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Momentum

7 papers in the last four weeks, up 75% on the four weeks before. 0.1% of all new papers.

Jul 6Week of Sep 21

Latest papers 30

Sep 30, 2026cs.AI

Better Deck or Different Judge? Evaluating Agentic Harness Gains in Corporate and Investment Banking

Corporate and investment banking teams use presentations to support credit decisions and advise clients on financing and transactions. Producing these decks requires reconciling financial data, tracing sources and turning analysis into a recommendation. We retrospectively study the development of an agentic harness combining a 27B language model, financial calculations, narrative templates and validation checks. LLM judges guide engineering changes and assess the resulting decks, raising the question of whether higher scores reflect better documents or changes in grading. In shared-session text-only grading with template markers removed, five judges score the complete system 20.4 to 33.6 points out of 95 above the same model generating directly from a short prompt. Every judge scores the system higher on all seventeen development deliverables. Margins against direct Opus generation from a short prompt range from -4.7 to +0.8 points. Judges agree on broad progress across development rounds but agree less on final-deck rankings than on pooled scores. Repeated grading also shifts scores on unchanged decks, making small improvements difficult to distinguish from judge variability.
Sep 24, 2026cs.LG

SPADE-DFL: Communication-Efficient Decentralized Federated Learning via Derivative-Free Linearized ADMM

Reducing communication in derivative-free decentralized learning requires controlling the disagreement accumulated over multiple local updates. This paper develops SPADE-DFL, a primal--dual method that allows the number of local function-value updates between neighbor exchanges to grow with the computation budget while preserving the nonprivate convergence order. For smooth nonconvex objectives under uniform query-moment bounds, the prescribed nonprivate schedule achieves a time-averaged stationarity and consensus bound of O(T−1/3)\mathcal{O}(T^{-1/3}) using only Θ(T2/3)Θ(T^{2/3}) communication rounds, where TT is the number of local updates per client. For private training, the accumulated data-dependent increment is isolated from the graph correction, allowing one protected state per client and round to generate all outgoing messages. We prove client-level differential privacy for the full interactive transcript and quantify the resulting optimization error over a finite horizon. Experiments on four classification tasks show that SPADE-DFL achieves higher mean test accuracy than existing decentralized learning methods.
Sep 23, 2026cs.CR

Agent Name Collision Attacks in Multi-Agent Systems

Multi-agent hosts turn remote Agent Cards into local agents, tools, workflow targets, and broker routes. A2A defines the card's name as human-readable metadata, not as a stable identity, and specifies no collision semantics. The security failure begins when a host nevertheless uses that remote name as a local routing identifier. We traced registration through dispatch and ran isolated regression tests at seven pinned open-source revisions. Six client-style integrations selected an attacker-controlled peer's client or loopback endpoint for a request addressed to a trusted peer's name. A seventh, brokered implementation collapsed both peers onto one name-derived route; queue and access-control state determine whether the result is interception or denial. The common result is wrong-peer dispatch, not universal privilege inheritance. Synthetic credential and tool tests found no A-specific credential transfer in the tested client bindings and no direct transfer of A-owned tools. The broker path forwards a caller-configuration object; delegated identity or tokens reach B only if present and B can consume the route. Two other paths expose a later, model-mediated decision rather than direct execution authority. The necessary conditions assign different responsibilities to the protocol, implementations, and deployments. Hosts should route by an origin-bound stable identity, keep names presentational, and reject ambiguous aliases. The evidence establishes a recurring implementation vulnerability class, not a universal A2A protocol exploit or a count of vulnerable deployments.
Sep 15, 2026cs.GR

HairCS: Reconstructing Strand-Based Hair from Hair Cards

We present an automated pipeline that converts hair-card models into high-quality strand-based hairstyles. Given a collection of textured triangular or quad strips as input, our method produces a strand-based representation that preserves the original hairstyle while enriching it with fine-scale geometric detail and adhering to standard production requirements: strands originate from the scalp, roots are uniformly distributed, and the hair volume is plausibly filled. The resulting assets are directly compatible with strand-based rendering, physics-based simulation, and common grooming modifiers (e.g., clumping, curling, noise) for enhanced realism and artistic control. We validate our approach on a large and diverse set of hairstyles, including short and long hair, curly styles, and complex styles such as buns and ponytails.
Sep 14, 2026cs.IR

IROH: Insightful Ranking Of Humor using Multi-Stage Hybrid Retrieval with Rationale-Distilled LLM Judges for JOKER 2026 Track Task 1 English

