Illumination

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Period ending 2026-09-21

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A weekly snapshot of new work published in Illumination.

Period ending 2026-09-14

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A weekly snapshot of new work published in Illumination.

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96 papers

Latest in Illumination

May 19, 2026cs.RO

RoHIL: Robust Human-in-the-Loop Robotic Reinforcement Learning Against Illumination Variations

Human-in-the-loop reinforcement learning systems achieve near-perfect success on the workstation where they are trained, but collapse when the same robot is moved to a workstation a few meters away due to shifts in the visual input distribution caused by new lamp positions and window light. Re-collecting demonstrations and re-running HIL on every workstation is incompatible with deployment, and naively fine-tuning on shifted-light data triggers catastrophic forgetting of the source workstation. To close this cross-domain gap, we present RoHIL, an offline fine-tuning framework that uses no extra real-robot interaction. RoHIL combines (i) a world-model-based image relighter that re-synthesises the visual stream of source-workstation trajectories under multiple virtual HDRI environments, leaving actions and rewards real; (ii) Illumination-Retention Replay (IRR), a data-level anti-forgetting mechanism that interleaves relit adaptation transitions with original-light retention transitions to preserve source-workstation Bellman coverage; and (iii) an anchored Bellman-actor regulariser that constrains representation and policy drift from the original source-workstation policy. Across four real-robot manipulation tasks under significant cross-workstation illumination variations, RoHIL substantially improves shifted-light performance where standard HIL-RL collapses, while preserving source-workstation performance, eliminating the need to re-collect data and retrain for every new workstation and environment. Project page: https://anonymous4365.github.io/RoHIL/
Shuoqin Zhang, Yixin Xiong, Xiru Gao +4
May 19, 2026cs.CV

White-Balance First, Adjust Later: Cross-Camera Color Constancy via Vision-Language Evaluation

Color constancy aims to keep object colors consistent under varying illumination. Cross-camera generalization in color constancy remains challenging because learning-based models often overfit to the color response characteristics of the training camera, resulting in degraded performance on images captured by other cameras. We propose VLM-CC, a feedback-guided framework that formulates color constancy as an iterative refinement process. Instead of directly estimating the illuminant from raw input, VLM-CC performs iterative correction driven by vision-language model (VLM)-based evaluation. At each iteration, the image is white-balanced using the current estimate and converted to pseudo-sRGB. A lightweight LoRA-tuned VLM then assesses the corrected image, identifying the dominant residual color cast and providing qualitative feedback. This feedback is mapped to a residual illumination direction (red, green, or blue) and used to update the illuminant estimate until convergence. Our key idea is to reframe color constancy as an iterative perceptual feedback problem, leveraging VLM evaluation instead of direct RGB regression. By replacing direct RGB estimation with VLM-guided perceptual feedback, VLM-CC achieves state-of-the-art robustness in cross-camera color constancy across multiple datasets. Code will be available at https://github.com/NothingIknow/VLM-CC.
Shuwei Li, Lei Tan, Robby T. Tan
May 18, 2026cs.CV

PIXLRelight: Controllable Relighting via Intrinsic Conditioning

We present PIXLRelight, a feed-forward approach for physically controllable single-image relighting. Existing methods either provide limited lighting control (e.g. through text or environment maps), accumulate errors when chaining inverse and forward rendering, or require costly per-image optimization. Our key idea is to bridge physically based rendering (PBR) and learned image synthesis through a shared intrinsic conditioning that can be obtained from either real photographs or PBR renders. At training time, paired multi-illumination photographs are decomposed into albedo, diffuse shading, and non-diffuse residuals, which condition the model. At inference time, the same conditioning is computed from a path-traced render of a coarse 3D reconstruction of the input under user-specified PBR lights. A transformer-based neural renderer then applies the target illumination to the source photograph, preserving fine image detail through a per-pixel affine modulation. PIXLRelight enables arbitrary PBR-style lighting control, achieves state-of-the-art relighting quality, and runs in under a tenth of a second per image. Code and models are available at https://mlfarinha.github.io/pixl-relight/.
Miguel Farinha, Ronald Clark
May 18, 2026cs.CV

NeRF-based Spacecraft Reconstruction from Monocular Imagery Under Illumination Variability and Pose Uncertainty

Autonomous rendezvous and proximity operations around uncooperative, unknown spacecraft are critical for active debris removal and on-orbit servicing missions. A key component of such operations is the offline reconstruction of a 3D model of the target from a set of 2D images. This task is challenging due to two main factors. First, in-orbit illumination conditions exhibit considerable variability, and change rapidly over time. Second, the inaccuracy of pose information in the images, results in 3D reconstruction uncertainty. To overcome these challenges, we propose to extend Neural Radiance Fields with per-image degrees of freedom: a learnable appearance embedding that captures the illumination conditions specific to each image, and an image-specific pose correction term that refines its noisy pose label to increase 3D consistency across images. These parameters add minimal complexity, as they are learned jointly with the NeRF, yet they substantially improve robustness to illumination variability and pose inaccuracies. We validate our approach on three image sets representative of in-orbit operations, demonstrating its effectiveness for offline reconstruction and highlighting its suitability for online reconstruction, an open problem in the field.
Antoine Legrand, Renaud Detry, Christophe De Vleeschouwer
May 16, 2026cs.CV

P2GS: Physical Prior-guided Gaussian Splatting for Photometrically Consistent Urban Reconstruction

