Vision-Language-Action Models
Also known as VLA
Latest papers 1,140
249 papers in the last four weeks, up 144% on the four weeks before. 1.5% of all new papers.
While Vision-Language-Action (VLA) models have emerged as powerful generalist policies, their severe vulnerability to adversarial patches significantly hinders their deployment in safety-critical domains. Moreover, existing patch attacks primarily focus on white-box settings, heavily overfitting to the specific action output space of the target model, which results in poor cross-architecture transferability. To overcome this limitation, we propose VLA-Hijack, a unified adversarial framework that breaks the transferability bottleneck by exploiting a fundamental vulnerability identified in this work: before planning any motion, a VLA model must first use visual information to locate its own robotic arm within the environment. Targeting this shared visual self-localization process, our approach concurrently optimizes Attention-Guided Proprioceptive Suppression to inhibit the real robotic arm's features, and Multimodal Proprioceptive Injection to establish the patch as a surrogate "phantom embodiment". By alternating between semantic concept anchoring and visual prototype projection, VLA-Hijack effectively severs the semantic relationship between the agent's true embodiment and its control policy. Extensive experiments across diverse architectures (OpenVLA, UniVLA, and CronusVLA) demonstrate that VLA-Hijack achieves superior optimization efficiency in white-box settings and sets a new SOTA for cross-architecture and cross-domain black-box transferability.
LAST: Bridging Vision-Language and Action Manifolds via Gromov-Wasserstein Alignment
We take a Gromov-Wasserstein perspective on Vision-Language-Action (VLA) learning, where the goal is to make the relational geometry of action representations compatible with the semantic geometry of VL embeddings. However, this alignment is non-trivial due to the mathematical heterogeneity between the domains: the semantic space of vision-language is topologically linear and isotropic, whereas the physical manifold of robotic action is non-Euclidean and anisotropic. Their disjoint metric structures render direct regression ill-posed. To resolve this incompatibility, we introduce LAST (Lie-algebraic Action Space Tokenizer), which reconstructs the action space to establish local metric compatibility with the VL modality via a two-stage transformation: (1) Global Topological Linearization: linearizing the action manifold via Lie-algebraic mapping, converting trajectories into a fixed-length, physically additive representation. (2) Local Metric Discretization: hierarchically discretizing the representation into schemas and whitened residuals, yielding approximately isotropic local charts that are statistically aligned with the semantic metric. By resolving the structural mismatch at both global and local levels, LAST enables VLA models with superior convergence and generalizability.
General Covariant Action Modeling: Constructing Generalized Manifolds via Spatio-Temporal Decoupling
Achieving robust generalization from limited data is a central challenge in embodied intelligence. Prevailing methods fail by regressing absolute coordinates, which violates the principle of general covariance. Fundamentally, this conflates the intrinsic task geometry with rigid execution patterns, binding policies to specific motion styles and fixed speeds. To resolve this, we propose the Generalized Action Manifold (GAM) framework that enforces general covariance through structural disentanglement. Specifically, GAM realizes the manifold by enforcing invariance across two orthogonal dimensions: (1) Temporal Invariance, utilizing an Arc-Length Parameterizer to orthogonalize the spatial path geometry from temporal dynamics, ensuring robustness to velocity variations; (2) Geometric Invariance, where a Schema-Affine-Factorization mechanism maps trajectories to canonical ``world lines'' in a pose-normalized coordinate frame. This distinguishes invariant geometric schemas from affine modulations, ensuring spatial generalizability. By integrating GAM within a structured Vision-Language-Action (VLA) architecture, we enable sparse demonstrations to densely populate a continuous, valid action manifold. Empirical results demonstrate that GAM enables superior transfer and robustness capabilities, outperforming geometry-agnostic baselines.
Colosseum V2: Benchmarking Generalization for Vision-Language-Action Models
Vision-Language-Action (VLA) models demonstrate promising generalization in robotic manipulation, driven by advances in large-scale vision and language pre-training. This progress can be misleading. Despite the zero-shot perception and language capabilities of VLAs, their overall task performance often degrades under distribution shifts, revealing gaps in how these systems translate high-level understanding into robust behavior. To systematically study this gap, we introduce Colosseum V2, a large-scale simulation benchmark for evaluating VLA generalization in robot learning across diverse conditions. The benchmark comprises 28 tasks spanning 13 task categories and two robot morphologies, covering a wide range of manipulation primitives and long-horizon behaviors. Built on the ManiSkill simulator, Colosseum V2 enables fast, GPU-parallelized evaluation and supports both in-domain and out-of-domain testing at scale. We evaluate state-of-the-art methods, including Action Chunking Transformers (ACT) and Pi0.5, and reveal limitations in both base performance and generalization. We demonstrate strong correlations between simulation and real-world metrics that support the ecological validity of the benchmark. By standardizing tasks, metrics, and evaluation protocols within a unified benchmark, Colosseum V2 enables reproducible and fair comparisons, reduced evaluation overhead, and accelerated progress toward general-purpose robot policies.
