Agentic Reinforcement-Learning Framework

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Period ending 2026-09-21

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Period ending 2026-09-14

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Period ending 2026-09-07

6 new papers

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237 papers

Latest in Agentic Reinforcement-Learning Framework

May 15, 2026cs.LG

AstraFlow: Dataflow-Oriented Reinforcement Learning for Agentic LLMs

Reinforcement learning (RL) is increasingly used to improve the reasoning, coding, and tool-use capabilities of large language models, but agentic RL remains prohibitively expensive. Scaling RL to agentic LLMs requires supporting complex workloads, including multi-policy collaborative training, while efficiently using elastic, heterogeneous, and cross-region compute resources. Existing LLM RL systems support some of these capabilities, but each new extension often requires dedicated system engineering. This burden arises from trainer-centered control architectures and the lack of principled abstractions for RL system components. To address these limitations, we propose AstraFlow, a dataflow-oriented RL system that replaces conventional trainer-centered control with principled component abstractions. In AstraFlow, rollout services, dataflow management, and training are decoupled into autonomous components, enabling the system to natively support complex multi-policy agentic RL workloads and efficiently exploit diverse compute resources. We evaluate AstraFlow across math, code, search, and AgentBench workloads, showing that the same system supports multi-policy training, elastic scaling, heterogeneous cross-region execution, and composable data algorithms without system-level code changes. In multi-policy collaborative training, AstraFlow achieves comparable or better accuracy than existing RL systems while speeding up training time by 2.7x.
Haizhong Zheng, Yizhuo Di, Jiahui Wang +7
May 14, 2026cs.LG

Self-Distilled Agentic Reinforcement Learning

Reinforcement learning (RL) has emerged as a central paradigm for post-training LLM agents, yet its trajectory-level reward signal provides only coarse supervision for long-horizon interaction. On-Policy Self-Distillation (OPSD) complements RL by introducing dense token-level guidance from a teacher branch augmented with privileged context. However, transferring OPSD to multi-turn agents proves problematic: compounding multi-turn instability destabilizes supervision, while skill-conditioned privileged guidance requires asymmetric treatment for negative teacher rejections may arise from imperfect skills retrieval or utilization. We introduce SDAR (Self-Distilled Agentic Reinforcement Learning), which treats OPSD as a gated auxiliary objective while keeping RL as the primary optimization backbone. SDAR maps detached token-level signals into a sigmoid gate, strengthening distillation on teacher-endorsed positive-gap tokens and softly attenuating negative teacher rejections. Across the Qwen2.5 and Qwen3 families on ALFWorld, WebShop, and Search-QA, SDAR substantially improves over GRPO (+9.4% on ALFWorld, +7.0% on Search-QA, +10.2% on WebShop-Acc), avoids the instability of naive GRPO+OPSD, and consistently outperforms hybrid RL--OPSD baselines across model scales.
Zhengxi Lu, Zhiyuan Yao, Zhuowen Han +8
May 14, 2026cs.LG

Resolving Action Bottleneck: Agentic Reinforcement Learning Informed by Token-Level Energy

Agentic reinforcement learning trains large language models using multi-turn trajectories that interleave long reasoning traces with short environment-facing actions. Common policy-gradient methods, such as PPO and GRPO, treat each token in a trajectory equally, leading to uniform credit assignment. In this paper, we critically demonstrate that such uniform credit assignment largely misallocates token-level training signals. From an energy-based modeling perspective, we show that token-level training signals, quantified by their correlations with reward variance of different rollouts sampled from a given prompt, concentrate sharply on action tokens rather than reasoning tokens, even though action tokens account for only a small fraction of the trajectory. We refer to this phenomenon as the Action Bottleneck. Motivated by this observation, we propose an embarrassingly simple token reweighting approach, ActFocus, that downweights gradients on reasoning tokens, along with an additional energy-based redistribution mechanism that further increases the weights on action tokens with higher uncertainty. Across four environments and different model sizes, ActFocus consistently outperforms PPO and GRPO, yielding final-step gains of up to 65.2 and 63.7 percentage points, respectively, without any additional runtime or memory cost.
Langzhou He, Junyou Zhu, Yue Zhou +7
May 14, 2026cs.CL

Agentic Recommender System with Hierarchical Belief-State Memory

Memory-augmented LLM agents have advanced personalized recommendation, yet existing approaches universally adopt flat memory representations that conflate ephemeral signals with stable preferences, and none provides a complete lifecycle governing how memory should evolve. We propose MARS (Memory-Augmented Agentic Recommender System), a framework that treats recommendation as a partially observable problem and maintains a structured belief state that progressively abstracts noisy behavioral observations into a compact estimate of user preferences. MARS organizes this belief state into three tiers: event memory buffers raw signals, preference memory maintains fine-grained mutable chunks with explicit strength and evidence tracking, and profile memory distills all preferences into a coherent natural language narrative. A complete lifecycle of six operations -- extraction, reinforcement, weakening, consolidation, forgetting, and resynthesis -- is adaptively scheduled by an LLM-based planner rather than fixed-interval heuristics. Experiments on four InstructRec benchmark domains show that MARS achieves state-of-the-art performance with average improvements of 26.4% in HR@1 and 10.3% in NDCG@10 over the strongest baselines with further gains from agentic scheduling in evolving settings.
Xiang Shen, Yuhang Zhou, Yifan Wu +8
May 13, 2026cs.CL

GAGPO: Generalized Advantage Grouped Policy Optimization

Reinforcement learning has become a powerful paradigm for post-training large language model agents, yet credit assignment in multi-turn environments remains a challenge. Agents often receive sparse, trajectory-level rewards only at the end of an episode, making it difficult to determine which intermediate actions contributed to success or failure. As a result, propagating delayed outcomes back to individual decision steps without relying on costly auxiliary value models remains an open problem. We propose Generalized Advantage Grouped Policy Optimization (GAGPO), a critic-free reinforcement learning method for precise, step-aligned temporal credit assignment. GAGPO constructs a non-parametric grouped value proxy from sampled rollouts and uses it to compute TD/GAE-style temporal advantages, recursively propagating outcome supervision backward through time. Combined with group-wise advantage normalization and an action-level importance ratio, GAGPO extracts stable, localized optimization signals directly from multi-turn trajectories. Experiments on ALFWorld and WebShop show that GAGPO outperforms strong reinforcement learning baselines. Further analyses demonstrate faster early-stage learning, improved interaction efficiency, and smoother optimization dynamics, suggesting that GAGPO offers a simple yet effective framework for multi-turn agentic reinforcement learning.
Siyuan Zhu, Chao Yu, Rongxin Yang +4
May 12, 2026cs.CL

SkillGraph: Skill-Augmented Reinforcement Learning for Agents via Evolving Skill Graphs

Skill libraries enable large language model agents to reuse experience from past interactions, but most existing libraries store skills as isolated entries and retrieve them only by semantic similarity. This leads to two key challenges for compositional tasks. Firstly, an agent must identify not only relevant skills but also how they depend on and build upon each other. Secondly, it also makes library maintenance difficult, since the system lacks structural cues for deciding when skills should be merged, split, or removed. We propose SKILLGRAPH, a framework that represents reusable skills as nodes in a directed graph, with typed edges encoding prerequisite, enhancement, and co-occurrence relations. Given a new task, SKILLGRAPH retrieves not just individual skills, but an ordered skill subgraph that can guide multi-step decision making. The graph is continuously updated from agent trajectories and reinforcement learning feedback, allowing both the skill library and the agent policy to improve together. Experiments on ALFWorld, WebShop, and seven search-augmented QA tasks show that SKILLGRAPH achieves state-of-the-art performance against memory-augmented RL methods, with especially large gains on complex tasks that require composing multiple skills.
Xiaoyuan Li, Moxin Li, Keqin Bao +4
May 12, 2026cs.CL

Learning Agentic Policy from Action Guidance

Agentic reinforcement learning (RL) for Large Language Models (LLMs) critically depends on the exploration capability of the base policy, as training signals emerge only within its in-capability region. For tasks where the base policy cannot reach reward states, additional training or external guidance is needed to recover effective learning signals. Rather than relying on costly iterative supervised fine tuning (SFT), we exploit the abundant action data generated in everyday human interactions. We propose \textsc{ActGuide-RL}, which injects action data as plan-style reference guidance, enabling the agentic policy to overcome reachability barriers to reward states. Guided and unguided rollouts are then jointly optimized via mixed-policy training, internalizing the exploration gains back into the unguided policy. Motivated by a theoretical and empirical analysis of the benefit-risk trade-off, we adopt a minimal intervention principle that invokes guidance only as an adaptive fallback, matching task difficulty while minimizing off-policy risk. On search-agent benchmarks, \textsc{ActGuide-RL} substantially improves over zero RL (+10.7 pp on GAIA and +19 pp on XBench with Qwen3-4B), and performs on par with the SFT+RL pipeline without any cold start. This suggests a new paradigm for agentic RL that reduces the reliance on heavy SFT data by using scalable action guidance instead.
Yuxiang Ji, Zengbin Wang, Yong Wang +6
May 12, 2026cs.AI

