Volumetric Video

Momentum

3 papers in the last four weeks, against 2 the four weeks before. 0.0% of all new papers.

Jul 6Week of Sep 21

Latest papers 26

Sep 27, 2026cs.CV

Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchors

Immersive video communication requires photorealistic, render-efficient, and compact dynamic scene representations. 3D Gaussian Splatting (3DGS) offers a promising representation, but dynamic 3DGS remains difficult to compress due to dense primitives and spatiotemporal redundancy. Anchor-based formulations improve compactness with sparse scaffolds that share geometry and appearance across primitives. However, existing designs often rely on deforming a single canonical scaffold and condition each primitive on its associated anchor in isolation, limiting their ability to handle non-local dynamics and disocclusion while under-exploiting inter-anchor correlations, particularly in motion- or texture-dense regions. To address these limitations, we propose SAGA, a volumetric video codec built upon Sparse Anchor-assisted GAussian splatting representations. SAGA represents dynamic 3D scenes using hierarchically organized sparse 4D anchors, where coordinate-based INR decoders generate fine anchors and Gaussian primitives from inter-anchor interpolations, enabling compact parameter sharing across spatiotemporal structures. For long-range dependencies among unstructured anchors, we further introduce fixed-size memory slots with orthogonality-informed updates for accurate entropy-context modeling. Experiments show that SAGA achieves strong rate-distortion performance against GIFStream, with PSNR BD-rate reductions of 80.39% and 83.94% on Neu3D and MPEG MIV, respectively.
Sep 16, 2026cs.CV

GenStream: Semantic Streaming Framework for Generative Reconstruction of Human-centric Media

Video streaming dominates global internet traffic, yet conventional pipelines remain inefficient for structured, human-centric content such as sports, performance, or interactive media. Standard codecs re-encode entire frames, foreground and background alike, treating all pixels uniformly and ignoring the semantic structure of the scene. This leads to significant bandwidth waste, particularly in scenarios where backgrounds are static and motion is constrained to a few salient actors. We introduce GenStream, a semantic streaming framework that replaces dense video frames with compact, structured metadata. Instead of transmitting pixels, GenStream encodes each scene as a combination of skeletal keypoints, camera viewpoint parameters, and a static 3D background model. These elements are transmitted to the client, where a generative model reconstructs photorealistic human figures and composites them into the 3D scene from the original viewpoint. This paradigm enables extreme compression, achieving over 99.9% bandwidth reduction compared to HEVC for the continuous data stream. We partially validate GenStream on Olympic figure skating footage and demonstrate potential for high perceptual fidelity under minimal data. While acknowledging the significant computational costs shifted to the client and challenges in generalization, GenStream opens new directions in volumetric avatar synthesis, canonical 3D actor fusion across views, and personalized viewing experiences, laying the groundwork for scalable, intelligent streaming in the post-codec era.
Aug 31, 2026cs.CV

ATGS: Anchored Temporal Gaussian Splatting for Long Volumetric Video Representation

Volumetric video enables immersive free viewpoint rendering of dynamic real world scenes, yet existing methods struggle with long sequences and complex motions, often leading to temporal instability and visual artifacts. To address these challenges, we propose \ourname, a Gaussian splatting based framework for volumetric video reconstruction. Our key insight is that explicitly tracking long term complex motion with individual Gaussian primitives is inherently unstable. Instead, we organize Gaussians around time conditioned anchors that localize their spatial and temporal support, thereby reducing long range motion complexity. We further introduce a temporal windowing strategy to activate only anchors relevant to the queried time, which improves scalability and temporal coherence. In addition, to ensure spatial and temporal stability, we design a compact set of multi level anchor features that encode global features, local spatial features, and local temporal features, jointly constraining Gaussian generation. Extensive experiments demonstrate that \ourname \ consistently outperforms prior methods on long sequence volumetric videos with complex motions. Project page: https://github.com/WuJH2001/ATGS.
Aug 12, 2026cs.CV