Our team, VANGUARD, presents IROH (Insightful Ranking of Humor), a three-stage retrieval system for JOKER Task 1 English at CLEF 2026, achieving first place on the leaderboard with 0.6347 MAP. Our pipeline combines hybrid sparse-dense retrieval, cross-encoder reranking, and a LoRA-adapted Large Language Model judge ensemble. We employ Gemma 4 to generate query-aware rationales under two prompt strategies, generic and typed, and produce up to four types of structured hard negatives for training data construction. Through an ablation across three cross-encoder architectures, four dense embedders, and eight judge configurations, our key findings are threefold: (1) the rationale-distilled judge is the primary driver of ranking quality, whereas appending rationales to the first-stage index contributes negligibly; (2) structured hard negatives degrade generalisation in nearly all configurations despite inflating local validation scores; and (3) across the components we ablate, the lighter, better-calibrated model is competitive with or stronger than its larger counterpart, with the generic-rationale Qwen2.5-7B judge (0.6055 MAP) outperforming every Gemma-4-31B configuration, and the advantage of generic over typed rationales is concentrated almost entirely in the smaller model.
Sep 12, 2026cs.DC

GPU-CFR: 80x Faster Counterfactual Regret Minimization by Compiling the Game to Static Dataflow and CUDA Graph Replay

Counterfactual regret minimization (CFR) is one of the few large numerical workloads that still runs faster on CPUs than on GPUs. Each iteration sweeps a game tree with up to billions of states in millions of small, interdependent gather and scatter steps issued through a generic tree interface. On a GPU every kernel finishes in microseconds, so kernel launches and framework dispatch dominate the run time, and prior GPU implementations have lost to optimized CPU code. We observe that for a fixed game, everything about a CFR iteration except the numerical values is known before the first iteration runs. We propose GPU-CFR, a compiler and runtime built on this observation. It compiles any game once into static dataflow: flat edge and information-set arrays, precomputed indices, and depth-level batched passes fix the entire operation sequence, and only solver state changes between iterations. Static chance folding, depth-level execution blocks, and a dual-lane reach buffer cut the number of framework operations by up to 18.1x. Because shapes, indices, and buffer addresses never change, CUDA Graph Replay records the iteration once and replays it with a single graph launch. On one A100, across an eight-game suite that spans card games, dice games, and board games, GPU-CFR runs 29.8--80.4x faster than the fastest prior GPU CFR on the same accelerator, and 14--258x faster than LiteEFG, one of the fastest open-source CPU implementations, on the four largest games. The compiled representation carries most of that margin: on eight CPU threads with no accelerator it is already 2.2--51.1x faster than the GPU baseline. On the CPU the optimized path reproduces the reference iterates bitwise, and tree construction and graph capture pay for themselves within the first solve. GPU-CFR beats every CPU and GPU baseline on the mid-to-large games of the suite without changing the update rule.
Sep 9, 2026cs.CL

SymbolicLight V2: Hybrid Neuromorphic Architecture and Sparse Execution for Low-Energy Language Inference

SymbolicLight V2 combines sparse event computation with continuous-state processing in a hybrid neuromorphic language architecture. Extending V1's spike-gated dual paths, it adds graded signed events at further projections and softmax-free local attention. We implement the 194M-parameter model on an Alveo U50C FPGA using digital fixed-point arithmetic and on an ARM CPU using sparse integer execution. Across three same-checkpoint FPGA implementations at 175 MHz, active-row weight gathering and valid-state KV loading raise decode throughput from 474.6 to 643.2 tokens/s for a 32-token prefix and 128 outputs. Estimated gross card energy falls from 0.06087 to 0.04407 J per generated token, a 27.6% reduction. Complete-request energy, including prefill, falls by 24.4-27.7% across three prefix lengths. An independent idle split attributes 82.8% of gross card energy to loaded idle, explaining the benefit of shorter token latency. Against the recorded RTX 5090 compiled-FP32 baseline, integer FPGA execution uses 89.1% less estimated card energy during short-context decode; arithmetic precisions differ, and the GPU baseline is not the lowest-energy tested configuration. On four Cortex-A76 cores of a ROCK 5T, complete requests reach 65.4 tokens/s at 9.80 W and 0.151 J per generated token at the adapter's AC input. These results connect event sparsity to omitted computation and data movement. The mechanisms also support other dedicated V2 implementations: increasing throughput by a greater factor than active power lowers energy per generated token. Evaluation holds the deployed checkpoint fixed; its quality trails a same-budget dense control, so the results do not establish equal-quality efficiency.
Aug 31, 2026cs.AI

ConvDeck: Conversational Paper-to-Slide Generation via Stage-Specific User Feedback

