World Models

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67 papers in the last 28 days · 1.1% of indexed attention

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Period ending 2026-09-21

23 new papers

A weekly snapshot of new work published in World Models.

Period ending 2026-09-14

13 new papers

A weekly snapshot of new work published in World Models.

Period ending 2026-09-07

17 new papers

A weekly snapshot of new work published in World Models.

575 papers

Latest in World Models

Aug 6, 2026cs.CV

LAWM-3D: Learning 3D-Aware Latent Actions from Human Videos for Generalizable Robot World Models

World models enable agents to perform forward rollout and planning without real-world interaction. However, their application in open-world embodied intelligence remains limited by the high cost of action annotations and the heterogeneity of action spaces across platforms. Recently, latent action models (LAMs) have alleviated this bottleneck by learning action representations directly from unlabeled human videos in a self-supervised manner. Nevertheless, most existing LAMs rely on single-view inputs and operate primarily in 2D pixel space, raising a fundamental question: can simply incorporating multi-view videos into LAM training endow the learned latent actions with 3D-aware perception? Our study shows that the answer is negative. The primary reasons lie in future-frame appearance leakage as well as inter-camera appearance discrepancies and viewpoint variations. To address these issues, we propose LAWM-3D, which introduces three tightly coupled key designs: (1) a multi-view invariant unified action tokenization scheme for learning 3D-aware latent actions; (2) a geometric alignment constraint that anchors intermediate encoder features to a pretrained 3D foundation model, thereby explicitly providing cross-view geometric correspondences; and (3) a non-injective RGB-D joint reconstruction objective that prevents shortcut learning from future-frame appearance information, forcing the LAM to focus supervision on motion cues with geometric significance. Importantly, these components are not simply stacked but are tightly coupled through a unified motivation. Built upon a two-stage paradigm of large-scale human video pretraining followed by robot fine-tuning, extensive experiments demonstrate that the proposed 3D-aware latent actions significantly improve world model performance, achieving SOTA results in generation quality, physical consistency, and generalization ability.
Jiarui Yang, Jiale Zhange, Jiawei Li +5
Aug 6, 2026cs.AI

DreamGuard: Efficient Runtime Guardrail for LLM Agents via Risk-Aware World Model

As large language model (LLM) agents increasingly invoke external tools and interact with real-world systems, unsafe actions may cause irreversible consequences on external states, user data, and downstream services. Recent runtime guardrails mitigate such risks by checking proposed actions before execution, but many remain reactive: they primarily assess the apparent safety of the current action, lacking an explicit model of how risk evolves across the trajectory. This limitation creates a critical blind spot for long-horizon risks, where individually benign-looking actions can gradually drift the agent toward hazardous states. In response, we propose DreamGuard, a proactive guardrail for LLM agents built around a risk-aware world model. The world model maintains a compact recurrent latent state over the trajectory and predicts future latent states from which DreamGuard derives immediate-hazard and prefix-risk evidence. It then fuses these multi-horizon signals into intervention decisions before execution. Experiments across four benchmarks and an online guardrail evaluation show that DreamGuard outperforms generic, reactive, and proactive guardrail baselines, achieves the best safety-utility trade-off among evaluated guardrails, and maintains an average end-to-end latency of 25 ms per call.
Wenhao Lin, Chenyu Yu, Xingwei Lin +6
Aug 5, 2026cs.LG

Quantum-Structured World Models (QSWMs) for Predictive Latent Dynamics

World models learn latent states that summarize interaction histories, evolve over time, and support prediction, simulation, or planning. Most existing world models represent these states using classical vectors, probability distributions, recurrent hidden states, or transformer activations. In this paper, we introduce Quantum-Structured World Models (QSWMs), a quantum-inspired framework for predictive world modeling with structured latent states, latent transition operators, and measurement-inspired decoding maps. We study whether mathematical structures inspired by quantum theory, such as complex-valued representations and density-matrix-like latents, provide useful inductive biases for world modeling. We establish three foundational properties: classical inclusion, predictive sufficiency, and structured compactness. We then instantiate complex-valued and density-matrix-like QSWM variants and evaluate them on elementary cellular automata against strong classical baselines. Results show promising local predictive potential for complex-valued QSWMs, while also revealing limitations in long-horizon rollout, density-matrix variants
Hailong Jiang, Emran Hossain, Feng Yu +3
Aug 5, 2026cs.RO

DreamWAM: Beyond RGB Future Prediction for World Action Models

World Action Models (WAMs) learn action-relevant representations by predicting how the observed world will evolve. Most existing WAMs define this future in RGB space, where task-relevant state transitions are entangled with nuisance variations in texture, illumination, background, and viewpoint. We argue that WAMs should explicitly predict action-relevant future state rather than relying on RGB prediction alone. We introduce DreamWAM, which reformulates future prediction as structured world modeling beyond RGB, representing future states through complementary views of appearance, motion, geometry, and semantics. During training, DreamWAM combines joint latent denoising of RGB and motion with lightweight gated residual branches for geometry and semantics. Shared attention between VideoDiT and ActionDiT allows the action branch to learn from these future-state predictions, while all beyond-RGB supervision branches are disabled at inference and deployment remains RGB-only. Across both no-rollout and joint video-action inference, DreamWAM consistently improves the matched RGB-only baselines on LIBERO, from 97.30% to 98.40% and from 98.00% to 98.90%, respectively. The gains become larger under unseen LIBERO-Plus perturbations, from 51.36% to 63.44% and from 69.16% to 75.47%. The same robustness extends to real-world manipulation, where DreamWAM attains an average success rate of 74.4% across unseen changes in lighting, background, and object layout, compared with 55.6% for Fast-WAM-Joint. These results show that robust world-action learning depends not only on predicting the future, but on representing it in a form that matters for action. The code and models are publicly released at https://github.com/hustvl/DreamWAM.
Shanglin Yuan, Weiheng Zhao, Xin Shi +6
Aug 5, 2026cs.CV

MobileWAM: Bridging World Action Models to Mobile Manipulation with Chain-of-Foresight

World action models (WAMs) built on video generation backbones are a rising recipe for robot learning, yet remain confined to tabletop manipulation. Mobile manipulation demands simultaneous locomotion and whole-body manipulation amid scene-scale dynamics, yet is still dominated by dynamics-blind visual encoders with hand-crafted coordination. We bridge this gap with MobileWAM, a mixture-of-transformers architecture that fuses a pretrained video diffusion transformer with a lightweight action expert through layerwise joint attention, translating internet-scale motion priors into whole-body control. To reconcile the heterogeneous dynamics of moving and manipulating, each feed-forward layer of the action expert becomes a three-expert mixture of shared, locomotion, and manipulation experts, softly routed by the motion intent in the action tokens. To densify supervision, we further propose Chain-of-Foresight (CoF): intermediate representations sequentially predict a chain of future latent chunks, each step conditioned on its predecessor. CoF pairs naturally with our decoupled video--action denoising scheme. At deployment, the WAM serves as a pure current-frame encoder; foresight acts only through gradients, so at inference the foresight chain and video generation are discarded, leaving only policy-level cost. MobileWAM surpasses state-of-the-art mobile manipulation policies on ManiSkill-HAB and fine-tunes to a real ARX Lift2 mobile manipulator across diverse tasks with strong generalization. Code will be released soon.
Zehua Fan, Junjie He, Wenxuan Song +14
Aug 5, 2026cs.CV

Overcoming Statistical Bias in Action-Controllable World Models

Action-conditioned world models aim to predict how visual environments evolve under an agent's actions. Yet future frames are often highly predictable from visual inertia and recurring motion patterns alone. This creates a shortcut: models can fit the data by exploiting statistical biases without making their visible dynamics meaningfully depend on the action. As a result, different actions may produce similar futures, while motion may persist even under zero action. The key question is how to reduce reliance on statistical shortcuts from dominating action-conditioned prediction. We argue that action control requires more than injecting action features; it requires enforcing consistency under counterfactual changes to actions and observations. Based on this insight, we introduce CoCo, a Counterfactual Consistency framework to enhance action controllability through two complementary constraints. Multi-step counterfactual consistency constrains reference, inverse-action, and zero-action rollouts, while action-spatial counterfactual consistency enforces consistent predictions under mirrored scenes and transformed actions. Together, they reduce reliance on statistical shortcuts from substituting for action-dependent dynamics. We further introduce Action Response Consistency (ARC) and Drift Energy (DE) to assess action controllability, together with Mini-SSMB for same-state, multi-action counterfactual evaluation. On Mini-SSMB, our full model achieved ARC_inv of 0.412 and ARC_ref of 0.483, while reducing DE by 17.07% relative to the baseline. On VP2 visual planning, it achieves the highest average success rate among SOTA models, at 73.1%. Experiments on BAIR and RoboNet further show that these gains preserve video prediction quality and transfer across model settings.
Yuhong Shi, Zhenhao Chu, Jie Wei +3
Aug 5, 2026cs.CV

Faster-WAM: Efficient Inference-Time Future Conditioning for Robust World Action Models

World Action Models (WAMs) improve robot manipulation by learning how the environment evolves beyond the current observation. However, existing approaches face a fundamental dilemma: Joint-WAMs preserve future-aware representations during inference but incur prohibitive computation costs, while efficient alternatives remove future modeling at inference time and may lose the robustness benefits of temporal reasoning. In this work, we revisit the role of future representations in WAMs and show that inference-time future conditioning is critical for generalization under distribution shifts. This observation motivates Faster-WAM, an efficient future-conditioning WAM that preserves future representations while avoiding expensive video-action interaction. Faster-WAM introduces a sparse future-conditioning framework that computes future representations once and selectively reuses them throughout action denoising. Specifically, we propose SparseMoT to replace ubiquitous layer-wise fusion with selective video-action interaction at a compact subset of network stages, and Interval KV-Fusion to aggregate multi-depth future representations without increasing attention complexity. Experiments demonstrate that Faster-WAM achieves a substantially better performance-efficiency trade-off than existing WAMs. On the out-of-distribution LIBERO-Plus benchmark, Faster-WAM improves success rate from 49.14% to 73.57% compared with Fast-WAM, while running 2.21×\times faster than Joint-WAM. It further achieves state-of-the-art performance on LIBERO and RoboTwin 2.0, while demonstrating strong robustness in real-world manipulation.
Weiheng Zhao, Haoyi Jiang, Xin Shi +5
Aug 5, 2026cs.SD

