Overview

Game-playing agents study how AI can perceive game states, plan actions, and adapt to opponents, providing testbeds for decision-making under competition, uncertainty, and long time horizons. Common approaches include tree search and Monte Carlo Tree Search, self-play reinforcement learning, regret minimization for imperfect-information games, and language- or vision-language models equipped with memory, tools, and learned world models. Evaluation spans bounded games such as chess and Go, poker and social deduction, real-time strategy, and interactive video games, using measures such as win rate, exploitability, task progress, and performance against people. Specialized systems can be highly capable in defined settings, while broad generalization remains difficult: agents still struggle with visual grounding, reliable memory, opponent modeling, and timely action in unfamiliar or long-running games.

Latest papers

CardsList

206 papers36 papers in the last four weeks, up 50% on the four weeks before. 0.2% of all new papers.

  1. Episodic Memory Temporal Consistency for Cooperative Multi-Agent Reinforcement Learning

    Jun 3, 2026Zicheng Zhao, Yu Lan, Chengzhengxu Li +2Reinforcement LearningGame-Playing Agents

  2. PokerSkill: LLMs Can Play Expert-Level Poker without Training or Solvers

    May 28, 2026Boning Li, Baoxiang Wang, Longbo HuangGame-Playing AgentsImperfect-Information Games

  3. PTCG-Bench: Can LLM Agents Master Pokémon Trading Card Game?

    May 28, 2026Dongdong Hua, Yifei Sun, Renhong Huang +3Game-Playing AgentsLLM Agent Evaluation

  4. UniMaia: Steering Chess Policies with Language for Human-like Play

    May 26, 2026Sherman Siu, Lesley IsteadGame-Playing AgentsLanguage Model-Based Control

  5. MAPLE: Multi-State Aggregated Policy Evaluation for AlphaZero in Imperfect-Information Games

    May 22, 2026Qian-Rong Li, Hung Guei, I-Chen Wu +1Game-Playing AgentsImperfect-Information Games

  6. Not Yet: Humans Outperform LLMs in a Colonel Blotto Tournament

    May 21, 2026Dmitry Dagaev, Egor Ivanov, Petr Parshakov +2Game-Playing AgentsGame Theory

  7. For How Long Should We Be Punching? Learning Action Duration in Fighting Games

    May 20, 2026Hoang Hai Nguyen, Kurt Driessens, Dennis J. N. J. SoemersReinforcement LearningGame-Playing Agents

  8. Mahjax: A GPU-Accelerated Mahjong Simulator for Reinforcement Learning in JAX

    May 20, 2026Soichiro Nishimori, Shinri Okano, Keigo Habara +3RL BenchmarksGame-Playing Agents

  9. Real-Time Parallel Counterfactual Regret Minimization

    May 19, 2026Boning Li, Longbo HuangGame-Playing AgentsGPU Acceleration

  10. Chessformer: A Unified Architecture for Chess Modeling

    May 18, 2026Daniel Monroe, George Eilender, Philip Chalmers +2Transformer InterpretabilityGame-Playing Agents

  11. SPIKE: An Adaptive Dual Controller Framework for Cost-Efficient Long-Horizon Game Agents

    May 18, 2026Wencan Jiang, Jiangning Zhang, Jianbiao Mei +6Game-Playing AgentsFeedback Control

  12. Watermarking Game-Playing Agents in Perfect-Information Extensive-Form Games

    May 14, 2026Juho Kim, Fei Fang, Tuomas SandholmGame-Playing Agents

  13. ASH: Agents that Self-Hone in Long-Horizon Worlds

    May 14, 2026Benjamin Schneider, Xavier Schneider, Victor Zhong +1Game-Playing AgentsSelf-Improving Agents

  14. Toward Modeling Player-Specific Chess Behaviors

    May 12, 2026Loris Sogliuzzo, Aloïs Rautureau, Eric PietteGame-Playing AgentsAI Agent Evaluation

  15. Continual Harness: Online Adaptation for Self-Improving Foundation Agents

    May 11, 2026Seth Karten, Joel Zhang, Tersoo Upaa +5Continual Learning for LLM AgentsGame-Playing Agents

  16. Towards Generalist Game Agents: A Survey of Foundation Models in Virtual Worlds

    May 11, 2026Kuan Zhang, Dongchen Liu, Qiyue Zhao +12Game-Playing AgentsAI Agent Benchmarks

  17. AlphaExploitem: Going Beyond the Nash Equilibrium in Poker by Learning to Exploit Suboptimal Play

    May 9, 2026Vlad Murgoci, Matthijs Spaan, Yaniv OrenOpponent ModelingGame-Playing Agents

  18. Reason to Play: Behavioral and Brain Alignment Between Frontier LRMs and Human Game Learners

    May 8, 2026Botos Csaba, Sreejan Kumar, Austin Tudor David Andrews +6Game-Playing AgentsHuman Behavior Simulation

  19. Causal Reinforcement Learning for Complex Card Games: A Magic The Gathering Benchmark

    May 7, 2026Cristiano da Costa Cunha, Ajmal Mian, Tim French +1RL BenchmarksStructural Causal Models

  20. Strat-Reasoner: Reinforcing Strategic Reasoning of LLMs in Multi-Agent Games

    May 6, 2026Yidong He, Yutao Lai, Pengxu Yang +4Game-Playing AgentsRL for Language Model Reasoning