FineVLA: Fine-Grained Instruction Alignment for Steerable Vision-Language-Action Policies
Vision-Language-Action (VLA) models are increasingly expected to not only complete robot tasks, but also follow human instructions about how those tasks should be executed. However, existing robot datasets usually pair trajectories with coarse goal-level language, leaving execution-critical details such as active arm, approach direction, and contact region unspecified. This limits steerable policy learning and robotic video understanding. We introduce FineVLA, an open framework for action-aligned fine-grained VLA supervision. The framework includes: (1) a data construction tool that unifies 972,247 trajectories across 85K tasks from 10 open-source robot datasets and builds FineVLA-Data, a human-verified dataset of 47,159 fine-grained trajectories; (2) a held-out benchmark with 500 videos, 11,631 atomic facts, and 1,030 VQA questions; (3) a robotics-specialized VLM annotator for scalable fine-grained annotation; and (4) a steerable VLA policy trained with controlled mixtures of fine-grained and raw goal-level instructions. Our experiments yield three findings. First, fine-grained supervision does not sacrifice goal-level success: FG-only improves over Raw-only by +1.4 to +8.1 success-rate points across settings. Second, fine-grained and raw instructions are complementary, following a consistent inverted-U trend peaking at FG:Raw = 1:2 to 1:1. The best mixed setting reaches 86.8%/82.5% in RoboTwin simulation and 62.7/100 in real-world dual-arm manipulation (vs. 49.9 Raw-only). Third, fine-grained supervision improves steerable control: the largest real-world gains appear on pose (+23), color (+18), and approach direction (+18)--factors where goal-level instructions provide no guidance. Overall, fine-grained language should augment goal-level instructions: specifying how to execute alongside what to achieve. Project page: https://finevla.xlang.ai/
Can VLA Models Learn from Real-World Data Continually without Forgetting?
Vision-language-action (VLA) models provide a promising foundation for general-purpose robotics. However, their successful deployment in real-world scenarios requires the ability to continually acquire new skills while retaining previously learned behaviors. While pioneering research has studied the continual learning of VLA models in narrowly simulated environments, this challenge remains largely unexplored under realistic conditions. To address this limitation, we construct a real-world continual learning dataset comprising four sequential manipulation tasks, spanning rigid-object pick-and-place, contact-rich pressing, and deformable-object folding. Using this dataset, we conduct comprehensive experiments and find that VLA models suffer significant catastrophic forgetting when continually learning from heterogeneous real-world demonstrations. We then systematically evaluate experience replay and uncover key implementation factors that govern its success. In summary, this work provides the first empirical study of real-world continual VLA learning and offers practical guidance for deploying long-lived robot policies.
A Factory-Floor Deployment Case Study of VLA Pipelines for Industrial Packaging Task: Workflow, Failures, and Lessons
Vision-Language-Action (VLA) policies have shown promising manipulation capabilities, yet their practical impact is often limited by the reliability demands of real-world deployment. We present a deployment study of an industrial packaging task at Siemens Factory (GWE, Erlangen, Germany), where a robot must pick a transparent accessory bag from a cluttered pile, insert it into the remaining cavity of a cardboard package, and ensure that the bag and its contents remain below the closing plane. Our goal is to understand the practical effort required to adapt a pretrained Pi0.5 policy to a single factory-floor task through iterative fine-tuning and deployment-driven refinement. The pipeline consists of repeated loops of data collection, curation, fine-tuning, evaluation, and targeted recovery data collection. We have accumulated 2535 episodes (10 hours) from the on-site factory settings. In this paper, we contribute an empirical account of a factory-floor VLA deployment, highlighting recurring failure modes and lessons that inform how to improve the deployment workflow.
Capability and Robustness Cannot Both Be Free: An Information-Theoretic Bound for Vision-Language-Action Models
Vision-Language-Action (VLA) models reach high success rates on clean inputs but collapse under small adversarial perturbations: a PGD attack drops OpenVLA-7B's LIBERO success from to under . Whether this trade-off has a theoretical floor was open. We prove that it does. For any VLA policy, capability and robustness sum to at most , the task entropy plus adversarial channel capacity. The proof reduces to two applications of the Data Processing Inequality. The pixel-level bound is loose by nats and serves as a ceiling guarantee; an encoder-specific corollary tightens it by over an order of magnitude, into a regime where realized capability already consumes -- of the budget. We validate Theorem~\ref{thm:main} with zero violations across cells: closed-form Gaussian-VLA, OpenVLA-7BLIBEROPGD ( suites seeds), Square-Attack, and multi-step (). A complementary measurability inequality further holds across cross-architecture cells spanning OpenVLA, OpenVLA-OFT (continuous-), and SmolVLA (flow-matching). The same construction yields three label-free diagnostics: a pre-flight encoder ceiling, a defense-forensics probe that localizes input-side vs.\ language-model intervention, and a head-agnostic robustness ratio comparable across discrete-token, -regression, and flow-matching policies. Together these provide the cross-setting axis defense and architecture comparisons currently lack.