Helping Music Co-Creation Agents 'Listen' Well: Hierarchical Self-Supervised World Models for Understanding and Generation

Collaborative music agents need internal representations rich enough to support both understanding and generation, yet flexible enough for a workflow where the human retains agency. We present a hierarchical self-supervised ``world model'' for symbolic music: a 2.55M-parameter Swin V2 encoder trained on MIDI piano-roll images with JEPA-style objectives (pitch- and time-shift equivariance, masked embedding prediction, and a distributional regularizer), using no labels and no music-theory vocabulary. Probing the frozen embeddings shows that the level at which a musical property becomes decodable tracks its musical time scale: phrase boundaries are read off the coarsest levels, note density and harmonic detail off the finest. Temporal and phrase structure emerge from the self-supervised objectives alone, while harmonic content must be asked for; a small chord-supervision head raises joint chord recovery from .18 to .54, and key detection, which is never supervised, from .16 to .70. Following the Representation AutoEncoder paradigm, a conditional flow-matching model stands in for a trained decoder, flowing in pixel space from PCA-reduced conditioning: it reproduces a target window at pixel F1 0.9960.996, and the same per-level conditioning dropout that controls how far variations stray also enables graphical prompting for masked inpainting with no inpainting-specific sampler. The pipeline runs on CPU producing a suggestion in 2.82.8 s, or 0.60.6 s on Apple MPS, which we demonstrate in a live interactive demo. In concert with an LLM-based brain, these capabilities supply the core of a collaborative music creation agent in service of, rather than in place of, human agency.
Scott H. Hawley
Aug 3, 2026cs.CV

RealWeather: Realistic and Scene-Faithful Weather Translation with Driving World Models

Realistic weather translation is valuable for developing and evaluating autonomous driving systems, yet collecting paired videos of the same scenes under different weather conditions at scale is impractical. Existing methods therefore rely on synthetic data, 3D weather editing, or geometry-conditioned generation, often compromising weather realism or scene fidelity. We propose RealWeather, a driving world model for both realistic and scene-faithful weather translation. Our key idea is to learn authentic weather dynamics directly from real-world videos. Specifically, RealWeather employs Progressive Realism Bootstrapping, an iterative data-refinement strategy. Assisted by an auxiliary Pseudo-Clear Generation pipeline, training initially starts with pseudo-style conditioning videos. As training proceeds, these inputs are progressively replaced with increasingly realistic videos generated by the model itself. This strategy bridges the pseudo-to-real domain gap, allowing the model to adapt seamlessly to real-world input distributions and naturally support bidirectional clear adverse translation. Furthermore, to strictly enforce structural integrity and suppress hallucinations, we introduce Scene-Fidelity RL Optimization, a reward-driven policy optimization strategy that explicitly penalizes alterations to safety-critical driving elements. Extensive experiments demonstrate that RealWeather significantly outperforms existing methods in visual realism and structural preservation, while enabling robust long-tail weather scenario generation and strong zero-shot out-of-distribution generalization. Our video demos can be found at https://hust-umi.github.io/RealWeather/.
Yuwei Ning, Liangzhi Wang, Yi Xiao +5
Aug 3, 2026cs.CV

Quo Vadis, World Modeling?

Continually improving agents require dynamic interaction feedback beyond static supervision, yet direct real-environment interaction is costly, slow, unsafe, and hard to parallelize. World modeling offers a natural intermediate proxy that allows agents to query lower-cost, more controllable feedback before committing to real actions. Classical world models instantiate this proxy primarily through future physical-state prediction, a formulation useful yet narrow for agents that require actionable feedback beyond raw state transitions. In this work, we conceptualize Agent-Centric Interactive World Proxies, shifting the fundamental paradigm from physical state transitions to agent-usable information transitions, such as execution outcomes, retrieved experiences or skills, and verification signals, broadening the scope of world modeling to provide versatile feedback for continually improving agents. To systematically map this design space, we organize world proxies into six functional forms based on their feedback modalities: dynamics, spatial, execution, memory/experience, skill, and reward/verification proxies, which together characterize the primary ways world modeling serves agent improvement. We further analyze how these proxies empower agents across three progressive levels: L.1 Inference-Time Guidance, where proxy outputs enrich in-context information for superior decisions; L.2 Training-Time Optimization, where proxy outputs yield rewards, critiques, or synthetic rollouts for policy learning; and L.3 Agent-Proxy Co-Evolution, where real-environment evidence continuously updates both the proxy and the agent for co-evolution. Ultimately, this work recasts world modeling into an agent-centric paradigm, establishing a roadmap for building world proxies that empower agents to plan better, learn faster, and evolve continually.
Yu Yang, Xuemeng Yang, Licheng Wen +17
Aug 3, 2026cs.CV

WorldExam: Benchmarking World Models from Apparent Appearance to Inherent Reactivity

Controllable video generation models are increasingly being developed as world models. Accordingly, evaluating them in this role extends beyond the apparent appearance of generated videos to the inherent reactivity of the worlds they depict: the ability to infer from the scene state how the world should react and to generate plausible consequences not explicitly described in the input. Yet existing benchmarks mainly assess visual quality or explicit instruction fulfillment by checking whether requested actions and interaction outcomes are realized, leaving inherent reactivity underexamined. We introduce WorldExam, a hierarchical diagnostic benchmark spanning four levels: Visual Quality, Control Adherence, Spatial Consistency, and World Reactivity. It comprises 1,474 cases across eight dedicated tasks and supports unified evaluation of camera-, action-, and language-driven model paradigms. The World Reactivity level evaluates scene-conditioned reactions and goal-directed behaviors beyond what is explicitly specified in the input. Evaluation of 20 representative models reveals a clear capability split. Camera-driven models excel at camera control, but their interfaces do not support dynamic interaction; action-driven models control subjects more precisely but often leave the world unresponsive; and language-driven models perform better on interaction but follow complex controls less faithfully. No model combines broad task coverage with consistently strong performance, showing that high visual quality and explicit instruction fulfillment do not guarantee inherent reactivity.
Yuxue Yang, Shuyao Shang, Jiahe Wang +13
Aug 3, 2026cs.RO

CoWAM: Coordination Contracts for Selective Policy Intervention with WAMs

World Action Models (WAMs) augment robot policies with action-conditioned predicted futures, but a plausible future alone does not justify changing the action that a bimanual policy would execute. We present CoWAM, a selective intervention layer that expresses synchronization, role compatibility, and collision convergence as coordination contracts. Each contract combines typed admissibility checks with event-conditioned verification and calibrated intervention gates. CoWAM preserves the nominal action unless an alternative satisfies every active obligation and provides a clear, low-risk improvement; when the nominal action is also inadmissible, it invokes a predefined abstention fallback. To separate selector quality from proposal quality, all methods operate on identical candidate pools and commit their decisions before shared oracle labeling. Across eight simulated bimanual tasks, CoWAM improves coordination-valid selection by 16.7 percentage points over the contract-only variant and raises closed-loop success by 9.6 percentage points over the strongest selective baseline, while keeping harmful interventions below 1%. Together, these results establish coordination contracts as an effective interface for conservative policy intervention with predicted world-action evidence across coordination-rich bimanual tasks.
Shuaijun Liu, Qifu Wen, Shuyang Hao +5
Aug 3, 2026cs.CV

DF3^3: World Modeling via Decoder-Free Feature Forecasting in Autonomous Navigation

Forecasting future states from video sequences is a critical challenge for autonomous robotic systems and a fundamental objective of world modeling. Prior generative methods operating at the pixel level inevitably overemphasize task-irrelevant details, leading to prohibitive computational overhead. While latent-based approaches attempt to mitigate this by predicting features directly, the persistent reliance on heavy decoders for state-to-task mapping remains a computational bottleneck. In this work, we propose Decoder-Free Feature Forecasting (DF3^3), a novel framework that models world evolution entirely within the latent space and directly derives task outputs, completely eliminating the need for a decoder. Specifically, DF3^3 injects learnable spatial queries into the terminal blocks of a frozen vision foundation model to extract future state representations directly. By employing a lightweight, unified Motion-Aware Context Fusion (MACF) mechanism that seamlessly integrates coarse flow warping with fine-grained latent cross-correlation, these queries interact with historical token representations to explicitly align and forecast the feature of the next frame. Subsequently, a specialized set of task queries probes these forecasted features for the downstream task. Extensive experiments on public benchmarks and zero-shot deployment in a robotic simulator demonstrate that DF3^3 achieves performance comparable to state-of-the-art methods while offering superior efficiency and flexibility for integrated perception and control.
Jiaming Chen, Guoan Xu, Aoshen Huang +3
Aug 3, 2026cs.AI

Faster-WAM: Do World Action Models Need Deep Action Modules?

World Action Models (WAMs) couple robot action prediction with video world models. Existing WAMs with shared-backbone and Mixture-of-Transformers designs generally tie the depth of the action module to that of the video backbone, resulting in substantial computational overhead and high inference latency. To address this limitation, we introduce Dock of Transformer (DoT), a video-centric design principle that treats a pretrained video Transformer as a representation hub and connects lightweight output-heads through docking interfaces. This enables flexible output-head design while providing direct access to representations from all layers of the backbone. We then introduce \textbf{Faster-WAM}, an instantiation of DoT for WAMs, which docks a single-layer action head onto a 30-layer video backbone. The docking interface fuses keys and values from all video layers and applies RoPE realignment. Without additional embodied pretraining, Faster-WAM achieves competitive performance on LIBERO and RoboTwin 2.0 while demonstrating strong out-of-distribution generalization on LIBERO-Plus. Faster-WAM also achieves the lowest end-to-end latency in our controlled comparison, requiring only 66.5 ms per inference --- a 3.2×3.2\times speedup over Fast-WAM. Overall, these results demonstrate that the video-centric DoT architecture supports flexible task-specific head design while delivering low inference latency, strong action-prediction performance, and robust generalization.
Liheng Ma, Rui Heng Yang, Zhanguang Zhang +4
Aug 3, 2026cs.AI

ProWorld: Progress-Aware Hyperbolic World Models for Long-Horizon Visual Goal Reaching

