Graphics Processing Unit Generations

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Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-07

2 new papers

A weekly snapshot of new work published in Graphics Processing Unit Generations.

17 papers

Latest in Graphics Processing Unit Generations

Aug 31, 2026cs.CV

Amortized Anchor Refinement for Deployable Continuous-Time 4D Gaussian Reconstruction

Continuous-time 4D reconstruction remains impractical on standalone XR headsets. Per-scene optimization demands deployment-infeasible compute, and lower budgets cause collapse rather than degrade gradually. Feed-forward prediction is fast, but struggle to recover scene-specific detail. We present Amortized Anchor Refinement, which uses a frozen backbone to predict an initial Gaussian representation and a short optimization to specialize it under a fixed compute budget, with a capacity floor preserving representational density. A training-free stage then applies a persistent-homology constraint to prune unstable Gaussians while preserving topologically persistent structures, and streams the resulting trajectories directly as scene flow. On the Stage-Capture benchmark, Amortized Anchor Refinement achieves 24.31±\pm2.22dB, while our deployment experiments demonstrate reconstruction within the target budget on a single consumer GPU and playback on a standalone XR headset.
Jingong Chen, Qingwen Zhang, Sanghyeon Jun +3
Aug 12, 2026cs.DC

Ready Cohorts: Bounding GPU Opportunity and Avoiding Host Round Trips in LLM-Agent Control

LLM-agent services repeatedly execute small deterministic transitions between model and tool calls: route an outcome, update state, and emit the next effect. We ask when this control path exposes enough concurrent work for GPU execution, and what changes when a GPU-computed route decision remains on device. We formalize the ready-cohort boundary using fixed-partition share F, exact offline share P*, local upper bound U, and online achieved share A. Under zero service time, unlimited capacity, and equal relative launch deadlines, a specialized dynamic program computes P* exactly. In a stationary Poisson replay of one pinned 851-session public trace panel, the primary condition at 100,000 target active sessions, K=256, and a 50 ms launch deadline gives F=30.19%, P*=43.00%, and U=45.85%. Exact packing recovers 81.83% of the opportunity lost at fixed window boundaries. The outcome-derived route key is a conditioning proxy, not proof of executable identity. A separate mechanism study keeps a GPU-computed binary decision on device instead of returning four bytes to the host and redispatching. Across four named GPU placements, the device-resident path is faster in all 36 configurations; within-placement row-median ratios range from 1.19x to 2.39x. Across both admissible mechanisms, all 14,557,440 tested batched invocations match a separately implemented host oracle. A fixed nested device graph that removes no host decision is slower in all 60 configurations across five placements. Together, the studies establish two measurable gates for GPU agent control: deadline-feasible cohort supply and observation placement. A joined finite online runtime is required to measure A, CPU displacement, and service-level benefit.
Josef Liyanjun Chen
Aug 3, 2026cs.LG

Meganeura: Portable GPU Training and Inference through Vulkan and Metal

Training and deployed inference often cross export, conversion, and platform-specific runtime boundaries. Meganeura asks whether one compact native compiler can span both phases on consumer GPUs. Its typed static graph, automatic differentiation, optimizer, checkpoint, memory planner, and runtime lower specialized programs through Vulkan and Metal. We compare five matched workloads with PyTorch on NVIDIA and AMD discrete GPUs, an AMD APU, Apple silicon, and an Intel iGPU. The protocol separates strict f32 from validated fast paths and gates forward and backward independently. Forty-eight of 50 device-workload-mode cells pass both gates; the other two share one unresolved backward-reference disagreement on a newly supported APU. In strict f32, Meganeura wins 12 of 20 GPU-referenced minimal-latency cells and has a median valid training gap of 1.8x. On the discrete AMD GPU, four of five inference workloads are within 1.10x of compiled ROCm PyTorch and three training workloads are faster. Under accelerated contracts, the worst training gap is 4.6x. Compilation takes 0.1-2.4 seconds versus 6-96 seconds for torch.compile on supported GPU paths; the stripped binary is 13 MiB. Dispatch profiles localize the largest gaps to convolution derivatives and attention backward. A physical Android XR case study transfers a Meganeura-trained decoder into an Adreno/OpenXR application sharing the graphics queue. The results show that general consumer graphics APIs can support a compact shared train-to-deploy stack at useful, sometimes vendor-competitive performance. The measured gaps point to kernel coverage, scheduling, and arithmetic policy rather than an identified API limitation.
Dzmitry Malyshau
Jul 21, 2026cs.CV

