Autonomous Driving Simulation
Latest papers 217
25 papers in the last four weeks, up 79% on the four weeks before. 0.1% of all new papers.
Learning diverse and high-fidelity traffic simulations from human driving demonstrations is crucial for autonomous driving evaluation. The recent next-token prediction (NTP) paradigm, widely adopted in large language models (LLMs), has been applied to traffic simulation and achieves iterative improvements via supervised fine-tuning (SFT). However, such methods limit active exploration of potentially valuable motion tokens, particularly in suboptimal regions. Entropy patterns provide a promising perspective for enabling exploration driven by motion token uncertainty. Motivated by this insight, we propose a novel tokenized traffic simulation policy, R1Sim, which represents an initial attempt to explore reinforcement learning based on motion token entropy patterns, and systematically analyzes the impact of different motion tokens on simulation outcomes. Specifically, we introduce an entropy-guided adaptive sampling mechanism that focuses on previously overlooked motion tokens with high uncertainty yet high potential. We further optimize motion behaviors using Group Relative Policy Optimization (GRPO), guided by a safety-aware reward design. Overall, these components enable a balanced exploration-exploitation trade-off through diverse high-uncertainty sampling and group-wise comparative estimation, resulting in realistic, safe, and diverse multi-agent behaviors. Extensive experiments on the Waymo Sim Agent benchmark demonstrate that R1Sim achieves competitive performance compared to state-of-the-art methods.
Toward Physically Consistent Driving Video World Models under Challenging Trajectories
Video generation models have shown strong potential as world models for autonomous driving simulation. However, existing approaches are primarily trained on real-world driving datasets, which mostly contain natural and safe driving scenarios. As a result, current models often fail when conditioned on challenging or counterfactual trajectories-such as imperfect trajectories generated by simulators or planning systems-producing videos with severe physical inconsistencies and artifacts. To address this limitation, we propose PhyGenesis, a world model designed to generate driving videos with high visual fidelity and strong physical consistency. Our framework consists of two key components: (1) a physical condition generator that transforms potentially invalid trajectory inputs into physically plausible conditions, and (2) a physics-enhanced video generator that produces high-fidelity multi-view driving videos under these conditions. To effectively train these components, we construct a large-scale, physics-rich heterogeneous dataset. Specifically, in addition to real-world driving videos, we generate diverse challenging driving scenarios using the CARLA simulator, from which we derive supervision signals that guide the model to learn physically grounded dynamics under extreme conditions. This challenging-trajectory learning strategy enables trajectory correction and promotes physically consistent video generation. Extensive experiments demonstrate that PhyGenesis consistently outperforms state-of-the-art methods, especially on challenging trajectories. Our project page is available at: https://wm-research.github.io/PhyGenesis/.
Goal-Oriented Reactive Simulation for Closed-Loop Trajectory Prediction
Current trajectory prediction models are primarily trained in an open-loop manner, which often leads to covariate shift and compounding errors when deployed in real-world, closed-loop settings. Furthermore, relying on static datasets or non-reactive log-replay simulators severs the interactive loop, preventing the ego agent from learning to actively negotiate surrounding traffic. In this work, we propose an on-policy closed-loop training paradigm optimized for high-frequency, receding horizon ego prediction. To ground the ego prediction in a realistic representation of traffic interactions and to achieve reactive consistency, we introduce a goal-oriented, transformer-based scene decoder, resulting in an inherently reactive training simulation. By exposing the ego agent to a mixture of open-loop data and simulated, self-induced states, the model learns recovery behaviors to correct its own execution errors. Extensive evaluation demonstrates that closed-loop training significantly enhances collision avoidance capabilities at high replanning frequencies, yielding relative collision rate reductions of up to 27.0% on nuScenes and 79.5% in dense DeepScenario intersections compared to open-loop baselines. Additionally, we show that a hybrid simulation combining reactive with non-reactive surrounding agents achieves optimal balance between immediate interactivity and long-term behavioral stability.
MonoSIM: An open source SIL framework for Ackermann Vehicular Systems with Monocular Vision
This paper presents an open-source Software-in-the-Loop (SIL) simulation platform designed for autonomous Ackerman vehicle research and education. The proposed framework focuses on simplicity, while making it easy to work with small-scale experimental setups, such as the XTENTH-CAR platform. The system was designed using open source tools, creating an environment with a monocular camera vision system to capture stimuli from it with minimal computational overhead through a sliding window based lane detection method. The platform supports a flexible algorithm testing and validation environment, allowing researchers to implement and compare various control strategies within an easy-to-use virtual environment. To validate the working of the platform, Model Predictive Control (MPC) and Proportional-Integral-Derivative (PID) algorithms were implemented within the SIL framework. The results confirm that the platform provides a reliable environment for algorithm verification, making it an ideal tool for future multi-agent system research, educational purposes, and low-cost AGV development. Our code is available at https://github.com/shantanu404/monosim.git.
