Exploratory Study

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3 papers in the last 28 days · 0.0% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

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A weekly snapshot of new work published in Exploratory Study.

28 papers

Latest in Exploratory Study

Sep 16, 2026cs.RO

Examining the Difference in Human Behavior Between Virtual and Real-World Human-Robot Teaming

Prototyping and evaluating human-robot teaming (HRT) scenarios in the real-world is costly. Virtual simulation of HRT scenarios has been adopted as an alternative to conducting user studies in the real-world to investigate user perceptions, behaviors, and performance during human-robot interactions. The consistency of human behavior between the real and virtual-worlds is integral to the validity of utilizing such virtual experimentation. This paper presents a user study examining the difference in human behavior between an HRT scenario conducted in a virtual vs real environment. We employed mixed-methods to examine team performance and human factors during the HRT. Our quantitative results showed a significant difference in workload between the two modalities. Our qualitative analysis expanded on the quantitative results and found differences in participants' strategy, their mental model of robots, and the type of trust they had for robots between modalities.
Sean Dallas, Absalat Getachew, Motaz AbuHijleh +4
Aug 31, 2026cs.CL

PaperBanana-Interact: Scientific Diagram Refinement with Multi-Turn Human Feedback

Recent efforts have aimed to automate scientific diagram generation from paper content (Lin et al., 2026; Zhu et al., 2026a). However, fully satisfying an author's visual and communicative preferences in a single turn is challenging: in our formative user study (N = 14), all participants requested further revisions after viewing an initial draft, and 86% of them rated the refined diagrams as more satisfactory. Despite the clear demand, the multi-turn workflow remains largely underexplored. To bridge this gap, we present MTPaperBananaBench, a benchmark for multi-turn diagram generation containing 292 images annotated with 3,518 user requirements. To reduce expensive human studies and enable scalable benchmarking, we construct a user simulator that, at each turn, identifies unsatisfied requirements and converts k of them into natural language feedback. Evaluating both requirement satisfaction and overall diagram quality reveals two key failure modes shared across baseline multiturn systems: (1) quality drift, where diagram quality progressively declines over turns, and (2) forgetting, where previously implemented features are lost in subsequent turns. To address these issues, we introduce PaperBanana-Interact, a multi-agent system that refines diagrams via an internal critique-and-refine loop. PaperBanana-Interact consistently improves rather than degrades diagram quality across turns, outperforming baselines by 11.9-18.6 points in quality score and reducing forgetting by 3.7-6.2 points.
Xueqing Wu, Ashwin Balasubramanian, Bingxuan Li +7
Aug 30, 2026cs.CL

VibeJam: A User Study Platform for Web Development with Agents

Programming with AI is increasingly agentic, users prompt LLMs to directly edit their code and review the changes, with adoption growing especially for web development tasks. Despite this growth, most NLP work uses offline evaluation and lacks support for online studies, losing insights into how programmers truly use coding agents. We release VibeJam, a browser-based user study platform for users to collaborate with AI agents to develop websites. VibeJam enables agent customization and uses the open-source Aider agent by default, and to mirror downstream use, we add diff review, chat and plan modes, and live website previews. In a pilot study with 55 released, game-based website creation tasks, five experienced AI programmers rate our system as fun, simple, and resembling commercial tools, while 13 junior students use VibeJam to make websites of higher quality than agents in the same task. We open-source VibeJam to spur extensions and support studies on how coding agents can help users.
Nishant Balepur, Connor Baumler, Valerie Chen +3
Aug 13, 2026cs.CL

Falsehood and Impossibility Are Different Directions in an AI's Representation of Language