JEPA-style visual world models offer an effective paradigm for visual goal planning by predicting future latent representations. Existing methods typically learn local transition consistency through next-step representation prediction. However, in long-horizon tasks, accurate local prediction alone need not ensure sustained progress toward the goal. First, multi-step rollouts can remain locally plausible while drifting away from goal-relevant trajectories. Second, locally similar future states can correspond to substantially different long-term progress, making them difficult to distinguish in a latent space optimized mainly for local consistency. To address these challenges, we introduce goal-conditioned progress order, a relative ordering of states according to how they advance toward a given goal. This order exhibits an asymmetric, coarse-to-fine structure: early states retain broader future possibilities, while later states concentrate on more specific goal-relevant regions. Such a structure is well suited to hyperbolic geometry. Motivated by this observation, we propose ProWorld, a progress-aware hyperbolic visual world model. ProWorld leverages goal-conditioned progress order to organize visual latent-space dynamics, maintains directional progress within trajectories via hyperbolic entailment learning, and mitigates progress ambiguity among locally similar future states via hyperbolic future discrimination. Furthermore, we design a progress-aware planning objective that scores candidate rollouts by jointly considering proximity to the goal and sustained progress across intermediate states. Experiments on four visual goal-reaching tasks demonstrate that ProWorld achieves an average absolute success-rate gain of 9.67 over LeWM. The code will be released after the paper is accepted.
Zihan Liu, Yuzhe Zhuang, Yuanzu Li +4
Aug 3, 2026cs.RO

World Action Models in Real Time: An Empirical Study of Smooth Execution via Asynchronous Deployment

World Action Models generate fixed-horizon action chunks through iterative denoising, creating substantial inference latency that can cause pauses, stale actions, and discontinuities during robotic execution. We present an empirical study of asynchronous deployment strategies that overlap model inference with action execution to enable responsive and smooth control. We compare six strategies, including synchronous execution, pure asynchronous switching, post-hoc action blending, denoising-time blending, inference-time velocity guidance, and prefix-conditioned generation, on a 10 Hz bimanual robot. Evaluation combines offline trajectory analysis with online experiments across dynamic manipulation, precision-critical placement, and long-horizon tasks. Our results identify accurate temporal alignment between observations, predictions, and executed commands as a fundamental requirement. Alignment errors produce persistent chunk-boundary discontinuities that cannot be corrected through blending alone. With proper alignment, direct action weighting provides a simple and smooth baseline but sacrifices accuracy in precision-critical tasks. Inference-time velocity guidance fails to reliably constrain committed actions on our platform. In contrast, prefix-conditioned generation achieves the best overall balance between task performance, execution speed, and trajectory smoothness by learning consistent action continuations during training. These findings clarify the practical trade-offs among asynchronous deployment strategies and provide guidance for deploying high-latency World Action Models in real-time robotic systems.
Motubrain Team
Aug 2, 2026cs.RO

SG-WAM: Self-Guided World Modeling in Geometry-Aware Policy Space

World Action Models (WAMs) couple action generation with prediction of future states. Their effectiveness depends on whether future dynamics are modeled in a space that is both aligned with action generation and sufficiently geometry-aware to capture where and how actions change the scene. Existing WAMs typically satisfy only part of this requirement, relying on either perceptually heavy observation-space targets or auxiliary latent spaces that are not jointly structured for action relevance and geometry. We propose SG-WAM, a self-guided framework that learns geometry-aware action-conditioned dynamics directly in the policy-derived representation space. SG-WAM introduces learnable dynamics tokens and a Self-Guided World Predictor that forecasts their future latent states conditioned on intervening robot actions. Prediction targets are generated by an exponential moving average copy of the same policy backbone, providing stable supervision within the representation family used by the action expert. Geometric supervision further structures the policy image-token representations, providing spatially grounded context for the dynamics tokens and yielding a future-alignment space that is both action-relevant and geometry-aware. Latent future prediction, geometric grounding, and flow-matching action generation are jointly optimized end-to-end in a unified framework. Built on a 0.9B model without large-scale embodied pretraining, SG-WAM achieves 98.5% average success on LIBERO and 73% on LIBERO-Plus, while outperforming strong baselines in both in-distribution and out-of-distribution real-world evaluations.
Ruiteng Zhao, Zhengshen Zhang, Yue Su +6
Aug 2, 2026cs.RO

DreamTrajectory: Trajectory-Guided Action Generation with World Model Alignment for Mobile Manipulation

Mobile manipulation requires a robot to coordinate base and arm motion under continuously changing viewpoints and contact conditions, within an action space far larger than that of fixed-base manipulation. Existing Vision-Language-Action (VLA) policies are limited in two respects. (i)They map observations directly to whole-body action chunks, searching this large action space without an explicit task-space motion plan, which makes coordinated base--arm prediction imprecise. (ii)They execute the predicted chunk open-loop, without checking whether the actions can realize the motion the policy intended, so control errors and unmodeled contacts accumulate into a gap between planned and realized motion. We present DreamTrajectory, a trajectory-guided framework for language-conditioned mobile manipulation that introduces one component for each limitation. Addressing(i), DreamTrajectory jointly predicts an intention-level end-effector trajectory and a whole-body action chunk in a single action expert, so that the trajectory explicitly guides base--arm action generation instead of remaining implicit. Addressing(ii), a lightweight trajectory world model predicts the trajectory that a candidate action chunk would induce, and a test-time search--predict--score procedure selects the candidate best aligned with the planned trajectory. On MS-HAB, trajectory guidance raises average success from 32.3% to 47.5% and test-time refinement further to 54.8%, with the largest gains on contact-rich articulated-object tasks. On three real-world mobile manipulation tasks, the corresponding average success rates are 63.3%, 81.7%, and 90.0%.
Zheng Yang, Wenjie Zhang, Xiangyu Chen +7
Aug 2, 2026cs.RO

EndoWAM: A Grounded World-Action Model for Generalizable Endoscopic Navigation

Autonomous endoscopic navigation can reduce clinicians' operational burden, yet robust control remains challenging due to tissue deformation, transient occlusions, and rapidly changing viewpoints. Existing learning-based policies typically predict actions from current observations without explicitly modeling future dynamics, limiting their robustness and reliability in safety-critical settings. World Action Models (WAMs) offer a promising alternative by coupling predictive visual dynamics with action generation, but extending them to robotic endoscopy remains challenging due to limited training data, restricted viewpoint diversity, deformable anatomy, and high inference latency. We present EndoWAM, which is, to our knowledge, the first WAM for generalizable robotic endoscopic navigation. EndoWAM introduces future grounding, which predicts task-relevant target regions in future observations from intermediate denoising features of a video world model. Specifically, EndoWAM couples a lightweight diffusion transformer for future target-region prediction with a discrete action expert through a shared predictive representation. This design injects target-aware supervision into predictive dynamics modeling, improving robustness to visual degradation and viewpoint changes while enabling real-time control in a single denoising pass. We further introduce EndoMotion, a robotic endoscopic motion dataset spanning three anatomically distinct procedures: ureteroscopy, esophagoscopy, and endoscopic retrograde cholangiopancreatography (ERCP). EndoWAM consistently outperforms all baselines and alternative grounding strategies, while demonstrating strong zero-shot generalization to unseen viewpoints, environments, and targets. These results establish EndoWAM as a predictive, target-grounded framework for accurate, generalizable, and long-horizon navigation in visually constrained endoscopic environments.
Jinsong Lin, Zikang Pan, Wanhao Liu +10
Aug 1, 2026cs.RO

DynamicWAM: Dual-Path Motion Conditioning for World-Action Models in Dynamic Manipulation

Dynamic manipulation requires robots to infer target motion and respond promptly, yet existing World-Action Models (WAMs) typically condition only on the current frame and execute large backbones synchronously, limiting motion awareness and responsive control in dynamic scenes. We propose DynamicWAM, a compact WAM for dynamic object manipulation with dual-path motion conditioning. DynamicWAM introduces history-flow conditioning, encoding temporally aligned optical-flow frames alongside the current observation through a frozen pretrained video VAE to preserve spatial motion structure, while injecting kinematic descriptors of displacement, duration, velocity, and acceleration into the action expert to provide motion magnitude and timing. The two complementary paths are fused through joint world-action attention. A distilled compact backbone and real-time chunking (RTC)-based asynchronous execution further enable responsive control. On DOMINO, DynamicWAM achieves a 38.2% success rate and a 53.2 manipulation score, outperforming all evaluated baselines. Across 12 real-world tasks spanning linear, circular, and compound target motion, it achieves a 46.7% average success rate, exceeding the strongest baseline by 22.9 percentage points.
Yunfan Lou, Hewen Gao, Xiyu Zhu +6
Aug 1, 2026cs.RO

SelfWAM: A Self-Grounded Unified World Action Model for Fast Robot Control

World Action Models (WAMs) improve robot policy learning by jointly modeling actions and future observations. However, conditioning future prediction only on the task prompt and observation context risks capturing generic task progression rather than the action-specific consequences of the executed action. We introduce SelfWAM, a unified self-grounded WAM built on a modality-specialized Mixture-of-Transformers (MoT) architecture that jointly predicts actions, action-conditioned future RGB frames, and robot self-masks, thereby grounding future prediction in the robot's visible body and its action-induced motion. During joint training, SelfWAM allows future visual queries to attend to a clean copy of the demonstrated action, turning the video branch into an action-specific consequence model while leaving the fast action-only inference path unchanged. To focus video learning on action-relevant visual changes, we use prompt-specific objectives for future robot self-mask prediction, which removes appearance details and provides a target whose temporal evolution is tightly coupled with the conditioning action. Together, clean-action conditioning and future self-mask supervision make future predictions more directly reflect how the executed action changes the robot's visible motion and the surrounding scene. Experiments on RoboTwin 2.0 and real-world manipulation tasks show that SelfWAM produces more action-sensitive futures and preserves fast policy inference, while improving policy performance.
Bikang Pan, Fan Liu, Haotao Lu +2
Aug 1, 2026cs.AI

Why Does the Future Branch? Identifiable Closure Tests for Stochastic Physical World Models

