Memory-Augmented Agents

Latest papers 235

Sep 20, 2026cs.SE

VibeMemBench: Evaluating Memory Systems for Coding Agents on Real Repository Coding Tasks

Coding agents operate on real repository coding tasks, and persistent memory systems promise to reuse experience across tasks. Yet existing evaluations do not show whether those systems improve executable repository work. Repository benchmarks test code changes but do not isolate memory, while memory benchmarks score recall without measuring downstream coding outcomes. We introduce VibeMemBench, a benchmark for evaluating memory systems on 111 coding targets from 90 SWE-rebench V2 repositories and 3,634 history trajectories from the target repositories. The targets follow the SWE benchmark style and cover bug fixes, feature requests, interface changes, and configuration work. An agent edits each target codebase under a declared memory condition. Executable tests decide task resolution. Each target is retained only when injected history experience improves its executable outcome in a reference setting, so every target carries a prior experience whose usefulness is verified by execution in that setting. The frozen verified experience is then transferred to five held-out solvers. Direct injection raises observed task resolution on four of them by 1.1 to 4.5 percentage points while lowering agent steps on all five. Yet when four existing memory systems must construct and retrieve experience from the same history, eleven of twelve solver and system pairings fail to exceed the matched memory-off baseline. VibeMemBench exposes the gap between the useful experience that repository history holds and the experience existing memory systems deliver for repository coding tasks.
Sep 17, 2026cs.RO

Workspace Models: Lightweight Robotic Memory via Saliency-Driven Supervision

Complex robotic manipulation tasks frequently require a long-term memory of past events and actions. As conditioning on full histories renders policies prone to spurious correlations and degrades performance, many approaches to policy memory involve compressing historical information through expensive VLM queries in-the-loop to process only task-salient information. In this paper, we propose an alternative approach in which computationally intensive VLM queries are made during train-time to learn a lightweight latent memory that can be efficiently queried at deployment time. Our representation, which we call the workspace token, is trained by (1) using a VLM to identify current and historical information necessary for completing a task, then (2) distilling these into the workspace token using a set-reconstruction decoder loss. In both simulation and hardware, we show that the workspace token can be used as a drop-in replacement for observations during deployment, enabling policies to solve memory-intensive tasks without the need for VLM reasoning in-the-loop, in effect serving as a latent harness for distilling a stronger reasoning models ability to solve long-horizon tasks to a reactive robotic policy. We further demonstrate that the workspace tokens are not only more lightweight, but also lead to better policy performance compared to conditioning policies on explicit modalities like curated past image frames, motivating a latent approach to history curation and reasoning model harnesses more broadly.
Sep 14, 2026cs.RO

MessyMem: Learning-from-Doing Memory for Mobile Manipulation

Mobile manipulators deployed across many rooms and visits should improve with experience: after discovering that a cabinet is locked or finding an object in a drawer, the robot should reuse that knowledge rather than start each task from scratch. Yet today's robots often treat each task as new: compact scene representations omit interaction-derived knowledge, raw video histories are difficult to query, and VLM planners reason at inference time without persistently updating what the robot knows. We present MessyMem, a persistent memory system that enables mobile manipulators to learn from experience and reuse that knowledge across future tasks. It maintains a spatially grounded 3D scene graph of objects and locations, augments it with properties and outcomes learned through interaction, and links visual observations for fine-grained recall. We evaluate MessyMem in simulation and on a real mobile manipulator. In a continuous 25-task simulation spanning over 3 hours, MessyMem achieves 80.0% task progress, outperforming the strongest ablation by 14.8 percentage points and the strongest external baseline by 28.9 points, while retrieving task-relevant evidence from thousands of stored keyframes and over an hour into the past.
Sep 14, 2026cs.AI