Language can describe states of affairs that are false and states of affairs that could not be the case at all. Whether an AI model internally distinguishes these failures remains unclear. I report an exploratory activation study of the multimodal open-weight model Gemma 3 4B IT using 85 prompts from 17 philosophical families and a topic-matched modality set of 15 topics, each expressed as a truth, contingent falsehood, improbable claim, semantic anomaly, and necessary falsehood. In its answers, the model conflates contingent falsehood with contradiction, labeling 12 of 15 false statements "contradiction." Its activations show a different pattern. A linear truth probe separates impossible from true statements (AUC 0.93) but not impossible from false statements (AUC 0.20). An impossibility probe evaluated on held-out topic families separates necessary from contingent falsehood at AUC 1.00, peaking at layer 15 with balanced accuracy 0.97 (Bonferroni-adjusted P=0.018). The truth and impossibility directions are close to orthogonal, whereas the impossibility direction partially overlaps a semantic anomaly direction while remaining distinguishable from it. Sparse autoencoder features at the same layer repeat this geometry. Features selective for impossibility also fire on anomalous sentences but rarely on contingent falsehoods. In this model's activation space, necessary falsehoods are not extreme cases of contingent falsehood but lie closer to the experimentally defined category of semantic anomaly. This representational proximity does not imply that impossible statements are intrinsically meaningless. These correlational observations from one small model offer an empirical footnote to an old philosophical distinction.
Yoon Pyo Lee
Aug 10, 2026cs.HC

Can Coding Agents Solve Repository-Level Issues with Rendered Code? An Exploratory Study of Visual Representations

Visual modality has recently been explored as a way to compress textual tokens, including rendering code as images for static code understanding. We study whether this representation can serve as operational context for agentic coding, where an agent must navigate repositories, edit source files, and verify executable patches. Using SWE-bench Verified, we evaluate rendered code in repository-level repair workflows and introduce controlled agent settings to separate unguided repository exploration from more structured repair stages. Our results show a mixed picture. Rendered code consistently reduces prompt-token cost, but the savings do not increase linearly with the nominal visual compression ratio. It largely preserves end-to-end repair accuracy, but does not overcome the performance limits of the underlying model or agent architecture, and can become unstable under aggressive compression. Further analysis suggests that visual code is most useful when raw source reading is a major bottleneck; once repository localization is structured, much of the remaining cost comes from patch--test trial-and-error, where visual compression has limited leverage. Overall, our study positions rendered code as a viable but conditional compression mechanism for realistic coding agents.
Weijie Liang, Yuanfeng Song, Xing Chen +3
Aug 5, 2026cs.CL

Causal Evidence Extraction and Triangulation in Crisis Reports using Large Language Models: A ReliefWeb-based Study

Humanitarian reports are long, noisy, and multi-topic, making it difficult to consolidate decision-relevant causal evidence. We present a ReliefWeb study (2000-2024) and a two-stage Large Language Model (LLM) pipeline that extracts structured intervention-outcome records with direction and strength attributes. Query-conditioned extraction restricts output to a specified intervention class, reducing retrieval-induced over-extraction, while snippet grounding links each relation to supporting text for auditability and classification. In an expert-annotated dataset of 100 reports, the best closed-source LLM achieved a weighted F1 score of 90.73% with strong cost-efficiency, while Llama-3.1-8B with supervised fine-tuning reached 94.15% weighted F1 score. We further propose context-preserving triangulation that aggregates strength-weighted evidence within disaster×\timessource cells, applies Laplace smoothing and equally weights cells to quantify cross-context convergence via a Level-of-Evidence score. Applied to cash assistance, food-related outcomes show strong positive convergence (LoE=0.865) and stable long-horizon trajectories.
Yuanjun Zhang, Mourad Oussalah
Aug 3, 2026cs.HC

Chat Debugging: An Exploratory Study of Human-AI Collaboration to Debug Analog Circuits

This research paper describes an exploratory study on the effectiveness of Chat Debugging: troubleshooting malfunctioning analog circuits on breadboards and printed circuit boards (PCB) by undergraduates through conversations with public-domain large language models (LLMs). Through thematic analysis of students' voluntarily shared chat logs when debugging pre-determined buggy circuits under exam and time pressure, we discovered multimodal usage patterns by students and considerable domain knowledge and sensible debugging suggestions offered by off-the-shelf LLMs. Meanwhile, we also identified major gaps in LLM technologies and students' skills during human-AI collaborative debugging, such as LLMs' limitations in 2D/3D image-based reasoning, unjustified tone of confidence, and students' deficits in fundamental concepts and critical thinking.
John Hu, Andrew Ash
Jul 24, 2026cs.RO

Teachy Mini: Development and Preliminary Evaluation of a Knowledge-Based Generative Social Robot for Higher Education

