Dexterous Manipulation

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156 papers

Latest in Dexterous Manipulation

Sep 22, 2026cs.RO

The Cartesian Hand: In-Hand Manipulation with All-Linear Fingers

Robotic manipulation has increasingly pursued human-like dexterous hands with many articulated degrees of freedom, offering rich manipulation capabilities at the cost of mechanical and control complexity. At the other extreme, parallel grippers are simple and robust, but provide little ability to manipulate an object after grasping it. Operating articulated objects such as threaded containers, manufacturing tools, and laboratory instruments often requires a second gripper, an external fixture, or coordinated arm motion. We introduce the Cartesian Hand, a 7-DoF end-effector that rethinks dexterous manipulation by combining independent grasping and relative manipulation within a single end-effector using only linear motion. Two independently actuated parallel grippers hold different parts of an object, while four translating fingertips generate relative motion between the grasped parts. Its configuration-independent fingertip kinematics allow manipulation to be composed from simple linear motion primitives. The Cartesian Hand is particularly suited to objects structured around common mechanisms such as threads, pivots, linear guides, plungers, and triggers. We demonstrate cap opening and closing, pipetting, pumping, two-handle manipulation, screwdriving, trigger actuation, and in-grasp reorientation across 35 objects spanning laboratory, manufacturing, and household settings. The same manipulation procedures transfer from a fixed-base robot arm to a humanoid, where we demonstrate bimanual laboratory manipulation using two Cartesian Hands. These results show that versatile in-hand manipulation capability can emerge from a mechanically simple architecture when independent grasping and relative motion are designed directly into the end-effector. We will open-source all software and hardware design. Our website is https://generalroboticslab.com/cartesian_handv1.
Boxi Xia, Bokuan Li, Ryan Shin +3
Sep 22, 2026cs.RO

Relative Contact Velocity-Controlled Hand-Object Mechanism for Dexterous Tool Manipulation

This work investigates how to enable general multi-finger robotic hands to perform the complete tool manipulation process, which entails picking up a tool, loading it into a suitable pose, and then wielding it. Inspired by human tool manipulation and mechanical design principles, we model the hand and the tool as a unified hand-object mechanism (HOM) composed of sub-assemblies. Specifically, we define a HOM as consisting of the hand, the object, and the generalized contact frames, allowing the HOM's motions to be expressed with the same set of Cartesian-space relative contact velocities, irrespective of the hand's kinematics and geometry. Then, we define a HOM's sub-assemblies as relative contact velocity and contact force constraints between fingers. Building on these definitions, we developed a lightweight and physically interpretable motion planning and contact estimation framework using least squares and a complementary filter. We evaluated our framework in simulation by teleoperating five different robotic hands. The results show that our framework enabled all five hands to execute the complete tool manipulation process, achieving dexterous behaviors even from identical, simple reference trajectories. Furthermore, the results showcase our framework's adaptability to different hands, tools, and tasks, enabled by its kinematic and geometric foundation.
Sunyu Wang, Jean Oh, Nancy S. Pollard
Sep 21, 2026cs.RO

DexTacWAM: A Visuo-Tactile World-Action Model for Dexterous Manipulation

Dexterous manipulation depends on contact dynamics that are often only partially observable from vision. Recent World-Action Models (WAMs) couple predictive video world modeling with action generation, but remain largely vision-centric and therefore cannot directly model these contact dynamics. We present DexTacWAM, a visuo-tactile WAM that encodes each fingertip independently, aggregates the resulting features through a finger- and pose-aware tactile compressor, and injects the tactile latent into a video diffusion world model for joint visuo-tactile world modeling. Across six contact-rich dexterous manipulation tasks on a 22-DoF bimanual platform, DexTacWAM achieves the highest score on every task, averaging 70.6 versus 38.0 for the strongest baseline. Ablations attribute the gain to modeling contact evolution as part of the predicted world state rather than tactile conditioning alone: removing tactile world modeling reduces the four-task mean from 74.7 to 26.6 while keeping the same tactile features and action expert. After four hours of tactile-encoder adaptation with a frozen pretrained vision VAE, our continual vision-to-touch learning extends the pretrained video model to touch using roughly 100 demonstrations per task without tactile midtraining, while retaining visual prediction quality within 0.5 dB of vision-only counterparts. The compressor retains 89.4% of pre-fusion contact recall while enabling 2.26x faster training and 1.29x faster inference. Together, these results show that pretrained video priors can be extended to distributed multi-finger contact dynamics in a data- and compute-efficient manner.
Haoran Yuan, Zekai Wang, Boning Shao +4
Sep 17, 2026cs.RO

Towards High-DoF Dexterous Manipulation through VLA Post-Training

Imitation-learned vision--language--action (VLA) foundation models acquire broad manipulation capabilities by scaling robot data across tasks and embodiments, but reliable deployment on a specific downstream task and hardware platform still requires post-training. Dexterous hands make this adaptation particularly difficult: their broad behavioural repertoire and high degree of freedom create a large and structured action space. Three obstacles are central: open-source VLAs do not natively provide an action interface for high-DoF hands; gesture mismatch during human-gated DAgger takeover creates command discontinuities and contaminates corrective trajectories; and reinforcement learning in the raw joint space is sample-inefficient. We present a unified four-step post-training pipeline comprising a learned temporal hand-action codec, supervised fine-tuning, DAgger, and real-world residual reinforcement learning. The codec adapts a pretrained VLA to absolute dexterous-hand commands. Buffered rollback, pose alignment, and smooth command blending enable continuous, task-relevant DAgger corrections, while latent residual RL confines exploration to coordinated hand motions captured by the codec. We evaluate the pipeline on five diverse real-world tasks spanning bimanual transfer, in-hand reorientation, and tool use. Within the reported post-training budgets, the resulting policies achieve 100% success on every evaluated task over 20 trials per task. These results provide a practical path for adapting VLA foundation models to reliable real-world dexterous manipulation.
Junlei Zhu, Shenzhe Yao, Chaogui Huang +6
Sep 17, 2026cs.RO

TacSushi: Tactile-Grounded World-Action Modeling for Dexterous Sushi Manipulation

Dexterous food manipulation requires control under deformation, occlusion, and uncertain contact. We present TacSushi, a tactile-grounded, Cosmos3-based world-action policy that learns from recorded future consequences while acting on current observations. The backbone encodes current RGB, language, and hand state, and feature-wise gated fusion incorporates fingertip tactile features into the action representation. During training, a decoder conditioned on demonstrated action chunks predicts logged future visual observations, task progress, relative contact risk, and tactile summaries; this decoder is removed at deployment. Failed trials provide consequence supervision, but their actions are excluded from imitation. We train TacSushi on 340 successful and 50 failed real-robot trials and compare six methods in 600 separate rollouts across three in-distribution tasks and two out-of-distribution ingredient variants. To assess food quality beyond a single geometric threshold, we score terminal outcomes using an anchored visual-quality protocol that equally weights five human ratings and three vision-language-model ratings per rollout. Full TacSushi achieves 68.3% average in-distribution success and 37.5% out-of-distribution success, compared with 36.7%/10.0% without future-consequence supervision and 25.0%/17.5% with direct tactile concatenation in place of gated fusion. These comparisons support complementary benefits of feature-wise gated tactile fusion and training-only predictive supervision.
Haodi Hu, Kaen Kogashi, Toshiaki Koike-Akino
Sep 16, 2026cs.RO

Enhancing the Perception of Safety and Comfort during Physical Human-Robot Handshake Interactions by Integrating Flexible Elements into a Robotic Arm

Safety and comfort in human-robot physical in-teractions are essential aspects in the development of social technologies, where natural gestures, such as handshakes, represent a challenge due to their direct physical contact. The implementation of series elastic actuators (SEA) to absorb impacts is proposed as a design strategy that favors safer interactions. This paper presents an experimental study aimed at evaluating how the incorporation of SEAs in robotic arms influences perceived safety and the interaction experience dur-ing handshaking. The design allows a direct comparison of the effect of rigidity versus the incorporation of elastic elements, in order to identify the advantages of SEAs in improving the physical safety and social acceptance of robotic systems in everyday contexts. The experiment was carried out with 10 volunteers (6 men and 4 women), who performed two interactions with each robotic arm: one with rigid joints and the other with flexible joints using SEA. During testing, objective data on end-effector trajectories were collected, as well as subjective information through a perception survey focused on safety, naturalness, and confidence during the handshake. The survey results show increased perceptions of safety and comfort with the SEA-equipped arm, supporting its potential to facilitate safer and more socially accepted human-robot interactions.
Joel Hidalgo, Dennys Paillacho, Melissa Cobos +1
Sep 16, 2026cs.RO

Grasping by interconnection: robust closing motions from coarse object templates

Dexterous robot hands must often grasp objects whose shape, size, and pose are known only approximately. Grasp planners typically require accurate object models or correct errors with feedback, but how much inaccuracy a closing motion can tolerate on its own remains unclear. To address this question, we designed a motion planner based on four principles: a coarse template of the object, human grasp types, an object-centric interaction, and compliant, sliding contacts instead of prescribed contact points. This paper presents the planner, implemented through virtual model control, and its evaluation on a Shadow Dexterous Hand. Without feedback, the planned closing motions tolerated size errors of about 1cm and pose errors of several centimeters and tens of degrees, a wider range than a state-of-the-art data-driven planner in 25 of 27 tested conditions. They also grasped 82.5% of 80 everyday objects and succeeded within an autonomous pipeline. Robustness can thus be designed into the closing motion itself, rather than left only to feedback. This planner opens a path toward reliable manipulation in uncertain settings, which we will pursue by combining it with adaptive feedback control on the physical hand.
Julien Vanderheyden, Guillaume Drion, Fulvio Forni +1
Sep 16, 2026cs.RO