CuSearch: Curriculum Rollout Sampling via Search Depth for Agentic RAG

Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a promising paradigm for training agentic retrieval-augmented generation (RAG) systems from outcome-only supervision. Most existing methods optimize policies from uniformly sampled rollouts, implicitly treating all trajectories as equally informative. However, trajectories differ substantially in search depth and are therefore not equally informative: deeper-search trajectories contain more retrieval decision points and provide denser direct supervision for the retrieval sub-policy. Moreover, this heterogeneity grows over training as the within-batch depth distribution shifts toward higher values, yet uniform rollout sampling remains blind to this shift. To address this, we propose CuSearch, a curriculum rollout sampling framework built on Search-Depth Greedy Allocation (SDGA), a batch-level operator that reallocates a fixed update budget toward deeper-search trajectories. SDGA-Auto always targets the deepest available trajectories in the current batch, yielding an implicit training-aligned curriculum as the depth distribution shifts upward. SDGA-Phase explicitly advances the curriculum threshold as deeper trajectories become sufficiently abundant. Experiments across model types and retrieval frameworks show that CuSearch consistently improves performance, achieving up to 11.8 exact-match points over standard GRPO on ZeroSearch. These results establish per-trajectory search depth as a reliable, annotation-free proxy for retrieval supervision density in RLVR-based agentic RAG training.
Jianghan Shen, Siqi Luo, Xinyu Cheng +6
May 12, 2026cs.CL

Agent-BRACE: Decoupling Beliefs from Actions in Long-Horizon Tasks via Verbalized State Uncertainty

Large language models (LLMs) are increasingly deployed on long-horizon tasks in partially observable environments, where they must act while inferring and tracking a complex environment state over many steps. This leads to two challenges: partial observability requires maintaining uncertainty over unobserved world attributes, and long interaction history causes context to grow without bound, diluting task-relevant information. A principled solution to both challenges is a belief state: a posterior distribution over environment states given past observations and actions, which compactly encodes history for decision making regardless of episode length. In LLM agents, however, the open-ended nature of text makes it unclear how to represent such a distribution. Therefore, we introduce Agent-BRACE: Agent Belief state Representation via Abstraction and Confidence Estimation, a method that decouples an LLM agent into a belief state model and a policy model, jointly optimized via reinforcement learning. The belief state model produces a structured approximation of the belief distribution: a set of atomic natural language claims about the environment, each annotated with an ordinal verbalized certainty label ranging from certain to unknown. The policy model conditions on this compact, structured approximate belief rather than the full history, learning to select actions under explicit uncertainty. Across long-horizon, partially observable embodied language environments, Agent-BRACE achieves an average absolute improvement of +14.5% (Qwen2.5-3B-Instruct) and +5.3% (Qwen3-4B-Instruct), outperforming strong RL baselines while maintaining a near-constant context window independent of episode length. Further analysis shows that the learned belief becomes increasingly calibrated over the course of an episode as evidence accumulates.
Joykirat Singh, Zaid Khan, Archiki Prasad +5
May 11, 2026cs.LG

Dynamic Skill Lifecycle Management for Agentic Reinforcement Learning

Large language model agents increasingly rely on external skills to solve complex tasks, where skills act as modular units that extend their capabilities beyond what parametric memory alone supports. Existing methods assume external skills either accumulate as persistent guidance or internalized into the policy, eventually leading to zero-skill inference. We argue this assumption is overly restrictive, since with limited parametric capacity and uneven marginal contribution across skills, the optimal active skill set is non-monotonic, task- and stage-dependent. In this work, we propose SLIM, a framework of dynamic Skill LIfecycle Management for agentic reinforcement learning (RL), which treats the active external skill set as a dynamic optimization variable jointly updated with policy learning. Specifically, SLIM estimates each active skill's marginal external contribution through leave-one-skill-out validation, then applies three lifecycle operations: retaining high-value skills, retiring skills whose contribution becomes negligible after sufficient exposure, and expanding the skill bank when persistent failures reveal missing capability coverage. Experiments show that SLIM outperforms the best baselines by an average of 7.1% points across ALFWorld and SearchQA. Results further indicate that policy learning and external skill retention are not mutually exclusive: some skills are absorbed into the policy, while others continue to provide external value, supporting SLIM as a more general paradigm for skill-based agentic RL.
Junhao Shen, Teng Zhang, Xiaoyan Zhao +1
May 10, 2026cs.LG

Skill-R1: Agent Skill Evolution via Reinforcement Learning

Agentic large language models often rely on skills, reusable natural language procedures that guide planning, action, and tool use. In practice, skills are typically improved through prompt engineering or by aligning the task LLM itself, which is costly, model-specific, and often infeasible for closed-source models. Skill optimization is not a one-step problem but a recurrent process with two coupled levels of credit assignment: a useful skill must improve rollout quality under current conditioning, while a useful revision must turn observed outcomes into a better skill for the next round. We propose Skill-R1, a reinforcement learning framework for instance-level recurrent skill optimization from verifiable rewards. Rather than updating the task LLM, Skill-R1 trains a lightweight skill generator that conditions on the task context, prior rollouts, and their verified outcomes to produce skills that steer a frozen task LLM. This preserves black-box compatibility with both open- and closed-source models while making adaptation substantially cheaper than model-level updates. Skill-R1 proceeds over multiple generations: at each step, the current skill induces rollouts whose verified outcomes are fed back to produce the next revision. To optimize this recurrent process, we introduce a bi-level group-relative policy optimization objective combining intra-generation and inter-generation advantages. The intra-generation term compares rollouts under shared skill conditioning, while the inter-generation term rewards revisions that improve behavior across successive generations. Together, these provide a principled objective for directional skill evolution rather than one-shot self-refinement. Empirically, Skill-R1 achieves consistent gains over no-skill baselines and standard GRPO across benchmarks with verifiable rewards, with particularly strong improvements on complex, multi-step tasks.
Yash Vishe, Rohan Surana, Xunyi Jiang +8
May 10, 2026cs.AI

PiCA: Pivot-Based Credit Assignment for Search Agentic Reinforcement Learning

Large Language Model (LLM)-based search agents trained with reinforcement learning (RL) have significantly improved the performance of knowledge-intensive tasks. However, existing methods encounter critical challenges in long-horizon credit assignment: (i) Reward Sparsity, where models receive only outcome feedback without step-level guidance to differentiate action quality; (ii) Isolated Credit, where credit is assigned to steps independently, failing to capture sequential dependencies; and (iii) Distributional Shift, where rewards are estimated on templates that deviate from the model's natural generative distribution. To address these issues, we propose Pivot-Based Credit Assignment (PiCA), a novel step reward mechanism that reformulates the search trajectory as a sequential process of cumulative search progress. Unlike prior isolated step rewards, PiCA defines process rewards as success probabilities dependent on the historical context based on Potential-Based Reward Shaping (PBRS). This approach identifies pivot steps, which comprise target golden sub-queries and sub-answers derived from historical trajectories, as information peaks that significantly boost the likelihood of a correct final answer. By anchoring these step rewards to the final task objective, PiCA provides dense, pivot-aware and trajectory-dependent guidance while maintaining distributional consistency. Extensive experiments show that PiCA outperforms existing strong baselines across seven knowledge-intensive QA benchmarks, achieving 15.2% and 2.2% improvements for 3B and 7B models. The consistent performance gains across various models show PiCA's robust generalization. The code is available at https://github.com/novdream/PiCA.
Dongyi Liu, Yifan Niu, Qinwen Wang +2
May 9, 2026cs.AI

Learning to Explore: Scaling Agentic Reasoning via Exploration-Aware Policy Optimization

Recent advancements in agentic test-time scaling allow models to gather environmental feedback before committing to final actions. A key limitation of existing methods is that they typically employ undifferentiated exploration strategies, lacking the ability to adaptively distinguish when exploration is truly required. In this paper, we propose an exploration-aware reinforcement learning framework that enables LLM agents to adaptively explore only when uncertainty is high. Our method introduces a fine-grained reward function via variational inference that explicitly evaluates exploratory actions by estimating their potential to improve future decision-making, together with an exploration-aware grouping mechanism that separates exploratory actions from task-completion actions during optimization. By targeting informational gaps, this design allows agents to explore selectively and transition to execution as soon as the task context is clear. Empirically, we demonstrate that our approach achieves consistent improvements across a range of challenging text-based and GUI-based agent benchmarks. Code is available at https://github.com/HansenHua/EAPO-ICML26 and models are available at https://huggingface.co/hansenhua/EAPO-ICML26.
Xingyuan Hua, Sheng Yue, Ju Ren
May 9, 2026cs.AI

SkillMaster: Toward Autonomous Skill Mastery in LLM Agents

Skills provide an effective mechanism for improving LLM agents on complex tasks, yet in existing agent frameworks, their creation, refinement, and selection are typically governed by external teachers, hand-designed rules, or auxiliary modules. As a result, skills remain external resources to be invoked, rather than capabilities that agents can develop, adapt, and internalize through experience. To endow LLM agents with autonomous skill mastery, we propose SkillMaster, a training framework that teaches agents to create new skills, refine existing skills, and select accumulated skills during task solving. This capability is achieved through three key designs. First, we train agents through trajectory-informed skill review, teaching agents to propose, update, or retain skills based on evidence from completed episodes. Second, each candidate skill edit is designed to be evaluated by its counterfactual utility on related probe tasks, providing a direct learning signal for training skill-editing decisions. Third, we introduce DualAdv-GRPO, which separately estimates advantages for task-solving actions and skill-editing decisions, stabilizing joint training across task solving and skill management. Experiments on ALFWorld and WebShop show that SkillMaster improves the overall success rate over state-of-the-art baselines by 8.8% and 9.3%, respectively, achieving the best performance among all compared methods. Further analysis reveals a marked shift in agent capability: agents trained with SkillMaster can identify skill failures, refine procedural knowledge from trajectory evidence, and transfer improvements to future tasks with limited skill-bank edits. Overall, SkillMaster moves LLM agents beyond mere skill use toward self-improving agents capable of developing, adapting, and applying their own skill repertoires.
Min Yang, Jinghua Piao, Xu Xia +4
May 8, 2026cs.AI

