Overview

3D scene understanding studies how to recover the geometry, objects, relationships, and often motion of environments from images, depth, and LiDAR. Common approaches include point-cloud and voxel networks, occupancy prediction, Gaussian splatting, and 3D scene graphs, increasingly combined with vision-language models for grounding and reasoning. These representations support tasks such as robot navigation and manipulation, autonomous driving, scene reconstruction, and open-vocabulary object retrieval. A central challenge is making systems both spatially reliable and efficient in large, changing scenes, while benchmarks continue to expose gaps in metric reasoning, cross-view consistency, and generalization.

Latest papers

295 papers34 papers in the last four weeks, up 17% on the four weeks before. 0.2% of all new papers.

Apr 24, 2026

GenMatter: Perceiving Physical Objects with Generative Matter Models

Human visual perception offers valuable insights for understanding computational principles of motion-based scene interpretation. Humans robustly detect and segment moving entities that constitute independently moveable chunks of matter, whether observing sparse moving dots, textured surfaces, or naturalistic scenes. In contrast, existing computer vision systems lack a unified approach that works across these diverse settings. Inspired by principles of human perception, we propose a generative model that hierarchically groups low-level motion cues and high-level appearance features into particles (small Gaussians representing local matter), and groups particles into clusters capturing coherently and independently moveable physical entities. We develop a hardware-accelerated inference algorithm based on parallelized block Gibbs sampling to recover stable particle motion and groupings. Our model operates on different kinds of inputs (random dots, stylized textures, or naturalistic RGB video), enabling it to work across settings where biological vision succeeds but existing computer vision approaches do not. We validate this unified framework across three domains: on 2D random dot kinematograms, our approach captures human object perception including graded uncertainty across ambiguous conditions; on a Gestalt-inspired dataset of camouflaged rotating objects, our approach recovers correct 3D structure from motion and thereby accurate 2D object segmentation; and on naturalistic RGB videos, our model tracks the moving 3D matter that makes up deforming objects, enabling robust object-level scene understanding. This work thus establishes a general framework for motion-based perception grounded in principles of human vision.
Apr 23, 2026

IMU4D: 4D Human-Object Understanding from Wearable IMUs

Understanding human activities and the objects they interact with typically relies on visual perception, yet cameras pose persistent challenges in privacy, safety, energy efficiency, and scalability. We explore an alternative: 4D perception without vision. Its goal is to recover human motion and the objects the person interacts with purely from everyday wearable sensors. For this we introduce IMU4D, a framework that repurposes large language models for non-visual spatiotemporal understanding of human-object dynamics. IMU4D uses data from a few inertial sensors from earbuds, watches, or smartphones and predicts detailed 4D human motion together with surrounding objects the person interacts with. Experiments across diverse human motion datasets and human-object datasets show that IMU4D yields more coherent and temporally stable results than SoTA cascaded pipelines, suggesting wearable motion sensors alone can support 4D understanding of human-object interactions.
Apr 21, 2026

Volume Transformer: Revisiting Vanilla Transformers for 3D Scene Understanding

Transformers have become a common foundation across deep learning, yet 3D scene understanding still relies on specialized backbones with strong domain priors. This keeps the field isolated from the broader Transformer ecosystem, limiting the transfer of new advances as well as the benefits of increasingly optimized software and hardware stacks. To bridge this gap, we adapt the vanilla Transformer encoder to 3D scenes with minimal modifications. Given an input 3D scene, we partition it into volumetric patch tokens, process them with full global self-attention, and inject positional information via a 3D extension of rotary positional embeddings. We call the resulting model the Volume Transformer (Volt) and apply it to 3D semantic segmentation. Naively training Volt on standard 3D benchmarks leads to shortcut learning, highlighting the limited scale of current 3D supervision. To overcome this, we introduce a data-efficient training recipe based on strong 3D augmentations, regularization, and distillation from a convolutional teacher, making Volt competitive with state-of-the-art methods. We then scale supervision through joint training on multiple datasets and show that Volt benefits more from increased scale than domain-specific 3D backbones, achieving state-of-the-art results across indoor and outdoor datasets. Finally, when used as a drop-in backbone in a standard 3D instance segmentation pipeline, Volt again sets a new state of the art, highlighting its potential as a simple, scalable, general-purpose backbone for 3D scene understanding.
Apr 20, 2026

Feasibility of Indoor Frame-Wise Lidar Semantic Segmentation via Distillation from Visual Foundation Model

