Entropy Regularized Reinforcement Learning

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A weekly snapshot of new work published in Entropy Regularized Reinforcement Learning.

76 papers

Latest in Entropy Regularized Reinforcement Learning

Sep 11, 2026cs.LG

When Greedy Sampling Explores: KL-Regularized Contextual Bandits without Eluder-Dimension Dependence

We study KL-regularized contextual bandits under both reward and preference feedback. While existing regret guarantees typically depend on the eluder dimension, we show that simple greedy sampling can achieve polylogarithmic regret without explicit dependence on this complexity measure. For reward feedback, we analyze a greedy algorithm that samples directly from the Gibbs policy induced by the estimated reward. We extend the result to preference feedback under both general preference and Bradley--Terry models, while also sharpening existing dimension-dependent guarantees. Our analysis reveals a trade-off between greedy sampling and upper confidence bound-style exploration: greedy sampling enjoys stronger regret guarantees when KL regularization is sufficiently strong, whereas additional exploration yields sharper bounds as the regularization weakens.
Zichen Wang, Haoyang Hong, Huazheng Wang
Sep 7, 2026cs.LG

Temporal-Causal Inference for Reinforcement Learning via Automata Learning

We consider reinforcement learning in environments with dynamics that undergo an irreversible phase transition governed by a hidden temporal pattern. The agent observes the base state but cannot observe the phase directly. We formalize this problem as a two-phase non-Markovian decision process and introduce Temporal-Causal Inference for Reinforcement Learning (TCIRL), a framework that jointly learns a control policy and infers the hidden temporal cause of the phase transition. TCIRL maintains a hypothesis deterministic finite automaton (DFA) to track what phase is active and refines it via counterexample-driven SAT-based synthesis. We prove that the hypothesis converges almost surely to a DFA recognizing the true cause language on all attainable label sequences, yielding an optimal policy for the original non-Markovian decision process. Experiments on a genetic therapy gridworld and a traffic signal environment show that TCIRL recovers the correct cause DFA and matches the full-information baseline in both domains.
Jan Corazza, Daniil Kaminskyi, Simon Lutz +4
Sep 3, 2026cs.AI

The Dually Flat Geometry of Planning as Inference

We present an alternative characterization of the occupancy measure of reinforcement learning, obtained by embedding the planning criterion into the dynamics through a resetting planning process. Its stationary measure, which we term visitation measure, is the object on which the information geometry of decision making is most naturally expressed. The achievable visitation measures form a dually flat statistical manifold whose two affine charts are the visitation probabilities and the log-policies, dual under the conditional entropy. This structure makes planning-as-inference generalize from linear rewards to nonlinear functionals of the visitation, each iterate solved by one natural-gradient step, and gives the temporal-difference error the interpretation of a marginal-utility estimate. We develop the geometry and its consequences for reinforcement learning and theoretical neuroscience.
Nikola Milosevic, Asaki Kataoka, Nicolas Hinrichs +2
Aug 11, 2026cs.LG

Efficient Hypergradient Descent for Inverse Reinforcement Learning

Inverse reinforcement learning (IRL) aims to recover a reward function under which the resulting policy reproduces the behavior observed in expert demonstrations. A natural approach is to formulate IRL as a bilevel optimization problem, in which the inner level corresponds to policy optimization under the learned reward and the outer level measures the discrepancy between the induced policy and expert data. However, this formulation is computationally challenging in practice because the outer update requires a hypergradient involving an inverse-Hessian-vector product for the inner objective. We address this challenge by showing that, at the inner optimum, the Hessian of the inner objective is proportional to the Fisher information matrix of the policy, yielding a structured Fisher-based hypergradient closely related to Natural Hypergradient Descent. To address the resulting scalability bottleneck associated with large Fisher matrices, we approximate the required inverse-Fisher-vector product using a streaming spectral sketch, avoiding explicit construction of the Fisher matrix. We evaluate our approach against a first-order stochastic bilevel baseline across discrete- and continuous-control environments. The results demonstrate competitive policy performance and strong reward-ranking quality, while Fisher sketching reduces curvature-storage complexity and can improve computational efficiency relative to an explicit Fisher solver.
Nikita Sevriukov, Anna Barabanova, Uliana Gagarina +4
Aug 11, 2026stat.ML

Self-Normalized Inference for Constant-Stepsize Temporal-Difference Learning under Markovian Sampling

Constant-stepsize temporal-difference (TD) learning is attractive for policy evaluation, but inference from a single Markov trajectory must account for serial dependence and a stepsize-dependent stationary target. For fixed-stepsize linear TD, we establish a functional central limit theorem whose covariance retains the multiplicative component induced by the random TD matrix and the stationary iterate error. We then derive a joint functional limit for parallel Richardson--Romberg (RR) recursions driven by the same trajectory. A Brownian-bridge self-normalizer yields asymptotically pivotal confidence regions for prespecified state-value contrasts without estimating the long-run covariance or selecting a bandwidth or batch length. For such a contrast, the procedure admits a one-pass implementation whose memory does not grow with the trajectory length. At a fixed stepsize, the inferential center is the RR stationary target. We also study horizon-indexed designs in which the stepsize remains constant within each run and decreases across longer horizons. Under an explicit RR-dependent rate window, the residual RR target shift, multiplicative remainder, and initialization effect are negligible at the root-nn scale, yielding inference for the projected Bellman solution. Experiments on FrozenLake and Garnet illustrate stationary-target coverage, RR target correction, and the finite-sample behavior of the horizon-indexed design.
Min Zeng, Yichen Zhang, Xiaofeng Shao
Aug 11, 2026cs.LG

IADD-TR: Intervention-Aware Dynamics Decoupling with Targeted Regularization for Model-Based Reinforcement Learning

Model-based reinforcement learning (MBRL), which learns environment dynamics to generate synthetic experience, is a promising approach to sample-efficient decision making. Numerous methods have been developed to improve dynamics prediction and policy optimization for MBRL through uncertainty estimation, model regularization, and conservative value learning. However, these methods typically treat the transition model and critic as monolithic predictors, overlooking the policy-induced data bias. Consequently, action can become entangled with environmental evolution, while uneven action coverage may distort the counterfactual value estimates used for policy improvement. To address this, we propose IADD-TR, a unified framework combining Intervention-Aware Dynamics Decoupling (IADD) and Targeted Regularization (TR). IADD factorizes transitions into an action-intervention stage and an action-free natural evolution stage, using a zero-action anchor to resolve the non-uniqueness of this two-stage factorization for robust generalization. Its latent and state-aligned components are identifiable up to an invertible within-block transformation and pointwise, respectively. For policy learning, we derive TR from the efficient influence function of a replay-state policy-gradient functional. TR augments the critic with an action-density-scaled residual correction and optimizes a targeted loss, yielding doubly robust policy-gradient estimation when either the critic or the replay action density is consistently specified. Extensive experiments on five MuJoCo tasks show that IADD-TR achieves competitive returns with improved sample efficiency.
Zefeng Liang, Jie Qiao, Ruichu Cai +2
Aug 10, 2026cs.LG

Bayesian Symbolic Regression with Entropic Reinforcement Learning

Symbolic regression is the problem of finding an algebraic expression describing a stochastic dependence of a target variable on a set of inputs. Unlike forms of regression that fit parameters assuming a fixed model structure, symbolic regression is a search problem over the space of expressions, represented, for example, as abstract syntax trees using a library of operators. Symbolic regression is typically used in settings with limited, noisy data in the natural sciences. However, searching for a single best-fitting expression fails to capture the epistemic uncertainty about the expression, which motivates a Bayesian perspective that enables uncertainty quantification and specification of natural priors to constrain the search space. In this work, we propose ERRLESS (Entropy-Regularized Reinforcement Learning for Expression Structure Sampling), a scalable approach for sampling from the posterior distribution over expressions given data using maximum-entropy reinforcement learning. ERRLESS learns a neural policy that constructs expressions sequentially by building up their abstract syntax trees. At convergence, the policy samples expressions from the posterior. At test time, expressions can be sampled by rollouts of this policy. We demonstrate that ERRLESS achieves competitive results on the Feynman benchmark while producing short and interpretable expressions. Additionally, we demonstrate that the mean of the posterior predictive approximated by ERRLESS achieves a high coefficient of determination (R2R^2) compared to an SMC baseline, highlighting the benefits of the Bayesian perspective in symbolic regression.
Oussama Boussif, Mohammed Mahfoud, Younesse Kaddar +6
Aug 9, 2026cs.RO

Hierarchical Topology-Aware Planning and Control of Underwater Vehicle-Manipulator Systems in Confined Environments