Learning CLI Agents with Structured Action Credit under Selective Observation

Command line interface (CLI) agents are emerging as a practical paradigm for agent-computer interaction over evolving filesystems, executable command line programs, and online execution feedback. Recent work has used reinforcement learning (RL) to learn these interaction abilities from verifiable task feedback, yet few methods exploit the native structured attributes of CLI actions as learning signals. Beyond this underused action structure, CLI learning also couples two bottlenecks for coding agents. First, the agent must identify task-relevant evidence in a large codebase from partial observations. Second, sparse terminal rewards must be assigned to the actions that shape a long multi-turn trajectory. We study these bottlenecks through shell-driven information extraction and file editing tasks. For selective observation, we introduce σσ-Reveal, an inference-time mechanism that selects token-budgeted context for the same CLI. For credit assignment, we propose Action Advantage Assignment (A3\mathrm{A}^3), a native agentic RL method that preserves the algorithmic complexity of standard agentic RL. A3\mathrm{A}^3 constructs turn-level advantages from episode-level relative feedback, abstract syntax tree (AST) based action sub-chain residuals, and tree-level trajectory margins. To further evaluate this problem setting, we construct ShellOps, a verifiable dataset suite covering CLI tasks in repository environments.
Haoyang Su, Ying Wen
May 8, 2026cs.AI

LiteGUI: Distilling Compact GUI Agents with Reinforcement Learning

Developing lightweight, on-device vision-language GUI agents is essential for efficient cross-platform automated interaction. However, current on-device agents are constrained by limited model capacity, and further performance improvements remain urgently needed. Traditional Supervised Fine-Tuning (SFT) for small-scale models often leads to overfitting, catastrophic forgetting and policy rigidity, and thus fails to fully address these challenges. In this work, we propose a novel SFT-free training paradigm that significantly enhances the performance of small-scale models. We first present the initial systematic integration of generalized knowledge distillation into the GUI agent domain via Guided On-policy Distillation. By incorporating oracle reference trajectories together with a dynamic retrieval mechanism, our method reduces hallucinations and mitigates the cognitive misalignment inherent in multi-solution GUI tasks. Building on this foundation, we further introduce a Multi-solution Dual-level GRPO framework that jointly aligns macro-level subtask planning with micro-level execution matching, thereby improving exploration in long-horizon GUI agent scenarios. In addition, we construct an automated data generation pipeline to synthesize GUI task trajectories with rich multi-solution annotations. Extensive experiments show that our method achieves state-of-the-art performance among lightweight models while remaining competitive with substantially larger-scale models across all benchmarks. Ablation studies further demonstrate that structured on-policy distillation and multi-solution dual-level exploration can fully unlock the capabilities of 2B/3B scale agents, surpassing the performance limits of conventional imitation learning.
Yubin Wu, Zicheng Cai, Liping Ning +4
May 8, 2026cs.AI

Signal Reshaping for GRPO in Weak-Feedback Agentic Code Repair

Code-agent RL often receives weak feedback: rollout-time signals are reliable and executable, but capture only necessary or surface conditions for task success rather than the target semantic predicate. Using agentic compile-fix as the setting, we study signal reshaping for standard GRPO under such feedback. Our central claim is that GRPO's within-group comparison is meaningful only after three kinds of signals are reshaped: outcome rewards recover semantic ranking, process signals localize intra-trajectory credit, and rollouts from the same prompt remain execution-comparable. We operationalize these conditions with a minimal signal-reshaping construction that leaves GRPO's group-normalized advantage construction unchanged: compile-and-semantic layered rewards reshape trajectory ranking, step-level process scores outside group reward normalization reshape within-trajectory update strength, and failure-cause-aware rollout governance reshapes within-group comparability. Experiments show a clear end-to-end gain: full signal-reshaped GRPO improves strict compile-and-semantic accuracy from the base model's zero-shot 0.3850.385 to 0.5350.535. Controlled comparisons further explain the source of this gain: binary rewards remove the compile-only middle tier and degrade trajectory control; on top of layered rewards, process-score weighting further improves accuracy from 0.480.48 to 0.530.53 and reduces average evaluation steps from 23.5023.50 to 17.0217.02. As a boundary comparison, privileged-prompt token-level distillation mainly optimizes local distributional alignment; in long tool-use trajectories, this signal is diluted by non-critical tokens and cannot replace outcome semantics, process credit, or within-group comparability.
Jia Li, Yuxin Su, Ting Peng +3
May 7, 2026cs.AI

Learning and Reusing Policy Decompositions for Hierarchical Generalized Planning with LLM Agents

We present a dynamic policy-learning approach that combines generalized planning and hierarchical task decomposition for LLM-based agents. Our method, Hierarchical Component Learning for Generalized Policies (HCL-GP ), learns parameterized policies that generalize across task instances and automatically extracts reusable components from successful executions, organizing them into a component library for compositional policy generation. We address three challenges: (1) learning components through automated decomposition, (2) generalizing components to maximize reuse, and (3) efficient retrieval via semantic search. Evaluated on the AppWorld benchmark, our approach achieves 98.2% accuracy on normal tasks and 97.8% on challenge tasks with unseen applications, improving 15.8 points over static synthesis on challenging scenarios. For open-source models, dynamic reuse enables 62.5% success versus near-zero without reuse. This demonstrates that classical planning concepts can be effectively integrated with LLM agents for improved accuracy and efficiency.
Shirin Sohrabi, Haritha Ananthakrishnan, Harsha Kokel +2
May 7, 2026cs.CL

StraTA: Incentivizing Agentic Reinforcement Learning with Strategic Trajectory Abstraction

Large language models (LLMs) are increasingly used as interactive agents, but optimizing them for long-horizon decision making remains difficult because current methods are largely purely reactive, which weakens both exploration and credit assignment over extended trajectories. In this work, we present Strategic Trajectory Abstraction (StraTA), a simple framework that introduces an explicit trajectory-level strategy into agentic reinforcement learning (RL). StraTA samples a compact strategy from the initial task state, conditions subsequent actions on that strategy, and trains strategy generation and action execution jointly with a hierarchical GRPO-style rollout design, further enhanced by diverse strategy rollout and critical self-judgment. Experiments on ALFWorld, WebShop, and SciWorld show that StraTA consistently improves both sample efficiency and final performance over strong baselines. StraTA reaches success rates of 93.1% on ALFWorld and 84.2% on WebShop. On SciWorld, StraTA attains a 63.5% overall score, outperforming frontier closed-source models.
Xiangyuan Xue, Yifan Zhou, Zidong Wang +5
May 7, 2026cs.LG

Recursive Agent Optimization

We introduce Recursive Agent Optimization (RAO), a reinforcement learning approach for training recursive agents: agents that can spawn and delegate sub-tasks to new instantiations of themselves recursively. Recursive agents implement an inference-time scaling algorithm that naturally allows agents to scale to longer contexts and generalize to more difficult problems via divide-and-conquer. RAO provides a method to train models to best take advantage of such recursive inference, teaching agents when and how to delegate and communicate. We find that recursive agents trained in this way enjoy better training efficiency, can scale to tasks that go beyond the model's context window, generalize to tasks much harder than the ones the agent was trained on, and can enjoy reduced wall-clock time compared to single-agent systems.
Apurva Gandhi, Satyaki Chakraborty, Xiangjun Wang +2
May 7, 2026cs.AI

SkillOS: Learning Skill Curation for Self-Evolving Agents

LLM-based agents are increasingly deployed to handle streaming tasks, yet they often remain one-off problem solvers that fail to learn from past interactions. Reusable skills distilled from experience provide a natural substrate for self-evolution, where high-quality skill curation serves as the key bottleneck. Existing approaches either rely on manual skill curation, prescribe heuristic skill operations, or train for short-horizon skill operations. However, they still struggle to learn complex long-term curation policies from indirect and delayed feedback. To tackle this challenge, we propose SkillOS, an experience-driven RL training recipe for learning skill curation in self-evolving agents. SkillOS pairs a frozen agent executor that retrieves and applies skills with a trainable skill curator that updates an external SkillRepo from accumulated experience. To provide learning signals for curation, we design composite rewards and train on grouped task streams based on skill-relevant task dependencies, where earlier trajectories update the SkillRepo, and later related tasks evaluate these updates. Across multi-turn agentic tasks and single-turn reasoning tasks, SkillOS consistently outperforms memory-free and strong memory-based baselines in both effectiveness and efficiency, with the learned skill curator generalizing across different executor backbones and task domains. Further analyses show that the learned curator produces more targeted skill use, while the skills in SkillRepo evolve into more richly structured Markdown files that encode higher-level meta-skills over time.
Siru Ouyang, Jun Yan, Yanfei Chen +13
May 7, 2026cs.CL

A2^2TGPO: Agentic Turn-Group Policy Optimization with Adaptive Turn-level Clipping