OASIS: Observation-Action Space Alignment via SE(3) Trajectory Prediction for Robotic Manipulation
Recent vision-language-action (VLA) models and world action models (WAMs) advance robotic manipulation by enriching intermediate representations with auxiliary spatial features or future visual-state prediction. However, these representations largely remain within the observation space and do not share the rigid-body geometry of the action space, forcing the action decoder to implicitly recover this geometry. We propose OASIS, a visuomotor policy that aligns the intermediate representation with the action space via end-effector trajectory prediction. OASIS couples a 3D-aware feature encoder that fuses vision-language and metric-depth features with an trajectory predictor that produces a camera-frame end-effector trajectory. Conditioned on the predictor's pose-supervised hidden states, the action decoder generates action chunks consistent with rigid-body motion. Across simulation and real-world experiments, OASIS outperforms VLA and WAM baselines in success rate and out-of-distribution generalization. Our project page is available at https://npuhandsome.github.io/OASIS_web.
Rethinking VLM Representation for VLA Initialization
Vision-Language-Action (VLA) models widely adopt pretrained Vision-Language Models (VLMs) as policy backbones, yet it remains unclear what kind of pretrained VLM representation is useful as a VLA initialization. In this paper, we study VLA initialization as a controlled representation-design problem along three axes: capability-level embodied VQA supervision, parameter-update strategy, and robot-data pretraining. Our experiments show that the original pretrained VLM representation is a key source of action performance. However, embodied VQA adaptation does not yield uniform gains: its benefit depends on downstream bottlenecks, and gains from different capability domains are not simply additive. For update strategy, LoRA provides a more reliable initialization than Full Finetune, indicating that overly reshaping the pretrained representation can weaken VLA initialization. Robot-data pretraining further improves VLA initialization, with the strongest variant obtained by staged LoRA-based training. Together, these findings suggest that effective VLM-to-VLA adaptation should inject action-relevant embodied and robot-trajectory signals while preserving the pretrained VLM representation that remains useful for action learning.
EXPO-FT: Sample-Efficient Reinforcement Learning Finetuning for Vision-Language-Action Models
The ability to efficiently and reliably learn new tasks has been a foundational challenge in robotics. Vision-Language-Action (VLA) models have demonstrated strong generalization across diverse manipulation tasks, yet pretrained policies consistently fall short of the reliability required for real-world deployment. Reinforcement learning (RL) fine-tuning offers a promising path to bridge this gap, but existing approaches either train from scratch without fully leveraging pretrained priors, or fine-tune VLAs without achieving the sample efficiency and success rates that practical deployment demands. We present EXPO-FT, a system for stable, sample-efficient RL finetuning of pretrained VLA policies that closes this gap. Our system solves a suite of challenging manipulation tasks, including routing string lights and inserting the plug to light it up, striking a pool ball into a pocket, and inserting a flower into a wine bottle, each requiring combinations of high precision, dynamic actions, and robustness to varied initial states. Our system achieves perfect task performance (30/30 successes) across all evaluated tasks within an average of 19.1 minutes of online robot data, outperforming both prior RL-from-scratch and VLA finetuning approaches. We release an open-source codebase with the aim of facilitating broader adoption of RL finetuning of VLA models in robotics.
X-DiffVLA: X-Embodied Diffusion Action Heads for Vision-Language-Action Models
Learning universal policies from cross-embodied data remains a fundamental challenge in robotics. Although Vision-Language-Action (VLA) models are pre-trained on large and diverse datasets, they typically rely on embodiment-specific fine-tuning to achieve strong performance in downstream tasks. This requirement severely limits their generalization capability and restricts knowledge transfer across embodiments performing similar tasks. To overcome these limitations, we focus on cross-embodied settings with shared robotic bases and heterogeneous end-effectors, and propose X-DiffVLA, a diffusion-based VLA model featuring a unified cross-embodied action head. X-DiffVLA can leverage the generative strengths of diffusion models to capture both the diversity and latent correlations in cross-embodied datasets. Specifically, we introduce Embodiment Forcing, a classifier-free guidance technique to implicitly steer action generation toward embodiment-specific functional components, capturing fine-grained structural nuances without explicit supervision. In addition, a Morphological Tree Diffusion approach is designed to strengthen behavioral correlations across diverse end-effectors, maximizing the transferability of heterogeneous demonstrations. Experimental results across RoboCasa and Isaac Gym, covering different embodiments from grippers to dexterous hands, show that X-DiffVLA achieves state-of-the-art performance, with improvements of 15.3% and 12.5%, respectively. Real-world evaluations further validate the robustness of the proposed framework and its effectiveness in scalable cross-embodied policy learning.