This paper addresses autonomous intervention with an underwater vehicle--manipulator system (UVMS) in confined, cluttered, and partially known environments, where poor maneuverability, narrow passages, and uncertain execution may cause the robot to enter unrecoverable regions. We propose MANTA, a three-layer hierarchical planning-and-control framework that couples passage accessibility, manipulation feasibility, and closed-loop execution. The first layer performs global connectivity reasoning in a conservative reduced base space to extract traversable corridor candidates toward the task region. The second layer refines each candidate corridor by jointly optimizing the continuous base motion and arm trajectory, producing a collision-free base--arm trajectory. The third layer learns a reach-and-hold base policy using Gaussian-process model-based reinforcement learning (MBRL) through MC-PILCO, enabling trajectory tracking and station keeping at the planned manipulation state. During execution, the framework monitors map updates and can trigger recovery and route repair when the active passage becomes infeasible. MANTA is evaluated in confined UVMS planning and closed-loop tracking experiments. Across 120 matched planning queries, it achieves higher task success than full-state sampling-based baselines while producing larger clearance margins and lower arm motion. The learned MC-PILCO policy further reduces position and yaw tracking errors on both training and unseen tube-like references. These results show MANTA as a structured and data-efficient framework for safe autonomous underwater intervention in caves, tubes, and cluttered subsea structures.
Mohamed Abdelwahab, Ruggero Carli, Damiano Varagnolo +1
Aug 7, 2026cs.LG

Finite Constant Frontiers and Auditable Regret Certificates for Average-Reward Reinforcement Learning

Average-reward reinforcement-learning regret is known up to logarithmic factors, but the numerical content of published guarantees is difficult to compare because probability mode, structural parameter, logarithmic normalization, prior information, and planning assumptions differ. We introduce a constant-aware comparison protocol and derive an explicit finite lower certificate for communicating MDPs. The construction is a binary tree of two-state blocks; its proof uses exact trajectory-level Bernoulli KL divergence and keeps action budget, diameter, occupancy, navigation cost, and terminal bias explicit. A common closed-form envelope improves the published coefficient 0.0150.015 across a finite frontier: 0.02000.0200 in a moderate regime and up to 0.02910.0291 under stronger action, diameter, and horizon conditions, a 94%94\% increase. The limiting coefficient is 132(A3)/A\frac1{32}\sqrt{(A-3)/A}. For upper bounds, we give an auditable composition rule for a span-constrained optimistic learner, but do not claim a coefficient while adaptive directional-variance and planning certificates remain open. We also formalize valid expectation conversion and constant comparability. Controlled diagnostics test diameter dependence, bonus-by-width interactions, span misspecification, and the finite lower certificate on its exact family.
Ibne Farabi Shihab, Abu Sa-Adat Mohamed Moon-Im Al Ahsan, Md Najmus Swaqeeb
Aug 6, 2026physics.soc-ph

Game-Theoretic Inverse Reinforcement Learning for Modeling Competitive Human Driving: A Cut-in Prediction Study

Capturing the strategic decision-making inherent in competitive human driving is critical for autonomous vehicle safety and traffic simulation. This study demonstrates that game-theoretic Inverse Reinforcement Learning (IRL) provides a robust framework for this challenge. We present a comprehensive analysis comparing data-driven IRL models against an established physics-based game-theoretic approach for predicting aggressive, safety-critical cut-in lane changes. Using the high-fidelity highD dataset, we systematically develop and evaluate a series of IRL models with increasing feature complexity. Our results reveal significant advantages: the best-performing IRL models achieve an overall prediction accuracy exceeding 75 percent while maintaining a Cut-In precision up to 51 percent and recall up to 49 percent. This represents a significant improvement over the established physics-based benchmark, which achieved only 4.4 percent precision in these high-stakes scenarios. The analysis reveals a clear trade-off: incorporating granular, instantaneous features yields higher precision, while adding temporal consistency features maximizes recall. These findings suggest that IRL-based models can effectively bridge the gap between microscopic driver intent and macroscopic safety outcomes, providing a more reliable foundation for modeling interactions in mixed-autonomy environments.
Yu Song
Aug 5, 2026cs.LG

IFlowNets: Extending Generative Samplers to Learn Strategies in Incomplete Information Games

While many algorithms blend reinforcement learning (RL) with counterfactual regret (CFR) methods to leverage tradeoffs in computational speed and performance, there are fewer investigations into generative sampling frameworks in game theoretic applications in incomplete information games. We extend a generative flow network framework, Adversarial Flow Networks (AFlowNets), to incomplete information games, called Information Flow Networks (IFNs). We prove that previously established constraints for generative flow networks in complete information games are inadmissible for obtaining valid densities (corresponding to player strategies) and a valid training objective. We show that our proposed generalization, IFlowNets, alleviates this issue and strictly generalizes AFlowNets. In preliminary results for three standard game environments, IFlowNets perform comparably to or better than Outcome Sampling Monte Carlo Counterfactual Regret (OSMCCFR) and standard RL-based methods in performance and speed.
Conor M. Artman, Nicholas Di, Scott Perkins
Aug 3, 2026cs.RO

A Forward-Inverse Dynamic Game Framework for Enhanced Multi-Agent Trajectory Planning

This paper studies feedback Nash equilibrium (FBNE) seeking for multi-agent trajectory planning in nonlinear dynamical systems with unknown agents' objectives and state-dependent inter-agent coupling. While dynamic game theory provides a principled framework for such problems, existing approaches typically assume fully rational agents with known objectives or rely on fixed regularization, limiting their ability to capture bounded rationality and spatially varying interaction intensity in safety-critical settings. To this end, we propose a KL-regularized dynamic game with a state-dependent weight that adaptively balances optimality and behavioral priors. To infer unknown cost parameters from demonstrated behaviors, we develop a context-aware inverse game module based on maximum-entropy inverse reinforcement learning with physics-informed regularization, ensuring structural consistency with the forward game. We establish per-iteration well-posedness of the regularized local game and show that the adaptive weighting function remains Lipschitz continuous under bounded nominal-trajectory updates. Numerical simulations and multi-robot experiments on cooperative navigation and merging scenarios validate the effectiveness of the proposed framework.
Tianle Liu, Youcheng Niu, Jing Zeng +2
Jul 30, 2026cs.LG

Hypergradient-based Bilevel Reinforcement Learning with Improved Sample Complexity

Bilevel reinforcement learning (RL) is an important framework within the literature of RL that can be used to formalize various categories of problems, such as meta-learning, hierarchical task decomposition, and reinforcement learning from human feedback (RL-HF). Most of the bilevel RL algorithms are either not scalable because of using hypergradient with Hessian, or they suffer from high sample complexity because of using penalty-based approximation methods. In this work, we propose a hypergradient-based bilevel RL algorithm using the optimality of the Boltzmann policy for the entropy regularized discounted RL objective function. Our proposed algorithm is Hessian-free and obtains an iteration complexity of O(ε1)O(ε^{-1}) and state-of-the-art sample complexity of O~(ε2)\tilde{O}(ε^{-2}) under mild regularity conditions. Further, in our convergence analysis, we are able to remove the assumption of the Polyak-Lojasiewicz (PL) condition on the outer-level objective function present in the prior state-of-the-art sample complexity work.
Naman Saxena, Mudit Gaur, Vaneet Aggarwal
Jul 22, 2026cs.LG

Active Inference as a Convex Markov Decision Process

Active Inference (AIF) frames adaptive behavior as the minimization of expected free energy (EFE), combining epistemic and pragmatic objectives within a single variational principle. We frame AIF as policy optimization and show that, for closed-loop control policies, EFE minimization can be formulated as a convex Markov decision process (MDP). This perspective reveals that policy-dependent reward prediction errors transmit natural gradients of the expected free energy backwards in time rather than up a hierarchy. Finally, we show that coupling world-model learning with policy optimization gives active inference the structure of performative reinforcement learning. Together this places EFE minimization within modern reinforcement learning and optimization theory and opens a route toward principled algorithms for active inference.
Nikola Milosevic, Nicolás Hinrichs, Nico Scherf
Jul 22, 2026cs.LG

The World Model Remembers, the Actor Forgets: Dream Rehearsal for Continual Model-Based RL

Model-based reinforcement-learning agents of the DreamerV3 family forget catastrophically when trained on task sequences, even when an unbounded replay buffer preserves every earlier experience. We ask a question the continual-RL literature has assumed an answer to but never measured: which component forgets? Under never-clear replay, pre-registered component-level probes (n=3 seeds throughout) show that the world model retains essentially everything measurable about old tasks -- reward discrimination (retention ratio ~1.0), value estimates, and termination structure -- while the actor's behavior collapses. Forgetting in this regime is a channel problem, not a memory problem. We demonstrate this by intervention: with the world model frozen and identical imagined rollouts, reinforcement learning in imagination fails to recover a lost skill (0/3 seeds), while supervised self-imitation on the world model's own graded dreams recovers it on 3/3 seeds with zero environment interaction. Interleaved during training, this graded dream rehearsal yields a task-label-free, parameter-constant continual learner: 3/3 four-task chains retained where plain replay passes 0/3, 3/3 eight-task chains, and consistent gains over matched real-episode cloning (paired difference +0.13, bootstrap 95% CI [0.07, 0.24], complete seed separation). The dream-grading step is load-bearing: we characterize two scoring failure modes, provide an offline selection gauge that caught both before they contaminated results, and give a realized-first grading rule that closes them. All experiments were pre-registered with committed protocols; every refuted hypothesis is reported.
Gurp Nijjer
Jul 21, 2026cs.AI

