Contact-Rich Robotic Manipulation
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Industrial robotic object handling often involves boxes and packages whose mass and center of mass are not known in advance. These uncertainties affect the force--moment balance required for stable lifting, and improper regulation of contact wrenches can lead to slip, object drop, orientation deviation, or excessive squeezing. This paper presents a friction-aware dual-arm box-handling framework for objects with unknown inertial properties. The proposed approach estimates the object mass and center of mass online from measured contact wrenches, and computes friction-feasible contact forces and torsional moments through a second-order cone program (SOCP) under ellipsoidal friction-limit-surface constraints. An offline trajectory refinement stage is also included to reduce undesired object--environment contact when geometric constraints are present. By enforcing friction feasibility as a hard constraint and minimizing contact effort within the feasible region, the framework achieves stable lifting without treating slip avoidance and excessive squeezing as separately tuned objectives. Experiments on a real dual-arm robotic system under different center-of-mass configurations demonstrate that the method lifts objects with unknown inertial properties while maintaining stable frictional contact.
TacO: Benchmarking Tactile Sensors for Object Manipulation
Vision-based learning from demonstrations has achieved remarkable success in enabling robots to perform manipulation tasks and high-level semantic reasoning, yet it remains insufficient for complex, contact-rich manipulation. While there is broad agreement that tactile sensing improves manipulation, there is no empirical guidance on which tactile sensors are best suited for which manipulation tasks. In this paper, we provide a systematic, task-driven evaluation of tactile sensors for robot manipulation and propose a framework for selecting and evaluating sensors based on manipulation policy performance. Separate manipulation policies are trained for tactile sensors of four distinct modalities: visual, acoustic, magnetic, and resistive, across three tasks: pick-and-place with unknown mass, object reorientation, and plug insertion. For each task, an analysis of how sensor properties such as spatial resolution, shear sensing, and tactile representation, and the inherent material friction affect task performances is done. Rather than tactile sensing being universally beneficial in the same way, our results show that the usefulness of tactile information depends strongly on sensor modality, material properties, and the specific manipulation tasks. All of the tactile sensors, code, data, and hardware setup will be publicly available on the project website.
PGDG: Physically Grounded Data Generation for Robust Bimanual Policy Learning from a Single Demonstration
Behavior cloning for contact-rich bimanual manipulation remains challenging because diverse demonstrations are expensive to collect, and even small disturbances can push the system into off-manifold states where no recovery supervision is available. We propose PGDG, a data generation framework with zero-shot curation that expands a single demonstration into a compact dataset of physically plausible, successful, and diverse recovery behaviors without additional human labeling. PGDG iterates between a physics-grounded sampler and a dataset curator, where the curator selects informative, non-redundant, and recoverable behaviors to update the sampling distribution toward under-covered recovery modes, and the sampler draws physically plausible rollout candidates from this updated distribution and retains successful trajectories. To further improve data quality, PGDG applies short-horizon sampling-based control to relabel selected risky states with corrective actions. Across four bimanual manipulation tasks, PGDG consistently outperforms spatial-only augmentation in both simulation and zero-shot real-world transfer. On RotateBox-Pitch, success improves from 38% to 93% in simulation and from 35% to 82% in the real world. PGDG also enables effective foundation models fine-tuning such as GR00T, increasing success from 46% to 77%. Additional results are available in our website: https://cunxid.github.io/PGDG/.
Safety-Critical Control for Smoothed Implicit Contact Dynamics
Smoothed implicit contact dynamics enables gradient-based planning and control for contact-rich tasks without predefined mode sequences. However, safety-critical control remains challenging because implicit contact dynamics makes safety-filter design nontrivial. The smoothing parameter relaxes contact complementarity constraints, which makes the dynamics smooth but affects the contact force. This paper provides a safety-filtering framework for smoothed implicit contact dynamics. We first derive a discrete-time control barrier function (CBF) constraint using a first-order Taylor approximation of the implicitly defined contact force. We show that, although reducing can improve local force-approximation accuracy, the resulting closed-loop force-constraint violations can vary non-monotonically with . Motivated by this observation, we introduce boundary-focused rollouts that screen candidate values by comparing the predicted safety margin with the observed one-step under-prediction. We then robustly tighten the predicted CBF constraint with a fixed margin to account for residual force under-prediction. Simulations on four contact-rich systems show that the proposed method eliminates force violations observed under a standard CBF. Project website https://contact-cbf.github.io/
Spacetime Optimal-Transport Attention for Visuo-Haptic Imitation Learning of Contact-Rich Manipulation
Contact-rich manipulation tasks such as tight-clearance insertion, connector mating, polishing, and surface-conforming wiping remain difficult for data-driven controllers because they couple discontinuous contact dynamics, partial observability, and strict safety constraints. No single sensing modality suffices: vision supplies global context before contact, force/torque (F/T) feedback governs interaction after contact, and proprioceptive pose provides a consistent kinematic backbone. Most prior imitation-learning policies for contact-rich tasks operate on uni- or bi-modal signals, and the few that fuse three modalities typically adopt off-the-shelf attention modules with no explicit prior on how attention mass should be distributed across task-relevant regions. We present Spacetime Optimal-Transport Attention (SO-TA), a tri-modal fusion backbone that replaces softmax-normalized patch attention by an entropy-regularized Optimal Transport (OT) alignment between force-pose-derived sub-queries and visual patches. Explicit marginal constraints act as a structured inductive bias for contact-rich tasks, encouraging conditioning-aware spatial selection that is stable across illumination, distractors, and partial occlusion. SO-TA is paired with a diffusion-based sequence policy mapping observation windows to pose-action chunks. We evaluate SO-TA on three real-robot tasks: tight peg-in-hole assembly, BCM wiring-connector insertion, and curved-surface mark erasing. With ~200 rollouts per condition, SO-TA reaches 100% success on tight peg-in-hole versus 93% for cross-attention at matched capacity, and retains 82.5% success under illumination, distractor, and partial-occlusion perturbations where a concatenation baseline drops to 43.5%. OT-derived patch heatmaps and leave-one-out modality-influence ratios provide interpretable, phase-dependent diagnostics.