A calibrated stochastic world model can reveal how uncertain a future is without revealing why it branches. The same conditional future law can arise because an observation aliases physical states or because dynamics remain random after the declared full state is fixed. We prove that ordinary transitions cannot identify these two sources, even for a perfect probabilistic predictor. ClosurePairs makes them identifiable by crossing compatible microstates with repeated exogenous disturbances and estimating state, noise, and state-noise interaction variance. The central consequence is operational: under finite hierarchical sampling, forecast difficulty governs the useful compute scale, while the alias/process composition provides complementary information about its direction-resolving the current state or sampling future randomness. ClosurePairs recovers source attribution at unchanged likelihood, reduces equal-budget decomposition error in a nonlinear interaction benchmark, and supports observation-only routing. On exact-marginal MetaWorld twins, an output-only allocator is at chance while a Closure-supervised probe on frozen JEPA-WM features routes 89.8-100%. In an independent ManiSkill PushCube confirmation, a stochastic RSSM's outputs and latents remain at chance, whereas an RGB-only Closure probe routes 100% under both ID and geometry/camera OOD over five seeds, matching direct allocation rather than exceeding it. Across five unseen allocation menus, the same Closure probe routes 92.5%/90.4% ID/OOD with no new oracle labels, versus 37.9%/32.9% for a frozen direct allocator. ClosurePairs is therefore an identifiable, reusable mechanism target that cannot be recovered from forecast quality alone.
Yibin Dong
Aug 1, 2026cs.RO

Disentangling Visuo-Tactile Foresight: Oracle-Guided Interface Discovery for World Action Models

Contact-rich manipulation remains challenging because successful control depends on physical interaction cues that are often weakly observable from vision alone. Recent tactile world action models jointly model future visual observations and tactile signals to guide action generation, but how such futures should be structured for effective use by the action expert remains underexplored. Directly studying this question with learned world action models is difficult because end-to-end behavior entangles physically invalid visual futures, unreliable predictions, inaccurate or cross-modally inconsistent tactile forecasts, and an unreadable future-to-action interface. To make this interface independently studyable, we introduce Oracle Visuo-Tactile Foresight (OVTF), a controlled framework that supplies paired RGB and tactile futures from successful trajectories verified in simulation. By fixing the future provider, OVTF isolates the interface and asks a cleaner question: if the future is successful and physically executable, what representation allows the action expert to absorb its benefit? Within OVTF, we propose Asymmetric Phase-Local Future Memory (AFM), in which visual memory reads future vision, each tactile memory jointly attends to its own tactile stream and phase-aligned future vision, and cross-tactile access is blocked. We compare AFM with Modality-Isolated Future Memory (IFM), which removes visual-to-tactile access and processes each future modality independently. Across seven tasks on the UniVTAC simulation benchmark, AFM achieves 32.0% average success, compared with 23.7% for IFM and 14.9% for UniVTAC-ACT. This controlled comparison shows that selective phase-aligned visual-tactile routing provides a more actionable future-to-action bridge than complete modality isolation.
Zihang Yao, Chaoyue Ding, Yingying Yu
Aug 1, 2026cs.RO

SC2^{2}-WM: A Self-Correcting World Model with Closed-Loop Feedback for Vision-and-Language Navigation in Continuous Environments

Vision-and-Language Navigation in Continuous Environments (VLN-CE) requires agents to make fine-grained navigation decisions under partial observability. However, most existing methods rely on open-loop execution, lacking mechanisms to detect and correct internal state drift during inference. We propose SC2^{2}-WM, a self-correcting world model framework that introduces internal feedback for closed-loop decision making in VLN-CE. Our method derives feedback from world-model foresight to perform state-level plan refinement before action execution. To handle challenging scenarios, we further introduce conditional world-aware adaptation, which enables model-level correction by selectively updating the world model at test time when feedback indicates model capacity insufficiency. Experiments on standard VLN-CE benchmarks demonstrate improved navigation robustness and generalization. Our code is available at https://github.com/sunrise-ikun/SC2_WM.
Xuan Yao, Yuze Zhu, Junyu Gao +2
Jul 31, 2026cs.AI

WM-Cov: Test Adequacy for Interactive World-Model-Style Autonomous Driving Simulation

World models and generative simulators are emerging as interactive testing infrastructure for autonomous driving because they can react to the ego planner and produce counterfactual, rare, and safety-critical rollouts. This changes a test scenario from a fixed replayed trajectory into an interactive scenario family whose realized evolution depends on the planner under test. The unresolved question is therefore not only whether dangerous rollouts can be generated, but what valid closed-loop evidence is enough to support a specified testing intent and stopping decision. This paper formulates interactive world-model-style testing adequacy and introduces WM-Cov, a provider-agnostic evaluation layer that converts raw provider outputs into requested, realized, and valid evidence. WM-Cov reports adequacy through coverage growth, valid-failure discovery, failure-mode diversity, realism, artifact suppression, duplicate accounting, and valid-evidence precision. Studies on executed TeraSim/SUMO events, WM-like mixed trace pools, and a real DriveArena TrafficManager--WorldDreamer matrix show that dangerous-looking events can include valid ADS failures, duplicates, partial realizations, and artifacts. The DriveArena matrix evaluates two planners, two horizons, six prompt conditions, and 360 ego-route requests; 304 attempts become fully realized evidence and 56 remain partial. A disjoint 80-request route-slice check yields 74 fully realized and 6 partial attempts. The results support evaluating world-model-style testing by convergence of valid interactive evidence under budget, rather than by raw generated failures or prompt coverage alone.
Jianxun Cui, Ping Wu, Stanisa Peric +2
Jul 31, 2026cs.RO

WCM: A World Critic Model for Vision-Language-Action Reinforcement Learning

Reinforcement learning (RL) post-training of Vision-Language-Action (VLA) models has shown strong promise for robotic manipulation. Among RL methods, critic-based approaches rely on a value estimator that predominantly operates on single-frame observations or single-frame VLM backbone latents, which is a fundamental mismatch with the partially observable nature of robot control. A naive approach to incorporate observation history into the critic incurs exponential complexity with high-dimensional visual space, and still fails because pure scalar-return regression provides insufficient supervision for learning cross-temporal dynamics. We identify the root cause as a state approximation problem: without an explicit world modeling objective, the critic's representation cannot capture the temporal structure needed for accurate value estimation. To address this, we propose the World Critic Model (WCM), built on a lightweight LeJEPA architecture; WCM jointly predicts future latent state and estimates values, such that the critic's representation is explicitly trained to capture temporal dynamics rather than merely regress scalar returns. WCM integrates seamlessly into both on-policy and off-policy training pipelines and is compatible with state-of-the-art VLA backbones including Pi0, Pi0.5, and OpenVLA-OFT. Extensive experiments on 149 tasks across four benchmarks demonstrate that WCM consistently achieves state-of-the-art performance in both in-distribution and out-of-distribution settings, with particularly strong generalization gains. We further validate WCM on seven real-world manipulation tasks using OpenVLA-OFT and Pi0.5 with off-policy RL, confirming stable deployment across diverse settings.
Senyu Fei, Xiaopeng Yu, Siyin Wang +3
Jul 31, 2026cs.LG

DreamQAS: Learning a Decision-Useful World Model for VQE-Efficient Quantum Architecture Search

Reinforcement-learning-based quantum architecture search (RL-QAS) repeatedly optimizes a variational quantum eigensolver (VQE) after extending a circuit, although circuit construction and action legality are deterministic and known. We introduce DreamQAS, a model-based RL framework that preserves these exact circuit dynamics and learns only the expensive post-VQE feedback. A recurrent randomized-prior ensemble predicts an oracle-free score relative to an empirical energy frontier and supports multi-step imagined policy learning over explicit legal circuits. Ranking-based activation, uncertainty-aware pessimism and truncation, and selective real-VQE verification form a reliability-controlled learning loop. Under a common 15,000-episode budget and frozen evaluation for the RL methods, DreamQAS has the lowest mean frozen-policy energy error on four of five molecular tasks and the second-lowest on one. At fine-error targets reached by all seeds of both methods, it uses 1.6x to 2.0x fewer real VQE calls on four tasks and 10.6x fewer on BeH2-8q. Counterfactual action-ranking utility increases across all five tasks, with a mean increase of 0.346 and a 95 percent confidence interval of [0.185, 0.507], while direct greedy and beam use of the same model does not recover the gains of imagined policy learning. Ensemble disagreement also improves risk-coverage over random rejection on all three probed tasks. These results establish a world-model design for QAS whose value lies in decision-useful feedback rather than exact energy prediction.
Jiayang Niu, Yan Wang, Jie Li +4
Jul 31, 2026cs.RO

BWM: A Low-Cost High-Fidelity World Simulator for Robot Learning

Reliable robot learning requires a world simulator that can predict action consequences before execution on physical hardware, including risky and failure-prone outcomes. Existing physics simulators require substantial asset construction and calibration and still face a sim-to-real gap, while video generators often lack precise control over their responses to fine-grained robot actions. In this paper, we present the Boundless World Model (BWM), an open-source, low-cost, high-fidelity world simulator for robot manipulation. BWM is an action-conditioned world model that combines initial-environment guidance, dynamic visual history, and temporally aligned robot-action conditioning for stateful autoregressive prediction of future observations. We construct action-aligned training clips through trajectory replay, overlapping clip sampling, and initial-observation enhancement. BWM serves as a data engine that augments imitation-learning data with action-aligned rollouts, and as a policy evaluator for closed-loop assessment, risk anticipation, and policy ranking. Experiments on the WorldArena benchmark and physical robots demonstrate improved simulator fidelity and functional utility across the data-engine and policy-evaluator settings. BWM ranks first overall in the WorldArena Challenge across Track 1 and its two Track 2 applications. We release the BWM open-source ecosystem, including model checkpoints, training and inference code, and interfaces for data generation and policy evaluation.
BWM Team
Jul 31, 2026cs.RO

FBFM: A Training-Free Asynchronous Feedback Mechanism for Flow-Matching in World-Action Models Execution

Although world-action models (WAMs) enhance long-horizon robot control by predicting visual evolution before acting, long-horizon reliability demands repeated re-grounding in real observations--not recursive rollout. Existing WAMs address this by refreshing history or KV cache with ground-truth data between chunks. However, such chunk-wise feedback operates at a coarse temporal granularity and thus fails to correct prediction errors at the individual time-step level. To address this, we propose Feedback Flow Matching (FBFM), a training-free inference mechanism that pushes re-grounding inside the actively generated chunk. During flow matching, FBFM applies a masked pseudoinverse correction to the conditional velocity field: it leverages the preceding action chunk to guide generation of the next action chunk, and uses the image observed after executing that preceding chunk to guide the next frame prediction. This cross-chunk pairing--where feedback from one chunk arrives in time to shape the next--creates an asynchronous loop that corrects errors without waiting for chunk boundaries. Being training-free, the mechanism improves responsiveness to unexpected events and suppresses drift in long-horizon tasks. We evaluate FBFM on both a joint-generation WAM (DreamZero) and a stage-wise WAM (LingBot-VA). On selected LIBERO and RoboTwin2.0 tasks, it improves success rates by over 5% in favorable settings, and real-world robot observation-prediction diagnostics show notably better tracking. We argue that FBFM offers a new paradigm for fine-grained online correction, bridging open-loop flow generation with closed-loop real-world dynamics.
Peize Li, Ruimeng Zhang, Ru Zhang +3
Jul 31, 2026cs.RO