Sophisticated Policies from Epistemic Priors

Sophisticated Inference is a variant of active inference often associated with recursive belief modeling and tree search. We argue that its central computational role is simpler: within a planning horizon, it makes active inference closed-loop by allowing future actions to depend on future states and observations. This closed-loop structure can be represented in the epistemic-prior variational free energy framework. Epistemic priors supply the active-inference objective, while a joint posterior over future states and actions supplies the state-contingent control structure. We evaluate this decomposition in the Reactivity Maze, a stochastic benchmark designed to separate epistemic incentive from inner-horizon closed-loop control. The comparison includes three variational objectives with the same state-action posterior family, an action-state factorized active inference objective, Sophisticated Inference, and standard Expected Free Energy planning. The results show that neither ingredient is sufficient on its own. Methods without an epistemic component do not seek information, while methods that prevent future actions from depending on future states cannot turn information into reliable goal-reaching. By contrast, both Sophisticated Inference and full-joint epistemic-prior active inference solve the environment by combining epistemic drive with closed-loop inference. These results show that the advantage associated with Sophisticated Inference need not be specific to tree search itself. It arises from the closed-loop form of active inference, and this form can be represented in epistemic-prior variational inference when the posterior keeps future actions dependent on future states.
Wouter W. L. Nuijten, Bert de Vries
Jul 20, 2026cs.LG

Generalised Bellman recurrence and three dualities in sequential decision-making

What gives the Bellman equation its form? We show that the recursive properties of optimal value functions follow from three conditions: that the dynamics decomposes through sufficient statistics, that the return decomposes recursively, and that the aggregation of uncertainty is compatible with both. When all three conditions hold on a common state, the Bellman equation arises from their mutual consistency; when one fails, tractability can often be recovered by augmenting the state or by deforming return or dynamics. The same conditions are shown to give rise to three dualities: one between probability and return, one between return and aggregation, and one between aggregation and probability. Our framework reveals these dualities as arising from a single construction, unifying methods developed separately across reinforcement learning, control, and decision theory.
Fernando E. Rosas, David Hyland, Daniel Polani
Jul 19, 2026cs.LG

Rationalizing Boltzmann Rationality: An Axiomatic Characterization of Entropy-Regularized Policies

The softmax policy π(as)exp(βQ(s,a))π(a \mid s) \propto \exp(βQ(s,a)) is the default model of stochastic choice in reinforcement learning (RL). Various justifications based on robustness, exploration, and optimization have been offered in the RL literature, but none uniquely derives the softmax form from first principles. This leaves a basic tension unresolved: the entropy bonus in the soft Bellman equation violates the Independence axiom that underwrites the Markov decision process (MDP) reward structure. We dissolve this tension by distinguishing two kinds of randomness: chance and choice. By restricting von Neumann-Morgenstern (VNM) Independence to environmental lotteries over base prospects, we show that imposing independence of irrelevant alternatives (IIA) and monotonicity on the policy and value functions at choice nodes uniquely determines the Boltzmann policy, the entropy-regularized representation, and the soft Bellman equation. The choice between the soft and hard Bellman equations thus reduces to a design decision: whether the agent values its own ability to choose. We develop RL-specific consequences, including return monotonicity and convergence under generalized discounting, and synthesize the independent lines from economics and information theory that arrive at the same structure, offering a normative assessment of when IIA is appropriate for agent design.
Silviu Pitis
Jul 15, 2026cs.LG

A Noise-Robust Elicit-to-Optimize Framework for Distortion Riskmetrics via Inverse Reinforcement Learning

We propose a noise-robust elicit-to-optimize framework that integrates inverse reinforcement learning (IRL) and reinforcement learning (RL) for eliciting agents' risk preferences and optimizing policies under a broad class of risk objectives characterized by distortion riskmetrics. On the elicitation side, we propose an adaptive Bayesian IRL method that infers agents' latent risk objectives from their noisy observed decisions, explicitly allowing agents to take stochastic and suboptimal actions. We establish the existence of a finite set of distinguishing questions that identifies the preferred distortion riskmetric within the candidate class and prove that the convergence rate of the algorithm is of order O(exp(cm+O(mlogm)))O(\exp(-cm+O(\sqrt{m\log m}))) under general settings, where c>0c>0 is a constant and mm denotes the number of algorithm iterations. On the optimization side, we develop a model-free RL algorithm for optimizing policies under conditional distortion riskmetrics. By representing the objective as an integral of the conditional cost quantile function with respect to the distortion function, the method unifies distortion-riskmetric objectives. We optimize diverse risk objectives by extending the Proximal Policy Optimization (PPO) algorithm with policy, value, and quantile neural networks, where the quantile network estimates the full conditional cost quantile function and enables numerical evaluation of general risk objectives. A comprehensive empirical study demonstrates the framework's elicitation accuracy and effectiveness in complex financial environments.
Yang Liu, Yuhao Liu, Yunran Wei
Jul 15, 2026cs.RO

Discriminative Barrier Functions for Safe Adversarial Imitation Learning from Observation

Inverse Reinforcement Learning (IRL) algorithms are powerful tools for learning from and generalizing expert demonstrations, but they often rely on unconstrained exploration, rendering them unsafe for real-world deployment. Meanwhile, Control Barrier Functions (CBFs) can guarantee the safety of control systems, but the analytical design of CBFs can be time-consuming and esoteric. In this work, we address these limitations jointly by constraining reward function candidacy during IRL to the space of CBFs, yielding a formulation that exhibits safe online control with continuous experiential improvement. Crucially, this framework enables the data-driven recovery of barrier functions directly from unlabeled expert observations. We demonstrate that the recovered barrier function is robust to unsafe states entirely absent from the expert data. Furthermore, we benchmark our method against standard IRL baselines in a simulated navigation environment, demonstrating improved safety performance. Finally, we investigate the trade-offs of planning-based versus policy-based IRL methods across both simulation and a real world obstacle avoidance task.
Anubhav Vishwakarma, Bhaumik Mehta, Caleb Hsu +3
Jul 13, 2026cs.LG

Generalizing Preference-based Reinforcement Learning: a Rationality Model for Incomparability

In this work, we study the reinforcement learning (RL) problem from pairwise trajectory comparisons provided by a human expert. We generalize preference-based RL by formalizing a novel setting in which the expert can also label trajectory pairs as incomparable, i.e., when neither trajectory dominates the other. We introduce the learning problem and the desiderata that its solution should satisfy. Then, we propose a novel Bradley-Terry-inspired rationality model that effectively captures incomparabilities and infers a multi-dimensional reward function, and we study its properties. We provide a sample complexity analysis for learning the model parameters when a dataset is available. Finally, we evaluate our model's ability to reconstruct a reward function that aligns with the expert's comparisons in simulated environments and to recover the Pareto frontier of policies, along with a robustness analysis across varying levels of expert rationality.
Simone Drago, Marco Mussi, Leonardo Bianconi +1
Jul 10, 2026cs.LG

Nonparametric Bayesian Inverse Reinforcement Learning with Data-Parallel Gibbs Sampling

Inverse Reinforcement Learning recovers reward functions from expert demonstrations, but standard formulations assume that all demonstrations come from a single expert. When demonstrations are pooled from multiple experts with distinct preferences, parametric methods recover an averaged reward that fits no individual expert well. We implement Nonparametric Bayesian Inverse Reinforcement Learning with a Dirichlet Process prior over reward functions, allowing the number of latent reward types to be inferred jointly with the rewards themselves. Inference uses a collapsed Gibbs sampler combining a Chinese Restaurant Process update for cluster assignments with a Metropolis-Hastings update for reward weights, and soft value iteration as the inner planning routine. We evaluate on a 10x10 ObjectWorld grid with two and three ground-truth reward types. The serial sampler recovers K=2 with Adjusted Rand Index of 1.000, substantially outperforming a Maximum Entropy IRL baseline (ARI=0.000). Extension to K=3 shows that the sampler correctly identifies the number of clusters in all runs; assignment ARI of 0.48-0.58 reflects behavioral overlap between expert types that persists across grid instantiations, revealing that reliable K=3 evaluation on ObjectWorld requires controlled object placement rather than random seeding. We further parallelize the sampler across CPU cores using Ray on HPC hardware, achieving a peak speedup of 4.79x at 8 workers, and characterize a throughput-versus-accuracy tradeoff arising from the consensus merge heuristic used during state aggregation. Code and a containerized environment are available at https://github.com/dasashreeya/np_bayes_irl.
Sai Anirudh Katupilla, Shreeya Dasa Lakshminath
Jul 8, 2026math.OC