Frame-wise semantic segmentation of indoor lidar scans is a fundamental step toward higher-level 3D scene understanding and mapping applications. However, acquiring frame-wise ground truth for training deep learning models is costly and time-consuming. This challenge is largely addressed, for imagery, by Visual Foundation Models (VFMs) which segment image frames. The same VFMs may be used to train a lidar scan frame segmentation model via a 2D-to-3D distillation pipeline. The success of such distillation has been shown for autonomous driving scenes, but not yet for indoor scenes. Here, we study the feasibility of repeating this success for indoor scenes, in a frame-wise distillation manner by coupling each lidar scan with a VFM-processed camera image. The evaluation is done using indoor SLAM datasets, where pseudo-labels are used for downstream evaluation. Also, a small manually annotated lidar dataset is provided for validation, as there are no other lidar frame-wise indoor datasets with semantics. Results show that the distilled model achieves up to 56% mIoU under pseudo-label evaluation and around 36% mIoU with real-label, demonstrating the feasibility of cross-modal distillation for indoor lidar semantic segmentation without manual annotations.
Apr 20, 2026

Geometry-Guided 3D Visual Token Pruning for Video-Language Models

Multimodal large language models have demonstrated remarkable capabilities in 2D vision, motivating their extension to 3D scene understanding. Recent studies represent 3D scenes as 3D spatial videos composed of image sequences with depth and camera pose information, enabling pre-trained video-language models to perform 3D reasoning tasks. However, the large number of visual tokens in spatial videos remains a major bottleneck for efficient inference and context management. Existing pruning methods overlook the view consistency of spatial videos and the spatial diversity of the remaining tokens, which prevents them from effectively removing inter-frame redundancy and preserving scene completeness. In this paper, we propose Geo3DPruner, a Geometry-Guided 3D Visual Token Pruning framework. Geo3DPruner first models cross-frame relevance through geometry-aware global attention, and then performs a two-stage pruning process. The intra-voxel stage selects representative multi-view features within each voxel, while the inter-voxel stage preserves spatial diversity by selecting a globally distributed subset of voxels. Extensive experiments on multiple 3D scene understanding benchmarks demonstrate that Geo3DPruner retains over 90% of the original performance while pruning 90% of visual tokens, significantly outperforming existing text-guided and vision-guided pruning methods.
Apr 17, 2026

PLAF: Pixel-wise Language-Aligned Feature Extraction for Efficient 3D Scene Understanding

Accurate open-vocabulary 3D scene understanding requires semantic representations that are both language-aligned and spatially precise at the pixel level, while remaining scalable when lifted to 3D space. However, existing representations struggle to jointly satisfy these requirements, and densely propagating pixel-wise semantics to 3D often results in substantial redundancy, leading to inefficient storage and querying in large-scale scenes. To address these challenges, we present PLAF, a Pixel-wise Language-Aligned Feature extraction framework that enables dense and accurate semantic alignment in 2D without sacrificing open-vocabulary expressiveness. Building upon this representation, we further design an efficient semantic storage and querying scheme that significantly reduces redundancy across both 2D and 3D domains. Experimental results show that PLAF provides a strong semantic foundation for accurate and efficient open-vocabulary 3D scene understanding. The codes are publicly available at https://github.com/RockWenJJ/PLAF.
Apr 14, 2026

Multi-modal panoramic 3D outdoor datasets for place categorization

We present two multi-modal panoramic 3D outdoor (MPO) datasets for semantic place categorization with six categories: forest, coast, residential area, urban area and indoor/outdoor parking lot. The first dataset consists of 650 static panoramic scans of dense (9,000,000 points) 3D color and reflectance point clouds obtained using a FARO laser scanner with synchronized color images. The second dataset consists of 34,200 real-time panoramic scans of sparse (70,000 points) 3D reflectance point clouds obtained using a Velodyne laser scanner while driving a car. The datasets were obtained in the city of Fukuoka, Japan and are publicly available in [1], [2]. In addition, we compare several approaches for semantic place categorization with best results of 96.42% (dense) and 89.67% (sparse).
Apr 13, 2026

GS4City: Hierarchical Semantic Gaussian Splatting via City-Model Priors

Recent semantic 3D Gaussian Splatting (3DGS) methods primarily rely on 2D foundation models, often yielding ambiguous boundaries and limited support for structured urban semantics. While city models such as CityGML encode hierarchically organized semantics together with building geometry, these labels cannot be directly mapped to Gaussian primitives. We present GS4City, a hierarchical semantic Gaussian Splatting method that incorporates city-model priors for urban scene understanding. GS4City derives reliable image-aligned masks from Level of Detail (LoD) 3 CityGML models via two-pass raycasting, explicitly using parent-child relations to validate and recover fine-grained facade elements. It then fuses these geometry-grounded masks with foundation-model predictions to establish scene-consistent instance correspondences, and learns a compact identity encoding for each Gaussian under joint 2D identity supervision and 3D spatial regularization. Experiments on the TUM2TWIN and Gold Coast datasets show that GS4City effectively incorporates structured building semantics into Gaussian scene representations, outperforming existing 2D-driven semantic 3DGS baselines, including LangSplat and Gaga, by up to 15.8 IoU points in coarse building segmentation and 14.2 mIoU points in fine-grained semantic segmentation. By bridging structured city models and photorealistic Gaussian scene representations, GS4City enables semantically queryable and structure-aware urban reconstruction. Code is available at https://github.com/Jinyzzz/GS4City.
Apr 12, 2026