Reinforcement learning for agentic large language models (LLMs) typically relies on a sparse, trajectory-level outcome reward, making it difficult to evaluate the contribution of individual tool-calls within multi-turn interactions. Existing approaches to such process credit assignment either depend on separate external process reward models that introduce additional consumption, or tree-based structural rollout that merely redistributes the outcome signal while constraining trajectory diversity. A promising alternative leverages the per-turn change in the policy's predicted probability of the ground-truth, termed Information Gain (IG), as an intrinsic process signal without an external evaluator. However, prior work on leveraging IG signals within the RL training loop faces three systematic challenges: normalizing across turns that face heterogeneous positional contexts can distort the relative standing of individual turns, accumulating a variable number of terms causes advantage magnitudes to drift with trajectory depth, and a fixed clipping range governs policy updates identically for turns with vastly different IG signals. In this paper, we propose A2^2TGPO (Agentic Turn-Group Policy Optimization with Adaptive Turn-level Clipping), which retains IG as the intrinsic signal but re-designs how it is normalized, accumulated, and consumed: (i) turn-group normalization: normalizes IG within each (prompt, turn-index) group so that each turn is compared only against peers at the same interaction depth; (ii) variance-rescaled discounted accumulation: divides cumulative normalized IG by square root of accumulated terms to keep advantage magnitudes comparable across turn positions; and (iii) adaptive turn-level clipping: modulates each turn's clipping range based on its normalized IG, widening the update region for informative turns and narrowing it for uninformative ones.
Dingwei Chen, Zefang Zong, Zhipeng Ma +5
May 7, 2026cs.AI

Skill1: Unified Evolution of Skill-Augmented Agents via Reinforcement Learning

A persistent skill library allows language model agents to reuse successful strategies across tasks. Maintaining such a library requires three coupled capabilities. The agent selects a relevant skill, utilizes it during execution, and distills new skills from experience. Existing methods optimize these capabilities in isolation or with separate reward sources, resulting in partial and conflicting evolution. We propose Skill1, a framework that trains a single policy to co-evolve skill selection, utilization, and distillation toward a shared task-outcome objective. The policy generates a query to search the skill library, re-ranks candidates to select one, solves the task conditioned on it, and distills a new skill from the trajectory. All learning derives from a single task-outcome signal. Its low-frequency trend credits selection and its high-frequency variation credits distillation. Experiments on ALFWorld and WebShop show that Skill1 outperforms prior skill-based and reinforcement learning baselines. Training dynamics confirm the co-evolution of the three capabilities, and ablations show that removing any credit signal degrades the evolution.
Yaorui Shi, Yuxin Chen, Zhengxi Lu +6
May 7, 2026cs.SE

Schedule-and-Calibrate: Utility-Guided Multi-Task Reinforcement Learning for Code LLMs

Reinforcement learning (RL) with verifiable rewards has proven effective at post-training LLMs for coding, yet deploying separate task-specific specialists incurs costs that scale with the number of tasks, motivating a unified multi-task RL (MTRL) approach. However, existing MTRL methods treat all coding tasks uniformly, relying on fixed data curricula under a shared optimization strategy, ultimately limiting the effectiveness of multi-task training. To address these limitations, we propose ASTOR, a multi-tASk code reinforcement learning framework via uTility-driven coORdination. Centered on task utility, a signal capturing each task learning potential and cross-task synergy, ASTOR comprises two coupled modules: 1) Hierarchical Utility-Routed Data Scheduling module hierarchically allocates training budget and prioritizes informative prompts, steering training toward the most valuable data and 2) Adaptive Utility-Calibrated Policy Optimization module dynamically scales per-task KL regularization, matching update constraints to each tasks current training state. Experiments on two widely-used LLMs across four representative coding tasks demonstrate that ASTOR consistently improves a single model across all tasks, outperforming the best task-specific specialist by 9.0%-9.5% and surpassing the strongest MTRL baseline by 7.5%-12.8%.
Yujia Chen, Yang Ye, Xiao Chu +2
May 7, 2026cs.CL

Milestone-Guided Policy Learning for Long-Horizon Language Agents

While long-horizon agentic tasks require language agents to perform dozens of sequential decisions, training such agents with reinforcement learning remains challenging. We identify two root causes: credit misattribution, where correct early actions are penalized due to terminal failures, and sample inefficiency, where scarce successful trajectories result in near-total loss of learning signal. We introduce a milestone-guided policy learning framework, BEACON, that leverages the compositional structure of long-horizon tasks to ensure precise credit assignment. BEACON partitions trajectories at milestone boundaries, applies temporal reward shaping within segments to credit partial progress, and estimates advantages at dual scales to prevent distant failures from corrupting the evaluation of local actions. On ALFWorld, WebShop, and ScienceWorld, BEACON consistently outperforms GRPO and GiGPO. Notably, on long-horizon ALFWorld tasks, BEACON achieves 92.9% success rate, nearly doubling GRPO's 53.5%, while improving effective sample utilization from 23.7% to 82.0%. These results establish milestone-anchored credit assignment as an effective paradigm for training long-horizon language agents. Code is available at https://github.com/ZJU-REAL/BEACON.
Zixuan Wang, Yuchen Yan, Hongxing Li +7
May 7, 2026cs.LG

Selective Rollout: Mid-Trajectory Termination for Multi-Sample Agent RL

Group-relative RL training (GRPO) samples a small group of parallel rollouts for every training prompt and uses their within-group reward spread to compute per-trajectory advantages. In agentic environments each rollout is a long multi-turn dialogue with one LLM call per step, so this multi-sample multiplier dominates the total training cost. When every rollout of a prompt ends with the same reward, the group has zero reward variance and contributes no gradient, so the extra rollouts add no information; such groups are common in practice (typically around 40% of all groups), so the wasted-compute fraction is substantial rather than marginal. Existing methods filter such groups at the prompt level, either after their rollouts are paid for or before any rollout begins, but both decide without using information that becomes available during the rollout itself. We instead ask whether the in-group divergence between the partial trajectories at an intermediate step can already predict that the group will be zero-variance: when the parallel rollouts have already converged on the same action prefix, the group is on track to produce a single reward, and we can stop early. We propose a one-parameter gate that stops a group when the mean pairwise prefix edit distance between its partial action sequences falls below a threshold. On a 60-iteration on-policy GRPO run on ALFWorld with Qwen2.5-7B, averaged over four random seeds, the gated arm finishes 10.7% faster in wall-clock (bootstrap 95% CI excludes 0) and shifts held-out success rate on 50 unseen tasks by +2.5 pp, with the held-out gain tracing to a measurable reduction in zero-advantage gradient-batch dilution. Code is available at https://github.com/zhiyuanZhai20/selective-rollout.
Zhiyuan Zhai, Xin Wang
May 7, 2026cs.LG

Multi-Dimensional Behavioral Evaluation of Agentic Stock Prediction Systems Using Large Language Model Judges with Closed-Loop Reinforcement Learning Feedback

Agentic artificial intelligence systems produce outputs through sequences of interdependent autonomous decisions, yet standard evaluation assesses outputs alone and cannot diagnose the underlying process. We develop a behavioral evaluation methodology that complements output-level testing by scoring the intermediate decision process itself. Behavioral traces logged at each autonomous decision point are grouped into five-day episodes and scored along six domain-specific dimensions (regime detection, routing, adaptation, risk calibration, strategy coherence, error recovery) by an ensemble of three large language model (LLM) judges. A perturbation procedure that corrupts one dimension while leaving the other five intact confirms dimension specificity; cross-model agreement reaches Krippendorff's alpha = 0.85. The composite behavioral score correlates at Spearman rho = 0.72 with realized 20-day Sharpe ratio. Closing the loop, the framework converts deficient per-dimension scores into a credit-assigned penalty added to the Soft Actor-Critic reward. Three fine-tuning cycles, confined to validation data, reduce one-day MAPE from 0.61% to 0.54% (11.5% relative; p<0.001, d=0.31) on the held-out 2017 to 2025 test period, significant under Diebold-Mariano and localized by Giacomini-White to the high-volatility regime. The methodology is application-agnostic and applies to any agentic system whose intermediate decisions can be logged.
Mohammad Al Ridhawi, Mahtab Haj Ali, Hussein Al Osman
May 6, 2026cs.AI

From History to State: Constant-Context Skill Learning for LLM Agents

Large language model (LLM) agents are increasingly used to operate browsers, files, code and tools, making personal assistants a natural deployment target. Yet personal agents face a privacy-cost-capability tension: cloud models execute multi-step workflows well but expose sensitive intermediate context to external APIs, while local models preserve privacy but remain less reliable. Both settings also pay repeatedly for long skill prompts and growing histories. We propose constant-context skill learning, a context-to-weights framework for recurring agent workflows: reusable procedures are learned in lightweight task-family modules, while inference conditions only on the current observation and a compact state block. A deterministic tracker renders this state block from task progress and supplies aligned subgoal rewards, so each module can be trained with step-level SFT and refined through online RL. Across ALFWorld, WebShop, and SciWorld, our agents achieve strong performance across Qwen3-4B, Qwen3-8B and Llama-3.1-8B. With Qwen3-8B, SFT+RL reaches 89.6% unseen success on ALFWorld, 76.8% success on WebShop, and 66.4% unseen success on SciWorld. They match or exceed strong published agent-training results while reducing prompt tokens per turn by 2--7×\times relative to controlled ReAct prompting baselines, showing that procedural context can be moved from prompts into weights.
Haoyang Xie, Xinyuan Wang, Yancheng Wang +2
May 6, 2026stat.ML

Maximizing Rollout Informativeness under a Fixed Budget: A Submodular View of Tree Search for Tool-Use Agentic Reinforcement Learning