Mathematical methods of reinforcement learning

Reinforcement learning (RL) is increasingly grounded in tools from probability, optimization, and operator theory. This survey organizes the mathematical structures that underpin the design and analysis of modern algorithms in RL. We begin from Markov decision processes (MDPs) and the Bellman operators, emphasizing contraction mappings, monotonicity, and fixed-point theory that yield convergence guarantees and rates for value and policy iteration, and temporal-difference schemes. We then develop the optimization perspective: stochastic approximation and martingale methods, convex duality and the role of regularization linking mirror/proximal methods. Function approximation is treated through linear and non-linear settings, covering stabilization, error decomposition, and sample-complexity via concentration inequalities for dependent data and mixing processes. We further cover off-policy evaluation/learning, constrained RL and constrained MDPs (CMDPs). Throughout we unify algorithmic templates under common operator and variational lenses, highlighting both finite-sample bounds and asymptotic results. Our presentation is intended to provide a unified mathematical entry point for researchers in probability, optimization, and statistics interested in reinforcement learning.
Denis Belomestny, Alexander Gasnikov, Egor Gladin +5
Jul 6, 2026cs.LG

Non-Convex Sparse Reinforcement Learning via Non-Monotone Inclusions

This work delivers two key contributions: one to efficient feature selection in reinforcement learning (RL), the other to the theory of non-monotone inclusions. On the RL side, the estimation bias inherent in conventional regularization schemes is addressed by augmenting classical least-squares temporal-difference (LSTD) policy evaluation with the sparsity-inducing, non-convex projected minimax concave (PMC) penalty. Because the PMC penalty is weakly convex, the resulting fixed-point problem is no longer monotone; instead, it falls under a broader class of non-monotone inclusions involving the sum of a monotone Lipschitz operator and a hypomonotone operator. On the theory side, novel convergence conditions are developed for the forward-reflected-backward splitting (FRBS) method applied to this broader class of non-monotone inclusion problems. Under mild conditions, Lyapunov stability and the existence of a limit point of the sequence of FRBS iterates are established; alternatively, under the weak Minty variational inequality assumption, exact convergence is guaranteed. Numerical tests on benchmark datasets show that the proposed FRBS iterates, applied to the non-convexly regularized LSTD problem, substantially outperform state-of-the-art feature-selection methods, especially when many noisy features are present.
Kyohei Suzuki, Konstantinos Slavakis
Jul 3, 2026math.OC

Entropy Regularization Improves Policy Robustness in Continuous-Time Reinforcement Learning

Entropy regularization is widely used in continuous-time reinforcement learning (RL) to reduce sensitivity to environmental perturbations, yet its robustness benefits lack a rigorous theoretical foundation. This paper establishes the first robustness guarantees for entropy-regularized continuous-time Markov decision processes. We show that maximizing an entropy-regularized objective yields a lower bound on a worst-case robust RL problem with joint reward and transition perturbations. We analytically characterize the induced robust sets and prove that they expand monotonically with the regularization strength, justifying the empirical observation that stronger entropy improves robustness. In contrast to prior discrete-time analyses, our results remove the intractable state-distribution entropy term and provide guarantees invariant to action frequency. Experiments on queueing network control and market making confirm our theory, showing that entropy-regularized policies outperform greedy and εε-greedy baselines under dynamics perturbations.
Jialun Cao, Fernando Acero, David Šiška +1
Jul 2, 2026stat.ML

Full Bayesian Reinforcement Learning via LF-IBIS

Reinforcement Learning (RL) is a sequential decision-making framework in which an agent learns optimal policies through interaction with an environment by maximizing cumulative rewards. Among RL methods, Bayesian Reinforcement Learning (BRL) addresses common practical challenges related to data scarcity by leveraging prior knowledge about the environment and sequential belief updates. However, most BRL approaches require an explicit likelihood function, which is frequently inaccessible or intractable in real-world settings. We propose Likelihood-Free Iterated Batch Importance Sampling (LF-IBIS), a novel algorithm for BRL that updates the agent's beliefs online as new interactions become available. By combining Approximate Bayesian Computation with Iterated Batch Importance Sampling, LF-IBIS enables full Bayesian inference in settings where the environment dynamics are not described by an explicit or tractable likelihood. The method yields approximate posterior distributions over both environment parameters and optimal policies, providing a quantification of policy uncertainty useful for a Bayesian treatment of the exploration-exploitation trade-off. We test the method on a simulation study in response-adaptive randomization in clinical trials, where closed-form posteriors enable validation. Additional experiments address settings where the posterior has no closed form and illustrate online policy updating based on the posterior distribution of the optimal policy.
Stefano Masini, Cecilia Viscardi, Michela Baccini
Jun 27, 2026cs.LG

Entropy-Regularized Reinforcement Learning for Linear-Quadratic Stackelberg Differential Games in Regime-Switching Diffusion Models

Stackelberg differential games (SDGs) provide a powerful framework for hierarchical decision-making in stochastic and continuous-time environments, yet their solution remains computationally challenging due to the complexity of traditional dynamic programming and Hamilton-Jacobi-Bellman-Isaacs (HJBI) methods, especially in high-dimensional systems. This paper proposes an entropy-regularized reinforcement learning (ERRL) approach for linear-quadratic SDGs (LQ-SDGs) within a continuous-time diffusion framework governed by Markovian regime switching. The key innovation lies in deriving exploratory weakly-coupled HJBI equations with entropy regularization, which promotes stochastic policies that actively avoid suboptimal equilibria -- a limitation of classical SDG methods. Neural networks are integrated to approximate regime-dependent value functions and solve high-dimensional partial differential equations (PDEs) efficiently, while a novel sampling technique enhances computational tractability. Numerical results demonstrate the effectiveness of the framework compared to conventional approaches, particularly in escaping suboptimal traps through exploratory policies. The study highlights the critical role of entropy regularization and neural network approximations in achieving robust solutions for hierarchical decision-making problems under abrupt environmental shifts.
Congde Hu, Danping Li, Lin Xu +1
Jun 27, 2026cs.LG

Entropy Regularized Reinforcement Learning for Zero-Sum Stochastic Differential Games in a Regime-Switching Jump-Diffusion Process

To address parameter misspecification and sudden structural environmental changes in conventional stochastic differential game (SDG) frameworks, this paper introduces a distributional control approach that characterizes optimal strategies as probability distributions over actions, conditioned on the continuous state, the discrete regime state, and parameters. This forms a reinforcement learning framework for entropy-regularized zero-sum stochastic differential games (ERRL-ZSSDGs) in a regime-switching jump-diffusion process. Using the dynamic programming principle (DPP), we derive the associated coupled systems of Hamilton-Jacobi-Bellman-Isaacs (HJBI) equations, from which equilibrium strategies are expressed via gradients of the value function. For linear-quadratic problems, semi-analytical solutions for both value function and equilibrium strategies are obtained by solving a system of coupled ordinary differential equations (ODEs). In more general settings, an Actor-Critic policy improvement algorithm is developed to approximate the value functions and equilibrium policies across different regimes. The method is applied to an investment game, and numerical examples illustrate the effect of the temperature parameter and regime transitions on optimal policies and values.
Congde Hu, Zhuo Jin, Danping Li +1
Jun 17, 2026cs.LG

Can In-Context Learning Support Intrinsic Curiosity?

Effective machine learning depends not only on how we model data, but also on what data we choose to collect. While large sequence models have revolutionized data modeling, the problem of automated data selection, or "intrinsic curiosity", remains a significant challenge. Classic approaches incentivize exploration by rewarding an agent based on its "learning progress", which measures how much a newly acquired observation improves a world model's predictive ability. However, evaluating these rewards traditionally requires expensive inner loops of gradient descent updates within each trajectory, rendering them computationally impractical at scale. In this work, we investigate whether the emergent in-context learning (ICL) capabilities of sequence models can eliminate this bottleneck by serving as immediate, update-free world models. Specifically, we evaluate whether an exploration policy can be trained to maximize learning progress, using solely the prediction errors and counterfactual context manipulations of an in-context learner. We first prove that in general Markov decision processes, this is in fact impossible in an unbiased way: the resulting intrinsic rewards either suffer from nuisance terms that bias their estimation of true learning progress, or they cannot be implemented using an in-context learner's prediction errors. Conversely, we prove a positive result for a broad subclass of non-temporal settings, encompassing active learning and Bayesian Experimental Design: here, ICL-derived rewards successfully bound and asymptotically converge to the true learning progress. We corroborate our theory with controlled experiments across continuous and symbolic environments, demonstrating that our ICL-driven framework successfully trains curious data-collection policies that explore optimally.
Eric Elmoznino, Sangnie Bhardwaj, Johannes von Oswald +5
Jun 16, 2026cs.AI

Shattering the Autoregressive Curse: Dynamic Epistemic Entropy Orchestrated Erasable Reinforcement Learning for LLMs