GTASA: Ground Truth Annotations for Spatiotemporal Analysis, Evaluation and Training of Video Models

Game engines hold what video models struggle to learn: a complete, explicit world state behind every frame. We turn one into a data instrument. GEST-Engine, our production-grade open-source system, deterministically executes Graphs of Events in Space and Time (GESTs), whether procedurally generated or derived from text, into videos of synchronized multi-actor scenarios, recording ground truth as it renders: 3D entity and camera state, pairwise spatial relations, event-to-frame mappings, instance segmentation, and long descriptions, at zero marginal annotation cost. With it we release GTASA, a 938-video sample of what the system can generate at arbitrary scale, carrying, to our knowledge, the densest spatial-relation coverage of any video dataset: a complete entity-pair relation graph at every frame, ~84x denser than the state of the art, frame-for-frame. We validate GTASA both qualitatively, through human evaluation of physical validity and semantic alignment where frontier neural generators, given the same prompts, largely fail, and quantitatively, with GTASA pretraining improving VideoLLaMA3 video captioning. Probing six frozen video encoders across 11 spatio-temporal tasks enabled by GTASA's exact 3D ground truth, a previously untestable inter-entity relational probe of frozen video features, reveals that who-is-near-whom barely rises above chance for all of them. We release the engine, the corpus, and the benchmark, making this gap a measurable, trainable target.
Apr 10, 2026

MAG-3D: Multi-Agent Grounded Reasoning for 3D Understanding

Vision-language models (VLMs) have achieved strong performance in multimodal understanding and reasoning, yet grounded reasoning in 3D scenes remains underexplored. Effective 3D reasoning hinges on accurate grounding: to answer open-ended queries, a model must first identify query-relevant objects and regions in a complex scene, and then reason about their spatial and geometric relationships. Recent approaches have demonstrated strong potential for grounded 3D reasoning. However, they often rely on in-domain tuning or hand-crafted reasoning pipelines, which limit their flexibility and zero-shot generalization to novel environments. In this work, we present MAG-3D, a training-free multi-agent framework for grounded 3D reasoning with off-the-shelf VLMs. Instead of relying on task-specific training or fixed reasoning procedures, MAG-3D dynamically coordinates expert agents to address the key challenges of 3D reasoning. Specifically, we propose a planning agent that decomposes the task and orchestrates the overall reasoning process, a grounding agent that performs free-form 3D grounding and relevant frame retrieval from extensive 3D scene observations, and a coding agent that conducts flexible geometric reasoning and explicit verification through executable programs. This multi-agent collaborative design enables flexible training-free 3D grounded reasoning across diverse scenes and achieves state-of-the-art performance on challenging benchmarks.
Apr 8, 2026

OpenSpatial: A Principled Data Engine for Empowering Spatial Intelligence

Spatial understanding is a fundamental cornerstone of human-level intelligence. Nonetheless, current research predominantly focuses on domain-specific data production, leaving a critical void: the absence of a principled, open-source engine capable of fully unleashing the potential of high-quality spatial data. To bridge this gap, we elucidate the design principles of a robust data generation system and introduce OpenSpatial -- an open-source data engine engineered for high quality, extensive scalability, broad task diversity, and optimized efficiency. OpenSpatial adopts 3D bounding boxes as the fundamental primitive to construct a comprehensive data hierarchy across five foundational tasks: Spatial Measurement (SM), Spatial Relationship (SR), Camera Perception (CP), Multi-view Consistency (MC), and Scene-Aware Reasoning (SAR). Leveraging this scalable infrastructure, we curate OpenSpatial-3M, a large-scale dataset comprising 3 million high-fidelity samples. Extensive evaluations demonstrate that versatile models trained on our dataset achieve state-of-the-art performance across a wide spectrum of spatial reasoning benchmarks. Notably, the best-performing model exhibits a substantial average improvement of 19 percent, relatively. Furthermore, we provide a systematic analysis of how data attributes influence spatial perception. By open-sourcing both the engine and the 3M-scale dataset, we provide a robust foundation to accelerate future research in spatial intelligence.
Apr 7, 2026

Sparsity-Aware Voxel Attention and Foreground Modulation for 3D Semantic Scene Completion