Generative social robots (GSRs) powered by large language models offer new possibilities for personalized tutoring in higher education, but also introduce risks related to misinformation, missing transparency, or reinforcing incorrect student responses. Prior work identified knowledge-based design (KBD) requirements that define the informational prerequisites for GSRs to manifest responsible and effective tutoring behavior in higher education. In this paper, we operationalized selected KBD requirements in the Reachy Mini robot platform through system prompting, retrieval-augmented generation, and stateful prompt orchestration. As a result, we present Teachy Mini, a GSR tutoring system that was developed using KBD. To test the system, we conducted a preliminary evaluation study. Participants (N = 24) completed a robot-guided learning session about research methodologies. They learned either with Teachy Mini or with a control version that did not follow KBD principles. Teachy Mini was perceived as significantly more aligned with responsible tutoring behavior than the control robot. Moreover, a manipulation check illustrated that Teachy Mini used personalization, slide-grounded explanations, Socratic questioning, affective support, and learner-anchored feedback more consistently than the control robot. No significant between-condition differences were found in system acceptance, intrinsic motivation, or learning effectiveness, although exploratory analyses suggested a positive effect of KBD on objective learning gains when accounting for learner preferences. Overall, the study offered an initial implementation and preliminary evaluation of KBD for GSR tutoring, indicating that KBD can shape responsible robot behavior and potentially increase learning effectiveness in robot-supported learning.
Stephan Vonschallen, Karim Kaufmann, Dominique Oberle +2
Jul 20, 2026cs.LG

Operational Proto-Introspection in Looped Language Models: Process-Quality Taps, Executable Branching, and the Readout-Control Boundary

Can a language model read the quality of its ongoing computation, and can an external intervention turn that readout into better outcomes? We test both questions in a frozen 2.6B looped transformer, Ouro-RLTT. On GSM8K, a strict pre-answer probe excludes the answer region and gold value yet predicts success: hidden states plus length/log-probability features reach AUROC 0.797 versus 0.731 for those surface features alone (increment +0.066; task-clustered 95% CI [+0.021,+0.112]; 170 tasks). On Horizon Logic, a prospectively extended task-disjoint study gives an increment of +0.111 (CI [+0.056,+0.169]), independently replicated on the new cohort (+0.095) and robust to an adversarial malformed-sibling shortcut. Recurrence also moves candidate-quality readability to progressively earlier physical depth; the trend replicates across the Ouro family and qualitatively in out-of-family Huginn, although their transfer geometry differs. The readout converts into validated decision-level gains. Hidden-state-based scores improve risk-coverage over shortcut-only scores in four sealed selective-prediction arms, and terminal selection beats matched random even when every candidate is well formed (27/32 correct selections versus 64.8% expected; p = 0.0086). Generative control does not convert: directional steering is negative, a branch screen is bounded, and exact-compute loop allocation and minimal LoRA direction-binding detect no gain. These tests run through bit-exact branch/carry/prune machinery over Ouro's 192-slot recurrent cache, including a suffix-recompute splice saving up to 88% of per-branch layer passes. We call this decision-usable but not generatively controllable property operational proto-introspection. All load-bearing values use source-item-disjoint splits and antisymmetrized pairwise evaluation.
Jan Kirin
Jul 17, 2026cs.LG

An Exploratory Study of Single Channel Surface Electromyography for Hand Gesture Classification

Accurate hand gesture recognition using surface electromyography (sEMG) typically relies on multichannel sensor arrays and computationally intensive models. This limits practical deployment in low-power and embedded systems. This study investigates the feasibility of classifying ten hand gestures using a single sEMG channel combined with lightweight machine learning architectures. Raw sEMG signals were transformed into a comprehensive feature-based representation, including time-domain, frequency-domain, higher-order-crossing, and relative-intensity features. Feature redundancy was reduced using Pearson correlation filtering and the removal of highly correlated features, while dimensionality-reduction techniques (LDA and PCA) were applied selectively. Three classifiers, a feed-forward neural network (NN), k-nearest neighbors (KNN), and a support vector machine (SVM), were systematically evaluated across four experiments. Results demonstrate that combining time and frequency features with Pearson filtering and a compact NN can achieve up to 90 percent accuracy, even with limited temporal and spatial information. These findings highlight the potential of single-channel sEMG systems for cost-effective, low-power gesture-recognition applications.
Daanish Hindustani
Jul 9, 2026cs.AI

