Overview

AI agent benchmarks test systems that act over multiple steps, use tools, and respond to changing information, rather than only answer isolated questions. Researchers build executable environments for settings such as web search, coding, graphical interfaces, games, scientific workflows, and multi-agent coordination, then score outcomes with programmatic checks, expert rubrics, or simulated users. Increasingly, evaluations also inspect trajectories, evidence use, efficiency, safety, and recovery from errors. Agents can perform well on narrow tasks yet remain unreliable on long-horizon work, and results often depend strongly on the model, harness, environment, and grading method.

Latest papers

1,503 papers271 papers in the last four weeks, up 91% on the four weeks before. 1.6% of all new papers.

Feb 20, 2026

[Re] Benchmarking LLM Capabilities in Negotiation through Scoreable Games

Large Language Models (LLMs) demonstrate significant potential in multi-agent negotiation tasks, yet evaluation in this domain remains challenging due to a lack of robust and generalizable benchmarks. Abdelnabi et al. (2024) introduce a negotiation benchmark based on Scoreable Games, with the aim of developing a highly complex and realistic evaluation framework for LLMs. Our work investigates the reproducibility of claims in their benchmark, and provides a deeper understanding of its usability and generalizability. We replicate the original experiments on additional models, and introduce additional metrics to verify negotiation quality and evenness of evaluation. Our findings reveal that while the benchmark is indeed complex, model comparison is ambiguous, raising questions about its objectivity. Furthermore, we identify limitations in the experimental setup, particularly in information leakage detection and thoroughness of the ablation study. By examining and analyzing the behavior of a wider range of models on an extended version of the benchmark, we reveal insights that provide additional context to potential users. Our results highlight the importance of context in model-comparative evaluations.
Feb 20, 2026

WorkflowPerturb: Calibrated Stress Tests for Evaluating Multi-Agent Workflow Metrics

Multi-agent LLM systems that generate structured workflows from natural-language requests are now deployed in production across cloud automation, DevOps, and enterprise orchestration. Operating them exposes a recurring change-management problem. Routine updates, such as re-running an input, swapping the LLM, or refactoring an agent's prompt or orchestration code, often produce workflows that differ substantially from validated references. Engineers then lack a principled way to decide whether a change is safe to ship. Automatic workflow evaluation is the natural tool, but in practice metric scores are poorly calibrated, and a numeric change rarely communicates the severity of the underlying degradation. We introduce WorkflowPerturb, a controlled benchmark that applies realistic, graded perturbations to golden workflows. It contains 4,973 golden workflows and 44,757 perturbed variants across three perturbation types (Missing Steps, Compressed Steps, Description Changes) at severities of 10%, 30%, and 50%. We benchmark multiple metric families, analyzing their sensitivity and calibration using expected score trajectories and instance-level alert rates. Our results characterize systematic differences across families and support severity-aware interpretation of workflow evaluation scores in change-management settings. WorkflowPerturb is publicly available at https://huggingface.co/datasets/microsoft/WorkflowPerturb .
Feb 19, 2026

AI Gamestore: Scalable, Open-Ended Evaluation of Machine General Intelligence with Human Games

Rigorously evaluating machine intelligence against the broad spectrum of human general intelligence has become increasingly important and challenging in this era of rapid technological advance. Conventional AI benchmarks typically assess only narrow capabilities in a limited range of human activity. Most are also static, quickly saturating as developers explicitly or implicitly optimize for them. We propose that a more promising way to evaluate human-like general intelligence in AI systems is through a particularly strong form of general game playing: studying how and how well they play and learn to play all conceivable human games, in comparison to human players with the same level of experience, time, or other resources. We define a "human game" to be a game designed by humans for humans, and argue for the evaluative suitability of this space of all such games people can imagine and enjoy -- the "Multiverse of Human Games". Taking a first step towards this vision, we introduce the AI GameStore, a scalable and open-ended platform that uses LLMs with humans-in-the-loop to synthesize new representative human games, by automatically sourcing and adapting standardized and containerized variants of game environments from popular human digital gaming platforms. As a proof of concept, we generated 100 such games based on the top charts of Apple App Store and Steam, and evaluated seven frontier vision-language models (VLMs) on short episodes of play. The best models achieved less than 10% of the human average score on the majority of the games, and especially struggled with games that challenge world-model learning, memory and planning. We conclude with a set of next steps for building out the AI GameStore as a practical way to measure and drive progress toward human-like general intelligence in machines.
Feb 18, 2026

