actions collectively shape match progression, however, existing tennis-video methods either perceive individual strokes without modeling their tactical dependencies or generate high-level analyses without grounding them in the underlying events. To bridge this perception-to-understanding gap, we formulate stroke-evidence-grounded tactical reasoning, a new rally-level task that requires models to jointly predict an open-ended answer, a hierarchical tactic label, an ordered sequence of supporting strokes, and decisive key actions, with each evidence stroke anchored to its racket-ball contact frame. We further introduce TRACE (Tactical Reasoning with Action-Chain Evidence in Tennis), a large-scale expert-annotated benchmark containing 11,189 rally videos, 41,485 stroke events, 25,429 tactical units, and 11,189 question-answer pairs, which unifies fine-grained stroke attributes, cross-stroke tactical relations, hierarchical tactic annotations, and evidence-grounded questions across factual perception, tactical understanding, and decision reasoning. Building on TRACE, we propose TennisVAR (Tennis Video Action-chain Reasoner), an evidence-grounded multimodal large language model that follows an "event-relation-evidence-tactic" reasoning paradigm, where an Event Parsing Module converts continuous rallies into explicit stroke-event sequences while a Tactical Graph-Guided Temporal Reasoner jointly models rally progression and same-player decision dependencies to identify question-relevant evidence and decisive actions.
Aug 11, 2026cs.LG

TACTICL: Task-Aware Compression of Tabular ICL Models

The strong performance of foundation models for tabular tasks comes at substantial inference costs. Distilling models into task-specific architectures reduces model size and computational demands but also sacrifices in-context adaptability. Here we introduce TACTICL, an automated task-aware compression framework for tabular in-context learning models that jointly prunes transformer layers and replaces them with lightweight adapters trained on downstream tasks, thus blending in-context with in-weight learning. We study TACTICL on 47 benchmark datasets and show that we can substitute up to 85% of layers without substantial performance drop on a given downstream task. We further show that TACTICL maintains robustness to data shifts, leaving its in-context ability intact. Overall, TACTICL provides a robust framework for exploiting the depth-wise redundancy of tabular foundation models by combining task-specific adaptation and structured compression. We provide the code at: https://github.com/Hebog/tfm_compression
Aug 3, 2026cs.AI

Chess on Ice: Curling Tactical Decision-Making via Backward Induction and Deep Reinforcement Learning

Curling is often referred to as "Chess on Ice", owing to the tactical complexity of its decision-making process. Yet unlike chess, curling remains largely underexplored from a machine learning perspective, with prior work confined mainly to statistical approaches. We propose a reinforcement learning framework capable of quantitatively evaluating and comparing tactical options in curling. The game poses several modeling challenges: continuous state and action spaces, stochastic action outcomes reflecting player skill variability, and state transitions that are highly sensitive to small perturbations in the executed action. To address them, we employ the Deep Deterministic Policy Gradient actor-critic algorithm, adapted to exploit the finite-horizon structure of the game. Our experiments show that effective curling strategies can be acquired in a fully self-supervised manner, without any human-annotated data: on a reduced four-rock variant, the learned agent matches a hand-crafted expert heuristic in a regime where that heuristic is close to optimal, a parity we quantify against the intrinsic hammer advantage of the variant. Beyond the resulting policy, the learned critic provides a dense value estimate over the entire continuous action space, enabling the quantitative comparison of tactical alternatives for applications such as post-game performance analysis and decision support during athlete preparation.
Jul 31, 2026cs.AI

DungeonBench: A Benchmark for Rules-Rich Tactical Reasoning in Dungeons & Dragons Combat