Using AI-based Learning Assistants in Higher Education: A Large-Scale Descriptive Analysis

In this study, we present a large-scale descriptive analysis of the use of an AI-based learning assistant (Syntea) in higher education. Based on objective log data from 77,543 students enrolled in distance studies, we examine usage patterns across gender, age group, study cluster, degree, and study mode. To date, existing research on educational chatbots has largely relied on comparatively small samples and self-reported survey data, while large-scale evidence on actual usage behavior remains limited. Our findings show that Syntea is already embedded in the study routines of many learners, but that usage differs across demographic and structural contexts. By identifying these patterns, our study provides an empirical basis for the further development of AI-based learning support and contributes a large-scale analysis of educational chatbot usage in higher education.
Kristina Schaaff, Quintus Stierstorfer, Valerie Hekkel
Jul 8, 2026cs.RO

Initiation Safety: A Missing Dimension in Generalist-Robot Safety

Safety for generalist robots is usually discussed in terms of motion or dialogue. We argue a third question is missing: should the robot take its first hard-to-undo social action at all, such as a greeting, an uninvited grasp, or stepping into someone's space? We call this initiation authorization. Current frameworks rarely treat it as a separate safety layer. Today's stacks often skip this step: a high engagement score or a confident VLA rollout is treated as permission to act. But seeing a person is not the same as having their consent to be addressed. We frame initiation authorization within generalist-robot safety and contrast it with post-plan VLA guardrails, implementing PAS (probe-authorize-speak) on a doorway humanoid, comparing it with direct-init on logged traces, and proposing a three-condition user study, with open questions on metrics, governance, and where initiation ends and foundation-model generation begins.
Zhijin Meng, Francisco Cruz
Jul 7, 2026cs.RO

Co-STAR: Cognitive Stimulation Therapy by an Autonomous Robot for Dementia -- A One-Week In-Home Study

Cognitive therapies have been shown to enhance the quality of life and well-being of people living with dementia (PwDs). However, their use remains limited due to a shortage of trained professionals and the significant time and training required of informal caregivers. To address this gap, we developed and deployed a social robot capable of autonomously delivering cognitive stimulation therapy (CST) in the home. Nine PwDs participated in a one-week (77 days) study that involved daily robot-led sessions. Participants engaged positively with the system, completing nearly half of the scheduled sessions, an adherence rate higher than typically observed in caregiver-led CST. Our findings also highlight the crucial role of family members, who often supported session initiation and occasionally joined the activities, enriching the interactions. This work demonstrates the feasibility and potential of socially assistive robots to deliver in-home cognitive therapy, offering a scalable approach to extend access to dementia care.
Emmanuel Akinrintoyo, Nicole Salomons
Jul 2, 2026cs.SE

An Exploratory Study on LLM-Generated Code and Comments in Code Repositories

The use of LLMs in software development has become increasingly widespread on tasks such as code generation and summarization. Reports from large technology companies showed that around 20% to 30% of their code are generated by LLMs. However, there remains skepticism about the practical usage of LLM-generated code and comments, such as concerns on more time for debugging the generated code and the unnaturalness of the generated comments. In this paper, we study the code and comments detected as likely to be generated by LLMs and their characteristics, the differences between company- and community-maintained repositories, and how likely bugs are associated with LLM-generated code. We conduct extensive experiments on active company- and community-maintained repositories from 2021 to 2025 using various tools and techniques that detect code and comments generated by LLMs. Based on our detector-based proxy analysis, the results suggest that code detected as likely to be generated by LLMs decreased over time and appeared frequently in test cases, while that of comments remains relatively stable. Proxy results further suggest that code detected as likely to be generated by LLMs shows substantial intra-repository code clones, whereas comments exhibit a relatively low proportion of grammatically correct sentences. In addition, the company-maintained repositories show a higher percentage of code and comments detected as likely to be generated by LLMs, and only a small percentage of the human-labelled bugs are detected as being likely associated with LLM-generated code.
Yongyi Ji, Jiaji Wang, Yi Zhou +2
Jun 25, 2026cs.HC