LongAgent: History-Guided Agentic Search for Longitudinal Outcome Prediction

Extracting informative representations from longitudinal data that can predict future outcomes remains a critical challenge in medicine. Medical datasets are inherently heterogeneous, consisting of a large number of variables collected from different sources, sampled with different temporal spacings, and representing different aspects of human health status. This requires identifying those variables with predictive value, processing longitudinal information, and integrating multiple variables for outcome prediction. Here, we propose a novel agent-based approach, LongAgent, that can autonomously search over combinations of variable sets, temporal windows and longitudinal aggregation functions, and identify candidates with promising predictive performance. LongAgent utilises a history memory of previous searches and numerical evidence to guide subsequent exploration. On synthetic data, LongAgent achieves a mean prediction RMSE of 1.7376 and improves over the strongest non-agent baseline by 0.0151 (95% CI: [0.0045,0.0260]; p=0.0273). On a real clinical dataset, it performs comparably to the best baseline.
Sep 14, 2026cs.AI

Semantic-TVM: Structure-Preserving Trustworthy Virtual Memory for Memory-Augmented and Tool-Using Agents

Memory-augmented and tool-using agents expose exact private values when remote LLMs process retrieved memory, tool actions, and intermediate observations. One-way masking limits direct exposure but removes values needed for trusted execution and can leak them through later observations. We propose Trustworthy Virtual Memory (TVM), a closed-loop runtime that keeps exact-value state local while presenting a protected view to the remote model. Within this single runtime, Rule-TVM replaces whole protected fields with locally recoverable handles, and Semantic-TVM instead replaces only sensitive spans predicted by a trusted local model, preserving surrounding task-relevant context. On Memory-EHR and Memory-RAP across two providers, span-level projection recovers most of the EHR utility lost under whole-field replacement (Task Success 84.17% vs. 52.33% on DeepSeek) while measured exposure stays low and workflows remain executable.
Sep 14, 2026cs.AI

Affective Agent: On-Device Personalized Intervention Reasoning for Wearable Systems

Affective computing has advanced wearable state inference, but on-device reasoning about whether, when, and how to intervene remains challenging. We present Affective Agent, a three-layer reference architecture for personalized intervention reasoning under uncertainty on wearable-class hardware. It combines a compact sub-billion-parameter language model with physiological evidence, context, and user history to decide whether, when, and how to intervene, without cloud dependency or per-user retraining. The architecture is organized into three interacting layers (perception, personalization, and reasoning), adapting to individual users through host-managed structured memory evolution rather than per-user weight updates. We instantiate Affective Agent in indoor environmental quality control and evaluate it on held-out, simulator-generated longitudinal scenarios spanning physiological variation, context, signal quality, and intervention history. Results show that memory-driven personalization and two-pass structured reasoning improve intervention decisions within this synthetic evaluation. By moving the decision layer on-device, this work demonstrates a path from wearable state inference toward closed-loop, personalized intervention on wearable-class hardware.
Sep 12, 2026cs.AI

Grounding Agent Memory: Environment-Probing Curation for Enterprise Agents

Persistent memory is entering production-oriented agent platforms to help long-horizon agents accumulate experience across sessions. Yet a post-task curator agent restricted to completed trajectories can preserve errors, overgeneralize partial evidence, or retain stale knowledge. We introduce environment-probing curation, a deployment-compatible extension that gives an existing asynchronous curator agent least-privilege, read-only world tools to check, scope, and refresh candidate memories. It requires no model retraining and leaves the task agent, retriever, memory representation, and production write authority unchanged. In a production-like GitHub Copilot (GHCP) harness built on its SDK, we compare stateless execution, full in-context learning, GHCP + Mem, and GHCP + Mem (w/ Env Probing) on CLBench database exploration and 90 adapted APEX management-consulting tasks. On CLBench, probing raises pass rate from 39% to 73% and pass-discounted reward from 8.60 to 22.60 while reducing queries from 8.8 to 4.7 per question and task-agent cost from $3.38 to $1.68. Across six APEX worlds, all 18 memory-versus-baseline mean reward comparisons are positive and task-agent tool calls fall by 16--75%; probing gives the best task-agent reward gain per dollar in five worlds. Probing also attains higher mean reward than GHCP + Mem on both Sonnet 4.6 and Opus 4.7 without schema drift. Environment probing therefore turns existing agent-memory curation into an environment-informed, auditable process while preserving a compact task-time interface.
Sep 12, 2026cs.RO