Automatic academic paper-to-slide generation is inherently iterative, because creating an effective presentation requires repeated cycles of generation, critique, and revision. Recent multi-agent systems partially acknowledge this through internal critique-and-revise loops, while conversational approaches allow users to refine generated slide decks through dialog. However, these refinement processes either remain largely closed to the user or introduce feedback only after a complete deck has been produced, limiting the user's ability to participate in the iterative refinement of narrative flow, content allocation, and presentation emphasis. To address this gap, we introduce ConvDeck, a multi-agent pipeline for conversational paper-to-slide generation that distributes interaction across the pipeline through stage-specific loops, allowing users to iteratively refine both the presentation outline and the final slide deck at the stages where each kind of decision is made. These loops are driven by a refinement mechanism in which agents can think, speak, and act, enabling them to either directly apply edits or respond conversationally to clarify user feedback and discuss revision options. Our evaluation shows that stage-specific conversational feedback improves user-goal satisfaction while preserving narrative coherence, content quality, and visual presentation.
Aug 10, 2026cs.AI

CARD: Controlled Agentic Reddit Discussions for Credit Card Simulation

Online credit card discussions provide a natural setting for studying how consumers communicate about financial products. Simulating these discussions requires more than just generating individual comments, the generated threads should also match how real users express themselves and interact with others. We introduce CARD, a framework for generating realistic credit card discussion threads. Given a credit card post and its matched real thread, CARD uses non-verbatim guidance on reply structure, comment function, stance, tone, and conversational variation. A planner organizes these controls, a writer generates the discussion, and a calibration loop updates comments' populations that contribute to differences between the generated and real thread distributions. We evaluate CARD on real Reddit credit card discussions using lexical, semantic, behavioral, and structural metrics. CARD matches the distributions of real credit card discussions better than simulation baselines across multiple LLMs and also demonstrates smaller effect sizes and distribution distances across metrics. These results show that structured planning and targeted revision can generate the realism of simulated credit card discussions.
Aug 5, 2026cs.MA

Responsibility in Multi-Agent Sequential Decision-Making: Comparing Human Judgments to Formal Models of Causal Attribution

With the growing adoption of artificial intelligence in high-stakes decision-making, identifying the causes of outcomes--particularly failures--and determining who is responsible has become a critical concern. In this work, we examine how well formal definitions of \textit{responsibility attribution}, grounded in the framework of \textit{actual causality}, align with human judgments of responsibility. To this end, we conduct a large-scale survey to elicit human judgments of responsibility in multi-agent sequential decision-making scenarios, using a modified version of the card game Goofspiel. We evaluate multiple responsibility attribution methods, assess their alignment with human judgments about responsibility, and identify factors that significantly shape responsibility judgments. While no single responsibility attribution method consistently aligns with human responses, our findings highlight key factors that influence human responsibility judgments, including agent-specific biases and amount of information available to agents during decision-making.
Aug 3, 2026cs.IR

Search, Inspect, Fetch: Exploiting Structure-Aware Boolean Retrieval for Deep-Research Agents

Existing deep-research agents use a Search--Visit workflow that retrieves whole webpages without considering the structure they expose through titles, headings, sections, and metadata. This prevents agents from directly constraining retrieval to parts of a webpage and often carries irrelevant content into their context. We introduce \textsc{Sieve}, a search--inspect--fetch strategy driven by a Boolean Query Language (BQL): it searches webpage fields to filter candidates, uses an interchangeable ranker to order them, presents structure-rich result cards for inspection, and fetches only selected sections. Across three QA collections, \textsc{Sieve} is more accurate than the strongest conventional Search--Visit configuration on each collection while using 20.720.7--50.6%50.6\% fewer tokens. Boolean filtering improves every tested ranker, and the accuracy--context advantage persists across retriever choices and agent backbones. Our implementation is included in the SkimSearchAgent library at https://github.com/ielab/skim-search-agent.
Aug 3, 2026cs.CY

No One Wins in Nuclear War: A Social Simulation of Military Decision-making

WOPR is a social-simulation environment for studying how organizations make high-stakes decisions, built on a deterministic, replay-validated rules engine and using wargames as the vehicle. We instantiate it first with the published card game Nuclear War, traced against its published rules. We start with military decision-making because of its safety implications and because it needs further study, but the design is not specific to it: the decision-point contract that exposes the engine to agents is reusable across verifiable rule systems. Existing social-simulation work emphasizes persona fidelity and synthetic opinion, but lacks a verifiable rules engine with replay-checkable mechanics and private-channel negotiation. WOPR supplies that engine, and its contract makes every strategic choice an explicit agent decision. The method is agnostic to social-simulation frameworks; we adopt Concordia as the default harness for driving the game. On the same engine, WOPR layers a four-rung press ladder from silence to private single-recipient channels with structured commitments, and instantiates each faction as a collective command-and-control system rather than a single agent. We make all code, example configurations, and replay data publicly available at https://github.com/eilab-gt/wopr.
Jul 23, 2026stat.AP