X-Foresight: A Joint Vision-Action Causal Forecasting Network via Predictive World Modeling
Physical world knowledge resides mainly in videos. Equipping Vision-Language-Action (VLA) models with such knowledge is fundamental for safe and generalizable planning. Predictive world modeling enables VLA to internalize physical dynamics and long-term causality by predicting future video from past observations. However, naive next-frame prediction faces two challenges: 1) unlike semantically distinct text tokens, video tokens are low-entropy and redundant, causing prediction to degenerate into trivial extrapolation. 2) world modeling poses a temporal dilemma: dense prediction captures instantaneous dynamics, but cannot efficiently model long-horizon causality. To learn world knowledge effectively, we introduce X-Foresight, a predictive world model integrated directly into the VLA architecture to jointly learn world modeling and real-time action control. At its core lies a long-horizon chunk-wise auto-regressive strategy that addresses both challenges: by predicting semantically distant chunks rather than adjacent frames, it escapes trivial extrapolation, while preserving dense intra-chunk frames for instantaneous dynamics and sparse inter-chunk transitions for long-term causality. A curriculum learning schedule progressively extends prediction horizons and stabilizes long-horizon training. To capture long-term causality effectively, we present temporal importance sampling, which concentrates supervision on safety-critical chunks identified by ego-motion and behavioral signals. We further delegate photorealistic synthesis to a diffusion-based multi-view renderer, improving photorealistic appearance. Comprehensive experiments demonstrate that X-Foresight significantly outperforms VLA baselines in planning performance while maintaining strong generative fidelity, establishing a robust paradigm for world-knowledge-driven autonomous systems.
QuoVLA: Quotient Space for Vision-Language-Action Models
Vision-Language-Action (VLA) models commonly adapt pretrained Vision-Language Models (VLMs) to robot control by mapping visual observations and language instructions to continuous actions. Existing approaches typically take an action-insufficiency view, assuming that pretrained VLM latents either lack directly usable action information or should be shielded from action-learning signals. Against this view, our Quotient Theory for VLA shows that pretrained VLM latents are not action-insufficient but action-sufficient: they already contain the information needed for control, yet remain overcomplete by distinguishing prompt-level variations that induce the same optimal action behavior. To operationalize this theory, we propose QuoVLA, a quotient-space framework for VLA that compresses pretrained VLM latents into action-sufficient representations. Specifically, QuoVLA instantiates this principle with a quantization module and a dual-branch design with relative temporal-complexity regularization, preserving action-relevant information while removing prompt-level redundancy. Extensive experiments across multiple benchmarks demonstrate that QuoVLA achieves strong performance, with particularly notable improvements in generalization under visual, linguistic, and environmental distribution shifts. Our code will be made publicly available.
Understanding the Impact of Geometric Foundation Models on Vision-Language-Action Models
Recent work explores new opportunities at the intersection of vision-language-action models (VLAs) and geometric foundation models (GFMs) for 3D reconstruction, such as VGGT. While the resulting geometric VLAs often show improved performance, it remains unclear (i) if modern VLAs already have sufficient geometric understanding to start with, (ii) what is the best architecture to inject geometric understanding into a VLA, and (iii) what is the effect of other design choices that affect geometric VLAs. In this paper we provide a rigorous experimental analysis to shed light on these questions, for a specific choice of VLA (GR00T-N1.5) and GFM (VGGT). Our first contribution is to formalize prior work's intuition that current VLAs lack geometric understanding, by providing a rigorous analysis based on linear probing. The analysis quantifies, for the first time, the "geometric gap" between VLAs and GFMs. Our second contribution is to identify and compare different strategies to bridge GFMs with VLAs. We implement three different architectures, which differ in the way they inject geometry in the VLA, while keeping low-level implementation details as similar as possible, to ensure a fair comparison. Finally, we analyze the impact of non-architectural choices (e.g., training data, number of cameras, reconstruction quality) on the performance of the geometric VLAs.