2AM: Grounding Agent-Side Memory as Guidance for Steerable Action Models in Long-Horizon Manipulation

Long-horizon robot manipulation requires memory, but not necessarily inside the action policy. To address such tasks, current agentic systems often combine VLAs with planners and geometric tools, sometimes using additional depth or calibrated geometry. These systems confound attribution: gains may come from richer observations or alternative motor tools, while failures may stem from either the policy or an under-specified language interface. We isolate this question through a deliberately constrained design: less tool breadth, but greater interface bandwidth. 2AM makes a multimodal Agent the sole holder of task memory and a single RGB-based, episodically stateless Action Model the sole executor of task-relevant motion. The Agent compiles interaction history into subtask language and optional 2D grasp, place, and move hints that bind its physical intention at different time scales. To teach this steerability to the VLA, we augment demonstrations with structured hint labels and train under condition dropout, spatial noise, and temporal jitter to tolerate imperfect Agent outputs. On LIBERO-Mem, without depth, online geometry, or planner-based object motion, 2AM reaches 76.3% average completion, a 61.5-point improvement over the strongest reported baseline of 14.8%, together with 63.0% relaxed and 11.8% strict success. These results show that task memory can remain Agent-side. They further show that Action Model capability depends not only on what the policy has learned, but on how precisely the Agent can steer it.
Sep 12, 2026cs.AI

MAPLE: Memory-Augmented Planning with Language and Evolution

Domain practitioners understand their business constraints but may lack operations-research expertise or dedicated support. LLM-based optimization agents translate natural-language requirements into models or solver programs that established optimization tools can execute. This progress makes optimization more accessible, but real-world operations are dynamic: changing demand, resources, and priorities require updates to data, constraints, and objectives. Methods centered on isolated requests offer limited support for rapid adaptation that preserves earlier decisions and reuses useful search results. We introduce MAPLE (Memory-Augmented Planning with Language and Evolution), an agent for maintaining optimization problems through successive natural-language requests. MAPLE combines language-based problem construction with mathematical programming and evolutionary search. It retains the optimization program, accepted plans, earlier updates, and candidate solutions for subsequent requests. We introduce NLDO, a benchmark of 15 trajectories and 180 updates spanning selection, scheduling, rostering, routing, and cloud-resource placement. In the main evaluation, MAPLE completes all trajectories and achieves online scalar quality of 0.951 and a Pareto hypervolume ratio of 0.875. Controlled comparisons further show that maintaining executable state improves update validity and can preserve useful search information across substantial revisions.
Sep 11, 2026cs.RO

Memory as Plans: World-Action Modeling with Memory-Grounded Planning

Mainstream robotic policies often adopt a Markovian formulation, but many complex real-world manipulation tasks are inherently non-Markovian, requiring long-horizon memory beyond the current observation. Existing memory mechanisms often rely on language summaries, growing visual windows, or their combinations, and may therefore lose fine-grained visual evidence or face a trade-off between history coverage and execution efficiency. We introduce MaP-WAM, a Memory-as-Plans framework that decomposes memory-dependent world-action modeling into memory-grounded planning and plan-conditioned execution, and uses long-term multimodal episodic context as planning-time evidence rather than repeatedly conditioning the executor on the full history. MaP-WAM represents memory as completed segment records containing language instructions and sparse visual context, and converts this episodic memory into compact plans comprising the next segment-level language plan and corresponding visual guidance. A World-Action-Progress (WAP) model executes each plan over an unknown duration by jointly predicting action chunks and corresponding execution progress at inference time, calibrating predicted progress through plan-observation alignment for adaptive segment transitions and closed-loop context updates. MaP-WAM keeps the executor context length fixed, while structured attention further enables key-value caching in both planning and execution. MaP-WAM achieves state-of-the-art performance on RMBench with an 83.3% success rate and attains 78.0% success on real-robot tasks, while maintaining approximately constant executor inference latency as task history grows.
Sep 8, 2026cs.LG

