Computer-Use Agent Benchmarks

Latest papers 91

Jun 28, 2026cs.AI

OSWorld 2.0: Benchmarking Computer Use Agents on Long-Horizon Real-World Tasks

Existing computer-use benchmarks fail to capture the realism, complexity, and long-horizon demands of real-world computer use, limiting their ability to reveal the limitations of frontier agents. We introduce OSWorld 2.0, a benchmark of 108 long-horizon computer-use workflows across everyday and professional tasks, designed to capture complex and challenging real-world phenomena. Each task represents a realistic end-to-end workflow that takes human users a median of about 1.6 hours to complete and requires an average of 318 tool calls with Claude Opus 4.7 using maximum thinking, compared with about 30 in OSWorld 1.0. OSWorld 2.0 targets challenge phenomena that are common in real workflows yet underrepresented in prior benchmarks, spanning interaction-design challenges such as streaming interaction and dynamic environments, as well as agent-pattern challenges such as cross-source reasoning, implicit-state inference, and visual-spatial precision. Tasks are grounded in authentic input artifacts and cross-referenced against realistic stateful user profile data, and include separate safety reports auditing safety-sensitive execution. Under our primary binary-completion metric at 500 steps, Claude Opus 4.8 with maximum thinking and batched tool calls scores best but still completes only 20.6% of tasks at a 54.8% partial score; GPT-5.5 is far more token-efficient yet plateaus near 13%. These results show that current agents are still far from professional-level computer use: rather than stumbling on basic GUI control or coding, they lose track of constraints, miss information that arrives mid-task, guess rather than ask the user, and skip verification, struggling most when a task hinges on hidden state they must recover.
Jun 26, 2026cs.SE

TUA-Bench: A Benchmark for General-Purpose Terminal-Use Agents

As large language models and harness frameworks continue to advance, agents operating in terminals are increasingly capable of performing a broader range of general computer-use tasks beyond coding. However, existing benchmarks do not adequately evaluate general-purpose terminal computer-use agents (TUAs): general computer-use benchmarks primarily target graphical user interfaces (GUIs), whereas terminal-based benchmarks largely emphasize technical and programming-centric workflows historically native to the shell. We introduce TUA-Bench, a general-purpose benchmark for terminal-use agents. TUA-Bench includes 120 real-world tasks across five task families, covering routine digital activities-including document editing, email management, and live-web information seeking-as well as scientific and engineering workflows co-designed with PhD-level domain experts that require specialized software. This breadth distinguishes TUA-Bench from prior shell-focused or domain-specific benchmarks. Each task is manually designed, runs in a real terminal with a deterministic setup script, and is evaluated by an execution-based scoring protocol. We find that the strongest frontier agent, Claude Code with Claude Opus 4.8 max reasoning effort, achieves 65.8% overall performance, with substantial gaps across both tracks. By providing a broad and realistic evaluation of terminal-use capabilities, TUA-Bench aims to accelerate the transition from narrow, task-specific assistants to general-purpose agents capable of operating reliably across diverse digital environments.
Jun 25, 2026cs.CL

Ko-WideSearch: A Korean Breadth-Search Benchmark for Exhaustive Set Enumeration by Web Agents

Web-agent benchmarks overwhelmingly measure depth -- pinning one obscure answer behind a chain of constraints -- while breadth, exhaustively enumerating a closed set and filling each item's attributes, is barely evaluated, especially outside English. Breadth is also hard to build: certifying that a gold set is complete and every cell correct is far costlier than checking a single answer. I introduce \textsc{Ko-WideSearch}, a Korean breadth-search benchmark built by an automated synthesize-and-verify pipeline. Each task names a set-parent entity -- a TV season, a dynasty, a league, an administrative region, an election -- and asks for its full membership plus a per-item attribute table, graded by Item-, Column-, and Row-F1. It spans 228 tables over 190 entities and sixteen categories across three difficulty tiers, set by two structural knobs I dial independently -- table width and a 2-D composite key -- so cross-product membership climbs from 0% to 100% across the tiers. A single normalization-aware comparator is shared between gold construction and grading, so stable date and count columns are not over-dropped on formatting alone. Across twenty web agents, the failure is consistent: agents recover the set but not the rows (e.g.\ Item-F1 92.8 against Row-F1 53.7), accuracy falls steadily as the knobs harden, and neither more search nor more spend closes the gap. Broken down by cell, the hard part is finding the right value, not formatting it: open-ended free-text cells fail most, while cells with a standard answer such as a date or a name usually come out right.
Jun 24, 2026cs.LG

Uncertainty Quantification for Computer-Use Agents: A Benchmark across Vision-Language Models and GUI Grounding Datasets