CEER: Compliant End-Effector and Root Control as a Unified Interface for Hierarchical Humanoid Loco-Manipulation
Humanoid robots have achieved impressive locomotion performance, yet contact-rich and long-horizon manipulation remains a major bottleneck. Manipulation is inherently contact-rich and demands compliant whole-body control for stable interaction, while its diversity and long-horizon nature favor modular, planner-compatible interfaces over joint-space tracking. We propose CEER, a compliant end-effector-root (EE-root) control abstraction for modular humanoid loco-manipulation within a hierarchical planning framework. CEER enables compliance-aware whole-body control in an interpretable task space defined by root motion commands and end-effector pose targets, and supports plug-and-play integration with heterogeneous high-level planners. A teacher-student framework is adopted to distill a general motion-tracking controller into a low-level policy that consumes only EE-root commands. We further construct a hierarchical system that integrates heterogeneous planners and task modules through the EE-root interface, enabling diverse manipulation tasks without retraining the underlying whole-body policy. Experiments in simulation and on hardware demonstrate 3.3 cm end-effector tracking accuracy with substantially reduced jerk compared to baselines, stable contact-rich manipulation under teleoperation, and up to 70% success in simulated single-object loco-manipulation tasks within a room-scale environment. These results indicate that compliant EE-root control provides a practical abstraction for humanoid loco-manipulation, enabling modular and scalable integration of diverse skills.
Distributionally Robust Control via Stein Variational Inference for Contact-Rich Manipulation
Reliable robotic manipulation requires control policies that can accurately represent and adapt to uncertainty arising from contact-rich interactions. Modern data-driven methods mitigate uncertainty through large-scale training and computation, and degrade significantly in performance with limited number of training samples. By contrast, classical model-based controllers are computationally efficient and reliable, but their limited ability to represent task-relevant uncertainty can hinder performance in contact-rich interactions. In this work, we propose to expand the capabilities of model-based manipulation control through more flexible uncertainty modeling that retains performance while exactly adapting to uncertainty. Our approach casts the manipulation problem as a distributionally robust control optimization and proposes a novel deterministic formulation based on Stein variational inference that preserves performance while explicitly modeling task-sensitive parameter uncertainty. As a result, the derived controllers are more aware of task sensitivities to uncertainty, yielding high reliability without compromising performance. Experimental results demonstrate up to 3 improved robustness across a range of contact-rich manipulation tasks under broad parametric uncertainty, outperforming existing model-based control methods.
From a Single Demonstration to a General Policy for Contact-Rich Manipulation
We present a Learning from Demonstration (LfD) framework that achieves one-shot generalization in multi-stage, contact-rich manipulation tasks. Central to our approach is the utilization of environmental constraints as the inductive bias. By representing a demonstration as a sequence of behaviors that exploit environmental constraints, the robot separates task-general structure -- the constraint types and their transitions -- from instance-specific details such as exact demonstration trajectories, poses, and local geometries. Our four-stage pipeline builds a complete policy on this representation: the robot first abstracts a single demonstration into environmental-constraint primitives, then disambiguates them through self-guided exploration, next assimilates targeted human corrections that handle out-of-distribution variations, and finally recovers the abstracted-away details online through compliant interaction. Because the resulting policy follows constraints rather than mimics trajectories, it generalizes across object poses, local geometries, and unmodeled contact dynamics. We validate our approach on seven real-world multi-stage contact-rich manipulation tasks and achieve over 90% success. These extensive experimental results establish environmental constraints as fundamental building blocks for efficient generalization in learning from demonstration.