Cloak of Invisibility: Real-Time Privacy-Preserving Volumetric Video Streaming

Volumetric video streaming turns privacy into a 3D, multi-view problem. Unlike ordinary video, where sensitive content can often be redacted frame by frame, RGB-D volumetric pipelines capture people, rooms, and personal objects from multiple cameras and fuse them into a shared 3D representation. A private object missed in one view, or only partially removed before fusion, can therefore reappear in the reconstructed scene. This creates a privacy challenge for 3D telepresence, education, entertainment, and immersive applications: private content should be removed before raw visual and geometric data leave the camera side, while the public part of the scene should remain useful for real-time reconstruction. Existing volumetric streaming systems mainly optimize reconstruction, data movement, and latency, while privacy-preserving vision methods are designed for single-camera, single-frame images and do not directly address calibrated multi-view RGB-D fusion. We present InViStream, a real-time "privacy-from-source" system designed for this setting. InViStream addresses three challenges in volumetric capture: private objects may appear differently across views, RGB masking alone can leave geometric privacy leakage in depth, and public/private instances of the same class must be separated consistently before cloud-side fusion. To address these challenges, InViStream combines object detection with depth-aware masking, propagates public/private decisions across calibrated views, and fuses only sanitized point clouds. We evaluate InViStream on synthetic and real RGB-D scenes, including offices, conference rooms, living rooms, and settings with multiple public and private people and objects. InViStream achieves synthetic Dice/Recall of 0.799/0.891 and real Dice/Recall of 0.792/0.908, with synthetic SSIM above 0.98 and real-time streaming above 30 FPS.
Aug 11, 2026eess.IV

Geometry-Based Compression of Plenoptic Point Clouds

Plenoptic point clouds (PPC) are novel data structures that represent the light from different viewing directions in order to provide a higher degree of realism to regular point clouds. This is achieved by associating each point to multiple colors instead of a single one. Here, we present a method to efficiently compress the attributes of a PPC, consisting of a Karhunen-Loève transform over the color attributes followed by multiple attribute coders with intra prediction capability. This compression scheme can be incorporated within the MPEG's geometry-based PCC (G-PCC) standard, using any of G-PCC's existing solutions for attribute coding. Compression performance assessment using PPCs of different spatial resolutions reveals competitive results in comparison to existing methods, such as RAHT-based or video-based PCC solutions. We believe our coder to be the new state of the art.
Aug 2, 2026cs.CV

Struct-GStream: Towards Efficient Free-Viewpoint Video Streaming at Low-Bitrates with Structured 3D Gaussians

Constructing photorealistic Free-Viewpoint Videos (FVVs) of dynamic scenes from a set of posed 2D images has been an intriguing yet challenging task in computer vision. Methods based on neural rendering achieve high-fidelity image quality in FVV construction. However, most of these methods are unable to achieve real-time rendering and often require complete video sequences to train. Despite the existence of some online training methods capable of rendering FVVs in real time, they struggle to meet the requirements for storage and training time for downstream applications. To overcome this problem, we propose Struct-GStream, which can achieve efficient FVV streaming using structured 3D Gaussians (3DGs). Specifically, we introduce dynamic anchor points to generate structured 3DGs to construct basic scenes and model approximate scene movements based on the assumption of local rigidity in object motion. Besides, we introduce a global free 3DGs patching strategy involving free 3DGs' generation, pruning, and optimization to patch and model deficient areas and emerging objects. Our method achieves fast training at low bitrates while maintaining high rendering quality. Extensive experiments demonstrate that Struct-GStream significantly outperforms existing online training methods for FVV construction in terms of training time, storage, and rendering quality while maintaining competitive rendering speed.
Jul 13, 2026cs.CV

SVI360: Spherical Video Interpolation

This paper addresses the problem of omnidirectional video interpolation, which plays an essential role in applications such as virtual reality and immersive video enhancement. Existing video interpolation methods are not well-suited for spherical videos, as they have difficulty handling severe distortions close to the poles. To address this issue, we propose SVI360, a dual-branch framework that combines the image frame and its rotated orthogonal view to deal with these distortions. The core methodological aspect of the approach is to reinforce equivariance of the flow displacements between the original and orthogonal views to improve intermediate frame prediction. Experiments show that our method outperforms state-of-the-art approaches in interpolation quality while maintaining accurate optical flow in four different public benchmarks. Code and pre-trained models are available at: https://icb-vision-ai.github.io/video360_interpolation/
Jul 13, 2026cs.CV

