Cooperative MARL
MARL: Multi-Agent Reinforcement Learning
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Multi-AUV ad-hoc network-based target tracking requires networked autonomous underwater vehicles (AUVs) to cooperatively track maneuvering targets under constrained acoustic communication, dynamic topology, and uncertain ocean disturbances. Although multi-agent reinforcement learning (MARL) enables decentralized coordination through centralized training, existing methods suffer from high-dimensional joint state-action modeling, noise-sensitive policy generation, leading to unstable training and degraded tracking. To address these issues, we propose VGG-MADiffRL, a value-gradient-guided multi-agent diffusion RL algorithm, and MDCA, a diffusion?based hierarchical control architecture. Leveraging underwater mission characteristics, we model sonar detection mechanisms and ocean current disturbances, formulating cooperative tracking for multi-AUV ad-hoc networks as an MDP. The proposed MDCA constitutes a three-tier closed-loop control framework: a global intelligent control layer, a local online training layer, and a physical action execution layer. This structure enables synergistic optimization across task allocation, local decision processes, and execution feedback. Within MDCA, the local online training layer is the policy learning framework; VGG-MADiffRL builds on diffusion policies and incorporates value gradients to guide action generation in the reverse denoising process, steering the generated actions towards higher expected returns. It employs twin value networks with joint optimization and soft target updates to mitigate overestimation and training oscillations, promoting more stable convergence. Experimental results show that VGG-MADiffRL consistently achieves faster convergence, higher tracking accuracy, and smoother training dynamics in cooperative tracking scenarios, validating its effectiveness and practical engineering value in dynamic underwater settings.
Is Per-Agent Policy Composition Safe? Rethinking Successor-Feature Transfer in Cooperative Multi-Agent Reinforcement Learning
Many reinforcement learning systems, from fleet management to traffic signal control, must serve an objective that changes dynamically after deployment, and retraining a policy for each new objective is prohibitively expensive. For a single agent, this problem is well understood: successor features with generalized policy improvement, together with their universal extension, recombine a library of learned policies into a policy for any new objective, with a guarantee that the result is never worse than any policy in the library. However, multi-agent transfer has received far less attention, and the common practice of letting each agent recombine its own library independently inherits the recipe but not the guarantee. We prove that this independent composition can produce joint behavior strictly worse than every policy in the library, because recombining teammates changes the environment each agent faces and invalidates the values it relies on, a failure with no single-agent counterpart. We further show that the only unconditionally safe fixed rule is synchronized composition, which moves the whole team to one jointly trained policy but cannot serve objectives that assign different goals to different agents. To attain safety and flexibility at once, we propose MA-USFA, a hierarchical method with two layers: a lower layer of universal successor feature approximators that predicts each agent's successor features while conditioned on its teammates' objectives, and an upper composer that selects, across agents, which library entry each agent should follow and supplies the cross-agent correction a per-agent value cannot represent. Trained once over the distribution of objectives, it is applied at deployment with no per-task adaptation.
Multi-Agent Reinforcement Learning via Agent-Specific Preference
Multi-agent reinforcement learning (MARL) is a powerful framework for solving complex collaborative tasks, but it relies heavily on well-defined global reward functions. Designing such rewards is challenging, especially in systems with heterogeneous agents, where a single scalar objective may fail to capture diverse behaviors. In this paper, we introduce Multi-AGent Preference-Integrated lEarning (MAGPIE), which addresses these challenges through agent-specific preference modeling. Each agent is evaluated by a dedicated expert through preference signals, eliminating the need for global evaluation. We theoretically prove that optimizing these decentralized preferences converges to a Nash equilibrium policy. To integrate local preferences into a coherent global objective, we construct agent-specific reward models from preference data and combine them via a monotonic aggregation mechanism. We further prove that optimizing this aggregate reward model is equivalent to training the Nash equilibrium policy. Extensive experiments on benchmark multi-agent tasks and a sequential production line task show that MAGPIE achieves performance comparable to reward-engineered baselines, demonstrating its potential to facilitate policy learning in scenarios where precise reward engineering is impractical.
