Latest papers

22 papers8 papers in the last four weeks, up 167% on the four weeks before. 0.1% of all new papers.

Nov 2, 2026

Evaluating Depth-Augmented Visual Features for Cross-Dataset Lunar Traversability Estimation

Autonomous mobility is essential for sustained lunar surface operations, as communication delays and line-of-sight occlusions limit continuous teleoperation. Although recent traversability estimation methods increasingly rely on deep learning, the domain gap between terrestrial analogue environments and real lunar terrain can limit their generalisation, and real lunar traversability labels are scarce, making fully supervised training difficult. To address these challenges, we build a weakly supervised framework trained on sparse pairwise annotations and study whether augmenting visual features with depth-derived geometric information: depth, surface normals, and combined geometric descriptors. We evaluate the models in both in-domain and cross-domain settings using two terrestrial analogue datasets and the real lunar Chang'E PCAM dataset. Contrary to expectations, we find that naive geometric augmentation yields no consistent improvement over a strong visual-only baseline in either setting, with effects small relative to seed-to-seed variance. Instead, the choice of training source emerges as the dominant factor in transfer quality: models trained on domain-relevant sources transfer substantially better to real lunar imagery than the geometric fusion strategy improves any single model. Our evaluation runs onboard a resource-constrained edge device and provides a controlled baseline for designing more expressive multimodal fusion architectures in future lunar perception systems.
Nov 2, 2026

Design and Experimental Validation of the Separation and Deployment System for the CHERI Lunar Micro-Rovers

Reliable separation mechanisms are critical for planetary micro-rovers, which must withstand launch vibrations and then eject the vehicle clear of the lander. This paper presents the design, optimization, and testing of the separation system of the CHERI (Challenging Environment Exploration Rovers for Intelligence) lunar micro-rovers. Sized for a 5 kg vehicle, the assembly comprises an aluminum ground plate, a central non-explosive hold-down and release mechanism, and an asymmetric four-spring ejection array. Initial separation trials revealed a velocity deficit caused by energy absorption in the flexible wheel-legs and chassis during the ejection stroke. This loss was represented as equivalent chassis damping in a multi-body dynamic model, and the springs were re-optimized accordingly. Early hardware iterations failed vibration testing, first through spring jamming in the guide housings and then through a 34 Hz fundamental mode of the flat ground plate. A density-based topology optimization raised the fundamental frequency to 84 Hz, above the 70 Hz requirement of the lander, within a 1.6 kg mass budget. The final configuration passed acceptance-level sinusoidal vibration, random vibration, and shock testing without structural degradation. Separation tests with a weight-matched one-sixth mass model, tracked by optical motion capture, confirmed clearance of the lander and reproduced the simulated free flight to within the run-to-run variation of the measured ejection velocity. These tests further showed that landing outcome is dominated by touchdown and settling dynamics, indicating that the residual pitch rate is the main controllable design parameter and confirming self-righting recovery as an integral element of the deployment architecture.
Oct 29, 2026

Gaze-Assisted Supervisory Control for Lunar Robotic Arm Teleoperation Under Concurrent Monitoring

Rover-mounted robotic arms can extend human reach during lunar sample handling, but continuous joystick teleoperation requires repeated visual-motor alignment while operators may also need to monitor system states. This paper presents a gaze-assisted supervisory control framework in which gaze nominates a rock or placement target, explicit confirmation authorizes the action, and the robot performs bounded autonomous grasp-and-place execution. The framework was evaluated against manual joystick teleoperation in a mission-analog virtual reality study with 16 participants. The study used a 2 x 2 x 3 within-subject design varying control mode, placement difficulty, and concurrent monitoring load. Mean recorded task completion time decreased from 47.65 to 18.43 s per rock, with 72.5% of this difference arising during grasping. Under the tested auditory monitoring conditions, gaze-assisted supervisory control showed less average proportional slowing, with no detected control-mode difference in monitoring-response accuracy or speed. The rate of gaze shifts between core areas of interest decreased from 49.98 to 27.73 shifts/min, while the raw NASA Task Load Index score decreased from 32.54 to 18.26. However, the benefit was task dependent. In precision placement, manual control yielded lower mean placement error and a higher placement success rate. These findings support a mixed-initiative allocation in which gaze enables rapid task-level intention specification and autonomous execution, while precision-critical stages retain manual refinement.
Oct 27, 2026