Budget-Aware Keyboardless Interaction

Interacting with computers typically relies on traditional input devices such as keyboards, mice, and monitors, which can be cumbersome for users seeking greater mobility. Virtual keyboards have been explored to address these limitations, but they often involve complex setups or expensive equipment. This paper proposes a novel virtual keyboard system that leverages only a standard camera and a paper with a printed keyboard layout. Unlike previous methods requiring complex calibration or special lighting conditions, our approach can work on standard environment using modern computer vision technologies. Combining modern segmentation and detection models with traditional image processing algorithms, we efficiently identify the keyboard region. Touch detection is performed using an algorithm analyzing the color of the user's fingernail. Experiments demonstrated a promising results our proposed solution of keyboard and keystroke detection for practical applications. Participants attended our user study also found the proposed system interesting.
Quang-Thang Nguyen, Gia-Phuc Song-Dong, Minh-Triet Tran +1
Jun 22, 2026cs.AI

AI-Assisted Help-Seeking Trajectories in Programming Education from an SRL-Informed Perspective

Generative AI tools provide novice programmers with instant, personalized support, but also raise concerns about whether AI use supports or bypasses students' regulation of problem-solving. Existing work has largely focused on correctness, usability, or overall usage frequency, with less attention to how student--AI help-seeking unfolds. This study addresses this gap by analyzing AI-assisted help-seeking trajectories in university-level programming. Using an SRL-informed analytical framework that links prompt-level help-seeking codes to conceptual, implementation, debugging, and reflective forms of support, we analyzed 1,290 task-specific student prompts linked to 17,190 code submissions from 71 students in introductory Python programming courses. Specifically, we examined how help-seeking interactions were structured across turns and attempts, and how trajectory patterns related to task scores and the number of code submissions. Results indicate that many students primarily used AI for reactive troubleshooting rather than for planned, self-regulated problem-solving. Although trajectory patterns were not associated with significant differences in task scores, they differed substantially in the number of code submissions required. These findings suggest that the educational significance of AI support lies not only in whether students use AI, but in how their help-seeking trajectories develop during programming problem-solving.
Boxuan Ma, Huiyong Li, Gen Li +3
Jun 18, 2026cs.RO

Evaluation of Augmented Reality-based Intuitive Interface for Robot-Assisted Transesophageal Echocardiography: A User Study

TransEsophageal Echocardiography (TEE) is essential for diagnosing and guiding Structural Heart Disease (SHD) interventions. However, manual TEE manipulation demands significant operator expertise, is physically demanding, and exposes clinicians to radiation when performed alongside fluoroscopy. Robotic-assisted TEE systems have been introduced to improve probe handling and reduce operator fatigue, yet the design of intuitive and effective user interfaces remains an open challenge. This study presents and evaluates a model-enhanced, Augmented Reality (AR)-based intuitive interface for robot-assisted TEE, designed to improve spatial awareness and control intuitiveness. A robotic TEE platform integrated with electromagnetic tracking and a virtual simulator was used to compare three user interfaces differing in visualization and interaction modalities: 2D jointlevel (2D-JI), 3D joint-level (3D-JI), and 3D tip-level (3D-TI). Thirty six participants performed standardized navigation tasks to reproduce target echocardiographic views, with performance assessed via position and orientation errors, completion time, and NASA-TLX workload scores. Results show that 3D visualization significantly improved spatial accuracy, reducing median position error from 13 mm to 3 mm and halving the orientation error compared with the 2D interface. Tip-level interaction yielded a further 50% reduction in orientation error and reduced interuser variability relative to joint-level control. Overall, the 3D-TI configuration, combining immersive visualization with direct tip-level control, proved the most effective and ergonomic interface, supporting the integration of AR-based visualization and intuitive control paradigms into next-generation robotic TEE systems to enhance operator performance and procedural safety.
Xiu Zhang*, Matteo Di Mauro*, Sofia Breschi +4
Jun 14, 2026cs.LG

An Exploratory Study of Blood Glucose Estimation from Photoplethysmography Signals using Machine Learning