A MARL Centered Reference Architecture for Large Language Model Augmentation in Smart Manufacturing
Modern manufacturing imposes six coupled demands on adaptive control: local decisions with global consequences, partial observability, nonstationarity, reflex speed response with long horizon effects, delayed and diffuse outcomes, and dynamics that resist explicit modeling. Cooperative multiagent reinforcement learning (MARL), posed as a Dec-POMDP under centralized training with decentralized execution, is a particularly natural formalism for these demands. This paper adopts a MARL centered scope and asks where large language models (LLMs) should augment, interface with, train, or, in the strongest competitive case, replace that coordination core. A taxonomy organizes the literature through four LLM attachment points: policy, reward design, communication between agents, and hierarchical planning. A conditional capability profile separates native mechanism, reported performance, formal guarantee, and engineering maturity, and a deployment readiness analysis identifies the evidence behind each role. These stages yield the principal contribution: a three layer MARL centered reference architecture, grounded in evidence, for semantic reasoning, adaptive cooperative control, and independently assured execution. The LLM-Augmented Dec-POMDP is a descriptive comparative notation for that architecture, recording four attachment choices without introducing a new decision process class or algorithm. Under the reviewed evidence, conventional MARL is better suited to frequent, structured, decentralized coordination after task specific training, whereas LLM components are promising for semantic interpretation, reward drafting, human interaction, and slower supervisory planning. Current LLM only manufacturing controllers do not yet establish equivalence for strict real time, decentralized, safety critical control; this conclusion is bounded by the available evidence and does not assert impossibility.
Online Security Learning in Cooperative Multi-Agent Systems under Hidden Byzantine Attacks
We study online cooperative control of a multi-agent system under Byzantine attacks. Namely, an unknown, fixed subset of agents are Byzantine comprised and can stealthily overwrite its own coordinates of the team's planned joint action after observing that plan. The learner observes planned actions, public rewards, and public states, but neither the overwrite nor the executed joint action. Our objective is security: to optimize the team performance against the worst overwrites and achieve the optimal security value. We first show that the attacker's information determines the geometry. An attacker that observes the planned action induces an exact -rectangular robust Markov decision process (MDP) whose rows are convex hulls of overwrite-induced public-outcome laws, whereas a blind attacker induces an -rectangular model. We then identify the information-theoretic limit of security learning, showing that the security regret decomposes exactly into return regret against the response generating the data and a cumulative response gap . Two indistinguishable horizon-one instances force expected security regret while return regret is zero, showing that dependence on is unavoidable. Finally, we develop a stage-tied robust estimation-to-decisions learner and prove a regret bound of . Our studies thus provide comprehensive theoretical and algorithmic foundations of reliable multi-agent systems under Byzantine attacks.
Search-Aided Joint Agent-Environment Reinforcement Learning for Robust Lifelong Multi-Agent Path Finding with Rotations
Lifelong Multi-Agent Path Finding (LMAPF) requires repeatedly planning collision-free paths for agents that continuously receive new goals upon reaching their current ones. While many learning-based planners have been proposed for LMAPF, most rely on oversimplified kinematic assumptions that may overlook motion constraints critical to real-world performance. In this work, we study a more realistic LMAPF model derived from many real-world automated warehouse systems, termed LMAPF-R2, which incorporates robust safety constraints and in-place rotation constraints. These constraints substantially increase coordination difficulty, particularly in highly constrained spaces. To address these challenges, we propose Search-Aided Joint Reinforcement Learning (SJRL). We first augment neural policies with Causal PIBT, a single-step search-based planner that resolves agents' collisions and propagates their intentions. We then introduce a unified RL formulation that jointly optimizes agent and environment policies, where the environment policy learns graph edge costs to provide global movement guidance via backward Dijkstra search. Experiments demonstrate that SJRL achieves significant improvements over the strong search-based planner, Causal-PIBT, across multiple high-density maps. We further validate SJRL in a challenging mixed-reality warehouse environment with 8 physical robots and 248 virtual robots.
Calibrating Artificial Guilt: Neurally Grounded Reward Shaping for Prosocial Multi-Agent Reinforcement Learning
Cooperative multi-agent reinforcement learning often adds social terms to individual rewards, yet the scale of those terms is usually chosen by hand. We ask whether a guilt signal can instead be calibrated from human neural and behavioural data and transferred to artificial agents. Using the public SoDec responsibility fMRI dataset (40 participants), we fit a subject-fixed-effects regression of momentary-happiness changes on outcome-type counts and recover a guilt weight as the Partner-negative minus Social-negative contrast (, Cohen's ). We embed this weight in a two-agent Social Lottery environment and train independent Proximal Policy Optimization actor-critics under four shaping regimes: neurally calibrated, uniform constant, zero (selfish), and a unit-coefficient oracle. Across 1{,}000 evaluation episodes per condition, the calibrated agents track the human Social safe-choice rate most closely ( vs.\ human ; ), while the other three conditions deviate by one to three orders of magnitude in KL. Human neurobehavioural priors can therefore act as quantitative constraints on prosocial reward shaping.