3D Gaussian Splatting (3DGS) has recently emerged as a powerful explicit representation enabling fast, high-fidelity rendering, making it a promising foundation for closed-loop simulators and perception models in autonomous driving. However, conventional 3DGS implicitly assumes consistent exposure and tone mapping across views. Real driving data violates this assumption due to heterogeneous camera pipelines and dynamic outdoor illumination, baking exposure discrepancies and sensor noise into the radiance field and producing artifacts and inconsistent illumination especially in static backgrounds crucial for realistic simulation. These issues are amplified in autonomous driving, where sparse viewpoints, varying exposures, and outdoor lighting interact, while prior work mainly targets dynamic-object reconstruction and overlooks cross-view photometric consistency. To address this limitation, we introduce P2GS, a physically consistent Gaussian Splatting framework that jointly decomposes a view-invariant linear HDR radiance field, per-view exposure scales, and tone-mapping functions from only LDR images without HDR supervision. P2GS employs a unified optimization strategy grounded in the physical image-formation process, enforcing relative-exposure consistency and HDR-domain radiance regularization. This yields a radiance field robust to inter-camera illumination differences while preserving the real-time efficiency of standard 3DGS. Experiments across real and simulated driving environments show that P2GS matches or surpasses prior methods in LDR reconstruction while providing substantially improved photometric consistency, reliable exposure normalization, and physically coherent illumination across diverse scenes.
Kota Shimomura, Hidehisa Arai, Tsubasa Takahashi +2
May 14, 2026cs.CV

IG-Diff: Complex Night Scene Restoration with Illumination-Guided Diffusion Model

In nighttime circumstances, it is challenging for individuals and machines to perceive their surroundings. While prevailing image restoration methods adeptly handle singular forms of degradation, they falter when confronted with intricate nocturnal scenes, such as the concurrent presence of weather and low-light conditions. Compounding this challenge, the lack of paired data that encapsulates the coexistence of low-light situations and other forms of degradation hinders the development of a comprehensive end-to-end solution. In this work, we contribute complex nighttime scene datasets that simulate both illumination degradation and other forms of deterioration. To address the complexity of night degradation, we propose an integration of an illumination-guided module embedded in the diffusion model to guide the illumination restoration process. Our model can preserve texture fidelity while contending with the adversities posed by various degradation in low-light scenarios.
Yifan Chen, Fei Yin, Chunle Guo +2
May 13, 2026cs.CV

Color Constancy in Hyperspectral Imaging via Reduced Spectral Spaces

Illuminant estimation aims to infer scene illumination from image measurements despite intrinsic ambiguities between surface reflectance and lighting. Most existing methods operate on trichromatic RGB images and are therefore fundamentally limited by the restricted spectral information available. Hyperspectral imaging provides a much richer representation of scene radiance and has the potential to alleviate these ambiguities. However, its high dimensionality poses computational and statistical challenges. In this work, we systematically study the effect of spectral dimensionality and representation choice on illuminant estimation performance using hyperspectral data. We adopt the practical and effective Color-by-Correlation (CbC) framework as the estimation backbone and analyze its behavior under different spectral dimensionality reduction strategies. Our results offer practical insights into how hyperspectral information can be efficiently exploited for illuminant estimation and identify conditions under which compact spectral representations outperform conventional RGB-based approaches. The code is available at https://github.com/IVRL/Reduced-Spectral-Color-Constancy.
G. Dofri Vidarsson, Liying Lu, Sabine Süsstrunk
May 13, 2026cs.CV

HarmoGS: Robust 3D Gaussian Splatting in the Wild via Conflict-Aware Gradient Harmonization

In-the-wild 3D Gaussian Splatting remains challenging due to transient distractors and illumination-induced cross-view appearance inconsistencies. Existing methods mainly rely on image-level masking to suppress unreliable supervision, but masking alone cannot fully eliminate residual occlusions or resolve illumination-induced inconsistencies, both of which can introduce conflicting cross-view gradients. These unresolved conflicts may destabilize Gaussian optimization and lead to visible reconstruction artifacts. We propose a conflict-aware 3DGS framework that addresses this problem from both image-space supervision and gradient-level optimization. Semantic Consistency-Guided Masking learns pixel-wise consistency scores to adaptively refine prior masks and suppress unreliable supervision before gradient formation. A dual-view Conflict-Aware Gradient Harmonization strategy further reconciles view-specific gradients by mutually rotating them into an orthogonal configuration, reducing negative directional interference across views. We also introduce conflict-aware densification and pruning to stabilize Gaussian growth and remove persistently conflicting primitives. Extensive experiments on standard in-the-wild benchmarks demonstrate that our method achieves state-of-the-art rendering quality under complex transient distractors and cross-view inconsistencies.
Yulei Kang, Tianze Zhu, Jian-Fang Hu +2
May 12, 2026cs.CV

A Data Efficiency Study of Synthetic Fog for Object Detection Using the Clear2Fog Pipeline

Object detection in adverse weather is critical for the safety of autonomous vehicles; however, the scarcity of labelled, real-world foggy data remains a significant bottleneck. In this paper, we propose Clear2Fog (C2F), an end-to-end, physics-based pipeline that simulates fog on clear-weather datasets while ensuring cross-modal consistency across camera and LiDAR. C2F combines monocular depth estimation with a novel atmospheric light estimation method to improve the physical consistency of synthetic fog generation while reducing structural artifacts and chromatic biases observed in existing frameworks. Utilising a training set of 270,000 images from the Waymo Open Dataset, we conduct an extensive data efficiency study to investigate whether environmental diversity can reduce dataset scale requirements and improve model generalisation under varying fog conditions. Our findings reveal that models trained on mixed-density fog datasets at 75% scale achieve comparable detection performance to those trained on fixed-density datasets at 100% scale, reducing synthetic training data requirements by 25%. We observe that this efficiency trend is consistent across two representative detector architectures. Furthermore, we investigate the sim-to-real transfer by using C2F-generated data as a pre-training foundation before fine-tuning on real-world fog data. We demonstrate that, within the evaluated settings, a relative 10x increase in the default fine-tuning learning rate reduces the negative transfer caused by standard fine-tuning, achieving up to a 1.17 mAP point improvement beyond the real-only baseline. Overall, this work demonstrates the value of diverse synthetic fog as a pre-training tool for real-world adaptation.
Mohamed Ahmed Mohamed, Xiaowei Huang
May 12, 2026cs.CV