Computer-use agents turn vision-language model (VLM) predictions into executable GUI clicks, so reliable uncertainty estimates are essential for rejection, calibration, miss-severity ranking, and spatial safety regions. Yet evidence on post-hoc uncertainty quantification (UQ) for these agents is fragmented across isolated model and dataset pairs, leaving it unclear whether UQ rankings stay stable when the agent, benchmark, or observable interface changes. We present Argus, a cross-regime benchmark for post-hoc UQ in single-step executable GUI grounding: a 27-method open-weight matrix over 4 VLM agents and 4 datasets, plus an 8-method closed-source matrix across 3 frontier vendors where logits, hidden states, and attention maps are unavailable. Evaluated methods span logit-based scores, sampling and consistency measures, hidden-state and density estimators (Mahalanobis, SAPLMA), attention-based scores, P(True) and verbalised-confidence prompting, and split-conformal prediction. The main finding is selective transfer: UQ rankings are stable across datasets for a fixed model, but degrade across model classes and observable interfaces. Hidden-state and density methods are the most stable open-weight family, while CoCoA-1MCA, Focus, sampling-based scores, and verbalised self-assessment win in specific regimes. Within-model ranking transfer is strong (Spearman rho up to 0.969), but cross-tier transfer to closed-source vendors averages only +0.08, so closed-source UQ should be reranked on the target rather than extrapolated. Conformal click regions show score-level discrimination is not enough for deployment: locally weighted disks shrink radii by 40-60% when the plug-in UQ is calibrated, but coverage degrades under calibration-test or interface mismatch. We release per-item records, calibration/test splits, UQ scores, and analysis scripts for regime-aware UQ selection in GUI agents.
Jun 23, 2026cs.LG

EvoClawBench: Can Agents Learn Reusable Skills from Their Own Runs?

Existing agent benchmarks primarily test task completion, tool use, or skill utility, but do not isolate whether a runtime can convert evidence from its own runs into reusable skills that improve fresh executions after authoring overhead. We introduce EvoClawBench, a benchmark for this closed-loop skill-learning question on repeated, fixture-backed tasks. EvoClawBench compares direct execution without skills, PreSkill authoring before execution, and PostSkill summarization from first-run evidence followed by a fresh second execution. The suite contains 100 tasks and 502 sub-problems across coding, data, office, security, operations, and domain-document workflows, with support for multiple agent runtimes. Experiments with OpenClaw and nanobot under local execution show that direct baseline performance is strongly runtime-dependent: OpenClaw remains below 20% across models, while nanobot ranges from 56.45% to 96.13%. Self-authored skills have mixed effects. nanobot GPT-5.4 stays above 96% in all modes and MiniMax-M2.7 improves from 90.97% to 94.50% under PostSkill, but nanobot DeepSeek-V4-Pro drops from 77.77% to 4.80% with PreSkill and 0.99% with PostSkill. OpenClaw shows similarly non-monotonic behavior, with some skill runs near baseline and others collapsing. These results indicate that learning reusable skills from an agent's own runs is selective and cost-sensitive, rather than an automatic benefit of adding skill authoring to an agent loop.
Jun 22, 2026cs.CL

EnterpriseClawBench: Benchmarking Agents from Real Workplace Sessions

Enterprise agents increasingly operate inside workspaces: they read heterogeneous files, invoke tools, and deliver business artifacts. We introduce EnterpriseClawBench, an enterprise agent benchmark constructed from proprietary, real-world agent sessions. Starting from a large archive of workplace sessions, the EnterpriseClawBench produces 852 reproducible tasks, each paired with recovered fixtures, rewritten prompts, role classes, skill subclasses, hard rules, and semantic rubrics. Because the sessions contain internal enterprise content, we do not release the benchmark data; instead, our reusable contribution is the construction and evaluation protocol. On EnterpriseClawBench, the best configuration reaches only 0.663 (Codex with GPT-5.5). These results show that enterprise agent evaluation must report harness--model combinations, artifact delivery, visual quality, cost, runtime, and skill-transfer behavior, rather than collapsing performance into a single score. Code: https://github.com/FrontisAI/EnterpriseClawBench
Jun 22, 2026cs.AI

GUI vs. CLI: Execution Bottlenecks in Screen-Only and Skill-Mediated Computer-Use Agents

Computer-use agents can execute software tasks through either graphical interfaces or programmatic command interfaces, but existing evaluations confound interaction modality with differences in tasks, initial states, verifiers, and permitted actions. We introduce a matched execution-layer benchmark of 440 desktop tasks across 18 applications and 12 workflow categories, where screen-only GUI agents and skill-mediated CLI agents receive identical goals, states, and final-state verifiers while being restricted to modality-native actions. In this controlled setting, the strongest GUI agent reaches a 59.1% full pass rate, outperforming the strongest original-skill CLI agent at 48.2%; however, verifier-guided skill augmentation raises CLI success to 69.3%, showing that much of the CLI deficit comes from incomplete skill coverage rather than model capability alone. These results suggest that GUI and CLI expose different execution bottlenecks: GUI agents are limited by reliable grounded interaction over long-horizon workflows, whereas CLI agents are limited by the coverage and scalability of their skill interfaces.
Jun 22, 2026cs.AI