History Matters: Meta-policy Delegation with Heterogeneous Multi-agent Reinforcement Learning
AI agents are expected to play an increasingly important role in future decision-making systems. In this paper, we consider collaborative systems composed of heterogeneous multi-agent systems (MAS), where their members have different capabilities and operating costs. We study how agents can delegate tasks to one another so that certain research tasks can be completed effectively under resource-constrained scenarios. We first develop a multi-agent reinforcement learning-based (MARL) delegation training that enables agents to make sequential delegation decisions while minimizing the total execution cost. We then extend this approach to MARL with prescribed delegation topologies. Furthermore, we introduce two new frameworks for collaboration and delegation in multi-agent systems. The first framework proposes that an agent's policy depends not only on the current state of the underlying Markov decision process but also on the interaction history, including previous joint actions. This history-dependent formulation can improve coordination even in fully observable environments, where conventional MARL methods typically restrict policies to depend only on the current state. The second framework proposes a novel, potentially multi-dimensional monetary mechanism to facilitate the collaboration and delegation for MAS.
Training Small LLMs as Spatial Multi-Agent Policies
Training LLM-based multi-agent systems with multi-agent reinforcement learning is rapidly gaining traction, and a parallel line of work argues that such systems should be judged by their behavior, not only their reward. We take up both threads in spatial cooperative games, where small frozen LLMs prompted with low-level actions fail outright, earning zero reward. Guided by the options/semi-MDP framework---and, because option execution is asynchronous across agents, its multi-agent extension in macro-action Dec-POMDPs---we equip each game with a library of symbolic \emph{options}: typed, state-feasible, short-horizon behaviors executed by a symbolic planner. Each library is drafted by a frontier coding model from the game's source code; the feasibility guards that filter each menu are then synthesized mechanically from cheap random-policy burn-in rollouts---a guard is adopted only if it explains repeated execution failures while hiding no logged success---so no guard is authored, selected, or reward-tuned by hand. Each agent's LLM acts as its policy over options, with a private per-agent LoRA adapter trained by a per-agent variant of multi-agent GRPO (PA-MAGRPO); this lifts frozen bases from zero reward to competent play across three games and four small backbones. Behavioral audits then reveal that reward and cooperation decouple: a rising reward curve may simply mean that one agent has learned to run the entire task alone while its partner idles---cooperation emerges only when the task makes it necessary. Reward alone is thus an unreliable readout of cooperation; behavioral evaluation must sit alongside it.
Staged Multi-Agent Training (SMAT) for Hip Exoskeletons: Metabolic and Biomechanical Validation of a Simulation-Trained Co-Adaptive Controller
Learning-based controllers can deliver exoskeleton assistance after training entirely in physics-based simulation, yet few controllers that address human-device co-adaptation have been validated on real users by whole-body metabolic measurement, the standard benchmark for assistive walking. Co-adaptation is challenging: as the device alters joint dynamics, the wearer reorganizes neuromuscular coordination, producing a non-stationary learning problem. Staged Multi-Agent Training (SMAT), a four-stage curriculum that progressively trains a musculoskeletal human actor and a bilateral hip exoskeleton actor, was introduced and shown to reduce simulated hip-muscle activation and provide positive assistance on hardware. This article provides the first physiological validation of SMAT. The policy was deployed on a hip exoskeleton and tested with eight healthy adults, with metabolic cost measured by indirect calorimetry across no-exoskeleton, passive, and active conditions. Active assistance lowered net metabolic rate by 19.7% relative to the passive device (p < 0.001). Biomechanical analysis confirmed predominantly positive hip mechanical power across all subjects (positive-power ratio 0.98), and the policy generalized across walking speeds and terrains. Together, these results show that a single simulation-trained SMAT policy, deployed without subject-specific retraining, delivers a significant metabolic benefit on real users while remaining robust beyond the conditions it was trained on.
HetGPS: Scalable Graph Multi-Agent Reinforcement Learning with Physics-Anchored Adaptive Safety for EV Charging
Safety interventions for large populations of network-coupled agents must protect shared constraints without unnecessarily overriding task-oriented policy decisions. We present HetGPS, a hybrid graph-control framework synergizing learned graph risk with physics-anchored correction by separating intervention magnitude from corrective direction. An action-conditioned graph residual model schedules state-dependent intervention authority, while a physics model determines its direction. For electric vehicle (EV) charging, we couple this filter with a parameter-shared heterogeneous graph soft actor-critic policy, enabling topology-aware coordination with a learned model size independent of fleet size. Across five nested distribution networks with 200--3,218 EVs and 100 evaluation days, Adaptive Authority reduces bus--step voltage violations from 3.93--7.74% without filtering to 0.52--3.44%, while maintaining 99.06--100% departure success. Relative to the same physics-directed projection with fixed authority, it improves mean reward on all five networks and lowers the mean safety score on four. The deployed policy-and-risk model contains 383,702 learned parameters at every scale; at 3,218 EVs, a matched centralized SAC actor is about larger. A policy trained on the eight-transformer system transfers zero-shot to the 16- and 32-transformer systems, attaining 0.57--0.75% violation rates and at least 99.99% departure success. These results show that learned graph risk can allocate intervention authority at scale while feeder physics anchors corrective action.