X-World: Controllable Ego-Centric Multi-Camera World Models for Scalable End-to-End Driving
Scalable and reliable evaluation is increasingly critical in the end-to-end era of autonomous driving, where vision--language--action (VLA) policies directly map raw sensor streams to driving actions. Yet, current evaluation pipelines still rely heavily on real-world road testing, which is costly, biased toward limited scenario coverage, and difficult to reproduce. These challenges motivate a real-world simulator that can generate realistic future observations under proposed actions, while remaining controllable and stable over long horizons. We present X-World, an action-conditioned multi-camera generative world model that simulates future observations directly in video space. Given synchronized multi-view camera history and a future action sequence, X-World generates future multi-camera video streams that follow the commanded actions. To ensure reproducible and editable scene rollouts, X-World further supports optional controls over dynamic traffic agents and static road elements, and retains a text-prompt interface for appearance-level control (e.g., weather and time of day). Beyond world simulation, X-World also enables video style transfer by conditioning on appearance prompts while preserving the underlying action and scene dynamics. At the core of X-World is a multi-view latent video generator designed to explicitly encourage cross-view geometric consistency and temporal coherence under diverse control signals. Experiments show that X-World achieves high-quality multi-view video generation with (i) strong view consistency across cameras, (ii) stable temporal dynamics over long rollouts, and (iii) high controllability with strict action following and faithful adherence to optional scene controls. These properties make X-World a practical foundation for scalable and reproducible evaluation.
Multisource human-in-the-loop digital twin testbed for connected and autonomous vehicles in mixed traffic flow
In the emerging mixed traffic environments, Connected and Autonomous Vehicles (CAVs) have to interact with surrounding human-driven vehicles (HDVs). This paper introduces MSH-MCCT (Multi-Source Human-in-the-Loop Mixed Cloud Control Testbed), a novel CAV testbed that captures complex interactions between various CAVs and HDVs. Utilizing the Mixed Digital Twin concept, which combines Mixed Reality with Digital Twin, MSH-MCCT integrates physical, virtual, and mixed platforms, along with multi-source control inputs. Bridged by the mixed platform, MSH-MCCT allows human drivers and CAV algorithms to operate both physical and virtual vehicles within multiple fields of view. Particularly, this testbed facilitates the coexistence and real-time interaction of physical and virtual CAVs & HDVs, significantly enhancing the experimental flexibility and scalability. Experiments on vehicle platooning in mixed traffic showcase the potential of MSH-MCCT to conduct CAV testing with multi-source real human drivers in the loop through driving simulators of diverse fidelity. The videos for the experiments are available at our project website: https://dongjh20.github.io/MSH-MCCT.
From Virtual Environments to Real-World Trials: Emerging Trends in Autonomous Driving
Autonomous driving technologies have achieved significant advances in recent years, yet their real-world deployment remains constrained by data scarcity, safety requirements, and the need for generalization across diverse environments. In response, synthetic data and virtual environments have emerged as powerful enablers, offering scalable, controllable, and richly annotated scenarios for training and evaluation. This survey presents a comprehensive review of recent developments at the intersection of autonomous driving, simulation technologies, and synthetic datasets. We organize the landscape across three core dimensions: (i) the use of synthetic data for perception and planning, (ii) digital twin-based simulation for system validation, and (iii) domain adaptation strategies bridging synthetic and real-world data. We also highlight the role of vision-language models and simulation realism in enhancing scene understanding and generalization. A detailed taxonomy of datasets, tools, and simulation platforms is provided, alongside an analysis of trends in benchmark design. Finally, we discuss critical challenges and open research directions, including Sim2Real transfer, scalable safety validation, cooperative autonomy, and simulation-driven policy learning, that must be addressed to accelerate the path toward safe, generalizable, and globally deployable autonomous driving systems.