Hybrid-Gym: Training Coding Agents to Generalize Across Tasks

When assessing the quality of coding agents, predominant benchmarks focus on solving single issues on GitHub, such as SWE-Bench. In contrast, in real use, these agents solve more various and complex tasks that involve other skills such as exploring codebases, testing software, and designing architecture. In this paper, we first characterize some transferable skills that are shared across diverse tasks by decomposing trajectories into fine-grained components, and derive a set of principles for designing auxiliary training tasks to teach language models these skills. Guided by these principles, we propose a training environment, Hybrid-Gym, consisting of a set of scalable synthetic tasks, such as function localization and dependency search. Experiments show that agents trained on our synthetic tasks effectively generalize to diverse real-world tasks that are not present in training, improving a base model by 25.4% absolute gain on SWE-Bench Verified, 7.9% on SWT-Bench Verified, and 5.1% on Commit-0 Lite. Hybrid-Gym also complements datasets built for the downstream tasks (e.g., improving SWE-Play by 4.9% on SWT-Bench Verified). Code available at: https://github.com/yiqingxyq/Hybrid-Gym.
Feb 18, 2026

Towards a Science of AI Agent Reliability

AI agents are increasingly deployed to execute important tasks. While rising accuracy scores on standard benchmarks suggest rapid progress, many agents still continue to fail in practice. This discrepancy highlights a fundamental limitation of current evaluations: compressing agent behavior into a single success metric obscures critical operational flaws. Notably, it ignores whether agents behave consistently across runs, withstand perturbations, fail predictably, or have bounded error severity. Grounded in safety-critical engineering, we provide a holistic performance profile by proposing twelve concrete metrics that decompose agent reliability along four key dimensions: consistency, robustness, predictability, and safety. Evaluating 15 models across two complementary benchmarks, we find that recent capability gains have only yielded small improvements in reliability. By exposing these persistent limitations, our metrics complement traditional evaluations while offering tools for reasoning about how agents perform, degrade, and fail.
Feb 18, 2026

MMA: Multimodal Memory Agent

Long-horizon multimodal agents depend on external memory; however, similarity-based retrieval often surfaces stale, low-credibility, or conflicting items, which can trigger overconfident errors. We propose Multimodal Memory Agent (MMA), which assigns each retrieved memory item a dynamic reliability score by combining source credibility, temporal decay, and conflict-aware network consensus, and uses this signal to reweight evidence and abstain when support is insufficient. We also introduce MMA-Bench, a programmatically generated benchmark for belief dynamics with controlled speaker reliability and structured text-vision contradictions. Using this framework, we uncover the "Visual Placebo Effect", revealing how RAG-based agents inherit latent visual biases from foundation models. On FEVER, MMA matches baseline accuracy while reducing variance by 35.2% and improving selective utility; on LoCoMo, a safety-oriented configuration improves actionable accuracy and reduces wrong answers; on MMA-Bench, MMA reaches 41.18% Type-B accuracy in Vision mode, while the baseline collapses to 0.0% under the same protocol. Code: https://github.com/AIGeeksGroup/MMA.
Feb 18, 2026

Toward Scalable Verifiable Reward: Proxy State-Based Evaluation for Multi-turn Tool-Calling LLM Agents

Interactive large language model (LLM) agents operating via multi-turn dialogue and multi-step tool calling are increasingly used in production. Benchmarks for these agents must both reliably compare models and yield on-policy training data. Prior agentic benchmarks, such as tau-bench, tau^2-bench, and AppWorld, rely on fully deterministic backends, which are costly to build and iterate. We propose Proxy State-Based Evaluation, an LLM-driven simulation framework that preserves final state-based evaluation without a deterministic database. Specifically, a scenario specifies the user goal, user/system facts, expected final state, and expected agent behavior, and an LLM state tracker infers a structured proxy state from the full interaction trace. LLM judges then verify goal completion and detect tool/user hallucinations against scenario constraints. Empirically, our benchmark produces stable, model-differentiating rankings across model families and inference-time reasoning efforts, and its on-/off-policy rollouts provide supervision that transfers to unseen scenarios. Careful scenario specification yields near-zero simulator hallucination rates, as supported by ablation studies. The framework also supports sensitivity analyses over user personas. Human-LLM judge agreement exceeds 90%, indicating reliable automated evaluation. Overall, proxy state-based evaluation offers a practical, scalable alternative to deterministic agentic benchmarks for industrial LLM agents.
Feb 18, 2026

EnterpriseBench Corecraft: Training Generalizable Agents on High-Fidelity RL Environments

We show that training AI agents on high-fidelity reinforcement learning environments produces capabilities that generalize beyond the training distribution. We introduce CoreCraft, the first environment in EnterpriseBench, Surge AI's suite of agentic RL environments. CoreCraft is a fully operational enterprise simulation of a customer support organization, comprising over 2,500 entities across 14 entity types with 23 unique tools, designed to measure whether AI agents can perform the multi-step, domain-specific work that real jobs demand. Frontier models such as GPT-5.2 and Claude Opus 4.6 solve fewer than 30% of tasks when all expert-authored rubric criteria must be satisfied. Using this environment, we train GLM 4.6 with Group Relative Policy Optimization (GRPO) and adaptive clipping. After a single epoch of training, the model improves from 25.37% to 36.76% task pass rate on held-out evaluation tasks. More importantly, these gains transfer to out-of-distribution benchmarks: +4.5% on BFCL Parallel, +7.4% on Tau2-Bench Retail, and +6.8% on Tool Decathlon (Pass@1). We believe three environment properties are consistent with the observed transfer: task-centric world building that optimizes for diverse, challenging tasks; expert-authored rubrics enabling reliable reward computation; and enterprise workflows that reflect realistic professional patterns. Our results suggest that environment quality, diversity, and realism are key factors enabling generalizable agent capabilities.
Feb 18, 2026