Games and simulators make valuable benchmarks by turning decisions into measurable outcomes, but many current suites under-test rules-rich tactical reasoning: the ability to choose well when geometry, timing, resources, objectives, and rule interactions all matter at once. We introduce DungeonBench, a benchmark for tactical reasoning in Dungeons & Dragons combat, built to cover the vast majority of combat-relevant 2014 System Reference Document content whose effects can be resolved by the simulator while retaining mechanics that simplified combat simulators often abstract away. At each step, DungeonBench exposes a complete tactical observation, a pending decision, and an indexed list of executable options spanning movement, attacks, spells, reactions, objectives, preparation, and scarce resources. The task is to value legal choices whose consequences depend on action economy, creature traits, battlefield geometry, timing windows, and future encounters. DungeonBench has two tracks: Encounter, which evaluates local tactical play in single fights, and Day, which links encounters through persistent hit points, spell slots, consumables, preparation, and short-rest timing, forcing policies to trade off immediate tactical advantage against future survivability. The same engine-generated decision stream supports heuristic controllers, language-model policies, learned option rankers, and masked-action reinforcement-learning agents. We evaluate frontier language-model policies on this shared decision stream. Results show that full tactical observations do not saturate the benchmark: frontier policies often win direct encounters, but linked encounter days expose failures in resource budgeting, rest timing, and rule-aware tactical discipline.
Jul 29, 2026cs.CR

ThreatForest: Multi-Agent Attack Tree Generation with Pluggable TTP Framework Mapping

Threat modeling is essential for secure software development, yet manual analysis of cloud-native architectures is slow and demands scarce security expertise. We present ThreatForest, a multi-agent system that generates structured attack trees from source code repositories, maps attack steps to adversary tactics, techniques, and procedures (TTPs) from a pluggable set of frameworks (MITRE ATT&CK, CAPEC, and cloud-specific threat matrices), and synthesizes actionable mitigations. ThreatForest decomposes threat modeling into a multi-stage agent pipeline -- repository analysis, context refinement, threat generation, parallel attack-tree construction with TTP mapping and mitigation synthesis, and report generation -- orchestrated as a directed graph with deterministic verification gates, bounded retries, and three human-in-the-loop validation points. A domain-specific sentence-transformer maps each attack step to candidate techniques by cosine similarity; we show empirically that this embedding stage, not the surrounding pipeline, is the dominant accuracy bottleneck. We evaluate ThreatForest across seven application domains on a sixteen-dimension rubric, scored by a panel of independent LLM raters with an adversarial verification pass and expert review. Panel-measured quality reaches 0.63-0.68 (on a 0-1 scale) for threat statements, attack trees, and mitigations, but only 0.29 for embedding-only TTP mapping -- a gap stable across all seven domains that isolates the binding constraint. A controlled single-call baseline on the same model more than doubles mapping defensibility, pinning the limitation on the embedding encoder rather than the multi-agent design. To our knowledge, ThreatForest is the first end-to-end system that turns a code repository into TTP-mapped attack trees with evidence-based mitigations across adversary frameworks, with a reusable framework for benchmarking such systems.
Jul 21, 2026cs.MA

CHMAS: A Coupled Hierarchical Framework for Multi-Agent Reinforcement Learning

Multi-agent reinforcement learning (MARL) systems face fundamental challenges in balancing global coordination with local execution across different temporal scales. This paper introduces the Coupled Hierarchical Multi-Agent System (CHMAS), a novel framework that decomposes multi-agent decision-making into centralized strategic planning and distributed tactical execution with bidirectional information flow. The strategic layer integrates all agents' states with an exclusive global environmental state to generate guidance actions every TT timesteps, while tactical agents execute distributed policies augmented by strategic guidance and local neighborhood observations. Unlike existing hierarchical approaches with unidirectional control, CHMAS establishes a feedback mechanism where accumulated tactical rewards influence strategic objectives through a coupling coefficient λλ, ensuring strategic plans remain grounded in tactical feasibility. To address the non-stationarity inherent in hierarchical learning, we propose an asynchronous update protocol where strategic parameters update every NfN_f tactical episodes, allowing tactical policies to converge to quasi-stationary points between strategic changes. We present both a general bi-level formulation capturing full system dynamics and a tractable additive approximation enabling rigorous analysis. Theoretical analysis proves that this asynchronous scheme achieves O(log⁡K/K)\mathcal{O}(\log K/\sqrt{K}) convergence for the strategic layer after KK strategic updates under standard assumptions. Experimental validation in a multi-agent foraging domain demonstrates successful learning of spatially partitioned exploration strategies, with both layers converging stably despite hierarchical coupling.
Jul 6, 2026cs.CR