VectorWorld: Efficient Streaming World Model via Diffusion Flow on Vector Graphs
Closed-loop evaluation of autonomous-driving policies requires interactive simulation beyond log replay. However, existing generative world models often degrade in closed loop due to (i) history-free initialization that mismatches policy inputs, (ii) multi-step sampling latency that violates real-time budgets, and (iii) compounding kinematic infeasibility over long horizons. We propose VectorWorld, a streaming world model that incrementally generates ego-centric lane--agent vector-graph tiles during rollout. VectorWorld aligns initialization with history-conditioned policies by producing a policy-compatible interaction state via a motion-aware gated VAE. It enables real-time outpainting via solver-free one-step masked completion with an edge-gated relational DiT trained with interval-conditioned MeanFlow and JVP-based large-step supervision. To stabilize long-horizon rollouts, we introduce Sim, a physics-aligned non-ego (NPC) policy with hybrid discrete--continuous actions and differentiable kinematic logit shaping. On Waymo open motion and nuPlan, VectorWorld improves map-structure fidelity and initialization validity, and supports stable, real-time closed-loop rollouts (code).
VisionNVS: Self-Supervised Inpainting for Novel View Synthesis under the Virtual-Shift Paradigm
A fundamental bottleneck in Novel View Synthesis (NVS) for autonomous driving is the inherent supervision gap on novel trajectories: models are tasked with synthesizing unseen views during inference, yet lack ground truth images for these shifted poses during training. In this paper, we propose VisionNVS, a camera-only framework that fundamentally reformulates view synthesis from an ill-posed extrapolation problem into a self-supervised inpainting task. By introducing a ``Virtual-Shift'' strategy, we use monocular depth proxies to simulate occlusion patterns and map them onto the original view. This paradigm shift allows the use of raw, recorded images as pixel-perfect supervision, effectively eliminating the domain gap inherent in previous approaches. Furthermore, we address spatial consistency through a Pseudo-3D Seam Synthesis strategy, which integrates visual data from adjacent cameras during training to explicitly model real-world photometric discrepancies and calibration errors. Experiments demonstrate that VisionNVS achieves superior geometric fidelity and visual quality compared to LiDAR-dependent baselines, offering a robust solution for scalable driving simulation.
FAR-Drive: Frame-AutoRegressive Video Generation in Closed-Loop Autonomous Driving
Despite rapid progress in autonomous driving, reliable training and evaluation of driving systems remain fundamentally constrained by the lack of scalable and interactive simulation environments. Recent generative video models achieve remarkable visual fidelity, yet most operate in open-loop settings and fail to support fine-grained frame-level interaction between agent actions and environment evolution. Building a learning-based closed-loop simulator for autonomous driving poses three major challenges: maintaining long-horizon temporal and cross-view consistency, mitigating autoregressive degradation under iterative self-conditioning, and satisfying low-latency inference constraints. In this work, we propose FAR-Drive, a frame-level autoregressive video generation framework for autonomous driving. We introduce a multi-view diffusion transformer with fine-grained structured control, enabling geometrically consistent multi-camera generation. To address long-horizon consistency and iterative degradation, we design a two-stage training strategy consisting of adaptive reference horizon conditioning and blend-forcing autoregressive training, which progressively improves consistency and robustness under self-conditioning. To meet low-latency interaction requirements, we further integrate system-level efficiency optimizations for inference acceleration. Experiments on the nuScenes dataset demonstrate that our method achieves state-of-the-art performance among existing closed-loop autonomous driving simulation approaches, while maintaining sub-second latency on a single GPU.
PerlAD: Towards Enhanced Closed-loop End-to-end Autonomous Driving with Pseudo-simulation-based Reinforcement Learning
End-to-end autonomous driving policies based on Imitation Learning (IL) often struggle in closed-loop execution due to the misalignment between inadequate open-loop training objectives and real driving requirements. While Reinforcement Learning (RL) offers a solution by directly optimizing driving goals via reward signals, the rendering-based training environments introduce the rendering gap and are inefficient due to high computational costs. To overcome these challenges, we present a novel Pseudo-simulation-based RL method for closed-loop end-to-end autonomous driving, PerlAD. Based on offline datasets, PerlAD constructs a pseudo-simulation that operates in vector space, enabling efficient, rendering-free trial-and-error training. To bridge the gap between static datasets and dynamic closed-loop environments, PerlAD introduces a prediction world model that generates reactive agent trajectories conditioned on the ego vehicle's plan. Furthermore, to facilitate efficient planning, PerlAD utilizes a hierarchical decoupled planner that combines IL for lateral path generation and RL for longitudinal speed optimization. Comprehensive experimental results demonstrate that PerlAD achieves state-of-the-art performance on the Bench2Drive benchmark, surpassing the previous E2E RL method by 10.29% in Driving Score without requiring expensive online interactions. Additional evaluations on the DOS benchmark further confirm its reliability in handling safety-critical occlusion scenarios.