TacBPM: A Tactile-conditioned Behavior Prior Model for Dexterous Reorientation

Dexterous in-hand manipulation requires policies that coordinate high-DoF hand joints through intermittent, contact-rich interaction. Beyond target-orientation tracking, such policies must discover finger gaits that preserve object stability while adapting to geometry, anisotropy, pose, contact, and sensing changes. We propose \method, a tactile-conditioned behavior prior model for dexterous reorientation. \method distills multi-scale sphere specialists into a latent controller and lets downstream policies reuse the fixed tactile prior through residual latent actions, reducing renewed exploration from raw joint commands. The prior conditions on tactile-proprioceptive history so latent behavior reflects the current hand-object interaction. We evaluate arbitrary-pose transfer across anisotropic objects, commanded-axis rotation, and an arm-hand Grasp-to-AnyPose task in which the robot must grasp, lift, transport, and reach goal poses for novel tool geometries and generalized placements. Extensive experiments demonstrate that the proposed method accelerates training and enables stable policies where matched raw-action PPO remains near failure, with successful sim-to-real transfer in in-hand and arm-hand tasks.
Jie Yin, Wanli Xing, Zeyuan Zhao +3
Sep 16, 2026cs.RO

LUMO: Designing Luminous Contact Morphology for Repeatable Whole-Finger Contact Observation

A low-impedance robot finger reports through joint torque how strongly it is loaded, but the same torque can arise from a small force near the fingertip or a large force near the joint. Resolving the force therefore requires knowing where along the finger contact occurred. LUMO makes that location externally observable. Embedded LEDs illuminate a compliant silicone pad, and contact deforms the pad so that light emerging from the finger's side changes in a pattern set by where the load acts. Because the same structure also carries the contact load, we optimize its cross-section, including the pad profile, rigid carrier, and lateral void, for two behaviors at once. Mechanically, the pad conforms under low preload while the carrier increasingly restricts further deformation as load rises. Optically, different contact locations produce separated responses on the finger's side. The search uses rigid--soft contact simulation, ray tracing, and multi-objective Bayesian optimization. Across two silicones, six contact locations, and 10- and 30-mm spherical indenters, the optimized morphologies improve neighboring-location separation relative to variation from re-establishing contact by 1515--59%59\%. Estimating contact location from the optical response using the known LED spacing and combining it with joint torque gives 1.44 N1.44~\mathrm{N} normal-force MAE over 931 samples. In a two-finger hand, localized side responses appear on several links simultaneously during grasps.
Dong Ho Kang, Youngsu Ko, Luis Sentis
Sep 15, 2026cs.RO

Residual Fault Adaptation for Dexterous In-Hand Manipulation Under Runtime Joint Faults

Dexterous in-hand manipulation requires coordinated control of multiple actuated joints, and a runtime joint fault can abruptly disrupt the contact configuration required for successful manipulation. In this work, we propose residual fault adaptation (RFA), a teacher-anchored framework for compensating for hidden command-channel faults. RFA retains a frozen healthy teacher to provide nominal behavior and trains a recurrent residual policy to infer corrective actions from proprioceptive and command-response history. During training, fault-injection domain randomization (FIDR) varies the fault mode, affected joint, severity, and onset time, while adaptive sampling increases the frequency of fault modes associated with lower recent performance. A frozen Direct FIDR policy provides a distributional reference only on fault-active training samples and is absent from deployment. The deployed controller receives neither fault labels nor controller-switching signals. Simulation experiments on the dexterous hand indicate that RFA can improve manipulation performance relative to the healthy policy under a fixed mixed-fault protocol. Real-robot experiments with software-injected faults further demonstrate zero-shot deployment of the learned adaptation policy.
Linan Deng, Xing Liu, Lin Hong +4
Sep 15, 2026cs.RO

Fingers as Legs: Learning Self-Supported Locomotion and Manipulation with an Anthropomorphic Hand

A walking robotic hand must use the same fingers to move its body, support its weight, and interact with the environment. We show how an anthropomorphic hand can learn these skills while retaining its finger design and position controller. Onboard power and computation make the platform self-contained. Our reinforcement learning approach accounts for the hand's unequal fingers, with training in a simulator calibrated from hardware measurements. In simulation, the hand moves faster with our reward formulation than with tuned rewards originally designed for quadrupeds. On hardware, task-specific policies enable untethered crawling, steering, and fall recovery. While supporting its own weight, the hand also executes successive keyboard commands without vision and pushes an object to targets using overhead visual feedback. These results demonstrate a compact mobile manipulator that reuses its fingers for locomotion and interaction, without a separate locomotion mechanism.
Amirhossein Kazemipour, Hehui Zheng, Robert Katzschmann
Sep 15, 2026cs.RO

ProxiDex: Learning Dynamics-Guided Proximity Policy for Dexterous Manipulation

Multi-finger dexterous manipulation relies on stable hand-object interactions, yet these interactions are partially observable in practice. Visual observations are often occluded by the hand, tactile sensors introduce hardware-specific modalities and calibration burdens, and existing policies rarely model how these cues evolve under actions, making them brittle under contact uncertainty. To address these, we present ProxiDex, a dynamics-guided proximity policy framework that treats hand-object proximity as an interaction state for dexterous manipulation. ProxiDex reconstructs interaction point clouds and converts geometric distances into proximity cues, forming a hardware-agnostic contact representation that provides immersive feedback during VR teleoperation. Built on this representation, ProxiDex learns action-conditioned proximity dynamics with a coupled forward-inverse design: future observation latents are predicted from actions, while proximity variations are decoded from latent changes. Leveraging these dynamics, ProxiDex adaptively reweights proximity tokens across manipulation phases and uses dynamics-consistency supervision to guide policy inference, stabilizing action generation under unreliable visual feedback. Simulation and real-world experiments demonstrate improved success rates and robustness over representative baselines across standard, unseen objects, and perturbation scenarios. Additional visualizations are available at https://proxidex.github.io/.
Yushan Bai, Boyu Zheng, Zhiyang Mao +4
Sep 15, 2026cs.HC

Beyond Gestures: Estimating Full Hand Pose and Contact Forces from Wrist-Worn Pressure Sensor Array

Capturing hand motion and interaction forces is critical for interactive computing, VR, and high-fidelity tactile demonstrations for robot learning. We introduce a wrist-worn pressure-sensing wristband that recovers continuous full-hand pose and distributed contact force on a single wearable. The system consists of flexible capacitive sensor arrays around the wrist, which require no electrical skin contact, and a recurrent network that maps the resulting pressure signal to hand state. Our key insight is that muscle contraction and tendon displacement produce pressure patterns, which correlate strongly with hand pose and interaction force. To validate this, we collect synchronized recordings of wrist pressure, optical motion-capture hand pose, and tactile-glove interaction force, covering isolated finger motion, fingertip-force stress tests, and natural hand-object manipulation. On isolated single-user motion the wristband attains 4.6∘4.6^\circ mean finger-joint MAE, and across four users manipulating everyday objects it estimates per-finger contact force at R2=0.57R^2=0.57, which an external pose signal brings up to 0.750.75. We see the wristband as one node in a constellation of everyday wearables -- e.g. paired with an egocentric camera -- adding the contact force that vision cannot observe and taking over when the hand is occluded.
Svetoslav Kolev, Lingni Ma, Michael Goesele +3
Sep 15, 2026cs.RO

UniDex-ViTac: Learning Unified Visuo-Tactile Dexterous Manipulation Policy from Human Video Data

Human videos provide demonstrations of dexterous manipulation but lack robot-executable actions and tactile measurements. We present UniDex-ViTac, a framework that uses human-video-guided simulation to generate robot demonstrations paired with fingertip contact observations for training a deployable visuo-tactile policy. Object-specific residual reinforcement learning specialists adapt annotated human-object interaction references to a robotic arm-hand system. Their successful rollouts pair final robot action targets with robot-side fingertip contact observations. From 50 human demonstrations across ten objects, we collect 10,000 simulated trajectories to train a single Action Chunking with Transformers (ACT) based generalist. The policy combines point clouds, proprioception, and four binary contact signals encoded through fingertip labels and a separate token, without requiring human references or privileged object identity and pose at deployment. The contact-augmented configuration achieves 68.3% macro-average success in simulation, compared with 55.5% for the point-cloud-only baseline. Without real-robot demonstrations or policy fine-tuning, it succeeds in 73/110 physical trials (66.4%) across six seen and five unseen objects, compared with 60/110 (54.5%) for the baseline, an increase of 11.8 percentage points. These results support the feasibility of learning a unified visuo-tactile dexterous manipulation policy from video-guided simulated interactions. Project page: https://unidex-vitac.github.io/
Hyesung Lee, Si-Hwan Heo, Sungwook Yang
Sep 14, 2026cs.RO

Touch2Trace: Tactile-Driven Imitation Learning for Dexterous Cable Tracing

Dexterous manipulation of deformable objects demands continuous fingertip-level regulation of pressure, friction, and incipient slip. We study one of the most challenging cases: dexterous cable tracing, feeding a cable through the hand with repeated pinch-and-curl motions of the thumb and index finger. We introduce Touch2Trace, a tactile-driven imitation-learning system for this task, and provide, to our knowledge, the first systematic real-world characterization of how encoder pretraining, control rate, temporal context, and spatial resolution each shape policy performance. The winning learning recipe combines a tactile encoder pretrained for a custom 32 x 32 piezoresistive sensor (TacV5) via self-supervised learning with a lightweight transformer policy trained on teleoperated demonstrations via behavior cloning, deployed at 60 Hz on a Tesollo DG-5F hand. Tactile feedback without vision or explicit cable-state estimation significantly improves tracing performance versus a proprioception-only baseline: from 0.2 cm to 20.1 cm mean distance and 0% to 93% success rate, with zero-shot transfer to unseen cables and routing conditions. The results quantify the influence of key parameters in tactile-driven systems for reliable dexterous deformable object manipulation.
Matteo Grimaldi, David Klee, Ziling Chen +5
Sep 14, 2026cs.RO

Bench2Dex: Benchmarking Visuo-Tactile Bimanual Dexterous Manipulation Across Dexterous Hands