HyperGS: Fast and Generalizable Gaussian Video Representation

Gaussian Splatting has emerged as an effective representation for video, but existing methods rely on per-video optimization. This leads to slow encoding and limits generalization across videos. To amortize this optimization, we propose HyperGS, a feedforward, optimization-free approach that directly predicts Gaussian representations from any video in a single forward pass, speeding up encoding and decoding by orders of magnitude while generalizing to out-of-distribution videos at higher resolutions. In HyperGS, we design a factorized spatiotemporal Transformer to extract tokens from video, and a learnable query-based Transformer to obtain 8-parameter Gaussian representations for each video frame. We find that naively predicting Gaussians across diverse videos induces a needle-like degeneration that collapses training, and address this with a rank-based geometric regularizer whose strength adapts dynamically to stabilize optimization. HyperGS achieves encoding at 10410^4--105×10^5\times the speed of per-video Gaussian optimization at matched reconstruction quality while generalizing zero-shot to 720p720p video, enabling higher-resolution rendering without re-encoding. HyperGS improves PSNR by +2.9--3.1 dB over the prior video encoders on K400, SSv2, and UCF101 at a smaller video representation size. By predicting explicit 2D Gaussians in a single forward pass, HyperGS combines the fast, flexible rendering of Gaussian Splatting with the speed and generalization of feedforward prediction, advancing Gaussians as a practical direction for fast and generalizable video representation.
Jul 3, 2026eess.IV

Motion Estimation Techniques for Volumetric Video Attribute Compression

Point cloud compression relies on techniques to compress both geometry and attributes. Motion-based approaches for dynamic solid point cloud geometry compression within the geometry-based point cloud compression (G-PCC) framework have achieved significant reductions in geometry rate. However, motion-based techniques for attribute compression remain underexplored, making it challenging to achieve significant reductions in the temporal redundancy of attributes. Firstly, this paper proposes a geometry-based inter-coding scheme to compress the attributes of dynamic solid point clouds. Secondly, a graph-based motion-estimation scheme for point-cloud attribute compression is proposed. Thirdly, an interpolation-free fractional-voxel motion estimation method is proposed to refine motion accuracy to fractional-voxel precision. Our experimental results on the MPEG point cloud dataset show that the proposed scheme outperforms G-PCC, GeS-TM, and V-PCC in lossless and lossy geometry conditions. We achieve average bitrate savings of 55.3%55.3\%, 42.3%42.3\%, and 16.5%16.5\% over G-PCC, GeS-TM, and V-PCC, respectively, under lossy-geometry conditions.
Jul 2, 2026cs.CV

Plug-and-Play Volumetric Reconstruction for Compressive Sensing Light-Sheet Microscopy

We investigate volumetric reconstruction for compressive sensing light-sheet microscopy (CS-LSM), where fast volumetric imaging is achieved by encoding multiple axial planes into each camera exposure. To recover the underlying volume from highly multiplexed measurements, we propose a plug-and-play (PnP) framework that flexibly incorporates any user-specified denoiser into the reconstruction process. Building on a slice-based formulation, we further introduce an axial-coupled model that exploits correlations between adjacent slices to improve volumetric continuity. For efficient computation, we derive a Woodbury-based update for the data-consistency step in both the slice-based and axial-coupled formulations, and employ a Gauss-Seidel sweep for the denoising step in the axial-coupled model. Under a weakly convex regularization assumption, we establish subsequential convergence of the proposed algorithm. Experiments on synthetic and real zebrafish-heart data demonstrate that the proposed framework successfully recovers cellular structures from compressed measurements, and provide practical insights into the comparative performance of commonly used denoisers within the PnP framework under the CS-LSM setup.
Jun 28, 2026cs.CV

HiReFF: High-Resolution Feedforward Human Reconstruction from Uncalibrated Sparse-View Video