Monocular Semantic Scene Completion (SSC) aims to reconstruct complete 3D semantic scenes from a single RGB image, offering a cost-effective solution for autonomous driving and robotics. However, the inherently imbalanced nature of voxel distributions, where over 93% of voxels are empty and foreground classes are rare, poses significant challenges. Existing methods often suffer from redundant emphasis on uninformative voxels and poor generalization to long-tailed categories. To address these issues, we propose VoxSAMNet (Voxel Sparsity-Aware Modulation Network), a unified framework that explicitly models voxel sparsity and semantic imbalance. Our approach introduces: (1) a Dummy Shortcut for Feature Refinement (DSFR) module that bypasses empty voxels via a shared dummy node while refining occupied ones with deformable attention; and (2) a Foreground Modulation Strategy combining Foreground Dropout (FD) and Text-Guided Image Filter (TGIF) to alleviate overfitting and enhance class-relevant features. Extensive experiments on the public benchmarks SemanticKITTI and SSCBench-KITTI-360 demonstrate that VoxSAMNet achieves state-of-the-art performance, surpassing prior monocular and stereo baselines with mIoU scores of 18.2% and 20.2%, respectively. Our results highlight the importance of sparsity-aware and semantics-guided design for efficient and accurate 3D scene completion, offering a promising direction for future research.
Apr 7, 2026

Let Geometry GUIDE: Layer-wise Unrolling of Geometric Priors in Multimodal LLMs

Multimodal Large Language Models (MLLMs) have achieved remarkable progress in 2D visual tasks but still struggle to understand physical space in real-world visual streams. Recently, feed-forward geometric foundation models that implicitly extract geometric priors from visual inputs have offered a promising direction. However, many existing geometry-aware MLLMs extract features from a single deep encoder layer and perform one-shot fusion at the language-model input, potentially overlooking complementary information across geometric encoder layers, limiting access to fine-grained geometric cues, and hindering progressive cross-modal adaptation. To address these limitations, we propose GUIDE (Geometric Unrolling Inside MLLM Early-layers), a progressive framework for integrating geometric priors. GUIDE samples and aligns multi-level features from the geometric encoder and sequentially injects them into the early layers of the MLLM. This design enables the MLLM to continuously access multi-granularity geometric cues and progressively integrate them with visual representations during layer-wise semantic abstraction. GUIDE further introduces a dual context-aware gating mechanism at both the token and layer levels, selectively regulating geometric information to reduce redundant injection and interference with pretrained representations. Extensive experiments on spatial reasoning and 3D scene understanding benchmarks, including VSI-Bench, ScanRefer, and Scan2Cap, validate the effectiveness and cross-task applicability of GUIDE. Our 5B and 9B models achieve average scores of 71.5 and 72.1 on VSI-Bench, respectively.
Apr 7, 2026

Indoor Asset Detection in Large Scale 360° Drone-Captured Imagery via 3D Gaussian Splatting

We present an approach for object-level detection and segmentation of target indoor assets in 3D Gaussian Splatting (3DGS) scenes, reconstructed from 360° drone-captured imagery. We introduce a 3D object codebook that jointly leverages mask semantics and spatial information of their corresponding Gaussian primitives to guide multi-view mask association and indoor asset detection. By integrating 2D object detection and segmentation models with semantically and spatially constrained merging procedures, our method aggregates masks from multiple views into coherent 3D object instances. Experiments on two large indoor scenes demonstrate reliable multi-view mask consistency, improving F1 score by 65% over state-of-the-art baselines, and accurate object-level 3D indoor asset detection, achieving an 11% mAP gain over baseline methods.
Apr 6, 2026

PointTPA: Dynamic Network Parameter Adaptation for 3D Scene Understanding

Scene-level point cloud understanding remains challenging due to diverse geometries, imbalanced category distributions, and highly varied spatial layouts. Existing methods improve object-level performance but rely on static network parameters during inference, limiting their adaptability to dynamic scene data. We propose PointTPA, a Test-time Parameter Adaptation framework that generates input-aware network parameters for scene-level point clouds. PointTPA adopts a Serialization-based Neighborhood Grouping (SNG) to form locally coherent patches and a Dynamic Parameter Projector (DPP) to produce patch-wise adaptive weights, enabling the backbone to adjust its behavior according to scene-specific variations while maintaining a low parameter overhead. Integrated into the PTv3 structure, PointTPA demonstrates strong parameter efficiency by introducing two lightweight modules of less than 2% of the backbone's parameters. Despite this minimal parameter overhead, PointTPA achieves 78.4% mIoU on ScanNet validation, surpassing existing parameter-efficient fine-tuning (PEFT) methods across multiple benchmarks, highlighting the efficacy of our test-time dynamic network parameter adaptation mechanism in enhancing 3D scene understanding. The code is available at https://github.com/H-EmbodVis/PointTPA.
Apr 4, 2026