Although reinforcement learning (RL) has expanded the cognitive boundaries of large language models (LLMs), it often remains vulnerable to the autoregressive curse in long-horizon logical reasoning: small epistemic perturbations introduced early in generation can propagate irreversibly along the Markov decision process flow, triggering cascading failures that drive the reasoning trajectory toward collapse. To overcome this autoregressive cascade, in which a single early mistake can compromise all subsequent reasoning steps, we propose dynamic epistemic entropy orchestrated erasable reinforcement learning (E3RL\text{E}^3\text{RL}). E3RL\text{E}^3\text{RL} eliminates reliance on external signals by grounding the model's endogenous local autoregressive cross-entropy as an intrinsic coordinate of epistemic uncertainty. By introducing segment-level adaptive dynamic thresholds and advantage allocation, E3RL\text{E}^3\text{RL} enables the model to precisely excise localized logical defects while reusing historical key-value (KV) cache streams, thereby endowing the reasoning process with a self-healing capability. We train E3RL\text{E}^3\text{RL} on the DeepMath-103k dataset. Experimental results show that E3RL\text{E}^3\text{RL} reshapes the exploration efficiency of long-sequence reasoning and improves sample efficiency while maintaining linear memory overhead. On mathematical reasoning benchmarks such as AIME, E3RL\text{E}^3\text{RL} achieves substantial performance gains, with the 4B and 8B parameter models surpassing previous state-of-the-art (SOTA) results by 5.349% and 6.514%, respectively. These findings suggest that E3RL\text{E}^3\text{RL} shatters the autoregressive curse in long-sequence reasoning and establishes a theoretical and systems-level foundation for the next generation of self-healing artificial general intelligence (AGI).
Ziliang Wang, Kang An, Faqiang Qian +5
Jun 15, 2026cs.LG

Maximum Entropy Inverse Reinforcement Learning for Mean-Field Games with Average Reward

We study inverse reinforcement learning for discrete-time, infinite-horizon mean-field games (MFGs) under an average-reward criterion. Expert demonstrations are assumed to arise from a stationary mean-field equilibrium under an unknown reward, and the goal is to recover a policy explaining the observed behaviour via the maximum causal entropy principle. We formulate the inverse problem by enforcing consistency with the expert mean-field term and long-run feature expectations, treating two reward classes within a unified occupation-measure framework. For finite-dimensional linear rewards, we give a convex dual reformulation with an explicit log-partition objective, and prove smoothness and curvature properties justifying constant-step-size gradient descent. For infinite-dimensional RKHS rewards, we develop a Lagrangian relaxation whose inner-maximising policy is characterised by a soft Bellman equation. The main obstacle is the absence of a discount-factor contraction. We resolve this by introducing a minorisation-based sub-stochastic kernel that yields a strict contraction of the soft Bellman operator. We establish Fréchet differentiability and Lipschitz smoothness of the log-likelihood score, leading to a gradient ascent algorithm with convergence guarantees. Two numerical examples, a malware-spread MFG and an RKHS-based consumer-choice model, show that the recovered policies closely match expert behaviour.
Şevket Kaan Alkır, Naci Saldı, Berkay Anahtarcı +1
Jun 14, 2026cs.LG

Proximal Policy Optimization for Amortized Discrete Sampling

This paper explores policy gradient algorithms for training stochastic policies to sample from structured discrete probability distributions under the Generative Flow Network (GFlowNet) framework. Building on extensive theoretical connections between GFlowNets and entropy-regularized reinforcement learning, we derive equivalents of standard policy gradient algorithms for training GFlowNets, as well as experimentally explore their various methodological aspects, including baseline training and advantage estimation. Most importantly, our work is the first to derive and successfully apply proximal policy optimization to GFlowNets, showing its improved convergence speed and data efficiency compared to standard GFlowNet training objectives on benchmarks ranging from synthetic energies to molecular graph generation.
Anna Zykova-Myzina, Timofei Gritsaev, Daniil Tiapkin +1
Jun 4, 2026cs.LG

Online KL-Regularized Reinforcement Learning with Function Approximation under Misspecification

We study KL-regularized contextual bandits and episodic reinforcement learning (RL) under general function approximation with model misspecification. Existing guarantees rely on realizability and therefore do not extend to misspecified models, where classical regret bounds may fail. This work introduces KL misspecification formulations for contextual bandits and episodic RL and analyzes regression-based algorithms with Gibbs policy updates. High-probability KL-regret guarantees with explicit misspecification terms are established, recovering the standard realizable KL-regularized setting as a special case.
Haoyang Hong, Zichen Wang, Quanquan Gu +1
Jun 3, 2026cs.AI

What Type of Inference is Active Inference?

Active inference casts decision-making as inference, with the Expected Free Energy (EFE) unifying goal-directed and information-seeking behavior. Recent work showed that EFE minimization can be written as Variational Free Energy (VFE) minimization on a generative model augmented with epistemic priors. We prove that the VFE of the augmented model can be rewritten as the VFE of the predictive model plus explicit entropy-correction terms, making the EFE contribution transparent. We then show that proper EFE-based planning requires combining these epistemic corrections with a planning correction that turns marginal inference into policy optimization, yielding a full variational characterization of EFE-based planning. This clarifies which corrections are needed for cross-entropy planning and for full EFE-based planning. The same entropy-corrected formulation leads to a detailed message-passing scheme for EFE-based planning together with simpler ablations. Experiments on three grid-world environments show that full EFE-based planning outperforms ablations that omit either the planning correction or the epistemic corrections.
Wouter W. L. Nuijten, Mykola Lukashchuk, Thijs van de Laar +1
Jun 2, 2026cs.LG

ConTraIRL: Factorized Contrastive Abstractions for Transferable IRL

Reward transfer in Inverse Reinforcement Learning (IRL) is unreliable when policies must generalize to unseen combinations of environment dynamics and task goals. We propose Factorized Contrastive Abstractions for Transferable IRL (ConTraIRL), a framework that enables compositional reward transfer by learning decoupled latent representations of these two factors. ConTraIRL uses a dual-encoder architecture that maps observations into separate dynamics and goal latent spaces, trained with a dual contrastive objective. Temporal alignment encourages the dynamics encoder to learn goal-invariant structure, while the goal encoder captures dynamics-invariant features. This factorization supports reward inference under recombined dynamics-goal settings. Experiments on continuous control benchmarks demonstrate effective few-shot transfer to unseen dynamics-goal pairings, improving sample efficiency and reward recovery over transfer IRL baselines.
Yikang Gui, Bikramjit Banerjee, Prashant Doshi
Jun 1, 2026math.OC

A No-Regret Framework for Adaptive Incentive Design

Incentive design studies how a central authority can influence strategic agents through payments, subsidies, or taxes, so that individual objectives align with collective welfare. This paper introduces a No-Regret Adaptive Incentive Design (RAID) framework for nonlinear games with continuous action spaces and private agent costs. In this framework, the authority (planner) designs incentives that regulate the Nash equilibrium toward a socially optimal action profile, while simultaneously learning agents' unknown preferences from repeated strategic responses. We formulate the RAID problem and construct a least-squares estimator whose strong consistency requires only diminishing excitation. Leveraging this weak excitation requirement, we propose a switching incentive policy that alternates between probing (exploration) and estimate-based (exploitation) incentives. The resulting policy achieves an O(t0.5)O(t^{-0.5}) parameter estimation rate and accumulates O(t0.5logt)O(t^{0.5}\log t) squared social-cost regret, almost surely. We further extend the framework to an endogenous-noise response model, where standard least-squares estimation is biased due to an error-in-variables correlation between the noise and agent responses. We utilize a repeated-sampling estimator and corresponding switching policy that retain the same almost-sure convergence and regret rates. Numerical experiments validate the effectiveness and predicted convergence rates of the method.
Georgios Vasileiou, Lantian Zhang, Silun Zhang
May 29, 2026cs.LG

Annealed Softmax Greedy in Many-Armed Bayesian Bandits

Reinforcement learning with verifiable rewards (RLVR) and group-based policy optimization methods such as GRPO update a stochastic policy by sampling multiple completions per prompt and increasing the policy's probability on those with higher reward, regularized by a KL penalty toward a reference policy. These updates do not include explicit mechanisms that track epistemic uncertainty. This paper studies a stylized explanation for why such uncertainty-agnostic updates can nevertheless be effective. We analyze an annealed softmax (Boltzmann) policy that selects actions according to a softmax of empirical mean rewards in a many-armed Bayesian Bernoulli bandit. Under a linear upper-tail condition on the prior (the β=1β=1 case of ββ-regularity), which implies an abundance of near-optimal arms, we prove that annealed softmax greedy achieves Bayes regret O~(m+T/m)\tilde{O}(m + T/m), and in particular O~(T)\tilde{O}(\sqrt{T}) when the number of arms scales as m=Θ(T)m = Θ(\sqrt{T}). This is the near-optimal Bayes regret rate in this regime, attained also by empirical-mean greedy. Under ββ-regularity, many arms maintain empirical means close to the optimum throughout learning, so when softmax samples an arm other than the empirically best, that arm tends to be another near-optimal one rather than a clearly inferior one. By contrast, with a small number of arms, the same kind of softmax policy can suffer linear regret. The result also provides a structural analogy to RLVR, where a base policy with a non-negligible probability of producing a correct completion plays the role of ββ-regularity.
William Overman, Mohsen Bayati
May 29, 2026cs.LG

Inverse Reinforcement Learning without an Optimal Demonstrator: A Feasible Reward Set Approach