TACTIC-KG: Toward Small Agent Teams for Cyber Threat Intelligence Knowledge Graph Construction

Cyber Threat Intelligence (CTI) reports are predominantly unstructured, heterogeneous, and noisy, which limits their direct usability for automated analysis and reasoning. Cybersecurity Knowledge Graphs (CSKGs) provide a structured representation of adversarial entities, actions, and relations, but constructing such graphs from free-text CTI remains a challenge. Recent approaches rely on monolithic Large Language Models (LLMs) to perform end-to-end extraction and completion, leading to high cost, limited controllability, and unstable performance. This paper introduces TACTIC-KG, an agentic framework for CSKG construction that decomposes the task into modular, specialized LLM agents responsible for extraction, typing, verification, and curation. Using lightweight models (3B--8B), TACTIC-KG improves stability, recall, and graph consistency while reducing deployment cost. We implement and evaluate TACTIC-KG against recent state-of-the-art systems. Experiments on human-annotated CTI reports show that agent specialization consistently outperforms larger monolithic in-context-learning (ICL) baselines in extraction F1-score, typing accuracy, and structural graph similarity.
Jun 19, 2026cs.GT

Multiscale Exit-Join Dynamics: Tactical Consensus and Strategic Coalition Formation

This paper develops a multiscale model of coalition formation in which strategic exit-and-join decisions are coupled with tactical consensus dynamics inside coalitions. Coalition value is generated endogenously from within-coalition information aggregation, while Aumann-Dreze payoffs, switching frictions, and acceptance rules govern strategic reconfiguration. The framework introduces a fast-slow architecture in which transferable coalition value emerges from DeGroot-style consensus processes, while coalition structures evolve through incentive-driven exit-and-join dynamics. The analysis characterizes joint tactical-strategic equilibria, conditions for tactical and strategic unanimity, segregation, polarization, and cognitive barriers that sustain stable coalition structures. A fixed-point characterization and existence results are established for the coupled dynamics. Numerical experiments reveal an instability-consensus paradox: low or negative switching barriers may prevent strategic convergence while simultaneously promoting temporal mixing sufficient to achieve global tactical consensus. The results provide a unified perspective on coalition formation, consensus dynamics, information aggregation, and strategic stability in multi-agent systems.
Jun 18, 2026cs.AI

Process-Reward Tactic Evolution for Long-Horizon Bioinformatics Workflows

LLM agents can write code and call tools, but reliable bioinformatics work requires long-horizon interaction with workflow software, typed data objects, provenance, and biological checks. We study this setting through Galaxy workflow execution. The agent must explore task data, construct or adapt an executable workflow DAG, bind inputs and dataset collections, monitor execution, debug failures, and validate biological outputs. We propose Process-Reward Tactic Evolution, a Galaxy-based training framework that turns verified workflow rollouts into reusable \tactics. During training, agents practice on curriculum-organized Galaxy tasks in Agent Gym; process verifiers score workflow construction, software interaction, execution, and biological correctness; successful and failed traces are distilled into a tactic library. At inference, the trained executor, Process-Reward Tactic Evolution, uses this library to execute held-out peer reviewed Galaxy workflow converted BioWorkflow Bench and BioAgent Bench tasks in isolated environments. The paper evaluates whether process-supervised tactic accumulation improves long-horizon bioinformatics workflow completion, biological correctness, and execution efficiency over no-memory and reflection-style baselines.
Jun 8, 2026cs.LG

Intention Driven Identification of In-Possession Match Phases in Association Football through Temporal Graph Learning