Learning Personalized Agents from Human Feedback

Modern AI agents are powerful but often fail to align with the idiosyncratic, evolving preferences of individual users. Prior approaches typically rely on static datasets, either training implicit preference models on interaction history or encoding user profiles in external memory. However, these approaches struggle with new users and with preferences that change over time. We introduce Personalized Agents from Human Feedback (PAHF), a framework for continual personalization in which agents learn online from live interaction using explicit per-user memory. PAHF operationalizes a three-step loop: (1) seeking pre-action clarification to resolve ambiguity, (2) grounding actions in preferences retrieved from memory, and (3) integrating post-action feedback to update memory when preferences drift. To evaluate this capability, we develop a four-phase protocol and two benchmarks in embodied manipulation and online shopping. These benchmarks quantify an agent's ability to learn initial preferences from scratch and subsequently adapt to persona shifts. Our theoretical analysis and empirical results show that integrating explicit memory with dual feedback channels is critical: PAHF learns substantially faster and consistently outperforms both no-memory and single-channel baselines, reducing initial personalization error and enabling rapid adaptation to preference shifts.
Feb 16, 2026

OpaqueToolsBench: Learning Nuances of Tool Behavior Through Interaction

Tool-calling is essential for Large Language Model (LLM) agents to complete real-world tasks. While most existing benchmarks assume simple, perfectly documented tools, real-world tools (e.g., general "search" APIs) are often opaque, lacking clear best practices or failure modes. Can LLM agents improve their performance in environments with opaque tools by interacting and subsequently improving documentation? To study this, we create OpaqueToolsBench, a benchmark consisting of three distinct task-oriented environments: general function calling, interactive chess playing, and long-trajectory agentic search. Each environment provides underspecified tools that models must learn to use effectively to complete the task. Results on OpaqueToolsBench suggest existing methods for automatically documenting tools are expensive and unreliable when tools are opaque. To address this, we propose a simple framework, ToolObserver, that iteratively refines tool documentation by observing execution feedback from tool-calling trajectories. Our approach outperforms existing methods on OpaqueToolsBench across datasets, even in relatively hard settings. Furthermore, for test-time tool exploration settings, our method is also efficient, consuming 3.5-7.5x fewer total tokens than the best baseline.
Feb 16, 2026

ResearchGym: Evaluating Language Model Agents on Real-World AI Research

We introduce ResearchGym, a benchmark and execution environment for evaluating AI agents on end-to-end research. To instantiate this, we repurpose five oral and spotlight papers from ICML, ICLR, and ACL. From each paper's repository, we preserve the datasets, evaluation harness, and baseline implementations but withhold the paper's proposed method. This results in five containerized task environments comprising 39 sub-tasks in total. Within each environment, agents must propose novel hypotheses, run experiments, and attempt to surpass strong human baselines on the paper's metrics. In a controlled evaluation of an agent powered by GPT-5, we observe a sharp capability--reliability gap. The agent improves over the provided baselines from the repository in just 1 of 15 evaluations (6.7%) by 11.5%, and completes only 26.5% of sub-tasks on average. We identify recurring long-horizon failure modes, including impatience, poor time and resource management, overconfidence in weak hypotheses, difficulty coordinating parallel experiments, and hard limits from context length. Yet in a single run, the agent surpasses the solution of an ICML 2025 Spotlight task, indicating that frontier agents can occasionally reach state-of-the-art performance, but do so unreliably. We additionally evaluate proprietary agent scaffolds including Claude Code (Opus-4.5) and Codex (GPT-5.2) which display a similar gap. ResearchGym provides infrastructure for systematic evaluation and analysis of autonomous agents on closed-loop research.
Feb 16, 2026

Hunt Globally: Wide Search AI Agents for Drug Asset Scouting in Investing, Business Development, and Competitive Intelligence