WildRelight: A Real-World Benchmark and Physics-Guided Adaptation for Single-Image Relighting

Recent single-image relighting methods, powered by advanced generative models, have achieved impressive photorealism on synthetic benchmarks. However, their effectiveness in the complex visual landscape of the real world remains largely unverified. A critical gap exists, as current datasets are typically designed for multi-view reconstruction and fail to address the unique challenges of single-image relighting. To bridge this synthetic-to-real gap, we introduce WildRelight, the first in-the-wild dataset specifically created for evaluating single-image relighting models. WildRelight features a diverse collection of high-resolution outdoor scenes, captured under strictly aligned, temporally varying natural illuminations, each paired with a high-dynamic-range environment map. Using this data, we establish a rigorous benchmark revealing that state-of-the-art models trained on synthetic data suffer from severe domain shifts. The strictly aligned temporal structure of WildRelight enables a new paradigm for domain adaptation. We demonstrate this by introducing a physics-guided inference framework that leverages the captured natural light evolution as a self-supervised constraint. By integrating Diffusion Posterior Sampling (DPS) with temporal Sampling-Aware Test-Time Adaptation (TTA), we show that the dataset allows synthetic models to align with real-world statistics on-the-fly, transforming the intractable sim-to-real challenge into a tractable self-supervised task. The dataset and code will be made publicly available to foster robust, physically-grounded relighting research.
Lezhong Wang, Mehmet Onurcan Kaya, Siavash Bigdeli +1
May 12, 2026cs.CV

ZeroIDIR: Zero-Reference Illumination Degradation Image Restoration with Perturbed Consistency Diffusion Models

In this paper, we propose a zero-reference diffusion-based framework, named ZeroIDIR, for illumination degradation image restoration, which decouples the restoration process into adaptive illumination correction and diffusion-based reconstruction while being trained solely on low-quality degraded images. Specifically, we design an adaptive gamma correction module that performs spatially varying exposure correction to generate illumination-corrected only representations to mitigate exposure bias and serve as reliable inputs for subsequent diffusion processes, where a histogram-guided illumination correction loss is introduced to regularize the corrected illumination distribution toward that of natural scenes. Subsequently, the illumination-corrected image is treated as an intermediate noisy state for the proposed perturbed consistency diffusion model to reconstruct details and suppress noise. Moreover, a perturbed diffusion consistency loss is proposed to constrain the forward diffusion trajectory of the final restored image to remain consistent with the perturbed state, thus improving restoration fidelity and stability in the absence of supervision. Extensive experiments on publicly available benchmarks show that the proposed method outperforms state-of-the-art unsupervised competitors and is comparable to supervised methods while being more generalizable to various scenes. Code is available at https://github.com/JianghaiSCU/ZeroIDIR.
Hai Jiang, Zhen Liu, Yinjie Lei +3
May 11, 2026cs.CV

Halo Separation-guided Underwater Multi-scale Image Restoration

Underwater images captured by Autonomous Underwater Vehicles (AUVs) are inevitably affected by artificial light sources, which often produce halos in the foreground of the camera and seriously interfere with the quality of the image. The existing underwater image enhancement methods fail to fully consider this key problem, and the robustness of processing images under artificial light scenes is poor. In practical applications, since underwater image enhancement itself is a very challenging task, the influence of artificial light sources will lead to serious degradation of image performance and affect subsequent vision tasks. In order to effectively deal with this problem, this paper designs a single halo image correction method based on an iterative structure. The network is mainly divided into two sub-networks, one is the halo layer separation sub-network which aims to separate the halo by gradient minimization, and the other is the multi-scale recovery sub-network which aims to recover the image information masked by halo. The UIEB and EUVP synthetic datasets are used for training to ensure that the network can fully learn the characteristics and laws of underwater halo images. Then a large number of halo images taken in an underwater environment with real artificial light are collected for testing. In addition, the brightness distribution characteristics of underwater halo images are analyzed and the radial gradient is introduced to constraint eliminate halo to improve the effect of underwater image restoration.
Jiaxin Yang, Honglin Liu, Yongli Wang +3
May 9, 2026cs.CV

Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination

Virtual production (VP) use LED walls to provide both background imagery and image-based lighting. While this enables on-set compositing, it couples lighting to background and scene appearance, limiting flexibility for downstream editing. In addition, inverse rendering conventionally relies on physically-based rendering to estimates 3D geometry and lighting, using environment maps. However, these maps are typically low-resolution and assume far-field lighting. In VP, with near-field and high-resolution image-based lighting, this can lead to inaccuracies and introduce complexities when editing. Addressing this, we propose a VP-specific framework for 3D reconstruction and relighting using Gaussian Splatting. This uses the known background imagery to condition the relighting process. This avoids relying on environment maps and reduces compositing to a background-image editing task. To realize our framework, we introduce a process (and associated dataset) that captures real VP scenes under varying background content and illumination conditions. This data is used to decompose a 3D scene into fixed appearance and variable lighting components. The variable lighting process simulates light transport by parameterizing each primitive with a UV coordinate, intensity value and resolution modifier. Using mipmaps, these directly sample the background texture in image space - implicitly capturing reflections and refractions without physically-based rendering. Combined with the fixed appearance component, this allows us to render relit scenes using a Gaussian Splatting rasterizer. Compared to baselines, our approach achieves higher-quality 3D reconstruction and controllable relighting. The method is efficient (<3 GB RAM, <5 GB VRAM, <2 hours training, ~35 FPS) and supports rendering useful arbitrary output variables including depth, lighting intensity, lighting color, and unlit renders.
Adrian Azzarelli, Nantheera Anantrasirichai, James Pollock +1
May 8, 2026cs.CV