We formalize Rollout Informativeness under a Fixed Budget (RIFB) as the expected non-vanishing policy-gradient mass that a tool-use rollout set injects into Group Relative Policy Optimization (GRPO). We prove that any budget-agnostic independent sampler suffers a collapse rate bounded away from zero for hard prompts regardless of the budget. Motivated by this, we recast intermediate state selection as a monotone submodular maximization problem, where a greedy one-step selector enjoys a 1 minus 1/e approximation guarantee. Our Uncertainty-aware Upper Confidence Bound (UUCB) terms arise as closed-form marginal gains of this objective. This turns the token-level entropy bonus from an empirical trick into an analytic consequence of the formulation. We present InfoTree, a training-time tree-search framework coupling UUCB with a learned Adaptive Budget Allocator (ABA) and an asynchronous Speculative Expansion scheme. ABA rescues prompts whose initial tree is wasted on uniform outcomes, lifting the mixed-outcome ratio from 58.1 percent to 76.3 percent with less than 5 percent budget overhead. Speculative Expansion reduces wall-clock overhead from 14.3 percent to 4.8 percent by tolerating bounded staleness in UUCB scores. Across nine benchmarks spanning math reasoning (AIME 2024 and 2025, MATH-500, OlympiadBench, USAMO), web-search agents (GAIA, HLE-100, BrowseComp-lite), and tool-rich coding and OS agents (APPS-verified, AgentBench-OS), InfoTree outperforms flat GRPO, DeepSearch, Tree-GRPO, AT2PO, CW-GRPO, and RC-GRPO. Head-to-head compositions with Tree-GRPO prefix sharing and CW-GRPO contribution weights deliver further gains, confirming that our selector operates orthogonally to rollout reuse and trajectory re-weighting. A 5 by 5 by 5 robustness grid reveals that over three quarters of the hyperparameter space lies on a performance plateau, confirming UUCB robustness.
Yuelin Hu, Zhenbo Yu, Zhengxue Cheng +2
May 1, 2026cs.AI

AEM: Adaptive Entropy Modulation for Multi-Turn Agentic Reinforcement Learning

Reinforcement learning (RL) has substantially improved the ability of large language model (LLM) agents to interact with environments and solve multi-turn tasks. However, effective agentic RL remains challenging: sparse outcome-only rewards provide limited guidance for assigning credit to individual steps within long interaction trajectories. Existing approaches often introduce dense intermediate supervision, such as process reward models or auxiliary self-supervised signals, which increases supervision and tuning complexity and may limit generalization across tasks and domains. We present AEM, a supervision-free credit assignment method that adaptively modulates entropy dynamics during RL training to improve the exploration-exploitation trade-off. Since in agentic RL the environment is typically affected by a complete response, rather than an individual token, our analysis lifts entropy dynamics from the token level to the response level, aligning uncertainty estimation with the effective action granularity of LLM agents and reducing sensitivity to token-level sampling noise. We further show that entropy drift under natural-gradient updates is governed by the interaction between the sampled-response advantage and its relative surprisal. Motivated by this result, AEM derives a practical response-level uncertainty proxy and uses it to rescale advantages, leveraging the evolving balance between positive and negative samples to naturally transition from exploration to exploitation. Extensive experiments on ALFWorld, WebShop, and SWE-bench-Verified with models ranging from 1.5B to 32B demonstrate that AEM consistently improves strong RL baselines, including a +1.4% gain when integrated into a state-of-the-art software-engineering RL training framework.
Haotian Zhao, Songlin Zhou, Yuxin Zhang +9
Apr 30, 2026cs.AI

Rethinking Agentic Reinforcement Learning In Large Language Models

Reinforcement Learning (RL) has traditionally focused on training specialized agents to optimize predefined reward functions within narrowly defined environments. However, the advent of powerful Large Language Models (LLMs) and increasingly complex, open-ended tasks has catalyzed a paradigm shift towards agentic paradigms within RL. This emerging framework extends beyond traditional RL by emphasizing the development of autonomous agents capable of goal-setting, long-term planning, dynamic strategy adaptation, and interactive reasoning in uncertain, real-world environments. Unlike conventional approaches that rely heavily on static objectives and episodic interactions, LLM-based Agentic RL incorporates cognitive-like capabilities such as meta-reasoning, self-reflection, and multi-step decision-making directly into the learning loop. In this paper, we provide a deep insight for looking the conceptual foundations, methodological innovations, and effective designs underlying this trend. Furthermore, we identify critical challenges and outline promising future directions for building LLM-based Agentic RL.
Fangming Cui, Ruixiao Zhu, Cheng Fang +2
Apr 29, 2026cs.AI

FutureWorld: A Live Reinforcement Learning Environment for Predictive Agents with Real-World Outcome Rewards

Live future prediction refers to the task of making predictions about real-world events before they unfold. This task is increasingly studied using large language model-based agent systems, and it is important for building agents that can continually learn from the real world. It can provide a large number of prediction questions grounded in diverse real-world events, while preventing answer leakage. To leverage the advantages of future prediction, we present FutureWorld, a live agentic reinforcement learning environment that closes the training loop between prediction, outcome realization, and parameter updates. Specifically, we modify and extend verl-tool, resulting in a new framework that we call verl-tool-future. Unlike standard reinforcement learning training frameworks that rely on immediate rewards, verl-tool-future stores prediction-time rollouts, backfills rewards after real-world outcomes become available, and then replays the completed trajectories for policy update. Across three open-source agents, successive FutureWorld training rounds lead to consistent improvements in prediction accuracy, probabilistic scoring, and calibration, demonstrating that delayed real-world outcome feedback can serve as an effective reinforcement learning signal.
Zhixin Han, Yanzhi Zhang, Chuyang Wei +11
Apr 23, 2026cs.CL

AEL: Agent Evolving Learning for Open-Ended Environments

LLM agents increasingly operate in open-ended environments spanning hundreds of sequential episodes, yet they remain largely stateless: each task is solved from scratch without converting past experience into better future behavior. The central obstacle is not \emph{what} to remember but \emph{how to use} what has been remembered, including which retrieval policy to apply, how to interpret prior outcomes, and when the current strategy itself must change. We introduce \emph{Agent Evolving Learning} (\ael{}), a two-timescale framework that addresses this obstacle. At the fast timescale, a Thompson Sampling bandit learns which memory retrieval policy to apply at each episode; at the slow timescale, LLM-driven reflection diagnoses failure patterns and injects causal insights into the agent's decision prompt, giving it an interpretive frame for the evidence it retrieves. On a sequential portfolio benchmark (10 sector-diverse tickers, 208 episodes, 5 random seeds), \ael{} achieves a Sharpe ratio of 2.13±\pm0.47, outperforming five published self-improving methods and all non-LLM baselines while maintaining the lowest variance among all LLM-based approaches. A nine-variant ablation reveals a ``less is more'' pattern: memory and reflection together produce a 58% cumulative improvement over the stateless baseline, yet every additional mechanism we test (planner evolution, per-tool selection, cold-start initialization, skill extraction, and three credit assignment methods) \emph{degrades} performance. This demonstrates that the bottleneck in agent self-improvement is \emph{self-diagnosing how to use} experience rather than adding architectural complexity. Code and data: https://github.com/WujiangXu/AEL.
Wujiang Xu, Jiaojiao Han, Minghao Guo +4
Apr 22, 2026cs.AI

Self-Guided Plan Extraction for Instruction-Following Tasks with Goal-Conditional Reinforcement Learning

We introduce SuperIgor, a framework for instruction-following tasks. Unlike prior methods that rely on predefined subtasks, SuperIgor enables a language model to generate and refine high-level plans through a self-learning mechanism, reducing the need for manual dataset annotation. Our approach involves iterative co-training: an RL agent is trained to follow the generated plans, while the language model adapts and modifies these plans based on RL feedback and preferences. This creates a feedback loop where both the agent and the planner improve jointly. We validate our framework in environments with rich dynamics and stochasticity. Results show that SuperIgor agents adhere to instructions more strictly than baseline methods, while also demonstrating strong generalization to previously unseen instructions.
Zoya Volovikova, Nikita Sorokin, Dmitriy Lukashevskiy +2
Apr 22, 2026cs.CL

Ask Only When Needed: Proactive Retrieval from Memory and Skills for Experience-Driven Lifelong Agents

Online lifelong learning agents must decide not only how to act but also when to consult prior experience to continually improve on long-horizon tasks. Existing methods typically retrieve memories passively, such as at task initialization or after each step, and therefore miss knowledge gaps that arise during interaction. We propose ProactAgent, an experience-driven lifelong learning framework for proactive retrieval over a structured Experience Base. ProactAgent continually improves through ExpOnEvo, which jointly updates policies and refines memory, organizing past interactions into factual, episodic, and skill repositories. It further introduces ProactRL, which treats retrieval as an explicit policy action and learns when and what to retrieve. By comparing paired continuations from identical interaction prefixes with and without retrieval, ProactRL provides step-level process rewards that encourage retrieval only when it improves task outcomes or efficiency. Experiments on SciWorld, AlfWorld, and StuLife show that ProactAgent consistently outperforms all baselines, achieving up to 32% relative improvement in success rate and over 33% reduction in interaction rounds. Our code will be publicly available at GitHub.
Yuxuan Cai, Wei Li, Jie Zhou +4
Apr 22, 2026cs.CL

SkillLearnBench: Benchmarking Continual Learning Methods for Agent Skill Generation on Real-World Tasks