ST-WAM: Semantic-Temporal World Action Model for Robust Manipulation under Visual Distribution Shifts

World Action Models (WAMs) have emerged as a promising paradigm by jointly modeling robot actions and future visual dynamics. However, their reliance on pixel-generative future supervision can entangle action-relevant state transitions with task-irrelevant visual content, limiting robustness under visual distribution shifts. We identify Training-Distribution Hallucination, a recurring phenomenon in which futures conditioned on visually shifted observations hallucinate training-domain content rather than remain faithful to the current scene. A controlled frame-triplet diagnosis further shows that DINOv3 features remain more stable across visual shifts while better preserving task-state distinctions than Wan-VAE latents. Rather than correcting the predicted futures, we propose Semantic-Temporal WAM (ST-WAM) to improve action robustness by using DINOv3 as a shared semantic representation for future prediction and history retrieval while retaining fine-grained VAE dynamics. Its Dual-Space Future Experts (DSFE) jointly predict future VAE latents and DINO features, while Current-Anchored Intent Retrieval (CAIR) retrieves task-relevant evidence from recent DINO history under the current visual-language context. ST-WAM is trained end-to-end without additional embodied pretraining or task-specific annotations, and requires no explicit future generation at inference. It achieves 98.7% on LIBERO and 92.8% on RoboTwin 2.0; more importantly, compared with Fast-WAM, it improves zero-shot LIBERO-Plus performance by 21.3 percentage points and more than doubles real-world success under visual shifts from 25.8% to 61.5%. These results demonstrate that semantic-temporal modeling effectively complements pixel-generative dynamics for robust manipulation.
Mingxin Wang, Bin Hu, Bin Qian +12
Jul 30, 2026cs.CV

PhiZero: A World Model Built Around Physical Language

We introduce PhiZero, a physical world model built around physical language, a compact discrete representation of world-state transitions. Existing physical world models typically predict future videos directly in pixel space, leaving the underlying world dynamics implicit within high-dimensional visual predictors. Motivated by humans' ability to abstract predictive structure from visual experience and organize it in natural language for explicit reasoning, we learn physical language from in-the-wild videos through self-supervision and use it to explicitly reason about how the physical world evolves. Accordingly, PhiZero adopts a reason-then-render paradigm: it first infers future world evolution as a physical-language sequence and then renders the inferred transitions into videos. Extensive experiments across generation and understanding benchmarks validate the ability of PhiZero to model physically coherent world evolution. We further show its potential for realistic and interactive world modeling, fine-grained action-conditioned simulation, and zero-shot motion transfer.
Shuyao Shang, Yuqi Wang, Ruopeng Gao +4
Jul 30, 2026cs.CV

AuricularWorld: Hierarchical Action-Guided World Modeling for Fine-Grained Auricular Structure Segmentation from CT Scans

Fine-grained segmentation of auricular structures in CT is challenging because the ear occupies a small image region, cartilage boundaries are highly irregular, and interfaces between cartilage and surrounding soft tissues are often ambiguous. Clinical annotations may also include both composite structures containing cartilage and adjacent skin and their corresponding cartilage-only regions, producing nested and overlapping labels. We propose a world-model-based segmentation framework that enables iterative anatomical reasoning beyond conventional feed-forward prediction. Built on an encoder-decoder architecture, the framework introduces a deterministic recurrent state-space model into the intermediate latent space. Multi-scale encoder features and partially decoded representations are fused to form a structural observation that initializes the latent dynamics. During inference, the model performs a three-step latent rollout without ground-truth guidance. Hierarchical anatomical actions update the recurrent state and progressively refine the latent representation. The resulting latent trajectory is projected back into the decoder and combined with high-resolution features to produce the final segmentation. To learn reliable latent transitions, we introduce a balanced hierarchical action objective that addresses foreground sparsity, missing anatomical groups, and imbalance between add and remove operations. Extensive experiments show that the proposed framework consistently improves segmentation accuracy and reduces HD95 by more than 43% for small, irregular, and overlapping auricular structures in CT. These results demonstrate the effectiveness of latent world-model reasoning for challenging medical image segmentation.
Jingwen Yang, Senmao Wang, Luoyao Kang +6
Jul 30, 2026cs.AI

QuantWAMs: Calibrating at the Right Granularity for World Action Models

World Action Models (WAMs) jointly predict future observations and actions, but their iterative denoising and closed-loop execution make efficient deployment costly. Existing post-training quantization (PTQ) methods are poorly suited to WAMs because they rely on open-loop objectives, homogeneous model assumptions, and calibration distributions that do not reflect deployment. We present QuantWAMs, a PTQ framework that aligns quantization decisions with the calibration context defined by model structure, rollout distribution, and task objective. QuantWAMs introduces three strategies: shared-basis outlier calibration, which pools activation evidence only across coordinate-compatible modules; co-training-objective saliency, which computes empirical-Fisher scores from the joint video--action gradient and assigns weight precision at a calibration-stable layer granularity; and fixed-intervention rollout auditing, which revises denoising-step protection schedules using reachable closed-loop states without changing the precision budget. We evaluate QuantWAMs on Fast-WAM and LingBot-VA across RoboTwin 2.0, LIBERO, and real-robot manipulation with an AgiBot G2. Under a W4A4-dominant setting, the reported simulation means differ from FP16 by 0.2--0.7 percentage points. Real-robot trials further establish deployment feasibility on three manipulation tasks. For the targeted video and action blocks, QuantWAMs reduces peak weight-and-activation memory to about 29% of FP16 and provides 1.4--1.6×\times block-level speedups.
Jiacheng Zhou, Jinfan Lv, Ruixuan Li +4
Jul 30, 2026cs.RO

TacWAM: Anchor-Guided World Action Model with Mechanics-Aware Tactile Prediction

World Action Models (WAMs) combine future-state prediction with robot action generation, but existing approaches largely rely on visual futures. Visual prediction captures scene structure and object motion, yet provides limited supervision for force, deformation, shear, and slip during contact-rich manipulation. This creates two design requirements: tactile futures should carry meaningful physical information, and they should not become privileged cues for action generation. We present TacWAM, a mechanics-aware tactile WAM that addresses this challenge in three steps. First, a Spatially Aligned Fusion (SAF) Tactile Encoder maps tactile appearance, dense force fields, and deformation flow into a shared latent prediction space, with bilateral force and torque reconstruction preserving global contact information. Second, a tactile history encoder provides temporal context so future tactile prediction reflects how force and deformation change beyond the current tactile observation. Third, Anchor-Guided Tri-Modal (AGT) Attention separates current visual and tactile anchors, future prediction tokens, and action tokens, allowing future tactile states to supervise training without being directly read by the action branch. We evaluate TacWAM on four real-world contact-rich manipulation tasks covering fragile grasping, sustained surface contact, and dynamic in-hand manipulation. TacWAM achieves an average success rate of 75.0%, exceeding the strongest evaluated baseline by 37.5 percentage points. Staged ablations show consistent degradation when tactile history is removed and access to future prediction targets is relaxed. These results indicate that future tactile supervision can improve contact-aware action learning when combined with informative tactile representations and deployment-consistent information constraints.
Lei Jin, Yiding Ma, Xin Zhang +3
Jul 30, 2026cs.AI

Tycho: Active Abstraction with Programmatic World Models for ARC-AGI-3

ARC-AGI-3 turns abstraction into an interactive problem of skill acquisition. A player must infer an unfamiliar game's rules, hidden state, and goal while maintaining action efficiency because every move counts. We formalize these environments as parameterized rendered deterministic Moore machines and introduce Tycho, a coding-agent system that constructs and uses game-specific models during interaction. Tycho separates actionable observations from intermediate animation, level-completion, and game-over frames. From this structured history, an agent can model, test, plan with, repair, or bypass a free-form executable hypothesis. In one matched public-set run per policy, we compare four orchestration policies on all 25 public games using Claude Opus 4.8 under matched inference budgets. Actor-requested delegation to a model builder obtains the highest observed mean Relative Human Action Efficiency (RHAE), 88.49. With this selected policy, GPT-5.6 Sol and Opus 5 both reach 100.00 RHAE and complete all 183 levels. Their game-balanced first-run human-replay midranks are 98.5 and 100.0. Opus 5 uses 61% fewer scored actions than the aggregate official human baselines. Automatic repair after verification failures produces models that reproduce observed transitions much more accurately, yet reaches only 83.07 RHAE. Transition match indicates whether a simulator reproduces observed dynamics, not whether it has identified the objective or improves the next action. Strong play also requires deciding when to construct, repair, use, or bypass a model. We call this joint problem active abstraction: generating a testable model from costly interaction and deciding when acquiring or using it is worth its cost.
Jens Lehmann, Andrei Aioanei, Sahar Vahdati
Jul 30, 2026cs.CR

Security of World-Model-Based Embodied AI: A Lifecycle of Threats, Defenses, and Evaluation

World models give embodied AI a predictive core: they compress observations into states, simulate action-conditioned futures, and enable planning beyond reactive control. This predictive layer, however, opens a new security boundary-compromise can propagate from data, sensors, prompts, or feedback into physical action. Rather than treating world models as an isolated component, this survey traces threats across their entire lifecycle-from data construction and representation learning, through state grounding and imagination, to trajectory evaluation, execution, and long-term adaptation via memory and tools. We show that familiar attack families: poisoning, backdoors, adversarial examples, sensor spoofing, prompt injection, trajectory manipulation, and supply-chain attacks take on distinct meanings when they corrupt world states, learned dynamics, affordance estimates, or safety costs. We also highlight a duality: world models can serve as runtime safety shields, yet when compromised or over-trusted they generate predictive safety illusions. The survey offers a lifecycle taxonomy, maps existing attacks to world-model security properties, outlines evaluation protocols for safety failures, and structures defenses across provenance, robust grounding, uncertainty-aware prediction, trajectory gating, feedback auditing, and deployment assurance.
Fazhong Liu, Zhuoyan Chen, Haozhen Tan +3
Jul 29, 2026cs.RO

Failure Detection for Surgical Robot Imitation Policies via Flow-Matching World Modeling