A Bi-level Co-design Framework for Lunar Monoped with 2D Jump and Landing Control

Legged robots for lunar exploration must be designed for low gravity, where reduced contact forces and long flight phases make leg morphology and controller choice interdependent. We study this for a planar monoped in lunar gravity (1.6251.625 m/s2^2) using a bi-level co-design framework: a differential evolution outer loop searches over link lengths, and each candidate is evaluated on a vertical jump by either a quadratic program based task-space controller (QP-TSC) or a direct-collocation based trajectory optimization. The two controllers yield different optimal link lengths, and trajectory optimization outperforms the QP-TSC across most of the design space, with 17% lower Cost of Transport (COT) at their respective optima. We then extend to a 2D jump, where trajectory optimization with centroidal angular momentum regulation produces stable in-place and forward jumps, and an LQR controller absorbs impact and stabilizes the robot after touchdown. This is demonstrated on a baseline morphology with both links 0.3 m long.
Oct 22, 2026

Evaluation of Front-End Feature Matching for Lunar Visual SLAM

Lunar rovers will primarily rely on cameras for localization until navigation satellite services are deployed, and will continue to need them afterwards for relative navigation, hazard detection, and surface operations. Visual odometry (VO) and Simultaneous Localization and Mapping (SLAM) mostly estimate motion by matching features between frames. However, feature matchers are developed on urban, indoor and driving scenes, planetary studies compare them on orbital registration or within complete SLAM systems, and real lunar imagery with reference poses is scarce, so matching between rover frames on low-texture, harshly lit terrain, and its effect on VO, has not been compared. We benchmark eleven classical and learned detector-matcher combinations on nine synthetic, lunar-testbed, and terrestrial-analogue datasets, and a feature tracker, scoring pairwise pose accuracy against baseline and the trajectory error of the resulting VO. Under a common rotation-only metric, the SuperPoint pairings outperform SIFT with ratio-tested FLANN matching on both lunar testbeds and one analogue site, with smaller or unresolved differences on synthetic data. When rotation and translation direction are scored jointly, this SIFT pairing exceeds both SuperPoint pairings on four synthetic datasets, so synthetic results alone do not establish relative performance on real rover imagery. In stereo VO, the SuperPoint pairings are not consistently more accurate than SIFT, but only they keep tracking on all eight sequential datasets. Pairings with classical detectors depend on lighting while SuperPoint changes little: a low spotlight makes them more accurate than diffuse light on the same testbed views, consistent with more contrast and detected keypoints. SuperPoint with LightGlue is the fastest learned combination (16 ms per frame), and DINOv2 retrieval proposals still need geometric verification.
Oct 21, 2026

End-to-End Reinforcement Learning for Quadrupedal Jumping in Lunar Gravity

Legged robots can extend planetary exploration to rugged and discontinuous terrain that is inaccessible to conventional rovers. In lunar gravity, jumping further expands this mobility by enabling robots to cross obstacles and gaps that cannot be traversed by walking alone. We present a multistage reinforcement-learning approach that produces a single end-to-end control policy for commanded point-to-point jumping under lunar gravity. The resulting policy has a simple architecture and relies exclusively on mission-compatible onboard sensing, making its deployment on a real lunar mission plausible. In simulation, the learned policy performs accurate point-to-point jumps with landing errors smaller than the robot's body size. We analyze the torque and power demands of lunar jumping and characterize performance degradation under extreme outlier events, including control-update freezes of up to \SI{1}{s} during flight. Hardware transfer demonstrates that the policy can successfully execute a vertical jump under lunar-gravity offloading. Furthermore, the measured torque and power profiles are consistent with the simulation results and remain within the robot's hardware limits.
Oct 20, 2026

MARE: An Open-Source Lunar Rover Simulator with Shadow Ground Truth for Perception and Autonomy