Inverse reinforcement learning (IRL) typically assumes demonstrations from a single optimal demonstrator, but in many applications data come from multiple imperfect demonstrators with heterogeneous suboptimality levels. We study reward learning in this setting through a feasible-reward-set framework: for each demonstrator, we encode its declared suboptimality level as a linear constraint and intersect the resulting feasible sets across demonstrators. Our theoretical analysis shows that the joint feasible set shrinks monotonically as data are added, and we give an exact characterization of when a new demonstrator strictly tightens it. We further establish two recovery guarantees for the feasible reward set of the ground-truth optimal demonstrator: one bound depends on closeness to the optimal occupancy, while the other requires only sufficient coverage and no near-optimal demonstrator. On the practical side, we introduce strategies to address the inherent reward ambiguity in the obtained reward set and provide an offline algorithm with function approximation for high-dimensional environments. Experiments in tabular grid-world and large language model (LLM) fine-tuning settings are consistent with the theoretical predictions and demonstrate the effectiveness of the proposed framework over baselines.
Kihyun Kim, Shripad Deshmukh, Nikos Vlassis +1
May 29, 2026cs.LG

A Lecture Note on Offline RL and IRL, Part II: Foundations of Inverse Reinforcement Learning and Dynamic Discrete Choice Models

In the forward reinforcement-learning problem, the reward is fixed and known; the learner is asked to find a good policy or value function. Here we turn the question around. Given offline data generated by an expert, can we recover the reward the expert was optimizing? This is the inverse reinforcement learning problem, and remarkably, two communities, structural econometricians studying dynamic discrete choice (DDC) and machine learners studying entropy-regularized IRL, have been working on exactly the same probabilistic model under different names. We begin by proving their equivalence. We then develop the classical identification result of Magnac and Thesmar and the classical computational paradigms that grew out of it: Rust's nested fixed-point algorithm, the conditional-choice-probability approach of Hotz and Miller, and the two temporal-difference approaches of Adusumilli and Eckardt: linear semi-gradient TD and approximate value iteration. Each route has its limits: dimensionality, transition-kernel estimation, the deadly triad, or projected fixed-point bias. We then walk through the modern ML/IRL strand: adversarial IRL, occupancy matching, IQ-Learn, and offline ML-IRL, deriving each method's actual objective and stating precisely what it does and does not identify. We close with the empirical-risk-minimization framework of Kang et al., which yields a gradient-based estimator for offline IRL/DDC.
Enoch Hyunwook Kang
May 29, 2026cs.LG

FLAG: Flow Policy MaxEnt-RL by Latent Augmented Guidance

Maximum entropy reinforcement learning (MaxEnt-RL) enables robust exploration, yet practical implementations often restrict policies to simple Gaussians. While recent approaches incorporate expressive generative policies via importance-weighted supervised learning, they are prone to importance weight collapse, which limits their scalability in high-dimensional action spaces. Our key insight is to mitigate this limitation by localizing the sampling region, avoiding the weight degeneracy induced by importance sampling over the entire action space. To instantiate this insight, we introduce \textbf{FLAG} (\textbf{F}low policy with \textbf{L}atent-\textbf{A}ugmented \textbf{G}uidance). FLAG augments the state space with a flow latent variable and optimizes a provably consistent proxy MaxEnt-RL objective. We empirically demonstrate that FLAG enables expressive policy optimization with limited importance samples and scales to high-dimensional control tasks. Furthermore, FLAG achieves state-of-the-art performance across challenging benchmarks. Our project webpage: https://flag-rl.github.io/
Sungha Kim, Gawon Lee, Jusuk Lee +3
May 27, 2026cs.LG

Reward Transfer from Inverse Reinforcement Learning: A Coupled Minimax Approach

We study the transfer of rewards learned using inverse reinforcement learning from expert demonstrations in one environment to reinforcement learning in a new, different environment. This arises naturally when demonstrations are collected in a controlled environment. We formulate the problem as a joint system of Bellman equations across the source and target environments and develop minimax estimators for the target soft-qq-function. Whereas a sequential solution approach first estimates the source reward and then plugs it into the target control problem, a coupled approach solves the source and target system of equations jointly. We show that, in contrast to the sequential approach, the coupled approach removes the first-order influence of source Bellman residual error. We characterize the local behavior of each approach, develop finite-sample soft-qq-function error bounds, and prove regret guarantees for the resulting soft-control policy. An empirical investigation using a sepsis simulator validates the theoretical comparison.
Guang-Yuan Hao, Lars van der Laan, Aurélien Bibaut +1
May 26, 2026cs.LG

Probabilistic Recurrent Intention Switching Model

Inverse reinforcement learning (IRL) recovers reward functions from observed behavior, yet traditional methods assume a single stationary reward that cannot capture goal switching within an episode. Recent multi-intention IRL methods address this by segmenting trajectories, but model intention transitions as either a memoryless Markov chain or via manual state augmentation with a fixed history window. We propose the Probabilistic Recurrent Intention Switching Model (PRISM), which replaces both mechanisms with a lightweight recurrent network that maps observation history to a per-step intention distribution. We prove that the resulting EM objective decomposes exactly into independent per-intention reward subproblems, each solvable in closed form, yielding an O(nK)\mathcal{O}(nK) E-step with no variational approximation. We evaluate PRISM on a non-Markovian gridworld, a mouse labyrinth, and BridgeData~V2 robotic manipulation, the first large-scale robotic application of multi-intention IRL. Across all settings PRISM achieves the highest held-out log-likelihood while recovering nameable, temporally coherent intentions from unlabeled demonstrations, suggesting that discrete goal switching is present in both biological and artificial agents.
Wenyuan Sheng, Hao Zhu, Joschka Boedecker
May 25, 2026cs.LG

Global Convergence of Wasserstein Policy Gradient for Entropy-Regularized Reinforcement Learning

Wasserstein policy gradient (WPG) is a policy optimization method for reinforcement learning (RL) that exploits the optimal-transport geometry of action distributions. For the entropy-regularized RL objective, WPG evolves each state-conditional policy by transporting it along the action gradient of the soft Q-function together with a Langevin-type diffusion. Despite its appeal for continuous-control problems, its global convergence properties remain poorly understood. Standard Langevin analyses do not directly apply, because the RL objective depends on the policy through the Bellman recursion rather than through a static convex functional, and the Langevin drift is determined by the soft Q-function, whose regularity must be controlled along the policy iterates. In this paper, we develop a global convergence theory for WPG by exploiting the Bellman structure of entropy-regularized RL. We show that the role usually played by convexity can be replaced by a Bellman-based argument: the soft Bellman residual admits a statewise KL representation with respect to a Gibbs policy; Bellman contraction relates this residual to the global optimality gap; and a Bellman resolvent identity connects value improvement to relative Fisher information. Combined with a uniform log-Sobolev inequality (LSI) for the evolving Gibbs family, these ingredients yield a distributional Polyak--Łojasiewicz condition. We further establish the regularity and uniform bounds needed to control the discretization error, thereby obtaining geometric contraction up to a discretization bias. Conceptually, our analysis shows that although entropy-regularized RL is not convex in the usual flat sense, the Bellman recursion induces a favorable Polyak--Lojasiewicz-type (PL) geometry that supports global convergence of WPG.
Zhaoyu Zhu, Rui Gao, Shuang Li
May 22, 2026stat.ML

Learning Kernel-Based MDPs from Episodic Preferential Feedback

Human feedback often arrives as preferences rather than calibrated numeric rewards, motivating reinforcement learning from preferential feedback, also referred to as reinforcement learning from human feedback (RLHF). We present a rigorous theoretical study of preference-only learning in episodic kernel MDPs. In each episode, the learner deploys two policies from a common start state and receives a single binary label indicating which trajectory is preferred, modeled by a Bradley--Terry--Luce link on the difference of cumulative (unobserved) rewards. Under kernel-based assumptions on the reward and transition functions (one of the most general models amenable to theoretical analysis) we develop preference-based value estimation and confidence sets tailored to end-of-episode comparisons. We prove high-probability regret bounds that scale sublinearly in the number of episodes, implying that the value of the learned policy converges to that of the optimal policy.
Nikola Pavlovic, Sattar Vakili, Qing Zhao
May 22, 2026cs.LG

Infra-Bayesian Reinforcement Learning Agents Outperform Classical RL For Worst-Case Robustness

Classical reinforcement learning assumes the agent interacts with a fixed environment whose behavior does not depend on the agent's policy. This assumption breaks down in non-realizable settings where other actors might anticipate the agent's behavior, including environments crucial to AI safety, where the agent interacts with predictors, humans, other AI agents, and institutions. In such settings, the agent's model class fails to capture the world in which it operates. Under such misspecification, classical Bayesian methods can produce confidently wrong posteriors, unreliable decisions, and unbounded regret, as realizability fails to obtain. Infra-Bayesianism is a decision-theoretic framework that addresses these failures by distinguishing ordinary probabilistic uncertainty, where priors can be reasonably chosen, from Knightian uncertainty, where no grounds exist for the construction of such a prior. It does so by evaluating actions on their worst-case outcomes, rather than from posterior expectations or weighted averaging. We present the first proof-of-concept implementation of an infra-Bayesian reinforcement learning architecture for finite-outcome stateless decision problems. Our agent maintains a set of imprecise hypotheses, updates them using infra-Bayesian conditioning, and selects actions by maximizing worst-case expected value. We apply this implementation of the infra-Bayesian maximin decision process to an environment with Knightian uncertainty, and demonstrate a lower worst-case regret as compared to classical reinforcement learning agents. We also investigate Newcomb's problem and show that the infra-Bayesian agent picks the optimal strategy, outperforming classical decision theory agents. Our results provide a step towards reinforcement learning agents that remain robust under model misspecification and policy-dependent uncertainty.
Manish Aryal, Faiyaz Azam, Agnivo Banerjee +11
May 20, 2026cs.LG