Bio-pharmaceutical innovation has shifted: many new drug assets now originate outside the United States and are disclosed primarily via regional, non-English channels. Recent data suggests over 85% of patent filings originate outside the U.S., with China accounting for nearly half of the global total; a growing share of scholarly output is also non-U.S. Industry estimates put China at 30% of global drug development, spanning 1,200+ novel candidates. In this high-stakes environment, failing to surface "under-the-radar" assets creates multi-billion-dollar risk for investors and business development teams, making asset scouting a coverage-critical competition where speed and completeness drive value. Yet today's Deep Research AI agents still lag human experts in achieving high-recall discovery across heterogeneous, multilingual sources without hallucinations. We propose a benchmarking methodology for drug asset scouting and a tuned, tree-based self-learning Bioptic Agent aimed at complete, non-hallucinated scouting. We construct a challenging completeness benchmark using a multilingual multi-agent pipeline: complex user queries paired with ground-truth assets that are largely outside U.S.-centric radar. To reflect real deal complexity, we collected screening queries from expert investors, BD, and VC professionals, and used them as priors to conditionally generate benchmark queries. For grading, we use LLM-as-judge evaluation calibrated to expert opinions. On this benchmark, our Bioptic Agent achieves 79.7% F1 score, outperforming Gemini 3.1 Deep Think (59.2%), Gemini 3.1 Pro Deep Research (58.6%), Claude Opus 4.6 (56.2%), OpenAI GPT-5.2 Pro (46.6%), Perplexity Deep Research (44.2%), and Exa Websets (26.9%). Performance improves steeply with additional compute, supporting the view that more compute yields better results.
Feb 16, 2026

Tool-Aware Planning in Contact Center AI: Evaluating LLMs through Lineage-Guided Query Decomposition

We present a domain-grounded framework and benchmark for tool-aware plan generation in contact centers, where answering a query for business insights, our target use case, requires decomposing it into executable steps over structured tools (Text2SQL (T2S)/Snowflake) and unstructured tools (RAG/transcripts) with explicit depends_on for parallelism. Our contributions are threefold: (i) a reference-based plan evaluation framework operating in two modes - a metric-wise evaluator spanning seven dimensions (e.g., tool-prompt alignment, query adherence) and a one-shot evaluator; (ii) a data curation methodology that iteratively refines plans via an evaluator->optimizer loop to produce high-quality plan lineages (ordered plan revisions) while reducing manual effort; and (iii) a large-scale study of 14 LLMs across sizes and families for their ability to decompose queries into step-by-step, executable, and tool-assigned plans, evaluated under prompts with and without lineage. Empirically, LLMs struggle on compound queries and on plans exceeding 4 steps (typically 5-15); the best total metric score reaches 84.8% (Claude-3-7-Sonnet), while the strongest one-shot match rate at the "A+" tier (Extremely Good, Very Good) is only 49.75% (o3-mini). Plan lineage yields mixed gains overall but benefits several top models and improves step executability for many. Our results highlight persistent gaps in tool-understanding, especially in tool-prompt alignment and tool-usage completeness, and show that shorter, simpler plans are markedly easier. The framework and findings provide a reproducible path for assessing and improving agentic planning with tools for answering data-analysis queries in contact-center settings.
Feb 16, 2026

Picking the Right Specialist: Attentive Neural Process-based Selection of Task-Specialized Models as Tools for Agentic Healthcare Systems

Task-specialized models form the backbone of agentic healthcare systems, enabling the agents to answer clinical queries across tasks such as disease diagnosis, localization, and report generation. Yet, for a given task, a single "best" model rarely exists. In practice, each task is better served by multiple competing specialist models where different models excel on different data samples. As a result, for any given query, agents must reliably select the right specialist model from a heterogeneous pool of tool candidates. To this end, we introduce ToolSelect, which adaptively learns model selection for tools by minimizing a population risk over sampled specialist tool candidates using a consistent surrogate of the task-conditional selection loss. Concretely, we propose an Attentive Neural Process-based selector conditioned on the query and per-model behavioral summaries to choose among the specialist models. Motivated by the absence of any established testbed, we, for the first time, introduce an agentic Chest X-ray environment equipped with a diverse suite of task-specialized models (17 disease detection, 19 report generation, 6 visual grounding, and 13 VQA) and develop ToolSelectBench, a benchmark of 1448 queries. Our results demonstrate that ToolSelect consistently outperforms 10 SOTA methods across four different task families.
Feb 16, 2026

Engineering Reasoning and Instruction (ERI) Benchmark: A Large Taxonomy-driven Dataset for Foundation Models and Agents

The Engineering Reasoning and Instruction (ERI) benchmark is a taxonomy-driven instruction dataset designed to train and evaluate engineering-capable large language models (LLMs) and agents. This dataset spans nine engineering fields (namely: civil, mechanical, electrical, chemical, environmental, aerospace, materials, fire, and industrial engineering) and 55 subdomains, and is crossed with seven intent types (i.e., definition, explanation, calculation, comparison, design/synthesis, troubleshooting, and code-related) and three difficulty tiers (undergraduate, graduate, and professional), yielding 57,750 records with field/subdomain/type/difficulty metadata and solution formatting. We examined ERI via seven LLMs and report a statistically significant three-tier performance structure, with frontier models (GPT-5, Claude Sonnet 4, DeepSeek V3.1) achieving mean scores above 4.30 on a five-point scale, while mid-tier and smaller models exhibited progressively higher failure rates and steeper performance degradation on graduate-level questions. To address circularity concerns inherent in LLM benchmarks, we developed a convergent validation protocol that leverages cross-provider independence, multi-judge averaging, and frontier-model agreement analysis to empirically bound hallucination risk to 1.7%. ERI is released with taxonomy specifications, validation scripts, and an evaluation harness to enable reproducible comparisons and regression testing for instruction tuning, routing, retrieval-augmented evaluation, and agentic tool-use workflows in engineering settings.
Feb 15, 2026