ENVS: Environment-Native Verified Search for Long-Horizon GUI Agents

As multimodal agents move from interface understanding to real software control, successful trajectory discovery in live desktop environments becomes a key challenge. GUI tasks require long-horizon sequences of precise mouse and keyboard actions, while feedback is sparse, delayed, and costly to obtain through VM rollouts. We propose Environment-Native Verified Search (ENVS), a training-time search-and-filter pipeline that uses the environment to construct verified supervision before policy optimization: it branches over behaviorally distinct GUI actions in live OSWorld VMs, verifies successful leaves, and trains from globally balanced step-level supervision. To evaluate robustness under realistic desktop interruptions, we also introduce OSWorld-Noisy, a dynamic benchmark for recoverable desktop interruptions that preserves the original tasks while testing whether agents can refocus, dismiss, wait, or recover under live perturbations. On the 300-task OSWorld pool, ENVS reaches 30.3 pass@8 on original evaluations and 29.0 on OSWorld-Noisy, outperforming matched ARPO-style online RL while reducing compute from 184-192 to 138-153 GPU-hours; even with only 30% of its search data, ENVS reaches 27.0 pass@8, exceeding ARPO from the base model. Training from noisy environments also better preserves visual-reasoning abilities on auxiliary benchmarks, including OSWorld-G Refusal (16.7 vs. 1.9) and BLINK Functional Correspondence (26.2 vs. 23.1).
Jun 21, 2026cs.AI

MacAgentBench: Benchmarking AI Agents on Real-World macOS Desktop

Computer use agents (CUAs) have advanced rapidly in desktop automation, and a growing number of users deploy CUAs such as OpenClaw on Mac Mini for always-on automation. However, existing benchmarks, including those for macOS, evaluate agents without framework augmentation and rely on binary evaluation. As a result, they fail to capture both the framework capabilities leveraged by modern CUAs and the partial progress on long-horizon, multi-application tasks. We present MacAgentBench, a comprehensive macOS agent benchmark comprising 676 tasks across 25 applications, with nearly 60% involving both GUI and CLI interaction. The benchmark adopts deterministic rule-based evaluation and introduces fine-grained multi-checkpoint scoring with capability annotations for multi-application tasks. Experiments across three frameworks and 16 models show that the best configuration, Claude Opus 4.6 on OpenClaw, attains 73.7% Pass@1, while this advantage is primarily driven by the skill library rather than by framework design. Fine-grained metrics further reveal that models with similar Pass@1 can differ substantially in sub-goal completion. Our code and data are publicly available at https://github.com/JetAstra/MacAgentBench.
Jun 19, 2026cs.AI

ChainWorld: Composing Long-Horizon Desktop Workloads from Atomic OSWorld Tasks

Computer use agents are evaluated almost exclusively on atomic desktop tasks, but realistic desktop work requires sustaining state across multiple objectives. We study this gap with ChainWorld, which composes atomic OSWorld tasks into long horizon desktop workloads through directional compatibility search while preserving the source evaluators. The resulting workload contains 347 chains of length two to four and compares two renderings of the same task sequence. In single turn evaluation, all tasks are presented together in one prompt. In multi turn evaluation, tasks are revealed one at a time. Across four current computer use agents, maximum chain completion is 31%. Multi turn evaluation improves completion for three models, but both protocols remain challenging. The two protocols also expose different failure profiles. Single turn failures concentrate on artifact precision, while multi turn failures more often reflect session management problems such as fragmented progress and later turn disengagement.
Jun 15, 2026cs.AI

LabOSBench: Benchmarking Computer Use Agents for Scientific Instrument Control

Current computer-use benchmarks primarily focus on software operation tasks in virtualized systems, whereas scientific instrumentation scenarios require coordinated control over complex interfaces, and feedback-driven parameter adjustment. However, directly evaluating agents on physical high-precision instruments is impractical due to high cost, safety risks, limited accessibility, and difficulty in ensuring reproducible evaluation. This motivates the need for a simulated yet realistic testbed that preserves the operational challenges of scientific instruments while enabling scalable and safe benchmarking. To this end, we introduce LabOSBench, a challenging benchmark for multimodal GUI agents built on a suite of web-based scientific-instrument simulators. Operating directly via a browser, LabOSBench avoids resource-heavy OS virtualization while supporting flexible task configuration and execution-based evaluation. Specifically, LabOSBench constructs 96 subtasks across eight instrument simulators, covering workflows from sample loading, alignment, parameter tuning, and data acquisition to result inspection. We evaluate general-purpose vision-language models, specialized GUI agent models, and advanced agentic frameworks at both subtask and end-to-end levels. Our experiments reveal that while existing agents can complete many structured GUI subtasks, they still struggle with feedback-driven operations and long-horizon workflow execution. Overall, LabOSBench provides a reproducible, low-cost testbed for advancing computer-using agents toward scientific-instrument control.
Jun 15, 2026cs.LG