SkiP: When to Skip and When to Refine for Efficient Robot Manipulation
Previous imitation learning policies predict future actions at every control step, whether in smooth motion phases or precise, contact-rich operation phases. This uniform treatment is wasteful: most steps in a manipulation trajectory traverse free space and carry little task-relevant information, while a small fraction of \emph{key} steps around contacts, grasps, and alignment demand dense, high-resolution prediction. We propose a novel \emph{action relabeling} mechanism: at each timestep in a skip segment, we replace the behavior cloning target with the action at the entrance of the next key segment, enabling the policy to leap over redundant steps in a single decision. The resulting \textbf{Skip Policy (SkiP)} dynamically leaps over skip segments and intensively refines actions in key segments, within a single unified network requiring no learned skip planner or hierarchical structure. To automatically partition demonstrations into key and skip segments without manual annotation, we introduce \emph{Motion Spectrum Keying} (MSK), a fast, task-agnostic procedure that detects local motion complexity from action signals. Extensive experiments across 72 simulated manipulation tasks and three real-robot tasks show that SkiP reduces executed steps by -- while matching or improving success rates across various policy backbones. Project page: \texttt{https://pgq18.github.io/SkiP-page/}.
SI-Diff: A Framework for Learning Search and High-Precision Insertion with a Force-Domain Diffusion Policy
Contact-rich assembly is fundamental in robotics but poses significant challenges due to uncertainties in relative poses, such as misalignments and small clearances in peg-in-hole tasks. Existing approaches typically address search and high-precision insertion separately, because these tasks involve distinct action patterns. However, supporting both tasks within a single model, without switching models or weights, is desirable for intelligent assembly systems. In this work, we propose SI-Diff, a framework that learns both search and high-precision insertion through a force-domain diffusion policy. To this end, we introduce a new mode-conditioning mechanism that enables the policy to capture distinct action behaviors under a single framework. Moreover, we develop a new search teacher policy that can generate diverse trajectories. By training on successful and efficient demonstrations provided by the teacher policy, the model learns the mapping from tactile and end-effector velocity observations to effective action behaviors. We conduct thorough experiments to show that SI-Diff extends the tolerance to x-y misalignments from 2 mm to 5 mm compared to the state-of-the-art baseline, TacDiffusion, while also demonstrating strong zero-shot transferability to unseen shapes.
DexTwist: Dexterous Hand Retargeting for Twist Motion via Mixed Reality-based Teleoperation
Dexterous teleoperation via Mixed Reality (MR)-based interfaces offers a scalable paradigm for transferring human manipulation skills to dexterous robot hands. However, conventional retargeting approaches that minimize kinematic dissimilarity (e.g., joint angle or fingertip position error) often fail in contact-rich rotational manipulation, such as cap opening, key turning, and bolt screwing. This failure stems from the embodiment gap: mismatched link lengths, joint axes/limits, and fingertip geometry can cause direct pose imitation to induce tangential fingertip sliding rather than stable object rotation, resulting in screw axis drift, contact slip, and grasp instability. To address this, we propose DexTwist, a functional twist-retargeting framework for MR-based dexterous teleoperation. DexTwist detects a tripod pinch, estimates the operator's intended screw axis and twist magnitude, and applies a real-time residual joint-space refinement that tracks turning progress while regularizing the robot tripod geometry. The refinement minimizes a virtual-object objective defined by turning angle, screw axis consistency, fingertip closure, and tripod stability. Simulation and real-world experiments show that DexTwist improves turning angle tracking and screw axis stability compared with a vector-based retargeting baseline.
ForceFlow: Learning to Feel and Act via Contact-Driven Flow Matching
Existing imitation learning methods enable robots to interact autonomously with the physical environment. However, contact-rich manipulation tasks remain a significant challenge due to complex contact dynamics that demand high-precision force feedback and control. Although recent efforts have attempted to integrate force/torque sensing into policies, how to build a simple yet effective framework that achieves robust generalization under multimodal observations remains an open question. In this paper, we propose ForceFlow, a force-aware reactive framework built upon flow matching. For contact-stage policy design, we investigate force signal fusion mechanisms and adopt an asymmetric multimodal fusion architecture that treats force as a global regulatory signal, combined with a joint prediction paradigm that enhances the policy's understanding of instantaneous force and historical information, thereby achieving deep coupling between force and motion. For task-level hierarchical decomposition, we divide manipulation into a vision-dominant approach stage (VLM-based pointing for target localization) and a touch-dominant interaction stage (force-driven contact execution), with a Vision-to-Force (V2F) handover mechanism that explicitly decouples spatial generalization from contact regulation. Experimental results across six real-world contact-rich tasks demonstrate that ForceFlow achieves a 37% success rate improvement over the strong baseline ForceVLA while maintaining significantly lower cost. Moreover, ForceFlow exhibits accurate force signal prediction and demonstrates superior performance in contact force self-regulation and zero-shot out-of-distribution (OOD) generalization.