AD-Bench: A Real-World, Trajectory-Aware Advertising Analytics Benchmark for LLM Agents

While Large Language Model (LLM) agents have made remarkable progress on complex reasoning, evaluating them in real-world environments remains an open problem. Existing benchmarks are largely confined to idealized simulations and fail to capture specialized domains such as advertising and marketing analytics, where tasks require multi-round interaction with professional tools and where ground-truth answers quickly become obsolete as data and platform rules evolve. To address this, we propose AD-Bench, a benchmark built from real user marketing-analysis requests on a production advertising platform. AD-Bench introduces two key designs: (i) a dynamic ground-truth pipeline that replays expert tool-call trajectories to regenerate answers consistent with the current environment, mitigating answer obsolescence; and (ii) a trajectory-aware evaluation that jointly measures end-to-end answer correctness (Pass@k) and trajectory coverage. Requests are stratified into three difficulty levels (L1-L3) to probe multi-round, multi-tool collaboration. Experiments show that the best model, Claude-Opus-4.7, attains Pass@1 = 76.9% and Pass@3 = 80.4% with 82.7% trajectory coverage overall, yet drops sharply on L3 to Pass@1 = 61.4% and Pass@3 = 65.1%, revealing that even state-of-the-art agents have substantial gaps in complex advertising analytics.
Feb 14, 2026

BASIS: Evaluating Belief-Aware Solutions in Interactive Settings beyond Instructions

Large language model (LLM) agents are increasingly capable of carrying out complex, long-horizon tasks, yet effective assistance requires more than faithfully executing user instructions. Users' requests reflect their current understanding of the problem, which may be incomplete, outdated, or incorrect. When this understanding diverges from the actual task state, literal instruction following can fail to accomplish the user's underlying goal. We introduce BASIS (Belief-Aware Solutions in Interactive Settings), a benchmark that evaluates whether agents can infer the mental states underlying user requests, recognize belief-reality mismatches, and use this understanding to develop appropriate solutions. Rather than assessing mental-state inference solely through explicit questions, BASIS evaluates both the utility of such inferences and the quality of downstream solutions in user-agent interactions. Evaluation results show that current models often fail to account for users' mental states when generating solutions, and that solution quality is consistently higher when such information is explicitly elicited and made available during problem solving. We further investigate the practical value of mental-state consideration through comparisons with generic Chain-of-Thought prompting, controlled interventions on mental-state information, targeted training, and multi-agent collaboration experiments under partial observability. Together, these studies highlight the importance of not merely inferring others' mental states, but also using those understandings to provide grounded, goal-directed assistance.
Feb 11, 2026

ReplicatorBench: Benchmarking LLM Agents for Replicability in Social and Behavioral Sciences

The literature has witnessed an emerging interest in AI agents for automated assessment of scientific papers. Existing benchmarks focus primarily on the computational aspect of this task, testing agents' ability to reproduce or replicate research outcomes when having access to the code and data. This setting, while foundational, (1) fails to capture the inconsistent availability of new data for replication as opposed to reproduction, and (2) lacks ground-truth diversity by focusing only on reproducible papers, thereby failing to evaluate an agent's ability to identify non-replicable research. Furthermore, most benchmarks only evaluate outcomes rather than the replication process. In response, we introduce ReplicatorBench, an end-to-end benchmark, including human-verified replicable and non-replicable research claims in social and behavioral sciences for evaluating AI agents in research replication across three stages: (1) extraction and retrieval of replication data; (2) design and execution of computational experiments; and (3) interpretation of results, allowing a test of AI agents' capability to mimic the activities of human replicators in real world. To set a baseline of AI agents' capability, we develop ReplicatorAgent, an agentic framework equipped with necessary tools, like web search and iterative interaction with sandboxed environments, to accomplish tasks in ReplicatorBench. We evaluate ReplicatorAgent across four underlying large language models (LLMs), as well as different design choices of programming language and levels of code access. Our findings reveal that while current LLM agents are capable of effectively designing and executing computational experiments, they struggle with retrieving resources, such as new data, necessary to replicate a claim. All code and data are publicly available at https://github.com/CenterForOpenScience/llm-benchmarking.
Feb 11, 2026