Diabetes and extreme blood sugar levels are some of the major health problems faced by humans today across the world. While Continuous Glucose Monitoring (CGM) has emerged as an effective technology for management of diabetes as well as for monitoring blood sugar levels, this technology has traditionally been invasive (that is, requiring the piercing of the skin) and carries the risk of irritation, induration, etc. This highlights the need for accurate and non-invasive CGM methods that can be deployed at scale. With the emergence of various sensing technologies and their integration in wearables like the smart-watch, we now have the capability to continuously monitor body signals like the Photoplethysmogram (PPG) in a non-invasive manner. Having the ability to continuously monitor blood glucose through CGMs and continuously monitor PPG signals through a smart-watch offers an opportunity to get dense data on these two, opening the possibility of building machine learning and deep learning based models to estimate blood glucose level from PPG signals. In this work, we first present a paired dataset comprising continuous PPG signals from a smartwatch along with glucose values recorded using a CGM device. We also present the results of some preliminary experimental explorations performed on our dataset. These preliminary results suggest that some predictive signals may exist, though more exploration is needed with more data from a larger number of individuals. The dataset can be accessed at https://zenodo.org/records/20577959
Ruhani Bhatia, Vijval Ekbote
Jun 6, 2026cs.RO

Cybernetic Android Avatar "Yui": System Integration, Field Deployment, and Evaluation

Remote communication technologies have become widely used; however, supporting a sense of shared physical space and conveying rich non-verbal cues remain challenging in many social interaction scenarios. This study presents "Yui," a full-body cybernetic android avatar designed to integrate operator-side immersive teleoperation with interlocutor-side human-like social signaling. Yui combines a 55-degrees of freedom full-body mechanism with a previously developed android head, facial expression and gaze control, upper-body and arm motion, hand actuation, and a mobile platform. It can be operated through either the immersive mode using a head mounted display-based interface or desktop mode using a webcam-based interface. We evaluated the system through three real-world deployments: a long-term public exhibition at Expo 2025 in Osaka, Kansai, Japan; a remote educational exchange between elementary school students; and a public interaction study with general participants. During the Expo deployment, two units accumulated approximately 1131 h of operation, demonstrating both operational feasibility and maintenance challenges. In the public study, both operators and interlocutors reported positive impressions of co-presence and willingness to use the system. Interlocutors also rated the avatar positively in terms of human likeness and the transmission of emotions and intentions. The results indicate usability for general operators while suggesting room for improvement in precise controllability. These findings provide field-derived evidence and design implications for socially deployable full-body android avatars.
Kaoruko Shinkawa, Mizuki Nakajima, Taisei Mogi +1
Jun 2, 2026cs.RO

Selecting haptic guidance models in teleoperation: guidelines from a comparative user study

Haptic guidance in teleoperation enhances operator performance through force feedback. This paper presents guidelines to select the most appropriate model considering the task, the environment and the operator. We define a unified formulation expressing most common models (spring-damper, potential field, and guiding tube) as variations of a stiffness-damping system with model-specific guiding functions. We conducted a user study comparing the three classical models across six scenarios with varying environmental conditions in a vertical farming task. Results show no universally superior model: spring-damper excels in cluttered environments, potential field in free spaces (but it shows risks near obstacles), and guiding tube offers a balanced compromise. We propose novel objective metrics to evaluate the interaction, and show that guiding force magnitude correlates with comfort and trust scores. These findings provide practical model selection guidelines through environmental characteristics and real-time evaluation metrics.
Alexis Boulay, Margot Vulliez, David Daney
Jun 2, 2026cs.CY

AI-Generated Traces for Novice Programmers: Learning Effects and Learner Differences in a Multi-Institutional Study

Introductory programming (CS1) courses often struggle to support students' understanding of program execution. While visualizations can make execution processes explicit, their effectiveness depends on design and context, and empirical evidence for AI-generated visualizations remains limited. We propose Generated Animated Traces (GATs), AI-generated, analogy-based, narrated animations that coordinate source code, execution state, and conceptual analogies. We conduct a study at two institutions in CS1 courses (Python, N=961; Java N=151) comparing GATs to textual explanations. We measure immediate learning performance and experience, end-of-course engagement and exam performance. Results show that GATs can yield selective benefits for immediate learning, but benefits are context-dependent and short-term. We observe that GATs' influence on performance is moderated by learner engagement profiles. This finding underscores the importance of personalized approaches.
Yuri Noviello, Naaz Sibia, Anastasiia Birillo +3
May 5, 2026cs.HC

Can AI Help You Get Over Your Breakup? One Session with a Belief-Reframing Chatbot Shows Sustained Distress Reduction