CIG: Exploration via Conditional Information Gain

Intrinsic rewards for exploration in reinforcement learning condition on different contexts: lifelong rewards score each transition against accumulated experience but ignore within-rollout redundancy; episodic rewards penalize intra-trajectory repetition but discard lifetime progress. Hybrid methods combine both signals through heuristic weights or require Gaussian-process dynamics that do not scale beyond low-dimensional state spaces. Trajectory-level information gain decomposes into per-step terms that condition on the replay buffer and rollout prefix simultaneously, but remains intractable for deep models. We derive the Conditional Information Gain (CIG) reward as a tractable surrogate: a log-determinant objective over an ensemble disagreement kernel whose Cholesky factorization yields causal per-step rewards that retain both conditioning sets while scaling to high-dimensional state spaces. We instantiate CIG in a model-based setting, where rollouts are short and within-rollout corrections remain largely unexplored. Across twelve tasks spanning discrete (MiniGrid) and continuous control (OGBench), in both clean and stochastic-distractor settings, CIG outperforms or matches prior exploration methods while remaining robust to stochastic distractors.
Tim Joseph, Marcus Fechner, Philipp Stegmaier +2
May 19, 2026cs.AI

Minimax Optimal Variance-Aware Regret Bounds for Multinomial Logistic MDPs

We study reinforcement learning for episodic Markov Decision Processes (MDPs) whose transitions are modelled by a multinomial logistic (MNL) model. Existing algorithms for MNL mixture MDPs yield a regret of O~(dH2T)\smash{\tilde{O}(dH^2\sqrt{T})} (Li et al., 2024), where dd is the feature dimension, HH the episode length, and TT the number of episodes. Inspired by the logistic bandit literature (Abeille et al., 2021; Faury et al., 2022; Boudart et al., 2026), we introduce a problem-dependent constant σˉ_T1/2\barσ\_T \leq 1/2, measuring the normalised average variance of the optimal downstream value function along the learner's trajectory. We propose an algorithm achieving a regret of O~(dH2σˉ_TT)\smash{\tilde{O}(dH^2\barσ\_T\sqrt{T})}, which recovers the existing bound in the worst case and improves upon it for structured MDPs. For instance, for KL-constrained robust MDPs, σˉ_T=O(H1)\barσ\_T = O(H^{-1}), reducing the horizon dependence by a factor HH. We further establish a matching Ω(dH2σˉ_TT)\smash{Ω(dH^2\barσ\_T\sqrt{T})} lower bound, proving minimax optimality (up to logarithmic factors) and fully characterising the regret complexity of MNL mixture MDPs for the first time.
Pierre Boudart, Pierre Gaillard, Alessandro Rudi
May 17, 2026stat.ML

On Gaussian approximation for entropy-regularized Q-learning with function approximation

In this paper, we derive rates of convergence in the high-dimensional central limit theorem for Polyak--Ruppert averaged iterates generated by entropy-regularized asynchronous Q-learning with linear function approximation and a polynomial stepsize kωk^{-ω}, ω(1/2,1)ω\in (1/2,1). Assuming that the sequence of observed triples (sk,ak,sk+1)k0(s_k,a_k,s_{k+1})_{k \geq 0} forms a uniformly geometrically ergodic Markov chain, and under suitable regularity conditions for the projected soft Bellman equation, we establish a Gaussian approximation bound in the convex distance with rate of order n1/4n^{-1/4}, up to polylogarithmic factors in nn, where nn is the number of samples used by the algorithm. To obtain this result, we combine a linearization of the soft Bellman recursion with a Gaussian approximation for the leading martingale term. Finally, we derive high-order moment bounds for the algorithm's last iterate, which might be of independent interest.
Artemy Rubtsov, Rahul Singh, Eric Moulines +2
May 15, 2026cs.LG

Sharp Spectral Thresholds for Logit Fixed Points

Softmax feedback systems are a common mathematical core of entropy-regularized reinforcement learning, logit game dynamics, population choice, and mean-field variational updates. Their central stability question is simple: when does a self-reinforcing softmax system produce a unique and globally predictable outcome? Classical theory gives a conservative answer. By treating softmax as a unit-scale response, it certifies stability only in a strongly randomized regime. We prove that the classical approach misses an entire stable regime and does not identify the point at which the qualitative change truly occurs. For finite-dimensional affine logit systems, the sharp dimension-free Euclidean threshold is βΠWΠTT<2,β\|ΠWΠ\|_{\mathcal T\to\mathcal T}<2, rather than the previously used condition, which certifies stability only while the softmax system remains safely over-regularized. Our theorem fills the previously missing pre-bifurcation regime, extending stability guarantees for affine softmax feedback systems to reward-responsive yet globally predictable systems. It enlarges the certified stability boundary for these systems and identifies where the model genuinely undergoes a phase transition.
Tongxi Wang
May 14, 2026cs.LG

Fast Rates for Inverse Reinforcement Learning

We establish novel structural and statistical results for entropy-regularized min-max inverse reinforcement learning (Min-Max-IRL) with linear reward classes in finite-horizon MDPs with Borel state and action spaces. On the structural side, we show that maximum likelihood estimation (MLE) and Min-Max-IRL are equivalent at the population level, and at the empirical level under deterministic dynamics. On the statistical side, exploiting pseudo-self-concordance of the Min-Max-IRL loss, we prove that both the trajectory-level KL divergence and the squared parameter error in the Hessian norm decay at the fast rate O(n1)\mathcal{O}(n^{-1}), where nn is the number of expert trajectories. Our guarantees apply under misspecification and require no exploration assumptions. We further extend reward-identifiability results to general Borel spaces and derive novel results on the derivatives of the soft-optimal value function with respect to reward parameters.
Andreas Schlaginhaufen, Maryam Kamgarpour
May 13, 2026cs.LG

Tight Sample Complexity Bounds for Entropic Best Policy Identification

We study best-policy identification for finite-horizon risk-sensitive reinforcement learning under the entropic risk measure. Recent work established a constant gap in the exponential horizon dependence between lower and upper bounds on the number of samples required to identify an approximately optimal policy. Precisely, known lower bounds scale in Ω(eβH)Ω(e^{|β| H}) where HH is the horizon of the MDP, while the state-of-the-art upper bound achieves at best O(e2βH)O(e^{2|β| H}) (arXiv:2506.00286v2) using a generative model. We show that this extra exponential factor can be traced to overly loose concentration control for exponential utilities. To close this open gap, we revisit the analysis of this problem through a forward-model based algorithm building on KL-based exploration bonuses that we adapt to the entropic criterion. The improvement we get is due to two main novel technical innovations. We leverage the smoothness properties of the exponential utility to derive sharper concentration bounds, and we propose a new stopping rule that exploits further this tightness to obtain a sample complexity that matches the lower bound.
Amer Essakine, Claire Vernade
May 12, 2026cs.LG

Quantifying Potential Observation Missingness in Inverse Reinforcement Learning

Inverse reinforcement learning (IRL), which infers reward functions from demonstrations, is a valuable tool for modeling and understanding decision-making behavior. Many variants of IRL have been developed to capture complexities of human decision-making, such as subjective beliefs, imperfect planning, and dynamic goals. However, an often-overlooked issue in real-world behavioral datasets is that the recorded data may be missing observations that were available to the original decision-maker. In use-inspired settings such as healthcare, this can make expert actions appear suboptimal, even when they were near-optimal given the information available at the time. As a result, the rewards learned by standard IRL may be misleading. In this paper, we identify the minimal perturbations to the recorded observations needed for the expert's actions to appear optimal. We develop a practical algorithm for this problem and demonstrate its utility for quantifying the possible extent of missing observations in behavioral datasets through extensive experiments on synthetic navigation tasks, a cancer treatment simulator, and ICU treatment data.
Leo Benac, Abhishek Sharma, Alihan Huyuk +1
May 12, 2026cs.LG