Tactile sensing provides contact information that can be difficult to infer from vision alone, but tactile hardware for dexterous hands has not converged to a common design. Dexterous hands differ in finger structure, contact surfaces, and sensor layouts, while simulated tactile signals still differ from measurements produced by physical sensors. These factors make it difficult to study visuo-tactile manipulation across diverse dexterous hands within a consistent experimental setting. We present Bench2Dex, a simulation benchmark for visuo-tactile bimanual manipulation across 12 dexterous hands. We adapt existing robot models with a shared simulated tactile interface that converts local contact geometry into image-like tactile observations. The interface provides a consistent observation format across different hand morphologies without attempting to reproduce the output of a specific physical tactile sensor. Bench2Dex includes 26 bimanual manipulation tasks that involve tool use, articulated-object interaction, and multi-stage manipulation, together with about 1.3K human-teleoperated demonstrations. The benchmark provides synchronized visual, tactile, proprioceptive, action, and object-state observations, together with executable task metrics. For robustness, we group seven perturbation types into invariance axis, where the correct action does not change, and equivariance axis, where the correct action changes together with the perturbation. We evaluate ACT, Diffusion Policy, pi0.5, and GR00T N1.5 on Bench2Dex and report their performance and failure modes. Bench2Dex is meant as a platform for studying visuo-tactile learning across dexterous hands. It does not assume that simulated tactile observations can replace real tactile sensing; it offers a shared setting for algorithm development while tactile hardware and simulation models are still evolving.
Zhenjie Yang, Yideng Zhang, Dongjie Zhang +21
Sep 14, 2026cs.CV

KAD-Net: Kinematics-Aware Decoupled Learning for Robust 3D Hand Pose Estimation from a Single Depth Image

Due to the complexity of hand kinematics and self-occlusion, existing 3D hand pose estimation methods based on single depth images struggle to comprehensively model the topological dependencies among hand joints. Furthermore, traditional hierarchical multitask architectures enforce a shared feature space for both 2D joint localization and depth estimation, which can induce mutual interference. To address these challenges, we propose a Kinematics-Aware Decoupled Learning Network (KAD-Net) for robust 3D hand pose estimation. Specifically, we first design a Finger Topology Constraint (FTC) module to enhance the representation of distal joints. This module utilizes three consecutive finger joints to construct a local kinematic representation to impose topological constraints, which supplements the kinematic features of the distal joints. The FTC module leverages the structural context from visible joints to assist in locating occluded distal joints, thereby improving robustness to occlusion. Additionally, we propose a task-decoupled hierarchical multitask framework. This framework separates 2D joint localization from depth estimation and incorporates a dedicated multitask learning strategy for depth regression, effectively isolating the UV and depth features to mitigate mutual interference and negative transfer. Extensive experiments demonstrate that KAD-Net outperforms existing methods on several benchmark datasets (ICVL, NYU, and MSRA), achieving state-of-the-art accuracy in 3D hand pose estimation. Potential applications of KAD-Net include human-computer interaction, virtual reality and gesture-based control systems.
Jun Lu, Zhenming Chen, Lin Chen +3
Sep 14, 2026cs.RO

ArtManip: Category-Level Articulated In-Hand Manipulation

Category-level in-hand manipulation of articulated objects is a formidable yet underexplored challenge for dexterous robotic hands. This difficulty stems from two core bottlenecks: first, controlling an object's internal degrees of freedom is tightly coupled with maintaining grasp stability on a free-floating base; second, acquiring diverse object models and functional grasps at scale is highly labor-intensive, yet vital for generalization given the system's sensitivity to initial configurations. In this work, we present ArtManip, the first category-level articulated in-hand manipulation method that generalizes across object instances and diverse initial grasps. For initial configuration construction, we develop an automated pipeline that procedurally generates diverse articulated objects and synthesizes task-oriented functional grasps. For policy learning, we propose a robust two-stage training strategy that incorporates articulation physics randomization, reward curriculum, and latent representation distillation to handle complex contact and joint dynamics during deployment. Extensive experiments across four object categories demonstrate that our policy generalizes to unseen instances and varied configurations in simulation, and achieves zero-shot transfer to 12 real-world objects featuring diverse shapes and joint mechanics.
Yang Yang, Tengyu Liu, Puhao Li +6
Sep 14, 2026cs.RO

STAR: Sparse Tactile Representation Learning in Vision-Tactile-Language-Action Models for Dexterous Manipulation

Dexterous manipulation requires coordinated multi-finger control and effective tactile feedback, yet learning these capabilities remains challenging due to the lack of large-scale real-world data and the difficulty of extracting effective representations from sparse tactile signals. We build a robot platform and teleoperation system to collect a 200-hour bimanual dexterous manipulation dataset with synchronized visual, tactile, and language annotations, comprising 10,576 trajectories across 65 tasks, 69.5% of which involve dexterous multi-finger manipulation. We further propose STAR, an integrated training recipe for vision-tactile-language-action (VTLA) models that addresses the spatial, temporal, and informational sparsity of tactile signals through visual-tactile joint pre-training, sparse-global tactile token representation, and sparse future tactile prediction. Trained on this dataset, STAR achieves a 61% average success rate across four real-world tasks with 100 post-training trajectories per task, demonstrating dexterous performance under task-specific post-training.
Xiangcheng Liu, Tianhao Wu, Le Zheng +6
Sep 14, 2026cs.RO

Primitive-Informed Sampling-Based MPC for Multi-Fingered Dexterous Manipulation

We present a primitive-informed sampling-based model predictive control (MPC) framework for multi-fingered dexterous manipulation. Sampling-based MPC evaluates candidate control trajectories through forward simulation without requiring gradients through complex contact dynamics. However, directly sampling these trajectories in the high-dimensional joint space of a dexterous hand is inefficient and makes performance strongly dependent on the sampling distribution. Our framework biases sampling using low-dimensional manipulation primitives that encode coordinated finger motions, while simultaneously optimizing joint-level residuals to adapt these motions to the current hand-object configuration. Task-related rollout constraints reject infeasible trajectories during forward simulation, improving the effective use of the sampling budget. We evaluate the approach on a 16 DoF Allegro hand using a synchronized MuJoCo digital twin. Ablations show that both the primitive and residual are necessary for reliable continuous in-hand rotation, that increasing the sampling budget alone does not recover this coordination, and that rollout constraints substantially improve success rate. A primitive extracted for one object size transfers to other sizes and remains effective under model mismatch. The framework further supports grasping, object reorientation, and coordinated arm-hand manipulation, using primitives extracted from both a simulation-trained policy and human hand-motion data.
Emek Barış Küçüktabak, Karankumar Patel, Jinda Cui +3
Sep 11, 2026cs.RO

SEED-UMI: Sharing the Exoskeleton between human and robot for onE-to-one Dexterous demonstration

Imitation learning for dexterous hands is bottlenecked by the difficulty of collecting contact-rich demonstrations that transfer faithfully to the robot. Prior wearable-exoskeleton systems record only on the human side and retarget via open-loop mappings calibrated in free space, which degrade under contact. We present SEED-UMI, a framework in which both the human and the robot wear the same exoskeleton: joint encoders become a physically shared measurement, and wrist cameras mounted to the exoskeleton observe the same outer mechanism during both human data collection and robot policy rollouts. This turns retargeting into paired cross-embodiment supervision and lets policies train directly on raw exoskeleton-centric wrist images, without segmentation or inpainting. On five contact-rich tasks, SEED-UMI achieves 3.0x greater data collection efficiency than exoskeleton-based teleoperation and a 70.0% average rollout success rate.
Tengbo Yu, Jiahao Wu, Daohan Li +4
Sep 11, 2026cs.RO

Quasi-static analysis of passive stability in a novel underactuated multi-finger hand

Underactuated robotic hands achieve adaptive and robust grasping with a reduced number of actuators, but predicting the stable equilibrium pose of the grasped object remains a significant challenge. This paper introduces a quasi-static analytical approach to assess passive stability in underactuated multi-finger hands. A novel three-finger hand architecture integrating a differential spring-loaded slider mechanism is introduced, enabling versatile and adaptive grasping. The study focuses on how the differential mechanism influences the overall grasp behavior and analyzes the effect of object size on the stable equilibrium configurations for two canonical grasp types: cylindrical and spherical.
Léonie Plancoulaine (LS2N - équipe RoMas, LS2N), Sylvain Guégan (IRCCyN) +4
Sep 11, 2026cs.RO

Rapid Learning of Dexterous In-Hand Pen Writing through Real-Time Jacobian Estimation

Dexterous in-hand manipulation of a grasped object with an anthropomorphic hand is an unsolved frontier for robot dexterity. The contact-richness and highly dynamic nature of object-hand interactions tend to require extensive modeling or data-collection efforts for learning-based approaches. Modern simulators used for reinforcement learning (RL) cannot fully replicate the required contact complexity, while collecting dexterous demonstrations for imitation learning (IL) remains an open problem. In this research, we present an embodied control approach based on real-time task Jacobian estimation of the combined hand and object system on the physical robot. Using only the CPU on a laptop, the proposed controller begins in-hand pen writing after approximately 18 s of initialization and continues to adapt online, without an analytic hand--object kinematic/contact model, simulation training, or precollected task demonstrations. We demonstrate that the same estimator/controller formulation works on three anthropomorphic robotic hand systems (one physical, two simulated) to show human-like, in-hand articulation of a grasped pen by an embodiment-independent formulation. Sub-millimeter in-plane precision (mean 0.6 mm across runs) is achieved across letters and shapes written in the air and on paper on a physical robot. To our knowledge, this is the first demonstration of an anthropomorphic hand writing arbitrary single-stroke trajectories with a grasped pen through purely in-hand motion, and it showcases an alternative to compute- and data-heavy approaches such as RL and IL for achieving dexterous manipulation through computationally simple and data-efficient algorithms.
Kai Stewart, Yasunori Toshimitsu, Robert K. Katzschmann
Sep 9, 2026cs.RO