Lunar surface exploration increasingly relies on autonomous rovers that must perceive and traverse unstructured terrain under extreme illumination conditions. Near the lunar poles, low sun elevations produce long, high-contrast shadows that challenge stereo vision, terrain segmentation, and localization. Developing perception and navigation algorithms for these conditions requires large amounts of sensor data with accurate ground truth, which field campaigns and analog facilities can only provide at high cost and with limited variety. This paper presents MARE (Modular Autonomy and Rendering Environment), an open-source simulation suite for lunar rover perception and autonomy built on Unreal Engine 5 and ROS 2. MARE consists of three integrated components. Terrain Studio generates cratered and rocky lunar Digital Elevation Maps (DEMs) to build simulation scenes. A dedicated Unreal Engine project hosts two physics-based rovers with plugins for stereo, lidar, event, and Single-Photon Avalanche Diode (SPAD) cameras, streaming time-stamped sensor data and pixel-accurate ground truth. Lastly, a Guidance, Navigation, and Control (GNC) stack provides web-based mission control. Validation shows a mean Intersection over Union (IoU) of 0.79 between predicted and rendered shadows at low sun elevations, and stereo depth analysis verifies decreased pixel coverage in shadowed regions relative to sunlit terrain.
Oct 15, 2026

Safe and Fuel-Efficient Motion Planning for Lunar Propulsive Drones

Propulsive drones are a promising new technology for generating high-resolution terrain models of the Moon. In future lunar missions, propulsive drones will complete a series of hops across the lunar surface while capturing images with downward-facing cameras. We present an autonomous motion planning framework that uses a vision-guided optimal control strategy for performing safe, efficient hops between specified waypoints. The drone plans parabolic hops between waypoints generated by a global-level planner; if a nominal waypoint is unsafe or unreachable, the drone then completes a diversion maneuver to safely land. To evaluate the validity of potential landing sites, we develop a custom semantic segmentation model for identifying obstacles from aerial images, and we introduce an approach for rapidly calculating reachable terrain. We then use model predictive control (MPC) to robustly track hop trajectories that guide the drone towards safe landing sites. We test the optimal hop planner in a high-fidelity lunar simulation environment. Our results demonstrate that our unified motion planning framework yields safe, fuel-efficient hop trajectories which can be tracked rapidly and with low error via MPC.
Oct 11, 2026

Learning Safety-Constrained Whole-Body Loco-Manipulation for Lunar Surface Operations

Robotic systems for lunar surface operations must act autonomously and preserve their own integrity in an environment where failures are unrecoverable and continuous supervision is impossible. This paper presents a Constrained Reinforcement Learning framework for quadrupedal mobile manipulators that learns a single whole-body policy for tracking a 6D end-effector pose specified in task space, with operational limits enforced during learning through a constrained learning mechanism. We introduce a reward formulation in which the transition between locomotion and manipulation emerges from the reward geometry rather than from an explicit gating mechanism, a stability term derived from the Gravito-Inertial Inclination Margin and motivated by the reduced-gravity dynamics of the lunar surface, and a design rule for reward regularization that follows from the multiplicative structure of the termination-based objective. The framework is evaluated in a lunar-analog simulation spanning three terrain morphologies at five difficulty levels under lunar gravity, with regolith contact properties calibrated to the JSC-1a simulant and varied from loose to dense. The learned policy attains mean position and orientation errors of 3.22 cm and 6.83 deg. under nominal conditions, retains this precision across regolith densities and over the operationally representative range of terrain difficulty, and reduces soft-constraint violation time by up to an order of magnitude relative to an unconstrained baseline while incurring no hard-constraint violations.
Oct 8, 2026

Toward Lunar Legged Robots: Field Deployment Lessons at LUNA

Legged robots are promising candidates for future lunar surface missions because they can traverse steep, loose, and obstacle-rich terrain that challenges conventional wheeled rovers. However, readiness for lunar deployment is limited by uncertainties in foot-regolith interaction, dust generation, illumination-driven perception degradation, and operational constraints. This paper reports lessons from the 2025 LUNA analogue campaign, where ANYmal-D and Magnecko traversed loose regolith simulant and crater-like terrain and collected long-horizon navigation and visual-inertial data under challenging lighting. We show that quadrupedal robots can traverse regolith simulant, but performance is affected by sinkage and slip, dust-generating contacts, and perception failures caused by overexposure, shadows, and low-texture regions. These results motivate tighter integration of regolith-aware locomotion policies, illumination-robust perception, repeatable analogue testing, and mission-level operational validation for future lunar legged robots.
Sep 28, 2026

Robot-Assisted Deployment and Maintenance of Inflatable Modules for Lunar Habitation: A Field Demonstration

