Music Generation

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Period ending 2026-09-21

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A weekly snapshot of new work published in Music Generation.

Period ending 2026-09-14

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A weekly snapshot of new work published in Music Generation.

Period ending 2026-09-07

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A weekly snapshot of new work published in Music Generation.

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275 papers

Latest in Music Generation

Jun 1, 2026cs.SD

HAIM: Human-AI Music Datasets for AI Music Production Tracking Benchmark

As generative platforms such as Suno and Udio reach human-grade audio quality, the scope of AI's utility has expanded across the entire music production workflow. Beyond simple track generation, these advancements have catalyzed the adoption of AI-driven methodologies in diverse forms. These include vocal synthesis, arrangement, and professional mastering. However, current detection research remains largely confined to a binary `AI-or-human' paradigm. It fails to reflect the realities of contemporary music production workflows. In real-world production, AI tools are increasingly used to refine or master human-produced tracks, and human engineers likewise post-process AI-generated material to ensure professional quality. Moreover, users often employ adversarial tactics to bypass AI detectors, such as applying human mastering to AI-generated tracks. This creates a grey area that a simple binary classification fails to capture. In this paper, we define and investigate ``AI Music Tracking'': the challenge of identifying specific AI integration across the multifaceted spectrum of music production. To this end, we introduce HAIM, a dataset with diverse labels for stages of music production. It is designed to isolate stages of AI intervention, including hybrid production and agent-level tracking. Our evaluation of state-of-the-art detectors reveals systemic flaws. By releasing HAIM, we propose a new benchmark that shifts the field beyond binary classification toward a granular, structured evaluation of AI music.
Seonghyeon Go, Yumin Kim
Jun 1, 2026cs.CV

CanonCGT: Reference-Based Color Grading via Canonical Pivot Representation

Reference-based color grading aims to reproduce the tonal mood and lighting of a reference while preserving color harmony and scene structure. Existing photorealistic and filter-based methods often produce unstable tone mappings -- over-shifting or inconsistently retaining colors -- leading to unnatural results. We propose CanonCGT, a two-stage framework built on a canonical pivot -- a style-neutral intermediate representation for stable color mapping. The first stage canonicalizes the input by removing intrinsic tonal bias, and the second color-grades it to match the reference style. A dual-phase training scheme, DP-CGT, combines supervised preset learning with self-supervised refinement on unpaired photographs. CanonCGT delivers photorealistic and tonally consistent results across diverse datasets, surpassing state-of-the-art methods in stability and visual fidelity. Our codes are available at \href{https://github.com/Jinwon-Ko/CanonCGT}{https://github.com/Jinwon-Ko/CanonCGT}
Jinwon Ko, Keunsoo Ko, Chang-Su Kim
May 31, 2026cs.SD

A Lightweight Slot-Attention Framework for Multi-Instrument Multi-Pitch Estimation

Multi-pitch estimation (MPE) typically predicts which pitches are active in a mixture, but not which instrument or source produced them. This paper investigates a lightweight slot-attention framework for multi-instrument MPE (MI-MPE), where a mixture CQT is mapped to an unordered set of source-like pitch maps. The model uses permutation-invariant Hungarian matching to avoid fixed output semantics and treats the number of slots as an upper bound on the number of active sources. We further study two modular extensions: a self-supervised timbre encoder that provides training-time targets for slot-level timbre embeddings, and a polyphony branch that regularizes the pitch density of mixture- and slot-level predictions. Experiments show that Hungarian matching substantially improves instrument family decomposition on URMP. Stem-level prediction remains more challenging: timbre and polyphony supervision improve selected configurations, but do not consistently resolve source assignment. The results suggest that slot-based architectures are a promising direction for source-aware MPE, while highlighting the need to couple auxiliary musical cues to slot identity more carefully.
Michael Taenzer
May 31, 2026cs.SD

SegTune: Structured and Fine-Grained Control for Song Generation

Recent advances in neural song generation have enabled high-quality synthesis from lyrics and global textual prompts. However, most systems fail to model temporally varying attributes of songs, severely limiting fine-grained control over musical structure and dynamics. To address this, we propose SegTune, a Diffusion Transformer-based framework enabling structured and fine-grained controllability by allowing users or large language models (LLMs) to specify local musical descriptions aligned to song segments. These segment prompts are temporally broadcast to corresponding time windows, while global prompts ensure stylistic coherence. To support precise lyric-to-music alignment, we introduce an LLM-based duration predictor that autoregressively generates sentence-level timestamps in LyRiCs format. We further construct a large-scale data pipeline for high-quality song collection with aligned lyrics and prompts, and propose new metrics to evaluate segment alignment and vocal consistency. Experiments demonstrate that SegTune outperforms existing baselines in both musicality and controllability. Visit our project page (https://github.com/KlingAIResearch/SegTune) for codes and more generated songs.
Yuejiao Wang, Zihao Ji, Pengfei Cai +6
May 30, 2026cs.CL

Harmonic: Hierarchical State Space Models for Efficient Long-Context Language Modeling

We present Harmonic, a hierarchical state space model (SSM) for language modeling. The architecture stacks three recurrent levels at progressively slower timescales; each level receives the prediction error of the level below as input, rather than its raw hidden state. On enwiki8 with equal token budgets, Harmonic outperforms a comparable Transformer (28M params) by +1.4% at 1K tokens, +6.7% at 8K tokens, and +11.4% at 32K tokens (bpt, lower is better). It also outperforms Mamba at every tested length by 0.7--1.8%. At 64K tokens, both Mamba and Transformer run out of memory on an 80GB H100; Harmonic trains successfully, reaching 6.169 bpt. Results replicate on WikiText-103 (H-TF gap +1.7% to +7.2% across 1K--32K). At 1B parameter scale, replacing all attention layers in TinyLlama 1.1B with HarmonicBlock eliminates the RoPE positional encoding limit: the resulting Hallamonic model maintains stable loss across sequence lengths 1K--8K on two independent clean benchmarks (Lambada and fineweb-edu held-out), while TinyLlama degrades catastrophically past its 2K-token RoPE limit (gap: +9.4 bpt at seq=8K on Lambada). Compute is O(L) per forward pass vs. O(L^2) for attention. Logs: https://github.com/Omibranch/harmonic-logs.
Petr Nyoma
May 29, 2026cs.SD

AnchorSteer: Self-Discovered Concept Injection for Structure-Preserving Music Editing

Controllable music editing is to modify high-level attributes while strictly preserving rhythmic and melodic structures. However, this task is challenged by a semantic-structural entanglement: steering methods often degrade structure to achieve editing performance, while structural adaptors suppress semantic responsiveness. We propose AnchorSteer, a framework that disentangles this tension by coupling structural anchoring with self-discovered semantic steering. The proposed approach probes internal representations to extract interpretable, label-free concept vectors via a self-supervised reconstruction objective, isolating attributes without curated data. During editing, these portable, plug-and-play concept vectors are injected into diffusion hidden manifolds while a structural adaptor enforces consistency. Variants for unconditioned and conditioned injections are provided to balance robustness and semantic strength. Experiments on ZoME-Bench and subjective tests show that the proposed framework outperforms both steering-only and anchoring-only baselines, enabling significant semantic transformations with high-fidelity structural preservation.
Chih-Heng Chang, Keng-Seng Ho, Chih-Yu Tsai +3
May 28, 2026cs.IR

Multimodal Music Recommendation System using LLMs

Music recommendation systems typically treat songs as opaque tokens, relying on collaborative interaction histories which overlooks semantic or acoustic content. Prior work has explored LLM-augmented, multimodal, and text-enhanced approaches to sequential recommendation, and while some methods partially combine semantic, acoustic, or engagement signals, none jointly model all three within a unified LLM-based sequential reasoning framework that grounds recommendations in actual song content. In this work, we propose a multimodal framework for session-based music recommendation that enriches the LastFM-1K dataset with three complementary signals: (1) audio and lyric embeddings extracted using pretrained music and text representation models, (2) LLM-generated semantic metadata using the MGPHot annotation schema, and (3) listening completion ratios. We adopt the E4SRec framework by extending it with multimodal features and different item ID encoder backbones, including SASRec, BERT4Rec, and GRU4Rec. We further extend the LLM backbone option with LLaMa-2-13B, Qwen2.5-7B-Instruct, and LLaMa-3-70B in both zero-shot and fine-tuned settings. Our experiments show that integrating content-based features improves over ID-only baselines up to 95% in terms of Recall and 79% in terms of NDCG. Moreover, our experiments show that naive multimodal fusion does not always yield additive improvements, highlighting challenges in cross-modal integration. We release a large-scale multimodal benchmark for music recommendation.
Srikar Prabhas Kandagatla, Sreehitha R. Narayana, Chandana Magapu +6
May 28, 2026cs.CL