Skills have become the de facto way to enable LLM agents to perform complex real-world tasks with customized instructions, workflows, and tools, but how to learn them automatically and effectively remains unclear. We introduce SkillLearnBench, the first benchmark for evaluating continual skill learning methods, comprising 20 verified, skill-dependent tasks across 15 sub-domains derived from a real-world skill taxonomy , evaluated at three levels: skill quality, execution trajectory, and task outcome. Using this benchmark, we evaluate recent continual learning techniques, those leveraging one-shot, self/teacher feedback, and skill creator to generate skills from agent experiences. We find that all continual learning methods improve over the no-skill baseline, yet consistent gains remain elusive: no method leads across all tasks and LLMs, and scaling to stronger LLMs does not reliably help. Continual learning improves tasks with clear, reusable workflows but struggles on open-ended tasks, and using stronger LLM backbones does not consistently produce better skills. Our analysis also revealed that multiple iterations in continual learning facilitate genuine improvement via external feedback, whereas self-feedback alone induces recursive drift. Our data and code are open-source at https://github.com/cxcscmu/SkillLearnBench to enable further studies of automatic skill generation and continual learning techniques.
Shanshan Zhong, Yi Lu, Jingjie Ning +7
Apr 21, 2026cs.AI

SAVOIR: Learning Social Savoir-Faire via Shapley-based Reward Attribution

Social intelligence, the ability to navigate complex interpersonal interactions, presents a fundamental challenge for language agents. Training such agents via reinforcement learning requires solving the credit assignment problem: determining how individual utterances contribute to multi-turn dialogue outcomes. Existing approaches directly employ language models to distribute episode-level rewards, yielding attributions that are retrospective and lack theoretical grounding. We propose SAVOIR (ShApley Value fOr SocIal RL), a novel principled framework grounded in cooperative game theory. Our approach combines two complementary principles: expected utility shifts evaluation from retrospective attribution to prospective valuation, capturing an utterance's strategic potential for enabling favorable future trajectories; Shapley values ensure fair credit distribution with axiomatic guarantees of efficiency, symmetry, and marginality. Experiments on the SOTOPIA benchmark demonstrate that SAVOIR achieves new state-of-the-art performance across all evaluation settings, with our 7B model matching or exceeding proprietary models including GPT-4o and Claude-3.5-Sonnet. Notably, even large reasoning models consistently underperform, suggesting social intelligence requires qualitatively different capabilities than analytical reasoning.
Xiachong Feng, Yi Jiang, Xiaocheng Feng +9
Apr 20, 2026cs.CL

StepPO: Step-Aligned Policy Optimization for Agentic Reinforcement Learning

Agentic reinforcement learning (RL) is emerging as a critical post-training paradigm for improving LLM agent capabilities. Existing RL algorithms for LLMs largely follow the token-centric paradigm as in RLHF and RLVR, where tokens serve as the basic units for modeling and optimization. However, this paradigm introduces a granularity mismatch in agentic RL, as it optimizes token-level predictions while LLM agents make step-level decisions through cycles of environmental observations and actions. To bridge this gap, we propose \textbf{StepPO}, a step-centric paradigm for agentic RL via step-aligned policy optimization. Specifically, we reformulate agentic RL from a token-level Markov Decision Process (MDP) into a step-level MDP, where interaction steps serve as the basic trajectory representations. We further propose step-level credit assignment to align policy optimization with the natural granularity of agent decisions. Together, StepPO optimizes agent policies at the step level for multi-turn agent-environment interaction. Experiments across multi-hop QA, academic paper search, and text-world action tasks show that StepPO consistently outperforms various RL algorithms. Further analyses provide insights into how step-centric paradigm improves agent training. We hope this step-centric paradigm offers a useful lens for understanding agent behavior and a practical path for training more capable LLM agents.
Daoyu Wang, Qingchuan Li, Mingyue Cheng +4
Apr 20, 2026cs.CL

Negative Advantages Is a Double-Edged Sword: Calibrating advantages in GRPO for Search Agents

Search agents achieve strong question-answering performance through multi-turn interactions with search engines, with Group Relative Policy Optimization (GRPO) being a widely used training algorithm. However, GRPO-style algorithms still face several challenges in multi-hop search settings. First, correct intermediate steps are often penalized when the final answer is wrong. Second, training is highly unstable, often causing degradation of natural language ability or even catastrophic training collapse. Our analysis attributes these issues to coarse-grained advantage assignment and an imbalance between positive and negative advantages. To address these problems, we propose CalibAdv, an advantage calibration method specifically designed for search agents that enables more accurate and more stable modeling of penalties and rewards. Specifically, CalibAdv leverages the correctness of intermediate steps to downscale excessive negative advantages at a fine-grained level. It then further rebalances positive and negative advantages to improve training stability. Importantly, CalibAdv adopts a lightweight design that calibrates advantages from standard rollout signals, making it simple and easy to deploy. Extensive experiments across three models and seven benchmarks demonstrate that CalibAdv improves both model performance and training stability. Our code is available at https://github.com/wujwyi/CalibAdv.
Jiayi Wu, Ruobing Xie, Zeqian Huang +6
Apr 20, 2026cs.AI

LiteResearcher: A Scalable Agentic RL Training Framework for Deep Research Agent

Reinforcement Learning (RL) has emerged as a powerful training paradigm for LLM-based agents. However, scaling agentic RL for deep research remains constrained by two coupled challenges: hand-crafted synthetic data fails to elicit genuine real-world search capabilities, and real-world search dependency during RL training introduces instability and prohibitive cost, which limits the scalability of Agentic RL. LiteResearcher is a training framework that makes Agentic RL scalable: by constructing a lite virtual world that mirrors real-world search dynamics, we enable a continuously improving training recipe that empowers a tiny search agent to outperform large-scale open-source and commercial models (e.g., Tongyi DeepResearch and Claude-4.5 Sonnet). Specifically, on common benchmarks such as GAIA and Xbench, our LiteResearcher-4B achieves open-source state-of-the-art results of 71.3% and 78.0% respectively, demonstrating that scalable RL training is a key enabler for Deep Research Agents.
Wanli Li, Bince Qu, Bo Pan +5
Apr 19, 2026cs.AI

Towards Shutdownable Agents: Generalizing Stochastic Choice in RL Agents and LLMs

Misaligned artificial agents might resist shutdown. One proposed solution is to train agents to lack preferences between different-length trajectories. The Discounted Reward for Same-Length Trajectories (DReST) reward function does this by penalizing agents for repeatedly choosing same-length trajectories, and thus incentivizes agents to (1) choose stochastically between different trajectory-lengths (be NEUTRAL about trajectory-lengths), and (2) pursue goals effectively conditional on each trajectory-length (be USEFUL). In this paper, we use DReST to train deep RL agents and fine-tune Qwen3-8B and Llama-3.1-8B-Instruct to be NEUTRAL and USEFUL. We find that these DReST models generalize to being NEUTRAL and USEFUL in unseen contexts at test time. Indeed, DReST RL agents achieve 11% (PPO) and 18% (A2C) higher USEFULNESS on our test set than default agents, and DReST LLMs achieve near-maximum USEFULNESS and NEUTRALITY. We also test our LLMs in an out-of-distribution setting where they can pay costs to influence when shutdown occurs. We find that DReST training roughly halves the mean probability of influencing shutdown (from 0.62 to 0.30 for Qwen and from 0.42 to 0.23 for Llama). DReST training also almost entirely eliminates the share of prompts on which influencing shutdown is the most likely option (from 0.59 to 0.01 for Qwen and from 0.53 to 0.00 for Llama). Our results thus provide some early evidence that DReST could be used to train more advanced agents to be useful and shutdownable.
Carissa Cullen, Harry Garland, Alexander Roman +3
Apr 19, 2026cs.CL

DORA Explorer: Improving the Exploration Ability of LLMs Without Training

Despite the rapid progress, LLMs for sequential decision-making (i.e., LLM agents) still struggle to produce diverse outputs. This leads to insufficient exploration, convergence to sub-optimal solutions, and becoming stuck in loops. Such limitations can be problematic in environments that require active exploration to gather information and make decisions. Sampling methods such as temperature scaling introduce token-level randomness but fail to produce enough diversity at the sequence level. We analyze LLM exploration in the classic Multi-Armed Bandit (MAB) setting and the Text Adventure Learning Environment Suite (TALES). We find that current decoding strategies and prompting methods like Chain-of-Thought and Tree-of-Thought are insufficient for robust exploration. To address this, we introduce DORA Explorer (Diversity-Oriented Ranking of Actions), a training-free framework for improving exploration in LLM agents. DORA generates diverse action candidates, scores them using token log-probabilities, and selects actions using a tunable exploration parameter. DORA achieves UCB-competitive performance on MAB and consistent gains across TALES, e.g., improving Qwen2.5-7B's performance from 29.2% to 45.5% in TextWorld. Our project is available at: https://dora-explore.github.io/.
Priya Gurjar, Md Farhan Ishmam, Kenneth Marino
Apr 17, 2026cs.CL