Transit Destination Inference from Tap-In-Only Bus Smart-Card Data: A Hierarchical Bayesian Approach

Entry-only automatic fare collection systems record boardings but not alightings, preventing direct construction of origin-destination (OD) matrices. This study develops a Hierarchical Bayesian Latent-Destination (HBLD) model that combines station-hour boarding and inferred alighting demand with passenger card histories. Trip-chain destinations are treated as noisy evidence with a reliability parameter, allowing destination uncertainty to propagate into OD flows. The model was applied to 838,305 bus tap-ins collected in Changzhou in May 2025 and linked to stop-network and hourly weather data. It estimates destination distributions over feasible downstream and reverse-direction through-terminal stops using network, time-of-day, weather, and smoothed historical demand effects. A Bayesian personalization layer uses prior card trips and reverts to the shared trip-level distribution when history is unavailable. Fitted by stochastic variational inference and evaluated on the final week, HBLD outperformed the strongest baseline. Observed boarding patterns consistently improved prediction, especially without card history, while inferred alighting patterns helped only when trip-chain evidence was strongly trusted. The model captured travel consistent with through-terminal riding and bus-assisted road crossing and estimated destinations for trips unresolved by deterministic chaining. Because true alightings were unavailable, scores measure agreement with trip-chain outputs rather than actual destination accuracy. HBLD provides uncertainty-aware destination predictions and OD matrices for service management, planning, scheduling, and resource allocation.
Jul 17, 2026cs.CV

The Third Competition on Document Forgery Detection on ID-Cards and Passports

This paper presents a comprehensive analysis of the results from the Third International Competition on Document Forgery Detection on ID-Cards and Passports, which was held across two distinct tracks. Track 1 evaluates a synthetic-data-based ID-PAD system under controlled but diverse conditions, where the winning team, \textit{Incode}, achieves an AVRankAV_{Rank} of 27.82%, confirming consistent performance across metrics and highlighting the importance of a balanced, generalizable design. In Track 2, the challenge intensifies with heterogeneous attack scenarios across different domains, where \textit{Incode} again achieved the top position with an AVRankAV_{Rank} of 68.71% across thresholds, outperforming some baselines and established methods. These results demonstrate that PAD effectiveness requires not only high accuracy but also consistency across diverse attack types and imaging conditions. The success of this initiative across both tracks underscores the value of collaboration between companies and academic teams. This year, more than \textit{63 teams} were registered, and more than \textit{100 submission models} were evaluated. This competition has evolved into a leading benchmark state-of-the-art in PAD on ID documents, setting the standard for performance, reproducibility, and real-world applicability in secure identity verification.
Jul 15, 2026cs.NE

S-CARD-CMSA: A Score-Aware Candidate Archive with Density-Filtered Reporting for Multimodal Optimization

Multimodal optimization aims to locate multiple globally optimal or near-optimal solutions in a single run. This paper presents \emph{S-CARD-CMSA}, a score-aware candidate-archive and density-filtered reporting framework built on the covariance matrix self-adaptation evolution strategy with repelling subpopulations (RS-CMSA-ESII). The method is developed for the IEEE CEC 2026 Competition on Benchmarking Niching Methods for Multimodal Optimization. Rather than modifying the core search dynamics of RS-CMSA-ESII, S-CARD-CMSA preserves its sampling, covariance adaptation, taboo-region update, restart, and termination mechanisms. Two conservative extensions are introduced. First, a passive secondary candidate archive records the restart-level best candidates without influencing the search trajectory. Second, a score-aware density-filtered reporting rule constructs the final solution set by balancing robust peak ratio and precision-driven F1-score. Development experiments show that the density-filtered rule preserves the peak coverage obtained by a medium score-aware rule while reducing redundant reports. On a broader validation subset, it maintains the same mean RPR while improving mean precision, F1-score, and the official-score-oriented average. The method does not use true global-minimum locations during optimization; such information is used only for offline development analysis and post-run scoring. The source code of S-CARD-CMSA is available at https://github.com/ChauhanDikshit.
Jul 6, 2026cs.LG

Predicting Drafted Deck Strength for "Magic: the Gathering"