Uncalibrated volumetric video streaming for human reconstruction is essential for holographic communication and AR/VR, yet remains challenging due to the need for temporal consistency and computational efficiency from sparse-view inputs. Existing methods rely on per-scene optimization or calibrated cameras, while recent feed-forward models are limited to low-resolution (0.5K) single-frame synthesis. We present HiReFF, a feed-forward method for 2K-resolution 360° human video reconstruction from uncalibrated sparse-view videos. Our framework decomposes the problem into two key tasks: foreground 3D Gaussian reconstruction from sparse-view videos (four views separated by 90°) and computationally efficient high-resolution synthesis. To enable the former, we propose Scale-synchronized Camera Calibration to resolve scale ambiguity for multi-view supervision, and Gaussian-wise Foreground Masking to reconstruct clean foregrounds by modulating Gaussian parameters. For efficient high-resolution synthesis, our High-resolution Side-tuning achieves 2K rendering by augmenting the Gaussian head with supplementary features while keeping the backbone at 0.5K, drastically reducing computational overhead. Experiments demonstrate that HiReFF significantly outperforms existing methods in high-resolution streaming volumetric video reconstruction. https://iridescentjiang.github.io/HiReFF
Jun 27, 2026cs.CV

DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streaming

3D Gaussian Splatting~(3DGS) has emerged as a promising paradigm for reconstructing streamable free-viewpoint video~(FVV) from multi-view videos. However, 3DGS-based FVVs typically lack user interaction and editing capabilities, which diminishes the immersive experience. Recent research has integrated language features from CLIP into 3DGS via distillation, enabling open-vocabulary queries and supporting many downstream applications. Nevertheless, the stringent requirements of FVV, low frame size and high FPS, make current language Gaussian representations unsuitable for language-embedded FVV. In this paper, we propose DLGStream, a novel language-embedded FVV representation that streams time-varying language features alongside Gaussian attributes to support 4D environment interaction, scene editing, and spatial intelligence. Specifically, we propose a dual-opacity dynamic language Gaussian representation, which maintains two opacity attributes for color and language features to deal with performance degradation that occurs when colors and features are jointly optimized. Furthermore, we introduce an interpolation-based deformation field to reduce temporal redundancy. This deformation field can also be used for 4D frame interpolation, boosting FVV sequences from low to high FPS. Experimental results demonstrate that DLGStream achieves superior performance in both on open-vocabulary segmentation and reconstruction quality with an average frame size of merely 43 KB. The code is available on \href{https://github.com/kkkzh/DLGStream}{https://github.com/kkkzh/DLGStream}.
Jun 11, 2026cs.CV

A Machine Learning Framework for Real-Time Personalized Ergonomic Pose Analysis

This paper introduces a new methodology for real-time prediction of ergonomic and non-ergonomic human poses using volumetric video data in three dimensions. Although the methodology was designed for ergonomic assessments, it can be adapted to other applications requiring real-time analysis of human posture. One aspect that makes this system stand out is its ability to analyze 3D point clouds during the assessment, enabling computation from multiple angles. This overcomes a critical limitation of cameras which provide often a fixed viewpoint, thereby restricting the data available for a thorough postural evaluation, especially when occlusions occur. The system continuously and automatically performs pose inference using the chosen perspective on the real-time streaming data; however, only the poses manually selected and labeled by the user are used to train the personalized deep learning classifier. The methodology has been refined through a case study in which RGB-D cameras captured subjects performing load-lifting tasks, enabling real-time skeletal labeling. The model was trained on this data and, following the training phase, performs inference on new streaming data in real time. This research offers a scalable and pragmatic approach for real-time ergonomic evaluation by combining state-of-the-art 3D data technologies and traditional 2D pose estimation algorithms. It addresses the increasing need for safety and health monitoring in workplace environments, marking a notable contribution to the domain.
Jun 5, 2026cs.CV

EvoGS: Constructing Continuous-Layered Gaussian Splatting with Evolution Tree for Scalable 3D Streaming