IMPACT: An Implicit Active-Set Augmented Lagrangian for Fast Contact-Implicit Trajectory Optimization
Contact-implicit trajectory optimization (CITO) has attracted growing attention as a unified framework for planning and control in contact-rich robotic tasks. Recent approaches have demonstrated promising results in manipulation and locomotion without requiring a prescribed contact-mode schedule. It is well known that the underlying mathematical programs with complementarity constraints (MPCCs) remain numerically ill-conditioned, and systematic, scalable solution strategies for CITO remain an active area of research. More efficient and principled solvers that can handle contact constraints are therefore essential to broaden the applicability of CITO. In this work, we develop an augmented-Lagrangian approach to CITO for solving MPCC-based CITO with stationarity guarantees. The method can be interpreted as identifying the implicit contact-mode branches on the fly during the trajectory optimization (TO) iterations; we call this approach IMPACT (IMPlicit contact ACtive-set Trajectory optimization). We provide an efficient C++ implementation tailored to trajectory-optimization workloads and evaluate it on the open-source CITO and contact-implicit model predictive control (CI-MPC) benchmarks. On CITO, IMPACT achieves 2.9x-70x speedups over strong baselines (geometric mean 13.8x). On CI-MPC, we show improved control quality for contact-rich trajectories on dexterous manipulation tasks in simulation. Finally, we demonstrate the proposed method on real robotic hardware on a T-shaped object pushing task.
AT-VLA: Adaptive Tactile Injection for Enhanced Feedback Reaction in Vision-Language-Action Models
Vision-Language-Action (VLA) models have significantly advanced the capabilities of robotic agents in executing diverse tasks; however, they still face challenges in contact-rich manipulation scenarios that require precise physical interactions. To address this limitation, recent studies have attempted to incorporate tactile signals during downstream tasks, enabling pretrained VLAs to interpret tactile feedback. Nevertheless, introducing new modalities during finetuning, which are rarely present in the pretrain stage, may disrupt the pretrained capabilities of VLAs. In addition, the inherently slow inference speed of VLAs hampers real-time responsiveness and limits the effective utilization of tactile feedback for action adjustment. To overcome these challenges, we propose Adaptive Tactile Vision-Language-Action (AT-VLA), which introduces a novel Adaptive Tactile Injection mechanism. This mechanism dynamically determines the appropriate timing and locations for tactile injection, incorporating only when it significantly contributes to action generation, thereby minimizing interference with pretrained representations. Furthermore, to enable rapid and accurate tactile responses, we propose a Tactile Reaction Dual-Stream mechanism, which decouples sensory processing into a slow visual-language stream for low-frequency perceptual reasoning and a fast tactile control stream for high-frequency physical interaction understanding, achieving real-time close-loop responses within 0.04 s. Real-world experiments thoroughly validate the effectiveness of AT-VLA in contact-rich manipulation tasks. The project page is available at: https://sites.google.com/view/at-vla.
DexSynRefine: Synthesizing and Refining Human-Object Interaction Motion for Physically Feasible Dexterous Robot Actions
Learning dexterous manipulation from human-object interaction (HOI) data offers a scalable alternative to robot teleoperation, but HOI demonstrations are typically sparse and purely kinematic, making direct retargeting unreliable under embodiment mismatch and contact-rich dynamics. We present DexSynRefine, a coupled framework that treats HOI data as structured motion priors rather than executable robot actions. DexSynRefine first synthesizes hand-object trajectories conditioned on the task and initial object state using HOI Motion Manifold Flow Primitives (HOI-MMFP), a motion prior for coupled hand-object motion. It then physically grounds them with task-space residual reinforcement learning and adapts execution by inferring missing contact-dynamics context from proprioceptive history. Across five dexterous manipulation tasks, each stage addresses a complementary bottleneck: HOI-MMFP improves trajectory consistency and smoothness, task-space residuals provide the strongest grounding representation among the tested alternatives, and contact-dynamics adaptation enables robust real-world execution. Together, DexSynRefine improves real-world success rates over kinematic retargeting by 50-70~percentage points.