MyPCBench: A Benchmark for Personally Intelligent Computer-Use Agents

Current benchmarks for computer-use agents evaluate models in impersonal environments. This leaves a gap between evaluation and deployment where personal assistants are expected to work across a user's whole digital life, including their context, historical data, and logged-in accounts. This gap is widest on web tasks, where live web evaluations cannot exercise sites that require logging in or personal information, the kind of site a real personal assistant has to drive. We introduce MyPCBench, which tests computer-use agents as personal assistants on a Linux desktop populated with 17 simulated real-world web applications and a full desktop stack, all seeded for one canonical persona, Michael Scott from The Office. We define 184 tasks in this environment, each inspired by a real request drawn from the OpenClaw community, and benchmark six closed and open-weight models with a uniform computer+bash tool surface. We find that the best model, Claude Opus 4.6, fully solves 55.4% of the tasks, the only model above 50%. Model failures cluster on tasks that span many applications and on long trajectories, where personalization stresses an assistant the most. We release the environment, task set, and agent harness at https://mypcbench.com.
Jun 10, 2026cs.AI

WorkBench Revisited: Workplace Agents Two Years On

The best agent on WorkBench in March 2024, GPT-4, completed just 43% of tasks. We revisit the benchmark in June 2026 and find that the best agent to date, Claude Fable 5, now completes 98%. Beyond this considerable progress in frontier agent performance, three things stand out. First, unintended harmful actions, such as emailing the wrong person, fell from 26% of tasks for GPT-4 to 1.9% for Claude Fable 5; capability and safety go together on WorkBench rather than trade off, so the models that finish the most tasks also do the least unintended damage. Second, the rise of open-weight models has drastically lowered costs for a performance level that was only accessible to proprietary models, while frontier costs have stayed stable. Third, while several classes of error have been eliminated, frontier models still make some basic mistakes that occasionally result in irreversible harm. We release an updated version of the benchmark with data and code quality improvements, new model scores, and analysis of agent progress on WorkBench since 2024.
Jun 9, 2026cs.AI

Workflow-GYM: Towards Long-Horizon Evaluation of Computer-use Agentic tasks in Real-World Professional Fields

Recent years have witnessed the rapid evolution of AI agents toward handling increasingly complex, real-world tasks. However, existing benchmarks rarely evaluate whether agents can operate graphical user interfaces to complete long-horizon, high-value professional workflows across diverse domains. Current GUI benchmarks still predominantly focus on general-purpose software, relatively simple applications, and short-horizon tasks, leaving it largely unknown whether modern agents can follow user instructions to autonomously operate domain-specific professional software and accomplish economically valuable work in an end-to-end manner. To bridge this gap, we introduce Workflow-GYM, a benchmark for long-horizon GUI tasks centered on professional domains and specialized software environments. Through extensive experiments on state-of-the-art models, we find that even the strongest models achieve only slightly above 30% success rates, highlighting that professional long-horizon GUI workflows remain highly challenging for current GUI agents. Further analysis reveals that current agents struggle to maintain long-horizon workflow consistency, frequently exhibiting workflow stage omission, error propagation, objective drift, and insufficient understanding of professional software environments. Our findings provide important insights into the limitations of current agent systems and suggest key directions for the next generation of GUI-agent research.
Jun 9, 2026cs.AI

STAGE-Claw: Automated State-based Agent Benchmarking for Realistic Scenarios

Large language models are increasingly used to power personal agents for everyday applications, but evaluating these agents remains a challenge. Existing benchmarks still rely on sandboxed artifacts, static task design, and coarse scoring, which hinder scalability and limit progress toward reliable personal-agent evaluation. This paper introduces STAGE-Claw, an automated framework for building and evaluating realistic personal-agent scenarios in state-based personal-computing environments. Given a task hint, STAGE-Claw automatically creates and validates a realistic benchmark task with its environment, task prompts, ground truth, and related verification programs. Agents are then evaluated in realistic operating environments, where performance is measured by the correctness of the final system state rather than only the textual response. Using STAGE-Claw, this paper creates a benchmark with 40 challenging real scenario agent tasks, evaluates 11 frontier models, and analyzes their task scores, costs, tool-call reliability, and common failure patterns. Overall, STAGE-Claw offers a scalable, state-based way to evaluate agents in realistic user scenarios.
Jun 8, 2026cs.LG