Long-term human habitation and in-situ development on the Moon open a new era of space utilization. In this context, robots are a key technology for facilitating the construction of future human outposts. Toward the deployment and establishment of human habitation modules on the lunar surface, we propose a combined system consisting of inflatable modules and a modular, reconfigurable robotic system. This paper presents a report demonstrating various robot-assisted task executions using real hardware, namely the modular and reconfigurable robot MoonBot and the inflatable module HIDAS, to enhance the reliability of their deployment and maintenance. The demonstrated tasks include robotic inspection during inflation, module position alignment, final safety locking, and three-dimensional mapping for post-deployment maintenance. All demonstrations were conducted either in a laboratory environment or at a lunar analogue test site. Finally, lessons learned are discussed to provide essential insights for this robotic application to future lunar habitation.
Sep 22, 2026

Designing an Efficient Excavator Bucket for Lunar ISRU: A Comparative Study with Vision-Based Fill and Displacement Analysis

This paper present a spiral-cavity wheel for lunar regolith excavation and a sensor-light evaluation stack that jointly estimates fill ratio (vision), sinkage (vision), and specific energy from actuator logs. In benchtop tests (four revolutions at 5, 10, and 15~RPM) against two literature baselines, the proposed wheel achieved higher excavated mass and fill ratio, delivering 2.2-3.0 times higher excavation rate while reducing specific energy by 29 % relative to a bucket-drum baseline. Normalized sinkage (mm/kg) was also lower, indicating stable traction without bogging. Effort-time traces show a steady torque envelope with repeatable cut-carry-dump cycles across speeds. We provide a retention index ηη that correlates with fill ratio and a DEM setup that reproduces experimental trends with low error. Results suggest spiral-cavity wheels can replace heavier multi-actuator diggers when mass, simplicity, and energy efficiency are mission drivers.
Sep 15, 2026

Fleet-To-Lab: A Transfer Learning Framework For Lunar Rover Slippage Estimation Via Model Fusion

Accurate wheel slip estimation is essential for autonomous lunar rover mobility and navigation. Machine Learning models trained on terrestrial data generalize poorly to lunar terrain, and real lunar datasets are scarce due to the limited number of missions and costly data acquisition. We present Fleet-to-Lab, a transfer learning framework that leverages proprioceptive data collected by previously deployed heterogeneous lunar rovers to mitigate the Earth-Moon domain gap in slip estimation for a future deployable unit. We fuse several heterogeneous expert models into a single architecture, using a modest dataset collected after the rover deployment. We propose AcoMerge, a new hybrid swarm-intelligence algorithm that performs model fusion by searching for an optimal combi- nation of expert parameters. Experiments conducted in a high- fidelity physics simulation show balanced accuracy and macro- F1 improvements compared to deep model fusion baselines. AcoMerge exhibits competitive performance with joint training on deep architectures, while achieving higher macro-F1 and balanced accuracy on a smaller model. Overall, our framework shows model fusion as a possible transfer learning alternative for slippage estimation in space robotic missions with limited data.
Jun 30, 2026

Distributed Multi Robot Lunar Cargo Transportation via Phase Decomposed Reinforcement Learning

Modular reconfigurable robotic systems provide a scalable solution for cooperative surface operations in future lunar missions. However, cooperative cargo transportation remains challenging due to morphology-dependent topology changes, strong payload-induced coupling, long-horizon decision making, and safety constraints. This paper proposes a phase-decomposed reinforcement learning framework for cooperative cargo transport with distributed robotic units. The task is decomposed into lifting, transportation, and placement, each optimized with a dedicated joint-state policy capturing inter-agent coupling. Centralized training promotes stable convergence, while deployment uses onboard proprioception for control and OptiTrack motion capture for ground-truth evaluation and post-processed metrics. A deterministic phase controller expressed in Markov state representation regulates transitions between stages, and a failure-sensitive synchronization mechanism ensures coordinated progression and safety-aware halting during real-world execution. The framework is evaluated in simulation and through controlled field experiments at a JAXA space exploration test facility. Results demonstrate reliable cooperative transport across all stages in both simulation and hardware experiments.
Jun 27, 2026