LiDAR-EVS: Enhance Extrapolated View Synthesis for 3D Gaussian Splatting with Pseudo-LiDAR Supervision
3D Gaussian Splatting (3DGS) has emerged as a powerful technique for real-time LiDAR and camera synthesis in autonomous driving simulation. However, simulating LiDAR with 3DGS remains challenging for extrapolated views beyond the training trajectory, as existing methods are typically trained on single-traversal sensor scans, suffer from severe overfitting and poor generalization to novel ego-vehicle paths. To enable reliable simulation of LiDAR along unseen driving trajectories without external multi-pass data, we present LiDAR-EVS, a lightweight framework for robust extrapolated-view LiDAR simulation in autonomous driving. Designed to be plug-and-play, LiDAR-EVS readily extends to diverse LiDAR sensors and neural rendering baselines with minimal modification. Our framework comprises two key components: (1) pseudo extrapolated-view point cloud supervision with multi-frame LiDAR fusion, view transformation, occlusion curling, and intensity adjustment; (2) spatially-constrained dropout regularization that promotes robustness to diverse trajectory variations encountered in real-world driving. Extensive experiments demonstrate that LiDAR-EVS achieves SOTA performance on extrapolated-view LiDAR synthesis across three datasets, making it a promising tool for data-driven simulation, closed-loop evaluation, and synthetic data generation in autonomous driving systems.
Composing Driving Worlds through Disentangled Control for Adversarial Scenario Generation
A major challenge in autonomous driving is the "long tail" of safety-critical edge cases, which often emerge from unusual combinations of common traffic elements. Synthesizing these scenarios is crucial, yet current controllable generative models provide incomplete or entangled guidance, preventing the independent manipulation of scene structure, object identity, and ego actions. We introduce CompoSIA, a compositional driving video simulator that disentangles these traffic factors, enabling fine-grained control over diverse adversarial driving scenarios. To support controllable identity replacement of scene elements, we propose a noise-level identity injection, allowing pose-agnostic identity generation across diverse element poses, all from a single reference image. Furthermore, a hierarchical dual-branch action control mechanism is introduced to improve action controllability. Such disentangled control enables adversarial scenario synthesis-systematically combining safe elements into dangerous configurations that entangled generators cannot produce. Extensive comparisons demonstrate superior controllable generation quality over state-of-the-art baselines, with a 17% improvement in FVD for identity editing and reductions of 30% and 47% in rotation and translation errors for action control. Furthermore, downstream stress-testing reveals substantial planner failures: across editing modalities, the average collision rate of 3s increases by 173%.
General-purpose LLMs as Models of Human Driver Behavior: The Case of Simplified Merging
Human behavior models are essential as behavior references and for simulating human agents in virtual safety assessment of automated vehicles (AVs), yet current models face a trade-off between interpretability and flexibility. General-purpose large language models (LLMs) offer a promising alternative: a single model potentially deployable without parameter fitting across diverse scenarios. However, what LLMs can and cannot capture about human driving behavior remains poorly understood. We address this gap by embedding two general-purpose LLMs (OpenAI o3 and Google Gemini 2.5 Pro) as standalone, closed-loop driver agents in a simplified one-dimensional merging scenario and comparing their behavior against human data using quantitative and qualitative analyses. Both models reproduce human-like intermittent operational control and tactical dependencies on spatial cues. However, neither consistently captures the human response to dynamic velocity cues, and safety performance diverges sharply between models. A systematic prompt ablation study reveals that prompt components act as model-specific inductive biases that do not transfer across LLMs. These findings suggest that general-purpose LLMs could potentially serve as standalone, ready-to-use human behavior models in AV evaluation pipelines, but future research is needed to better understand their failure modes and ensure their validity as models of human driving behavior.
Declarative Scenario-based Testing with RoadLogic
Scenario-based testing is a key method for cost-effective and safe validation of autonomous vehicles (AVs). Existing approaches rely on imperative scenario definitions, requiring developers to manually enumerate numerous variants to achieve coverage. Declarative languages, such as ASAM OpenSCENARIO DSL (OS2), raise the abstraction level but lack systematic methods for instantiating concrete and specification-compliant scenarios. To our knowledge, currently, no open-source solution provides this capability. We present RoadLogic that bridges declarative OS2 specifications and executable simulations. It uses Answer Set Programming to generate abstract plans satisfying scenario constraints, motion planning to refine the plans into feasible trajectories, and specification-based monitoring to verify correctness. We evaluate RoadLogic on instantiating representative OS2 scenarios executed in the CommonRoad framework. Results show that RoadLogic consistently produces realistic, specification-satisfying simulations within minutes and captures diverse behavioral variants through parameter sampling, thus opening the door to systematic scenario-based testing for autonomous driving systems.