Assembling Two Parts in One Hand

A hallmark of human dexterity is the cooperative use of fingers, where different fingers take on distinct yet coordinated roles to accomplish fine manipu- lation, such as capping a pen with the hand that holds it. We study this finger-level coordination through in-hand assembly: mating two rigid objects within a single dexterous hand, with no second arm and no fixture. We present a reinforcement learning formulation to solve this problem in a unified framework, which is driven by a goal relative pose between the two parts. Finger coordination is shaped by a function-based auxiliary reward and regularized toward a single human reference pose, while domain randomization and a fusion of historical proprioception and object observation confer robustness to occlusion-induced estimation noise. The same recipe solves three different assembly tasks (Bottle, Syringe, and Marker). Trained purely in simulation, the policies transfer zero-shot to hardware with a single camera, demonstrating robustness to state-estimation errors caused by oc- clusion. Our experiments also reveal that in-hand assembly places demands on hand morphology and can serve as a benchmark for modern robotic hand systems. Videos and code are available at https://ltbgbird.github.io/in-hand-assembly-page/.
Liuao Pei, Tianyue Wu, Hui Zhang +2
Sep 9, 2026cs.LG

Deep Neural Networks for Learning Intent from sEMG Signals to Support Hardware Devices for Post-Stroke Neurorehabilitation

Finger-specific motor intent is a clinically meaningful control signal for post-stroke neurorehabilitation, where residual muscle activity may remain measurable despite weak or incomplete movement. We study five-finger multilabel intent decoding from impaired-arm high-density surface electromyography (sEMG) in PhysioMio, a bilateral longitudinal dataset collected from stroke patients. A common processing protocol aligns movement labels, applies 20--450 Hz Butterworth filtering and Symlet-4 wavelet denoising, segments overlapping 200 ms windows, and extracts twelve time- and frequency-domain descriptors per channel. Direct LSTM, CNN, and GNN baselines reveal complementary behavior: the LSTM attains the highest subset accuracy (0.545), whereas the GNN attains the highest macro F1 (0.706) and macro AUPRC (0.776). Architecture search then identifies CNN-Large as the strongest single-split CNN, with 0.593 subset accuracy and 0.714 macro F1, while CNN-Micro provides a compact architecture for embedded inference. To match a four-sensor hardware design, we retrain CNN-Micro using channels associated with ECRB, ECRL, FDS, and FDP and exclude the ground electrode from model input. Across five seeds, cross-channel knowledge distillation improves the four-channel student over direct training, reaching 0.5219±0.01140.5219 \pm 0.0114 subset accuracy, 0.7612±0.00380.7612 \pm 0.0038 finger accuracy, and 0.6095±0.00580.6095 \pm 0.0058 macro F1. The selected 123K-parameter model accepts nine windows of 48 features and has been exported to ONNX. These results establish a reproducible software path from post-stroke sEMG to compact five-finger intent prediction for subsequent hardware-in-the-loop evaluation.
Zakariyya Brewster, Divy Wadhwani, Emily Yan +5
Sep 8, 2026cs.RO

TacClip: a clip-on sensor measures dynamic contact forces without covering the fingerpads

TacClip is a minimally encumbering wearable device for recording fingertip deformation caused by contact forces and vibrations. It can be combined with vision- or glove-based hand tracking systems that leave the fingertips uncovered and provides a measure of dynamic contact interactions, while leaving the finger pads exposed so that the user retains natural sensitivity to texture, friction, temperature, and fine surface features. The signal is produced by a Fiber Bragg Grating (FBG) embedded on a small plastic clip mounted over the fingernail. Optionally, for use with vision-based tracking, additional FBGs on polyimide strips can complement camera-based pose estimation. In finger pressing tests, TacClip estimates the force magnitude with typical errors below 0.5 N0.5~\mathrm{N} over a 00--8 N8~\mathrm{N} range. In tests of cloth handling and tape edge finding, we show that it captures the vibrations and dynamic events generated during exploratory sliding. With no electronics, TacClip can also be used submerged in water, while preserving bare finger contact.
Yuqian Ye, Hao Li, Jingxi Xu +3
Sep 7, 2026cs.RO

Wearable Multimodal Human-Machine Interface for Integrated Hand Intentions Decoding in Dynamic Teleoperation

Under ubiquitous teleoperation environments with optically challenging conditions, an interface for tele-operated grasping that combines wearability with precise decoding of hand intentions (hand pose, gestures, and grasping force) is essential. Yet, existing interfaces often fall short in meeting these demands, compromising either the diversity of multiple intentions decoding or wearability. To address this, we developed a novel Multiple Intentions Decoding Human-Machine Interface (MI-DHMI) that integrates high-throughput surface electromyography (sEMG) sensors with hand-mounted and forearm-mounted inertial measurement units (IMUs). The developed interface is supported by a unified framework for simultaneous multiple intentions decoding. By employing multimodal deep learning and hardware design with a low noise floor, the decoding framework selectively focuses on the sEMG components that are genuinely associated with finger movements. This effectively reduces decoding errors caused by sEMG variability during unconstrained upper-limb motions, thereby significantly enhancing robustness. Even under unconstrained wrist and forearm motion, the interface achieves a gesture recognition accuracy exceeding 97%, grasping force estimation with R2=0.95R^2 = 0.95, and hand pose decoding consistent with the actual hand pose, outperforming baseline devices and algorithms. Ablation studies further validate the effectiveness of the proposed decoding framework. Finally, two online experiments were conducted to validate the device, demonstrating its superior performance in high-stability tasks, including a pouring task and object grasping. The developed interface provides a new solution of a fully wearable, multiple intentions decoding system, offering effective support for ubiquitous teleoperation and contributing to the advancement of human-machine interaction research.
Jiaxuan Li, Yinshi Wu, Xiao Zhang +4
Sep 1, 2026cs.RO

One Demonstration, Many Objects: Generalizing Manipulation via Local Contact Geometry

Dexterous manipulation with multi-fingered robot hands promises human-level dexterity, but collecting large-scale dexterous robot hand data remains difficult. Learning from human demonstrations has emerged as a scalable alternative to robot teleoperation, providing strong priors on object interaction and contact strategies. Recent sim-to-real RL methods incorporate such priors, but often (i) omit rewards that explicitly incentivize precise contact, yielding weak real-world performance, and/or (ii) generalize poorly to unseen object instances. We propose DemoMimic (Dexterous Motion Mimic), a policy that manipulates objects by focusing on their geometry local to the contact points. Its contact-centric rewards encourage precise contact and improve sim-to-real consistency, yielding a single real-world policy that transfers across objects of varying shape, scale, mass, and friction wherever local contact structure is preserved. Real-world ablations show that DemoMimic achieves 71% success across 16 objects, four tasks, and two robot-hand embodiments, with the smallest sim-to-real drop compared to baselines.
Satvik Sharma, Samrat Sahoo, Huang Huang +4
Sep 1, 2026cs.RO

Does Imitation Learning Preserve Temporal Robustness in Dexterous Manipulation? An Expert-Learner Comparison Across Task Execution Speeds

Dexterous manipulation policies learned by imitation are typically evaluated for robustness to variation in scenes, objects, or instructions, but their performance across task execution speeds is less often examined. This leaves open how much temporal robustness a learner retains relative to the expert it imitates. We compare an expert and learner under the same task conditions, initial-condition draws, and speedup factors. We instantiate the evaluation in ParcelStow, a contact-rich task in which the robot acquires, reorients, and inserts a parcel. The demonstrations span the speedup range for the manipulation phases after parcel acquisition. A scripted expert and an Action Chunking with Transformers (ACT) policy trained from the expert's demonstrations both achieve 100 percent task success at nominal speed. Their success rates diverge within the demonstrated range: at its maximum, expert success is 84 percent and ACT success is 53 percent. Two ACT policies with different parameter initializations show similar degradation, decreasing by 34 and 48 percentage points from nominal speed to the maximum demonstrated speed, compared with 16 points for the expert. Stage-level analysis shows that 35 of ACT's 47 failures at the maximum demonstrated speed are insertion misalignments. Under the relative-motion handoff, every ACT acquisition retains the parcel through reorientation and transfer in free space, but only 64 percent complete the overall task, compared with 95 percent after expert acquisition. Across all evaluated policies and speeds, none of the 414 acquisitions without force closure completes the task. Equal nominal task success therefore does not imply preservation of expert performance across execution speeds. Code, data, and evaluation scripts are available at https://github.com/coenwerem/parcelstow.
Clinton Enwerem, John S. Baras, Calin Belta
Sep 1, 2026cs.RO

A Compact Robotic Finger with 2-DoF MCP Joint Embedding DoF-Selective Passive Continuously Variable Transmission for Wide Force-Speed Operating Range

This letter presents a compact two-degree-of-freedom (DoF) robotic finger with a flexion-selective passive continuously variable transmission (CVT) to achieve a wide force-speed operating range. Inspired by the functional differentiation of the human metacarpophalangeal (MCP) joint, the proposed mechanism realizes DoF-specific transmission differentiation by selectively assigning passive CVT to the flexion-extension DoF while preserving direct transmission for abduction-adduction. For a wide force-speed operating range, a force-responsive passive CVT is embedded in the flexion pathway, while direct transmission is preserved for the abduction-adduction pathway. To selectively realize transmission adaptation within a multi-DoF MCP mechanism, an output-side passive CVT employing a moving-pulley-inspired wire-routing structure is introduced. The resultant force generated by the wire tensions acting on the pulley that passively increases the flexion moment arm and transmission ratio according to the applied load without additional actuators, sensors, or control. Experimental results demonstrate a maximum output-force amplification of 4.19-fold and a mean amplification of 3.6-fold across the tested flexion angles ranging from 15 degrees to 75 degrees through moment-arm adaptation, thereby substantially expanding the achievable force-speed operating range. Furthermore, dexterous ball-rolling experiments verify that passive transmission adaptation can be achieved while preserving abduction-adduction functionality. These results demonstrate a scalable transmission design strategy for compact multi-DoF robotic hands.
JaeHyung Jang, Jee-Hwan Ryu
Aug 13, 2026cs.RO

NestDex: Nested Policy Learning with Copilot Assisted Teleoperation for Dexterous Manipulation