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU

We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA games, simulation engines, and internet videos to learn controllable world dynamics. WorldExplorer performs agent-driven collection guided by training feedback, while a unified pipeline applies 14 deterministic quality checks, VLM-based assessment, and synchronized action and text annotation. We progressively distill a bidirectional action-conditioned teacher into a causal student through teacher forcing and ODE distillation, and introduce LongForcing to align long student self-rollouts with an extended-horizon teacher, mitigating accumulated distribution shift and autoregressive drift. Raw keyboard actions provide a unified control interface for scene roaming and third-person character interaction, while reference-character memory provides persistent appearance cues for identity consistency during third-person rollouts. For deployment, we co-design a streaming inference stack with a lightweight VAE decoder, efficient attention, memory-aware scheduling, and low-bit DiT inference. Across optimized low-bit configurations, ABot-World-0 streams 720P video at up to 16 FPS on a single NVIDIA RTX 5090 desktop GPU, with 1.2s action-to-first-frame latency and approximately 19GiB peak VRAM. Experiments on WorldRoamBench and extended interactive rollouts demonstrate competitive controllability and coherent long-horizon world evolution.
Fan Jiang, Zhaoxu Sun, Mengchao Wang +38
Jul 14, 2026cs.AI

Cost-Optimal Foundation Model Deployment Portfolio for Transportation Management

Foundation models, including large language models (LLMs) and vision-language models (VLMs), are increasingly used for transportation management center (TMC) tasks such as anomaly detection, incident reporting, and traveler information. Deploying multiple such models across TMC functions raises a portfolio question: which model should serve each function, in which deployment mode, and under what shared hardware budget? We formulate this as the Foundation Model Deployment Portfolio (FMDP) problem, a mixed-integer program minimizing total cost of ownership (TCO) subject to per-function quality, latency, and safety constraints over shared GPU capacity. We prove the problem NP-hard by reduction from the 0-1 knapsack problem and propose a polynomial-time greedy heuristic. In an illustrative case study with five TMC functions and 19 candidate (model, mode) pairs, FMDP identifies a mixed portfolio costing $34/mo (97% below the cheapest feasible all-closed-API baseline) by routing four functions to open-source APIs and the one function whose quality floor no open-source model meets to a closed API. Break-even analysis shows that on-premise GPU investment becomes reasonable only above approximately 309 vision queries/hour or if API prices double.
Xi Cheng, Ke Liu, Siyuan Feng +2
Jul 6, 2026cs.LG

TabPack: Efficient Hyperparameter Ensembles for Tabular Deep Learning

In deep learning for tabular data, efficient ensembles of multilayer perceptrons (MLPs) have recently emerged as effective and practical architectures. Existing methods of this kind use the same hyperparameters for all underlying MLPs, which requires hyperparameter tuning for achieving the best performance. In this work, we introduce TabPack, an efficient MLP ensemble with strong out-of-the-box performance and reduced reliance on traditional tuning. In a single run, TabPack samples and trains many MLPs with different hyperparameters efficiently in parallel and selects ensemble members on the fly during training. Thus, TabPack only requires specifying ranges from which to sample MLP hyperparameter rather than exact hyperparameter values, which naturally demands less precision for good performance. In experiments on medium-to-large public datasets, TabPack with default settings performs on par with extensively tuned prior methods, thus substantially reducing effort and compute resources needed to achieve competitive results on tabular tasks. Notably, running the default TabPack configuration on a modern MacBook took less time than tuning some baselines on an industry-grade GPU.
Yury Gorishniy, Akim Kotelnikov, Ivan Rubachev +1
Jul 3, 2026cs.NE