GC-ART: Global Learnable Second-Order Rational Tone Curves for Illumination Robustness

We introduce GC-ART (Global Curve Adaptive Rational Tone-mapping), a lightweight differentiable pre-processing module for robust image classification. GC-ART predicts an endpoint-pinned rational tone curve from per-channel soft histograms using a 643-parameter MLP, then applies the curve pointwise before the classifier. The module is trained end-to-end with cross-entropy and a soft monotonicity penalty. On CIFAR-10 with a CIFAR-style ResNet-18, GC-ART matches clean accuracy with the unenhanced baseline and other learned enhancers, improves over the baseline on multiplicative darkening, and achieves the best learned-method result on contrast corruption (48.45% vs. 46.27% for the baseline and 47.13% for Zero-DCE++). These results suggest that histogram-conditioned rational curves can learn useful global tone corrections, including contrast-expanding behavior, while preserving edge locations by construction through pointwise mapping. GC-ART also uses substantially fewer FLOPs than convolutional learned enhancers at 32 x 32. The current hyperparameters are untuned, leaving room for systematic improvement.
Wei Huang, Joyce Huang
May 7, 2026cs.CV

Relit-LiVE: Relight Video by Jointly Learning Environment Video

Recent advances have shown that large-scale video diffusion models can be repurposed as neural renderers by first decomposing videos into intrinsic scene representations and then performing forward rendering under novel illumination. While promising, this paradigm fundamentally relies on accurate intrinsic decomposition, which remains highly unreliable for real-world videos and often leads to distorted appearances, broken materials, and accumulated temporal artifacts during relighting. In this work, we present Relit-LiVE, a novel video relighting framework that produces physically consistent, temporally stable results without requiring prior knowledge of camera pose. Our key insight is to explicitly introduce raw reference images into the rendering process, enabling the model to recover critical scene cues that are inevitably lost or corrupted in intrinsic representations. Furthermore, we propose a novel environment video prediction formulation that simultaneously generates relit videos and per-frame environment maps aligned with each camera viewpoint in a single diffusion process. This joint prediction enforces strong geometric-illumination alignment and naturally supports dynamic lighting and camera motion, significantly improving physical consistency in video relighting while easing the requirement of known per-frame camera pose. Extensive experiments demonstrate that Relit-LiVE consistently outperforms state-of-the-art video relighting and neural rendering methods across synthetic and real-world benchmarks. Beyond relighting, our framework naturally supports a wide range of downstream applications, including scene-level rendering, material editing, object insertion, and streaming video relighting. The Project is available at https://github.com/zhuxing0/Relit-LiVE.
Weiqing Xiao, Hong Li, Xiuyu Yang +7
May 7, 2026cs.CV

Differentiable Adaptive 4D Structured Illumination for Joint Capture of Shape and Reflectance

We present a differentiable framework to adaptively compute 4D illumination conditions with respect to an object, for efficient, high-quality simultaneous acquisition of its shape and reflectance, with a unified spatial-angular structured light and a single camera. Using a simple histogram-based pixel-level probability model for depth and reflectance, we differentiably link the next illumination condition(s) with a loss that encourages the reduction in depth uncertainty. As new structured illumination is cast, corresponding image measurements are used to update the uncertainty at each pixel. Finally, a fine-tuning-based approach reconstructs the depth map and reflectance parameter maps, by minimizing the differences between all physical measurements and their simulated counterparts. The effectiveness of our framework is demonstrated on physical objects with wide variations in shape and appearance. Our depth results compare favorably with state-of-the-art techniques, while our reflectance results are comparable when validated against photographs.
Huakeng Ding, Yaowen Chen, Kun Zhou +1
May 5, 2026cs.MM

Stage Light is Sequence2^2: Multi-Light Control via Imitation Learning

Music-inspired Automatic Stage Lighting Control (ASLC) has gained increasing attention in recent years due to the substantial time and financial costs associated with hiring and training professional lighting engineers. However, existing methods suffer from several notable limitations: the low interpretability of rule-based approaches, the restriction to single-primary-light control in music-to-color-space methods, and the limited transferability of music-to-controlling-parameter frameworks. To address these gaps, we propose SeqLight, a hierarchical deep learning framework that maps music to multi-light Hue-Saturation-Value (HSV) space. Our approach first customizes SkipBART, an end-to-end single primary light generation model, to predict the full light color distribution for each frame, followed by hybrid Imitation Learning (IL) techniques to derive an effective decomposition strategy that distributes the global color distribution among individual lights. Notably, the light decomposition module can be trained under varying venue-specific lighting configurations using only mixed light data and no professional demonstrations, thereby flexibly adapting across diverse venues. In this stage, we formulate the light decomposition task as a Goal-Conditioned Markov Decision Process (GCMDP), construct an expert demonstration set inspired by Hindsight Experience Replay (HER), and introduce a three-phase IL training pipeline, achieving strong generalization capability. To validate our IL solution for the proposed GCMDP, we conduct a series of quantitative analysis and human study. The code and trained models are provided at https://github.com/RS2002/SeqLight .
Zijian Zhao, Dian Jin, Zijing Zhou +1
May 1, 2026cs.CV