MRDrive: An Open Source Mixed Reality Driving Simulator for Automotive User Research
Designing and evaluating in-vehicle interfaces requires experimental platforms that combine ecological validity with experimental control. Driving simulators are widely used for this purpose. However, they face a fundamental trade-off: high-fidelity physical simulators are costly and difficult to adapt, while virtual reality simulators provide flexibility at the expense of physical interaction with the vehicle. In this work, we present MRDrive, an open mixed-reality driving simulator designed to support HCI research on in-vehicle interaction, attention, and explainability in manual and automated driving contexts. MRDrive enables drivers and passengers to interact with a real vehicle cabin while being fully immersed in a virtual driving environment. We demonstrate the capabilities of MRDrive through a small pilot study that illustrates how the simulator can be used to collect and analyze eye-tracking and touch interaction data in an automated driving scenario. MRDRive is available at: https://github.com/ciao-group/mrdrive
Emergency Lane-Change Simulation: A Behavioral Guidance Approach for Risky Scenario Generation
In contemporary autonomous driving testing, virtual simulation has become an important approach due to its efficiency and cost effectiveness. However, existing methods usually rely on reinforcement learning to generate risky scenarios, making it difficult to efficiently learn realistic emergency behaviors. To address this issue, we propose a behavior guided method for generating high risk lane change scenarios. First, a behavior learning module based on an optimized sequence generative adversarial network is developed to learn emergency lane change behaviors from an extracted dataset. This design alleviates the limitations of existing datasets and improves learning from relatively few samples. Then, the opposing vehicle is modeled as an agent, and the road environment together with surrounding vehicles is incorporated into the operating environment. Based on the Recursive Proximal Policy Optimization strategy, the generated trajectories are used to guide the vehicle toward dangerous behaviors for more effective risk scenario exploration. Finally, the reference trajectory is combined with model predictive control as physical constraints to continuously optimize the strategy and ensure physical authenticity. Experimental results show that the proposed method can effectively learn high risk trajectory behaviors from limited data and generate high risk collision scenarios with better efficiency than traditional methods such as grid search and manual design.
ReconDrive: Fast Feed-Forward 4D Gaussian Splatting for Autonomous Driving Scene Reconstruction
High-fidelity visual reconstruction and novel-view synthesis are essential for realistic closed-loop evaluation in autonomous driving. While 4D Gaussian Splatting (4DGS) offers a promising balance of accuracy and efficiency, existing per-scene optimization methods require costly iterative refinement, rendering them unscalable for extensive urban environments. Conversely, current feed-forward approaches often suffer from degraded photometric quality. To address these limitations, we propose ReconDrive, a feed-forward framework that leverages and extends the 3D foundation model VGGT for rapid, high-fidelity 4DGS generation. Our architecture introduces two core adaptations to tailor the foundation model to dynamic driving scenes: (1) Hybrid Gaussian Prediction Heads, which decouple the regression of spatial coordinates and appearance attributes to overcome the photometric deficiencies inherent in generalized foundation features; and (2) a Static-Dynamic 4D Composition strategy that explicitly captures temporal motion via velocity modeling to represent complex dynamic environments. Benchmarked on nuScenes, ReconDrive significantly outperforms existing feed-forward baselines in reconstruction, novel-view synthesis, and 3D perception. It achieves performance competitive with per-scene optimization while being orders of magnitude faster, providing a scalable and practical solution for realistic driving simulation.
Kinematics-Aware Latent World Models for Data-Efficient Autonomous Driving
Data-efficient learning remains a central challenge in autonomous driving due to the high cost and safety risks of large-scale real-world interaction. Although world-model-based reinforcement learning enables policy optimization through latent imagination, existing approaches often lack explicit mechanisms to encode spatial and kinematic structure essential for driving tasks. In this work, we build upon the Recurrent State-Space Model (RSSM) and propose a kinematics-aware latent world model framework for autonomous driving. Vehicle kinematic information is incorporated into the observation encoder to ground latent transitions in physically meaningful motion dynamics, while geometry-aware supervision regularizes the RSSM latent state to capture task-relevant spatial structure beyond pixel reconstruction. The resulting structured latent dynamics improve long-horizon imagination fidelity and stabilize policy optimization. Experiments in a driving simulation benchmark demonstrate consistent gains over both model-free and pixel-based world-model baselines in terms of sample efficiency and driving performance. Ablation studies further verify that the proposed design enhances spatial representation quality within the latent space. These results suggest that integrating kinematic grounding into RSSM-based world models provides a scalable and physically grounded paradigm for autonomous driving policy learning.