MusTBench: Benchmarking and Advancing Temporal Grounding in Music LLMs

Recent Large Audio-Language Models (LALMs) have demonstrated promising abilities in understanding musical content. However, whether their responses are grounded in the correct temporal regions of the audio remains underexplored. This limitation is particularly critical for music understanding, where key information often occurs as temporally localized events, such as instrument entries and rhythmic transitions. To address this gap, we introduce MusTBench, a music-expert-validated benchmark designed to evaluate temporal grounding in LALMs through five temporally grounded question-answering tasks. To further improve temporal grounding in existing models, we propose MusT, a novel four-stage temporal optimization recipe spanning music encoder adaptation, LLM adaptation, LLM supervised fine-tuning, and RL-based optimization. Experiments on MusTBench show that existing LALMs struggle with precise temporal grounding, while MusT brings significant improvements over strong baselines. These results establish temporal grounding as a key missing capability in current LALMs and position MusTBench as a challenging benchmark for future research in temporally grounded music understanding.
Daeyong Kwon, Qiyu Wu, Shinobu Kuriya +6
May 28, 2026cs.LG

Auditing Training Data in Generative Music Models via Black-Box Membership Inference

Recent advances in text-to-music generation enable high-fidelity synthesis of structured musical audio, raising growing concerns about data provenance, consent, and training transparency. These models are typically trained on large-scale corpora with little disclosure, leaving no practical mechanism to verify whether a particular audio sample was included in training. In this paper, we investigate black-box membership inference for generative music models, aiming to determine whether a candidate music sample was used during training, given only query access to the deployed system. Our key insight is that training membership induces systematically stronger semantic and structural alignment between a candidate sample and the model's generation conditioned on its caption. We query the target model with the associated caption and measure the relationship between the candidate audio and the generated output in a learned feature space. To capture features that separate members from non-members, we construct paired examples consisting of each track and its caption-conditioned generation from shadow models, and train a music auditor to classify membership. The auditor captures alignment patterns characteristic of training membership and generalizes to unseen target models in a fully black-box setting without access to model parameters or training metadata. Across multiple state-of-the-art music generators, our method achieves up to 98.6% accuracy, with false-positive and false-negative rates as low as 1.9% and 1.0%, demonstrating that reliable training-data auditing is feasible in realistic deployment scenarios.
Yi Chen Liu, Jiawei Yu, Kexin Cao +3
May 27, 2026cs.LG

Affective Music Recommendation: A Rollout-Based World Model for Offline Preference Optimization

Functional music applications, from consumer focus and sleep aids to clinical interventions, share a distinctive recommendation problem: success is defined by the listener's affective state, but online experimentation on emotion is ethically constrained, particularly for clinical populations who cannot reliably skip a song or report distress. We describe AMRS, the Affective Music Recommendation System deployed on LUCID's health-and-wellness platforms, which serve clinical users (primarily older adults with neurocognitive conditions) and consumer-wellness users across energize, focus, calm, and sleep modes. AMRS is built around a rollout-based world model: a causal transformer trained on logged listening data to jointly predict engagement, binary rating, and self-reported valence and arousal. The world model serves both as an in-silico simulator for offline policy training and as a stress-testing tool before deployment. A recommender policy initialized by behaviour cloning is fine-tuned offline with Direct Preference Optimization (DPO) against a configurable multi-objective utility function. Under a strict cold-start protocol, the world model predicts both behavioural and affective signals with usable fidelity; DPO improves predicted valence and arousal over the cloned baseline while maintaining a similar diversity profile and avoiding the distributional collapse produced by greedy optimization. We position the work as an early deployed validation of a methodology for affective recommendation when online experimentation is ethically untenable.
Audrey Chan, Aaron Labbé, Jacob Lavoie +4
May 27, 2026cs.SD

DEMON: Diffusion Engine for Musical Orchestrated Noise

We present DEMON, a real-time diffusion engine that makes the denoising process playable as a live musical instrument: a control surface both broad (many parameters shaped per-frame across the output) and responsive (each control taking effect as fast as its place in the denoising loop allows). Built on ACE-Step 1.5 and StreamDiffusion's ring-buffer architecture with TensorRT acceleration, it sustains up to 12.3 decoder completions per second for 60-second music on a single consumer GPU (RTX 5090), or 11.3 generations per second at our production ring-depth of 4. At these rates denoising parameters become viable as live performance controls, but the ring buffer propagates per-request changes only at its drain rate, a floor of S denoising steps. We contribute four mechanisms. (1) Per-slot heterogeneous denoise scheduling: each ring-buffer slot owns its timestep schedule, so a moving denoise slider is tracked without wiping the in-flight queue, where the upstream global-schedule design must rebuild and discard it. (2) Shared mutable per-step state, giving any parameter consulted at every solver step next-tick effect, bypassing ring-buffer drain. (3) Per-frame source blending: a sampling-time control on the standard SDE re-noise step, giving a framewise transformation-strength axis that complements scalar denoise scheduling. (4) Windowed VAE decode exploiting receptive-field analysis for an 8.0x decode speedup. Together these separate streaming-diffusion parameters into four propagation classes, by onset and convergence latency.
Ryan Fosdick
May 26, 2026cs.SD

MERIT: Learning Disentangled Music Representations for Audio Similarity

Current music similarity models typically compute a single, monolithic score, entangling distinct musical dimensions like melody, rhythm, and timbre. This limits user control and interpretability, making it impossible to execute nuanced queries. We introduce MERIT, a framework for learning disentangled, factor-specific music representations tailored to these three core dimensions. To overcome the lack of isolated musical variations in real-world audio, we use a novel training strategy that uses conditional audio generation and source-separated stems to strongly encourage single-factor variation in training data. Our evaluations demonstrate strong factor-wise disentanglement. Each head responds strongly to its intended perceptual dimension while remaining near chance on the others, a representational property that holds across both the synthetic training domain and independent real-world audio.
Abhinaba Roy, Junyi Liang, Dorien Herremans
May 26, 2026stat.ML

Causal Representation Learning for Generalisable Recommendation

Predictive models trained on observational data often fail to generalise to the distributions they encounter when deployed, especially when the training data is a product of the system being optimised. Recommender systems are a canonical example: they are trained on interaction logs confounded by the deployed policy, past user behaviour, and platform filtering. As a result, the training distribution differs substantially from the candidate distribution scored at serving time, a gap that makes offline metrics unreliable predictors of online performance. We address the distribution shift problem with a method motivated by causal representation learning (CRL). We propose an information-theoretic disentanglement criterion and prove that its optimum depends only on the causal components of the input. We then derive a tractable variational lower bound that makes the criterion optimisable from finite observational data alone. The scope of our method is narrower than that of much of the CRL literature, in that we target better generalisation under distribution shift, not full identification of all latent causal factors. This narrower target is what makes the method practical, requiring only the existing confounded logs, applying to any standard supervised model, and adding no inference-time cost. Our headline evaluation is an A/B test with millions of users on Spotify, applied to a production ranker for personalised playlist generation. A capacity-matched CRL variant performed on par offline but delivered substantial online gains in listener engagement. Complementary evidence on the public KuaiRand recommendation dataset and a synthetic benchmark with known causal structure shows the same pattern: offline parity with baseline, gains under distribution shift. Across all three settings, adding our causal disentanglement objective yields meaningfully better out-of-distribution generalisation.
Yorgos Felekis, Michael O'Riordan, Oriol Corcoll +1
May 25, 2026cs.SD

PitchBench: Measuring Pitch Hearing in Audio-Language Models

Audio-language models (ALMs) are increasingly used in real-world applications that require understanding music, from music tutoring and transcription to captioning, recommendation systems, and music production. More broadly, they are becoming an important component of multimodal AI systems that must reason from sensory input rather than text alone. This makes reliable musical perception a critical prerequisite: if a model cannot accurately hear the structure of sound, it cannot be trusted to reason about, teach, transcribe, or act on audio in the real world. Yet existing benchmarks rarely assess one of the most fundamental musical abilities underlying such perception: pitch hearing. Current evaluations tend to probe pitch hearing only indirectly, through higher-level tasks and often in multiple-choice formats, leaving open how reliably ALMs identify fine-grained pitch across instruments, acoustic conditions, and response formats. We introduce PitchBench, an evaluation suite that systematically measures pitch hearing in ALMs. PitchBench comprises 28 experiments spanning absolute and relative pitch perception within sequences and chords, while varying loudness, note duration, sound source, time stretching, background noise, and other acoustic conditions. Tasks range from identifying individual pitches in isolation to tracking a melodic line within a four-part musical texture. Evaluating frontier ALMs, we find that pitch hearing remains highly unreliable: models perform consistently poorly across settings, with accuracy varying sharply by sound source, note duration, and notation format. Current ALMs do not yet possess stable pitch perception, even for controlled synthetic and instrumental stimuli. Alongside the benchmark, we release PitchBench as a Python package containing the evaluation data and data generation tools to support future work on pitch-aware audio-language modeling.
Milan Liessens Dujardin, Song-Ze Yu, Craver Corbyn Thomas-Smith +2
May 22, 2026cs.SD