GOR-IS: 3D Gaussian Object Removal in the Intrinsic Space

Recent advances in Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have made it standard practice to reconstruct 3D scenes from multi-view images. Removing objects from such 3D representations is a fundamental editing task that requires complete and seamless inpainting of occluded regions, ensuring consistency in geometry and appearance. Although existing methods have made notable progress in improving inpainting consistency, they often neglect global lighting effects, leading to physically implausible results. Moreover, these methods struggle with view-dependent non-Lambertian surfaces, where appearance varies across viewpoints, leading to unreliable inpainting. In this paper, we present 3D Gaussian Object Removal in the Intrinsic Space (GOR-IS), a novel framework for physically consistent and visually coherent 3D object removal. Our approach decomposes the scene into intrinsic components and explicitly models light transport to maintain global lighting effects consistency. Furthermore, we introduce an intrinsic-space inpainting module that operates directly in the material and lighting domains, effectively addressing the challenges posed by non-Lambertian surfaces. Extensive experiments on both synthetic and real-world datasets demonstrate that our framework substantially improves the physical consistency and visual coherence of object removal, outperforming existing methods by 13% in perceptual similarity (LPIPS) and 2dB in peak signal-to-noise ratio (PSNR). Code is publicly available at https://applezyh.github.io/GOR-IS-project-page/
Yonghao Zhao, Yupeng Gao, Jian Yang +2
Apr 29, 2026cs.CV

Color-Encoded Illumination for High-Speed Volumetric Scene Reconstruction

The task of capturing and rendering 3D dynamic scenes from 2D images has become increasingly popular in recent years. However, most conventional cameras are bandwidth-limited to 30-60 FPS, restricting these methods to static or slowly evolving scenes. While overcoming bandwidth limitations is difficult for general scenes, recent years have seen a flurry of computational imaging methods that yield high-speed videos using conventional cameras for specific applications (e.g., motion capture and particle image velocimetry). However, most of these methods require modifications to a camera's optics or the addition of mechanically moving components, limiting them to a single-view high-speed capture. Consequently, these methods cannot be readily used to capture a 3D representation of rapid scene motion. In this paper, we propose a novel method to capture and reconstruct a volumetric representation of a high-speed scene using only unaugmented low-speed cameras. Instead of modifying the hardware or optics of each individual camera, we encode high-speed scene dynamics by illuminating the scene with a rapid, sequential color-coded sequence. This results in simultaneous multi-view capture of the scene, where high-speed temporal information is encoded in the spatial intensity and color variations of the captured images. To construct a high-speed volumetric representation of the dynamic scene, we develop a novel dynamic Gaussian Splatting-based approach that decodes the temporal information from the images. We evaluate our approach on simulated scenes and real-world experiments using a multi-camera imaging setup, showing first-of-a-kind high-speed volumetric scene reconstructions.
David Novikov, Eilon Vaknin, Narek Tumanyan +1
Apr 28, 2026cs.GR

8DNA: 8D Neural Asset Light Transport by Distribution Learning

High-fidelity 3D assets exhibit intriguing global illumination effects like subsurface scattering, glossy interreflections, and fine-scale fiber scatterings, which often involve long scattering paths that are expensive to simulate. We introduce 8D neural assets (8DNA) to pre-bake these light transport effects into neural representations. Unlike prior methods that assume far-field lighting and precompute light transport into 6D functions, 8DNA learns the full 8D light transport, enabling accurate rendering under near-field illumination. Our training leverages a distribution-learning formulation that learns light transport from forward path-traced samples, which produces less optimization variance with lower training budget than the prior regression-based approaches. Experiments show our 8DNA rendering closely matches path-traced results under various scene configurations, yet it achieves improved variance reduction and fast inference speeds on challenging assets.
Liwen Wu, Haolin Lu, Bing Xu +2
Apr 27, 2026cs.CV

Learning Illumination Control in Diffusion Models

Controlling illumination in images is essential for photography and visual content creation. While closed-source models have demonstrated impressive illumination control, open-source alternatives either require heavy control inputs like depth maps or do not release their data and code. We present a fully open-source and reproducible pipeline for learning illumination control in diffusion models. Our approach builds a data engine that transforms well-lit images into supervised training triplets consisting of a poorly-illuminated input image, a natural language lighting instruction, and a well-illuminated output image. We finetune a diffusion model on this data and demonstrate significant improvements over baseline SD 1.5, SDXL, and FLUX.1-dev models in perceptual similarity, structural similarity, and identity preservation. Our work provides a reproducible solution built entirely with open-source tools and publicly available data. We release all our code, data, and model weights publicly.
Nishit Anand, Manan Suri, Christopher Metzler +2
Apr 27, 2026cs.CV

AD-Relight: Training-Free Banner Relighting via Illumination Translation with Diffusion Priors

The recent surge in content consumption through streaming services has driven a growing demand for personalized content. Personalized advertisements (ads) play a crucial role in enhancing both user engagement and ad effectiveness. A key aspect of ad personalization involves replacing existing regions in a frame with custom, Photoshop-generated banners. However, existing ad-placement pipelines typically rely on simple geometric warping, ignoring the scene's underlying lighting conditions. Similarly, state-of-the-art diffusion-based object insertion and relighting models struggle to accurately relight these newly inserted banners, as they are not trained on ad-banner data, and training such a model for ad banners would require millions of images. This highlights the need for an effective relighting framework that enables seamless integration of custom banners into the original scene. Motivated by this, we present AD-Relight, a novel multi-stage training-free framework that adapts a diffusion-based relighting model at test time to relight newly added Photoshop-generated ad banners. Through extensive evaluation, we demonstrate that AD-Relight outperforms both relighting baselines and existing ad-placement methods based on simple warping. User studies further show that participants consistently prefer the outputs of AD-Relight over those of prior approaches.
Rameshwar Mishra, A V Subramanyam
Apr 27, 2026cs.CV