MDGAM-Based Cooperative Task Scheduling for Communication-Constrained Distributed Multi-Agent Systems
Cooperative task scheduling in communication-constrained distributed multi-agent systems is challenging because each agent must make decisions from partial and dynamic observations while satisfying complex practical constraints. Existing heuristics rely on handcrafted bidding rules and repeated consensus, whereas many learning-based methods assume global observations and lack explicit communication-based coordination. To address these limitations, this paper proposes a neural scheduling framework for distributed multi-robot task allocation (MRTA), consisting of a multi-decoder graph attention model (MDGAM) policy model and a critic-free group relative multi-agent policy gradient (GRMAPG) training algorithm. MDGAM uses an extended graph attention mechanism to jointly update node and edge features, and employs multiple decoders to generate task-selection decisions and communication messages. GRMAPG constructs group-relative advantages from equivalent task-planning instances to replace the critic network used in conventional MARL algorithms, thereby reducing training difficulty and improving convergence performance. Experiments under different problem scales and communication ranges show that the proposed method improves task-completion performance over existing heuristic and learning-based methods, while ablation, complexity, and generalization tests further validate the proposed innovations.
MARS-RA: Rank Aggregation for Credit Assignment via Multimodal Comparisons in Embodied Multi-Agent Cooperation
Credit assignment is a fundamental challenge in cooperative multi-agent reinforcement learning, particularly in embodied AI settings characterized by limited and delayed feedback as well as dynamically changing numbers of active agents. We propose MARS-RA, a framework that reformulates credit assignment as a rank aggregation problem using contribution-based pairwise comparisons among agents generated by large multimodal models. This shift from absolute to relative estimation ensures robustness against noise and dynamic agent participation, converting comparison results into contribution scores for potential-based reward shaping. We provide theoretical justification for the convergence and robustness of the proposed framework, and show that Shapley values can be used as an interpretive reference. Experimental results on challenging tasks of different types indicate that MARS-RA can guide agents toward effective cooperation.
Cooperative Multi-UAV Navigation in Complex Environments via Systematic Multi-Agent Deep Reinforcement Learning
Cooperative navigation of multi-agent UAVs in complex environments faces key challenges including local optima traps, sparse rewards, learning imbalance among agents, and insufficient cross-scenario generalisation. This paper proposes a multi-agent deep reinforcement learning framework that addresses these issues through coordinated exploration, demonstration exploitation, safe curriculum scheduling, and structure-aware generalisation. First, a perception mechanism combining memory of visited states, directional novelty estimates, and penalty backpropagation enables agents to proactively detect and escape local optima. Second, a hierarchical collaborative demonstration buffer with tiered behaviour cloning manages trajectories by degree of team collaboration and applies differential supervision to the actor network, improving demonstration utilisation under sparse collaborative signals. Third, a safety-aware dual-condition curriculum scheduling mechanism reviews mastered scenarios through back-testing and experience pre-filling during training, suppressing catastrophic forgetting while ensuring both task performance and flight safety. For generalisation, local geometric features computed from sensor readings are abstracted into a domain parameter, through which a structure-aware gating network and mixture-of-experts mechanism condition the policy on local structural patterns rather than scenario-specific coordinates, enabling cross-scenario transfer without exposure to the target environment. The framework is further validated under mixed static-dynamic obstacle settings, showing robust adaptability to dynamic disturbances. Simulation results confirm strong performance in collaboration success rate, navigation robustness, zero-shot cross-scenario generalisation, and dynamic environment adaptability.