From Reach to Insert: Tactile-Augmented Precision Assembly under Sub-Millimeter Tolerances
High-precision assembly frequently involves tight-tolerance insertions, where even slight pose errors can cause jamming or excessive interaction forces, making robust and safe insertion policies difficult to obtain. This paper proposes a tactile-augmented two-stage method that combines Imitation Learning (IL) and Reinforcement Learning (RL) for precision insertion tasks. In the first stage, IL learns a reaching policy with position generalization that grasps the peg and brings it to the vicinity of the target region. In the second stage, RL executes the insertion and enables recovery from failures during contact-rich interactions. To better exploit tactile feedback, we introduce tactile group sampling to increase coverage of critical contact segments during training, and design a tactile critic to more accurately evaluate policy values, improving insertion performance while maintaining low contact forces. We conduct systematic experiments across five hole geometries and three clearance settings. Results show that our method substantially improves insertion performance across all settings; under the most challenging 0.05,mm clearance, it achieves a 67% success rate while keeping contact forces low, reducing the maximum interaction force by 60% and torque by 44%, thereby validating both effectiveness and safety for precision assembly.
RLDX-1 Technical Report
While Vision-Language-Action models (VLAs) have shown remarkable progress toward human-like generalist robotic policies through the versatile intelligence (i.e. broad scene understanding and language-conditioned generalization) inherited from pre-trained Vision-Language Models, they still struggle with complex real-world tasks requiring broader functional capabilities (e.g. motion awareness, long-term memory, and physical sensing). To address this, we introduce RLDX-1, a general-purpose robotic policy for dexterous manipulation built on the Multi-Stream Action Transformer (MSAT), an architecture that unifies these capabilities by integrating heterogeneous modalities through modality-specific streams with cross-modal joint self-attention. RLDX-1 further combines this architecture with system-level design choices, including data synthesis for rare manipulation scenarios, learning procedures specialized for human-like manipulation, and inference optimizations for real-time deployment. Through empirical evaluation, we show that RLDX-1 consistently outperforms recent frontier VLAs (e.g. and GR00T N1.6) across both simulation benchmarks and real-world tasks that require broad functional capabilities beyond general versatility. In particular, RLDX-1 shows superiority in ALLEX humanoid tasks by achieving success rates of 86.8% while and GR00T N1.6 achieve around 40%, highlighting the ability of RLDX-1 to control a high-DoF humanoid robot under diverse functional demands. Together, these results position RLDX-1 as a promising step toward reliable VLAs for complex, contact-rich, and dynamic real-world dexterous manipulation.
CoRAL: Contact-Rich Adaptive LLM-based Control for Robotic Manipulation
While Large Language Models (LLMs) and Vision-Language Models (VLMs) demonstrate remarkable capabilities in high-level reasoning and semantic understanding, applying them directly to contact-rich manipulation remains a challenge due to their lack of explicit physical grounding and inability to perform adaptive control. To bridge this gap, we propose CoRAL (Contact-Rich Adaptive LLM-based control), a modular framework that enables zero-shot planning by decoupling high-level reasoning from low-level control. Unlike black-box policies, CoRAL uses LLMs not as direct controllers, but as cost designers that synthesize context-aware objective functions for a sampling-based motion planner (MPPI). To address the ambiguity of physical parameters in visual data, we introduce a neuro-symbolic adaptation loop: a VLM provides semantic priors for environmental dynamics, such as mass and friction estimates, which are then explicitly refined in real time via online system identification, while the LLM iteratively modulates the cost-function structure to correct strategic errors based on interaction feedback. Furthermore, a retrieval-based memory unit allows the system to reuse successful strategies across recurrent tasks. This hierarchical architecture ensures real-time control stability by decoupling high-level semantic reasoning from reactive execution, effectively bridging the gap between slow LLM inference and dynamic contact requirements. We validate CoRAL on both simulation and real-world hardware across challenging and novel tasks, such as flipping objects against walls by leveraging extrinsic contacts. Experiments demonstrate that CoRAL outperforms state-of-the-art VLA and foundation-model-based planner baselines by boosting success rates over 50% on average in unseen contact-rich scenarios, effectively handling sim-to-real gaps through its adaptive physical understanding.
Learning Tactile-Aware Quadrupedal Loco-Manipulation Policies
Quadrupedal loco-manipulation is commonly built on visual perception and proprioception. Yet reliable contact-rich manipulation remains difficult: vision and proprioception alone cannot resolve uncertain, evolving interactions with the environment. Tactile sensing offers direct contact observability, but scalable tactile-aware learning framework for quadrupedal loco-manipulation is still underexplored. In this paper, we present a tactile-aware loco-manipulation policy learning pipeline with a hierarchical structure. Our approach has two key components. First, we leverage real-world human demonstrations to train a tactile-conditioned visuotactile high-level policy. This policy predicts not only end-effector trajectories for manipulation, but also the evolving tactile interaction cues that characterize how contact should develop over time. Second, we perform large-scale reinforcement learning in simulation to learn a tactile-aware whole-body control policy that tracks diverse commanded trajectories and tactile interaction cues, and transfers zero-shot to the real world. Together, these components enable coordinated locomotion and manipulation under contact-rich scenarios. We evaluate the system on real-world contact-rich tasks, including in-hand reorientation with insertion, valve tightening, and delicate object manipulation. Compared to vision-only and visuotactile baselines, our method improves performance by 28.54% on average across these tasks.