GameDevBench: Evaluating Agentic Capabilities Through Game Development

Despite rapid progress on coding agents, progress on their multimodal counterparts has lagged behind. A key challenge is the scarcity of evaluation testbeds that combine the complexity of software development with the need for deep multimodal understanding. In game development, agents must navigate large, dense codebases while manipulating intrinsically multimodal assets such as shaders, sprites, and animations within a visual game scene. We present GameDevBench, the first benchmark for evaluating agents on game development tasks. GameDevBench consists of 333 tasks derived from web and video tutorials. Tasks require significant multimodal understanding and are complex: the average solution requires over three times the lines of code and file changes compared to prior software development benchmarks. Agents struggle with game development, with the best agent and method solving only 53.8% of tasks. We find a strong correlation between perceived task difficulty and multimodal complexity, with average success rate dropping from 51.4% on gameplay-oriented tasks to 33.0% on 2D graphics tasks. To improve multimodal capability, we introduce two simple image- and video-based feedback mechanisms for agents. Despite their simplicity, these methods consistently improve performance, increasing GPT-5.4's performance from 41.1% to 52.0% when given visual feedback.
Feb 11, 2026

Evaluating Memory Structure in LLM Agents

Modern LLM-based agents and chat assistants rely on long-term memory frameworks to store reusable knowledge, recall user preferences, and augment reasoning. As researchers create more complex memory architectures, it becomes increasingly difficult to analyze their capabilities and guide future memory designs. Most long-term memory benchmarks focus on simple fact retention, multi-hop recall, and time-based changes. While undoubtedly important, these capabilities can often be achieved with simple retrieval-augmented LLMs and do not test complex memory hierarchies. To bridge this gap, we propose StructMemEval - a benchmark that tests the agent's ability to organize its long-term memory, not just factual recall. We gather a suite of tasks that humans solve by organizing their knowledge in a specific structure: transaction ledgers, to-do lists, trees and others. Our initial experiments show that simple retrieval-augmented LLMs struggle with these tasks, whereas memory agents can reliably solve them if prompted how to organize their memory. However, we also find that modern LLMs do not always recognize the memory structure when not prompted to do so. This highlights an important direction for future improvements in both LLM training and memory frameworks.
Feb 5, 2026

OdysseyArena: Benchmarking Large Language Models For Long-Horizon, Active and Inductive Interactions

The advancement of Large Language Models (LLMs) has catalyzed the development of autonomous agents capable of navigating complex environments. However, existing evaluations primarily adopt a deductive paradigm, where agents execute tasks based on explicitly provided rules and static goals, often within limited planning horizons. Crucially, this neglects the inductive necessity for agents to discover latent transition laws from experience autonomously, which is the cornerstone for enabling agentic foresight and sustaining strategic coherence. To bridge this gap, we introduce OdysseyArena, which re-centers agent evaluation on long-horizon, active, and inductive interactions. We formalize and instantiate four primitives, translating abstract transition dynamics into concrete interactive environments. Building upon this, we establish OdysseyArena-Lite for standardized benchmarking, providing a set of 120 tasks to measure an agent's inductive efficiency and long-horizon discovery. Pushing further, we introduce OdysseyArena-Challenge to stress-test agent stability across extreme interaction horizons (e.g., > 200 steps). Extensive experiments on 15+ leading LLMs reveal that even frontier models exhibit a deficiency in inductive scenarios, identifying a critical bottleneck in the pursuit of autonomous discovery in complex environments. Project homepage: https://os-copilot.github.io/OdysseyArena-Home/
Feb 3, 2026

ProAct: A Benchmark and Multimodal Framework for Structure-Aware Proactive Response

While passive agents merely follow instructions, proactive agents align with higher-level objectives, such as assistance and safety by continuously monitoring the environment to determine when and how to act. However, developing proactive agents is hindered by the lack of specialized resources. To address this, we introduce ProAct-75, a benchmark designed to train and evaluate proactive agents across diverse domains, including assistance, maintenance, and safety monitoring. Spanning 75 tasks, our dataset features 91,581 step-level annotations enriched with explicit task graphs. These graphs encode step dependencies and parallel execution possibilities, providing the structural grounding necessary for complex decision-making. Building on this benchmark, we propose ProAct-Helper, a reference baseline powered by a Multimodal Large Language Model (MLLM) that grounds decision-making in state detection, and leveraging task graphs to enable entropy-driven heuristic search for action selection, allowing agents to execute parallel threads independently rather than mirroring the human's next step. Extensive experiments demonstrate that ProAct-Helper outperforms strong closed-source models, improving trigger detection mF1 by 6.21%, saving 0.25 more steps in online one-step decision, and increasing the rate of parallel actions by 15.58%.
Feb 3, 2026

Architectural Design, Not Only Model Intelligence, Governs Multi-Agent LLM Performance