Shared Voxel-Map-Based Cooperative Indoor UAV Guidance with a Multi-Agent Soft Actor-Critic Controller
This paper presents a cooperative indoor UAV guidance framework that combines a shared voxel-map world model with a multi-agent Soft Actor-Critic (MASAC) controller. Multiple drones fuse 360 LiDAR observations into a common world-frame occupancy map, which is converted into a compact bird's-eye-view (BEV) representation and provided to each agent as an ego-aligned local crop. This integrate-in-world, act-in- ego design enables consistent multi-UAV spatial fusion whilst retaining decentralised continuous control. The policy combines BEV map features, near-field obstacle observations, and compact goal and peer-state information within a centralised-training, decentralised-execution framework. In simulation, the learned controller achieves a 90.3% success rate in corridor navigation, outperforming Astar planning, an artificial potential field controller, and a prior guidance method. To address residual sim-to-real mismatch, the simulation-trained policy is further adapted using offline imitation fine-tuning from real-world data. Real-world experiments in GNSS-denied indoor environments demonstrate stable two-UAV cooperative operation across increasingly chal- lenging obstacle layouts. The results show that shared voxel-map representations provide an effective and scalable spatial substrate for learned cooperative indoor UAV guidance.
Predictive Lightweight MARL for Resilient Coverage in Sparse-Signaling Aerial Networks
This letter proposes the Predictive Lightweight Multi-Agent Reinforcement Learning (PL-MARL) framework to ensure resilient coverage in bandwidth-constrained UAV swarms. To counter coordination collapse caused by sparse signaling and information aging, we introduce a Kinematic-Aware Inference Engine that proactively reconstructs neighbor trajectories via physical priors. This approach enables an efficient computation-for-communication trade-off, decoupling structural resilience from signaling frequency. Simulations confirm that PL-MARL maintains superior coverage and mission continuity under extreme signaling scarcity and node failure. Our results validate proactive inference as a scalable, low-latency solution for robust aerial coordination, effectively minimizing control overhead to preserve spectrum for payload services while ensuring resilience against interference.
Compact Latent Coordination for Autonomous Vehicles at Unsignalized Intersections
Coordinating autonomous vehicles at unsignalized intersections remains a critical challenge for multi-agent reinforcement learning (MARL) systems, which typically struggle with combinatorial action spaces, reliance on privileged information, or rigid agent designs. We propose Master-Agent Proto-plan System (MAPS), a hierarchical deep reinforcement learning (DRL) architecture in which a centralized Master agent generates a compact, continuous embedding, denoted as proto-plan, that encodes a global coordination strategy. Decentralized Worker agents integrate this embedding with local observations to execute vehicle-specific control, decoupling strategic intent from tactical execution and enabling independent optimization of each module. As a proof-of-concept evaluation of this coordination mechanism, we test MAPS across 72 intersection configurations in HighwayEnv. MAPS achieves collision-free navigation while significantly reducing average travel time, outperforming state-of-the-art baselines. The learned proto-plans further exhibit robust generalization: a system trained with three agents achieves a 94% success rate when deployed zero-shot to five-agent scenarios, confirming that proto-plan-based hierarchical learning provides a promising framework for multi-vehicle coordination.
Safe and Scalable Multi-Drone Payload Transport via CBF-based Reinforcement Learning with Zero-Shot Sim-to-Real Transfer
Multi-drone payload transportation has emerged as a promising research paradigm with potential applications in construction, logistics, and disaster response. However, the complex coupled dynamics among drones, cables, and payloads pose significant challenges, and existing approaches remain limited in safety and scalability, particularly in dynamic and unstructured environments. In this work, we propose a learning-based framework for safe and scalable multi-drone cooperative payload transport. We introduce a minimal 2D abstraction that preserves the task-relevant drone-payload coupling required for coordination and safety, while remaining computationally efficient for large-scale learning. Using domain randomization over team size and physical parameters, we train a fully distributed policy via Discrete Graph Control Barrier Function Proximal Policy Optimization (DGPPO), enabling robust zero-shot sim-to-real transfer without fine-tuning. Extensive real-world evaluations demonstrate that a single learned policy generalizes across varying team sizes and task scenarios. Furthermore, multi-group hardware experiments show that the same policy can safely operate in dynamic environments, where other drone teams act as moving obstacles. These results indicate that the proposed framework enables efficient, safe, and scalable multi-drone payload transportation with strong generalization to complex real-world conditions.
Strategy-Following Multi-Agent Deep Reinforcement Learning Considering Control Strategies Provided to Other Agents
This study proposes a learning method for multi-agent systems that allows agents to be controlled through human manager instructions after learning and enables uninstructed agents to implicitly complement the overall work based on the actions of other agents. Multi-agent applications using deep learning have shown potential; thus, to achieve extensive social applications, humans should be able to control learned agents using simple methods to respond to environmental and social changes. Even without such changes, learned coordination often does not match the expectations of human managers, making it preferable to control coordination structures to match human intentions. Some studies have aimed to control agent behavior using simple instructions. However, they assumed that instructions are provided to all agents, which is time-consuming and not evident when designing a better cooperation regime. Ideally, specific agents should receive key action instructions, while others should automatically complete the remaining tasks. The proposed method, which extends previous work on controllability in multi-agent deep reinforcement learning, enables uninstructed agents to adaptively complement overlooked tasks and areas. The experimental results show that agents using the proposed method can shift to another cooperative structure and achieve better performance than those using conventional methods.