Many real-world games do not admit a fixed, compact rule set: instead, their dynamics are defined by interactions among a large and often evolving collection of game pieces, making general-purpose policy learning impractical. Magic: the Gathering (MTG) exemplifies this setting, where the cards themselves define and alter gameplay rules, strategic constraints, and long-term outcomes, while the pool of available cards is ever-changing. We study Draft, a constrained deck-building format of MTG in which eight players make 39-45 sequential selections from semi-random packs to construct a 40-card deck under partial information. By isolating the card selection process from gameplay, Draft provides a tractable yet non-trivial setting for studying decision-making driven by combinatorial card synergies. We propose an encoder-based model that produces set-contextualized card embeddings to encode the draft decision sequence, with a consistent improvement over linear baselines on large-scale real-world data, establishing a first learned benchmark for outcome prediction in MTG Draft. Our code is available at github.com/akulen/MtGDraftEncoder.
Jul 2, 2026cs.CV

TCG-AR: Real-Time Multi-View Augmented Reality for Trading Card Game Streaming

Trading card games are increasingly played and broadcast online, yet live streams remain mostly limited to flat top-down footage of the playing area. Augmenting such streams with virtual models of the played cards would improve the viewing experience, but most existing systems rely on instrumented playing surfaces and embedded chips, which are costly and impractical for casual players and large-scale events. In this work, we present TCG-AR, a novel real-time pipeline that augments trading card games using ordinary RGB cameras alone, without any physical markers or specialized hardware. Our pipeline detects, orients, and identifies the cards on the board, renders virtual content onto each card across all views, and can additionally compose a broadcaststyle view that summarizes the game state for spectators, streaming the augmented feeds to standard broadcasting software such as OBS. To train the detection, orientation, and identification models without manual labeling, we introduce an automatic procedure that generates annotated synthetic training data from a reference set of card images. Then, we evaluate several trained models on a new manually annotated dataset with real images, analyzing performance and runtime throughput that determine real-world usability. Overall, by relying only on commodity cameras and hardware, and by open-sourcing all code, models, and datasets, this work aims to serve as a reference for real-time trading card recognition and to make real-time augmented-reality streaming accessible to the broader community of players and streamers.
Jun 5, 2026cs.CV

From Vision to Text: A Compact Multimodal Approach for Robust, Cross-Domain Presentation Attack Detection on ID Cards

Cross-domain shifts challenge Presentation Attack Detection (PAD) on ID Cards, given the restricted data available due to privacy concerns. This work proposes a compact multimodal model, based on new generative and discriminative blocks, which combines visual and textual data for PAD on genuine and synthetic ID images. While multimodal models exhibit strong generalisation after supervised fine-tuning, they fail in zero-shot settings. Our findings underscore that model capacity and real-world data are essential for reliable PAD, while existing synthetic datasets may not reflect real-world challenges. We argue for a re-evaluation of synthetic data as a benchmark and emphasise the need for more realistic, diverse datasets to advance PAD research.
Jun 1, 2026cs.CL

DECK: A Consistency x Confidence Taxonomy of LLM Hallucinations

Existing hallucination taxonomies classify LLM errors by what is wrong with the output -- memorised misconceptions, reasoning failures, fluent fabrications -- but cannot answer a different question: which uncertainty scorer would have caught this error? We propose a complementary taxonomy that classifies errors by their detectability signature, the signal a scorer family would read. The DECK taxonomy is a 2x2 partition along inter-sample consistency and token-level confidence into four regimes (Drift, Entrenched, Confabulation, Knotted) that yields a falsifiable blind-spot map: black-box consistency scorers have signal in D and C, white-box token-probability scorers in K and C, and only an LLM-as-a-Judge with independent pretraining can detect E. Across three models and four short-form QA datasets we test this map two ways: judge-involving scorer disagreements concentrate in each family's predicted blind-spot cells, and external labels (SelfAware unanswerable, HaluEval adversarial, PopQA entity popularity) land in the predicted cells, robustly to cross-fitted thresholds. We further identify a universal blind spot of output-level UQ: on knowledge-gap inputs where the generator emits confident, repeatable fabrications, every output-level family collapses by construction. A linear probe on Llama-3-8B's final-layer hidden states also falls to chance, with or without quantisation, though an intermediate layer retains weak signal.
May 28, 2026cs.MA

Specialize Roles, Mix Deployments: Pushing the Cost-Accuracy Frontier of LLM Agent Teams