FunFact: Building Probabilistic Functional 3D Scene Graphs via Factor-Graph Reasoning

Recent work in 3D scene understanding is moving beyond purely spatial analysis toward functional scene understanding. However, existing methods often consider functional relationships between object pairs in isolation, failing to capture the scene-wide interdependence that humans use to resolve ambiguity. We introduce FunFact, a framework for constructing probabilistic open-vocabulary functional 3D scene graphs from posed RGB-D images. FunFact first builds an object- and part-centric 3D map and uses foundation models to propose semantically plausible functional relations. These candidates are converted into factor graph variables and constrained by both LLM-derived common-sense priors and geometric priors. This formulation enables joint probabilistic inference over all functional edges and their marginals, yielding substantially better calibrated confidence scores. To benchmark this setting, we introduce FunThor, a synthetic dataset based on AI2-THOR with part-level geometry and rule-based functional annotations. Experiments on SceneFun3D, FunGraph3D, and FunThor show that FunFact improves node and relation discovery recall and significantly reduces calibration error for ambiguous relations, highlighting the benefits of holistic probabilistic modeling for functional scene understanding. See our project page at https://funfact-scenegraph.github.io/
Apr 2, 2026

RGB-Pointmap Pretraining for Unified 3D Scene Understanding

Pretraining 3D encoders through alignment with Contrastive Language-Image Pre-training (CLIP) has emerged as a promising direction for learning generalizable representations for 3D scene understanding. In this paper, we propose UniScene3D, a transformer-based framework that learns unified 3D scene representations from multi-view RGB-Pointmap inputs by leveraging the priors of a pretrained 2D foundation model. For robust RGB-Pointmap representation learning, we introduce cross-view geometric alignment and grounded view alignment to enforce geometric and semantic consistency across views. Extensive low-shot and task-specific fine-tuning on viewpoint grounding, scene retrieval, scene classification, and 3D visual question answering demonstrates state-of-the-art performance. These results establish UniScene3D as an effective framework for unified 3D scene understanding. Project page: https://yebulabula.github.io/UniScene3D/
Apr 2, 2026

Lifting Unlabeled Internet-level Data for 3D Scene Understanding

Annotated 3D scene data is scarce and expensive to acquire, while abundant unlabeled videos are readily available on the internet. In this paper, we demonstrate that carefully designed data engines can leverage web-curated, unlabeled videos to automatically generate training data, to facilitate end-to-end models in 3D scene understanding alongside human-annotated datasets. We identify and analyze bottlenecks in automated data generation, revealing critical factors that determine the efficiency and effectiveness of learning from unlabeled data. To validate our approach across different perception granularities, we evaluate on three tasks spanning low-level perception, i.e., 3D object detection and instance segmentation, to high-evel reasoning, i.e., 3D spatial Visual Question Answering (VQA) and Vision-Lanugage Navigation (VLN). Models trained on our generated data demonstrate strong zero-shot performance and show further improvement after finetuning. This demonstrates the viability of leveraging readily available web data as a path toward more capable scene understanding systems.
Apr 2, 2026

A3R: Agentic Affordance Reasoning via Cross-Dimensional Evidence in 3D Gaussian Scenes

Affordance reasoning in 3D Gaussian scenes aims to identify the region that supports the action specified by a given text instruction in complex environments. Existing methods typically cast this problem as one-shot prediction from static scene observations, assuming sufficient evidence is already available for reasoning. However, in complex 3D scenes, many failure cases arise not from weak prediction capacity, but from incomplete task-relevant evidence under fixed observations. To address this limitation, we reformulate fine-grained affordance reasoning as a sequential evidence acquisition process, where ambiguity is progressively reduced through complementary 3D geometric and 2D semantic evidence. Building on this formulation, we propose A3R, an agentic affordance reasoning framework that enables an MLLM-based policy to iteratively select evidence acquisition actions and update the affordance belief through cross-dimensional evidence acquisition. To optimize such sequential decision making, we further introduce a GRPO-based policy learning strategy that improves evidence acquisition efficiency and reasoning accuracy. Extensive experiments on scene-level benchmarks show that A3R consistently surpasses static one-shot baselines, demonstrating the advantage of agentic cross-dimensional evidence acquisition for fine-grained affordance reasoning in complex 3D Gaussian scenes.
Apr 1, 2026

LESV: Language Embedded Sparse Voxel Fusion for Open-Vocabulary 3D Scene Understanding