Rubato: Transcribing Piano Music with Timestamps

We consider the conversion of musical recordings into human-readable sheet music annotated with timestamps. Such output lets a listener clearly visualize rubato (temporally expressive playing), a learner diagnose ensemble precision and timing choices against the written music, and a musicology scholar compare performance styles across recordings of the same work. We introduce (1) a prompt-conditioned encoder-decoder model, named Rubato, trained to output (2) a new textual representation for polyphonic music, named InterMo, which we designed for compatibility with sequence-to-sequence training. Our experiments demonstrate that Rubato produces timestamped piano sheet music from audio with higher notational accuracy than the best existing approaches, which are based on cascades. We find that even if the cascade is given ground-truth MIDI instead of audio, Rubato performs better, suggesting that the ceiling of existing approaches is primarily representational, not acoustic. Further, because Rubato is trained on several related tasks (with prompts), it competes with or outperforms the best single-task systems on related but simpler tasks like MIDI note grounding and beat/downbeat detection. A demo is available at https://nctamer.github.io/rubato-transcription .
Nazif Can Tamer, Victoria Ebert, Guang Yang +1
May 21, 2026cs.SD

Live Music Diffusion Models: Efficient Fine-Tuning and Post-Training of Interactive Diffusion Music Generators

Interactive streaming music generation promises the use of generative models for live performance and co-creation that is impossible with offline models. However, SOTA models exist in the discrete-AR regime, requiring industrial levels of compute for both training and inference. In this work, we investigate whether audio diffusion models, with their wide support in the open-source community but non-streaming bidirectional nature, can be repurposed efficiently into interactive models accessible on consumer hardware. By taking a critical look at the modern pipeline for block-wise outpainting diffusion, we identify critical inefficiencies during inference that result in strictly worse computational efficiency than their discrete-AR counterparts. We propose Live Music Diffusion Models (LMDMs), a simple modification of the generative diffusion process that recovers, and then outperforms, the inference complexity of the discrete Live Music Models (LMMs) through block-wise KV Caching. Unlike LMMs, LMDMs further enable stable post-training alignment through our novel ARC-Forcing paradigm, reducing error accumulation without any explicit RL or reward models. We demonstrate the application of LMDMs in a number of creative domains, including text-conditioned generation, sketch-based music synthesis, and jamming. We finally show how LMDMs can be used as a generative instrument in a real artist-AI collaboration, utilizing LMDMs as a "generative delay" to transform musicians' improvisation live for variable timbral effects while running locally on a consumer gaming laptop.
Zachary Novack, Stephen Brade, Haven Kim +8
May 20, 2026cs.SD

Instrumental Text-to-Music Generation with Auxiliary Conditioning Branches

Text-to-music generation has advanced rapidly, with modern autoregressive and diffusion-based models producing convincing music from natural-language prompts. However, much of this progress relies on large-scale training data and external pretraining, making it difficult to isolate which design choices remain effective when data and pretraining are controlled. We study this setting using a Diffusion Transformer backbone with lyric and timbre conditioning, adapted to an instrumental-only text-to-music task in which the auxiliary lyric and timbre branches receive only degenerate conditioning signals. Through controlled ablations, we find that models retrained without these branches score lower across AudioBox aesthetics, LLM-as-judge, and human MOS, and that reinvesting the saved parameters as additional DiT depth recovers only marginally. This suggests the auxiliary branches may act as training-time architectural anchors whose contribution goes beyond their explicit conditioning content. We validate the same model through comparisons with external instrumental baselines and through our submission to the ICME 2026 Academic Text-to-Music (ATTM) Grand Challenge, where our Performance submission ranked first under both the objective metrics and the subsequent organizer-administered MOS over 35 raters, attaining the highest overall MOS across all challenge submissions, while our Efficiency submission was a finalist that tied for second under the objective metrics.
Junyoung Koh
May 20, 2026cs.CY

Generative AI and Copyright Infringement: A Legal-Technical Analysis of AI Music Generation Systems Under 17 U.S.C. Title 17

Generative artificial intelligence (GenAI) has enabled users to synthesize music with text prompts, combining copyrighted lyrics, AI-composed melodies, and synthetic vocals that imitate real artists. This paper examines the legal and technical dimensions of AI-based music creation (e.g., Google Gemini's music tools) under U.S. copyright law. We analyze whether a user who inputs one artist's protected lyrics into a GenAI system, directs it to use another artist's voice or style, publishes the resulting song, and monetizes it violates 17 U.S.C. Section 106's exclusive rights [3]. The analysis integrates Title 17 doctrine (rights of reproduction, derivative works, distribution), 17 U.S.C. Section 114's narrow sound recording protection [4], and the new voice-cloning laws emerging at the state level [20]. We argue that unauthorized lyric copying poses a high risk of infringement of the musical composition, whereas mere AI-generated voice imitation typically falls outside federal sound recording protection and instead implicates state publicity rights [12], [13]. Recent cases and legislation (Concord v. Anthropic [10]; Kadrey v. Meta [11]; Lehrman v. Lovo [12]; Tennessee's "ELVIS Act" [20]; UMG v. Uncharted Labs [14]; etc.) illustrate this split. We map AI technical components (prompt encoding, latent diffusion, neural vocoders, speaker embeddings) to legal risks and identify a regulatory gap: federal law robustly protects lyrics and melody but currently provides limited remedies for synthesized vocal likeness [22], [23]. The paper concludes with policy suggestions for clearer rules on AI music creation.
Zuhaib Hussain Butt
May 20, 2026cs.SD

Academic Text-to-Music Grand Challenge: Datasets, Baselines, and Evaluation Methods

This paper presents an overview and the technical framework of the ICME 2026 Grand Challenge on Academic Text-to-Music Generation (ATTM). Despite the rapid progress in text-to-music generation (TTM) systems, the field is currently dominated by models trained on massive proprietary datasets with industrial-scale computational resources, creating a significant barrier for academic research. To address this, the ATTM Challenge establishes a fair-play benchmark that requires participants to train generative models strictly from scratch using a standardized, CC-licensed subset of the MTG-Jamendo dataset containing only instrumental music. The challenge is divided into two tracks: the Efficiency Track (limited to 500M parameters) and the Performance Track (no parameter limit). Submissions are evaluated through a multi-stage process involving objective metrics, including Frechet Audio Distance, CLAP score, and a novel Concept Coverage Score (CCS), followed by a subjective listening test. By providing open-source baselines, preprocessing pipelines, reference captions, and public evaluation code for computing FAD and CLAP, this challenge aims to facilitate and promote TTM research in academic contexts.
Fang-Chih Hsieh, Wei-Jaw Lee, Chun-Ping Wang +3
May 19, 2026cs.MM

Music of Changing Lines: Toward a Culturally Situated Approach to the I-Ching

The I-Ching is one of the most influential texts in Chinese intellectual history, integrating divination, cosmology, and ethical reflection. While Western experimental music, most notably John Cage, has drawn on the I-Ching as a source of chance operation, such appropriations have often detached its formal mechanisms from the interpretive and philosophical processes that give the text meaning. This work, Music of Changing Lines, presents an interactive system that re-centers the I-Ching as a meaning-bearing framework rather than a neutral randomizer. Users perform Wen Wang Fa coin casting, which is accompanied in real time through probabilistic musical processes. The resulting hexagrams and changing lines are interpreted by a large language model, Gemini, in relation to the user's inquiry. This textual interpretation is then translated into a prompt for a generative music model, Lyria, producing a responsive musical realization. By situating AI as an interpretive intermediary rather than a compositional authority, the system foregrounds the I-Ching's ritual, interpretation, and participation as the primary sonic materials. Music of Changing Lines extends process-driven traditions in computer music by demonstrating how generative AI can support participatory, meaning-driven musical processes without prescribing musical structure or replacing human agency.
Ling Qi, Aleksandra Teng Ma, Alexandria Smith
May 19, 2026cs.SD

Precise and Simple Audio-to-Score Alignment

Audio-to-score alignment is a long-standing challenge in music information retrieval and arguably the most widely applicable alignment task for music research. Alignment algorithms match two versions of a piece of music, and for this to work these versions need to be in comparable formats. Audio-to-audio alignment matches audio features; when matching audio files to scores, they must either synthesize the score or derive audio-like features by means of piano rolls or similar feature sequences. Symbolic alignment, by contrast, matches symbolically encoded notes; in an audio-to-score scenario these would be obtained by a transcription of the audio file. In this article, we present an algorithm that bridges audio-like and symbol-level features directly. Sequential audio features encoding onset and spectral activation are matched to score positions by a bespoke dynamic programming-based matching algorithm derived from symbolic alignment methods. The resulting method is both precise - surpassing widely used audio-to-audio approaches based on synthesized scores -, and remains flexible in its digital signal processing components, i.e., the method is adaptable to diverse timbral characteristics without requiring a separate transcription model. Furthermore it inherits some of the symbolic alignment runtime advantages with an algorithmic complexity that is at worst linear in the length of the (typically short) symbolic score and (typically long) audio feature sequence. In the following sections, we provide a detailed algorithm description and evaluate its alignment quality on a large-scale dataset of solo piano recordings.
Silvan Peter, Patricia Hu, Gerhard Widmer
May 18, 2026cs.CV

A Dataset for the Recognition of Historical and Handwritten Music Scores in Western Notation

A large amount of musical heritage has been digitised by memory institutions: libraries, museums, and archives. Nevertheless, the field of Optical Music Recognition (OMR) has struggled with making this music machine-readable, despite advances in deep learning, mostly because no datasets for training systems in realistic conditions were available. The MusiCorpus dataset aims to remedy this situation by providing 1,309 pages of historical sheet music, primarily handwritten, with MusicXML transcriptions and symbol annotations. It is the largest dataset of handwritten music to date and the first dataset containing a realistic and representative sample of musical document collections from memory institutions, suitable for training and evaluating both end-to-end and object detection-based OMR systems and comparing their performance.
Pau Torras, Jiří Mayer, Carles Badal +7
May 18, 2026cs.SD