LLM agents are increasingly deployed as multi-role teams, where tasks are divided across specialized roles such as planner, executor, and verifier. In these systems, cost and accuracy are no longer properties of a single model: they depend on which model fills each role and where it is hosted, including API, self-hosted, and hybrid deployment. Existing agentic benchmarks typically evaluate fixed models or fixed agent configurations, and therefore offer limited guidance for cost-accuracy-optimal deployment. We introduce AgentCARD, a role-aware benchmark suite for evaluating LLM agent teams across role assignment and deployment mode. AgentCARD combines a role-decomposed evaluation harness, a unified API/self-hosted cost model, Pareto-frontier analysis, and a Shapley-based diagnostic for identifying role bottlenecks. Our evaluation shows that heterogeneous teams consistently occupy the cost-accuracy frontier. They improve accuracy by up to 44%44\% over cost-equivalent homogeneous teams, or match the strongest homogeneous team at up to 12×12\times lower per-task cost through hybrid deployment. We further find that the best role assignment is domain-dependent: some domains are planner-bottlenecked, while others are executor-bottlenecked. Finally, AgentCARD extends beyond planner--executor teams to workflows with additional roles such as verification, and supports continual evaluation as new domains and team structures emerge. Our code is released at: https://github.com/Auto-CAP/AgentCAP
May 27, 2026cs.CL

Roles with Rails: Contract-Preserving Role Evolution in Multi-Agent Structured Reasoning

Role-based LLM multi-agent systems need adaptive role pools, yet adapting such systems is not merely a matter of prompt optimization: roles often carry structural obligations, including capability coverage, message compatibility, validation, final-answer aggregation, and parser-compatible output protocols. Existing systems either fix the role inventory and lose adaptivity, or allow unconstrained generation to induce role drift, removing structurally necessary roles and breaking answer contracts. We formulate this as contract-preserving role evolution, requiring every committed edit to preserve five structural contracts (capability, communication, validation, aggregation, output protocol). We instantiate this formulation in SERO, a Self-Evolving Role Orchestration framework that evolves a typed role-card pool through credit-guided retrieval, a credit-ranked communication DAG with a protected terminal aggregator and conditional validator repair, and a contextual-bandit controller whose LLM-proposed edits are committed only when they preserve the contracts and improve task score. Experiments on real-world reasoning benchmarks across three LLM backbones confirm the value of contract-preserving role evolution.
May 21, 2026cs.CR

Innovations in Cardless Artificial Intelligence Banking: A Comprehensive Framework for Cyber Secure and Fraud Mitigation using Machine Learning Algorithms

The advent of cardless artificial intelligence (AI) banking heralds a paradigm shift in the financial landscape, offering users unprecedented security and convenience. This paper outlines a comprehensive framework designed to enhance cybersecurity, introduce auto-generated virtual cards, and mitigate fraud risks within cardless AI banking systems. The framework envisions a future banking architecture that employs AI-powered data cryptography to create secure virtual cards for seamless transactions. By emphasizing secure communication channels, it ensures the integrity of financial activities among banking systems, cardholders, and third-party vendors. AI-based authorization methodologies play a pivotal role in authenticating each transaction while proactively identifying potential fraud, demonstrating the framework's efficacy in fortifying cardless AI banking security. The initial approach, featuring an AI-driven, feature-based banking system, ensures the generation of virtual cards with encrypted data, minimizing information exposure and reducing fraud risks. Integrating a machine learning algorithm adds an additional layer of protection against potential fraudulent activities. In conclusion, the proposed framework establishes a holistic cybersecurity and fraud-mitigation paradigm for cardless AI banking systems. Its implementation empowers financial institutions to address security concerns associated with traditional banking, paving the way for a future banking landscape that is not only fraud-resistant but also secure and convenient for users.
May 16, 2026cs.AI

From Imitation to Interaction: Mastering Game of Schnapsen with Shallow Reinforcement Learning

This paper investigates whether shallow neural network agents can master the card game Schnapsen and challenge a strong search-based baseline, RdeepBot, which uses Monte Carlo sampling and lookahead search. Guided by a progressively more complex experimental design, we first evaluate a supervised learning agent (MLPBot) trained on replay data and then a reinforcement learning agent (RLBot) with the same shallow architecture trained through asynchronous Monte Carlo updates and experience replay. The results show that supervised imitation does not generalize well enough to defeat strong RdeepBot opponents, whereas reinforcement learning produces substantially stronger agents. In the setting that focuses on the depth parameter of RdeepBot, the best performance is achieved when the learned value function is combined with deeper lookahead during gameplay, allowing RLBot to achieve statistically significant higher winning rates against the strongest evaluated RdeepBot baseline. In the sample-based setting, the gains are more conditional: the strongest performance appears at a relatively lower training num_samples parameter rather than increasing uniformly with stronger sampling.
May 12, 2026cs.CL