Recent advancements in open-vocabulary 3D scene understanding heavily rely on 3D Gaussian Splatting (3DGS) to register vision-language features into 3D space. However, we identify two critical limitations in these approaches: the spatial ambiguity arising from unstructured, overlapping Gaussians which necessitates probabilistic feature registration, and the multi-level semantic ambiguity caused by pooling features over object-level masks, which dilutes fine-grained details. To address these challenges, we present a novel framework that leverages Sparse Voxel Rasterization (SVRaster) as a structured, disjoint geometry representation. By regularizing SVRaster with monocular depth and normal priors, we establish a stable geometric foundation. This enables a deterministic, confidence-aware feature registration process and suppresses the semantic bleeding artifact common in 3DGS. Furthermore, we resolve multi-level ambiguity by exploiting the emerging dense alignment properties of the AM-RADIO foundation model, avoiding the computational overhead of hierarchical training methods. Our approach achieves state-of-the-art performance on Open Vocabulary Point Cloud Understanding, and highly competitive results on 3D and 2D Object Retrieval benchmarks.
Mar 31, 2026

SceneTeract: Probing and Improving Agent-Aware Activity Reasoning in 3D Indoor Scenes

Indoor 3D scenes are ultimately meant to be used: an embodied agent should be able to navigate, reach objects, and complete diverse activities. Yet whether a given scene actually supports these activities for a specific agent profile is rarely verified. Existing evaluations of indoor 3D scenes typically focus on visual quality and semantic plausibility. In contrast, the feasibility of an activity depends on geometric, agent-specific constraints such as reach, clearance, and navigable space availability. These properties are not captured by visual plausibility metrics, and, as we show, VLMs, which are increasingly used to reason about 3D scenes, often fail to determine action feasibility in a single shot. We present SceneTeract, a verification interface that separates semantic action understanding from physical feasibility. Given a scene, an activity, and an embodied agent profile, we decompose the activity into atomic actions on scene objects. Explicit geometric checks then decide whether each step is executable and return a diagnostic trace explaining failures. In synthetic indoor scenes, SceneTeract reveals widespread functional and accessibility failures across diverse agent profiles. Moreover, when benchmarked against our verification, we find that existing VLMs systematically over-predict action feasibility, highlighting limited awareness of embodied functional constraints. In response, we post-train a lightweight VLM with verifier feedback, improving its assessment of physical feasibility. Although trained only on renders of synthetic scenes, we demonstrate that scene understanding improvements also generalize to real-world scenes. We will release our verification suite, benchmark labels, and diagnostic trace datasets.
Mar 31, 2026

TreeGaussian: Tree-Guided Cascaded Contrastive Learning for Hierarchical Consistent 3D Gaussian Scene Segmentation and Understanding

3D Gaussian Splatting (3DGS) has emerged as a real-time, differentiable representation for neural scene understanding. However, existing 3DGS-based methods struggle to represent hierarchical 3D semantic structures and capture whole-part relationships in complex scenes. Moreover, dense pairwise comparisons and inconsistent hierarchical labels from 2D priors hinder feature learning, resulting in suboptimal segmentation. To address these limitations, we introduce TreeGaussian, a tree-guided cascaded contrastive learning framework that explicitly models hierarchical semantic relationships and reduces redundancy in contrastive supervision. By constructing a multi-level object tree, TreeGaussian enables structured learning across object-part hierarchies. In addition, we propose a two-stage cascaded contrastive learning strategy that progressively refines feature representations from global to local, mitigating saturation and stabilizing training. A Consistent Segmentation Detection (CSD) mechanism and a graph-based denoising module are further introduced to align segmentation modes across views while suppressing unstable Gaussian points, enhancing segmentation consistency and quality. Extensive experiments, including open-vocabulary 3D object selection, 3D point cloud understanding, and ablation studies, demonstrate the effectiveness and robustness of our approach.
Mar 30, 2026

Pandora: Articulated 3D Scene Graphs from Egocentric Vision

Robotic mapping systems typically approach building metric-semantic scene representations from the robot's own sensors and cameras. However, these "first person" maps inherit the robot's own limitations due to its embodiment or skillset, which may leave many aspects of the environment unexplored. For example, the robot might not be able to open drawers or access wall cabinets. In this sense, the map representation is not as complete, and requires a more capable robot to fill in the gaps. We narrow these blind spots in current methods by leveraging egocentric data captured as a human naturally explores a scene wearing Project Aria glasses, giving a way to directly transfer knowledge about articulation from the human to any deployable robot. We demonstrate that, by using simple heuristics, we can leverage egocentric data to recover models of articulate object parts, with quality comparable to those of state-of-the-art methods based on other input modalities. We also show how to integrate these models into 3D scene graph representations, leading to a better understanding of object dynamics and object-container relationships. We finally demonstrate that these articulated 3D scene graphs enhance a robot's ability to perform mobile manipulation tasks, showcasing an application where a Boston Dynamics Spot is tasked with retrieving concealed target items, given only the 3D scene graph as input.
Mar 30, 2026