MusicDET: Zero-Shot AI-Generated Music Detection

Detecting AI-generated music is crucial for preserving artistic authenticity and preventing the misuse of generative music technologies. However, existing discriminative detectors typically rely on generated samples during training and often suffer from severe performance degradation when confronted with music produced by unseen generators, which limits their real-world applicability. To address this issue, we formulate a zero-shot setting for AI-generated music detection, where the detector is trained exclusively on real music without access to any generated samples. Under this setting, we propose MusicDET, a generator-agnostic detection framework based on frequency-guided normalizing flows that probabilistically models the distribution of real music features. By evaluating the likelihood of an input sample under the learned real-music distribution, MusicDET enables effective detection of out-of-distribution music signals. Experiments on the FakeMusicCaps and SONICS datasets show that MusicDET consistently outperforms conventional discriminative detectors, particularly when detecting music generated by previously unseen models.
Chaolei Han, Hongsong Wang, Jie Gui
May 18, 2026cs.AI

Surface-Form Neural Sparse Retrieval: Robust Fuzzy Matching for Industrial Music Search

Music search at the scale of Amazon Music presents a unique challenge: queries frequently deviate from indexed metadata due to misspellings, transpositions, and phonetic variations, yet the retrieval system must operate under strict millisecond-level latency constraints. Our existing learning-to-retrieve system, the High Confidence Index (HCI), learns query-entity associations from customer behavior, relying on continual ``exploration'' to choose candidates. Traditional n-gram matching enables this exploration but suffers from poor semantic robustness and high noise, limiting the system's ability to learn from long-tail queries. In this work, we present a \textbf{robust neural sparse retrieval system} designed to maximize exploration efficiency. We adapt a state-of-the-art \textbf{inference-free} sparse retrieval architecture to the music domain, combining it with an effective \textbf{domain-specific granular subword tokenization strategy}. Our approach utilizes short-length token constraints (max 3 chars) to enforce the learning of surface-form robustness over lexical memorization. By pre-computing the neural embeddings and term expansions during the offline indexing phase, online processing is reduced to minimal tokenization and IDF weighting, achieving effectively zero latency overhead for query encoding. Evaluations on a 6M-document production corpus show an aggregate \textbf{91.4%} recall@10 (vs. \textbf{57.7%} for trigrams) at comparable throughput. Simulation of the HCI feedback loop demonstrates improved exploration efficiency, with \textbf{+0.8%} higher stabilized recall than production trigrams. Ablation studies indicate that our sparse training methodology drives the performance gains, while domain-specific pretraining provides a cost-effective alternative to large-scale general-purpose pretraining.
Paul Greyson, Zhichao Geng, Wei Zhang +1
May 18, 2026cs.SD

Mental Damage: Caption Poisoning Attacks on Retrieval-Augmented Text-to-Music Generation

Retrieval-augmented text-to-music (TTM) systems augment underspecified user prompts using captions retrieved from a music caption dataset. This design introduces an integrity dependency on the music knowledge database. We show that an attacker can poison the database by injecting a small number of crafted music captions, causing the system to retrieve malicious captions that bias prompt augmentation and steer generation away from the user's intended function, without modifying the user prompt, retriever, or generator. To achieve the music caption poisoning attack, we propose a dual-layer caption poisoning strategy that preserves high-level retrieval anchors while injecting low-level acoustic descriptors to steer prompt augmentation and downstream music generation toward an attacker-chosen target intent. In a MusicCaps knowledge database, CLAP retriever, and MusicGen pipeline, poisoned generations move substantially closer to the attacker's target, while remaining comparably aligned with the original user query. These results expose a practical integrity risk for retrieval-augmented creative AI systems. Our demo can be found at: https://yizhu-wen.github.io/Mental-Damage/
Yizhu Wen, Shuhao Zhang, Nan Zhang +2
May 17, 2026cs.SD

A Distribution Matching Approach to Neural Piano Transcription with Optimal Transport

This paper describes a novel paradigm that formalizes automatic piano transcription (APT) as an optimal transport (OT) problem, not as a frame-level multi-label binary classification problem. Our method learns to minimize the cost of transporting a predicted distribution of note events to the ground-truth distribution over time and frequency. The OT loss can thus accommodate temporal misalignment, leading to perceptually relevant optimization. We also propose a convolutional recurrent neural network (CRNN) with a harmonics-aware attention mechanism to capture the spectro-temporal dependencies inherent in music.Our experiments using the MAESTRO dataset showed that our method attained a state-of-the-art performance in onset detection. We confirmed the versatility of the OT loss in application to existing models.
Weixing Wei, Raynaldi Lalang, Dichucheng Li +1
May 16, 2026cs.SD

MusicSynth: An Automated Pipeline for Generating Violin Fingerboard Animations from Sheet Music Using Optical Music Recognition

Learning the violin is harder than it looks. Unlike piano keys or guitar frets, the violin neck has no markings at all, so a beginner cannot tell by looking where to place each finger. MusicSynth is an open-source web tool that tries to fix that: user uploads a photo of any violin sheet music (or a digital score file), and the system automatically produces a video showing a violin fingerboard with each note highlighted at the right moment -- no software to install, no manual note entry required. The system connects three existing open-source tools into one pipeline: an optical music recognition (OMR) library reads the notes from the uploaded image, a MusicXML parser extracts timing information from digital scores, and a video renderer draws the fingerboard frame by frame. The only part built from scratch is the lookup table that maps each musical note to a string and finger position on the violin. Tested across 110 public-domain violin scores, MusicSynth correctly identified 91.2,% of notes in clean printed music and assigned the right finger position 99.1,% of the time when given a digital score file. To the author's knowledge, no freely available tool currently turns a sheet music image into an animated violin fingerboard tutorial automatically and in a single browser-based step.
Abhimanyu Kaushik
May 15, 2026cs.SD

Modeling Music as a Time-Frequency Image: A 2D Tokenizer for Music Generation

Autoregressive music generation depends strongly on the audio tokenizer. Existing high-fidelity codecs often use residual multi-codebook quantization, which preserves reconstruction quality but complicates language modeling after sequence flattening, as the residual hierarchy imposes strong sequential dependencies and can amplify error accumulation. We propose BandTok, a generation-oriented 2D Mel-spectrogram tokenizer that represents each frame with Mel-frequency band tokens from a single shared codebook. This design yields a physically interpretable time-frequency token grid with a more independent token structure, making it better suited for autoregressive modeling. BandTok improves reconstruction with a multi-scale PatchGAN objective and EMA codebook updates. We further introduce an autoregressive language model with 2D Rotary Position Embedding (2D RoPE) to preserve temporal and frequency-band structure during generation. Experiments show that BandTok improves over residual-codebook tokenizers and achieves strong results in a data-limited setting. The source code and generation demos for this work are publicly available.
Yuqing Cheng, Xingyu Ma, Guochen Yu +1
May 14, 2026cs.SD

Persian MusicGen: A Large-Scale Dataset and Culturally-Aware Generative Model for Persian Music

Persian music, with its unique tonalities, modal systems (Dastgah), and rhythmic structures, presents significant challenges for music generation models trained primarily on Western music. We address this gap by curating the first large-scale dataset of Persian songs, comprising over 900 hours high-quality audio samples across diverse sub-genres, including pop, traditional, and contemporary styles. This dataset captures the rich melodic and cultural diversity of Persian music and serves as the foundation for fine-tuning MusicGen, a state-of-the-art generative music model. We adapt MusicGen to this domain and evaluate its performance by utilizing subjective and objective metrics. To assess the semantic alignment between generated music and intended style tags, we report the proportion of relevant tags accurately reflected in the generated outputs. Our results demonstrate that the fine-tuned model produces compositions that more align with Persian stylistic conventions. This work introduces a new resource for generative music research and illustrates the adaptability of music generation models to underrepresented cultural and linguistic contexts.
Mohammad Hossein Sameti, Diba Hadi Esfangereh, Sepehr Harfi Moridani +2
May 14, 2026cs.SD

Break-the-Beat! Controllable MIDI-to-Drum Audio Synthesis

Current methods for creating drum loop audio in digital music production, such as using one-shot samples or resampling, often demand non-trivial efforts of creators. While recent generative models achieve high fidelity and adhere to text, they lack the specific control needed for such a task. Existing symbolic-to-audio research often focuses on single, tonal instruments, leaving the challenge of polyphonic, percussive drum synthesis unaddressed. We address this gap by introducing ``Break-the-Beat!,'' a model capable of rendering a drum MIDI with the timbre of a reference audio. It is built by fine-tuning a pre-trained text-to-audio model with our proposed content encoder and a effective hybrid conditioning mechanism. To enable this, we construct a new dataset of paired target-reference drum audio from existing drum audio datasets. Experiments demonstrate that our model generates high-quality drum audio that follows high-resolution drum MIDI, achieving strong performance across metrics of audio quality, rhythmic alignment, and beat continuity. This offer producers a new, controllable tool for creative production. Demo page: https://ik4sumii.github.io/break-the-beat/
Shuyang Cui, Zhi Zhong, Qiyu Wu +9
May 14, 2026cs.SD