Imitation learning has shown increasing promise for autonomous robotic surgery, yet safe deployment remains challenging due to the safety-critical nature of surgical tasks and the complexity and variability of surgical environments. Failure detection is therefore an essential safeguard, but its development remains difficult due to the challenges of scarce failure data, highly variable manipulation dynamics, and the need to balance missed detections against disruptive false alarms. To address these challenges, we introduce FoMo-FD (Flow-Matching World Model for Failure Detection), a failure detection method that learns nominal short-horizon visual dynamics with an action-conditioned flow-matching world model. FoMo-FD scores the inverse-transport nonconformity of observed endpoint latents, enabling window-level detection of visual-action inconsistencies without requiring failure demonstrations. Detection thresholds are obtained by conformal calibration on successful executions, yielding task-specific alarms without assuming future failure types. We evaluate FoMo-FD on four surgically relevant manipulation tasks with twenty failure modes across simulation and real-world experiments using the da Vinci Research Kit (dVRK). Results show that FoMo-FD outperforms observation-level anomaly baselines and a prediction-error variant of the same world model, with the wrist-camera view achieving the strongest performance, including a 96.6% failure detection rate (FDR) at a 1.3% false alarm rate (FAR).
Zhefeng Huang, Yilin Cai, Ankit Patel +3
Jul 29, 2026cs.CL

Mental World Modeling

World models enable a predictive substrate for planning and action, yet existing formulations merely answer a physical question: what/where it is, and how will it evolve. Human behavior, however, is driven by hidden mental state (what a person believes, wants, intends, feels, and considers socially permissible), so a model that tracks the physical scene but not what each agent knows and believes about it predicts the wrong action for the right-looking scene. We formulate Mental World Modeling (MWM), a generic theoretical framework that makes mental variables core components of a world model rather than posthoc rationales: MWM aintains a coupled physical-mental world state, renders a target-specific partial observation, and simulates how candidate actions jointly update both components. We instantiate the framework in MENTIS, a training-free and fully inspectable baseline that decomposes the process into state parsing, target-observation generation, action decomposition, coupled physical and mental transition, and branch-level value evaluation. On a manually constructed, quality-controlled dataset of situated decision scenarios spanning text, image, and sounding-video stories, experiments with 8 modern LLM-based world models demonstrate that explicitly modeling the mental state is essential for predicting human decisions. Deeper analyses further expose the bottlenecks of current mental world modeling. We expect MWM as a next stage of world modeling, from simulating physical scenes to simulating the minds that act in them.
Hao Fei, Yiran Zhao
Jul 29, 2026cs.CV

StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation

Recent game world models can generate visually realistic and interactive environments conditioned on player actions. However, games are not defined by pixels alone; they are governed by explicit mechanics, namely state-dependent rules that control health reduction, skill activation, and game termination. These mechanics depend on precise internal states, such as health points, skill meters, and timers, which are tightly coupled with visual observations and determine how gameplay evolves. Without modeling these state dynamics, existing game world models may generate visually plausible rollouts but violate the underlying game rules. In this paper, we propose StatePlay, a novel state-aware game world model that jointly predicts visual content and game states to promote mechanics-consistent generation. StatePlay adopts a mixture-of-transformers (MoT)-style architecture that preserves specialized visual and state representations while enabling cross-modal interaction, allowing predicted states to guide frame generation. Each branch is further optimized with a distinct objective suited to its modality. Experiments show that StatePlay achieves an average normalized L1 distance below 0.06 for state prediction. Furthermore, compared with models without explicit state modeling, our method improves mechanics fidelity in generated game rollouts by 18.6%. Overall, our work highlights the importance of state-aware game world modeling and advances beyond pixel-level realism toward complete and mechanically faithful game generation.
Zijun Lin, Zeqing Wang, Cheston Tan +2
Jul 29, 2026cs.RO

ContactFlow: A video action conditioning that transfers across embodiments

World models offer a promising route toward robot planning by enabling agents to imagine and verify the consequences of actions before execution. However, current video-based world models often struggle to capture the physical constraints that govern manipulation, particularly contact. Further, their action conditioning is often constrained to specific embodiments such as parallel grippers. We propose \emph{Contact Flow}, an embodiment-agnostic action representation that encodes manipulation through the trajectory of 3D contact points between an actor and a target object. By discarding actor-specific appearance and kinematics, Contact Flow provides a shared conditioning signal for both human demonstrations and robotic execution. Therefore, we can train a large-scale video generative model on both human and robotic object interaction videos conditioned on Contact Flow, yielding a world model that predicts physically plausible manipulation outcomes. We integrate this model into a propose-imagine-verify-act pipeline, where generated rollouts are assessed by a vision-language model before execution. Experiments on the DROID dataset and real-world tabletop manipulation tasks demonstrate that Contact Flow enables transfer between human demonstrations and different robotic embodiments.
Sami Azirar, Enrico Pallotta, Jan Nogga +3
Jul 29, 2026cs.AI

CG-World: A Large-Scale World-State Dataset and Protocol for World Models

World models must learn the joint dynamics of states, actions, events, and observations, yet existing video, robotics, and simulation datasets usually capture only part of this structure. We introduce CG-World, a large-scale world-state dataset and protocol derived from industrial computer graphics production pipelines. CG-World explicitly records intermediate states, including multimodal semantics, spatial structure, skeletal and controller states, motion curves, camera and lighting parameters, physics caches, contact events, and multi-pass renderings. CG-World v1 contains approximately 850,000 temporally aligned segments of 1-5 seconds. It separates latent states, observations, relations, events, and branch metadata, and organizes them into unified spatiotemporal samples. To support intervention learning and counterfactual reasoning, CG-World defines a branch lineage covering factual trajectories, observation interventions, action interventions, mechanism interventions, and strict counterfactual branches, with intervention targets, invariants, and alternative outcomes explicitly recorded. We evaluate the dataset on geometry-conditioned video generation, action prediction, and closed-loop vision-language-action policy transfer. Results show that CG-World provides reusable structured supervision for controlled generation, action modeling, and embodied policy transfer. We plan to expand CG-World through continued data collection and community collaboration toward a shared data infrastructure for world models, Physical AI, and embodied intelligence.
Yiming Cai, Fangjie Yu, Meiqing Yu +3
Jul 28, 2026cs.LG

Learning Implicit Causal World Models from Multi-Agent Demonstrations

In model-based reinforcement learning, world models exist as internal simulators, but their training often conflates statistical correlations with causal mechanisms. This problem is exacerbated in multi-agent systems where physical transitions are intertwined with strategic agent intents, causing world models to fail under distribution shift. We introduce Implicit Causal World Models to recover environmental dynamics from offline demonstrations without requiring pre-defined causal graphs. By incorporating policy variance, we render world models discoverable via the sequential backdoor condition. Evaluations across coordination tasks (Two-Door, Navigation, and Giveway) demonstrate that these models provide interpretable causal representations under both full and partial observability, with model accuracy scaling directly with interventional strength.
Jasorsi Ghosh
Jul 28, 2026cs.RO

INTACT: Isomorphic Intent-to-Action Learning for Search-Free World Models

Forward latent world models predict how actions change a scene, but recover actions for a desired change only through expensive test-time search. We introduce INTACT (INtent-To-ACTion), an end-to-end JEPA that turns action-labeled, reward-free trajectories into a deployable intent-to-action interface. Each transition supplies physical intent zt+1−ztz_{t+1}-z_t, while a future goal supplies deployment intent sg⁡(zg)−zt\operatorname{sg}(z_g)-z_t. The architecture is isomorphic between the local and goal motion-intent backbone-input graphs through an identical four-slot grammar and shared parameters, and between supported local and goal motion-intent families through action-law semantics induced by the same predictor rather than pointwise latent equality. INTACT also provides intact transfer from RGB evidence to action-effective latent intent coordinates and from intent families to their corresponding action-law families. Asymmetric endpoint gradients ground physical successors and fix future goals as anchors, joining representation learning and control without pointwise latent matching or globally linear dynamics. The resulting coordinates support a robust distributional action law: its conditional mean serves directly as a search-free policy, while sampling remains available for diversity or optional verification. On the four official LeWM tasks, one-epoch, zero-search models reach 85.78%, 100.00%, 97.67%, and 97.89% success. Optional local CEM centered on the Direct plan reaches 96.86% macro success using 384 instead of 9,000 candidate sequences, reducing sampling by 23.44×23.44\times while improving pure CEM by 16.00 points. One shared four-task encoder reaches 89.39% E5 Direct macro and improves every task over jointly trained LeWM, while predicted--expert action-family kNN tracks Direct success at r=0.954r=0.954. Direct inference takes 2.9--5.5 ms.
Junhan Sun, Hao Zhao, Guofeng Zhang
Jul 28, 2026cs.LG

Reinformed Dreamer: An Asymmetric World Model Efficiently Trained through Latent Guidance

Much like humans benefit from guidance while learning, reinforcement learning algorithms may benefit from additional supervision beyond rewards. Leveraging additional information during training to learn better representations and behaviors has been the focus of asymmetric reinforcement learning. This learning paradigm has proven effective under partial observability when additional state information is available, but also under full observability when more refined state information is available. Focusing on model-based reinforcement learning, we study the effect of asymmetric learning on observation representations and on privileged information representations. First, we identify a limitation in the privileged information representations learned by an asymmetric model-based algorithm known as the Informed Dreamer. Then, we propose a novel asymmetric representation learning objective using latent guidance, resulting in a new algorithm called the Reinformed Dreamer. Experiments across several benchmarks show a more consistent improvement over Dreamer than previous asymmetric approaches.
Gaspard Lambrechts, Adrien Bolland, Daniel Ebi +1
Jul 28, 2026cs.RO

DC-WAM: Dynamic-Centric Visual Supervision and Reasoning for World-Action Models

World-Action Models (WAMs) augment robot policies with future visual prediction, but it remains unclear what the visual modality should learn for control. While photorealistic future prediction provides dense supervision, it also incurs substantial computation and can allocate capacity to texture, illumination, and background variations that are only weakly related to action selection. Recent efficient WAM variants suggest that the main benefit of the video branch may not lie in the rendered future itself, but in the control-relevant visual representations induced during training. In this work, we revisit future video prediction from a dynamic-centric perspective and ask whether an existing RGB-based WAM can be redirected from appearance-dominated reconstruction toward interaction-induced visual dynamics without introducing additional modality-specific predictions or online inputs at deployment. We propose DC-WAM, a dynamic-centric WAM framework that redistributes supervision and computation in the RGB video branch. At the supervision level, DC-WAM combines temporal-difference flow matching with trajectory-guided weighting, emphasizing dense temporal changes and localized regions where the gripper, manipulated objects, and contact areas move. At the reasoning level, DynaRoute predicts token-wise dynamic relevance and converts it into an attention bias, guiding the model toward control-relevant future tokens. Experiments in simulation and on real-world manipulation tasks show that DC-WAM consistently improves policy performance, especially under out-of-distribution perturbations in lighting, object appearance, and background texture.
Haoyuan Ji, Lingxiang Fan, Shang Su +4
Jul 28, 2026cs.CL