Checkup2Action: A Multimodal Clinical Check-up Report Dataset for Patient-Oriented Action Card Generation

Clinical check-up reports are multimodal documents that combine page layouts, tables, numerical biomarkers, abnormality flags, imaging findings, and domain-specific terminology. Such heterogeneous evidence is difficult for laypersons to interpret and translate into concrete follow-up actions. Although large language models show promise in medical summarisation and triage support, their ability to generate safe, prioritised, and patient-oriented actions from multimodal check-up reports remains under-benchmarked. We present \textbf{Checkup2Action}, a multimodal clinical check-up report dataset and benchmark for structured \textit{Action Card} generation. Each card describes one clinically relevant issue and specifies its priority, recommended department, follow-up time window, patient-facing explanation, and questions for clinicians, while avoiding diagnostic or treatment-prescriptive claims. The dataset contains 2,000 de-identified real-world check-up reports covering demographic information, physical examinations, laboratory tests, cardiovascular assessments, and imaging-related evidence. We formulate checkup-to-action generation as a constrained structured generation task and introduce an evaluation protocol covering issue coverage and precision, priority consistency, department and time recommendation accuracy, action complexity, usefulness, readability, and safety compliance. Experiments with general-purpose and medical large language models reveal clear trade-offs between issue coverage, action correctness, conciseness, and safety alignment. Checkup2Action provides a new multimodal benchmark for evaluating patient-oriented reasoning over clinical check-up reports.
May 10, 2026cs.CL

Cornerstones or Stumbling Blocks? Deciphering the Rock Tokens in On-Policy Distillation

While recent work in Reinforcement Learning with Verifiable Rewards (RLVR) has shown that a small subset of critical tokens disproportionately drives reasoning gains, an analogous token-level understanding of On-Policy Distillation (OPD) remains largely unexplored. In this work, we investigate high-loss tokens, a token type that--as the most direct signal of student-teacher mismatch under OPD's per-token KL objective--should progressively diminish as training converges according to existing studies; however, our empirical analysis shows otherwise. Even after OPD training reaches apparent saturation, a substantial subset of tokens continues to exhibit persistently high loss; these tokens, which we term Rock Tokens, can account for up to 18% of the tokens in generated outputs. Our investigation reveals two startling paradoxes. First, despite their high occurrence frequency providing a disproportionately large share of total gradient norms, Rock Tokens themselves remain stagnant throughout training, resisting teacher-driven corrections. Second, through causal intervention, we find that these tokens provide negligible functional contribution to the model's actual reasoning performance. These findings suggest that a vast amount of optimization bandwidth is spent on structural and discourse residuals that the student model cannot or need not internalize. By deconstructing these dynamics, we demonstrate that strategically bypassing these ``stumbling blocks'' can significantly streamline the alignment process, challenging the necessity of uniform token weighting and offering a more efficient paradigm for large-scale model distillation.
May 8, 2026cs.SE

Mazocarta: A Seeded Procedural Deckbuilder for Instrumented Game Development

Mazocarta is a seeded procedural tactical deckbuilder implemented in Rust, compiled to WebAssembly for browser play, and executable natively for simulation. Its primary technical contribution is not the invention of a new deckbuilding genre, but the construction of an instrumented game-development reference artifact: the same rules engine supports interactive play, native command-line simulation, automated end-to-end tests, save/load fixtures, and local-area multiplayer. This paper describes Mazocarta's architecture, deterministic run model, reproducible balance probes, and QR-mediated WebRTC pairing for local multiplayer. An evaluation snapshot over 1,000 deterministic seeds shows that the simulation pipeline can produce reproducible development signals. In the evaluated configuration, single-player and two-player autoplay win rates were 36.1% and 34.9% over 1,000 deterministic seeds, respectively. These rates are not presented as final player-facing balance metrics, but as repeatable probes for future balance shifts and regressions. Mazocarta is positioned as a playable open-source reference artifact for instrumented game development: deterministic regression checks, automated playtesting workflows, balance probes for game mechanics, and browser-native local multiplayer all exercise one shared production rules core.
May 6, 2026cs.CV

CARD: A Multi-Modal Automotive Dataset for Dense 3D Reconstruction in Challenging Road Topography