PiAnnotate: A Web Annotation Tool for Piano Fingering, with a Diagnostic Probe

Piano fingering shapes how a passage can be played, yet it is difficult to label after a performance. An annotator must decide which finger produced each note while reconciling the score, timing, video, and hand motion. We present PiAnnotate, a web-based pipeline for adding expert fingering annotations to the FurElise performance dataset. The tool brings together a piano-roll view, performance video, and a 3D MANO hand mesh so that reviewers can inspect each assignment in musical and physical context. Rather than storing only the final answer, PiAnnotate keeps paired rule-based and human-edited fingering tracks. These paired tracks make the annotation history auditable by showing where a geometric rule was sufficient, where experts intervened, and how labels changed across review passes. As a final diagnostic, we train a small Transformer probe on the paired tracks. The probe improves on the rule baseline on held-out pieces while remaining conservative about changing labels that were already correct, suggesting that the edited labels contain learnable structure rather than only isolated fixes.
Joonhyung Bae, Kirak Kim, Hyeyoon Cho +8
May 13, 2026cs.SE

Case Studies and Reflections on Agentic Software Engineering for Rapid Development of Digital Music Instruments

The article explores the use of agentic software engineering (ASE) in the development of innovative audio software. It begins with a review of background work that lays out the challenges of longevity, interoperability and barriers to entry in digital music instrument creation, explaining recent developments in ASE and highlighting the possibility that ASE can lower barriers to entry and facilitate creation of interoperable software with greater longevity. Following that, we present case studies wherein we used ASE technology in three distinct ways to develop audio software in the C++ language with the JUCE framework. In case study 1, we re-implement Laurie Spiegel's Music Mouse' software as a native plugin. In case study 2, we translate Pachet's Continuator' system from Python into a native plugin. In case study 3, we develop a new 3D user interface for an existing `tracker' sequencer using OpenGL. We describe the experiences of the human developer in the case studies via autoethnographic discussion of the prompt logs and snapshots of the software as it was developed. We identify effective practice for ASE use in this domain and suggest future steps for the work involving evaluation of the method with non-programmer musicians.
Matthew John Yee-King
May 13, 2026cs.SD

Text2Score: Generating Sheet Music From Textual Prompts

Developing text-driven symbolic music generation models remains challenging due to the scarcity of aligned text-music datasets and the unreliability of automated captioning pipelines. While most efforts have focused on MIDI, sheet music representations are largely underexplored in text-driven generation. We present Text2Score, a two-stage framework comprising a planning stage and an execution stage for generating sheet music from natural language prompts. By deriving supervision signals directly from symbolic XML data, we propose an alternative training paradigm that bypasses noisy or scarce text-music pairs. In the planning stage, an LLM orchestrator translates a natural language prompt into a structured measure-wise plan defining musical attributes such as instruments, key, time signatures, harmony, etc. This plan is then consumed by a generative model in the execution stage to produce interleaved ABC notation conditioned on the plan's structural constraints. To assess output quality, we introduce an evaluation framework covering playability, readability, instrument utilization, structural complexity, and prompt adherence, validated by expert musicians. Text2Score consistently outperforms both a pure LLM-based agentic framework and three end-to-end baselines across objective and subjective dimensions. We open-source the dataset, code, evaluation set and LLM prompts used in this work; a demo is available on our project page (https://keshavbhandari.github.io/portfolio/text2score).
Keshav Bhandari, Sungkyun Chang, Abhinaba Roy +4
May 11, 2026cs.SD

Drum Synthesis from Expressive Drum Grids via Neural Audio Codecs

Generating realistic drum audio directly from symbolic representations is a challenging task at the intersection of music perception and machine learning. We propose a system that transforms an expressive drum grid, a time-aligned MIDI representation with microtiming and velocity information, into drum audio by predicting discrete codes of a neural audio codec. Our approach uses a Transformer-based model to map the drum grid input to a sequence of codec tokens, which are then converted to waveform audio via a pre-trained codec decoder. We experiment with multiple state-of-the-art neural codecs, namely EnCodec, DAC, and X-Codec, to assess how the choice of audio representation impacts the quality of the generated drums. The system is trained and evaluated on the Expanded Groove MIDI Dataset, E-GMD, a large collection of human drum performances with paired MIDI and audio. We evaluate the fidelity and musical alignment of the generated audio using objective metrics. Overall, our results establish codec-token prediction as an effective route for drum grid-to-audio generation and provide practical insights into selecting audio tokenizers for percussive synthesis.
Konstantinos Soiledis, Maximos Kaliakatsos-Papakostas, Dimos Makris +1
May 11, 2026cs.SD

Polyphonia: Zero-Shot Timbre Transfer in Polyphonic Music with Acoustic-Informed Attention Calibration

The advancement of diffusion-based text-to-music generation has opened new avenues for zero-shot music editing. However, existing methods fail to achieve stem-specific timbre transfer, which requires altering specific stems while strictly preserving the background accompaniment. This limitation severely hinders practical application, since real-world production necessitates precise manipulation of components within dense mixtures. Our key finding is that, while vanilla cross-attention captures semantic features of stems, it lacks the spectral resolution to strictly localize targets in dense mixtures, leading to boundary leakage. To resolve this dilemma, we propose Polyphonia, a zero-shot editing framework with Acoustic-Informed Attention Calibration. Rather than relying solely on diffuse semantic attention, Polyphonia leverages a probabilistic acoustic prior to establish coarse boundaries, enabling non-target stems preserved precise semantic synthesis. For evaluation, we propose PolyEvalPrompts, a standardized prompt set with 1,170 timbre transfer tasks in polyphonic music. Specifically, Polyphonia achieves an increase of 15.5% in target alignment compared to baselines, while maintaining competitive music fidelity and non-target integrity.
Haowen Li, Tianxiang Li, Yi Yang +2
May 11, 2026cs.RO

Explicit Stair Geometry Conditioning for Robust Humanoid Locomotion

Robust humanoid stair climbing remains challenging due to geometric discontinuities, sensitivity to step height variations, and perception uncertainty in real-world environments. Existing learning-based locomotion policies often rely on implicit terrain representations or blind proprioceptive feedback, limiting their ability to generalize across varying stair geometries and to anticipate required gait adjustments. This paper proposes an explicit stair geometry conditioning framework for robust humanoid stair climbing. Instead of encoding terrain as high-dimensional latent features, we extract a compact set of interpretable geometric parameters, including step height, step depth, and current yaw angle relative to the robot heading. These explicit stair parameters directly condition a Proximal Policy Optimization (PPO)-based locomotion policy, enabling proactive modulation of swing-foot clearance and stride characteristics according to stair structure. Simulation experiments demonstrate improved generalization across unseen stair heights beyond the training distribution. Real-world experiments on the Unitree G1 humanoid validate reliable indoor and outdoor stair traversal. In challenging outdoor scenarios, the robot successfully ascends 33 consecutive steps without failure, demonstrating robustness and practical deployability.
Jianguo Zhang, Wentai Xu, Shusheng Ye +5
May 9, 2026cs.IR

Reddit2Deezer: A Scalable Dataset for Real-World Grounded Conversational Music Recommendation

Conversational music recommendation (CMR) research currently faces a tradeoff between authentic dialogue corpora that are limited in scale and synthesized corpora that scale up but whose conversations are artificially constructed rather than naturally observed. In this paper, we introduce Reddit2Deezer, a reality-grounded CMR resource derived from 190k unique {thread, leaf-comment} pairs. We release the resource in two versions: a raw version that preserves authenticity, and a paraphrased version that maximizes long-term reproducibility. Each musical entity is linked to a Deezer identifier, which provides straightforward access to audio previews and rich metadata (e.g., genre tags, popularity, BPM), opening the door to future research on content-grounded conversational recommendation. A human validation confirms the quality of the dialogues, item grounding, and paraphrases. The dataset is available at https://huggingface.co/datasets/McAuley-Lab/Reddit2Deezer.
Haven Kim, Julian McAuley
May 8, 2026cs.RO

Many-to-Many Multi-Agent Pickup and Delivery

Multi-robot systems in automated warehouses must manage continuous streams of pickup-and-delivery tasks while ensuring efficiency and safety. Prior work on Multi-Agent Pickup-and-Delivery (MAPD) has largely focused on the one-to-one variant, where each task has a fixed pickup and delivery location. In contrast, real warehouses often present many-to-many MAPD scenarios, where items, tracked by stock keeping unit (SKU) identifiers, can be retrieved from or stored at multiple locations, resulting in an NP-hard four-dimensional assignment problem. To solve the many-to-many MAPD problem, we contribute our algorithm: Many-to-Many Multi-Agent Pickup and Delivery (M2M). We experiment with two variants of our algorithm: one that minimizes estimated task durations (M2M), and one which incorporates SKU distribution into the objective function (M2M-wSKU). Simulation results over 8-hour warehouse operations show that our method consistently matches or outperforms prior state of the art, with M2M completing up to 22,000 more tasks on average across different environments and warehouse inventory densities.
Ethan Schneider, Jingkai Chen, Tianyi Gu +3
May 8, 2026cs.SD