Microcosmos: Reimagining Artificial Life for the GPU Era

Most artificial life simulators either operate on abstract substrates disconnected from physical reality, or simulate physically grounded worlds that do not scale to the population sizes required for open-ended evolution. We present Microcosmos, a simulation engine in which artificial lifeforms are modeled as elastic filament chains inhabiting a two-dimensional viscous fluid world, designed from the ground up for modern GPU hardware and end-to-end differentiable simulation. We validate the engine through four experiments. Hand-designed locomotion strategies confirm that the fluid coupling respects known physical constraints. Gradient-based optimization of filament folding demonstrates both the full differentiability of the simulator and the expressivity of the filament encodings. Neuroevolution and quality-diversity search produce a wide range of swimming and chemotaxis behaviors automatically. Linear scaling with particle count confirms the engine supports large-scale simulation. Microcosmos is released as an open platform with the long-term goal of supporting large-scale open-ended evolutionary simulations, designed to be physically plausible and computationally scalable.
Mark Tensen, Ciaran Regan, Bert Wang-Chak Chan +3
Jun 25, 2026cs.CL

CAT-Q: Cost-efficient and Accurate Ternary Quantization for LLMs

In this paper, we present CAT-Q, Cost-efficient and Accurate Ternary Quantization, for compressing and accelerating LLMs. Unlike existing state-of-the-art ternary quantization methods that rely on data-intensive and costly quantization-aware training to mitigate severe performance degradation, CAT-Q is a simple yet effective post-training quantization scheme that is readily applicable to LLMs with diverse architectures and model sizes. It has two key components, learnable modulation (LM) and softened ternarization (ST), which are coupled from an optimization perspective. LM leverages a composition of learnable factors to modulate the distribution of pre-trained high-precision weights and the ternary threshold, making them less sensitive to ternarization. ST further introduces a differentiable transition function to guide the ternarization process toward stable convergence. We show that, for pre-trained LLMs with 1.7B to 8B parameters, CAT-Q can efficiently quantize them into ternary models using only 512 calibration samples, while achieving superior performance than the seminal BitNet 1.58-bit v1 and v2 families (with 1.3B to 7B parameters) trained with 100B tokens, yielding about a 100,000X reduction in training tokens. Moreover, we show for the first time that CAT-Q can quantize much larger pre-trained LLMs having 14B to 235B parameters into leading ternary models within just 8 to 60 hours on 8 A100-80GB GPUs. Code is available at https://github.com/IntelChina-AI/BitTern.
Shigeng Wang, Chao Li, Yangyuxuan Kang +2
Jun 17, 2026cs.DC

Spotlight: Synergizing Seed Exploration and Spot GPUs for DiT RL Post-Training

Reinforcement learning (RL) post-training of Diffusion Transformers (DiTs) is prohibitively expensive, requiring thousands of high-end GPUs. Existing works explore two directions to reduce cost: seed exploration improves training convergence by selecting high-contrast samples, yet adds compute to the critical path; spot GPUs offer 69--77% lower cost, yet sit idle during training because DiT rollouts finish nearly simultaneously, which prevents LLM-style pipelining of rollout with training. Spot preemptions further break Sequence Parallelism (SP) groups, fragmenting GPU topology. We present Spotlight, the first system that harvests spot GPUs for DiT RL post-training. Spotlight rests on two key insights we devise: (1)~we show that exploration can tolerate stale model weights because exploration that uses the model weights from the previous iteration preserves the relative ranking of random seeds, allowing exploration to run on idle spot GPUs during training. (2)~SP reconfiguration can reuse on-node state, reducing group recovery from minutes to sub-second launches. Built on these insights, Spotlight introduces three techniques: a bandit-based exploration planner that maximizes reward variance within the training time budget, elastic sequence parallelism that reconfigures SP groups on the fly via persistent schedulers and intra-node weight copying, and a preemption-aware pull-based request scheduler that balances load and commits in-flight state upon preemption. We implement Spotlight on the open-source RL platform ROLL and evaluate it on Qwen-Image post-training. Spotlight reaches the same target validation score 4×4\times faster than baselines, reducing total cost by 1.41.4-6.4×6.4\times while achieving superior image quality on DeepSeek-OCR and Geneval datasets with resolution 512×512512\times512 and 1280×12801280\times1280.
Ruiqi Lai, Dakai An, Wei Gao +6
Jun 16, 2026cs.DC