Global Sampling-Based Trajectory Optimization for Contact-Rich Manipulation via KernelSOS
Contact-rich manipulation is challenging due to its high dimensionality, the requirement for long time horizons, and the presence of hybrid contact dynamics. Sampling-based methods have become a popular approach for this class of problems, but without explicit mechanisms for global exploration, they are susceptible to converging to poor local minima. In this paper, we introduce Global-MPPI, a unified trajectory optimization framework that integrates global exploration and local refinement. At the global level, we leverage kernel sum-of-squares optimization to identify globally promising regions of the solution space. To enable reliable performance for the non-smooth landscapes inherent to contact-rich manipulation, we introduce a graduated non-convexity strategy based on log-sum-exp smoothing, which transitions the optimization landscape from a smoothed surrogate to the original non-smooth objective. Finally, we employ the model-predictive path integral method to locally refine the solution. We evaluate Global-MPPI on high-dimensional, long-horizon contact-rich tasks, including the PushT task and dexterous in-hand manipulation. Experimental results demonstrate that our approach robustly uncovers high-quality solutions, achieving faster convergence and lower final costs compared to existing baseline methods.
Move-Then-Operate: Behavioral Phasing for Human-Like Robotic Manipulation
We present Move-Then-Operate, a Vision language action framework that explicitly decouples robotic manipulation into two distinct behavioral phases: coarse relocation (move) and contact-critical interaction (operate). Unlike monolithic policies that conflate these heterogeneous regimes, our architecture employs a dual-expert policy routed by a learnable phase selector, introducing a structural inductive bias that isolates phase-specific dynamics. Phase labels are automatically generated via an MLLM-based pipeline conditioned on lightweight contextual cues such as end-effector velocity and subtask decomposition to ensure alignment with human motor patterns. Evaluated on the RoboTwin2 benchmark, our method achieves an average success rate of , outperforming the monolithic baseline by . It matches or exceeds models trained on more data and reaches peak performance in fewer training steps, demonstrating that architectural disentanglement of move and operate phases is a highly effective and efficient strategy for mastering high-precision manipulation.
Tube Diffusion Policy: Reactive Visual-Tactile Policy Learning for Contact-rich Manipulation
Contact-rich manipulation is central to many everyday human activities, requiring continuous adaptation to contact uncertainty and external disturbances through multi-modal perception, particularly vision and tactile feedback. While imitation learning has shown strong potential for learning complex manipulation behaviors, most existing approaches rely on action chunking, which fundamentally limits their ability to react to unforeseen observations during execution. This limitation becomes especially critical in contact-rich scenarios, where physical uncertainty and high-frequency tactile feedback demand rapid, reactive control. To address this challenge, we propose Tube Diffusion Policy (TDP), a novel reactive visual-tactile policy learning framework that bridges diffusion-based imitation learning with tube-based feedback control. By leveraging the expressive power of generative models, TDP learns an observation-conditioned feedback flow around nominal action chunks, forming an action tube that enables fast and adaptive reactions during execution. We evaluate TDP on the widely used Push-T benchmark and three additional challenging visual-tactile dexterous manipulation tasks. Across all benchmarks, TDP consistently outperforms state-of-the-art imitation learning baselines. Two real-world experiments further validate its robust reactivity under contact uncertainty and external disturbances. Moreover, the step-wise correction mechanism enabled by action tube significantly reduces the required denoising steps, making TDP well suited for real-time, high-frequency feedback control in contact-rich manipulation.
Visual-Tactile Peg-in-Hole Assembly Learning from Peg-out-of-Hole Disassembly
Peg-in-hole (PiH) assembly is a fundamental yet challenging robotic manipulation task. While reinforcement learning (RL) has shown promise in tackling such tasks, it requires extensive exploration. In this paper, we propose a novel visual-tactile skill learning framework for the PiH task that leverages its inverse task, i.e., peg-out-of-hole (PooH) disassembly, to facilitate PiH learning. Compared to PiH, PooH is inherently easier as it only needs to overcome existing friction without precise alignment, making data collection more efficient. To this end, we formulate both PooH and PiH as Partially Observable Markov Decision Processes (POMDPs) in a unified environment with shared visual-tactile observation space. A visual-tactile PooH policy is first trained; its trajectories, containing kinematic, visual and tactile information, are temporally reversed and action-randomized to provide expert data for PiH. In the policy learning, visual sensing facilitates the peg-hole approach, while tactile measurements compensate for peg-hole misalignment. Experiments across diverse peg-hole geometries show that the visual-tactile policy attains 6.4% lower contact forces than its single-modality counterparts, and that our framework achieves average success rates of 87.5% on seen objects and 77.1% on unseen objects, outperforming direct RL methods that train PiH policies from scratch by 18.1% in success rate. Demos, code, and datasets are available at https://sites.google.com/view/pooh2pih.