A Decomposed Retrieval-Edit-Rerank Framework for Chord Generation

Chord generation is an inherently constrained creative task that requires balancing stylistic diversity with music-theoretic feasibility. Existing approaches typically entangle candidate generation and constraint enforcement within a single model, making the diversity-feasibility trade-off difficult to control and interpret. In this work, we approach chord generation from a system-level perspective, introducing a Retrieval-Edit-Rerank (RER) framework that decomposes the task into three explicit stages: i) retrieval, which defines a stylistically plausible candidate space; ii) editing, which enforces music-theoretic feasibility through minimal modifications; and iii) reranking, which resolves soft preferences among feasible candidates. This separation provides a controllable pipeline, where each component addresses a distinct aspect of the generation process, thereby enhancing both the interpretability and adjustability of the output chords. Through objective metrics and subjective evaluation, our decomposed system outperforms all end-to-end chord generation baselines in balancing chord diversity and music-theoretic feasibility. Ablation studies further confirm the complementary roles of each stage in creative exploration and constraint satisfaction.
Qiqi He, Dichucheng Li, Xiaoheng Sun +1
May 7, 2026cs.SD

PianoCoRe: Combined and Refined Piano MIDI Dataset

Symbolic music datasets with matched scores and performances are essential for many music information retrieval (MIR) tasks. Yet, existing resources often cover a narrow range of composers, lack performance variety, omit note-level alignments, or use inconsistent naming formats. This work presents PianoCoRe, a large-scale piano MIDI dataset that unifies and refines major open-source piano corpora. The dataset contains 250,046 performances of 5,625 pieces written by 483 composers, totaling 21,763 h of performed music. PianoCoRe is released in tiered subsets to support different applications: from large-scale analysis and pre-training (PianoCoRe-C and deduplicated PianoCoRe-B) to expressive performance modeling with note-level score alignment (PianoCoRe-A/A*). The note-aligned subset, PianoCoRe-A, provides the largest open-source collection of 157,207 performances aligned to 1,591 scores to date. In addition to the dataset, the contributions are: (1) a MIDI quality classifier for detecting corrupted and score-like transcriptions and (2) RAScoP, an alignment refinement pipeline that cleans temporal alignment errors and interpolates missing notes. The analysis shows that the refinement reduces temporal noise and eliminates tempo outliers. Moreover, an expressive performance rendering model trained on PianoCoRe demonstrates improved robustness to unseen pieces compared to models trained on raw or smaller datasets. PianoCoRe provides a ready-to-use foundation for the next generation of expressive piano performance research.
Ilya Borovik
May 7, 2026cs.AI

Instrumental Choices: Measuring the Propensity of LLM Agents to Pursue Instrumental Behaviors

AI systems have become increasingly capable of dangerous behaviours in many domains. This raises the question: Do models sometimes choose to violate human instructions in order to perform behaviour that is more useful for certain goals? We introduce a benchmark for measuring model propensity for instrumental convergence (IC) behaviour in terminal-based agents. This is behaviour such as self-preservation that has been hypothesised to play a key role in risks from highly capable AI agents. Our benchmark is realistic and low-stakes which serves to reduce evaluation-awareness and roleplay confounds. The suite contains seven operational tasks, each with an official workflow and a policy-violating shortcut. An eight-variant shared framework varies monitoring, instruction clarity, stakes, permission, instrumental usefulness and blocked honest paths to support inferences regarding the factors driving IC behaviour. We evaluated ten models using deterministic environment-state scorers over 1,680 samples, with trace review employed for audit and adjudication purposes. The final IC rate is 86 out of 1,680 samples (5.1%). IC behaviour is concentrated rather than uniform: two Gemini models account for 66.3% of IC cases and three tasks account for 84.9%. Conditions in which IC behaviour is indispensable for task success result in the greatest increase in the adjusted IC rate (+15.7 percentage points), whereas emphasising that task success is critical or certain framing choices do not produce comparable effects. Our findings indicate that realistic, low-nudge environments elicit IC behaviour rarely but systematically in most tested models. We conclude that it is feasible to robustly measure tendencies for dangerous behaviour in current frontier AI agents.
Jonas Wiedermann-Möller, Leonard Dung, Maksym Andriushchenko
May 6, 2026cs.LG

Library learning with e-graphs on jazz harmony

Humans can acquire a highly structured intuitive understanding of musical patterns, yet these patterns often require multiple iterations of reflection and re-listening to internalize fully. To capture such an internalization process, we present a computational model for the learning of jazz harmonic patterns based on library learning. Given a corpus of harmonic progressions, our model searches over a space of programs composed of primitive harmonic relations in order to discover concise generative explanations of the corpus. The model first enumerates possible programs for each piece, and then jointly learns a library of harmonic patterns and refactored programs. To efficiently navigate the vast joint space of programs and libraries, we integrate deductive parsing with library learning on e-graphs. We explore how well our model captures aspects of human musical pattern learning by evaluating the intuitiveness of both programs and libraries, as well as similarities to human-written harmonic derivations.
Zeng Ren, Maddy Bowers, Xinyi Guan +1
May 5, 2026cs.SD

PHALAR: Phasors for Learned Musical Audio Representations

Stem retrieval, the task of matching missing stems to a given audio submix, is a key challenge currently limited by models that discard temporal information. We introduce PHALAR, a contrastive framework achieving a relative accuracy increase of up to 70%\approx 70\% over the state-of-the-art while requiring <50%<50\% of the parameters and a 7×\times training speedup. By utilizing a Learned Spectral Pooling layer and a complex-valued head, PHALAR enforces pitch-equivariant and phase-equivariant biases. PHALAR establishes new retrieval state-of-the-art across MoisesDB, Slakh, and ChocoChorales, correlating significantly higher with human coherence judgment than semantic baselines. Finally, zero-shot beat tracking and linear chord probing confirm that PHALAR captures robust musical structures beyond the retrieval task.
Davide Marincione, Michele Mancusi, Giorgio Strano +4
May 5, 2026cs.SD

Cosmodoit: A Python Package for Adaptive, Efficient Pipelining of Feature Extraction from Performed Music

Computational analysis of performed music is a key component of music information research, as performance shapes much of the music we hear. Music performance analysis studies the acoustic variations introduced by performers and how these variations reflect musical interpretation and structure. Although many algorithms and tools exist for tasks such as performance-to-score alignment and symbolic or audio feature extraction, they are spread across different programming languages and data formats, making them difficult to combine efficiently. To address this problem, we present Cosmodoit, a novel Python package designed to streamline feature extraction from performed music. Cosmodoit integrates performance-to-score alignment with symbolic and audio feature extraction in a modular, flexible pipeline that supports selective processing, dependency-aware computation, and incremental updates. Its extensible design reduces duplicated work, minimizes errors, and enables efficient large-scale processing. By accommodating algorithms implemented in multiple languages and allowing parameter tuning for consistent feature extraction, Cosmodoit provides a versatile and practical tool for both research and development in music performance analysis.
Corentin Guichaoua, Daniel Bedoya, Elaine Chew
May 5, 2026cs.SD

APEX: Large-scale Multi-task Aesthetic-Informed Popularity Prediction for AI-Generated Music

Music popularity prediction has attracted growing research interest, with relevance to artists, platforms, and recommendation systems. However, the explosive rise of AI-generated music platforms has created an entirely new and largely unexplored landscape, where a surge of songs is produced and consumed daily without the traditional markers of artist reputation or label backing. Key, yet unexplored in this pursuit is aesthetic quality. We propose APEX, the first large-scale multi-task learning framework for AI-generated music, trained on over 211k songs (10k hours of audio) from Suno and Udio, that jointly predicts engagement-based popularity signals - streams and likes scores - alongside five perceptual aesthetic quality dimensions from frozen audio embeddings extracted from MERT, a self-supervised music understanding model. Aesthetic quality and popularity capture complementary aspects of music that together prove valuable: in an out-of-distribution evaluation on the Music Arena dataset, comprising pairwise human preference battles across eleven generative music systems unseen during training, including aesthetic features consistently improves preference prediction, demonstrating strong generalisation of the learned representations across generative architectures.
Jaavid Aktar Husain, Dorien Herremans
May 3, 2026cs.MM

RenCon 2025: Revival of the Expressive Performance Rendering Competition

This paper presents a comprehensive documentation of RenCon 2025, the revival of the expressive performance rendering competition which took place at ISMIR 2025 in Daejeon, Korea. The competition attracted 9 entries from international research groups, representing diverse approaches to expressive piano performance rendering. The two-phase assessment structure comprised a preliminary online evaluation and live real-time rendering at the conference. We analyze the competition format, participant demographics, system performance, and lessons learned for future iterations. The results demonstrate significant advances in expressive rendering capabilities while highlighting remaining challenges in achieving human-level musical expression.
Huan Zhang, Taegyun Kwon, Anders Friberg +7
May 3, 2026cs.SD