Light 'em Up: Enabling Few-Shot Low-Light 3D Gaussian Splatting with Multi-Scale Explicit Retinex Illumination Decoupling

Full 360∘^\circ novel view synthesis under low-light conditions remains challenging. Insufficient illumination, noise amplification, and view-dependent photometric inconsistencies prevent existing methods from jointly preserving geometric consistency and photorealism. Unsupervised approaches often exhibit color drift under large viewpoint variations, while supervised low-light enhancement models, though effective for 2D tasks, struggle to generalize to new scenes and typically require retraining. To address this issue, we propose MERID-GS, a Multi-Scale Explicit Retinex Illumination-Decoupled Gaussian framework for low-light 360∘^\circ synthesis. Based on Retinex theory, the method explicitly separates illumination and reflectance, and suppresses noise propagation while enhancing dark-region structures via a learnable gain and Illumination-State-Guided Frequency Gating. Combined with lightweight Reflection Head and 3D Gaussian Splatting, MERID-GS adapts to new scenes with only a few shots and enables stable low-light novel view synthesis from sparse-view observations. In addition, we construct a low-light multi-view dataset covering full 360∘^\circ scenes for joint evaluation. Thorough experiments across multiple datasets in this area demonstrate that MERID-GS achieves SOTA performance, exhibiting superior cross-scene generalization and view consistency. The source code and pre-trained models are available at https://github.com/YhuoyuH/MERID-GS..
YuHao Yin, Zongji Wang, Yuanben Zhang +3
Apr 25, 2026cs.CV

Toward Real-World Adoption of Portrait Relighting via Hybrid Domain Knowledge Fusion

The real-world adoption of portrait relighting is hindered by dataset domain gaps, camera sensitivity, and computational costs. We address these challenges with Hybrid Domain Knowledge Fusion, a paradigm that fuses the specialized strengths of synthetic, One-Light-at-A-Time (OLAT), and real-world datasets into a compact model. Our approach features specialized prior models hardened by domain-aware adaptation, followed by augmented knowledge distillation into a lightweight student model with multi-domain expertise. Our method demonstrates a 6x to 240x inference speedup while maintaining state-of-the-art (SOTA) visual quality in the experiments. Additionally, we construct a massive, high-fidelity synthetic dataset with diverse ground-truth intrinsics to support our training pipeline.
Qian Huang, Mayoore Selvarasa Jaiswal, Zhen Zhong +2
Apr 22, 2026cs.CV

GeoRelight: Learning Joint Geometrical Relighting and Reconstruction with Flexible Multi-Modal Diffusion Transformers

Relighting a person from a single photo is an attractive but ill-posed task, as a 2D image ambiguously entangles 3D geometry, intrinsic appearance, and illumination. Current methods either use sequential pipelines that suffer from error accumulation, or they do not explicitly leverage 3D geometry during relighting, which limits physical consistency. Since relighting and estimation of 3D geometry are mutually beneficial tasks, we propose a unified Multi-Modal Diffusion Transformer (DiT) that jointly solves for both: GeoRelight. We make this possible through two key technical contributions: isotropic NDC-Orthographic Depth (iNOD), a distortion-free 3D representation compatible with latent diffusion models; and a strategic mixed-data training method that combines synthetic and auto-labeled real data. By solving geometry and relighting jointly, GeoRelight achieves better performance than both sequential models and previous systems that ignored geometry.
Yuxuan Xue, Ruofan Liang, Egor Zakharov +6
Apr 18, 2026cs.CV

Instant Colorization of Gaussian Splats

Gaussian Splatting has recently become one of the most popular frameworks for photorealistic 3D scene reconstruction and rendering. While current rasterizers allow for efficient mappings of 3D Gaussian splats onto 2D camera views, this work focuses on mapping 2D image information (e.g. color, neural features or segmentation masks) efficiently back onto an existing scene of Gaussian splats. This 'opposite' direction enables applications ranging from scene relighting and stylization to 3D semantic segmentation, but also introduces challenges, such as view-dependent colorization and occlusion handling. Our approach tackles these challenges using the normal equation to solve a visibility-weighted least squares problem for every Gaussian and can be implemented efficiently with existing differentiable rasterizers. We demonstrate the effectiveness of our approach on scene relighting, feature enrichment and 3D semantic segmentation tasks, achieving up to an order of magnitude speedup compared to gradient descent-based baselines.
Daniel Lieber, Alexander Mock, Nils Wandel
Apr 17, 2026cs.CV

Saturation-Aware Space-Variant Blind Image Deblurring

This paper presents a novel saturation aware space variant blind image deblurring framework designed to address challenges posed by saturated pixels in deblurring under high dynamic range and low light conditions. The proposed approach effectively segments the image based on blur intensity and proximity to saturation, leveraging a pre estimated Light Spread Function to mitigate stray light effects. By accurately estimating the true radiance of saturated regions using the dark channel prior, our method enhances the deblurring process without introducing artifacts like ringing. Experimental evaluations on both synthetic and real world datasets demonstrate that the framework improves deblurring outcomes across various scenarios showcasing superior performance compared to state of the art saturation-aware and general purpose methods. This adaptability highlights the framework potential integration with existing and emerging blind image deblurring techniques.
Muhammad Z. Alam, Larry Stetsiuk, Arooba Zeshan
Apr 16, 2026cs.CV