Learning Hybrid-Control Policies for High-Precision In-Contact Manipulation Under Uncertainty
Reinforcement learning-based control policies have been frequently demonstrated to be more effective than analytical techniques for many manipulation tasks. Commonly, these methods learn neural control policies that predict end-effector pose changes directly from observed state information. For tasks like inserting delicate connectors which induce force constraints, pose-based policies have limited explicit control over force and rely on carefully tuned low-level controllers to avoid executing damaging actions. In this work, we present hybrid position-force control policies that learn to dynamically select when to use force or position control in each control dimension. To improve learning efficiency of these policies, we introduce Mode-Aware Training for Contact Handling (MATCH) which adjusts policy action probabilities to explicitly mirror the mode selection behavior in hybrid control. We validate MATCH's learned policy effectiveness using fragile peg-in-hole tasks under extreme localization uncertainty. We find MATCH substantially outperforms pose-control policies -- solving these tasks with up to 10% higher success rates and 5x fewer peg breaks than pose-only policies under common types of state estimation error. MATCH also demonstrates data efficiency equal to pose-control policies, despite learning in a larger and more complex action space. In over 1600 sim-to-real experiments, we find MATCH succeeds twice as often as pose policies in high noise settings (33% vs.~68%) and applies ~30% less force on average compared to variable impedance policies on a Franka FR3 in laboratory conditions.
DART: Learning-Enhanced Model Predictive Control for Dual-Arm Non-Prehensile Manipulation
What appears effortless to a human waiter remains a major challenge for robots. Manipulating objects nonprehensilely on a tray is inherently difficult, and the complexity is amplified in dual-arm settings. Such tasks are highly relevant to service robotics in domains such as hotels and hospitality, where robots must transport and reposition diverse objects with precision. We present DART, a novel dual-arm framework that integrates nonlinear Model Predictive Control (MPC) with an optimization-based impedance controller to achieve accurate object motion relative to a dynamically controlled tray. The framework systematically evaluates three complementary strategies for modeling tray-object dynamics as the state transition function within our MPC formulation: (i) a physics-based analytical model, (ii) an online regression based identification model that adapts in real-time, and (iii) a reinforcement learning-based dynamics model that generalizes across object properties. Our pipeline is validated in simulation with objects of varying mass, geometry, and friction coefficients. Extensive evaluations highlight the trade-offs among the three modeling strategies in terms of settling time, steady-state error, control effort, and generalization across objects. To the best of our knowledge, DART constitutes the first framework for non-prehensile dual-arm manipulation of objects on a tray. Project Link: https://dart-icra.github.io/dart/
Novel Algorithms for Smoothly Differentiable and Efficiently Vectorizable Contact Manifold Construction
Generating intelligent robot behavior in contact-rich settings is a research problem where zeroth-order methods currently prevail. Developing methods that make use of first/second order information about rigid-body dynamics in the presence of contact holds great promise in terms of increasing the solution speed and computational efficiency. The main bottleneck in this research direction is the difficulty in obtaining gradients and Hessians that are actually useful for numerical optimization, due to pathologies in all three steps of a common simulation pipeline: i) collision detection, ii) contact dynamics, iii) time integration. This abstract proposes a method that aims to address the collision detection part of the puzzle, via a novel pipeline designed from scratch with smooth (i.e. twice) differentiability and massive vectorizability on GPUs as the main priorities. This is in contrast to standard collision detection routines that are instead optimized for runtime on CPUs and minimal memory footprint, but do employ logic and control flow that hinder differentiability and vectorization. The proposed pipeline consists of the following contributions: i) highly expressive and compute efficient SDF representations, ii) differentiable broad-phase and narrow-phase routines that use these representations to generate vertex-SDF and edge-SDF contacts, iii) a differentiable routine for convex decomposition based contact blending.
FLASH: Fast Learning via GPU-Accelerated Simulation for High-Fidelity Deformable Manipulation in Minutes
Simulation frameworks such as Isaac Sim have enabled scalable robot learning for locomotion and rigid-body manipulation; however, contact-rich simulation remains a major bottleneck for deformable object manipulation. The continuously changing geometry of soft materials, together with large numbers of vertices and contact constraints, makes it difficult to achieve high accuracy, speed, and stability required for large-scale interactive learning. We present FLASH, a GPU-native simulation framework for contact-rich deformable manipulation, built on an accurate NCP-based solver that enforces strict contact and deformation constraints while being explicitly designed for fine-grained GPU parallelism. Rather than porting conventional single-instruction-multiple-data (SIMD) solvers to GPUs, FLASH redesigns the physics engine from the ground up to leverage modern GPU architectures, including optimized collision handling and memory layouts. As a result, FLASH scales to over 3 million degrees of freedom at 30 FPS on a single RTX 5090, while accurately simulating physical interactions. Policies trained solely on FLASH-generated synthetic data in minutes achieve robust zero-shot sim-to-real transfer, which we validate on physical robots performing challenging deformable manipulation tasks such as towel folding and garment folding, without any real-world demonstration, providing a practical alternative to labor-intensive real-world data collection.