iOSWorld: A Benchmark for Personally Intelligent Phone Agents

A useful phone agent needs to be personally intelligent. It should reason over a user's identity, history, and preferences as they exist on the device, not just follow isolated instructions in an impersonal sandbox. Existing mobile agent benchmarks lack this kind of personalization. We introduce iOSWorld, the first interactive native iOS simulator benchmark built around a persistent user identity spanning 26 newly built iOS apps. These apps contain connected data such as transactions, messages, travel records, social relationships, and financial activity. iOSWorld includes 133 tasks across three increasingly difficult categories. Single-app tasks (27) test one app, multi-app tasks (60) span 2 to 8 apps, and memory and personalization tasks (46) require agents to infer patterns from personal data. We evaluate frontier and open-source computer-use models in both vision-only and privileged vision+XML settings. The best configuration reaches 52% overall but only 37% on multi-app tasks. Privileged vision+XML access improves frontier models by up to 26 percentage points, while smaller models do not benefit from added accessibility-tree input. We release iOSWorld as an open-source benchmark with all apps, seeded data, tasks, rubrics, and evaluation code.
Jun 8, 2026cs.AI

WeaveBench: A Long-Horizon, Real-World Benchmark for Computer-Use Agents with Hybrid Interfaces

Computer-use agents (CUAs) increasingly operate in runtimes that combine visual desktop control, command-line execution, code editing, browsers, and external tools. Existing benchmarks, however, often evaluate these interfaces as separable capabilities, leaving long-horizon cross-interface orchestration under-tested. Thus, we introduce WeaveBench, a long-horizon hybrid-interface benchmark with 114 tasks across 8 real-world work domains, grounded in real user requests and publicly verifiable artifacts. Each task requires agents to combine GUI observations/actions with CLI/code operations within a single trajectory. We evaluate these tasks on a real Ubuntu desktop inside deployed CLI-agent runtimes, augmented with a minimal desktop-control plugin. We also propose a companion trajectory-aware judge that inspects deliverables, files, screenshots, logs, and action traces, while detecting shortcut behaviors such as fabricated visual evidence or hard-coded metrics. Across frontier model-runtime pairings, the best PassRate reaches only 41.2%, showing the benchmark remains far from saturated. The trajectory-aware judge further reveals that outcome-only grading substantially overestimates agent performance. Overall, WeaveBench exposes a critical gap in CUA evaluation and provides an effective testbed to measure whether agents can orchestrate GUI, CLI, and code operations across long-horizon real-world tasks.
Jun 4, 2026cs.LG

MacArena: Benchmarking Computer Use Agents on an Online macOS Environment

Computer-use agents (CUAs) operate graphical user interfaces (GUIs) through vision and control primitives, and their capabilities have advanced rapidly, driven in part by standardized online evaluation benchmarks such as OSWorld, which serve both as evaluation tools and as training environments for reinforcement learning. However, macOS remains underserved in this landscape: the only existing benchmark, macOSWorld, covers a narrow slice of first-party applications with simpler tasks, and runs on x86 virtual machines incompatible with Apple Silicon. We introduce MacArena, a benchmark of 421 manually verified tasks spanning 50 applications that combines a curated port of OSWorld tasks, content sourced from macOSWorld, and 49 new macOS-native tasks, all running on Apple's native Virtualization framework on Apple Silicon. We argue that macOS presents distinct GUI challenges beyond what Linux-based benchmarks capture, and our evaluation supports this claim: strong model performance on existing benchmarks can reflect familiarity with task distributions rather than genuine cross-platform GUI competence. Notably, model rankings invert between ported and macOS-native tasks, with a leading model trailing by over 26% on the MacArena subset, suggesting that macOS poses a genuinely harder environment for current GUI agents.
Jun 4, 2026cs.SE

Asuka-Bench: Benchmarking Code Agents on Underspecified User Intent and Multi-Round Refinement

Existing code-generation benchmarks score a single mapping from a complete prompt to a one-shot output. However, real web development is different. Users seldom write a full spec at the start; many requirements only become clear once they look at an intermediate result and react to it. We present Asuka-Bench, a benchmark that pairs underspecified user intent with multi-round refinement, grounded in browser-rendered behavior. Each task is resolved through a closed loop: a Code Agent generates a web project, a UI Agent executes test cases on the deployed site, and a User LLM turns evaluation outcomes into natural-language feedback for the next round. The benchmark comprises 50 web tasks with 784 evaluation criteria and 2402 expected outcomes. We benchmark 8 LLMs across 2 agent frameworks. The results separate models clearly: weighted Task Pass Rate varies by 38 percentage points and models also differ substantially in their ability to repair from feedback. Asuka-Bench is also far from saturated: even the strongest model completes only 52% of projects after three rounds.
Jun 3, 2026cs.AI