A Self-Evolving Default Action for Cooperative Tasks with Continuous Action Space
Counterfactual credit assignment has proven effective in multi-agent reinforcement learning (MARL) for discrete action spaces, yet its extension to continuous-action cooperative tasks remains challenging. Existing methods that approximate the counterfactual baseline via Monte Carlo sampling often introduce bias into policy gradients and fail to guarantee convergence to local optima, as the sampled actions may not have been sufficiently trained. To address these limitations, we propose SAFE, a novel MARL framework that employs a counterfactual baseline conditioned on a self-evolving default action sampled from each agent's experience buffer. This design naturally extends to continuous action spaces without relying on additional simulations, reward models, or environment-specific prior knowledge. The baseline accurately quantifies each agent's contribution, and introduces no bias into the deterministic policy gradient, ensuring convergence to local optima. Extensive experiments on cooperative vehicular tasks demonstrate that SAFE consistently outperforms state-of-the-art models.
Aggregate in the Advantage, Not the Ratio: A Canonical-Form Analysis of Cooperative Multi-Agent Policy Optimization
Multi-agent policy optimization, exemplified by PPO-based methods, is a key branch of cooperative Multi-Agent Reinforcement Learning (MARL). A central design question is how many neighboring agents\footnote{In this paper, "neighbors" refer not only to physical proximity but also to agents whose actions influence one another.} to aggregate in order to effectively utilize global information for cooperation. This decision must be made along two dimensions: in the advantage (which agents' rewards contribute to the credit signal) and in the ratio (which agents' likelihood ratios form the clipped importance weight). Existing methods occupy scattered, underexplored points on these two axes: IPPO treats both separately; MAPPO pairs a team-level advantage with per-agent ratios; HAPPO employs sequential ratios with per-agent advantages; and single-agent reductions operating on factorized joint policies aggregate both into fully joint products. We formalize these two design choices as support matrices and , and prove a canonical structure: the expected multi-agent policy optimization objective depends on the pair only through their matrix product . This yields two key consequences: (i) Redundancy: the two support matrices are interchangeable with respect to the signal, meaning neither aggregation pattern is inherently superior.(ii) Variance Ordering: the advantage aggregates rewards as a sum (additive variance with an interior bias-variance optimum at the coupling neighborhood), whereas the ratio aggregates likelihood ratios as a product (multiplicative variance that grows exponentially with support size, with no accompanying bias reduction). The resulting design principle is unambiguous: aggregate neighbors in the advantage, sized to the coupling neighborhood, and keep the ratio per-agent.
PRIME: Plasticity Recovery in Multi-Agent Environments for UAV-Assisted Emergency Communication Networks
Most reinforcement learning controllers for these networks assume stationary conditions, and the few that handle change react to the external environment while leaving the network's internal state unexamined. We show that sustained non-stationarity damages this internal state directly: as objectives shift, neurons progressively fall dormant and the shared policy loses the capacity to learn. The obvious remedy, resetting dormant neurons, is unsafe under shared-parameter multi-agent training: many neurons that appear inactive are still receiving strong training gradients, and whether a neuron appears dormant depends on which agent's observations it processes. PRIME (Plasticity Recovery In Multi-agent Environments) therefore verifies both directions before intervening. Extending the bidirectional Silent Neuron framework to cooperative multi-agent reinforcement learning, it aggregates activation and gradient statistics over the full team batch, reads the backward signal from the gradient the training loss has already deposited , not from a hand-crafted proxy, and reinitializes only neurons that are simultaneously activation-dormant and gradient-silent. Useful representations are preserved while learning capacity is restored. On a phase-switching UAV emergency communication simulator, PRIME improves interquartile mean return by 24.9% over MAPPO and holds dormant neuron fractions at 10--20% versus 40--45%; ablations attribute the gains to the gradient signal and team-level aggregation rather than to the specific reset operator. A dynamic regret bound shows that the perturbation cost scales with the small silent-subspace dimension rather than the full parameter count.