Mixed-Precision Communication-Avoiding SGD for Generalized Linear Models on GPUs

Distributed stochastic gradient descent (SGD) is limited by communication rather than computation, since each iteration requires an AllReduce across processes. Communication-avoiding SGD (CA-SGD) amortizes communication over ss iterations by replacing ss consecutive AllReduces with a single AllReduce of an sb×sbsb\times sb Gram matrix, trading more computation and bandwidth for fewer synchronization points. Modern GPUs with matrix hardware and reduced-precision formats offset this by accelerating the Gram GEMM and shrinking BF16 traffic. We study mixed-precision CA-SGD for generalized linear models on NVIDIA GPUs. Our finite-precision analysis decomposes the local rounding error of one CA-SGD outer iteration into nine independent precision choices, depending on the hardware only through its low-precision unit roundoffs, so the resulting recipes transfer in principle across GPU generations. The recipe stores the input matrix and margin vector in low precision, computes the Gram matrix from low-precision inputs with high-precision accumulation, communicates it in high precision, and performs the inner recurrence and weight updates in high precision. On NERSC Perlmutter A100 GPUs, mixed-precision CA-SGD matches FP32 SGD loss within 0.5%0.5\% on logistic, linear, and Poisson problems and reaches 5.15.1--6.8×6.8\times speedup over FP32 SGD on epsilon, SUSY, HIGGS, synth, and Poisson-synth. Our software is available at https://doi.org/10.5281/zenodo.20448273
Aditya Devarakonda, Irene Simó Muñoz, Giulia Guidi
May 22, 2026cs.DC

XWind: A Cross-site Router for Large Language Model Inference Serving at Renewable Energy Farms

AI power demand is growing at an unprecedented rate while power grids are often ailing and struggle to keep up. Grid expansion comes with high capital expenditure and long-distance transmission losses, yet there is abundant renewable energy at the source, just not matched to demand. This paper proposes a complementary AI infrastructure deployment model, AI Greenferencing, that brings modular AI compute to renewable energy sources, focusing on wind, allowing AI footprint expansion, generating local behind-the-meter demand for renewable sites, and helping ease the growing strain on power utilities. Our feasibility analysis shows that 890+ GW of wind capacity lies within 50 ms network round trip time of Azure data centers, and that site-wise right-sizing combined with spatial complementarity of wind energy keeps aggregate fleet utilization on par with traditional deployments. To serve inference requests under variable wind power, we build XWind, a lightweight, reactive, and workload-agnostic AI inference router that uses only real-time signals: inference latency, KV-cache utilization, and queue depth, to dynamically configure sites and distribute requests. Evaluated on a real 64-GPU A100 testbed emulating three wind-powered sites with Azure production traces, XWind reduces P99 end-to-end latency by up to 52% over the strongest contender (also our idea) and by up to 98% over baselines such as power-capping and GPU idling, with consistent gains across workload types, load levels, and GPU generations.
Tella Rajashekhar Reddy, Atharva Deshmukh, Liangcheng Yu +7
May 19, 2026cs.DC