VisualPatchWorld: Code World Models as Latent Structured Representations for Planning

Different research lines use the term world model in different ways, yet they share a common aim: to capture how the world evolves under action in a form that supports perception, simulation, and planning. Two prominent realizations are neural predictors that learn dynamics in continuous vector spaces, and hand-built physics engines that expose explicit state and physical laws. Neural predictors scale from data but leave the form of the dynamics implicit; physics engines are inspectable and editable but difficult to construct at scale. We introduce VisualPatchWorld (VPW), which represents world dynamics as code. VPW first selects a qualitative dynamical form with short active probes, then fits that form's free parameters from recorded state-action traces by minimizing multi-step prediction error. The resulting programs can be rolled forward like a simulator, inspected in source form, and used inside model-predictive control; image-derived scene graphs can supply the live state at replan time. Across comparisons with prior code-based world models, VPW attains 69.0% mean planning success and exceeds the strongest code baseline by 23.5 points. The largest gains arise when choosing the correct qualitative dynamics is essential. Under the same planner, the induced models approach ground-truth engine success on navigation and grasp-rich control; a residual gap remains for contact-rich pushing, and checking a shortlist of promising plans in the engine closes most of that gap. These results establish a practical route toward automatically constructed code world models that are useful for planning. Code is available at https://github.com/HKBU-KnowComp/VisualPatchWorld/.
Jiaxin Bai, Jiaxuan Xiong
Jul 27, 2026cs.RO

LeapBot-WA: World-Anchor Action Models via Predictive Latent Alignments

World Action Models (WAMs) have emerged as a powerful paradigm for embodied intelligence, yet the prevailing reliance on pixel-level video generation creates a fundamental bottleneck. Forcing models to reconstruct task-irrelevant visual details dissipates representational capacity and renders policies vulnerable to visual distractors. In this paper, we propose LeapBot-WA, which establishes a novel Predictive-Latent paradigm for WAMs by operationalizing the Joint-Embedding Predictive Architecture (JEPA) as a World-Anchor. Departing from the traditional reliance on visual synthesis, LeapBot-WA shifts the core of world modeling to Predictive Semantic Alignment, extracting abstract physical dynamics directly within a latent foundation space. To bridge the modality gap between non-Gaussian predictive features and diffusion priors, we introduce the Isotropic Semantic Autoencoder (ISAE), which reshapes the anchor's latent space into a diffusion-friendly manifold to prevent off-manifold drift. Furthermore, we design an Asymmetric Mixture-of-Transformers (MoT) architecture. During training, an Anchor Diffusion Transformer acts as a privileged dynamics expert to guide the Action Diffusion Transformer; at inference, this heavy dynamics branch is pruned, enabling zero-overhead execution. LeapBot-WA achieves state-of-the-art performance among predictive models on LIBERO and matches top-tier generative WAMs on RoboTwin 2.0 without requiring large-scale trajectory pre-training. It further demonstrates superior zero-shot robustness to unseen environments and successful real-world transfer, establishing a highly efficient and robust latent-centric paradigm for scalable robotic control. Code: https://github.com/LeapWM/leapbot-wa.
Pei Liu, Nan Zheng, Lang Zhang +8
Jul 27, 2026cs.RO

Embodied GPT-5.1: Evidence of a World Model?

This exploratory study examines whether a large multimodal language model, GPT-5.1, can serve as the high-level controller of a physical mobile robot despite having no prior embodiment, no training in simulated environments, and no exposure to sensorimotor experience. Using only low-resolution first-person images and a discrete action set, the model was tasked with navigation and object-directed behaviors such as locating and contacting a target toy. Across multiple trials, GPT-5.1 demonstrated emergent capabilities that suggest elements of spatial reasoning and physical understanding. These included maintaining short-term memory of object locations after they left the camera frame, inferring the physical consequences of its own movements, and executing coherent action sequences such as colliding with an object and reversing to visually verify the outcome. At the same time, the model displayed inefficiencies and perceptual limitations, including imprecise alignment strategies and occasional misidentification of distant distractors. Overall, the results indicate that GPT-5.1 exhibits signs of world-model-like behavior in an embodied setting, despite the absence of any embodiment-related training, a finding that challenges long-standing views in cognitive science and robotics which hold that a physical body is a necessary prerequisite for developing such forms of intelligence. The findings motivate deeper investigation into the emergence, limits, and robustness of physical understanding in large language models.
Roberto Spinelli, Thiago C. Martins
Jul 26, 2026cs.RO

N0N_0-TWAM: Scaling Tactile-Native World-Action Model for Contact-Rich Manipulation

We present N0N_0-TWAM, a tactile-native world-action model for contact-rich manipulation that predicts both future vision and future contact. To our knowledge, it is the first tactile world-action model trained at large scale, and it shows strong capability on contact-rich tasks. We pre-train N0N_0-TWAM at large scale with visuo-tactile joint training over tactile-rich demonstrations spanning six embodiments and 450 tasks. We use NeoForce, a unified force-based tactile representation, to form a physically grounded contact signal that conditions action generation. To improve long-horizon and multi-stage manipulation, we introduce tactile contact events for task staging and advance through them during execution. For real-time efficiency, we adopt an asymmetric Mixture-of-Transformers architecture that pairs a full-width expert for video prediction with slim experts for downstream action and tactile prediction. Evaluations on both real and simulated benchmarks justify the capabilities of N0N_0-TWAM across a range of contact-rich tasks, and demonstrate the benefit of data scaling for precise tactile and action prediction. In summary, N0N_0-TWAM endows a world-action model with predictive capabilities to foresee vision, touch and action, building a solid foundation for fine-grained manipulation on open contact-rich tasks. The codebase and model checkpoints will be made publicly available to foster further research and development in tactile-enabled robotic manipulation.
NeoteAI Team, Fudan TEAI Team
Jul 26, 2026cs.CV

Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interaction

We present a real-time human-centric world model for upper-body interactive generation, aiming to synthesize coherent local world dynamics centered on a person, where coordinated body, hand, and facial motions evolve jointly with controllable human-object discrete interaction. To this end, we adopt a continuous-discrete joint control scheme with two complementary components: a continuous human state and a discrete interaction state. For continuous human-state control, we introduce a unified implicit representation based on multi-scale motion encoding, in which motion latents from the upper body, hands, and face are fused into a shared latent space. This multi-scale design improves expressiveness across different spatial scales, captures fine-grained human dynamics more effectively, and enables direct control without explicit retargeting. For discrete object interaction-state control, we represent object contact using a small set of language-encoded discrete interaction states, where text serves as an explicit interaction-state command, such as \emph{no contact} or \emph{grasp}, rather than an open-ended generation prompt, and we further construct a dedicated rendering pipeline for human-object interaction data to supervise such discrete interaction states. By combining continuous implicit human-state control with discrete interaction-state control, our model enables precise modeling of how a person moves and interacts with the local environment, including controllable changes to nearby scene states. Finally, we distill the model for efficient streaming real-time inference, achieving 25 FPS on two H100 GPUs. Experiments demonstrate improved fine-grained motion fidelity, more realistic hand-object coordination, and effective real-time interaction, establishing a practical step beyond motion reproduction toward real-time human-centric world modeling.
Chaonan Ji, Jinwei Qi, Peng Zhang +1
Jul 25, 2026cs.CR

False Prophets: On the Security of World Models in Agentic Systems

Large language models now power autonomous agents capable of complex, multi-step tasks in different environments. Accurate and reliable execution of these tasks requires the agent to predict the results of its actions. Recent research proposes to enhance predictive capabilities via specially trained environment simulators-world models. While world models can improve performance, they can also mislead agents into executing harmful actions, creating significant security and privacy risks. In this paper, we raise security concerns regarding the usage of world models in agentic systems. We discover a range of world model specific vulnerabilities, which can be exploited in terminal-based agents to execute malicious code or extract sensitive data. To facilitate future development, we introduce a security benchmark dataset designed for text-based world models. We argue that some risks are intrinsic to approximate world modeling, and show that attackers can induce mispredictions in agentic pipelines with up to 95% success rate, possibly resulting in unintended command execution, denial of service, drainage of wallet and private information extraction. Finally, we provide practical recommendations for practitioners to mitigate the discovered harms and harden agentic systems.
Erik Imgrund, Anna Wimbauer, Klim Kireev +1
Jul 24, 2026cs.RO

Robot-Factored World Models via Robot Rendering

Action-conditioned video world models predict future observations from an initial observation and an action signal. In robotics, actions influence future observations through two distinct processes: they are first realized into robot motion by the robot body and controller, and the scene then responds through contact and object motion. Conditioning directly on action commands asks the world model to learn the realization process itself, while conditioning on logged future states leaks the interaction outcomes it is meant to predict. We propose robot-factored world models, which move two robot-specific factors outside the world model. First, action realization: each command is rolled through the robot's own controller and kinematics into a deployment-available nominal trajectory, a middle signal that avoids both action-realization learning and future-state leakage. Second, robot rendering: this nominal trajectory is rendered through the robot URDF, factoring the robot's geometry, kinematics, and appearance out of the model and into explicit rendered robot geometry. To resolve depth ambiguity, we pair end-effector depth with scene depth, giving geometric cues for contact and occlusion beyond image-plane overlap. Together, camera-aware static RGB/depth context and rendered robot geometry form a shared visual world-model interface that stays consistent across viewpoints and robot embodiments, so the model sees the action only as visible robot geometry and learns how objects respond to it. Our experiments show that the rendered interface outperforms vector-conditioned baselines and generalizes to unseen robot embodiments at inference. We further demonstrate that our model generates robot manipulation videos from human demonstrations by retargeting and rendering the hand motion as robot geometry.
Byungjun Kim, Taeksoo Kim, Hyunsoo Cha +1
Jul 24, 2026cs.RO