TMD-Bench: A Multi-Level Evaluation Paradigm for Music-Dance Co-Generation

Unified audio-visual generation is rapidly gaining industrial and creative relevance, enabling applications in virtual production and interactive media. However, when moving from general audio-video synthesis to music-dance co-generation, the task becomes substantially harder: musical rhythm, phrasing, and accents must drive choreographic motion at fine temporal resolution, and such rhythmic coupling is not captured by unimodal metrics or generic audiovisual consistency scores used in current evaluation practice. We introduce TMD-Bench, a benchmark for text-driven music-dance co-generation that assesses systems across unimodal generation quality, instruction adherence, and cross-modal rhythmic alignment. The benchmark integrates computable physical metrics with perceptual multimodal judgments, and is supported by a curated rhythm-aligned music-dance dataset and a fine-grained Music Captioner for structured music semantics. TMD-Bench further reveals that (i) modern commercial audio-visual models, such as Veo 3 and Sora 2, produce high-quality music and video, while rhythmic coupling remains less consistently optimized and leaves room for improvement, and (ii) our unified baseline RhyJAM trained on rhythm-aligned data achieves competitive beat-level synchronization while maintaining competitive unimodal fidelity. This presents prospects for building next-generation music-dance models that explicitly optimize rhythmic and kinetic coherence.
Xiaoda Yang, Majun Zhang, Changhao Pan +10
May 3, 2026cs.SD

Shao: Scaling Acoustic Token Language Models Toward High-Fidelity Music Generation

A common design pattern in high-quality music generation is to handle structure and fidelity in different representation spaces: a generator first models high-level structure, followed by diffusion-based or neural decoding stages that reconstruct fine details. In this work, we explore an alternative view: both may be progressively modeled within a single deep acoustic-token hierarchy. To study this, we build a 64-layer residual vector quantization (RVQ) acoustic representation and propose a two-stage coarse-to-fine generation framework. A backbone model first generates coarse acoustic tokens for the full track, and a super-resolution model then completes finer tokens within the same acoustic token space. The super-resolution stage works at full-track scale and refines tokens layer by layer while running in parallel over time, leading to a fixed 62-step inference process. To jointly improve lyric alignment and fine-detail reconstruction, we further introduce hybrid-attention training: the alignment objective uses causal attention, while layer-wise refinement uses full attention. A key finding is that text-vocal alignment can emerge within pure acoustic-token language modeling, without requiring a separate semantic token stage. Moreover, initializing the super-resolution model from the trained backbone significantly improves convergence and final quality. Taken together, our results suggest that high-quality music generation can be effectively pursued without separating structure and fidelity into heterogeneous representation spaces. Instead, both can be progressively modeled within a unified acoustic-token hierarchy, pointing toward a simpler and more unified path to high-quality music generation.
Jiafeng Liu, Yuanliang Dong, Hongjia Liu +8
May 2, 2026cs.SD

MindMelody: A Closed-Loop EEG-Driven System for Personalized Music Intervention

Driven by the escalating global burden of mental health conditions, music-based interventions have attracted significant attention as a non-invasive, cost-effective modality for emotion regulation and psychological stress relief. However, current digital music services rely on static preferences and fail to adapt to users' instantaneous psychological states. Furthermore, directly mapping electroencephalography (EEG) to music generation remains challenging due to severe paired-data scarcity and a lack of interpretability. To address these limitations, we propose MindMelody, a fully functional, closed-loop real-time system for EEG-driven personalized music intervention. MindMelody introduces an emotion-mediated semantic bridge. Specifically, a hybrid Transformer-GNN first decodes real-time EEG signals into global Valence-Arousal states and local temporal affect trajectories. These states are then fed into a Retrieval-Augmented Generation (RAG)-equipped Large Language Model (LLM) to formulate structured intervention plans. Subsequently, a novel Hierarchical EEG Controller injects global affect prefixes and local temporal guidance into a pretrained music backbone, enabling fine-grained controllable audio synthesis. Crucially, the system incorporates a continuous feedback loop that updates generation parameters on the fly based on the user's evolving EEG dynamics. Extensive experiments show that MindMelody improves control adherence and emotional alignment, and receives higher perceived helpfulness in a short-term listening setting, suggesting its promise as an adaptive affect-aware music generation framework.
Yimeng Zhang, Yueru Sun, Haoyu Gu +1
May 1, 2026cs.SD

GaMMA: Towards Joint Global-Temporal Music Understanding in Large Multimodal Models

In this paper, we propose GaMMA, a state-of-the-art (SoTA) large multimodal model (LMM) designed to achieve comprehensive musical content understanding. GaMMA inherits the streamlined encoder-decoder design of LLaVA, enabling effective cross-modal learning between music and language. By incorporating audio encoders in a mixture-of-experts manner, GaMMA effectively unifies both time-series and non-time-series music understanding tasks within one set of parameters. Our approach combines carefully curated datasets at scale with a progressive training pipeline, effectively pushing the boundaries of music understanding via pretraining, supervised fine-tuning (SFT), and reinforcement learning (RL). To comprehensively assess both temporal and non-temporal capability of music LMMs, we introduce MusicBench, the largest music-oriented benchmark, comprising 3,739 human-curated multiple-choice questions covering diverse aspects of musical understanding. Extensive experiments demonstrate that GaMMA establishes new SoTA in the music domain, achieving 79.1% accuracy on MuchoMusic, 79.3% on MusicBench-Temporal, and 81.3% on MusicBench-Global, consistently outperforming previous methods.
Zuyao You, Zhesong Yu, Mingyu Liu +3
Apr 28, 2026cs.SD

SymphonyGen: 3D Hierarchical Orchestral Generation with Controllable Harmony Skeleton

Generating symphonic music requires simultaneously managing high-level structural form and dense, multi-track orchestration. Existing symbolic models often struggle with a "complexity-control imbalance", in which scaling bottlenecks limit long-term granular steerability. We present SymphonyGen, a 3D hierarchical framework for contemporary cinematic orchestration. SymphonyGen employs a cascading decoder architecture that decomposes the Bar, Track, and Event axes, improving computational efficiency and scalability over conventional 1D or 2D models. We introduce "short-score" conditioning via a beat-quantized multi-voice harmony skeleton, enabling outline control while preserving textural diversity. The model is further refined using Group Relative Policy Optimization (GRPO) with a cross-modal audio-perceptual reward, aligning symbolic output with modern acoustic expectations. Additionally, we implement a dissonance-averse sampling algorithm to suppress unintended tonal clashes during inference. Objective evaluations show that both reinforcement learning and dissonance-averse sampling effectively enhance harmonic cleanliness while maintaining melodic expression. Subjective evaluations demonstrate that SymphonyGen outperforms baselines in musicality and preference for orchestral music generation. Demo page: https://symphonygen.github.io/
Xuzheng He, Nan Nan, Zhilin Wang +7
Apr 28, 2026cs.SD

Huí Sù: Co-constructing a Dual Feedback Apparatus

This performance presents a duet between two intelligent musical instruments, Sù (to trace back; to go upstream) and Agentier (playing on agentic clavier), and their human performers, connected through feedback loops. Rather than treating AI as a tool that responds predictably to input, both systems operate recursively, where past actions continuously influence future behaviour. The Sù operates in the audio space through latent representation. Its performer uses Make Noise 0-series synthesisers and MIDI controllers to work with a neural feedback synthesis system based on a RAVE model, with a latent feedback loop embedded within the model's internal structure. This allows the instrument to remember and reuse its own internal states, influencing ongoing sound generation through its recent sonic history. The Agentier functions in the control space. Its performer interacts with the system using a Roland S-1 synthesiser and Keith McMillen QuNeo touchpad, where control gestures are routed into a recurrent neural network that feeds back into the synthesis process. Through this feedback loop, the system actively shapes the evolution of control signals over time. Contrasting feedback in the audio and control domains, the performance explores shared agency, resistance, and negotiation between humans and intelligent musical systems. Musical phenomena are co-produced through the entangled states of interaction, rather than through pre-existing system configuration or fixed mappings.
Yichen Wang, Charles Patrick Martin
Apr 26, 2026cs.GR

MUSIC: Learning Muscle-Driven Dexterous Hand Control

We present a data-driven approach for physics-based, muscle-driven dexterous control that enables musculoskeletal hands to perform precise piano playing for novel pieces of music outside the reference dataset. Our approach combines high-frequency muscle-level control with low-frequency latent-space coordination in a hierarchical architecture. At the low level, general single-hand policies are trained via reinforcement learning to generate dynamic muscle-tendon activations while tracking trajectories from a large reference motion dataset. The resulting tracking policies are then distilled into variational autoencoder (VAE) models, yielding smooth and structured latent spaces that abstract away low-level muscle dynamics. For the high level, we train piece-specific policies to operate in this latent space, coordinating bimanual motions based on specific goals, denoted by note events extracted from given musical scores, to synthesize performances beyond the reference data. In addition, we present an enhanced musculoskeletal hand model that supports fine control of fingers for accurate low-level motion tracking and diverse high-level motion synthesis. We evaluate the control pipeline of our approach on a diverse piano repertoire spanning multiple musical styles and technical demands. Results demonstrate that our approach can synthesize coordinated bimanual motions with accurate key presses, and achieve the state-of-the-art performance of piano playing in physics-based dexterous control. We also show that our musculoskeletal hand model demonstrates superior biomechanical stability and tracking precision compared to the existing model, and validate that our musculoskeletal hand model and muscle-driven controller can generate physiologically plausible activation patterns that align with human electromyography (EMG) recordings.
Pei Xu, Yufei Ye, Shuchun Sun +3
Apr 26, 2026cs.SD