TokenLight: Precise Lighting Control in Images using Attribute Tokens

This paper presents a method for image relighting that enables precise and continuous control over multiple illumination attributes in a photograph. We formulate relighting as a conditional image generation task and introduce attribute tokens to encode distinct lighting factors such as intensity, color, ambient illumination, diffuse level, and 3D light positions. The model is trained on a large-scale synthetic dataset with ground-truth lighting annotations, supplemented by a small set of real captures to enhance realism and generalization. We validate our approach across a variety of relighting tasks, including controlling in-scene lighting fixtures and editing environment illumination using virtual light sources, on synthetic and real images. Our method achieves state-of-the-art quantitative and qualitative performance compared to prior work. Remarkably, without explicit inverse rendering supervision, the model exhibits an inherent understanding of how light interacts with scene geometry, occlusion, and materials, yielding convincing lighting effects even in traditionally challenging scenarios such as placing lights within objects or relighting transparent materials plausibly. Project page: vrroom.github.io/tokenlight/
Sumit Chaturvedi, Yannick Hold-Geoffroy, Mengwei Ren +5
Apr 16, 2026cs.CV

OmniLight: One Model to Rule All Lighting Conditions

Adverse lighting conditions, such as cast shadows and irregular illumination, pose significant challenges to computer vision systems by degrading visibility and color fidelity. Consequently, effective shadow removal and ALN are critical for restoring underlying image content, improving perceptual quality, and facilitating robust performance in downstream tasks. However, while achieving state-of-the-art results on specific benchmarks is a primary goal in image restoration challenges, real-world applications often demand robust models capable of handling diverse domains. To address this, we present a comprehensive study on lighting-related image restoration by exploring two contrasting strategies. We leverage a robust framework for ALN, DINOLight, as a specialized baseline to exploit the characteristics of each individual dataset, and extend it to OmniLight, a generalized alternative incorporating our proposed Wavelet Domain Mixture-of-Experts (WD-MoE) that is trained across all provided datasets. Through a comparative analysis of these two methods, we discuss the impact of data distribution on the performance of specialized and unified architectures in lighting-related image restoration. Notably, both approaches secured top-tier rankings across all three lighting-related tracks in the NTIRE 2026 Challenge, demonstrating their outstanding perceptual quality and generalization capabilities. Our codes are available at https://github.com/OBAKSA/Lighting-Restoration.
Youngjin Oh, Junyoung Park, Junhyeong Kwon +1
Apr 10, 2026cs.CV

BLPR: Robust License Plate Recognition under Viewpoint and Illumination Variations via Confidence-Driven VLM Fallback

Robust license plate recognition in unconstrained environments remains a significant challenge, particularly in underrepresented regions with limited data availability and unique visual characteristics, such as Bolivia. Recognition accuracy in real-world conditions is often degraded by illumination changes and viewpoint distortion. To address these challenges, we introduce BLPR, a deep learning-based License Plate Detection and Recognition (LPDR) framework designed for Bolivian license plates. BLPR adaptively applies geometric rectification, illumination correction, and VLM-assisted fallback based on image-condition and confidence cues. The proposed system uses a YOLO-based detector pretrained on synthetic data generated in Blender to simulate extreme perspectives and lighting conditions, and is fine-tuned on street-level data collected in La Paz, Bolivia. Detected plates are processed by a YOLO-based character recognizer, while a lightweight vision-language model (Gemma3 4B) is selectively triggered in ambiguous cases as a confidence-driven fallback mechanism. We also introduce the first publicly available Bolivian LPDR dataset for academic research, supporting evaluation under diverse viewpoint and illumination conditions. The system achieves a character-level recognition accuracy of 89.6% on real-world data, demonstrating its effectiveness for deployment in challenging urban environments.
Guillermo Auza Banegas, Diego Calvimontes Vera, Natalia Condori Peredo +2
Mar 19, 2026cs.CV

Under One Sun: Multi-Object Generative Perception of Materials and Illumination

We introduce Multi-Object Generative Perception (MultiGP), a generative inverse rendering method for stochastic sampling of all radiometric constituents -- reflectance, texture, and illumination -- underlying object appearance from a single image. Our key idea to solve this inherently ambiguous radiometric disentanglement is to leverage the fact that while their texture and reflectance may differ, objects in the same scene are all lit by the same illumination. MultiGP exploits this consensus to produce samples of reflectance, texture, and illumination from a single image of known shapes based on four key technical contributions: a cascaded end-to-end architecture that combines image-space and angular-space disentanglement; Coordinated Scheduling for diffusion convergence to a single consistent illumination estimate; Axial Attention applied to facilitate ``cross-talk'' between objects of different reflectance; and a Texture Extraction ControlNet to preserve high-frequency texture details while ensuring decoupling from estimated lighting. Experimental results demonstrate that MultiGP effectively leverages the complementary spatial and frequency characteristics of multiple object appearances to recover individual texture and reflectance as well as the common illumination.
Nobuo Yoshii, Xinran Nicole Han, Ryo Kawahara +2
Mar 4, 2026cs.RO

RoboLight: A Dataset with Linearly Composable Illumination for Robotic Manipulation