Romantic breakups are among the most common and intense sources of psychological distress. We evaluated overit, a single-session AI chatbot that uses cognitive reappraisal to address breakup distress, informed by memory reconsolidation theory. In a pre-registered randomized controlled trial, 254 adults in the United States and United Kingdom who had experienced a romantic breakup were assigned to either an initial survey assessment followed by an AI chat session or to a survey-only control. Breakup distress was measured at baseline, 7 days, and again at an exploratory 1-month follow-up using the Breakup Distress Scale. Participants assigned to overit showed a significantly greater reduction in breakup distress than controls at 7 days (time-by-condition interaction B = -5.36, SE = 1.19, p < .001; completer-based d = -0.70). A smaller but still significant treatment advantage remained detectable at the exploratory 1-month follow-up among post-session completers (B = -2.92, SE = 1.22, p = .017). Exploratory post hoc moderation suggested a larger effect among male participants (B = 7.78, p = .003). These results suggest that a brief AI chatbot conversation can meaningfully reduce breakup distress, with exploratory evidence that a smaller advantage persists over the following month. Future work should test the intervention against active controls, evaluate repeated-session use, and recruit more diverse samples.
Thomas Menzel, Michel Schimpf, Thomas Bohné
Apr 27, 2026cs.CY

Barriers and Enablers of Online Instruction in Hospitality Education in the Philippines: An Exploratory Study

This study examined the barriers and enablers of online instruction in hospitality education. A sequential exploratory design was implemented with hospitality teachers from both public and private higher educational institutions in the Philippines. Thematic analysis of interviews identified four key themes: technological barriers, pedagogical challenges, institutional and personal support, and integration of artificial intelligence (AI). These themes were transformed into survey constructs and tested for reliability. Pedagogical challenges, including difficulties in teaching hands-on subjects and sustaining student engagement, emerged as the most critical concerns. Technological barriers such as unstable internet and limited devices were moderately rated, while institutional and personal support received mixed evaluations. Teachers viewed AI integration as helpful but also expressed caution and emphasized the need for training. Reliability analysis showed acceptable to good internal consistency across constructs. The findings highlight the importance of strengthening pedagogical training, providing clear institutional support, and fostering responsible competence in AI use. Future studies should validate these results with larger and more diverse samples.
Maria Anna D. Cruz, Jeaneth D. Serna, Lloyd D. Feliciano +5
Apr 27, 2026cs.RO

Supporting Family-School Partnerships with Robot-Facilitated Home-Based Activities

Family-school partnerships (FSP) are critical to children's development, yet families often face barriers such as time constraints, fragmented communication, and limited opportunities for meaningful engagement. As a step toward facilitating broader family-school partnerships, we explore a novel approach that integrates a social robot into family settings, specifically supporting home-based activities. Through interviews and co-design sessions, we designed and developed a robotic system informed by both parents and children, that supported, among other interactions, family communication about school topics. We evaluated the robot in a week-long, in-home study with 10 families. Our findings show how families integrated the robot into daily life, how parental facilitation styles shaped use, and how families perceived both the helpfulness and challenges of the robot. We contribute empirical insights, a modular system, and design implications for family- and child-robot interactions. We discuss ethical and privacy considerations, and broaden the design space for technologies supporting family-school partnerships.
Michael F Xu, Qiyao Yang, Heather Kirkorian +1
Apr 20, 2026cs.AI

Beyond One Output: Visualizing and Comparing Distributions of Language Model Generations

Users typically interact with and evaluate language models via single outputs, but each output is just one sample from a broad distribution of possible completions. This interaction hides distributional structure such as modes, uncommon edge cases, and sensitivity to small prompt changes, leading users to over-generalize from anecdotes when iterating on prompts for open-ended tasks. Informed by a formative study with researchers who use LMs (n=13) examining when stochasticity matters in practice, how they reason about distributions over language, and where current workflows break down, we introduce GROVE. GROVE is an interactive visualization that represents multiple LM generations as overlapping paths through a text graph, revealing shared structure, branching points, and clusters while preserving access to raw outputs. We evaluate across three crowdsourced user studies (N=47, 44, and 40 participants) targeting complementary distributional tasks. Our results support a hybrid workflow: graph summaries improve structural judgments such as assessing diversity, while direct output inspection remains stronger for detail-oriented questions.
Emily Reif, Claire Yang, Jared Hwang +3
Feb 10, 2026cs.HC