Dexterous manipulation promises substantially richer robot interaction with the physical world, but learning these behaviours remains constrained by the difficulty of collecting consistent, complete-task demonstrations. Unlike parallel-jaw manipulation, dexterous tasks require the operator to coordinate arm motion with precise, contact-rich finger behaviour throughout the task. We introduce NestDex, a nested policy-learning framework that reduces this burden by using learned hand skills to assist demonstration collection. The operator controls the arm and regulates the active hand skill through a single-DoF clutch, rather than directly specifying the full finger trajectory. The inner hand policy adapts its motion from the latest proprioceptive history, while a vision-language selector activates the appropriate skill for each task stage. The resulting demonstrations train a separate outer visuomotor policy that controls both the arm and hand without the inner policies at deployment. A hand-action variational autoencoder provides compact hand-action targets while retaining arm commands in joint space. Across real-world dexterous manipulation experiments, NestDex improves demonstration reliability and efficiency, and the resulting empirical evaluations support effective autonomous policy learning. Video Demo are available at project website https://aus.bot/research/nestdex.
James Zhao, Jinhe Tang, Mingyuan Ba +1
Aug 12, 2026cs.RO

HandEdit: A Unified Benchmark for Egocentric Human-to-Robot Dexterous Hand Image Editing

Robotic manipulation with dexterous hands is a cornerstone of Embodied AI, yet its progress is stifled by the high cost of collecting embodiment-aware teleoperation data. While abundant egocentric videos of human hands offer a scalable alternative, the profound discrepancies in appearance, articulation, and camera viewpoints between human and robotic data raise significant challenges for co-training. Though existing general image-editing models demonstrate strong capabilities, they lack necessary embodiment-specific priors to fully bridge this gap. In this work, we present HandEdit, a unified large-scale embodiment-aware image-editing dataset and benchmark specifically designed to transform human hands and arms into various dexterous robotic embodiments within egocentric frames. HandEdit comprises over 200M editing instances derived from five diverse source datasets, covering 26 distinct URDFs, including 13 hand-only and 13 hand-arm configurations. Alongside the dataset, we establish a unified benchmark protocol with two tracks: Hand-only and Hand-Arm, supporting URDF-conditioned evaluation. We conduct extensive evaluations of 11 representative image-editing baselines using a multi-dimensional metric suite, including generic similarity metrics, VLM-based judgment, and embodiment-aware metrics. HandEdit serves as a critical resource at the intersection of image editing and robotics: it advances embodiment-aware editing models while enabling scalable dexterous robotic learning from abundant human video data, paving the way for more generalizable Embodied AI.
Zhenjie Yang, Xingyu Jiao, Guopeng Zhong +18
Aug 11, 2026cs.RO

Enabling Scalable Kinesthetic Teaching via Observer-based Hand-guiding with Active Support

Kinesthetic teaching through robot hand-guiding provides a natural interface for collecting demonstrations in imitation learning and programming-by-demonstration. However, extended sessions cause operator fatigue, reducing demonstration quality and limiting scalability. Current industrial hand-guiding approaches typically provide no active assistance, and alternatives require costly wrist-mounted force-torque sensors or rely on learned motion priors unavailable for new tasks. We propose RHOAS, a hand-guiding scheme that actively supports operator-intended motions using model-based force estimation without additional hardware. Our approach considers robot hand-guiding as an actively controlled interaction by the human operator, rather than an interaction with a passive environment. Standard methods used for hand-guiding typically rely on general passivity-based compliant control architectures that unnecessarily increase operator effort and limit the range of demonstrable motions without providing the intended stability guarantees in active interaction. Instead, our design utilizes model-based external torque estimation, internal joint torque sensing, and redundant robot kinematics to actively support human physical input within the human interaction frequency bandwidth. We address practical challenges of relying on observer-based force estimation, including suppression of unmodeled joint elastic dynamic effects and measurement noise in the feedback path, reduced estimate accuracy close to kinematic singularities, and static gravity compensation errors. In a user study with 16 participants on a KUKA LWR iiwa we demonstrate statistically significant reductions in physical effort, improved maneuverability for both precise and agile tasks, and clear user preference.
Anna Tuma, Giuseppe Monetti, Jochen J. Steil +1
Aug 10, 2026cs.CV

HandSplatter: Automated Digital Goniometry from Neural Rendering

Hand and finger disorders are leading contributors to musculoskeletal disability, creating a clinical need for precise methods to quantify joint motion. Range of motion (ROM) serves as the metric for diagnosis, rehabilitation monitoring, and evaluating surgical outcomes. Currently, the goniometer is the standard tool for assessing finger flexion and extension. However, manual goniometry is labor-intensive and suffers from inconsistent inter-rater reliability due to variations in examiner technique. While digital alternatives exist, current software-based approaches often lack the necessary accuracy for clinical usage. To address these limitations, we present a novel pipeline for 3-D hand joint location and pose estimation using neural rendering. Unlike previous methods, our approach combines 2-D feature extraction with view synthesis to significantly improve accuracy and clinical viability. Furthermore, we introduce a discrete density hill climbing algorithm that facilitates the meaningful correction of projected landmarks in 3-D space. This system overcomes the inefficiencies of manual measurement and the inaccuracies of existing software, providing a robust tool for objective functional assessment.
Emmett Chen, Neal Chen, Xiang Li +2
Aug 10, 2026cs.RO

High Fidelity Capture, Reconstruction, and Transfer of Human Demonstrations for Robot-Assisted Bathing

Despite the demand for robots in high-value clinical tasks like bathing, contemporary systems still lack the safety and reliability required for complex, sustained physical interaction with humans. A key challenge hindering the development of such systems is that collecting, understanding, and effectively transferring highly dynamic, contact-rich human bathing demonstrations is difficult, even with modern motion and tactile sensing equipment. We present a straightforward, but effective framework for doing so with high fidelity by utilizing contact regions as a key processing primitive. We use our framework to build a dataset of bathing demonstrations performed by trained clinicians on human subjects. We then use this dataset to design and control an arm-mounted dexterous soft hand to perform bathing tasks on a mannequin using open- and closed-loop strategies. Our dataset is the first to provide high quality synchronized motion, shape, contact, and force during sustained, contact-rich human-human interaction, and our transfer strategies demonstrate effective use of these data across multiple levels of the robotics stack. All relevant materials will be publicly released to enable further advancements in physical human-robot interaction (pHRI) research.
Arjun S. Lakshmipathy, Jonathan P. King, Ethan Zuo +6
Aug 7, 2026cs.RO

C2Dex: Contact-Consistent Reconstruction and Retargeting for Dexterous Manipulation from Monocular Video

High-quality demonstrations for dexterous robot manipulation are costly and difficult to collect, whereas monocular human videos provide a scalable source of diverse manipulation behaviors. However, transferring such demonstrations to dexterous robots remains challenging: monocular hand-object interaction (HOI) reconstruction often produces temporally unstable contacts and physically implausible interactions, while conventional retargeting methods struggle to preserve task-relevant contacts and local interaction geometry across different hand embodiments. We present C2Dex, a video-to-dexterous-manipulation framework built around a shared interaction representation: stable object-side contacts recovered by aggregating noisy frame-wise observations in the canonical object space. These stable contacts serve a dual role: as trajectory-level constraints that guide reconstruction toward temporally coherent and physically plausible human HOI trajectories, and as explicit transfer targets for the dexterous hand, where Laplacian interaction optimization preserves the local hand-object geometry across embodiments and residual reinforcement learning refines the trajectory in simulation. Experiments on DexYCB and TACO show that C2Dex achieves end-to-end trajectory success rates of 57.78% and 26.67%, respectively, substantially outperforming the strongest baselines (17.78% and 10.00%) under identical evaluation criteria. Real-robot replay experiments further demonstrate physical feasibility across diverse contact-rich manipulation tasks. Project page: https://k-jie.github.io/C2Dex/
Jie Ren, Zhehao Jiang, Yinhong Yang +9
Aug 7, 2026cs.RO

A Haptic Robot Finger Designed for Guqin Instrument Playing

With the rapid advancement of humanoid robotics and embodied intelligence technologies, numerous musical instrument-playing robots have emerged in recent years, such as pianos, chime bells, and taiko drums. These robots primarily employ open-loop positional control, rendering them incapable of operating instruments requiring dexterous hands and precise tactile perception, such as a violin, guitar, and guqin. This paper describes the design and validation of a high-precision tactile-sensing finger. By mimicking the shape of the fingertip and fingernail found on a human finger, we develop a biomimetic multimodal haptic fingertip and validate it on selected guqin string-contact tasks, including open-string and stopped-note comparisons, harmonic-tuning, and tactile-triggered bimanual coordination, using the guqin, a traditional Chinese musical instrument, as a challenging validation scenario rather than as a fully demonstrated robotic performance system. This research integrates tactile sensing with robotics technology, thereby contributing to applications in world heritage conservation and cultural dissemination.
Tianwei Zhang, Hanming Yan, Yang Yang. Ziya Wang
Aug 4, 2026cs.RO

SiMDex: Mining Similar Egocentric Videos for Cross-Embodiment Dexterous Manipulation

Recent years have witnessed an explosive trend of scaling ego-centric human videos for robot manipulation, yet it remains unclear which data actually benefits dexterous manipulation. We present SiMDex, a similarity-based data mining framework that casts human data selection for VLA post-training in dexterous manipulation as a recommendation problem. For each robot demonstration, SiMDex employs a three-layer recall-ranking-re-ranking pipeline to extract task-relevant subsets from a pool of ~32M egocentric human samples, operating in a morphology-agnostic action space that requires no changes to VLA architecture or training. Against a strong baseline trained with an equal amount of randomly sampled human data, SiMDex uses only ~1.49M mined samples (<5% of the pool) yet improves the overall success rate from 47.7% to 61.1%, showing that selective curation outperforms indiscriminate data mixing.
Nie Lin, Takehiko Ohkawa, Sijin Chen +10
Aug 4, 2026cs.RO

RoboReact: Agentic Skill Distillation from Generated Egocentric Videos for Generalizable Whole-Body Manipulation