Understanding tactical organisation in association football requires identifying in-possession match phases that are shaped by evolving tactical intentions rather than by spatial patterns alone. This study proposes an intention-driven framework for identifying phases from tracking data. Seven German Bundesliga matches recorded at 25 Hz with TRACAB were analysed. A hierarchical model was defined with three tactical intentions (Invade Opponent Space, Keep Possession, Scoring) and six phases (Build Up, Progression, Counter Attack, Maintenance, Sustained Threat, Finishing). A Temporal Graph Attention Network (T-GAN) combined frame-level player-interaction graphs, contextual features, and Transformer-based temporal modelling. Performance was evaluated using frame-level F1 and temporal Intersection over Union (tIoU). T-GAN achieved macro-average frame-level F1 scores of 0.87 at the intention level, 0.76 for invasion-related phases, and 0.79 for scoring phases. After filtering, mean class-wise tIoU increased from 0.44 to 0.67 for intentions and from 0.40 to 0.57 for phases, showing that sequence-level evaluation captured fragmentation and boundary errors missed by frame-level metrics. Model comparisons indicated that Transformer-based sequence modelling drove coherent segmentation, while graph-based relational modelling was most beneficial for Counter Attack. Misalignment analysis revealed common sequence level misalignments, mainly Build Up/Progression ambiguity, Build Up/Maintenance confusion, Counter Attack/Progression inconsistency, and shortened pre-shot Finishing segments. Overall, the framework translates tracking data into tactically interpretable phase representations for automated annotation, tactical analysis, and playing-style profiling.
May 20, 2026cs.RO

Intent-First Aerial V2V for Tactical Coordination and Separation: Protocol and Performance Under Density and Disturbance

Dense low-altitude aerial operations require more than pre-flight route coordination and last-resort collision avoidance. Once aircraft are airborne, disturbances can emerge on timescales shorter than strategic reauthorization can absorb, while collision avoidance is too late and disruptive to serve as routine traffic management. Although tactical separation is recognized as the intermediate layer, realizing it at scale requires a deployable neighborhood communication mechanism that provides fresh, trusted information for local coordination. This paper presents what is, to our knowledge, the first controller-coupled characterization of an all-airborne, sidelink-class, intent-first vehicle-to-vehicle (V2V) tactical neighborhood exchange stack for dense Unmanned Aircraft System Traffic Management (UTM) operations. Unlike awareness-only broadcast, the proposed exchange combines refreshed state and intent beacons for local awareness, cooperative perception, and degraded-mode assessment with event-triggered messages for yielding, sequencing, release, and contingency coordination. We implement and evaluate this model on an all-airborne V2V stack using sidelink-class C-V2X modules with authenticated freshness checks. Evaluation uses a scenario-driven, high-volume stress campaign supported by real-time, field-anchored infrastructure. Results show that V2V reduces stale-belief divergence, preserves observability through cooperative perception, rejects invalid tactical messages, suppresses false local inference, and structures shared-resource coordination. The implemented stack provides a viable communication layer for tactical separation in lower-to-moderate regimes, but transitions toward guarded fallback as density, impairment, and complexity increase. These findings position intent-first aerial V2V as a bounded enabler for scaling tactical coordination in disturbance-driven urban airspace.
Apr 20, 2026cs.AI

TacticGen: Grounding Adaptable and Scalable Generation of Football Tactics

Success in association football relies on both individual skill and coordinated tactics. While recent advancements in spatio-temporal data and deep learning have enabled predictive analyses like trajectory forecasting, the development of tactical design remains limited. Bridging this gap is essential, as prediction reveals what is likely to occur, whereas tactic generation determines what should occur to achieve strategic objectives. In this work, we present TacticGen, a generative model for adaptable and scalable tactic generation. TacticGen formulates tactics as sequences of multi-agent movements and interactions conditioned on the game context. It employs a multi-agent diffusion transformer with agent-wise self-attention and context-aware cross-attention to capture cooperative and competitive dynamics among players and the ball. Trained with over 3.3 million events and 100 million tracking frames from top-tier leagues, TacticGen achieves state-of-the-art precision in predicting player trajectories. Building on it, TacticGen enables adaptable tactic generation tailored to diverse inference-time objectives through classifier guidance mechanism, specified via rules, natural language, or neural models. Its modeling performance is also inherently scalable. A case study with football experts confirms that TacticGen generates realistic, strategically valuable tactics, demonstrating its practical utility for tactical planning in professional football. The project page is available at: https://shengxu.net/TacticGen/.