Autoregressive Learning in Joint KL: Sharp Oracle Bounds and Lower Bounds

We study the fundamental and timely problem of learning long sequences in autoregressive modeling and next-token prediction under model misspecification, measured by the joint Kullback--Leibler (KL) divergence. Our goal is to characterize how the sequence horizon HH affects both approximation and estimation errors in this joint-distribution, sequence-level regime. By establishing matching upper and lower bounds, we provide, to our knowledge, the first complete characterization of long-horizon error behavior under the natural joint KL objective, with improved rates and optimality justification relative to existing work. On the approximation side, we show that joint KL admits a horizon-free approximation factor, in sharp contrast to Hellinger-based analyses that exhibit an Ω(H)Ω(H) dependence for computationally efficient methods; this isolates the choice of divergence as the source of approximation amplification. On the estimation side, we prove a fundamental information-theoretic lower bound of order Ω(H)Ω(H) that holds for both decomposable policy classes and fully shared policies, matching the O~(H)\widetilde O(H) upper bounds achieved by computationally efficient algorithms. Our analysis clarifies the landscape of recent autoregressive learning results by aligning the log-loss training objective, the sequence-level evaluation metric, and the approximation metric {\color{black}through a sharp joint-KL oracle theory}. We further show that these joint-KL guarantees imply policy learning regret bounds at rates matching prior imitation learning literature.
Yunbei Xu, Yuzhe Yuan, Ruohan Zhan
May 10, 2026cs.LG

Trust Region Inverse Reinforcement Learning: Explicit Dual Ascent using Local Policy Updates

Inverse reinforcement learning (IRL) is typically formulated as maximizing entropy subject to matching the distribution of expert trajectories. Classical (dual-ascent) IRL guarantees monotonic performance improvement but requires fully solving an RL problem each iteration to compute dual gradients. More recent adversarial methods avoid this cost at the expense of stability and monotonic dual improvement, by directly optimizing the primal problem and using a discriminator to provide rewards. In this work, we bridge the gap between these approaches by enabling monotonic improvement of the reward function and policy without having to fully solve an RL problem at every iteration. Our key theoretical insight is that a trust-region-optimal policy for a reward function update can be globally optimal for a smaller update in the same direction. This smaller update allows us to explicitly optimize the dual objective while only relying on a local search around the current policy. In doing so, our approach avoids the training instabilities of adversarial methods, offers monotonic performance improvement, and learns a reward function in the traditional sense of IRL--one that can be globally optimized to match expert demonstrations. Our proposed algorithm, Trust Region Inverse Reinforcement Learning (TRIRL), outperforms state-of-the-art imitation learning methods across multiple challenging tasks by a factor of 2.4x in terms of aggregate inter-quartile mean, while recovering reward functions that generalize to system dynamics shifts.
Anish Diwan, Davide Tateo, Christopher E. Mower +3
May 9, 2026cs.AI

Learning the Preferences of a Learning Agent

For AI systems to be useful to humans, they must understand and act in accordance with our values and preferences. Since specifying preferences is a hard task, inverse reinforcement learning (IRL) aims to develop methods that allow for inferring preferences from observed behavior. However, IRL assumes the human to be approximately optimal. This is a big limitation in cases where the human themselves may be learning to act optimally in an environment. In this paper, we formalize the problem of learning the preferences of a learning agent: a predictor observes a learner acting online and tries to infer the underlying reward function being (initially suboptimally) optimized by the learner. We model the learner as either being no-regret, or as converging to an optimal Boltzmann policy over time. In each of these settings, we establish theoretical guarantees for various preference learning algorithms, or otherwise show that such guarantees are impossible.
Karim Abdel Sadek, Mark Bedaywi, Rhys Gould +1
May 8, 2026cs.AI

Reason to Play: Behavioral and Brain Alignment Between Frontier LRMs and Human Game Learners

Humans rapidly learn abstract knowledge when encountering novel environments and flexibly deploy this knowledge to guide efficient and intelligent action. Can modern AI systems learn and plan in a similar way? We study this question using a dataset of complex human gameplay with concurrent fMRI recordings, in which participants learn novel video games that require rule discovery, hypothesis revision, and multi-step planning. We jointly evaluate models by their ability to play the games, match human learning behavior, and predict brain activity during the same task, comparing a suite of frontier Large Reasoning Models (LRMs) against model-free and model-based deep reinforcement learning agents and a Bayesian theory-based agent. We find that frontier LRMs most closely match human behavioral patterns during game discovery and predict brain activity an order of magnitude better than both reinforcement learning alternatives across cortical and subcortical regions, with effects robust to permutation controls. Through targeted manipulations, we further show that brain alignment reflects the model's in-context representation of the game state rather than its downstream planning or reasoning. Our results establish LRMs as compelling computational accounts of human learning and decision making in complex, naturalistic environments. Project page with interactive replays: https://botcs.github.io/reason-to-play/
Botos Csaba, Sreejan Kumar, Austin Tudor David Andrews +6
May 7, 2026cs.LG

ff-Divergence Regularized RLHF: Two Tales of Sampling and Unified Analyses

Reinforcement Learning from Human Feedback (RLHF) has become a cornerstone technique for post-training large language models. While most existing approaches rely on the reverse KL-regularization, recent empirical studies have begun exploring alternative divergences (e.g., forward KL, chi-squared) as regularizers in RLHF. However, a unified theoretical understanding of general ff-divergence regularization remains under-explored. To fill this gap, this work develops a comprehensive theoretical framework for online RLHF with a general ff-divergence regularized objective. Rather than treating each possible divergence function individually, we adopt a holistic perspective across the entire function class and propose two algorithms based on distinct sampling principles. The first extends the classical optimism principle with a carefully designed exploration bonus, while the second introduces a new method that exploits the sensitivity of the optimal policy to reward perturbations under ff-divergence regularization. Theoretical analysis shows that O(logT)O(\log T) regret and O(1/T)O(1/T) sub-optimality gap are achievable, establishing provable efficiency of both algorithms and, to the best of our knowledge, the first performance bounds for online RLHF under general ff-divergence regularization.
Di Wu, Chengshuai Shi, Jing Yang +1
May 7, 2026cs.LG

Distributional Process Reward Models: Calibrated Prediction of Future Rewards via Conditional Optimal Transport

Inference-time scaling methods rely on Process Reward Models (PRMs), which are often poorly calibrated and overestimate success probabilities. We propose, to our knowledge, the first use of conditional optimal transport for calibrating PRMs, modifying conditional OT (CondOT) map learning \cite{bunne2022supervised} to estimate a monotonic conditional quantile function over success probabilities estimated by the PRM, conditioned on PRM hidden states. This yields structurally valid quantile estimates and enables efficient extraction of confidence bounds at arbitrary levels, which we integrate into the instance-adaptive scaling (IAS) framework of \cite{park2025know}. We evaluate on mathematical reasoning benchmarks spanning moderate-difficulty problems (MATH-500) and harder out-of-distribution problems (AIME). For PRMs with reliable ranking signals, our method substantially improves calibration over both uncalibrated PRMs and quantile regression. On downstream Best-of-N IAS performance, our method generally improves over uncalibrated PRMs. These results establish conditional optimal transport as another principled and practical approach to PRM calibration, offering structural guarantees and flexible uncertainty estimation.
Rachel Ma, Dylan Hadfield-Menell, Kristjan Greenewald
May 7, 2026cs.LG

On Training in Imagination

State-of-the-art model-based reinforcement learning methods train policies on imagined rollouts. These rollouts are trajectories generated by a learned dynamics model and are scored by a learned reward model, but without querying the true environment during policy updates. We study this training paradigm by quantifying how errors in learned dynamics and reward models affect returns and policy optimization. First, we extend the analysis of Asadi et al. (2018) to MDPs with learned reward models, and derive the optimal sample allocation--the ratio of dynamics samples to reward samples that minimizes a bound on return error under power-law scaling assumptions. We identify lower Lipschitz constants of the learned dynamics, reward, and policy as a representation desideratum that tightens this bound, and we connect this perspective to the temporal-straightening objective of Wang et al. (2026). Second, we examine how policy optimization with REINFORCE tolerates noisy rewards, which are often cheaper to obtain. We show that zero-mean reward noise leaves the gradient estimator unbiased and adds at most a variance term that decreases with the number of rollouts. This introduces a practical tradeoff: given a fixed budget, should one buy more rollouts with cheaper but noisier rewards, or fewer rollouts with more expensive but less noisy rewards? We reduce this choice to a one-dimensional optimization problem and characterize the optimum.
Nadav Timor, Ravid Shwartz-Ziv, Micah Goldblum +2
May 1, 2026cs.RO

Recovering Hidden Reward in Diffusion-Based Policies

This paper introduces EnergyFlow, a framework that unifies generative action modeling with inverse reinforcement learning by parameterizing a scalar energy function whose gradient is the denoising field. We establish that under maximum-entropy optimality, the score function learned via denoising score matching recovers the gradient of the expert's soft Q-function, enabling reward extraction without adversarial training. Formally, we prove that constraining the learned field to be conservative reduces hypothesis complexity and tightens out-of-distribution generalization bounds. We further characterize the identifiability of recovered rewards and bound how score estimation errors propagate to action preferences. Empirically, EnergyFlow achieves state-of-the-art imitation performance on various manipulation tasks while providing an effective reward signal for downstream reinforcement learning that outperforms both adversarial IRL methods and likelihood-based alternatives. These results show that the structural constraints required for valid reward extraction simultaneously serve as beneficial inductive biases for policy generalization. The code is available at https://github.com/sotaagi/EnergyFlow.
Yanbiao Ji, Qiuchang Li, Yuting Hu +7