Humanoid robots have the potential to perform dexterous manipulation in human environments, yet acquiring diverse and generalizable skills remains costly due to expensive hardware data collection and labor-intensive annotation. Recent advances in video generative models provide a promising opportunity to synthesize rich manipulation experiences from visual observations, but transferring such imagined behaviors into executable whole-body humanoid skills remains largely unexplored. In this work, we present RoboReact, a framework that automatically synthesizes whole-body humanoid manipulation skills from a single egocentric RGB-D observation. RoboReact generates human manipulation videos, extracts geometry-preserving interaction keyframes through depth-aware 3D reconstruction, and retargets them to high-DoF humanoid platforms while preserving hand-object interaction geometry. To bridge the gap between imagined plans and physical execution, RoboReact performs online object-centric re-grounding and leverages a vision-language model-guided refinement loop to adapt skills under geometric mismatch and execution deviations. The refined skills are executed through a whole-body controller, enabling coordinated whole-body manipulation and dexterous interaction. Experiments on real humanoid robots demonstrate that RoboReact generalizes across diverse object configurations and robustly recovers from execution disturbances without requiring teleoperation or human demonstrations. These results highlight the potential of combining generative models, vision-language reasoning, and closed-loop control for scalable humanoid skill acquisition.
Shuliang He, Shuai Wang, Bo Yue +3
Aug 3, 2026cs.RO

Teleopit: A Full-Embodiment Humanoid Teleoperation System

Humanoid teleoperation for demonstration collection requires coordinated whole-body motion, continuous dexterous hand control, and viewpoint control. Existing systems either simplify hand commands or depend on dedicated wearable sensors for fine-grained hand motion. We introduce Teleopit, a full-embodiment teleoperation system that maps body, hand, and head signals from VR to a humanoid body, configurable dexterous hands, and a 2-DoF active vision module. A history encoder and failure-aware rewind sampling improve the motion tracker on both motion-capture and live VR references. An optimization-based hand retargeter combines normalized finger directions, fingertip closure, and thumb-frame alignment to map human hand motion to different dexterous hands without tuning hand-specific objective or solver hyperparameters. Component experiments evaluate tracking success rate and retargeting behavior, while real-robot teleoperation demonstrates coordinated locomotion, manipulation, and viewpoint control. ACT and GR00T N1.7 policies trained on 96 successful demonstrations collected with Teleopit achieve task success rates of 90.0% and 95.0%, respectively, when deployed on the humanoid. The project page is available at https://botrunner64.github.io/teleopit-page.
Bingqian Wu, Zicheng Xu, Xianghui Fan +2
Aug 3, 2026cs.RO

ReTouch: Empowering Contact-Rich Dexterous Manipulation with Online-Refined Tactile Prediction

Fusing tactile signals has proven effective for contact-rich manipulation, enabling robots to perceive contact states and adapt to rapidly changing physical interactions. Yet effectively integrating tactile feedback into dexterous manipulation remains underexplored. In this work, we introduce ReTouch, a vision-language-action model (VLA) that supports contact-rich dexterous manipulation through tactile predictions continually refined online using execution-time feedback. ReTouch builds on two main innovations for tactile representation and closed-loop action generation. First, its Tactile-Patch Encoder represents tactile observations as structured tactile patch features that preserve finger identity and local contact structure, providing contact cues for fine-grained dexterous control. Second, its high-frequency action module jointly predicts future tactile states and action chunks and refines both using incoming tactile feedback during execution. This closed-loop refinement keeps tactile predictions aligned with evolving physical interactions, enabling responsive action correction and improving robustness to contact changes and execution errors. We further introduce XHT-Dataset, comprising 900 real-world demonstrations across seven contact-rich tasks collected on an XHand--UR7e platform, and evaluate ReTouch through closed-loop real-robot experiments. ReTouch surpasses the strongest baseline by 18.4 and 23.8 percentage points in average success rate under standard and challenging conditions, respectively, demonstrating its effectiveness and robustness.
Shiqi Zhang, Xin Zhang, Yedong Shen +9
Aug 2, 2026cs.RO

Learning Physical Interaction: A Survey of Tactile- and Force-aware Robot Learning

Physically grounded robot intelligence requires robots to perceive, reason about, and regulate their interactions with the physical world. This capability is particularly critical in contact-sensitive manipulation, where successful task execution depends not only on visual perception and motion generation, but also on force regulation and adaptive control. In this context, recent robot learning methods have made substantial progress by integrating force, tactile, vision, language, and proprioceptive sensing into learned manipulation policies. In parallel, many systems adopt multi-phase architectures that combine high-level policies, action-refinement modules, and low-level controllers to bridge semantic task understanding with reactive physical execution. Despite these advances, existing surveys have not explicitly reviewed force- and tactile-aware robot learning from a unified perspective that jointly captures multimodal sensing and multi-phase system design. This survey addresses this gap by proposing TF-ART, a Tactile/Force-Aware Robot learning Taxonomy for multimodal and multi-phase frameworks, which maps individual methods into a unified hierarchical structure. The framework characterizes how recent works organize observation modalities, encode and fuse heterogeneous sensory inputs, generate and refine actions across multiple phases, and connect learned policies to reactive robot-end control. Building on this methodological view, we further examine the task settings and infrastructure requirements of physical interaction, thereby integrating both algorithmic and practical perspectives on force- and tactile-aware robot learning.
Shilin Shan, Chuhao Zhou, Ruize Wang +30
Jul 31, 2026cs.RO

TacPrint: A Wearable Fingertip Tactile Sensor for Human-to-Robot Contact Reproduction

Human-centric data collection is emerging as a significant paradigm for robot skill acquisition, but seamlessly integrating low-cost, scalable tactile sensing systems that capture fine-grained fingertip interactions without compromising natural operation remains a key challenge. This reduces the reliability of human-to-robot transfer in contact-rich tasks. In this work, we present TacPrint, a wearable fingertip tactile sensor, where protrusions on the inner surface of the silicone skin are aligned one-to-one with 24 capacitive taxels to enable localized capacitive responses. A real-to-sim-to-real pipeline estimates a 35 ×\times 26 contact-depth map from 24-channel capacitive signals. Against simulation-generated labels, the model achieved a contact-region RMSE of 0.223 ±\pm 0.161 mm, a weighted-centroid error of 1.213 ±\pm 2.379 pixels, and an IoU of 0.829 ±\pm 0.169. With measured capacitive inputs, the network-predicted depth evaluated at the guide-calibrated contact center showed a mean absolute error of 0.085 ±\pm 0.057 mm across all 40 controlled trials, while the mean contact-position error was 0.250 ±\pm 0.208 mm across the 37 trials whose reference contact regions were not truncated by the sensing boundary. In human-to-robot replay, tactile-guided compensation increased grasping and wiping success rates from 0% to 91.67% and 90%, respectively. In closed-loop grasping, dense-depth feedback achieved success rates of 87.5% over all tested positions and 85% under edge-contact conditions, compared with 67.5% and 45% for raw-taxel feedback.
Yongxi Liu, Chaofan Zhang, Xingyu Zhang +4
Jul 30, 2026cs.RO

UniCross: Unified Cross-Skill Dexterous Manipulation Synthesis

Many dexterous manipulation tasks require the object to remain securely held throughout the interaction. From the perspective of hand-object relational motion, such manipulation comprises four canonical skills: grasping, relocation, in-hand rotation, and in-hand translation. Human hands flexibly compose these skills to accomplish complex tasks. Existing approaches, however, model these skills separately with skill-specific action constraints, objectives, or even dedicated hand morphologies, which breaks the compatibility and continuity required for long-horizon composition. In this work, we present a unified framework that models all four skills in a single formulation that shares the same state and action spaces and a common objective structure. This formulation enables straightforward distillation of a single cross-skill policy that performs strongly on every skill, generalizes to unseen objects, stays robust to disturbances, and chains skills seamlessly into long-horizon manipulation. The framework also transfers effectively across different hand morphologies. Overall, our results suggest that different dexterous manipulation skills can be viewed as instantiations of a shared task formulation, revealing the intrinsic consistency across different behaviors.
Hui Zhang, Julian Ferchow, Jie Song +1
Jul 30, 2026cs.RO

DexDirect: Direct Kinesthetic Arm Guidance for Efficient Dexterous Demonstration Collection

Scalable collection of dexterous manipulation demonstrations remains a major bottleneck for robot learning. High-fidelity interfaces often require costly hardware and extensive setup, while low-setup, low cost alternatives tend to provide less precise control and impose greater cognitive workload on operators. We present DexDirect, a direct kinesthetic arm guidance for efficient dexterous demonstration collection. The operator drags a 6-DoF gravity-compensated robot arm directly by a handle, while a single webcam retargets operator's other hand onto a 16 joints 13-DoF dexterous robot hand. User studies suggest DexDirect collects 17.2x and 3.2x more successful demonstrations compared to purely vision (AnyTeleop) and pose-tracking (TeleDex) baselines. An adapted NASA-TLX shows DexDirect greatly reduces mental demand, effort, and frustration, despite raising physical demand. A diffusion policy trained on DexDirect demonstrations reaches a 90% success rate on a cube pick-and-place task. These results suggest that direct kinesthetic arm guidance combined with vision-based hand retargeting provides an efficient low-setup and scalable interface for collecting dexterous manipulation demonstrations
Beom Jun Kim, Shiu-Jen Wang, Jonathan Liu +7
Jul 25, 2026cs.RO

Pose-Aware Modeling to Mitigate Pose-Related Artifacts in Tactile Gloves

Tactile gloves digitize contact and force during hand-object interactions, enabling robotics applications in dexterous manipulation, teleoperation, and learning from demonstration. To preserve hand dexterity and capture the nuances of natural interactions, these gloves and the integrated tactile sensors are designed to be soft, flexible, and comfortable. However, such flexible sensors are sensitive not only to contact forces but also unavoidably to hand pose changes, resulting in pose-related artifacts (PRAs). PRAs are especially problematic in the low-force range, resulting in misdetections or late-onset detections of contact, which raises the minimum detectable force (MDF) of the glove. In this work, we characterize the PRAs in relation to pose and force. Building on these insights, we introduce a glove-agnostic algorithmic framework that leverages hand pose information, which is increasingly available, to mitigate PRAs without glove modifications. Our pose-aware force estimation model augments tactile-to-force pipelines with a residual prediction branch that explicitly accounts for pose-induced sensor deformations. We validate our approach across 3 glove designs and 15 users, reducing MDF by 10.4%, 12.2%, and 18.3%, with consistent improvements across all evaluated metrics. This method provides a practical path to improving the usability of tactile gloves in data collection and diverse robotic applications.
Tianhong Catherine Yu, Ziyi Kou, Mia Huang +4
Jul 24, 2026cs.RO