He3-Seeker: Robotic Information Planning for Lunar Helium-3 Distribution Mapping

Lunar helium-3 is a highly valuable strategic resource, pivotal to the advancement of both deep-space exploration and space mining. Existing lunar helium-3 exploration methodologies rely primarily on indirect measurements via remote sensing, which are often characterized by limited precision, low reliability, and insufficient spatial resolution. In this paper, we introduce He3-Seeker, an active robotic exploration method for helium-3 distribution mapping. First, we provide a formal definition of the active helium-3 exploration problem. Subsequently, we developed the He3-Seeker framework, which is conceptually based on multi-point drilling, sampling, and in situ analysis. In particular, we use robotic information planning (RIP) to guide autonomous robot navigation and active sensing. Additionally, to thoroughly evaluate the proposed algorithm, we introduce a reliable method for generating reference data of lunar helium-3 distribution based on low-resolution orbital remote sensing measurements. Simulation experiments verify that He3-Seeker achieves both rapid and high-fidelity mapping of helium-3 distribution, providing a reliable solution for resource exploration tasks. Our code and simulation environment will be publicly accessible at https://github.com/OpenSpace-Lab/He3-Seeker.
Jun 19, 2026

RoverDevKit: An open, physics-grounded tradespace toolkit for conceptual design of lunar micro-rovers

Lunar micro-rovers under 50 kg are a rapidly growing vehicle class, yet open, benchmarked tools for running optimization across design trades remain scarce. Rover sizing is a highly coupled problem with a feedback loop specific to surface vehicles: a heavier rover sinks deeper into loose regolith, deeper sinkage costs more power, more power requires a larger array, and the array adds mass. We present RoverDevKit, a tradespace exploration toolkit with an open evaluator that couples a closed-form wheel-soil model with bottom-up mass, solar-power, thermal-survival, and traverse models. It is fast enough to serve as the fitness function of a multi-objective genetic algorithm (NSGA-II): one search of 3000 mission evaluations takes under a minute on a single laptop core. We use it to map the trades among distance traveled, vehicle mass, and slope capability on mare, polar, highland, and crater-rim missions. Across those missions the limiting factor changes: energy storage at high latitude, slope traction on loose highland regolith, and traverse range on mare and crater-rim terrain. The wheel-soil model matches measured single-wheel drawbar pull on two independent datasets to within the 20-30% error typically reported for this class of model, and the mass model predicts published 5-50 kg rover masses to 10.5% median absolute error. A check against five published in-class designs places them near the designs the optimizer selects. Re-running the search after applying that wheel-soil comparison error leaves these conclusions unchanged.
Jun 9, 2026

Locomotion analysis of a quadruped interacting with the lunar granular surface

Deploying legged robots in extra-terrestrial environments includes many challenges due to complex terrain interactions, energy, and thermal constraints. For effective mechanical design of a lunar exploration quadrupedal robot, careful consideration of motor torques, energy expenditure, and cost of transport is required. The lunar surface is composed of granular regolith, which impacts the locomotion of legged robots and their performance. Locomotion algorithms trained with rigid contact assumptions are also ineffective when applied to environments with soft contacts, such as granular surfaces, which can result in instability and poor tracking. In this report, the physical modelling of the granular lunar surface-robot foot contacts is applied to a simulation environment with locomotion trained using Reinforcement Learning. A comparison is conducted between the policy trained on rigid contact and soft contact environments, analysing the gait and locomotion performance metrics. The analysis demonstrates that soft contacts simulating regolith surfaces pose additional challenges for Reinforcement Learning based training, result in a qualitatively different gait, and increase the overall energy expenditure.
Mar 31, 2026

Long-Reach Robotic Cleaning for Lunar Solar Arrays

Commercial lunar activity is accelerating the need for reliable surface infrastructure and routine operations to keep it functioning. Maintenance tasks such as inspection, cleaning, dust mitigation, and minor repair are essential to preserve performance and extend system life. A specific application is the cleaning of lunar solar arrays. Solar arrays are expected to provide substantial fraction of lunar surface power and operate for months to years, supplying continuous energy to landers, habitats, and surface assets, making sustained output mission-critical. However, over time lunar dust accumulates on these large solar arrays, which can rapidly degrade panel output and reduce mission lifetime. We propose a small mobile robot equipped with a long-reach, lightweight deployable boom and interchangeable cleaning tool to perform gentle cleaning over meter-scale workspaces with minimal human involvement. Building on prior vision-guided long-reach manipulation, we add a compliant wrist with distal force sensing and a velocity-based admittance controller to regulate stable contact during surface cleaning. In preliminary benchtop experiments on a planar surface, the system maintained approximately 2 N normal force while executing a simple cleaning motion over boom lengths from 0.3 m to 1.0 m, with RMS force error of approximately 0.2 N after initial contact. These early results suggest that deployable long-reach manipulators are a promising architecture for robotic maintenance of lunar infrastructure such as solar arrays, radiators, and optical surfaces.
Mar 31, 2026