Afford-VLA: Action-Aligned Visual Planning via Internalized Affordance
Vision-language-action (VLA) models have shown strong potential for generalist robot manipulation, yet they remain limited by insufficient spatial reasoning, particularly in determining where to interact in complex visual scenes. While recent efforts introduce various forms of visual planning to address this issue, existing approaches either rely on global geometric cues, symbolic intermediate representations, or externally generated visual signals, which are often weakly coupled with downstream action prediction. In this work, we revisit visual planning in VLA systems and argue that effective planning should be local, visually grounded, internally generated, and directly aligned with action. Based on this insight, we propose Afford-VLA, a unified framework that internalizes task-conditioned affordance as an explicit visual planning interface within VLA models. Concretely, we introduce learnable <AFF> tokens to query task-relevant interaction regions, decode affordance masks from multimodal features, and convert them into compact embeddings that directly condition action generation. This design enables affordance to be both generated and utilized within the VLA, forming a tightly coupled perception-action pathway. To further support this integration, we adopt a training strategy that allows the affordance pathway to be jointly optimized with action prediction, improving its effectiveness for downstream control. We evaluate our method on multiple simulation benchmarks, including LIBERO, LIBERO-Plus, and SimplerEnv, achieving consistent state-of-the-art performance, along with strong real-world results. These findings demonstrate that internalizing affordance as action-aligned visual planning provides a powerful paradigm for improving VLA systems.
Fast-dDrive: Efficient Block-Diffusion VLM for Autonomous Driving
End-to-end autonomous driving via Vision-Language-Action (VLA) models demands a precarious balance between high-fidelity trajectory planning and efficient inference. Existing paradigms typically fall short: autoregressive (AR) VLAs are memory-bandwidth-bound on edge hardware and prone to exposure-bias drift, while full-sequence diffusion models preclude KV-cache reuse and suffer from "logical leakage" that violates the fundamental perceive-then-plan causality. We present Fast-dDrive, a block-diffusion VLA that performs bidirectional refinement within semantic units while enforcing strict causal ordering across them. Leveraging the observation that driving VLAs often emit structured JSON-like outputs, Fast-dDrive freezes structural tokens into a section scaffold and employs a section-aware training recipe that prioritizes safety-critical planning. We further introduce Scaffold Speculative Decoding to achieve AR-equivalent quality at significantly higher throughput. Finally, we propose a low-overhead test-time scaling scheme: by forking stochastic trajectory rollouts from a single shared-prefix KV cache and averaging them, we effectively suppress prediction variance at a fractional computational cost. Empirical results demonstrate that Fast-dDrive redefines the speed-accuracy frontier for driving agents. On the WOD-E2E test set, Fast-dDrive achieves SOTA ADE@3s and ADE@5s, alongside the highest RFS among diffusion-based VLAs; on nuScenes, it reduces average L2 error to m (a improvement). When integrated with SGLang, our framework delivers throughput speedup over the AR baseline, narrowing the gap between high-capacity VLAs and the efficiency demands of real-time on-vehicle deployment.
-EqM: Equilibrium Matching for Closed-Loop Vision-Language-Action Control
Currently, Vision-Language-Action (VLA) models have become the most adopted paradigm for robotic manipulation for its great potential for task generalization. While most generative flow-matching action decoders for VLA control are often deployed with fixed sampling horizons, limiting state-dependent compute and temporal reuse across control cycles. We present -EqM, which replaces the flow-matching expert in with an Equilibrium Matching (EqM) decoder while leaving the upstream VLA stack unchanged. Under a matched 300-step budget, -EqM improves RoboTwin average success from 40.4% to 50.2% across 19 tasks and remains competitive on LIBERO, with its clearest gain on LIBERO-10 (87.0%). Two threshold scans reveal a task-dependent non-monotonic relation between residual and success, which we term the stationarity--executability gap. The results suggest that inference depth in iterative VLA control is part of policy design and introduce an energy-based VLA perspective that may inform future work on composable action generation across tasks and embodiments.
GesVLA: Gesture-Aware Vision-Language-Action Model Embedded Representations
Vision-Language-Action (VLA) models have shown strong potential for general-purpose robot manipulation by unifying perception and action. However, existing VLA systems primarily rely on textual instructions and struggle to resolve spatial ambiguity in complex scenes with multiple similar objects. To address this limitation, we introduce gesture as a parallel instruction modality and propose a Gesture-aware Vision-Language-Action model (GesVLA). Our approach encodes gesture features directly into the latent space, enabling them to participate in both high-level reasoning and low-level action generation, and adopts a dual-VLM architecture to achieve tight coupling between gesture representations and action policies. At the data level, we construct a scalable gesture data generation pipeline by rendering hand models onto real-world scene images. This reduces the sim-to-real visual gap while producing rich data with diverse motion patterns and corresponding pointing annotations. In addition, we employ a two-stage training strategy to equip the model with both gesture perception and action prediction capabilities. We evaluate our approach on multiple real-world robotic tasks, including a controlled block manipulation task for validation and more practical scenarios such as product and produce selection. Experimental results show that incorporating gesture consistently improves target grounding accuracy and human-robot interaction efficiency, especially in complex and cluttered environments. Project page: https://gwxuan.github.io/GesVLA/.