Agents' Last Exam

Recent AI systems have achieved strong results on a wide range of benchmarks, yet these gains have not translated into economically meaningful deployment across many professional domains. We argue that this gap is largely an evaluation problem: widely used benchmarks lack sustained performance measurement on real and economically valuable workflows. This paper introduces Agents' Last Exam (ALE), a benchmark designed to evaluate AI agents on long horizon, economically valuable, real world tasks with verifiable outcomes. Developed in collaboration with 250+ industry experts, ALE covers non-physical industries defined with reference to O*NET / SOC 2018 (the U.S. federal occupational taxonomy). It is organized around a task taxonomy with 55 sub fields grouped into 13 industry clusters covering 1K+ tasks. Current results show that the hardest tier remains far from saturated: across mainstream harness and backbone configurations, the average full pass rate is below 1%. ALE is designed as a living benchmark: its task pool grows continuously as new workflows and industries are onboarded. More broadly, ALE is intended not merely as another leaderboard, but as an instrument for closing the gap between benchmark success and GDP relevant impact.
Jun 3, 2026cs.AI

SentinelBench: A Benchmark for Long-Running Monitoring Agents

AI agents are increasingly asked to carry out work that spans minutes, hours, or longer. Yet the default model of agent behavior is continuous action: issuing tool calls, refreshing pages, searching for alternatives, or otherwise trying to force progress. This is the wrong approach for many long-running tasks, which are better served by a strategy of sustained attention. Instead, agents should monitor an environment, notice when an external event makes progress possible, then respond promptly without wasting resources while waiting. To measure progress on this class of tasks, we introduce SentinelBench, an open-source benchmark for time-evolving monitoring tasks. SentinelBench contains 100 tasks across 10 synthetic web environments, including email, calendars, finance, professional networking, and entertainment. Each environment exposes a live web interface and replays a scripted sequence of events, requiring agents to navigate and reason about web pages whose state shifts underfoot. SentinelBench measures task completion, reaction time, and resource use, exposing the tradeoff between responsiveness and cost. We report results across three models and two browser-agent harnesses, establishing performance baselines for future comparison and demonstrating how agent design choices can dramatically impact key metrics. Together, these results show that SentinelBench distinguishes meaningful differences in agent behavior.
Jun 2, 2026cs.CL

RealClawBench: Live OpenClaw Benchmarks from Real Developer-Agent Sessions

Agent benchmarks should reflect what users actually ask deployed agents to do, yet existing benchmarks often miss key realism properties of real developer-agent sessions. We introduce RealClawBench, a live benchmark framework built from real OpenClaw sessions to capture the distribution, diversity, and real-world difficulty of deployed agent use. Real user requests are challenging to benchmark because they often depend on local execution environments, involve implicit or underspecified intent, and require nontrivial verification. RealClawBench addresses these challenges with two core mechanisms: reconstructed execution environments and deterministic verifiable scorers, which together convert real sessions into reproducible, automatically scored tasks. The resulting release contains 281 executable tasks sampled from a much larger real-session pool while preserving the source distribution, with maximum final-vs-source Jensen-Shannon divergence of 0.0448. Evaluating 14 contemporary models shows that the best system solves only 65.8% of tasks, revealing substantial headroom on realistic developer-agent workloads. By turning real deployed sessions into controlled evaluation instances, RealClawBench provides a practical path toward benchmarks that better measure agent capability in actual use. Code is available at:https://anonymous.4open.science/r/real-claw-bench-582B.
Jun 2, 2026cs.AI

MedCUA-Bench: A Screenshot-Only Benchmark for Clinical Computer-Use Agents

Computer-use agents could automate repetitive screen-based clinical work, but their reliability in medical graphical user interfaces remains largely unvalidated. Existing benchmarks focus on general web or desktop tasks and underrepresent medical software, which requires domain knowledge, exhibits markedly different UI design from mainstream applications, lacks public testing environments, and demands safety validation beyond task completion. We introduce MedCUA-Bench, an interactive benchmark for clinical computer-use agents. It covers 18 clinical scenarios across 10 medical domains, reconstructed from real product manuals and open-source medical systems to capture authentic clinical interfaces while avoiding licensing and privacy constraints. Each task ships with paired intent- and step-level goals to disentangle clinical reasoning from UI execution, and is evaluated by a deterministic checker over task completion and five clinical safety dimensions. Across 23 agents, the best closed-source model reaches 54.2% strict success, while all models remain below 9% on the real OpenEMR. Open-source agents average only 2.5%, with the best reaching 16.2%. MedCUA-Bench exposes the gap between current agents and reliable clinical software use, providing a reproducible testbed for future research.
Jun 2, 2026cs.AI

DeskCraft: Benchmarking Desktop Agents on Professional Workflows and Human-in-the-Loop Collaboration