From Code to Road: A Vehicle-in-the-Loop and Digital Twin-Based Framework for Central Car Server Testing in Autonomous Driving
Simulation is one of the most essential parts in the development stage of automotive software. However, purely virtual simulations often struggle to accurately capture all real-world factors due to limitations in modeling. To address this challenge, this work presents a test framework for automotive software on the centralized E/E architecture, which is a central car server in our case, based on Vehicle-in-the-Loop (ViL) and digital twin technology. The framework couples a physical test vehicle on a dynamometer test bench with its synchronized virtual counterpart in a simulation environment. Our approach provides a safe, reproducible, realistic, and cost-effective platform for validating autonomous driving algorithms with a centralized architecture. This test method eliminates the need to test individual physical ECUs and their communication protocols separately. In contrast to traditional ViL methods, the proposed framework runs the full autonomous driving software directly on the vehicle hardware after the simulation process, eliminating flashing and intermediate layers while enabling seamless virtual-physical integration and accurately reflecting centralized E/E behavior. In addition, incorporating mixed testing in both simulated and physical environments reduces the need for full hardware integration during the early stages of automotive development. Experimental case studies demonstrate the effectiveness of the framework in different test scenarios. These findings highlight the potential to reduce development and integration efforts for testing autonomous driving pipelines in the future.
Map-Agnostic And Interactive Safety-Critical Scenario Generation via Multi-Objective Tree Search
Generating safety-critical scenarios is essential for validating the robustness of autonomous driving systems, yet existing methods often struggle to produce collisions that are both realistic and diverse while ensuring explicit interaction logic among traffic participants. This paper presents a novel framework for traffic-flow level safety-critical scenario generation via multi-objective Monte Carlo Tree Search (MCTS). We reframe trajectory feasibility and naturalistic behavior as optimization objectives within a unified evaluation function, enabling the discovery of diverse collision events without compromising realism. A hybrid Upper Confidence Bound (UCB) and Lower Confidence Bound (LCB) search strategy is introduced to balance exploratory efficiency with risk-averse decision-making. Furthermore, our method is map-agnostic and supports interactive scenario generation with each vehicle individually powered by SUMO's microscopic traffic models, enabling realistic agent behaviors in arbitrary geographic locations imported from OpenStreetMap. We validate our approach across four high-risk accident zones in Hong Kong's complex urban environments. Experimental results demonstrate that our framework achieves an 85% collision failure rate while generating trajectories with superior feasibility and comfort metrics. The resulting scenarios exhibit greater complexity, as evidenced by increased vehicle mileage and CO emissions. Our work provides a principled solution for stress testing autonomous vehicles through the generation of realistic yet infrequent corner cases at traffic-flow level.
AnchorDrive: LLM Scenario Rollout with Anchor-Guided Diffusion Regeneration for Safety-Critical Scenario Generation
Autonomous driving systems require comprehensive evaluation in safety-critical scenarios to ensure safety and robustness. However, such scenarios are rare and difficult to collect from real-world driving data, necessitating simulation-based synthesis. Yet, existing methods often exhibit limitations in both controllability and realism. From a capability perspective, LLMs excel at controllable generation guided by natural language instructions, while diffusion models are better suited for producing trajectories consistent with realistic driving distributions. Leveraging their complementary strengths, we propose AnchorDrive, a two-stage safety-critical scenario generation framework. In the first stage, we deploy an LLM as a driver agent within a closed-loop simulation, which reasons and iteratively outputs control commands under natural language constraints; a plan assessor reviews these commands and provides corrective feedback, enabling semantically controllable scenario generation. In the second stage, the LLM extracts key anchor points from the first-stage trajectories as guidance objectives, which jointly with other guidance terms steer the diffusion model to regenerate complete trajectories with improved realism while preserving user-specified intent. Experiments on the highD dataset demonstrate that AnchorDrive achieves superior overall performance in criticality, realism, and controllability, validating its effectiveness for generating controllable and realistic safety-critical scenarios.
An Open-Source Modular Benchmark for Diffusion-Based Motion Planning in Closed-Loop Autonomous Driving
Diffusion-based motion planners have achieved state-of-the-art results on benchmarks such as nuPlan, yet their evaluation within closed-loop production autonomous driving stacks remains largely unexplored. Existing evaluations abstract away ROS 2 communication latency and real-time scheduling constraints, while monolithic ONNX deployment freezes all solver parameters at export time. We present an open-source modular benchmark that addresses both gaps: using ONNX GraphSurgeon, we decompose a monolithic 18,398 node diffusion planner into three independently executable modules and reimplement the DPM-Solver++ denoising loop in native C++. Integrated as a ROS 2 node within Autoware, the open-source AD stack deployed on real vehicles worldwide, the system enables runtime-configurable solver parameters without model recompilation and per-step observability of the denoising process, breaking the black box of monolithic deployment. Unlike evaluations in standalone simulators such as CARLA, our benchmark operates within a production-grade stack and is validated through AWSIM closed-loop simulation. Through systematic comparison of DPM-Solver++ (first- and second-order) and DDIM across six step-count configurations (N in {3, 5, 7, 10, 15, 20}), we show that encoder caching yields a 3.2x latency reduction, and that second-order solving reduces FDE by 41% at N=3 compared to first-order. The complete codebase will be released as open-source, providing a direct path from simulation benchmarks to real-vehicle deployment.