Self-Regulated Reading with AI Support: An Eight-Week Study with Students

College students increasingly use AI chatbots to support academic reading, yet we lack granular understanding of how these interactions shape their reading experience and cognitive engagement. We conducted an eight-week longitudinal study with 15 undergraduates who used AI to support assigned readings in a course. We collected 838 prompts across 239 reading sessions and developed a coding schema categorizing prompts into four cognitive themes: Decoding, Comprehension, Reasoning, and Metacognition. Comprehension prompts dominated (59.6%), with Reasoning (29.8%), Metacognition (8.5%), and Decoding (2.1%) less frequent. Most sessions (72%) contained exactly three prompts, the required minimum of the reading assignment. Within sessions, students showed natural cognitive progression from comprehension toward reasoning, but this progression was truncated. Across eight weeks, students' engagement patterns remained stable, with substantial individual differences persisting throughout. Qualitative analysis revealed an intention-behavior gap: students recognized that effective prompting required effort but rarely applied this knowledge, with efficiency emerging as the primary driver. Students also strategically triaged their engagement based on interest and academic pressures, exhibiting a novel pattern of reading through AI rather than with it: using AI-generated summaries as primary material to filter which sections merited deeper attention. We discuss design implications for AI reading systems that scaffold sustained cognitive engagement.
Yue Fu, Joel Wester, Niels Van Berkel +1
Oct 23, 2025cs.CL

User Perceptions vs. Proxy LLM Judges: Privacy and Helpfulness in LLM Responses to Privacy-Sensitive Scenarios

Large language models (LLMs) are rapidly being adopted for tasks like drafting emails, summarizing meetings, and answering health questions. In these settings, users may need to share private information (e.g., contact details, health records). To evaluate LLMs' ability to identify and redact such information, prior work introduced real-life, scenario-based benchmarks (e.g., ConfAIde, PrivacyLens) and found that LLMs can leak private information in complex scenarios. However, these evaluations relied on proxy LLMs to judge the helpfulness and privacy-preservation quality of LLM responses, rather than directly measuring users' perceptions. To understand how users perceive the helpfulness and privacy-preservation quality of LLM responses to privacy-sensitive scenarios, we conducted a user study (n=94n=94) using 90 PrivacyLens scenarios. We found that users had low agreement with each other when evaluating identical LLM responses. In contrast, five proxy LLMs reached high agreement, yet each proxy LLM had low correlation with users' evaluations. These results indicate that proxy LLMs cannot accurately estimate users' wide range of perceptions of utility and privacy in privacy-sensitive scenarios. We discuss the need for more user-centered studies to measure LLMs' ability to help users while preserving privacy, and for improving alignment between LLMs and users in estimating perceived privacy and utility.
Xiaoyuan Wu, Roshni Kaushik, Wenkai Li +2
Aug 6, 2025cs.SE

Experimental Analysis of Productive Interaction Strategy with ChatGPT: User Study on Function and Project-level Code Generation Tasks

The application of Large Language Models (LLMs) is growing in the productive completion of Software Engineering tasks. Yet, studies investigating productive prompting techniques often employed a limited problem space, focusing primarily on well-known prompting patterns and targeting function-level SE practices. We identify significant gaps in real-world workflows that involve complexities beyond class-level (e.g., multi-class dependencies) and different features that can impact Human-LLM Interaction (HLI) processes in code generation. To address these issues, we designed an experiment to comprehensively analyze HLI features related to code generation productivity. Our study presents two project-level benchmark tasks that extend beyond function-level evaluations. We conducted a user study with 36 participants from diverse backgrounds, asking them to solve the assigned tasks by interacting with the GPT assistant using specific prompting patterns. We also examined participants' experiences and behavioral features during interactions by analyzing screen recordings and GPT chat logs. Our empirical investigation, based on statistical guidance, revealed (1) that three out of 15 HLI features emerged as consistently supported factors for productivity; (2) five primary guidelines for enhancing productivity for HLI processes; and (3) a taxonomy of 29 runtime and logic errors that can occur during HLI processes, along with suggested mitigation plans.
Sangwon Hyun, Hyunjun Kim, Jinhyuk Jang +2