Value-Aware Prediction for Robust Multi-Agent Coordination Under Communication Loss
Robust multi-agent coordination relies heavily on inter-agent communication, which is frequently disrupted by physical and environmental constraints in real-world deployments. To maintain operation during these intermittent communication failures, agents can employ internal prediction models to estimate missing shared state information. However, predictors trained with standard reconstruction objectives treat all transitions equally. In a Reinforcement Learning context, this forces the model to waste capacity learning stochastic exploration noise and the outdated dynamics of suboptimal policies. In this paper, we propose a value-aware extension of Multi-Agent Observation Sharing under Communication Dropout (MARO) to patch communication gaps; we refer to this method as Value-Aware MARO. By dynamically weighting the predictor's loss function using advantage estimates derived from the underlying actor-critic architecture, our objective explicitly couples the predictor's learning process to the policy's evolution. This formulation focuses the model's capacity on the intentional, high-return dynamics actively reinforced by the agents. We evaluate our framework on several tasks within the Multi-Agent Particle Environment under varying communication reliability levels. Experimental results demonstrate that our approach maintains performance under declining communication reliability, particularly below 40%. While our method performs comparably in tasks where the baseline already maintains high coordination, our value-aware weighting effectively prevents the performance collapse observed in the standard predictor during high-attrition scenarios. In these environments, our method achieves an average improvement in mean returns of more than 20% and reduces performance variance by a mean of 64.7% compared to the standard unweighted baseline.
Feedback Attribution and Representation Geometry: Metrics for Comparing Individual and Shared Rewards in MARL
Cooperative multi-agent RL systems routinely use team-averaged rewards, a feedback-attribution choice that gives each agent the team outcome regardless of its individual contribution. We ask whether this leaves a measurable signature, geometric or behavioral, on learned representations. We propose EffRank/ (effective rank normalized by agent count) and (mean pairwise KL divergence between agents' action distributions) as low-overhead diagnostics for reward-attribution effects, then test them on competent MAPPO agents in SMACv2 \texttt{protoss_5_vs_5}, where unit type is encoded in the observation. In an observation reward-attribution comparison (unit type observed vs.\ masked; individual damage-contribution reward vs.\ shared team reward), geometry follows observation rather than reward. With unit type observed, shared and individual rewards have similar EffRank/ ( vs.\ ) and probe accuracy ( vs.\ , both chance), while leans higher under individual rewards ( vs.\ ). Masking unit type cuts the above-chance probe signal by more than half, to in both reward arms. In short: individually rewarded agents are competent and separable by role, but on SMACv2 the observation explains the geometry and reward attribution shows up mainly in behavior. Thus geometric diagnostics must control for observed role information and test persistent roles that are not directly observed. EffRank/ and add 5% overhead.
Task-Oriented Sensing and Covert Transmissions for Collaborative Multi-AUV Systems
In underwater covert cooperative missions, autonomous underwater vehicles (AUVs) often cannot rely on active sonar to continuously obtain complete information, since active sensing and frequent communications increase the risk of exposure. As a result, AUVs primarily rely on passive observation, an approach that yields incomplete local perception and limited task efficiency. Although underwater acoustic communications can mitigate this limitation through information sharing, they are simultaneously constrained by long delays, severe interference, low reliability, and the risk of covert exposure. Existing communications-oriented multi-agent reinforcement learning (MARL) studies often model communication as an ideal information flow, whereas traditional communication optimization primarily focuses on link-level performance. However, both are insufficient to characterize the actual contribution of perceptual information to cooperative tasks under realistic conditions of covert physical communications. This paper proposes a Sensed Information Value Realization Multi-Agent Reinforcement Learning (SVR-MARL) framework that leverages practical information to characterize the utility of information for cooperative tasks and learns distributed cooperative policies under realistic communication and covert constraints. Through a case study of covert multi-AUV cooperative localization and tracking, the potential of the proposed framework to improve collaborative task efficiency while reducing unnecessary communication and exposure risks is demonstrated.
Equilibrium stability as a driver of cooperation among Q-learners
Algorithmic collusion among pricing algorithms has raised concerns about sustained supra-competitive prices and their implications for social welfare. Existing work has largely focused on the probability that reinforcement-learning algorithms converge to cooperative strategies, typically under the assumption that exploration vanishes over time. Motivated by the observation that algorithms deployed in practice are likely to continue exploring in order to remain adaptive to changing environments, we study learning dynamics under constant exploration. In this setting, the relevant question is no longer whether an algorithm converges to a particular strategy profile, but rather what fraction of time the algorithms spend playing cooperative strategies. Even in the benchmark case of the repeated Prisoner's Dilemma with one-period memory, this yields high-dimensional stochastic learning dynamics, for which a complete analytic treatment is intractable. We show that cooperative strategies can be dominant in this time-averaged sense and derive a boundary predicting when such dominance arises, based on the expected dynamics of the Q-learning process. Extensive simulations show that this boundary is a strong predictor for non-defection-dominated behaviour under epsilon-greedy Q-learning.