GEM: GPU-Variability-Aware Expert to GPU Mapping for MoE Systems

Mixture-of-Expert (MoE) models enable efficient inference by employing smaller experts and activating only a subset of them per token. MoE serving engines distribute experts across multiple GPUs and route tokens to appropriate GPUs at inference time based on experts activated. They process tokens in lock-step fashion, where tokens within a batch must finish processing before proceeding to the next layer. This synchronization barrier acts as a critical bottleneck because the performance of MoE models is limited by the straggler GPU that finishes last. Stragglers emerge when too many heavily used experts are placed on the same GPU or the slowest GPU. While prior works place experts that balance token loads across GPUs, they all overlook GPU variability and often place highly used experts on the slowest GPUs. We propose GEM, GPU-variability-aware Expert Mapping, a framework for GPU variability-aware expert to GPU mapping for MoE models. GEM exploits two insights. First, we must place experts such that each GPU receives non-uniform token loads based on their variability and they all finish processing a layer at about the same time. Our studies show that there are two types of experts: consistent that are used most of the time and temporal that are often used together for the remaining time. Our second insight is that we must place simultaneously used consistent and temporal experts on different GPUs and avoid placing them on slower GPUs to reduce slowdown. GEM gathers the variability profile of GPUs for each model and task and uses the token load distributions per task to map experts to GPUs. Our experiments show that GEM improves end-to-end latency by 7.9% on average and by up to 16.5% compared to the baseline.
Sourish Wawdhane, Avinash Kumar, Poulami Das
May 12, 2026cs.DC

The Illusion of Power Capping in LLM Decode: A Phase-Aware Energy Characterisation Across Attention Architectures

Power capping is the standard GPU energy lever in LLM serving, and it appears to work: throughput drops, power readings fall, and energy budgets are met. We show the appearance is illusory for the phase that dominates production serving: autoregressive decode. Across four attention paradigms -- GQA, MLA, Gated DeltaNet, and Mamba2 -- on NVIDIA H200, decode draws only 137--300,W on a 700,W GPU; no cap ever triggers, because memory-bound decode saturates HBM bandwidth rather than compute and leaves power headroom untouched. Firmware-initiated clock throttling compounds the illusion: these deviations can corrupt any throughput measurement that attributes them to the cap. SM clock locking dissolves both confounds. By targeting the lever that is actually on the critical path, clock locking Pareto-dominates power capping universally, recovering up to 32% of decode energy at minimal throughput loss. We identify three architecture-dependent DVFS behavioural classes and characterise a common energy pattern across novel attention replacements: a heavy prefill cost recouped by efficient decode, eventually halving total request energy relative to GQA at production batch sizes.
Bole Ma, Ayesha Afzal, Jan Eitzinger +1
Apr 29, 2026cs.RO

Real-Time GPU-Accelerated Monte Carlo Evaluation of Safety-Critical AEB Systems Under Uncertainty

Automatic Emergency Braking (AEB) systems represent a safety-critical national interest, with the National Highway Traffic Safety Administration (NHTSA) Federal Motor Vehicle Safety Standard (FMVSS No. 127) requiring AEB in all new light vehicles sold in the United States by September 2029. However, production implementations frequently rely on deterministic stopping-distance or Time-to-Collision (TTC) thresholds that fail to capture uncertainty in sensing, road conditions, and vehicle dynamics. This paper presents a GPU-accelerated Monte Carlo framework for stochastic evaluation of emergency braking performance using a high-fidelity longitudinal vehicle model incorporating aerodynamic drag, road grade, brake actuator dynamics, and weight transfer effects. A one-thread-per-sample execution strategy exploits the independence of Monte Carlo rollouts, while deterministic CPU-generated sampling ensures bit-exact numerical consistency between CPU and GPU implementations. The framework is evaluated across four hardware platforms spanning development and deployment environments: two laptop GPUs (GTX 1650, RTX 5070) and two automotive-grade embedded platforms (Jetson Orin Nano, Jetson AGX Orin). Peak speedups of 54.57x are achieved while maintaining exact numerical agreement. Real-time feasibility analysis with a complete AEB timing budget (700 ms human reaction time minus 120 ms perception and 50 ms decision overhead) demonstrates that the Jetson AGX Orin can execute approximately 25,000 Monte Carlo samples within a 530 ms budget, enabling real-time probabilistic AEB evaluation as part of a complete embedded pipeline. These results establish Monte Carlo-based uncertainty evaluation as a deployable runtime component rather than an offline validation tool and provide quantitative guidance for risk-aware AEB threshold selection under the NHTSA final rule.
Akshay Karjol, Shadi Alawneh
Apr 16, 2026cs.LG