CoEvolve: Training LLM Agents via Agent-Data Mutual Evolution

Reinforcement learning for LLM agents is typically conducted on a static data distribution, which fails to adapt to the agent's evolving behavior and leads to poor coverage of complex environment interactions. To address these challenges, we propose CoEvolve, an agent-data mutual evolution framework that enables LLM agents to improve through closed-loop, interaction-driven training. Specifically, CoEvolve extracts feedback signals such as forgetting and uncertainty from rollout trajectories to identify failure-prone interaction patterns, and utilizes them to guide LLM-based task synthesis. The synthesized tasks are validated through environment interaction and utilized to update the data distribution, enabling joint adaptation of the agent and its data. Extensive experiments on AppWorld and BFCL across Qwen2.5-7B, Qwen3-4B, and Qwen3-30B-A3B demonstrate consistent and significant improvements over strong base models, yielding absolute gains of 19.43%, 15.58%, and 18.14%, respectively.
Shidong Yang, Ziyu Ma, Tongwen Huang +3
Apr 16, 2026cs.LG

Does RL Expand the Capability Boundary of LLM Agents? A PASS@(k,T) Analysis

Does reinforcement learning genuinely expand what LLM agents can do, or merely make them more reliable? For static reasoning, recent work answers the second: base and RL pass@k curves converge at large k. We ask whether this holds for agentic tool use, where T rounds of interaction enable compositional strategies that re-sampling cannot recover. We introduce PASS@(k,T), a two-dimensional metric that jointly varies sampling budget k and interaction depth T, separating capability expansion from efficiency improvement. Our main finding is that, contrary to the static-reasoning result, tool-use RL genuinely enlarges the capability boundary: the RL agent's pass-curve pulls above the base model's and the gap widens at large k rather than converging. The expansion is specific to compositional, sequential information gathering; on simpler tasks RL behaves as prior work predicts. Under matched training data, supervised fine-tuning regresses the boundary on the same compositional tasks, isolating self-directed exploration as the causal factor. Mechanism analysis shows RL reweights the base strategy distribution toward the subset whose downstream reasoning more often yields a correct answer, with the improvement concentrated on how the agent integrates retrieved information. These results reconcile optimistic and pessimistic readings of RL for LLMs: both are correct, on different task types.
Zhiyuan Zhai, Wenjing Yan, Xiaodan Shao +1
Apr 7, 2026cs.AI

TRACE: Capability-Targeted Agentic Training

Models often fail to complete agentic tasks because they lack core capabilities required by the target environment. However, mainstream approaches for addressing these failures typically either fine-tune directly on target environments or generate synthetic data that is not targeted to the model's actual capability deficits, resulting in low sample efficiency and limited generalization. We introduce TRACE (Turning Recurrent Agent failures into Capability-targeted training Environments), an end-to-end system for environment-specific agent self-improvement. TRACE contrasts successful and failed trajectories to automatically identify missing capabilities, synthesizes a targeted training environment for each capability that rewards whether the capability is exercised, trains a LoRA adapter via reinforcement learning on each synthetic environment, and then trains a mixture-of-experts model over the capability adapters. TRACE can be effectively applied across different environments, improving over the base agent by +15.3 points on τ2τ^2-Bench, a customer-service agent benchmark, and by +15.0 points Pass@1 on SWE-Bench Verified, a software-engineering benchmark. TRACE outperforms the strongest external baselines, GEPA and SWE-RL, by +8.6 points and +8.4 points, respectively. In addition, TRACE is more sample-efficient than strong fine-tuning baselines: using fewer than one-fourth the number of rollouts, TRACE outperforms the best-performing baselines, GRPO and GEPA, and achieves higher final accuracy by +10.4 and +8.6 points on τ2τ^2-Bench.
Hangoo Kang, Tarun Suresh, Jon Saad-Falcon +1
Apr 3, 2026cs.AI

GrandCode: Achieving Grandmaster Level in Competitive Programming via Agentic Reinforcement Learning

Competitive programming remains one of the last few human strongholds in coding against AI. The best AI system to date still underperforms the best humans competitive programming: the most recent best result, Google's Gemini3 Deep Think, attained 8th place even not being evaluated under live competition conditions. In this work, we introduce GrandCode, a multi-agent RL system designed for competitive programming. The capability of GrandCode is attributed to two key factors: (1) It orchestrates a variety of agentic modules (hypothesis proposal, solver, test generator, summarization, etc) and jointly improves them through post-training and online test-time RL; (2) We introduce Agentic GRPO specifically designed for multi-stage agent rollouts with delayed rewards and the severe off-policy drift that is prevalent in agentic RL. GrandCode is the first AI system that consistently beats all human participants in live contests of competitive programming: in the most recent three Codeforces live competitions, i.e., Round1087 (Mar 21, 2026), Round1088 (Mar 28, 2026), and Round1089 (Mar 29, 2026), GrandCode placed first in all of them, beating all human participants, including legendary grandmasters. GrandCode shows that AI systems have reached a point where they surpass the strongest human programmers on the most competitive coding tasks.
DeepReinforce Team, Xiaoya Li, Guoyin Wang +3
Mar 18, 2026cs.AI

Retrieval-Augmented LLM Agents: Learning to Learn from Experience

While large language models (LLMs) have advanced the development of general-purpose agents, robust generalization to unseen tasks remains challenging. Two common approaches are supervised fine-tuning and training-free memory-augmented generation using retrieved experience; yet both have limitations: fine-tuning often fails to extrapolate to new tasks, while experience retrieval often underperforms compared to supervised baselines. In this work, we combine these approaches and study how retrieval-augmented LLM agents can learn to use retrieved trajectories in-context. First, we establish a strong LoRA fine-tuning baseline that outperforms several state-of-the-art agent training pipelines. Second, we analyze key design choices for experience retrieval, including storage, querying, and trajectory selection. We then integrate experience retrieval directly into the fine-tuning process, finding that this substantially improves generalization to unseen tasks. Finally, we show that these gains often persist with imperfect experience and, even when agents reuse their own failed attempts without test-time parameter updates. Overall, our results establish simple episodic retrieval as a strong foundation for agent memory and retrieval-aware fine-tuning as a practical and effective framework for building agents that learn to learn from experience.
Thomas Palmeira Ferraz, Romain Deffayet, Vassilina Nikoulina +2
Mar 18, 2026cs.LG

Complementary RL: Towards Efficient Experience-Driven Agent Learning

Reinforcement Learning (RL) has emerged as a powerful paradigm for training LLM-based agents, yet remains limited by low sample efficiency, stemming not only from sparse outcome feedback but also from the agent's inability to leverage prior experience across episodes. While augmenting agents with historical experience offers a promising remedy, existing approaches suffer from a critical weakness: the experience distilled from history is either stored statically or fail to coevolve with the improving actor, causing a progressive misalignment between the experience and the actor's evolving capability that diminishes its utility over the course of training. Inspired by complementary learning systems in neuroscience, we present Complementary RL to achieve seamless co-evolution of an experience extractor and a policy actor within the RL optimization loop. Specifically, the actor is optimized via sparse outcome-based rewards, while the experience extractor is optimized according to whether its distilled experiences demonstrably contribute to the actor's success, thereby evolving its experience management strategy in lockstep with the actor's growing capabilities. Empirically, Complementary RL outperforms outcome-based agentic RL baselines that do not learn from experience, achieving 10% performance improvement in single-task scenarios and exhibits robust scalability in multi-task settings. These results establish Complementary RL as a paradigm for efficient experience-driven agent learning.
Dilxat Muhtar, Jiashun Liu, Wei Gao +8
Feb 25, 2026cs.AI

ARLArena: A Unified Framework for Stable Agentic Reinforcement Learning

Agentic reinforcement learning (ARL) has rapidly gained attention as a promising paradigm for training agents to solve complex, multi-step interactive tasks. Despite encouraging early results, ARL remains highly unstable, often leading to training collapse. This instability limits scalability to larger environments and longer interaction horizons, and constrains systematic exploration of algorithmic design choices. In this paper, we first propose ARLArena, a stable training recipe and systematic analysis framework that examines training stability in a controlled and reproducible setting. ARLArena first constructs a clean and standardized testbed. Then, we decompose policy gradient into four core design dimensions and assess the performance and stability of each dimension. Through this fine-grained analysis, we distill a unified perspective on ARL and propose SAMPO, a stable agentic policy optimization method designed to mitigate the dominant sources of instability in ARL. Empirically, SAMPO achieves consistently stable training and strong performance across diverse agentic tasks. Overall, this study provides a unifying policy gradient perspective for ARL and offers practical guidance for building stable and reproducible LLM-based agent training pipelines.
Xiaoxuan Wang, Han Zhang, Haixin Wang +11
Feb 11, 2026cs.AI

Pushing Forward Pareto Frontiers of Proactive Agents with Behavioral Agentic Optimization

Proactive large language model (LLM) agents aim to actively plan, query, and interact over multiple turns, enabling efficient task completion beyond passive instruction following and making them essential for real-world, user-centric applications. Agentic reinforcement learning (RL) has recently emerged as a promising solution for training such agents in multi-turn settings, allowing them to learn long-horizon decision-making strategies. However, existing pipelines face a critical challenge in balancing task performance with user engagement, as passive agents cannot efficiently adapt to users' intentions while overuse of human feedback increases the burden on users, which forms a Pareto Frontier between these two objectives. To push forward this frontier, we propose Behavior Agentic Optimization (BAO), an agentic RL framework that enhances and regularizes inter-turn behaviors to improve information-gathering capabilities and suppress inefficient or redundant interactions with users. We evaluate BAO on multiple tasks from the UserRL benchmark suite and demonstrate that it substantially outperforms proactive agentic RL baselines in terms of both higher task performance and lower user efforts, while achieving comparable or even superior performance to commercial LLM agents, highlighting its effectiveness for training proactive, user-centric LLM agents in complex multi-turn scenarios. Our website: https://proactive-agentic-rl.github.io/.
Yihang Yao, Zhepeng Cen, Haohong Lin +6
Jan 21, 2026cs.LG