COLMAR: Cooperative View Policy Learning for Multi-Agent Active 3D Reconstruction
Active 3D reconstruction requires selecting informative viewpoints under limited sensing budgets. In multi-agent settings, coordination inefficiencies such as redundant observations and spatial clustering can significantly reduce reconstruction quality. We present COLMAR, a cooperative view policy learning framework for multi-agent active 3D reconstruction. COLMAR formulates viewpoint allocation as a shared policy optimization over map-centric observations and introduces a reconstruction-aware objective that promotes overlap-aware coverage, team-level discovery, and collision-safe exploration. Dense feedback derived from incremental reconstruction updates aligns exploration behavior with downstream geometric quality. The policy is trained using parameter-sharing Proximal Policy Optimization (PPO) with independent per-agent action selection at deployment, conditioned on a fused team map and without inter-agent message passing for decision making. Selected viewpoints are then reconstructed with 3D Gaussian Splatting (3DGS) for high-fidelity photometric evaluation. Experiments on GLEAM and Replica demonstrate consistent improvements over heuristic and non-cooperative baselines, achieving up to 54% higher reconstruction accuracy and 49% greater coverage under matched sensing budgets.
Unveiling Complex Collective Behaviors from Simple Rewards
Multi-agent Reinforcement Learning (MARL) holds great potential for robot swarms, but the black-box nature of neural policies complicates strategic analysis, limiting multi-robot applications. Furthermore, complex swarm behaviors can surprisingly emerge from simple rewards without explicit aggregation incentives. Unveiling the mechanisms behind this emergence is critical, but the disconnection between simple rewards and collective behaviors exacerbates interpretability challenges. This paper aims to reveal the hidden mechanisms in this process. We propose a two-stage EEC (\LinkIII) explanatory framework. This includes a novel analytical tool called the Agent Response Map (ARM), which reveals agents' decision-making patterns across space and identifies regions of aggregation and avoidance. ARM reveals that the robots implicitly learn the geometric fields of the environment and utilize these structures as desired targets for coordinated movement. We validate this finding across two distinct tasks: a cooperative multi-robot shape assembly and a competitive predator-prey pursuit-evasion. 1) In the cooperative task, ARM identifies the unoccupied target interior as the desired destination for robot navigation. As the center becomes occupied, this target region automatically shifts toward the boundary, demonstrating the robots' capacity to autonomously explore unoccupied areas. 2) In the competitive task, ARM surprisingly identifies the boundary of the predators' Voronoi diagram as the convergence destination for prey agents. Together, these two tasks demonstrate the capability of ARM to discover the hidden geometric structures underlying MARL policies in robot swarms.
Action-Factored Multi-Agent Reinforcement Learning for Scalable Quantum Device Tuning
Cooperative multi-agent reinforcement learning is well suited to problems with large parameter spaces and exploitable local structure, such as the tuning of electrostatically-defined quantum-dot arrays. However, if parameter cross-talk is strong, a non-stationary environment from the perspective of any individual agent can destabilize learning - the same effect that plagues manual tuning of such systems. We propose using a factored representation of the action space, learned online, to decouple agents and minimize their interference. Our framework, QADAPT, uses this factorization to efficiently learn shared policies based on local measurements and rewards. With this modular strategy, we achieve zero-shot generalization to unseen quantum device sizes and maintain an approximately constant number of convergence steps to reach target regimes. This work provides a scalable route toward the rapid calibration of large-scale quantum processors.
Provably Optimal Learning Algorithms for Assistance Games
This paper studies an online variant of the assistance games framework, where an informed agent and an uninformed agent repeatedly interact over timesteps to optimize a common reward function. While the informed agent (the human) observes a latent state of the world, the uninformed agent (the assistant) observes only the human's actions. We provide the first provably efficient learning algorithms for repeated assistance games. We introduce the notion of assistance regret: the gap between the cumulative utility of interactions and that of the optimal joint policies in hindsight, which map latent states to action pairs. We present decentralized algorithms for both the human and the assistant that achieve a -approximate assistance regret rate of , with runtime polynomial in the size of the action and state spaces. These algorithms are general; in particular, they accommodate any no-regret algorithm for the assistant. We prove that achieving a regret approximation factor better than is computationally intractable. Furthermore, we demonstrate how these generic no-regret algorithms can be tailored to a pseudo-decentralized setting -- using a shared random string -- to achieve a rate of , optimal up to logarithmic factors.