Long-Reach Robotic Manipulation for Assembly and Outfitting of Lunar Structures

Future infrastructure construction on the lunar surface will require semi- or fully-autonomous operation from robots deployed at the build site. In particular, tasks such as electrical outfitting necessitate transport, routing, and fine manipulation of cables across large structures. To address this need, we present a compact and long-reach manipulator incorporating a deployable composite boom, capable of performing manipulation tasks across large structures and workspaces. We characterize the deflection, vibration, and blossoming characteristics inherent to the deployable structure, and present a manipulation control strategy to mitigate these effects. Experiments indicate an average endpoint accuracy error of less than 15 mm for boom lengths up to 1.8 m. We demonstrate the approach with a cable routing task to illustrate the potential for lunar outfitting applications that benefit from long reach.
Mar 18, 2026

Full Stack Navigation, Mapping, and Planning for the Lunar Autonomy Challenge

We present a modular, full-stack autonomy system for lunar surface navigation and mapping developed for the Lunar Autonomy Challenge. Operating in a GNSS-denied, visually challenging environment, our pipeline integrates semantic segmentation, stereo visual odometry, pose graph SLAM with loop closures, and layered planning and control. We leverage lightweight learning-based perception models for real-time segmentation and feature tracking and use a factor-graph backend to maintain globally consistent localization. High-level waypoint planning is designed to promote mapping coverage while encouraging frequent loop closures, and local motion planning uses arc sampling with geometric obstacle checks for efficient, reactive control. We evaluate our approach in the competition's high-fidelity lunar simulator, demonstrating centimeter-level localization accuracy, high-fidelity map generation, and strong repeatability across random seeds and rock distributions. Our solution achieved first place in the final competition evaluation.
Mar 18, 2026

Visual SLAM with DEM Anchoring for Lunar Surface Navigation

Future lunar missions will require autonomous rovers capable of traversing tens of kilometers across challenging terrain while maintaining accurate localization and producing globally consistent maps. However, the absence of global positioning systems, extreme illumination, and low-texture regolith make long-range navigation on the Moon particularly difficult, as visual-inertial odometry pipelines accumulate drift over extended traverses. To address this challenge, we present a stereo visual simultaneous localization and mapping (SLAM) system that integrates learned feature detection and matching with global constraints from digital elevation models (DEMs). Our front-end employs learning-based feature extraction and matching to achieve robustness to illumination extremes and repetitive terrain, while the back-end incorporates DEM-derived height and surface-normal factors into a pose graph, providing absolute surface constraints that mitigate long-term drift. We validate our approach using both simulated lunar traverse data generated in Unreal Engine and real Moon/Mars analog data collected from Mt. Etna. Results demonstrate that DEM anchoring consistently reduces absolute trajectory error compared to baseline SLAM methods, lowering drift in long-range navigation even in repetitive or visually aliased terrain.
Mar 9, 2026

Dual-Horizon Hybrid Internal Model for Low-Gravity Quadrupedal Jumping with Hardware-in-the-Loop Validation

Locomotion under reduced gravity is commonly realized through jumping, yet continuous pronking in lunar gravity remains challenging due to prolonged flight phases and sparse ground contact. The extended aerial duration increases landing impact sensitivity and makes stable attitude regulation over rough planetary terrain difficult. Existing approaches primarily address single jumps on flat surfaces and lack both continuous-terrain solutions and realistic hardware validation. This work presents a Dual-Horizon Hybrid Internal Model for continuous quadrupedal jumping under lunar gravity using proprioceptive sensing only. Two temporal encoders capture complementary time scales: a short-horizon branch models rapid vertical dynamics with explicit vertical velocity estimation, while a long-horizon branch models horizontal motion trends and center-of-mass height evolution across the jump cycle. The fused representation enables stable and continuous jumping under extended aerial phases characteristic of lunar gravity. To provide hardware-in-the-loop validation, we develop the MATRIX (Mixed-reality Adaptive Testbed for Robotic Integrated eXploration) platform, a digital-twin-driven system that offloads gravity through a pulley-counterweight mechanism and maps Unreal Engine lunar terrain to a motion platform and treadmill in real time. Using MATRIX, we demonstrate continuous jumping of a quadruped robot under lunar-gravity emulation across cratered lunar-like terrain.