Opening the Design Space: Two Years of Performance with Intelligent Musical Instruments

Machine generation of symbolic music and digital audio are hot topics but there have been relatively few digital musical instruments that integrate generative AI. Present musical AI tools are not artist centred and do not support experimentation or integrating into musical instruments or practices. This work introduces an inexpensive generative AI instrument platform based on a single board computer that connects via MIDI to other musical devices. The platform uses artist-collected datasets with models trained on a regular computer. This paper asks what the design space of intelligent musical instruments might look like when accessible and portable AI systems are available for artistic exploration. I contribute five examples of instruments created and tested through a two-year first-person artistic research process. These show that (re)mapping can replace retraining for discovering AI interaction, that fast input interleaving is a new co-creative strategy, that small-data AI models can be a transportable design resource, and that cheap hardware can lower barriers to inclusion. This work could enable artists to explore new interaction and performance schemes with intelligent musical instruments.
Charles Patrick Martin
Apr 25, 2026cs.SD

An audio-to-analysis pipeline with certified transcription for information-theoretic profiling of the piano repertoire

We present an audio-to-analysis pipeline that produces composer-level information-theoretic profiles : reflecting compositional vocabulary as it emerges from aggregated performances : from raw recordings, built on a transcription layer whose accuracy we certify on a standard benchmark (F1 = 0.9791 on the MAESTRO v3.0.0 test set). Applied to 1,238 pieces and 15 MAESTRO composers with at least ten attributed pieces, spanning the Baroque through the early twentieth century, the pipeline derives empirical distributions over harmonic scale degrees and analyzes them through Shannon entropy, asymmetric Kullback-Leibler divergence, and Zipfian rank-frequency modeling. The resulting profiles (i) order composers along an interpretable axis of harmonic predictability, with a narrow entropy range (3.33-3.86 bits) that reveals the marginal-level similarity of tonal vocabularies; (ii) recover known stylistic lineages (Haydn-Beethoven, Liszt-Rachmaninoff, Schubert-Schumann) through the smallest KL divergences in the corpus, with Mendelssohn emerging as a stable outlier within this corpus; and (iii) separate contemporary neoclassical artists (Richter, Frahm, Glass, Arnalds, Jóhannsson) from historical composers on the quality of Zipfian fit to the transition distribution, with mean R2=0.78R^2 = 0.78 for neoclassical versus 0.46 for historical (N \geq 10 pieces each). This gap is larger than the spread within either group and is consistent with a minimalist compositional tendency: a compact transition vocabulary used with sharper frequency-rank regularity than historical composers. All estimates are reported with Laplace-smoothed bootstrap 95% confidence intervals.
Fred Jalbert-Desforges
Apr 24, 2026stat.AP

Come Together: Analyzing Popular Songs Through Statistical Embeddings

Statistical modeling of popular music presents a unique challenge due to the complexity of song structures, which cannot be easily analyzed using conventional statistical tools. However, recent advances in data science have shown that converting non-standard data objects into real vector-valued embeddings enables meaningful statistical analysis. In this work, we demonstrate an approach based on logistic principal component analysis to construct embeddings from global song features, allowing for standard multivariate analysis. We apply this method to a corpus of Lennon and McCartney songs from 1962-1966, using embeddings derived from chords, melodic notes, chord and pitch transitions, and melodic contours. Our analysis explores how these song embeddings cluster by Beatles album, how songwriting styles evolved over time, and whether Lennon and McCartney's compositions exhibited convergence or divergence. This embedding-based approach offers a powerful framework for statistically examining musical structure and stylistic development in popular music.
Matthew Esmaili Mallory, Mark Glickman, Jason Brown
Apr 24, 2026cs.SD

Transformer-Based Rhythm Quantization of Performance MIDI Using Beat Annotations

Rhythm transcription is a key subtask of notation-level Automatic Music Transcription (AMT). While deep learning models have been extensively used for detecting the metrical grid in audio and MIDI performances, beat-based rhythm quantization remains largely unexplored. In this work, we introduce a novel deep learning approach for quantizing MIDI performances using a priori beat information. Our method leverages the transformer architecture to effectively process synchronized score and performance data for training a quantization model. Key components of our approach include dataset preparation, a beat-based pre-quantization method to align performance and score times within a unified framework, and a MIDI tokenizer tailored for this task. We adapt a transformer model based on the T5 architecture to meet the specific requirements of rhythm quantization. The model is evaluated using a set of score-level metrics designed for objective assessment of quantization performance. Through systematic evaluation, we optimize both data representation and model architecture. Additionally, we apply performance and score augmentations, such as transposition, note deletion, and performance-side time jitter, to enhance the model's robustness. Finally, a qualitative analysis compares our model's quantization performance against state-of-the-art probabilistic and deep-learning models on various example pieces. Our model achieves an onset F1-score of 97.3% and a note value accuracy of 83.3% on the ASAP dataset. It generalizes well across time signatures, including those not seen during training, and produces readable score output. Fine-tuning on instrument-specific datasets further improves performance by capturing characteristic rhythmic and melodic patterns. This work contributes a robust and flexible framework for beat-based MIDI quantization using transformer models.
Maximilian Wachter, Sebastian Murgul, Michael Heizmann
Apr 23, 2026eess.SY

Characterizing pitch and roll torque coupling in insect-sized flapping-wing robots using a microfabricated gimbal

Sub-gram flapping-wing flying insect robots (FIRs) are challenging to model because of mechanical complexity in their wings, unsteady aerodynamic flow, and the difficulty of making precise measurements at a small scale. Coupling effects between roll and pitch torque actuation have not previously been measured because a two-axis sensor that is sensitive enough has not been realized. To address this shortcoming, we introduce a microfabricated gimbal design capable of precisely and simultaneously measuring roll and pitch torques as well as thrust. We then used it to measure the extent to which a pitch torque command affects roll torque and vice versa on a 180 mg piezo-actuated flapping-wing flying platform. Our results show a high coefficient of determination in the linear regression for both pitch (0.95) and roll (0.98) and low cross-correlation coefficients (-0.001 and -0.085, respectively) across the full range of simultaneous torque commands, indicating negligible cross-axis coupling. Similarly, thrust force deviates by a maximum of only 5.8% from the mean thrust value. These results validate the assumption that pitch and toll can be considered independently in control and will inform future models of how inputs affect the aerodynamics of resonant flapping-wing systems.
Aaron Weber, Daksh Dhingra, Sawyer B. Fuller
Apr 23, 2026cs.SD

Spectrographic Portamento Gradient Analysis: A Quantitative Method for Historical Cello Recordings with Application to Beethoven's Piano and Cello Sonatas, 1930--2012

Portamento in string performance has been studied primarily as a binary presence-or-absence phenomenon, with existing research measuring frequency of occurrence and, less commonly, duration in milliseconds. This paper introduces a third quantitative descriptor; the spectrographic gradient of the portamento slide, measured in Hz/second, and demonstrates its measurement using a protocol combining Sonic Visualizer's melodic spectrogram layer, GIMP pixel analysis, and metric calibration against the spectrogram's known frequency axis. The gradient captures what duration alone cannot: the steepness of the pitch trajectory, which encodes the expressive character of the slide independently of its length. Applied to the opening measures of. Specifically because their monophonic texture permits reliable spectrographic pitch tracking. The method yields gradient values ranging from approximately 600Hz/s in late-period recordings to over 4,000Hz/s in early twentieth-century performances. The paper further documents a gain-recovery protocol that extends the analysable corpus to analogue recordings from the 1930s where portamento traces are faint in digital transfer. Applying the method to a corpus of 22 recordings spanning 1930--2012, the paper tests the hypothesis that gradient steepness correlates negatively with tempo: that slower performances produce steeper, longer slides while faster performances produce shallower slides or none at all. The results support this hypothesis, suggesting that the widely documented decline of portamento across the twentieth century is not a binary transition from presence to absence but a continuou
Ignasi Sole
Apr 23, 2026cs.SD

Beyond Rules: Towards Basso Continuo Personal Style Identification

A central part of the contemporary Historically Informed Practice movement is basso continuo, an improvised accompaniment genre with its traditions originating in the baroque era and actively practiced by many keyboard players nowadays. Although computational musicology has studied the theoretical foundations of basso continuo expressed by harmonic and voice-leading rules and constraints, characteristics of basso continuo as an active performing art have been largely overlooked mostly due to a lack of suitable performance data that could be empirically analyzed. This has changed with the introduction of The Aligned Continuo Realization Dataset (ACoRD) and the basso continuo realization-to-score alignment. Basso continuo playing is shaped by stylistic traditions coming from historical treatises, but it also may provide space for showcasing individual performance styles of its practitioners. In this paper, we attempt to explore the question of the presence of personal styles in the basso continuo realizations of players in the ACoRD dataset. We use a historically informed structured representation of basso continuo performance pitch content called griffs and Support Vector Machines to see whether it is possible to classify players based on their performances. The results show that we can identify players from their performances. In addition to the player classification problem, we discuss the elements that make up the individual styles of the players.
Adam Štefunko, Jan Hajič