CLEANER: Self-Purified Trajectories Boost Agentic Reinforcement Learning

Agentic Reinforcement Learning (RL) has empowered Large Language Models (LLMs) to utilize tools like Python interpreters for complex problem-solving. However, for parameter-constrained models (e.g., 4B--7B), the exploration phase is often plagued by frequent execution failures, creating noisy trajectories that hinder policy optimization. Under standard outcome-based reward settings, this noise leads to a critical credit assignment issue, where erroneous actions are inadvertently reinforced alongside successful outcomes. Existing mitigations face a dilemma: dense rewards often trigger reward hacking, while supersampling incurs prohibitive computational costs. To address these challenges, we propose CLEANER. Distinct from external filtering methods, CLEANER exploits the model's intrinsic self-correction capabilities to eliminate error-contaminated context directly during data collection. At its core, the Similarity-Aware Adaptive Rollback (SAAR) mechanism autonomously constructs clean, purified trajectories by retrospectively replacing failures with successful self-corrections. Based on semantic similarity, SAAR adaptively regulates replacement granularity from shallow execution repairs to deep reasoning substitutions. By training on these self-purified paths, the model internalizes correct reasoning patterns rather than error-recovery loops. Empirical results on AIME24/25, GPQA, and LiveCodeBench show average accuracy gains of 6%, 3%, and 5% over baselines. Notably, CLEANER matches state-of-the-art performance using only one-third of the training steps, highlighting trajectory purification as a scalable solution for efficient agentic RL. Our models and code are available at GitHub
Tianshi Xu, Yuteng Chen, Meng Li
Jan 15, 2026cs.AI

PaperScout: An Autonomous Agent for Academic Paper Search with Process-Aware Sequence-Level Policy Optimization

Academic paper search is a fundamental task in scientific research, yet most existing approaches organize retrieval around predefined workflows or structured interaction protocols that struggle with complex, conditional queries. To address this limitation, we propose PaperScout, an autonomous agent that reformulates paper search as a sequential decision-making process. Unlike static workflows, PaperScout dynamically decides whether, when, and how to invoke search and expand tools based on accumulated retrieval context. However, training such agents presents a fundamental challenge: standard reinforcement learning methods, typically designed for single-turn tasks, suffer from a granularity mismatch when applied to multi-turn agentic tasks, where token-level optimization diverges from the granularity of sequence-level interactions, leading to noisy credit assignment and unstable training dynamics. We introduce Proximal Sequence Policy Optimization (PSPO), a process-aware, sequence-level policy optimization method that aligns optimization with agent--environment interaction. Comprehensive experiments on both synthetic and real-world benchmarks demonstrate that PaperScout significantly outperforms strong structured retrieval and RL baselines in both recall and relevance, validating the effectiveness of our adaptive agentic framework and optimization strategy.
Tingyue Pan, Jie Ouyang, Mingyue Cheng +7
Jan 12, 2026cs.AI

OpenTinker: Separating Concerns in Agentic Reinforcement Learning

We introduce \textsc{OpenTinker}, an open infrastructure for training large language model (LLM) agents with many LoRA-backed policies over shared execution resources. Modern agent workloads mix supervised fine-tuning (SFT), online reinforcement learning (RL), rollout generation, validation, and multi-turn environment interaction. In such workloads, LoRA adapters are not static inference artifacts: they are frequently updated policy states whose optimizer state, rollout snapshot, and training data attribution must remain consistent. \textsc{OpenTinker} centers the runtime around this policy lifecycle. Users define environments, agents, and learning objectives, while the system manages training clients, rollout samplers, checkpoint handles, and policy-version refresh. The same data path supports SFT and RL by converting trajectories into token sequences with explicit masks: context and environment observations condition the model, while generated action tokens carry supervised weights or RL advantages. This design enables multi-LoRA SFT/RL training in which many users, tasks, or agents can share a base model while keeping adapter updates, checkpoints, and rollout snapshots isolated. We describe the system architecture, the adapter lifecycle, the service-backed snapshot handoff used by the current implementation, the backend contract for mixed-adapter rollout kernels, and the training scheduler that isolates adapter-local gradients and optimizer state. Representative validation tasks exercise single-turn, multi-turn, LoRA, and multi-agent agentic training.
Siqi Zhu, Jiaxuan You
Jan 7, 2026cs.AI

Evolving Programmatic Skill Networks

We study continual skill acquisition in open-ended embodied environments where an agent must construct, refine, and reuse an expanding library of executable skills. We introduce the Programmatic Skill Network (PSN), a framework in which skills are executable symbolic programs forming a compositional network that evolves through experience. PSN defines three core mechanisms instantiated via large language models: (1)~\opreflect for structured fault localization over skill compositions, (2)~progressive optimization with maturity-aware update gating that stabilizes reliable skills while maintaining plasticity for uncertain ones, and (3)~canonical structural refactoring under rollback validation that maintains network compactness. We further show that PSN's learning dynamics exhibit structural parallels to neural network training. Experiments on MineDojo and Crafter demonstrate robust skill reuse, rapid adaptation, and strong generalization across open-ended task distributions.
Haochen Shi, Xingdi Yuan, Bang Liu
Oct 16, 2025cs.LG

Why Do LLM Agents Fail in Exploring New Environments? A World-Modeling Perspective

Large Language Models (LLMs) as agents often fail to improve in new environments. We identify and characterize a failure mode we call exploration collapse: under reinforcement learning (RL) in environments whose states are unfamiliar to the policy, Pass@k, the probability that at least one of k sampled trajectories succeeds, drops markedly over training even as Pass@1 edges up, revealing increasingly brittle exploration; environments closer to the pretraining distribution show no such decline. We trace this collapse to weak grounding in environment states and dynamics, and study a simple remedy: explicitly teaching the agent to estimate the current state and predict its transitions before optimizing for reward. We instantiate it as SPA, an explore-then-exploit recipe that cold-starts the policy with a Self-Experience supervised finetuning (SFT) stage, collecting the model's own interaction trajectories and supervising state and next-state prediction, and then runs standard RL. The resulting world model serves as a grounded initialization for RL rather than an inference-time planner. Across unseen environments, SPA consistently and substantially improves over vanilla RL: for example, it raises the Sokoban success rate from 25.6% to 59.8% on Qwen2.5-1.5B-Instruct, letting sub-3B models surpass a 20B baseline on these tasks. Controlled studies indicate that the gains track four factors: grounded state representations, explicit transition modeling, self-experience trajectories from a sufficiently strong exploration policy, and adequate coverage of transition data.
Shiqi Chen, Tongyao Zhu, Zian Wang +8
Feb 25, 2025cs.CL

AgentRM: Enhancing Agent Generalization with Reward Modeling

Existing LLM-based agents have achieved strong performance on held-in tasks, but their generalizability to unseen tasks remains poor. Hence, some recent work focus on fine-tuning the policy model with more diverse tasks to improve the generalizability. In this work, we find that finetuning a reward model to guide the policy model is more robust than directly finetuning the policy model. Based on this finding, we propose AgentRM, a generalizable reward model, to guide the policy model for effective test-time search. We comprehensively investigate three approaches to construct the reward model, including explicit reward modeling, implicit reward modeling and LLM-as-a-judge. We then use AgentRM to guide the answer generation with Best-of-N sampling and step-level beam search. On four types of nine agent tasks, AgentRM enhances the base policy model by 8.88.8 points on average, surpassing the top general agent by 4.04.0. Moreover, it demonstrates weak-to-strong generalization, yielding greater improvement of 12.612.6 on LLaMA-3-70B policy model. As for the specializability, AgentRM can also boost a finetuned policy model and outperform the top specialized agent by 11.411.4 on three held-in tasks. Further analysis verifies its effectiveness in test-time scaling. Codes will be released to facilitate the research in this area.
Yu Xia, Jingru Fan, Weize Chen +7
Date pendingcs.AI

CoSkill: Joint Reinforcement Learning of Reasoning and Meta-Skill Agents for Hierarchical Skill Evolution

Skill libraries improve the sample efficiency of agentic reinforcement learning (RL) by enabling large language model (LLM) agents to reuse procedural knowledge. Yet existing paradigms exhibit structural shortcomings: they either decouple skill evolution from policy optimization or instantiate meta-skills as fixed workflows. Both treat skills as passive objects to be managed, limiting the flexible evolution of skills and their co-adaptation with the reasoning agent. To address the limitations, we propose CoSkill, a unified multi-agent RL framework that recasts the static meta-skill workflow as a learnable Meta-Skill Agent and jointly trains it with a Reasoning Agent over a hierarchical skill library. By modeling the Reasoning and Meta-Skill Agents as a cooperative team sharing a single backbone, CoSkill enables end-to-end co-adaptation: the Reasoning Agent conditions its actions on a retrieved task skill and step skills selected from its child set, while its task performance guides the Meta-Skill Agent in refining those step skills. Experiments on ALFWorld and WebShop show that CoSkill substantially outperforms prior skill-based and RL baselines, achieving success rates of 98.4% and 90.6%, respectively (+3.5 and +6.2 pp). As shown in Figure 1, CoSkill achieves superior early-stage sample efficiency, asymptotic performance, and wall-clock efficiency. Our code is available at https://github.com/jinyuan-cookie/CoSkill.
Jinyuan Feng, Dongmin Li, Yiqun Chen +4