Embedding-based representations in Euclidean space
Rd are a cornerstone of modern machine learning, where a major goal is to use the \emph{smallest dimension} that faithfully captures data relations. In this work, we prove sharp dimension--accuracy tradeoffs and identify a fundamental information-theoretic limitation: unless the embedding dimension
d is chosen close to the ground-truth dimension
D, accuracy undergoes a sudden collapse. Our main result shows that this phenomenon arises even in standard contrastive learning settings, where supervision is limited to a set of
m anchor--positive--negative triplets
(i,j,k) encoding distance comparisons
dist(i,j)<dist(i,k). Specifically, given triplets realizable by an unknown ground-truth embedding in
D dimensions, we prove that there exists constant
c<1, such that \emph{every embedding of dimension at most
cD violates half of the triplets}, yielding accuracy as low as a trivial one-dimensional solution that ignores the input. We complement our information-theoretic bounds with strong computational hardness results: under the Unique Games Conjecture, even if the given triplets are nearly realizable in
D=1 dimension, no polynomial-time algorithm -- \textit{regardless of its dimension} -- can achieve accuracy above the trivial
50% baseline.