Streaming 3D Gaussian Splatting requires highly scalable, progressive representations. Existing progressive methods rely on \textit{discrete layering}, accumulating separate splat sets for each level of detail. This structural independence between layers inherently leads to error accumulation, severe splat redundancy, and uncontrolled quality transitions. We propose EvoGS, the first \textit{continuous-layering} representation. Organized as an Evolution Tree, EvoGS generates finer details via an explicit, wavelet-inspired parent-child refinement. This empowers child nodes to structurally correct ancestral errors, yield inherently sparse and highly compressible inter-layer signals. Extensive experiments show EvoGS eliminates splat redundancy from over 65% to under 25%. Compared to state-of-the-art baselines, it reduces transmission payload and GPU VRAM footprint by up to 2.4×\times and 5.5×\times, respectively, and achieves smooth quality transitions optimal for real-time adaptive streaming. Project page: https://yuang-ian.github.io/evogs/
May 31, 2026cs.CV

Cross-Modal Hierarchical Fusion for from Multi-Sensor Ground Observation

Dense volumetric reconstruction of cloud microphysical fields from sparse ground-based instruments remains an open problem, largely because the available measurements are heterogeneous in both modality and spatial coverage. We present AtmoFuseNet, a framework that fuses multi-view sky camera imagery with millimeter-wave cloud radar and ceilometer observations to produce 4D (three spatial dimensions plus time) estimates of cloud state and wind. The method operates in three stages: a cross-modal hierarchical aggregation module that combines image feature pyramids with instrument-derived vertical profiles through layer-wise cross-attention; a conditional variational refinement module that maps the resulting volume to physically consistent microphysical fields under differentiable radar and image forward models; and a correlation-based motion estimator that recovers per-voxel 3D wind vectors from consecutive volumetric reconstructions. On collocated observations from a semi-arid site, AtmoFuseNet reaches 0.026 g m^-3 liquid water content MAE and 1.18 m s^-1 wind speed MAE, improving over existing retrieval baselines. Ablation experiments isolate the contribution of each module.
May 28, 2026cs.CV

RadioFormer3D: Weakly Supervised 3D Radio Map Estimation in Low-Altitude Airspace via Generative Modeling

With the emergence of wireless applications in three-dimensional environments, such as the low-altitude airspace and 3D heterogeneous networks, radio map estimation is increasingly required to characterize signal propagation across both horizontal and vertical dimensions. However, extending radio map estimation from 2D to 3D remains challenging due to increased spatial sparsity and limited supervision across continuous altitudes. In this paper, we propose \textbf{\textit{RadioFormer3D}}, a specialized model for volumetric spectrum reconstruction under weak supervision. Building on the dual-stream, multi-granularity fusion architecture of \textit{RadioFormer}, \textit{RadioFormer3D} introduces a Fourier-based sampling encoder and a volumetric decoder to efficiently process sparse measurements in 3D space. To alleviate the lack of vertical supervision, we propose the \textbf{\textit{Joint Spectrum Integrity Loss}}, which integrates volume-level pseudo-label supervision, map-level geometry-aware radio rendering, and pixel-level localized constraints within a unified optimization scheme. This design enables the model to capture complex vertical structural relationships more effectively under sparse supervision. Extensive experiments across several radio map datasets show that \textit{RadioFormer3D} achieves superior overall performance compared to representative existing methods. In particular, it demonstrates improved reconstruction quality at unlabeled altitudes while maintaining a favorable trade-off between accuracy and inference efficiency, positioning it as a highly promising solution for future 3D environment-aware wireless networks.
May 24, 2026cs.CV

Three-Step Conditional Diffusion 3D Reconstruction for Light-Field Microscopy

Light-field microscopy (LFM) enables single-shot capture of multi-angular information from biological samples, supporting real-time volumetric imaging. However, traditional physics-based algorithms often suffer from limited spatial resolution, severe artifacts, and high computational costs. Existing learning-based methods improve inference efficiency but still face limitations in reconstruction accuracy and generalization capability. To address these challenges, this paper proposes a high-fidelity Three-Step Conditional Diffusion (TCD) 3D reconstruction method for LFM. Although conventional diffusion models have achieved remarkable success in generative modeling, their slow sampling process and the inherent trade-off between quality and efficiency hinder their application in real-time 3D imaging. We redesign the diffusion process through a deterministic three-step sampling strategy coupled with a lightweight conditional U-Net, establishing a new paradigm for fast and accurate volumetric reconstruction. Furthermore, an Inter-Class Detection (ICD) module is incorporated to identify out-of-distribution or anomalous inputs during inference, thereby enhancing model stability and reliability. Extensive experiments and cross-dataset evaluations demonstrate that TCD significantly outperforms state-of-the-art methods in both reconstruction fidelity and generalization, providing an efficient and practical 3D reconstruction solution for light-field microscopy.
May 18, 2026eess.IV