Multi-agent LLM frameworks are data-intensive systems that govern how agents orchestrate tasks, manage state, and coordinate decisions. These architectural choices control execution overhead, memory behavior, planning effectiveness, and coordination scalability. Their impact on system performance remains poorly understood. Existing benchmarks evaluate individual agent capabilities in isolation and lack standardized framework-level comparison. We make four contributions. We introduce an architectural taxonomy that decomposes multi-agent LLM frameworks along five dimensions: orchestration, memory, planning interfaces, specialization, and communication topology. We develop MAFBench, a unified evaluation suite that integrates existing benchmarks within a standardized execution pipeline. We conduct a controlled empirical study across nine frameworks, fixing the underlying LLM and varying only architectural design choices. We distill the results into six evidence-based design principles. Architectural design, not only model intelligence, governs performance. Orchestration alone increases latency by over 60x, and a minimal implementation of the same paradigm isolates that cost as implementation rather than paradigm. Schema-constrained planning interfaces reduce accuracy by up to 32 points through formatting failures, not reasoning errors. Communication topology drops coordination success from above 90% to below 30% under mismatched structure. Memory architecture controls recall and scalability independent of context window size, and no evaluated framework natively supports controlled knowledge revision.
Feb 3, 2026

Declarative by Design, Assistable Only by Convention: Benchmarking Multi-Agent Frameworks for AI-Assistability

Multi-agent frameworks (MAFs) promise to simplify LLM-driven software development, yet no principled metric captures how well AI coding assistants can generate correct, framework-specific code. We introduce AI-assistability (AI\mathcal{AI}), a composite metric that quantifies a framework's amenability to AI-assisted development by combining structural alignment (σˉ\barσ) with functional correctness (pass@1). To evaluate this metric in a controlled setting, we design DDL2PropBank, a novel benchmark task that maps relational database schemas to PropBank semantic rolesets, and implement identical agent logic across ten frameworks using the Agent-as-a-Tool pattern. Our results challenge the intuition that declarative framework design guarantees AI-assistability: Agno, with a single canonical pattern and convention-aligned API, achieves the highest AI\mathcal{AI} score (0.55), while DSPy -- the most declarative framework by design -- scores lowest (0.07), as its novel abstractions are insufficiently represented in AI training data. We find that convention alignment, not declarative design alone, is the primary driver of AI-assistability (r=0.576r = 0.576 between σˉ\barσ and pass@1). All artifacts -- DDL2PropBank, PropBank MCP server, and all implementations -- are available at https://github.com/ahmeshaf/ddl2propbank
Feb 2, 2026

AgentRx: Diagnosing AI Agent Failures from Execution Trajectories

AI agents often fail in ways that are difficult to localize because executions are probabilistic, long-horizon, multi-agent, and mediated by noisy tool outputs. We address this gap by manually annotating failed agent runs and release a novel benchmark of 170 trajectories across 11 diverse task settings, including structured API workflows, incident management, and open-ended web/file tasks. Each trajectory is annotated with a critical failure step and a category from a grounded-theory derived, cross-domain failure taxonomy. To mitigate the human cost of failure attribution, we present AgentRx, an automated diagnostic framework\textit{automated diagnostic framework} that pinpoints the critical failure step in a failed agent trajectory. It synthesizes constraints, evaluates them step-by-step, and produces an auditable validation log of constraint violations with associated evidence; an LLM-based judge uses this log to localize the critical step and category. AgentRx improves step localization by 75% on average over prior work, while providing failure category attribution.
Jan 30, 2026

Why Your Deep Research Agent Fails? On Hallucination Evaluation in Full Research Trajectory

Diagnosing failure patterns in Deep Research Agents (DRAs) remains a critical challenge. Existing benchmarks predominantly rely on end-to-end evaluation, obscuring intermediate hallucinations that accumulate throughout the research trajectory. To bridge this gap, we propose a shift from outcome-based to process-aware evaluation by auditing hallucinations in the full plan-search-summarize trajectory. We introduce the PING Taxonomy, which categorizes DRA hallucinations into four complementary types: Propagation, Intent, Noise-induced, and Grounding. We further instantiate this taxonomy into a fine-grained evaluation framework that decomposes trajectories into atomic actions, claims, and sub-queries for rigorous verification, and we validate its reliability on standard fact-checking benchmarks and human-reviewed trajectories. Leveraging this framework to isolate 100 hallucination-prone tasks, including adversarial scenarios, we curate DeepHalluBench. Experiments on six representative DRAs show that, on our hallucination-prone stress-test set, all evaluated systems still exhibit non-negligible reliability gaps. Furthermore, our diagnostic analysis traces these failures to systemic deficits, especially hallucination propagation and cognitive biases, providing actionable insights for future architectural optimization. Code and data are available at https://github.com/yuhao-zhan/DeepHalluBench.
Jan 23, 2026