From Abstraction to Instantiation: Learning Behavioral Representation for Vision-Language-Action Model
Vision-Language-Action (VLA) models often suffer from performance degradation under distribution shifts, as they struggle to learn generalized behavior representations across varying environments. While existing approaches attempt to construct behavior representations through action-centric latent variables, they are often limited by short-horizon temporal fragmentation and static execution-alignment, leading to inconsistent behaviors in complex scenarios. To address these limitations, we propose BehaviorVLA, a framework that facilitates robust manipulation through the learning of a temporally coherent behavioral representations. Our approach features two symmetric components: (1) the Visuomotor Behavior Encoder (VBE), which utilizes a causal Mamba-based architecture to aggregate long-horizon trajectory information into a unified behavior representation; and (2) the Phase-conditioned Behavior Decoder (PBD), which decodes this representation into precise actions by dynamically aligning task-level priors with real-time execution progress. Experiments on RoboTwin 2.0, LIBERO, and CALVIN demonstrate state-of-the-art success rates of 58%, 98%, and 4.36 (Avg.Len), respectively. Notably, in real-world sim-to-real transfer, BehaviorVLA matches the performance of OpenVLA-OFT using only 50% of the demonstration data, showcasing its superior data efficiency and generalization.
Agentic-VLA: Efficient Online Adaptation for Vision-Language-Action Models
Vision-Language-Action (VLA) models have emerged as a promising paradigm for robotic manipulation by leveraging pre-trained vision-language representations. However, current VLA training methods suffer from two critical limitations: poor generalization to novel environments and low training efficiency requiring extensive demonstrations. We introduce Agentic-VLA, an agentic training framework that enables VLAs to efficiently adapt online through three key innovations: (1) Adaptive Reward Synthesis, which dynamically generates and adjusts reward functions based on the VLA's current capabilities and task complexity, decomposing complex tasks into learnable sub-goals for curriculum learning; (2) Language-Guided Exploration, where a critic model provides structured guidance for systematic exploration rather than random sampling; and (3) Experience Memory,which stores and retrieves task-relevant policy weights for warm-starting adaptation to similar tasks. We evaluate Agentic-VLA on the LIBERO benchmark, achieving substantial improvements: +12.3% on long-horizon tasks, +28.5% in 1-shot learning, and enabling cross-task transfer from 0% to 31.2% without task-specific demonstrations. Our framework also demonstrates 2.4x faster convergence compared to existing online adaptation methods. Beyond LIBERO, Agentic-VLA retains its advantage on the dual-arm RoboTwin 2.0 benchmark, including under its randomized Hard setting. These results establish Agentic-VLA as a significant step toward truly adaptive VLA systems capable of continuous learning in deployment.
Pre-VLA: Preemptive Runtime Verification for Reliable Vision-Language-Action and World-Model Rollouts
While large vision-language-action (VLA) models and generative world models (WM) have advanced long-horizon embodied intelligence, their practical deployment remains challenged by uncertainty in learning-based action generation. Low-quality actions may cause physical failures during execution or lead to misleading world-model rollouts with redundant rendering costs. To address this issue, we propose Pre-VLA, a unified runtime verification architecture that performs preemptive action validity assessment before physical execution or world-model imagination. Pre-VLA leverages an efficient multimodal backbone with modality-aware pooling and a lightweight dual-branch head to predict both safety confidence and critic-derived advantage scores for candidate action chunks. To handle severe class imbalance and unstable boundary decisions, we train Pre-VLA with a multi-task objective combining Focal classification, advantage regression, and soft-threshold calibration. During deployment, a dual-mode preemptive resampling scheduler filters low-quality actions and triggers adaptive resampling under a limited computation budget. Experiments on the LIBERO benchmark show that Pre-VLA improves the average closed-loop success rate across four suites from 30.79% to 37.62% over RynnVLA-002, reduces task execution steps, achieves 183.9 ms average forward verification time per action chunk, and mitigates error accumulation in world-model rollouts.
Spatial Memory for Out-of-Vision Manipulation in Vision-Language-Action
We introduce SOMA, the Spatial Memory framework for Out-of-Vision Manipulation in Vision-Language-Action (VLA) models. Most existing VLAs implicitly assume that task-relevant objects are always visible, leading to brittle and reactive behaviors when targets fall outside the camera's field of view. SOMA addresses this limitation by equipping VLAs with a persistent spatial memory constructed from multi-view observations acquired via a movable head camera, enabling reasoning beyond the current visual frustum. The framework consists of three components: Spatial Memory Construction, which aggregates angular-wise observations into a unified spatial-semantic representation through scanning; Dynamic Memory Refinement, which maintains global consistency over time; and Contextual Memory Retrieval, which activates instruction-relevant spatial cues during manipulation. We evaluate SOMA on five challenging real-world out-of-vision manipulation tasks, including multi-step and dual-arm scenarios where target objects are initially invisible. Experimental results show that SOMA not only improves task success rates, but also induces qualitatively different manipulation behaviors, with faster target localization, reduced viewpoint search, and near one-shot grasping under partial observability. Additional experiments on RoboCasa GR1 and SimplerEnv further validate the effectiveness of SOMA's memory design under conventional fully observable settings. Code will be released soon.