DiffusionHarmonizer: Bridging Neural Reconstruction and Photorealistic Simulation with Online Diffusion Enhancer
Simulation is essential to the development and evaluation of autonomous robots such as self-driving vehicles. Neural reconstruction is emerging as a promising solution as it enables simulating a wide variety of scenarios from real-world data alone in an automated and scalable way. However, while methods such as NeRF and 3D Gaussian Splatting can produce visually compelling results, they often exhibit artifacts particularly when rendering novel views, and fail to realistically integrate inserted dynamic objects, especially when they were captured from different scenes. To overcome these limitations, we introduce DiffusionHarmonizer, an online generative enhancement framework that transforms renderings from such imperfect scenes into temporally consistent outputs while improving their realism. At its core is a single-step temporally-conditioned enhancer that is converted from a pretrained multi-step image diffusion model, capable of running in online simulators on a single GPU. The key to training it effectively is a custom data curation pipeline that constructs synthetic-real pairs emphasizing appearance harmonization, artifact correction, and lighting realism. The result is a scalable system that significantly elevates simulation fidelity in both research and production environments.
TaCarla: A comprehensive benchmarking dataset for end-to-end autonomous driving
Collecting a high-quality dataset is a critical task that demands meticulous attention to detail, as overlooking certain aspects can render the entire dataset unusable. Autonomous driving challenges remain a prominent area of research, requiring further exploration to enhance the perception and planning performance of vehicles. However, existing datasets are often incomplete. For instance, datasets that include perception information generally lack planning data, while planning datasets typically consist of extensive driving sequences where the ego vehicle predominantly drives forward, offering limited behavioral diversity. In addition, many real datasets struggle to evaluate their models, especially for planning tasks, since they lack a proper closed-loop evaluation setup. The CARLA Leaderboard 2.0 challenge, which provides a diverse set of scenarios to address the long-tail problem in autonomous driving, has emerged as a valuable alternative platform for developing perception and planning models in both open-loop and closed-loop evaluation setups. Nevertheless, existing datasets collected on this platform present certain limitations. Some datasets appear to be tailored primarily for limited sensor configuration, with particular sensor configurations. To support end-to-end autonomous driving research, we have collected a new dataset comprising over 2.85 million frames using the CARLA simulation environment for the diverse Leaderboard 2.0 challenge scenarios. Our dataset is designed not only for planning tasks but also supports dynamic object detection, lane divider detection, centerline detection, traffic light recognition, prediction tasks and visual language action models . Furthermore, we demonstrate its versatility by training various models using our dataset. Moreover, we also provide numerical rarity scores to understand how rarely the current state occurs in the dataset.
DrivePTS: A Progressive Learning Framework with Textual and Structural Enhancement for Driving Scene Generation
Synthesis of diverse driving scenes serves as a crucial data augmentation technique for validating the robustness and generalizability of autonomous driving systems. Current methods aggregate high-definition (HD) maps and 3D bounding boxes as geometric conditions in diffusion models for conditional scene generation. However, implicit inter-condition dependency causes generation failures when control conditions change independently. Additionally, these methods suffer from insufficient details in both semantic and structural aspects. Specifically, brief and view-invariant captions restrict semantic contexts, resulting in weak background modeling. Meanwhile, the standard denoising loss with uniform spatial weighting neglects foreground structural details, causing visual distortions and blurriness. To address these challenges, we propose DrivePTS, which incorporates three key innovations. Firstly, our framework adopts a progressive learning strategy to mitigate inter-dependency between geometric conditions, reinforced by an explicit mutual information constraint. Secondly, a Vision-Language Model is utilized to generate multi-view hierarchical descriptions across six semantic aspects, providing fine-grained textual guidance. Thirdly, a frequency-guided structure loss is introduced to strengthen the model's sensitivity to high-frequency elements, improving foreground structural fidelity. Extensive experiments demonstrate that our DrivePTS achieves state-of-the-art fidelity and controllability in generating diverse driving scenes. Notably, DrivePTS successfully generates rare scenes where prior methods fail, highlighting its strong generalization ability.