CATRF: Codec-Adaptive TriPlane Radiance Fields for Volumetric Content Delivery

Volumetric media promises next-generation content delivery applications, but its bandwidth demand remains a key bottleneck. Implicit and hybrid volumetric representations reduce model sizes, yet still require careful coding to reach 2D video-like bitrates. We present CATRF, a standard-codec-in-the-loop compression framework for plane-factorized radiance fields. During training, we quantize and pack 2D feature planes into codec-friendly canvases, run a standard codec roundtrip (JPEG/VP9/HEVC/AV1), then unpack and dequantize the decoded features before volume rendering. We use a straight-through estimator (STE) to insert the non-differentiable, standard codec pipeline into the training loop, allowing radiance-field features to adapt directly to the real, client-side codec distortions without introducing any learned codec parameters. On both static and dynamic benchmarks, CATRF consistently achieves a better rate-distortion trade-off over codec-agnostic and learned-codec-in-the-loop baselines, and also outperforms recent compressed 3DGS methods in both compression efficiency and decoding speed. These results highlight a practical path toward low-bitrate, compression-resilient volumetric representations for free-viewpoint video streaming.
May 12, 2026cs.CV

LiBrA-Net: Lie-Algebraic Bilateral Affine Fields for Real-Time 4K Video Dehazing

Currently, there is a gap in the field of ultra-high-definition (UHD) video dehazing due to the lack of a benchmark for evaluation. Furthermore, existing video dehazing methods cannot run on consumer-grade GPUs when processing continuous UHD sequences of 3--5 frames at a time. In this paper, we address both issues with a new benchmark and an efficient method. Our key observation is that atmospheric dehazing reduces to a per-pixel affine transform governed by the low-frequency depth field, which can be compactly encoded in bilateral grids whose prediction cost is decoupled from the output resolution. Building on this, we propose LiBrA-Net, which factorizes the spatiotemporal affine field into a spatial--color and a temporal bilateral sub-grid predicted at a fixed low resolution, fuses their coefficients in the gl(3)\mathfrak{gl}(3) Lie algebra under group-theoretic regularization, maps the result to invertible GL(3) transforms via a Cayley parameterization, and restores high-frequency detail through a lightweight input-guided branch. We further release UHV-4K, the first paired 4K video dehazing benchmark with depth, transmission, and optical-flow annotations on every frame. Across UHV-4K, REVIDE, and HazeWorld, LiBrA-Net sets a new state of the art among compared video dehazing methods while running native 4K at 25 FPS on a single GPU with only 6.12 M parameters. Code and data are available at https://anonymous.4open.science/r/LiBrA-Net-42B8.
May 11, 2026cs.CV

PolarVSR: A Unified Framework and Benchmark for Continuous Space-Time Polarization Video Reconstruction

Polarimetric imaging captures surface polarization characteristics, such as the Degree of Linear Polarization (DoLP) and the Angle of Polarization (AoP). In mainstream Division of-Focal-Plane (DoFP) color polarization imaging, recovering polarization parameters from captured mosaic arrays remains a challenging inverse problem. Existing DoFP cameras also face hardware bottlenecks and often cannot support high-frame-rate acquisition, limiting polarimetric imaging in dynamic video tasks. These limitations motivate joint spatial and temporal enhancement. To this end, we propose the first space-time polarization video reconstruction architecture. The method jointly models polarization directions in space and time and uses a polarization-aware implicit neural representation for continuous, high-fidelity upsampling. By analyzing temporal variations in polarization parameters, we further introduce a flow-guided polarization variation loss to supervise polarization dynamics. We also establish the first large-scale color DoFP polarization video benchmark to support this research direction. Extensive experiments on this benchmark demonstrate the effectiveness of the method.
May 10, 2026cs.GR