EMemBench: Interactive Benchmarking of Episodic Memory for VLM Agents

We introduce EMemBench, a programmatic benchmark generator for evaluating long-term episodic memory of agents through interactive games. Rather than using a fixed set of questions, EMemBench generates questions from environment-grounded trajectories, covering both text-only and visual game environments. Each template computes verifiable ground truth from underlying game signals, with controlled answerability and balanced coverage over memory skills: single/multi-hop recall, induction, temporal, spatial, logical, and adversarial. We evaluate memory agents with strong LMs/VLMs as backbones, using in-context prompting as baselines. Across 15 text games and multiple visual seeds, results are far from saturated: induction and spatial reasoning are persistent bottlenecks, especially in visual settings. Persistent memory yields clear gains for open backbones on text games, but improvements are less consistent for VLM agents, suggesting that visually grounded episodic memory remains an open challenge. A human study further contextualizes the difficulty and interpretability of EMemBench.
Jan 20, 2026

Toward Efficient Agents: Memory, Tool learning, and Planning

Recent years have witnessed increasing interest in extending large language models into agentic systems. While the effectiveness of agents has continued to improve, efficiency, which is crucial for real-world deployment, has often been overlooked. This paper therefore investigates efficiency from three core components of agents: memory, tool learning, and planning, considering costs such as latency, tokens, steps, etc. Aimed at conducting comprehensive research addressing the efficiency of the agentic system itself, we review a broad range of recent approaches that differ in implementation yet frequently converge on shared high-level principles including but not limited to bounding context via compression and management, designing reinforcement learning rewards to minimize tool invocation, and employing controlled search mechanisms to enhance efficiency, which we discuss in detail. Accordingly, we characterize efficiency in two complementary ways: comparing effectiveness under a fixed cost budget, and comparing cost at a comparable level of effectiveness. This trade-off can also be viewed through the Pareto frontier between effectiveness and cost. From this perspective, we also examine efficiency oriented benchmarks by summarizing evaluation protocols for these components and consolidating commonly reported efficiency metrics from both benchmark and methodological studies. Moreover, we discuss the key challenges and future directions, with the goal of providing promising insights.
Jan 20, 2026

LifeAgentBench: Benchmarking LLMs for Long-Horizon, Cross-Dimensional Lifestyle Health Reasoning

Personalized lifestyle health analysis requires long-horizon, multi-dimensional reasoning over heterogeneous lifestyle signals, and recent advances in mobile sensing and large language models (LLMs) make such support increasingly feasible. However, the capabilities of current LLMs in this setting remain insufficiently understood due to the lack of systematic benchmarks. In this paper, we introduce LifeAgentBench, a large-scale QA benchmark for long-horizon, cross-dimensional, and multi-user lifestyle health reasoning, containing 22,573 questions spanning from basic retrieval to complex reasoning. We release an extensible benchmark construction pipeline and a standardized evaluation protocol, deriving verifiable answers through executable queries and programs to support reliable assessment. We then systematically evaluate 13 representative LLMs on LifeAgentBench and identify key bottlenecks in long-horizon aggregation and cross-dimensional reasoning. Motivated by these findings, we propose LifeAgent, a tool-augmented reasoning baseline that decomposes complex queries, performs multi-step evidence retrieval, and invokes tools for deterministic aggregation. LifeAgent substantially enhances LLMs' capabilities on challenging reasoning tasks, achieving clear improvements over widely used baselines and showing potential for health reasoning in everyday scenarios. The benchmark is publicly available.
Jan 20, 2026

DSAEval: Evaluating Data Science Agents on a Wide Range of Real-World Data Science Problems

Recent LLM-based data agents aim to automate data science tasks ranging from data analysis to deep learning. However, the open-ended nature of real-world data science problems, which often span multiple taxonomies and lack standard answers, poses a significant challenge for evaluation. To address this, we introduce DSAEval, a benchmark comprising 641 real-world data science problems grounded in 285 diverse datasets, covering both structured and unstructured data (e.g., image and text). DSAEval incorporates three distinctive features: (1) Multimodal Environment Perception, which enables agents to interpret observations from multiple modalities, including text and vision; (2) Multi-Query Interactions, which mirror the iterative and cumulative nature of real-world data science projects; and (3) Multi-Dimensional Evaluation, which provides a holistic assessment across reasoning, code, and results. We systematically evaluate 13 recent advanced agentic LLMs using DSAEval. Our results show that Claude-Sonnet-4.5 achieves the strongest overall performance, MiMo-V2-Pro and GPT-5.2 lead in duration and step efficiency, respectively, and MiMo-V2-Flash is the most cost-effective. We further demonstrate that multimodal perception consistently improves performance on vision-related tasks, with gains ranging from 2.04% to 11.30%. Overall, while current data science agents perform well on structured data and routine data analysis workflows, substantial challenges remain in unstructured domains. Finally, we offer critical insights and outline future research directions.