Industrial3D: A Water-Treatment TLS Point Cloud Dataset and Cross-Paradigm Benchmark for MEP Scene Understanding

Automated semantic understanding of dense terrestrial laser scanning (TLS) point clouds is a prerequisite for Scan-to-BIM, digital twin maintenance, and as-built verifcation. Yet for operational industrial mechanical, electrical, and plumbing (MEP) facilities, this challenge remains largely unsolved: water-treatment TLS scans exhibit extreme geometric ambiguity, severe occlusion, and extreme class imbalance that architectural benchmarks such as S3DIS and ScanNet cannot adequately represent. We present Industrial3D, a terrestrial LiDAR dataset with 612.7 million expert-labeled points at 6 mm resolution from 20 room scenes, 13 dataset areas, and 7 operational water treatment facilities. At 6.6x the scale of the closest comparable MEP dataset, Industrial3D provides the largest industrial MEP testbed for within-domain scene understanding. We further establish a cross-paradigm benchmark of nine methods across fully supervised, weakly supervised, unsupervised, and foundation-model settings. The best supervised method reaches 55.74% mIoU, whereas zero-shot Point-SAM reaches 15.79%, a 39.95 percentage-point gap that quantifes unresolved domain transfer for industrial TLS data. Analysis attributes this gap to a dual crisis: 215:1 statistical rarity and cylindrical geometric ambiguity between tail classes and head-class pipes. The dataset, benchmark code, and pre-trained models will be publicly released at https://github.com/pointcloudyc/Industrial3D.
Mar 30, 2026

AffordMatcher: Affordance Learning in 3D Scenes from Visual Signifiers

Affordance learning is a complex challenge in many applications, where existing approaches primarily focus on the geometric structures, visual knowledge, and affordance labels of objects to determine interactable regions. However, extending this learning capability to a scene is significantly more complicated, as incorporating object- and scene-level semantics is not straightforward. In this work, we introduce AffordBridge, a large-scale dataset with 291,637 functional interaction annotations across 685 high-resolution indoor scenes in the form of point clouds. Our affordance annotations are complemented by RGB images that are linked to the same instances within the scenes. Building upon our dataset, we propose AffordMatcher, an affordance learning method that establishes coherent semantic correspondences between image-based and point cloud-based instances for keypoint matching, enabling a more precise identification of affordance regions based on cues, so-called visual signifiers. Experimental results on our dataset demonstrate the effectiveness of our approach compared to other methods.
Mar 29, 2026

GS3LAM: Gaussian Semantic Splatting SLAM

Recently, the multi-modal fusion of RGB, depth, and semantics has shown great potential in dense Simultaneous Localization and Mapping (SLAM). However, a prerequisite for generating consistent semantic maps is the availability of dense, efficient, and scalable scene representations. Existing semantic SLAM systems based on explicit representations are often limited by resolution and an inability to predict unknown areas. Conversely, implicit representations typically rely on time-consuming ray tracing, failing to meet real-time requirements. Fortunately, 3D Gaussian Splatting (3DGS) has emerged as a promising representation that combines the efficiency of point-based methods with the continuity of geometric structures. To this end, we propose GS3LAM, a Gaussian Semantic Splatting SLAM framework that processes multimodal data to render consistent, dense semantic maps in real-time. GS3LAM models the scene as a Semantic Gaussian Field (SG-Field) and jointly optimizes camera poses and the field via multimodal error constraints. Furthermore, a Depth-adaptive Scale Regularization (DSR) scheme is introduced to resolve misalignments between scale-invariant Gaussians and geometric surfaces. To mitigate catastrophic forgetting, we propose a Random Sampling-based Keyframe Mapping (RSKM) strategy, which demonstrates superior performance over common local covisibility optimization methods. Extensive experiments on benchmark datasets show that GS3LAM achieves increased tracking robustness, superior rendering quality, and enhanced semantic precision compared to state-of-the-art methods. Source code is available at https://github.com/lif314/GS3LAM.
Mar 29, 2026