LagrangianSplats: Divergence-Free Transport of Gaussian Primitives for Fluid Reconstruction

Reconstructing 3D fluid velocity fields from sparse 2D video observations is a highly ill-posed inverse problem, demanding both transport consistency with observed motion and physical validity under fluid laws. Existing methods typically impose these constraints through soft penalties, often leading to compromised accuracy and convergence issues. We introduce a reconstruction framework that structurally enforces both constraints. Specifically, we parameterize the reconstructed velocity using a continuous Divergence-Free Kernel representation, driving the advection of a Lagrangian 3D Gaussian Splatting representation. This formulation intrinsically guarantees both flow incompressibility and long-range transport coherence by construction. To enable the efficient optimization of such a constrained system, we introduce a novel Sliding Window scheme that propagates gradients over meaningful temporal horizons while maintaining tractable training costs. Experiments on synthetic and real-world datasets demonstrate that our method outperforms state-of-the-art baselines in both transport consistency and physical accuracy, enabling applications such as high-quality re-simulation and flow analysis.
May 10, 2026cs.GR

CAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian Splatting

Volumetric video (VV) streaming enables real-time, immersive access to remote 3D environments, powering telepresence, ecological monitoring, and robotic teleoperation. These applications turn VV streaming into a real-time interface to remote physical environments, imposing new system-level demands for photorealistic scene representation, low-latency interaction, and robust performance under heterogeneous networks. 3D Gaussian Splatting (3DGS) has been widely used for real-time photorealistic rendering, offering superior visual quality and rendering performance, but it faces challenges due to bandwidth consumption. Furthermore, as the foundation of adaptive VV streaming, existing Levels of Detail (LoD) methods based on density are not well-suited to Gaussian representations, leading to visible gaps and severe quality degradation. Recent studies have also explored attribute compression techniques to reduce bandwidth consumption. Our preliminary studies reveal that aggressive attribute compression primarily causes color distortion, which can be effectively corrected in the rendered image using a reference image. Motivated by these findings, we propose a novel Color-Adaptive scheme for adaptive VV streaming that uses vector quantization (VQ) to establish LoDs and correct color distortions with low-resolution reference images. We further present CAGS, an adaptive VV streaming system compatible with diverse Gaussian representations, which integrates the Color-Adaptive scheme by rendering reference images on the streaming server and performing color restoration on the client. Extensive experiments on our prototype system demonstrate that CAGS outperforms the existing adaptive streaming systems in PSNR by 5∼\sim20 dB under fluctuating bandwidth, operates significantly faster than existing scalable Gaussian compression methods, and generalizes across different Gaussian representations.
May 8, 2026cs.CV

SoLAR: Error-Resilient Streamable Long-Horizon Free-Viewpoint Video Reconstruction with Anchor Activation and Latent Recalibration

Free-Viewpoint Video (FVV) has emerged as a cornerstone of next-generation immersive media systems and attracted widespread attention. Previous methods primarily focus on short video sequences and suffer from significant performance degradation when processing long-horizon free-viewpoint video (LFVV). Motivated by bit allocation theory, we analyze dynamic-anchor-based volumetric video representation within a rate-distortion optimization framework and propose \textbf{SoLAR}, which is the first error-resilient streamable FVV framework that maintains stable reconstruction quality on long sequences without requiring group-of-pictures partitioning. We propose the Anchor Activation Dynamics (AAD), which enables dynamic anchors to model non-rigid transformations by dynamically activating informative anchors and suppressing redundant ones. Furthermore, we introduce Latent Discrepancy Aware Recalibration (LaDAR), which is a mechanism to identify discrepancies between latent representations and recalibrate the correspondences encoded in the network, effectively mitigating error propagation in LFVV without compromising real-time performance or storage compactness. Extensive experiments demonstrate that \textbf{SoLAR} achieves state-of-the-art reconstruction performance while maintaining minimum storage overhead, which provides a new direction for LFVV reconstruction and advances the practical deployment of immersive systems. Demo free-viewpoint videos are provided in the supplementary material.
Apr 29, 2026cs.CV