Dispatch-Aware Ragged Attention for Pruned Vision Transformers

Token pruning methods for Vision Transformers (ViTs) promise quadratic reductions in attention FLOPs by dropping uninformative patches. Yet standard variable-length attention APIs -- including FlashAttention-2's varlen and PyTorch's NestedTensor SDPA -- fail to translate these savings into proportional wall-clock gains at the short post-pruning sequence lengths typical of ViTs (\leq197 tokens). We identify a dispatch-overhead bottleneck: at these lengths, host-side kernel dispatch consumes {\sim}50,μμs regardless of workload, exceeding the actual GPU compute time at moderate-to-high pruning rates. We present a lightweight bidirectional Triton attention kernel whose dispatch floor is {\sim}24,μμs -- roughly 2.17×\times lower than FlashAttention-2 varlen -- allowing pruning savings to become visible in wall-clock time. Integrated into a complete pack-attend-unpack pipeline and evaluated on an NVIDIA RTX 4000 Ada Generation GPU, our system achieves 1.88×\times end-to-end throughput over padded PyTorch SDPA at standard 224×\times224 inputs, scaling to 2.51×\times at 384×\times384. Against FlashAttention-2 varlen -- the strongest baseline -- our kernel delivers 9-12% higher throughput at serving batch sizes (BS=1-4), and 2.17×\times lower kernel latency at 80% token pruning. Numerical correctness is verified with max absolute logit difference <<0.004 and bit-exact top-1 predictions.
Seifeldin Abdellatif, Ahmad Almasri
Mar 10, 2026cs.CV

ReCoSplat: Online Feed-Forward Gaussian Splatting via Render-and-Compare

Online novel view synthesis requires a model to reconstruct a scene causally from a stream of observations while keeping it renderable at every moment. We present ReCoSplat, an online feed-forward Gaussian Splatting model supporting both posed and unposed inputs, with or without camera intrinsics. While assembling local Gaussians with camera poses scales better than canonical-space prediction, stable training requires ground-truth poses, creating a distribution mismatch when predicted poses are used at inference. To address this, we introduce a Render-and-Compare (ReCo) module. ReCo renders the accumulated scene from the viewpoint of the incoming observation, comparing the render with the observation to produce a stable conditioning signal that helps bridge the mismatch. To support long sequences, we propose a hybrid KV-cache compression strategy combining early-layer truncation with chunk-level selective retention, reducing the KV cache size by over 90% for 100 or more frames. ReCoSplat achieves state-of-the-art performance among online methods while processing 256-view streams at an average input throughput of 45.1 FPS, with an end-of-stream throughput of 41.1 FPS on an RTX 6000 Ada GPU. Code and pretrained models are released at https://freemancheng.com/ReCoSplat .
Freeman Cheng, Botao Ye, Xueting Li +3
Sep 13, 2025cs.RO

FastTrack: GPU-Accelerated Tracking for Visual SLAM

The tracking module of a visual-inertial SLAM system processes incoming image frames and IMU data to estimate the position of the frame in relation to the map. It is important for the tracking to complete in a timely manner for each frame to avoid poor localization or tracking loss. We therefore present a new approach which leverages GPU computing power to accelerate time-consuming components of tracking in order to improve its performance. These components include stereo feature matching and local map tracking. We implement our design inside the ORB-SLAM3 tracking process using CUDA. Our evaluation demonstrates an overall improvement in tracking performance of up to 2.8x on a desktop and Jetson Xavier NX board in stereo-inertial mode, using the well-known SLAM datasets EuRoC and TUM-VI.
Kimia Khabiri, Parsa Hosseininejad, Shishir Gopinath +2