In this paper, we introduce RoboLight, the first real-world robotic manipulation dataset capturing synchronized episodes under systematically varied lighting conditions. RoboLight consists of two components. (a) RoboLight-Real contains 2,800 real-world episodes collected in our custom Light Cube setup, a calibrated system equipped with eight programmable RGB LED lights. It includes structured illumination variation along three independently controlled dimensions: color, direction, and intensity. Each dimension is paired with a dedicated task featuring objects of diverse geometries and materials to induce perceptual challenges. All image data are recorded in high-dynamic-range (HDR) format to preserve radiometric accuracy. Leveraging the linearity of light transport, we introduce (b) RoboLight-Synthetic, comprising 196,000 episodes synthesized through interpolation in the HDR image space of RoboLight-Real. In principle, RoboLight-Synthetic can be arbitrarily expanded by refining the interpolation granularity. We further verify the dataset quality through qualitative analysis and real-world policy roll-outs, analyzing task difficulty, distributional diversity, and the effectiveness of synthesized data. We additionally demonstrate three representative use cases of the proposed dataset. The full dataset, along with the system software and hardware design, will be released as open-source to support continued research.
Shutong Jin, Jin Yang, Muhammad Zahid +1
Dec 5, 2025cs.CV

Cast and Attached Shadow Detection via Iterative Light and Geometry Reasoning

Shadows encode rich information about scene geometry and illumination, yet existing methods either predict a unified shadow mask or overlook attached shadows entirely. We address this gap by proposing a framework for jointly detecting cast and attached shadows through explicit physical modeling of light direction and surface geometry under a dominant directional-light setting. Our approach is grounded in a simple observation: surfaces facing away from the light source tend to fall into shadow. We exploit the reciprocal relationship between shadow formation and light estimation to construct a closed feedback loop, a dual-module architecture in which a shadow detection module and a light estimation module iteratively refine each other. At each pass, updated light estimates, together with surface normals, produce partial attached shadow maps that guide detection, while improved shadow predictions sharpen light estimation. To support training and evaluation, we introduce a dataset of 1,458 images with manually annotated cast and attached shadow masks sourced from three existing benchmarks. Experiments demonstrate that our proposed method outperforms prior methods, with at least a 33% reduction in attached-shadow BER, while maintaining strong full-shadow and cast-shadow performance.
Shilin Hu, Jingyi Xu, Sagnik Das +2
Nov 21, 2025cs.CV

Benchmarking Nighttime Traffic Sign Recognition with Illumination-Adaptive Detection and Semantic Attribute Reasoning

Traffic signboards are vital for road safety and intelligent transportation systems. Yet, recognizing traffic signs at night remains underexplored due to the scarcity of real-world public datasets capturing low-light degradations and distractor classes. Existing benchmarks are predominantly daytime and do not reflect challenges such as headlight glare, motion blur, sensor noise, and vandalized or ambiguous signage. To address these gaps, we introduce INTSD, a large-scale nighttime traffic sign dataset collected across diverse regions of India. INTSD contains street-level images spanning 41 traffic signboard classes, multiple distractor categories, and varied lighting and weather conditions, designed to support both detection and fine-grained classification under nighttime scenarios. To benchmark INTSD, we conduct extensive evaluations using state-of-the-art detection and classification models under standardized protocols. Additionally, we present LENS-Net, a strong baseline that integrates an end-to-end adaptive illumination-aware detector with a multimodal classifier that fuses vision-language representations with soft semantic attribute reasoning over learnable shape and color embeddings. Experiments demonstrate that models trained exclusively on daytime data fail substantially under real nighttime conditions - a gap that is recovered once INTSD is introduced in training, even when controlling for data volume. These results validate INTSD as a complementary nighttime training resource and establish competitive baselines for future research. The code and dataset are publicly available.
Aditya Mishra, Akshay Agarwal, Haroon Lone
Nov 21, 2025cs.CV

Off the Planckian Locus: Using 2D Chromaticity to Improve In-Camera Color

Traditional in-camera colorimetric mapping relies on correlated color temperature (CCT)-based interpolation between pre-calibrated transforms optimized for Planckian illuminants such as CIE A and D65. However, modern lighting technologies such as LEDs can deviate substantially from the Planckian locus, exposing the limitations of relying on conventional one-dimensional CCT for illumination characterization. This paper demonstrates that transitioning from 1D CCT (on the Planckian locus) to a 2D chromaticity space (off the Planckian locus) improves colorimetric accuracy across various mapping approaches. In addition, we replace conventional CCT interpolation with a lightweight multi-layer perceptron (MLP) that leverages 2D chromaticity features for robust colorimetric mapping under non-Planckian illuminants. A lightbox-based calibration procedure incorporating representative LED sources is used to train our MLP. Validated across diverse LED lighting, our method reduces angular reproduction error by 22% on average in LED-lit scenes, maintains backward compatibility with traditional illuminants, accommodates multi-illuminant scenes, and supports real-time in-camera deployment with negligible additional computational cost.
SaiKiran Tedla, Joshua E. Little, Hakki Can Karaimer +1
Sep 29, 2025cs.CV

Improved Robustness from Biologically Inspired Sparse Contrast Representations

Deep neural networks surpass humans on many vision benchmarks, yet remain far less robust to distribution shifts such as illumination and weather changes. Existing approaches address this challenge by additional training data, extensive augmentation, architectural modifications, or test-time adaptation. In this work, we explore a complementary direction: inspired by the human retina, we propose a fixed, model-agnostic preprocessing module that extracts signals that are more stable with respect to variations of illumination. Our method combines color remapping with local contrast extraction, producing sparse representations that emphasize structural features. We study its impact on semantic segmentation by training on Cityscapes and evaluating generalization under adverse conditions on Dark Zurich and ACDC. Our results show that the biologically inspired preprocessing preserves in-distribution performance while consistently improving robustness in challenging lighting scenarios, such as nighttime, where annotated training data are scarce. Moreover, the segmentation accuracy remains stable even when the contrast-based representation is sparsified by up to 70%. These gains suggest that rethinking the input representation itself can improve robustness while also opening opportunities for lower-latency, transmission-aware imaging sensors when sparsity can be exploited close to acquisition.
Lorena Stracke, Lia Nimmermann, Shashank Agnihotri +3