Action with Visual Primitives
Vision-Language-Action (VLA) models have emerged as a promising paradigm for generalist robotic manipulation. A common design in current architectures maps language instructions and visual observations to actions in a single forward pass. While conceptually simple, this formulation entangles instruction comprehension, spatial scene understanding, and motor control within a single learning objective. As a result, the action expert must implicitly relearn cognitive and perceptual capabilities already present in the pretrained VLM, which can limit both learning efficiency and generalization. We introduce AVP (Action with Visual Primitives), an end-to-end architecture that implements this visual-primitive-centric interface: the VLM infers the next-stage target and emits visual-primitive tokens that condition a flow-matching action expert, with supervision derived from end-effector kinematics. Real-robot experiments on general pick-and-place tasks show that AVP improves the success rate by 37.04% over pi_0.5 and outperforms other recent methods, with consistent gains in data efficiency, spatial-compositional generalization, and object-level transfer.
LVDrive: Latent Visual Representation Enhanced Vision-Language-Action Autonomous Driving Model
Vision-Language-Action (VLA) models have emerged as a promising framework for end-to-end autonomous driving. However, existing VLAs typically rely on sparse action supervision, which underutilizes their powerful scene understanding and reasoning capabilities. Recent attempts to incorporate dense visual supervision via world modeling often overemphasize pixel-level image reconstruction, neglecting semantically meaningful scene representation learning. In this work, we propose LVDrive, a Latent Visual representation enhanced VLA framework for autonomous driving. LVDrive introduces a future scene prediction task into the VLA paradigm, where future representations are learned entirely in a high-level latent space under auxiliary supervision from a pretrained vision backbone. Departing from inefficient autoregressive generation, we jointly model future scene and motion prediction within a unified embedding space, processed in a single forward pass to conduct the future-aware reasoning. We further design a two-stage trajectory decoding strategy that explicitly leverages the learned latent future representations to refine trajectory generation. Extensive experiments on the challenging Bench2Drive benchmark demonstrate that LVDrive achieves significant improvements in closed-loop driving performance, outperforming both action supervised methods and image-reconstruction-based world model approaches.
EvoScene-VLA: Evolving Scene Beliefs Inside the Action Decoder for Chunked Robot Control
Chunked vision-language-action (VLA) policies generate multi-step actions from one observation and typically re-observe after executing the action chunk. Earlier actions change the scene conditions for later steps, while occlusion can compromise visual feedback. Spatial and temporal VLAs enhance geometry and memory, but their representations may become stale as actions alter object poses and contacts. We introduce EvoScene-VLA, which uses compact scene tokens to unify within-chunk scene prediction, cross-chunk state propagation, and observation-based correction. The action expert jointly denoises actions and future scene states in a single flow-matching process, allowing predicted scene changes to inform action generation. The final scene state serves as the next prior for subsequent correction. At the next control call, the vision-language model (VLM) fuses the incoming visual input with this prior. Two-level geometric anchoring applies local depth supervision to per-view scene features and global 3D feature supervision to the fused scene state; a shared geometric decoder imposes the same constraints on current and future states. Since demonstrations do not directly provide future scene states, we train a scene predictor using 3D teacher features from future images. Its predictions provide targets for the action expert's future scene states. At deployment, we remove both Scene Predictor and Geometric Anchor. EvoScene-VLA improves average success over the matched baseline by 2.4 and 2.2 percentage points on 31 RoboTwin tasks under fixed and randomized settings, respectively, and by 2.7 points on LIBERO. Across three real-robot tasks, average success rises from 37.3% to 42.0%. Ablations show that a recurrent scene state alone does not necessarily improve performance, whereas state propagation can improve control when combined with geometric and future scene supervision.