Refinement of Accelerated Demonstrations via Incremental Iterative Reference Learning Control for Fast Contact-Rich Imitation Learning
Fast execution of contact-rich manipulation is critical for practical deployment, yet providing fast demonstrations for imitation learning (IL) remains challenging: humans cannot demonstrate at high speed, and naively accelerating demonstrations alters contact dynamics and induces large tracking errors. We present a method to autonomously refine time-accelerated demonstrations by repurposing Iterative Reference Learning Control (IRLC) to iteratively update the reference trajectory from observed tracking errors. However, applying IRLC directly at high speed tends to produce larger early-iteration errors and less stable transients. To address this issue, we propose Incremental Iterative Reference Learning Control (I2RLC), which gradually increases the speed while updating the reference, yielding high-fidelity trajectories. We validate on real-robot whiteboard erasing and peg-in-hole tasks using a teleoperation setup with a compliance-controlled follower and a 3D-printed haptic leader. Both IRLC and I2RLC achieve up to 10x faster demonstrations with reduced tracking error; moreover, I2RLC improves spatial similarity to the original trajectories by 22.5% on average over IRLC across three tasks and multiple speeds (3x-10x). We then use the refined trajectories to train IL policies; the resulting policies execute faster than the demonstrations and achieve 100% success rates in the peg-in-hole task at both seen and unseen positions, with I2RLC-trained policies exhibiting lower contact forces than those trained on IRLC-refined demonstrations. These results indicate that gradual speed scheduling coupled with reference adaptation provides a practical path to fast, contact-rich IL.
Frequency-aware decomposition learning for sensorless wrench estimation in vibration-rich robotic contact
Force and torque (F/T) sensors enable contact-aware control by providing reactive feedback, but they are often fragile and expensive. To overcome these limitations, sensorless methods estimate F/T or wrench solely from robot proprioception, and have shown success in slow interaction tasks such as grasping. However, their low-pass characteristics limit the estimation of high-frequency signals, which are critical in rapid-contact tasks such as grinding. Communication delays can also make their estimates outdated during deployment, but few methods address this directly. To bridge these gaps, we propose a Frequency-aware Decomposition Network (FDN) to estimate vibration-rich wrench in a sensorless, multi-step-ahead manner. Considering higher-frequency stochasticity, FDN spectrally decomposes the wrench horizon into a low-frequency trend and a high-frequency residual, and estimates each by pointwise regression and a learned conditional distribution, respectively. The frequency-aware layers impose band decomposition priors on the outputs and adaptively enhance frequency amplitudes of the inputs. FDN requires neither an identified robot model nor an F/T sensor during estimation. On real-world grinding data from our 6-DoF hydraulic manipulator, FDN reduces high-frequency amplitude error by up to 47% over the baselines under assumed time delays and maintains competitive low-frequency pointwise accuracy, while the baselines fail to balance these two. We also find multi-step-ahead estimation feasible, with FDN estimating a 1,000 ms horizon within 11 ms on a single CPU thread. Ablation studies further support our design choices. In an exploratory study, transferring wrench dynamics learned from an open-source everyday manipulation dataset reduces low-frequency error by 8%, while high-frequency dynamics appear domain-specific.
Planning for Change: Reinforcement Learning Combined with Bounded Extremum Seeking for Robotic Control under Distribution Shift
Reinforcement learning has shown strong performance in robotic manipulation, but learned policies often degrade in performance when test conditions differ from the training distribution. This limitation is especially important for reliable robot planning and control in contact-rich tasks such as pushing and pick-and-place, where changes in goals, contact conditions, or robot dynamics can drive the system out-of-distribution at inference time. In this paper, we investigate a hybrid controller that combines reinforcement learning with bounded extremum seeking (ES) to improve robustness under such conditions. In the proposed approach, deep deterministic policy gradient (DDPG) policies are trained under standard conditions on the robotic pushing and pick-and-place tasks, and are then combined with bounded ES during deployment. The RL policy provides fast manipulation behavior, while bounded ES ensures robustness of the overall controller to time variations when operating conditions depart from those seen during training. The resulting controller is evaluated under several out-of-distribution settings, including time-varying goals and spatially varying friction patches. Crucially, under reasonable assumptions, we prove finite time RL-based convergence of a robotic arm to an object after which bounded ES achieves finite-time convergence to a bounded velocity moving target. We provide analytic formulas for both convergence times, and an ability to tune the convergence times by our choice of gains.