Real-world professional desktop workflows in specialized creative and engineering software unfold over long horizons and often require human-in-the-loop coordination, where agents proactively seek necessary information and users provide additional instructions, clarifications, feedback, or corrections as the task progresses. Yet existing desktop GUI benchmarks mostly reduce this setting to short, simplified tasks with all user instructions provided upfront. To address this issue, we introduce DeskCraft, a desktop GUI benchmark targeting long horizon creative and engineering workflows and proactive human-agent collaboration. DeskCraft organizes tasks into a multilevel difficulty taxonomy, with long horizon tasks requiring over 50 execution steps, and covers professional creative software across design, video, audio, and 3D creation. Furthermore, DeskCraft formalizes human-agent collaboration into an interaction protocol covering mid-turn and post-turn exchanges. Mid-turn interaction captures both agent-initiated clarification under uncertainty and user-initiated interruption during execution, while post-turn interaction accommodates user-driven feedback after the agent signals completion, together spanning the full space of realistic collaboration patterns. We evaluate 18 proprietary and open source agents on 538 tasks and find that GPT-5.4 reaches 31.6% on standard tasks and 27.6% on interactive tasks. Further analyses reveal persistent failures in long horizon workflow delivery and proactive clarification. We will open-source all evaluation codes, tasks, and data at https://github.com/mrwwk/DeskCraft.
Jun 1, 2026cs.CL

K-BrowseComp: A Web Browsing Agent Benchmark Grounded in Korean Contexts

Frontier model evaluations are shifting from foundational capabilities (e.g., instruction following and reasoning) toward compositional, agentic ones, but Korean agentic benchmarks remain scarce. We introduce K-BrowseComp, a web-browsing agent benchmark grounded in Korean contexts, consisting of 400 problems. The 300-problem K-BrowseComp-Verified subset is manually constructed and validated by native Korean speakers. On this subset, frontier LLMs, including GPT-5.5, DeepSeek-V4-Pro, and GLM-5.1, reach only 30.00--45.67%, a substantial drop from BrowseComp, while Korean LLMs released through Korea's Proprietary AI Foundation Model program obtain only 0.00--10.33%. We further construct a 100-problem synthetic split using hard few-shot exemplars and failure-mode-targeted generation to exploit the asymmetry between solving and creating web browsing problems. On the adversarially filtered synthetic diagnostic split, the strongest model reaches only 26.00%, and we report this split separately as a targeted stress test. We publicly release our data and code.
May 28, 2026cs.AI

GTA: Generating Long-Horizon Tasks for Web Agents at Scale

Web agents, which couple language models with browsing and tool-use capabilities, show promise as open web assistants. Yet progress is increasingly limited by the lack of scalable, process-level supervision. Existing benchmarks are largely manually constructed, providing only coarse start-goal annotations without intermediate trajectories, while recent automatic generation efforts remain expensive, biased, and shallow. These limitations prevent reliable training and evaluation of agents that must generalize to realistic, multi-hop, cross-page tasks. We introduce a scalable framework, GTA, that integrates crawling, retrieval-based seeding, in-context generation, and automated quality control to produce realistic tasks paired with executable trajectories. This design decouples crawling from generation for greater efficiency, grounds tasks in the site graph to enforce compositionality, and ensures dense supervision through deterministic replays and systematic validation. We instantiate the pipeline on over 50 websites covering e-commerce, government, forums, and news, with multilingual and multi-hop coverage. The resulting benchmark reveals a significant human-agent performance gap and enables detailed diagnostics. Our contributions are three-fold: (i) formalizing multi-hop web-agent task generation, (ii) proposing an efficient and validated pipeline for automatic data creation, and (iii) releasing a dynamic benchmark with reproducible evaluation.
May 27, 2026cs.AI

LiveBrowseComp: Are Search Agents Searching, or Just Verifying What They Already Know?

Are LLM-based search agents genuinely searching, or using the web to verify what they already know? We study this question on BrowseComp with three diagnostics. Our analysis reveals Intrinsic Knowledge Dependence (IKD): even with tool access, agents often rely on intrinsic knowledge -- information encoded in the model before retrieval -- rather than on external evidence. Agents answer up to 44.5% of BrowseComp questions without tools, generate more than half of their search queries from internally produced hypotheses rather than retrieved leads, and perform worse than closed-book baselines when answer-supporting evidence is removed. These results suggest that static search benchmarks can reward memory-backed verification rather than evidence-driven discovery, conflating what agents already know with what they can find. We then introduce LiveBrowseComp, a deep-search benchmark designed to evaluate agents beyond intrinsic coverage. It contains 335 human-authored questions whose answers depend on facts published within the 90 days preceding benchmark construction, drawn from six updated sources and filtered to exclude globally salient events. On LiveBrowseComp, all evaluated agents fall below 2% closed-book accuracy, search-augmented scores drop by 25-40 points relative to BrowseComp, and prior model rankings no longer reliably predict performance. LiveBrowseComp is available at https://huggingface.co/datasets/Forival/LiveBrowseComp.
May 27, 2026cs.AI