CrossVLA: Cross-Paradigm Post-Training and Inference Optimization for Vision-Language-Action Models
Vision-Language-Action (VLA) models have rapidly converged on a small set of architectural patterns: discrete-token autoregression (e.g. OpenVLA) and continuous-action flow-matching (e.g. pi-0.5). Yet preference alignment via Direct Preference Optimisation (DPO) -- the de-facto post-training step in language models -- has been studied almost exclusively on autoregressive VLAs. We present CrossVLA, an empirical study of cross-paradigm VLA post-training. Three contributions: (i) a surrogate flow-matching log-probability estimator that lets DPO operate on continuous-action backbones without probability-flow ODE integration; (ii) a head-to-head comparison of LoRA and DoRA as the parameter-efficient layer for VLA DPO, finding DoRA improves over OpenVLA SFT by a mean +10.4 pp across LIBERO 4-suite (600 trials, 3 seeds) -- per-suite +20.0 Object, +11.0 Long-horizon, +8.0 Goal, +2.7 Spatial -- with zero seed variance on Object (38/50 on each of 3 seeds); (iii) an inference-time anatomy showing the denoise loop dominates 78.6% of sample_actions latency and prefix-K/V caching a la VLA-Cache caps at a 21% acceleration ceiling -- both chunk-level and token-level cache strategies degrade success rate to 0-80% in our benchmarks. We further pretrain a multi-view + temporal projection head on 6000 LIBERO frames, achieving 99.5% k-NN recall@1 for same-task retrieval (36x over random), available as a downstream initialisation. All code, ckpts, training logs, and reproduction scripts are open at https://github.com/lz-googlefycy/vla-lab.
Lost in Fog: Sensor Perturbations Expose Reasoning Fragility in Driving VLAs
Interpretable autonomous driving planners depend not only on generating explanations, but also on those explanations remaining reliable under real-world sensor degradation. In this paper we present a controlled perturbation study of Vision-Language-Action (VLA) robustness in autonomous driving, evaluating Alpamayo R1 (10B parameters) across 1,996 scenarios under eight sensor perturbations (Gaussian noise at four intensities, two lighting extremes, and two fog levels; inference trials). We find that reasoning consistency is a high-fidelity indicator of trajectory reliability: when Chain-of-Causation (CoC) explanations change after perturbation, trajectory deviation spikes (21.8m vs 4.1m), with across attack types and per-sample (Cohen's ). A controlled ablation provides evidence that enabling CoC generation is associated with improved trajectory accuracy (11.8% on average across conditions; ) under matched inference settings. Over the tested noise range (), degradation is approximately linear (), while standard input preprocessing defenses provide only marginal relief. Together, these results establish CoC consistency as a quantitative proxy for planning safety and motivate reasoning-based runtime monitoring for safer VLA deployment.
PointACT: Vision-Language-Action Models with Multi-Scale Point-Action Interaction
Vision-Language-Action (VLA) models have shown strong potential for general-purpose robotic manipulation by leveraging large pretrained vision-language backbones. However, most existing VLAs rely primarily on 2D visual representations, which limit their ability to reason about fine-grained geometry and spatial grounding - capabilities that are essential for precise and robust manipulation in 3D environments. In this paper, we propose PointACT, a dual-system 3D-aware VLA policy that integrates hierarchical 3D point cloud representations directly into the action decoding process. PointACT employs a multi-scale point-action interaction mechanism with efficient bottleneck window self-attention, enabling evolving action tokens to densely attend to both local geometric detail and global scene structure. We evaluate PointACT on the LIBERO and RLBench benchmarks and systematically compare it against monolithic and dual-system VLA baselines, including variants augmented with point cloud inputs. PointACT achieves consistent improvements across both benchmarks, increasing success rates by 10% on the challenging RLBench-10Tasks suite over state-of-the-art pretrained VLAs, with even larger gains when the vision-language backbone is frozen and the action expert is trained from scratch. Extensive ablation studies demonstrate that tightly coupling hierarchical 3D geometry with pretrained 2D semantic representations is critical for robust and spatially grounded robot control. Our results also highlight the promise of pretrained 3D representations for 3D-aware VLA policies.
DriveMA: Rethinking Language Interfaces in Driving VLAs with One-Step Meta-Actions
Driving Vision-Language-Action Models (Driving VLAs) commonly introduce natural-language reasoning as an intermediate interface for end-to-end planning, but reasoning-centric interfaces face three practical bottlenecks: obtaining high-quality reasoning annotations is difficult, generating and understanding long reasoning chains is challenging for compact models, and inference latency is substantially increased. In this paper, we rethink the design of language interfaces in Driving VLAs and show that concise one-step meta-actions are a simple yet effective alternative to verbose reasoning. Meta-actions provide semantic decision grounding while remaining low-entropy, and being automatically derivable from expert trajectories, enabling scalable supervision and reliable trajectory conditioning. Building on this interface, we propose DriveMA, which combines action-centric supervised training with a turn-level credit-assignment reinforcement learning framework that jointly optimizes meta-action correctness, trajectory quality, and trajectory--meta-action consistency. Experiments show that DriveMA already achieves a new state of the art on the Waymo End-to-End Driving Challenge with a 2B model, reaching a Rater Feedback Score (RFS) of 8.060, while its 4B version further improves the state of the art to 8.079; DriveMA also obtains competitive performance on NAVSIM. Ablations demonstrate that one-step meta-actions offer a better practical trade-off between expressiveness, predictability, and inference efficiency than natural-language reasoning or finer-grained action sequences. Code, data, and models will be released to facilitate future research.