Color-Encoded Illumination for High-Speed Volumetric Scene Reconstruction

The task of capturing and rendering 3D dynamic scenes from 2D images has become increasingly popular in recent years. However, most conventional cameras are bandwidth-limited to 30-60 FPS, restricting these methods to static or slowly evolving scenes. While overcoming bandwidth limitations is difficult for general scenes, recent years have seen a flurry of computational imaging methods that yield high-speed videos using conventional cameras for specific applications (e.g., motion capture and particle image velocimetry). However, most of these methods require modifications to a camera's optics or the addition of mechanically moving components, limiting them to a single-view high-speed capture. Consequently, these methods cannot be readily used to capture a 3D representation of rapid scene motion. In this paper, we propose a novel method to capture and reconstruct a volumetric representation of a high-speed scene using only unaugmented low-speed cameras. Instead of modifying the hardware or optics of each individual camera, we encode high-speed scene dynamics by illuminating the scene with a rapid, sequential color-coded sequence. This results in simultaneous multi-view capture of the scene, where high-speed temporal information is encoded in the spatial intensity and color variations of the captured images. To construct a high-speed volumetric representation of the dynamic scene, we develop a novel dynamic Gaussian Splatting-based approach that decodes the temporal information from the images. We evaluate our approach on simulated scenes and real-world experiments using a multi-camera imaging setup, showing first-of-a-kind high-speed volumetric scene reconstructions.
Aug 3, 2024cs.CV

Graph Unfolding and Sampling for Transitory Video Keyframe Selection via Gershgorin Disc Alignment

User-generated videos (UGVs) uploaded from mobile phones to social media sites like YouTube and TikTok are short and non-repetitive. We summarize a transitory UGV into several keyframes in linear-time via fast graph sampling based on Gershgorin disc alignment (GDA). Specifically, we first model a sequence of NN frames in a UGV as an MM-hop path graph \cGo\cG^o for M≪NM \ll N, where the similarity between two frames within MM time instants is encoded as a positive edge based on feature similarity. Towards efficient sampling, we then ``unfold'' \cGo\cG^o to a 11-hop path graph \cG\cG, specified by a generalized graph Laplacian matrix \cL\cL, via one of two graph unfolding procedures with provable performance bounds. We show that maximizing the smallest eigenvalue λmin⁡(\B)λ_{\min}(\B) of a coefficient matrix \B=\diag\h+μ\cL\B = \diag{\h} + μ\cL, where \h\h is the binary keyframe selection vector, is equivalent to minimizing a worst-case signal reconstruction error. We maximize instead the Gershgorin circle theorem (GCT) lower bound λmin⁡−(\B)λ^-_{\min}(\B) by choosing \h\h via a new fast graph sampling algorithm that iteratively aligns left-ends of Gershgorin discs for all graph nodes (frames). Experiments on multiple short video datasets show that our algorithm achieves comparable or better keyframe selection performance compared to state-of-the-art methods, at a substantially reduced complexity.
Apr 28, 2022cs.CV

Representation Recycling for Streaming Video Analysis

We present StreamDEQ, a method that aims to infer frame-wise representations on videos with minimal per-frame computation. Conventional deep networks perform feature extraction from scratch at each frame in the absence of ad-hoc solutions. We instead aim to build streaming recognition models that can natively exploit temporal smoothness between consecutive video frames. We observe that the recently emerging implicit layer models provide a convenient foundation to construct such models, as they define representations as the fixed points of shallow networks, which need to be estimated using iterative methods. Our main insight is to distribute the inference iterations over the temporal axis by using the most recent representation as a starting point at each frame. This scheme effectively recycles the recent inference computations and greatly reduces the required processing time. Through extensive experimental analysis, we show that StreamDEQ is able to recover near-optimal representations within a few frames and maintain an up-to-date representation throughout the video duration. Our experiments on video semantic segmentation, video object detection, and human pose estimation in videos show that StreamDEQ achieves on-par accuracy with the baseline while providing 2-4x higher throughput.