A Monolithic Hand with Asymmetric Origami Bending and Dual-chamber Actuators

The passive adaptability inherent in soft robotic hands affords them advantages in applications that require safe and compliant interaction. However, existing soft robotic hands often struggle to simultaneously achieve adequate output performance and easy manufacturing due to their complicated structures. In this paper, we introduce the asymmetric origami bending (AOB) pattern for generating bending motion and the asymmetric dual-chamber (ADC) design for obtaining multifunction capability. The AOB single (AOB-S) chamber and AOB dual-chamber (AOB-D) units are designed and constitute the finger and palm actuators of the proposed Origami-inspired SOft Robotic (OSOR) hand. The OSOR hand achieves bio-inspired fingers-palm motions and adequate output performance within a monolithic structure that significantly simplifies the manufacturing process. By defining the asymmetric ratio to characterize the geometric asymmetry of the unit, the analytical models of the AOB and ADC structures are proposed. The Finite Element Analysis tool for the design of AOB actuators is obtained by geometric analysis. The asymmetric origami design grants the integrated manufacturing of the OSOR hand through a Selective Laser Sintering printing process with a single thermoplastic polyurethane material. The model and simulations are validated by experimental results. Experiments show the finger and palm maximum bending motion range of 203° and 40°, respectively, with output forces of 6.3 N and 16 N. The OSOR hand is capable of pinching a piece of tissue, stably grasping water bottles with two fingers, palm-only grasping, and completing the power grasps in the taxonomy of manufacturing grasps. The compactness, performance, and easy manufacturing of the proposed hand benefit the development of the soft robotic hand with new possibilities.
Nan Huang, Yuming Zhu, Zicong Zhang +5
Jul 21, 2026cs.RO

Design and stability analysis of an underactuated hand with passively rotating fingers

This paper presents an innovative design and stability analysis of an underactuated robotic finger with spatial mobility, designed to enhance gripping dexterity in robotic hands. The finger architecture incorporates a revolute joint at its base, enabling passive spatial rotation that facilitates both cylindrical and spherical grasping. With only two phalanges per finger, the design simplifies kinematic complexity while supporting precision and enveloping grasps. Stability criteria, based on the moment at the finger base joint induced by contact forces, are introduced to ensure reliable object gripping and prevent ejection during manipulation. The study also examines a differential mechanism that distributes a single actuation torque across multiple fingers, allowing adaptive and coordinated motion. This mechanism enhances the hand's ability to grasp diverse object shapes with minimal pre-grasp adjustments, leveraging passivity for autonomous adaptation. Theoretical findings are experimentally validated using a fully mechanical prototype, demonstrating versatility in performing cylindrical, spherical, parallel, and enveloping grasps. The integration of underactuation-both within individual fingers and among multiple fingers-reduces mechanical complexity, cost, and control demands while preserving functional adaptability. This work advances the development of compliant robotic hands suitable for applications requiring dexterity and robustness, such as agricultural robotics, logistics, assistive technologies, and waste sorting. Future research will focus on automating actuation and refining control strategies to further improve grasp stability and precision, paving the way for autonomous manipulation in unstructured environments.
Léonie Plancoulaine, Sylvain Guégan, Franck Plestan +1
Jul 20, 2026cs.RO

Predicting Grasping Compliance in Robotic Hands through Analytical-Model-Informed Neural Networks

In robotic manipulation studies, grasping is often treated as a binary success or failure problem, usually defined by whether the object simply stays in the hand. For forceful tool use, however, this view is insufficient because grasp compliance becomes a critical factor governing how the hand and tool behave under load. Compliance arises from coupled kinematics, grasp configuration, passive mechanics, and contact conditions, producing nonlinear behavior in which deformation and interaction forces influence each other. Understanding this relationship is essential for predictive models of how a grasped tool and a compliant hand jointly respond to external loading. In underactuated hands, these effects are amplified: such designs offer low cost and adaptive grasping, but make compliance behavior more difficult to model and predict. Our goal is therefore to develop a predictive model for grasped tool behavior during forceful interactions. To address this challenge, we introduce an analytical model informed neural network (AMINN), a hybrid predictive model that combines an analytical mechanics layer with data driven learning to estimate grasp stability and in hand tool displacement under external loading. The model is evaluated on a three finger underactuated robotic hand and shows strong predictive capability with mechanically meaningful outputs across diverse loading conditions. Compared with a black box multilayer perceptron baseline, AMINN also achieves better energy based physical consistency. Beyond prediction accuracy alone, this framework advances physically interpretable learning for robotic manipulation and supports more reliable, safer, and more trustworthy autonomous tool use in safety critical settings during forceful interaction.
Qianwen Zhao, Long Wang
Jul 17, 2026cs.RO

Handroid: Bridging Dexterous Hand and Humanoid

Dexterous hands and humanoid robots are typically developed as distinct embodiments: the former enable contact-rich manipulation at the object scale, whereas the latter provide mobility and whole-body interaction in human-centered environments. We introduce \textbf{Handroid}, a desktop-scale dual-embodiment robot that integrates both capabilities within a single reconfigurable platform. Handroid reuses one 27-DoF electromechanical body as either a dexterous hand or a desktop humanoid, measuring 0.33 m in height and 2.05 kg in weight. In the dexterous hand embodiment, 20 DoFs form an anthropomorphic hand closely matching the kinematic structure of the human hand. In the humanoid embodiment, the same articulated modules are reconfigured into a humanoid with a head, arms, and legs, including a 12-DoF lower-limb structure for locomotion and whole-body motion. Handroid further provides a unified control and learning framework supporting hand teleoperation, dexterous grasping, in-hand manipulation, humanoid locomotion, gait generation, and interactive motion authoring. We validate the platform through real-world dexterous manipulation, reinforcement-learning-based locomotion, keyframe motion deployment, and a long-horizon task involving embodiment reconfiguration, locomotion, docking, and dexterous pick-and-place. These results position Handroid as a compact and reproducible platform for advancing morphology-reconfigurable robotics and cross-embodiment robot learning.
Ruogu Li, Chenyang Ma, Sikai Li +6
Jul 17, 2026cs.RO

Towards Artificial Nerves: Biomimetic Optical-Fiber Tactile Sensing for Robots

Robotic systems increasingly demand tactile sensing that approaches the adaptability and resolution of human skin to enable dexterous manipulation and safe interaction. OptiTac is a biomimetic tactile sensor that emulates the mechanoreceptor-to-nerve architecture of human touch by pairing each mechanical pin on a soft skin with an optical fiber acting as an artificial nerve. This design demonstrates an architectural principle for routing tactile information away from the sensing surface while preserving high spatial resolution, establishing a practical route toward distributed tactile sensing in future robotic systems. By treating tactile signals as images, simple analytical methods, rather than opaque deep-learning models, are used to infer contact location, size, and shape, providing interpretable and scalable tactile intelligence. This work demonstrates how evolutionary principles from biology can guide the development of artificial nerve systems for robots, offering a pathway toward human-like tactile perception in next-generation robotic platforms. More broadly, OptiTac establishes an artificial nerve-inspired sensing framework for interpretable robotic touch and a scalable route toward future distributed tactile systems.
Laura E. Butcher, Chris J. Ford, Nathan F. Lepora +1
Jul 16, 2026cs.RO

KineFuse: Kinematic-Aware Haptic Fusion for In-Hand Occluded-Object Pose Tracking

Dexterous in-hand manipulation requires continuous 6D pose tracking, yet the manipulating fingers inevitably occlude the object from the camera. We study how to structure the sparse haptic signals already available on multi-fingered hands, including proprioception, proximal force/torque, and binary contact, to complement a pretrained visual pose tracker under occlusion. We propose a kinematic-aware finger-level encoder and systematically compare it against four alternative designs through three levels of evaluation: per-frame refinement, sequential open-loop tracking, and closed-loop manipulation. Our experiments reveal that (i) per-frame evaluation cannot distinguish encoder quality, while sequential tracking amplifies architectural differences by up to 15 times; (ii) the structured encoder learns task-specific cross-modal gating, using vision exclusively for translation and dedicating one attention head to haptics for rotation, without explicit supervision; and (iii) compact finger-level tokenization with 4 tokens outperforms both flat fusion and joint-level representations, which suppress vision through norm dominance. We validate that improved tracking yields higher success in a downstream reorientation task and provide qualitative real-world demonstrations. Our project page is available at https://cold-young.github.io/kine-fuse/.
Chanyoung Ahn, Jaesung Lee, Sungwoo Park +1
Jul 16, 2026cs.RO

MIDAS Hand: Modular low-Impedance Direct-drive Anthropomorphic Sensing Hand

Dexterous manipulation is limited not only by algorithms but by a shortage of accessible hand hardware that combines human-scale morphology, ease of manufacturing or maintenance, tactile sensing, and practical cost. Existing dexterous hands tend to optimize some of these properties at the expense of others. We present MIDAS Hand, a low-cost, open-source, human-scale dexterous hand with integrated tactile sensing for manipulation research. MIDAS Hand provides 16 total degrees of freedom (DoF) with 13 active DoF, directly driven actuation with measurably low backdrive torque, and 283 three-axis tactile taxels in a compact 700 g package with a bill of materials under 3,000 USD. Built from 3D-printed components, it assembles in under three hours while providing the strength, repeatability, and maintainability needed for repeated real-world experiments. Alongside the hardware, we release a full stack: design files, build documentation, control and tactile Python APIs, simulation models, and retargeting and teleoperation pipelines. We characterize MIDAS Hand through workspace and grasp-taxonomy analysis, payload and reliability tests, backdrivability measurements, and teleoperation demonstrations with tactile sensing, showing that it offers a balanced, reproducible platform for tactile dexterous manipulation and human-to-robot data collection. Project page: https://midas-hand.com
Alvin Zhu, Mingzhang Zhu, Beom Jun Kim +3
Jul 15, 2026cs.RO