Autonomous driving must operate across diverse surfaces to enable safe mobility. However, most driving datasets are captured on well-paved flat roads. Moreover, recent driving datasets primarily provide sparse LiDAR ground truth for images, which is insufficient for assessing fine-grained geometry in depth estimation and completion. To address these gaps, we introduce CARD, a multi-modal driving dataset that delivers quasi-dense 3D ground truth across continuous sequences rich in speed bumps, potholes, irregular surfaces and off-road segments. Our sensor suite includes synchronized global-shutter stereo cameras, front and rear LiDARs, 6-DoF poses from LiDAR-inertial odometry, per-wheel motion traces, and full calibration. Notably, our multi-LiDAR fusion yields ~500K valid depth pixels per frame, about 6.5x more than KITTI Depth Completion and 10x more on average than other public driving datasets. The dataset spans ~110 km and 4.7 hours across Germany and Italy. In addition, CARD provides 2D bounding boxes targeting road-topography irregularities, enabling accurate benchmarking for both geometry and perception tasks. Furthermore, we establish a standardized evaluation protocol for road surface irregularities on CARD and benchmark state-of-the-art depth estimation models to provide strong baselines. The CARD dataset is hosted on https://huggingface.co/CARD-Data.
May 4, 2026cs.LG

CARD: Coarse-to-fine Autoregressive Modeling with Radix-based Decomposition for Transferable Free Energy Estimation

Estimating free energy differences quantifies thermodynamic preferences in molecular interactions, which is central to chemistry and drug discovery. Despite fruitful progress, existing methods still face key limitations: classical computational approaches remain prohibitively expensive due to their reliance on extensive molecular dynamics simulations, while deep learning-based methods are constrained by either less-expressive generative models or input dimensions tied to a specific system, resulting in negligible generalization. To address these challenges, we propose CARD, a generative framework that employs a novel radix-based decomposition to bijectively convert 3D coordinates into mixed discrete-continuous sequences, enabling coarse-to-fine autoregressive modeling with enhanced expressiveness. Notably, the model corresponds to a distribution with zero free energy, serving as a proposal for absolute free energy computation of arbitrary systems without relying on alchemical pathways. Experiments across diverse tasks demonstrate that CARD matches the accuracy of classical computational methods on unseen systems with diverse topologies, while achieving an approximately 40-fold speedup in inference.
Apr 30, 2026cs.AI

From LLM-Driven Trading Card Generation to Procedural Relatedness: A Pokémon Case Study

Since the dawn of Trading Card Games, the genre has grown into a multi-billion-dollar industry engaging millions of analog and digital players worldwide. Popular TCGs rely on regular updates, balance adjustments, and rotating constraints to sustain engagement. Yet, as metagames stabilize, predictable strategies dominate and viable card options diminish, often resulting in repetitive and impaired player experiences. This paper investigates the use of Large Language Models and Image Diffusion Models for Procedural Content Generation of TCG cards, addressing these challenges by enabling a personalized infinity of card designs. Modern generative AI not only enables large-scale content creation but could even introduce procedural relatedness, fostering unique connections between players and their cards. We present a pipeline combining player-centric co-creation, fine-tuned embeddings, local LLMs, and Diffusion Models to generate dynamic, personalized cards while potentially expanding creative range. We evaluated the pipeline in a user study with 49 participants who generated 196 Pokémon card samples. Participants rated aesthetics and representativeness of visuals and mechanics, and provided qualitative feedback. Results show high satisfaction and indicate that most participants successfully realized their own ideas through prompt adjustments. These findings lay groundwork for future content generation systems and alternatives to conventional metagame evolution through procedural relatedness.
Apr 26, 2026cs.AI

MetaGAI: A Large-Scale and High-Quality Benchmark for Generative AI Model and Data Card Generation

The rapid proliferation of Generative AI necessitates rigorous documentation standards for transparency and governance. However, manual creation of Model and Data Cards is not scalable, while automated approaches lack large-scale, high-fidelity benchmarks for systematic evaluation. We introduce MetaGAI, a comprehensive benchmark comprising 2,541 verified document triplets constructed through semantic triangulation of academic papers, GitHub repositories, and Hugging Face artifacts. Unlike prior single-source datasets, MetaGAI employs a multi-agent framework with specialized Retriever, Generator, and Editor agents, validated through four-dimensional human-in-the-loop assessment, including human evaluation of editor-refined ground truth. We establish a robust evaluation protocol combining automated metrics with validated LLM-as-a-Judge frameworks. Extensive analysis reveals that sparse Mixture-of-Experts architectures achieve superior cost-quality efficiency, while a fundamental trade-off exists between faithfulness and completeness. MetaGAI provides a foundational testbed for benchmarking, training, and analyzing automated Model and Data Card generation methods at scale. Our data and code are available at: https://github.com/haoxuan-unt2024/MetaGAI-Benchmark.