ViTacWorld: Scaling Visuo-Tactile World Models for Contact-Rich Robot Manipulation

Contact-rich robot manipulation requires physical interaction cues that are often invisible to cameras, making tactile sensing essential for robust control. However, scaling visuo-tactile robot learning remains difficult because real tactile interaction data are expensive to collect, hardware-dependent, and limited in task and scene diversity. We present ViTacWorld, an action-conditioned visuo-tactile world model for scalable contact-rich robot manipulation. ViTacWorld leverages public real tactile datasets and a constructed simulation environment to scale visuo-tactile-action data, exploiting the fact that tactile signals are directly grounded in physical contact and can exhibit a smaller simulation-to-real gap than purely visual observations. The model is first pretrained with large-scale real and simulated visuo-tactile trajectories, and then finetuned with real-world policy rollouts to better match downstream manipulation behaviors. Given robot actions, ViTacWorld predicts temporally aligned visual observations and tactile feedback, enabling visuo-tactile-action rollout generation. To the best of our knowledge, ViTacWorld is the first framework that uses a world model for robot visuo-tactile-action trajectory generation and policy evaluation. It serves two roles: synthesizing rollouts to improve downstream tactile policies, and evaluating policies by predicting action-conditioned visuo-tactile outcomes under controlled action sequences. Experiments on contact-rich manipulation tasks show that ViTacWorld generates physically meaningful rollouts, improves policy performance through scalable data augmentation, and enables action-conditioned policy evaluation. Project page: https://vitacworld.github.io/
Yunao Huang, Shiyu Sang, Haotao Lu +5
Jul 24, 2026cs.LG

On the Identifiability of Controlled World Models

World model serves as a promising tool to infer environment dynamics under high-dimensional observations and candidate actions. Recently, LeCun's JEPA provides a compelling framework for learning such models in representation space. Its action-conditioned extension plays a central role in visual control and latent-space planning, but leaves a fundamental question: can it recover the controlled dynamics from nonlinear observations? This paper presents a joint identifiability condition for controlled world models with Gaussian latent states, which consists of two coupled components: (1) representation identifiability and (2) transition identifiability. The former depends on the spectral separation property while the latter is related to non-degenerate variation of conditional action. We prove that when this condition holds, minimizing the LeJEPA-style predictive objective can recover both latent states and controlled dynamics in the sense of orthogonal transformation. We further prove that the upper bound of transition prediction error is inversely proportional to the spectral separation margin. We also characterize an attainable amplification of counterfactual prediction error that scales inversely with the weakest conditional action-excitation margin. The theoretical predictions are empirically supported across four nonlinear observation settings.
Xiangteng Zhang, Yang Guan, Bo Zhang +3
Jul 24, 2026cs.SD

Music-JEPA: Learning a World Model of Sound from Action

Joint Embedding Predictive Architectures (JEPA) have recently emerged as a paradigm for learning world models by predicting latent representations, offering a promising direction for self-supervised learning. While initial attempts have applied JEPA to the music domain, it remains unclear how such frameworks can naturally support the formation of a world model for music. In this work, we propose to learn a world model of piano sound using JEPA by framing music as an action-conditioned system: the audio is treated as the state, and the pianoroll as the instrument action. Given a current audio state and an action, the model predicts the resulting future audio state, mirroring how humans learn musical sound through interaction. The model is trained in a fully offline setting using paired audio-pianoroll data, without environment interaction. Experiments show that the learned model captures the relationships between musical actions and their resulting sound. The resulting representations support downstream tasks, including beat tracking, composer identification, and key estimation, and enable piano transcription via planning, by searching for actions that best explain a target sound.
Ziyu Wang, Kun Fang, Yann LeCun
Jul 24, 2026cs.AI

TRW: TRACE-RealWorld---An Auditable Consistency Contract for World Models as Materialized Views

World models let agents plan against predicted physical state, but that state drifts; re-observation is costly and delayed, and repair can fail. We present TRACE-RealWorld (TRW), to our knowledge the first commitment-level consistency contract for world models. TRW treats predicted state as a materialized view and a physical commitment as a read whose authorization can expire. Typed, calibrated claims specify consequence-conditioned freshness and priced verification. Adaptive refresh generalizes dual-Kalman synchronization to consult the world when evidence could change a decision; dependency-scoped SagaLLM compensation repairs reversible commitments invalidated after authorization. Under an event-aligned risk oracle and recovery-liveness assumptions, we prove that synchronization and compensation are insufficient alone, whereas their composition gives a conditional consistency guarantee. Otherwise, the argument yields an auditable decomposition of violations into named debts. We implement TRW in Flood-SAR, a search-and-rescue simulator over real geography, and test six preregistered questions at frozen operating points on held-out seeds. Adaptive refresh reduces stale execution but does not dominate fixed refresh on cost, coverage, or rescue outcomes. Localized repair reduces repair work by 9.56 units per mission and restoration latency by 80.7 seconds relative to global recovery; the observed residual-violation difference is zero without establishing equivalence. Detection coverage is 0.83-0.89, and 10 of 97 invoked restorations are incomplete by mission end. The campaign treats empirical slack as sensitivity inputs rather than discharging the theorem's assumptions or providing a simultaneous population certificate. Exact replay reconstructs a disputed dispatch. TRW thus makes a world model an auditable predictive interface rather than a self-validating source of truth.
Edward Y. Chang
Jul 23, 2026cs.CV

Streaming Multi-Agent Autoregressive Diffusion Model with World State Registers

Multi-agent interactive world models should not only generate consistent observations, but also maintain world states that persist across agents and evolve across views. Existing autoregressive video diffusion pipelines carry forward observation history as conditioning context, which makes shared state difficult to maintain in multi-agent and multi-view settings. We present WorldWeaver (W^2), a streaming multi-agent video diffusion model that augments rollout with cross-agent world state registers: learnable tokens that store shared world information, track individual agent status, and are dynamically updated after each generated chunk. We ground these registers with supervision signals spanning individual agent status, global state views including bird's-eye views, and scene text. We further improve the architecture with a Mixture-of-Transformers design that uses separate weights for world state modeling and visual frame modeling. Extensive experiments in two-agent Minecraft video generation show that explicit world-state modeling improves logical consistency and generation quality.
Sicheng Mo, Yuheng Li, Ziyang Leng +2
Jul 22, 2026cs.RO

PhysCoRe: Physics-Corrected Residual World Models for Material-Aware Deformable Dynamics

Predicting how deformable objects evolve under robotic manipulation is a longstanding challenge. Existing approaches typically rely on per-object optimization to fit material parameters, which can be slow and cannot generalize, while end-to-end learned alternatives extrapolate poorly and often violate basic physical structure. We present PhysCoRe, a physics-corrected residual world model that couples a differentiable Material Point Method (MPM) simulator with two feed-forward neural networks. A material refinement module, Material from Motion (MfM), infers per-particle elasticity from visual observations, grounding the simulator in object-specific physics. A residual correction module, Residual from Dynamics (RfD), learns the discrepancy and predicts corrections to the simulator's internal dynamics, absorbing systematic biases that the analytical model cannot capture. This design also supports online material identification on novel objects. MfM adapts from limited interactions, and its predictive uncertainty steers further exploration toward the regions where its estimate is least confident. Experiments on real deformable-object manipulation sequences show that PhysCoRe outperforms state-of-the-art baselines in prediction accuracy, and that its predicted confidence forms a reliable distribution across the object's geometry, providing a natural signal for future confidence-guided exploration.
Haocheng Yin, Shuohan Tao, Yongsheng Chen +1
Jul 22, 2026cs.RO

KineBench: Benchmarking Embodied World Models via IDM-Free Kinematic Grounding

Evaluating the physical consistency of embodied world models(EWMs) is a critical open challenge. While closed-loop evaluation via simulator rollouts offers a more faithful assessment of physical plausibility than open-loop alternatives, existing frameworks almost exclusively rely on Inverse Dynamics Models(IDMs) for action extraction. Due to the intricate mapping from 2D pixel space to 3D kinematic space, the learned IDMs can be brittle to data outside their training distribution, resulting in unreliable action extraction from the generated videos with novel objects and scenarios. This creates an unavoidable attribution ambiguity between world model inaccuracies and extractor errors. To reduce this ambiguity, we present KineBench, an IDM-free closed-loop benchmark for EWMs, built upon an explicit kinematic grounding pipeline. Given a generated video, KineBench employs cascaded visual foundation models to directly extract 6D end-effector poses from individual frames, which are then executed in a physics simulator for closed-loop validation. Beyond execution-based task success, KineBench incorporates two classical 3D kinematic metrics--Spectral Arc Length (SPARC) and the Maruyama Manipulability Index--to characterize trajectory smoothness and kinematic feasibility from a robot-centric perspective. Built on 20 diverse manipulation tasks in ManiSkill3, KineBench evaluates EWMs across four progressive suites: basic execution, task transfer, visual out-of-distribution generalization, and complexity-conditioned scaling. Evaluation across frontier models reveals task-complexity-bounded nonlinear scaling in embodied video generation, providing empirical guidance for future data-scaling strategies.
Zeyu Liu, Zhangzhe Zhu, Yang Zhang +3
Jul 22, 2026cs.MA

Dreamer-CPC: Message Learning with World Models for Decentralized Multi-agent Reinforcement Learning

In multi-agent reinforcement learning (MARL), inter-agent communication is effective for improving performance under partial observability. Representation learning-based approaches enable decentralized agents to learn messages grounded in their own observations, but they rely only on current observations and cannot convey information accumulated over time. We propose Dreamer-CPC, a decentralized model-based MARL method that integrates message learning based on Collective Predictive Coding (CPC) into the world model of DreamerV3. Each agent independently maintains a world model and a message module, and infers and exchanges messages from the latent states of the world model that reflect the history of past observations and actions. We evaluated Dreamer-CPC in two environments: Observer, a non-cooperative information-sharing task, and CatchApple, a newly introduced task in which task-relevant observations are temporarily missing. In both environments, Dreamer-CPC outperformed IPPO-CPC, an existing CPC-based method that generates messages from current observations, as well as no-communication baselines. In particular, in CatchApple, Dreamer-CPC achieved 4 to 5 times the episode return of IPPO-CPC, demonstrating effective coordination where other methods fail due to missing observations. These results suggest that communication grounded in the latent dynamics of world models can support decentralized decision-making when current observations alone are insufficient.
Taisuke Takayama, Naoto Yoshida, Tadahiro Taniguchi