WeatherCity: Urban Scene Reconstruction with Controllable Multi-Weather Transformation
Editable high-fidelity 4D scenes are crucial for autonomous driving, as they can be applied to end-to-end training and closed-loop simulation. However, existing reconstruction methods are primarily limited to replicating observed scenes and lack the capability for diverse weather simulation. While image-level weather editing methods tend to introduce scene artifacts and offer poor controllability over the weather effects. To address these limitations, we propose WeatherCity, a novel framework for 4D urban scene reconstruction and weather editing. Specifically, we leverage a text-guided image editing model to achieve flexible editing of image weather backgrounds. To tackle the challenge of multi-weather modeling, we introduce a novel weather Gaussian representation based on shared scene features and dedicated weather-specific decoders. This representation is further enhanced with a content consistency optimization, ensuring coherent modeling across different weather conditions. Additionally, we design a physics-driven model that simulates dynamic weather effects through particles and motion patterns. Extensive experiments on multiple datasets and various scenes demonstrate that WeatherCity achieves flexible controllability, high fidelity, and temporal consistency in 4D reconstruction and weather editing. Our framework not only enables fine-grained control over weather conditions (e.g., light rain and heavy snow) but also supports object-level manipulation within the scene. Codes are released at https://github.com/IRMVLab/WeatherCity.
UFO: Unifying Feed-Forward and Optimization-based Methods for Large Driving Scene Modeling
Dynamic driving scene reconstruction is critical for autonomous driving simulation and closed-loop learning. While recent feed-forward methods have shown promise for 3D reconstruction, they struggle with long-range driving sequences due to quadratic complexity in sequence length and challenges in modeling dynamic objects over extended durations. We propose UFO, a novel recurrent paradigm that combines the benefits of optimization-based and feed-forward methods for efficient long-range 4D reconstruction. Our approach maintains a 4D scene representation that is iteratively refined as new observations arrive, using a visibility-based filtering mechanism to select informative scene tokens and enable efficient processing of long sequences. For dynamic objects, we introduce an object pose-guided modeling approach that supports accurate long-range motion capture. Experiments on the Waymo Open Dataset demonstrate that our method significantly outperforms both per-scene optimization and existing feed-forward methods across various sequence lengths. Notably, our approach can reconstruct 16-second driving logs within 0.5 second while maintaining superior visual quality and geometric accuracy.
GA-Drive: Geometry-Appearance Decoupled Modeling for Free-viewpoint Driving Scene Generation
A free-viewpoint, editable, and high-fidelity driving simulator is crucial for training and evaluating end-to-end autonomous driving systems. In this paper, we present GA-Drive, a novel simulation framework capable of generating camera views along user-specified novel trajectories through Geometry-Appearance Decoupling and Diffusion-Based Generation. Given a set of images captured along a recorded trajectory and the corresponding scene geometry, GA-Drive synthesizes novel pseudo-views using geometry information. These pseudo-views are then transformed into photorealistic views using a trained video diffusion model. In this way, we decouple the geometry and appearance of scenes. An advantage of such decoupling is its support for appearance editing via state-of-the-art video-to-video editing techniques, while preserving the underlying geometry, enabling consistent edits across both original and novel trajectories. Extensive experiments demonstrate that GA-Drive substantially outperforms existing methods in terms of NTA-IoU, NTL-IoU, and FID scores.
ScenicRules: An Autonomous Driving Benchmark with Multi-Objective Specifications and Abstract Scenarios
Developing autonomous driving systems for complex traffic environments requires balancing multiple objectives, such as avoiding collisions, obeying traffic rules, and making efficient progress. In many situations, these objectives cannot be satisfied simultaneously, and explicit priority relations naturally arise. Also, driving rules require context, so it is important to formally model the environment scenarios within which such rules apply. Existing benchmarks for evaluating autonomous vehicles lack such combinations of multi-objective prioritized rules and formal environment models. In this work, we introduce ScenicRules, a benchmark for evaluating autonomous driving systems in stochastic environments under prioritized multi-objective specifications. We first formalize a diverse set of objectives to serve as quantitative evaluation metrics. Next, we design a Hierarchical Rulebook framework that encodes multiple objectives and their priority relations in an interpretable and adaptable manner. We then construct a compact yet representative collection of scenarios spanning diverse driving contexts and near-accident situations, formally modeled in the Scenic language. Experimental results show that our formalized objectives and Hierarchical Rulebooks align well with human driving judgments and that our benchmark effectively exposes agent failures with respect to the prioritized objectives. Our benchmark can be accessed at https://github.com/BerkeleyLearnVerify/ScenicRules/.