Chat-Scene++: Exploiting Context-Rich Object Identification for 3D LLM

Recent advancements in multi-modal large language models (MLLMs) have shown strong potential for 3D scene understanding. However, existing methods struggle with fine-grained object grounding and contextual reasoning, limiting their ability to interpret and interact with complex 3D environments. In this paper, we present Chat-Scene++, an MLLM framework that represents 3D scenes as context-rich object sequences. By structuring scenes as sequences of objects with contextual semantics, Chat-Scene++ enables object-centric representation and interaction. It decomposes a 3D scene into object representations paired with identifier tokens, allowing LLMs to follow instructions across diverse 3D vision-language tasks. To capture inter-object relationships and global semantics, Chat-Scene++ extracts context-rich object features using large-scale pre-trained 3D scene-level and 2D image-level encoders, unlike the isolated per-object features in Chat-Scene. Its flexible object-centric design also supports grounded chain-of-thought (G-CoT) reasoning, enabling the model to distinguish objects at both category and spatial levels during multi-step inference. Without the need for additional task-specific heads or fine-tuning, Chat-Scene++ achieves state-of-the-art performance on five major 3D vision-language benchmarks: ScanRefer, Multi3DRefer, Scan2Cap, ScanQA, and SQA3D. These results highlight its effectiveness in scene comprehension, object grounding, and spatial reasoning. Additionally, without reconstructing 3D worlds through computationally expensive processes, we demonstrate its applicability to real-world scenarios using only 2D inputs.
Mar 28, 2026

SpatialStack: Layered Geometry-Language Fusion for 3D VLM Spatial Reasoning

Large vision-language models (VLMs) still struggle with reliable 3D spatial reasoning, a core capability for embodied and physical AI systems. This limitation arises from their inability to capture fine-grained 3D geometry and spatial relationships. While recent efforts have introduced multi-view geometry transformers into VLMs, they typically fuse only the deep-layer features from vision and geometry encoders, discarding rich hierarchical signals and creating a fundamental bottleneck for spatial understanding. To overcome this, we propose SpatialStack, a general hierarchical fusion framework that progressively aligns vision, geometry, and language representations across the model hierarchy. Moving beyond conventional late-stage vision-geometry fusion, SpatialStack stacks and synchronizes multi-level geometric features with the language backbone, enabling the model to capture both local geometric precision and global contextual semantics. Building upon this framework, we develop VLM-SpatialStack, a model that achieves state-of-the-art performance on multiple 3D spatial reasoning benchmarks. Extensive experiments and ablations demonstrate that our multi-level fusion strategy consistently enhances 3D understanding and generalizes robustly across diverse spatial reasoning tasks, establishing SpatialStack as an effective and extensible design paradigm for vision-language-geometry integration in next-generation multimodal physical AI systems.
Mar 28, 2026

3D-IDE: 3D Implicit Depth Emergent

Leveraging 3D information within Multimodal Large Language Models (MLLMs) has recently shown significant advantages for indoor scene understanding. However, existing methods, including those using explicit ground-truth 3D positional encoding and those grafting external 3D foundation models for implicit geometry, struggle with the trade-off in 2D-3D representation fusion, leading to suboptimal deployment. To this end, we propose 3D-Implicit Depth Emergence, a method that reframes 3D perception as an emergent property derived from geometric self-supervision rather than explicit encoding. Our core insight is the Implicit Geometric Emergence Principle: by strategically leveraging privileged geometric supervision through mechanisms like a fine-grained geometry validator and global representation constraints, we construct an information bottleneck. This bottleneck forces the model to maximize the mutual information between visual features and 3D structures, allowing 3D awareness to emerge naturally within a unified visual representation. Unlike existing approaches, our method enables 3D perception to emerge implicitly, disentangling features in dense regions and, crucially, eliminating depth and pose dependencies during inference with zero latency overhead. This paradigm shift from external grafting to implicit emergence represents a fundamental rethinking of 3D knowledge integration in visual-language models. Extensive experiments demonstrate that our method surpasses SOTA on multiple 3D scene understanding benchmarks. Our approach achieves a 55% reduction in inference latency while maintaining strong performance across diverse downstream tasks, underscoring the effectiveness of meticulously designed auxiliary objectives for dependency-free 3D understanding. Source code can be found at github.com/ChushanZhang/3D-IDE.
Mar 27, 2026

GLASS: Geometry-aware Local Alignment and Structure Synchronization Network for 2D-3D Registration

Image-to-point cloud registration methods typically follow a coarse-to-fine pipeline, extracting patch-level correspondences and refining them into dense pixel-to-point matches. However, in scenes with repetitive patterns, images often lack sufficient 3D structural cues and alignment with point clouds, leading to incorrect matches. Moreover, prior methods usually overlook structural consistency, limiting the full exploitation of correspondences. To address these issues, we propose two novel modules: the Local Geometry Enhancement (LGE) module and the Graph Distribution Consistency (GDC) module. LGE enhances both image and point cloud features with normal vectors, injecting geometric structure into image features to reduce mismatches. GDC constructs a graph from matched points to update features and explicitly constrain similarity distributions. Extensive experiments and ablations on two benchmarks, RGB-D Scenes v2 and 7-Scenes, demonstrate that our approach achieves state-of-the-art performance in image-to-point cloud registration.