Industrial Dexterity Benchmark: A Hardware-Software Benchmarking Platform for Industrial Dexterous Manipulation

Dexterous manipulation remains a critical bottleneck in industrial automation; tasks such as cable routing, connector insertion, and precision assembly still rely heavily on manual labor despite decades of robotics research. This work presents a progression from classical, modular robotics pipelines toward an end-to-end multimodal imitation-learning framework for industrial dexterous manipulation. As a part of this work, we introduce three key contributions: a set of Industrial Dexterity Benchmark (IDB) boards aimed to mimic datacenter cable management, automotive cable harnesses, and gearbox assembly tasks; a scalable imitation learning framework (DAG-ROS); and a multimodal diffusion-based policy framework (AG-iDP3) that creates models fusing RGB images, point clouds, joint positions, and wrist-frame wrench data. Focusing on the datacenter cable manipulation board, we evaluate the performance of a task involving cleaning a single cable over variations of an end-to-end AI policy using 48 trials per configuration. The best performing configuration, a multimodal expansion Diffusion Policy (DP), includes a multi-view RGB image source passed through an R3M encoder and reaches a 78% grasp and insert combined task success rate. This performance marks a significant improvement over the 36% observed from the single-camera RGB DP baseline. Each of the tested configurations requires only approximately 100 teleoperated demonstrations per task phase. These results indicate that the correct learned policy can outperform classical vision and control robotic methods in robustness, generalization, and deployment efficiency, justifying a shift toward scalable robotic automation for high up-time industrial environments.
Honglu He, Jacob Laufer, Zhiwu Zheng +8
Jul 13, 2026cs.RO

Robust In-Hand Manipulation via Priors in Reinforcement Learning and Mechanical Design

In-hand manipulation without external sensing is challenging due to uncertainties from finger-object contacts and disturbances by gravity. While reinforcement learning has shown promise in learning complex finger gaiting, existing approaches do not prioritize maintaining well-conditioned grasps for sustained manipulation. We introduce two complementary physics priors for robust in-hand rolling: a global grasp-quality prior derived from classical grasp analysis and a local contact-geometry prior based on fingertip curvature. The grasp-quality prior is used as a dense reward-shaping term that encourages well-distributed contacts with improved worst-case wrench resistance. The contact-geometry prior is expressed in the fingertip geometry that mechanically shapes the contact interface toward task-aligned rolling while reducing off-axis drift. We evaluate the effect of these priors on learning in-hand rolling manipulation for a multifingered robotic hand manipulating three different objects at four palm orientations. Results show significant improvement in rotation efficiency, grasp stability, and disturbance rejection, suggesting that physics priors embedded in both learning and fingertip morphology improve task robustness and sim-to-real transfer. An overview video can be found at https://youtu.be/pdd1wHxQnJM?si=dM-U5kiiPTYsk3Pk.
Yifei Chen, Shihan Lu, Ed Colgate +1
Jul 13, 2026cs.RO

A Minimalist Retargeting-Guided Reinforcement Learning Recipe for Dexterous Manipulation

Recent work in humanoid whole-body control has found success with a simple recipe: retarget human motion to robot kinematic references, then train policies via reinforcement learning (RL) to track them. But how does this recipe transfer to dexterous manipulation? The answer is not obvious, as manipulation involves complex, contact-rich dynamics and requires delicate regulation of contact modes and forces. We present REGRIND, a minimalist retargeting-guided RL pipeline that learns dexterous manipulation policies from a single human demonstration. REGRIND retargets human hand-object motion to a robot reference that preserves hand-object spatial and contact relationships, trains a residual RL policy in simulation to track object-centric keypoints along that reference, and transfers the resulting policy zero-shot to hardware with careful system identification. The resulting policies produce fluid, human-like behavior on two different multi-fingered hands across contact-rich tool-use tasks, including operating a pair of scissors and turning a screwdriver. Through systematic hardware experiments, we identify and analyze the key factors that govern sim-to-real transfer in dexterous manipulation, offering practical guidance for retargeting-based learning in contact-rich settings. Videos and code are available at https://yunhaifeng.com/REGRIND.
Yunhai Feng, Natalie Leung, Jiaxuan Wang +3
Jul 10, 2026cs.RO

TactiDex: A Real-World Tactile-Guided Benchmark for Human-Like Dexterous Manipulation

Tactile feedback is fundamental to Hand-Object Interaction (HOI), governing contact formation, force regulation, and stable manipulation, making it essential for achieving true human-like dexterous manipulation. Yet, current human-to-robot dexterous transfer pipelines primarily rely on kinematic trajectories, resulting in motion imitation without physically grounded interaction. To address this, we introduce TactiDex, a real-world tactile-guided benchmark specifically designed to move dexterous manipulation beyond kinematic mimicry toward contact-level human-likeness. TactiDex provides a comprehensive dataset that elegantly aligns whole-hand tactile signals with multi-granularity kinematic and object states, coupled with standardized evaluation metrics. Building upon this data paradigm, we propose a tactile-driven transfer framework that effectively translates human demonstrations into physically plausible robotic execution. We introduce TactiSkill, a framework built upon a novel tri-component tactile reward that innovatively uses tactile signals as structured supervision. This reward unifies guidance, human-like alignment, and contact constraints into a single objective. Through comprehensive experiments on both single and bimanual tasks, we demonstrate that TactiSkill achieves superior performance in manipulation success and physical realism. This work lays a crucial foundation for advancing tactile-aware dexterous manipulation. Our project page at https://tactidex.github.io/.
Suting Ni, Hanbing Zhang, Zhenyu Wei +4
Jul 9, 2026cs.RO

DexVerse: A Modular Benchmark for Multi-Task, Multi-Embodiment Dexterous Manipulation

Building general-purpose dexterous manipulation policies requires benchmarks that go beyond isolated tasks to systematically evaluate policies across diverse interaction modes, sensory conditions, and robot embodiments. However, existing benchmarks remain limited in task and data diversity, embodiment coverage, or controllable visual variation, hindering studies of cross-task and cross-embodiment generalization. We present DexVerse, a large-scale and modular benchmark for dexterous manipulation. DexVerse includes 100 tasks spanning a broad range of manipulation skills, including object grasping and relocation, articulated-object interaction, functional tool use, bimanual coordination, non-prehensile control, contact-rich behaviors, multi-goal execution, and long-horizon multi-stage task completion. It supports 3 robot arms and 6 dexterous hands, and is extensible to new tasks, assets, and embodiments. To evaluate visuomotor generalization, DexVerse provides configurable visual variations in textures, background, lighting, and camera viewpoints. We further provide a VR-based teleoperation interface and 3,180 demonstrations with synchronized proprioceptive, RGB, depth, point-cloud, and state observations. We benchmark representative methods, including Diffusion Policy, DP3, OpenVLA, and π0.5π_{0.5}, across 19 tasks. Results reveal substantial challenges in task generalization and visuomotor robustness, establishing DexVerse as a promising testbed for general-purpose dexterous manipulation. Project page: https://ycyao216.github.io/DexVerse.site
Yunchao Yao, Zhuxiu Xu, Tianqi Zhang +12
Jul 9, 2026cs.RO

AnyDexRT: Calibration-Free Dexterous Hand Retargeting with Few-Shot Human Guidance

Teleoperation is a key interface for controlling dexterous robotic hands and collecting demonstrations for imitation learning. Its effectiveness largely depends on kinematic retargeting, which maps operator hand motions to feasible and intuitive robot hand motions. Existing methods often require hand-crafted objectives, precise calibration, or global shape matching between human and robot hand spaces, making them sensitive to hand-specific tuning and less reliable across different dexterous hands. We propose AnyDexRT, a calibration-free retargeting method for intuitive dexterous teleoperation across human-like dexterous hands. AnyDexRT combines self-supervised fingertip correspondence learning with few-shot human guidance to anchor the mapping in task-relevant regions, and further refines pinch-related poses using a contact classifier. Experiments on diverse dexterous hands and real-world teleoperation tasks show that AnyDexRT improves retargeting quality, reduces manual tuning, and provides more intuitive and efficient control than prior retargeting methods. Project website: https://chenxi-wang.github.io/projects/anydexrt
Chenxi Wang, Ying Feng, Hongjie Fang +4
Jul 8, 2026cs.RO

Soft Robotic Exogloves for Dexterous Mobility -- Towards Personalized Rehabilitation

Soft robotic exogloves can provide hand rehabilitation and assistance. Fitting these gloves often relies on standardized measurements not tailored to the individual, limiting their effectiveness, especially for fine articulation necessary for dexterous manipulation. We present the design, fabrication, modeling, and testing of a personalized pneumatically-actuated soft robotic exoglove. The glove was fit to a user's hand with topological scans and fabricated with silicone mold casting. Finite element analysis (FEA) was performed to evaluate actuator bending and forces from physical human-robot interaction (pHRI) between an actuator and a simplified personalized biomechanical finger model. Pneumatic pressure control experiments were conducted to flex the user's finger with static and dynamic references. Fabrication results show that topological scans enable precise tailoring to hand anatomy. Simulations showed that anatomical personalization enables analysis of pHRI contact forces, and results indicate sufficient joint mobilization with non-ideal compression on the proximal phalanx. Pneumatic testing indicates that pressure control allows accurate and targeted mobility of the metacarpophalangeal (MCP) and proximal interphalangeal (PIP) joints with intrinsic stiffness. Testing of multiple designs showed that relaxing the strain-limiting layer improves actuator-to-finger joint alignment during actuation. This work presents personalization to the human hand in structural conformability, joint topology, modeling of pHRI contact, and time-dependent actuation-deformation profiles. This lays a groundwork for informing exoglove design optimization to enable assistance in dexterous manipulation and neuromuscular rehabilitation of fine motor skills.
Paul Dela Cruz, Mostafa Mo. Massoud, Jacqueline Libby