A Matter of TASTE: Improving Coverage and Difficulty of Agent Benchmarks

As agent capabilities advance, existing benchmarks, such as τ2τ^2-Bench, are becoming increasingly saturated. Yet constructing new benchmark tasks remains complex, costly, and labor-intensive. Moreover, the standard approach, in which scenarios are first written in natural language and then mapped to tool sequences, captures only a narrow subset of the tool-use patterns agents exercise. In this paper, we address these problems by reversing the task construction process. We propose TASTE: Task Synthesis from Tool Sequence Evolution, an automatic method that generates challenging tasks with broader tool-use coverage. TASTE utilizes an Adaptive Contrastive nn-gram model trained on LLM-judged validity signals. This enables sampling valid tool sequences that cover a vast range of tool combinations. TASTE then selects representative sequences from the pool via clustering, instantiates them into complete benchmark tasks, and refines them through iterative difficulty evolution. Using TASTE, we construct τcτ^c-Bench, a challenging extension of the three domains of τ2τ^2-Bench. We evaluate 1111 agent/user LLM pairs and find that models nearly saturating τ2τ^2-Bench suffer severe performance drops on our tasks (e.g., Gemini-3-Flash falls from 0.82 ⁣− ⁣0.940.82\!-\!0.94 to 0.28 ⁣− ⁣0.610.28\!-\!0.61). Beyond increasing difficulty, our generated tasks more than double the number of unique tool combinations agents must execute. Our results suggest high scores on existing benchmarks often reflect saturation rather than robust task-solving ability. By automating the generation of difficult, high-coverage benchmarks, TASTE enables continuous, scalable evaluation of future agents.
May 27, 2026cs.AI

Harness-Bench: Measuring Harness Effects across Models in Realistic Agent Workflows

LLM agents are increasingly deployed as executable systems that use tools, modify workspaces, and produce concrete artifacts. In such workflows, performance depends not only on the base model, but also on the harness: the system layer that manages context, tools, state, constraints, permissions, tracing, and recovery. However, existing benchmarks typically abstract away execution, compare complete agent systems, or hold the harness fixed, making execution-layer variation difficult to study. We introduce Harness-Bench, a diagnostic benchmark for evaluating configuration-level harness effects in realistic agent workflows. Harness-Bench evaluates representative harness configurations across multiple model backends under shared task environments, budgets, and evaluation protocols, while preserving each harness's native execution behavior. The benchmark contains 106 sandboxed offline tasks constructed from practical agent-use patterns and manually reviewed for realism, solvability, oracle-checkability, and integrity. Each run records final artifacts, execution traces, usage statistics, and validator outputs, enabling analysis beyond final completion. Across 5,194 execution trajectories, we observe substantial variation in completion, process quality, efficiency, and failure behavior across model-harness pairings. These results suggest that agent capability should be reported at the model-harness configuration level rather than attributed to the base model alone. Our analysis further identifies recurring execution-alignment failures, where plausible reasoning becomes decoupled from tool feedback, workspace state, evidence, or verifiable output contracts. Harness-Bench provides a reproducible foundation for diagnosing and improving reliable, efficient, and auditable agent execution stacks.
May 26, 2026cs.CV

AndroidDaily: A Verifiable Benchmark for Mobile GUI Agents on Real-World Closed-Source Applications

The rapid development of GUI foundation models and mobile GUI agents has spurred numerous evaluation benchmarks, yet most rely on simulated environments or open-source applications, leaving real-world closed-source applications largely unevaluated. The core difficulty is that closed-source applications do not expose internal states, making traditional automatic verification inapplicable. To bridge this gap, we introduce AndroidDaily, a large-scale benchmark comprising 350 realistic daily-use tasks across 94 high-frequency Android applications spanning transportation, shopping, local services, entertainment, content creation, social media, and everyday utilities. To enable automatic and verifiable assessment in these opaque environments, we propose Guideline-grounded Reviewer for Automatic Diagnostic Evaluation (GRADE), a process-aware evaluator built on a three-tiered system of observable external guidelines: operational obligations, output quality, and negative constraints. GRADE tracks the agent's visual trajectory against these criteria and produces step-level diagnostic judgments, turning long-horizon, open-ended mobile interactions into verifiable evaluation without relying on hidden internal states. Experiments show that GRADE achieves 87.37% agreement with human evaluators. The strongest model reaches a 62.0% success rate on AndroidDaily, highlighting a substantial gap between current reasoning capabilities and practical execution in realistic mobile workflows.