Nous: Learning and Certifying Memory Decisions Before Source Calibration

Agent memory systems update state decisions from reports whose reliability may be unknown. Existing analyses of source estimation do not determine when a policy can be learned or its improvement certified without identifying the reporting channel. We study these three tasks using the same observed records. For a specified hidden Markov family with continuous source uncertainty, decision learning and powered certification have quadratic sample complexity, whereas fixed-precision source estimation has quartic complexity. We characterize a sharp identified interval for policy gain under an unknown shared-background channel and derive finite-sample certificates under bounded history dependence and conditional copying. Independently trained witness regions support general history spaces, and disagreement-conditioned auditing improves power for sparse revisions. For dependent histories, prediction-count-preserving batches cancel the unknown reporting background and admit conditional certificates. A MultiWOZ 2.4 evaluation uses text-processing policies on 1,000 human-written test dialogues with simulated audits. Balanced batches retain 2.26 percentage points of the full candidate's 7.34 percentage-point mean gain and obtain more positive certificates under weak audits. These results establish task-specific information requirements and provide an auditable policy-revision framework for Nous.
Sep 8, 2026cs.RO

Safe Task Planning with Long-Term Graph Memory for Embodied Agents

Large language models (LLMs) and vision-language models (VLMs) have significantly advanced zero-shot task planning for embodied agents. However, most LLM- and VLM-driven methods struggle to generate safe high-level actions due to a lack of physical risk awareness, particularly under partial observability, where hazards lie outside the immediate field of view. To address this challenge, we propose a novel safe task-planning framework, SafeMem, which constructs and maintains a long-term semantic graph memory of the open and dynamic environment. Based on egocentric observations, the proposed framework incrementally accumulates knowledge about surrounding objects and their relationships with a graph. Then, an LLM-based risk predictor evaluates candidate actions using the graph memory, triggering a conservatism-modulated replanning loop with explanations for detected hazards. Extensive experiments on the IS-Bench benchmark and a real-world robot platform demonstrate that the SafeMem framework substantially improves safe success rates compared to state-of-the-art VLM-driven task planners. Video results are available on our webpage: https://sites.google.com/view/safemem.
Sep 7, 2026cs.CV

NutriBench-Kitchen: Benchmarking Embodied AI for Nutrition Management

An embodied kitchen assistant must do more than recognize food in isolated frames. It must track ingredient states over time and integrate visual observations with recipe and nutritional knowledge to support constraint-aware decision-making. We formalize this capability as \emph{Embodied Nutrition Management}: perceiving nutrition-relevant events, maintaining a persistent food state, and using it for knowledge-grounded planning. Existing benchmarks evaluate static food understanding or embodied cooking actions, but do not measure whether an agent can continuously update and use nutrition-relevant states in dynamic kitchens. To fill this gap, we introduce \textbf{NutriBench-Kitchen}, a benchmark containing 1,500 manually verified question--answer pairs from 160 cooking videos. It covers five task families: Ingredient Entry, Memory Management, Recipe Query, Long-Term Planning, and Short-Term Planning, spanning food-state construction, maintenance, knowledge retrieval, and decision-making across different planning horizons. Evaluations of proprietary and open-source large vision-language models reveal a substantial gap from human performance, particularly in quantitative ingredient estimation, long-term state tracking, and reasoning under interacting constraints. We further introduce \textbf{Nutri-Vgent}, a diagnostic long-video agent with separate episodic, food-state, and recipe memories. Its consistent improvements demonstrate the value of explicit state representations and structured memory for nutrition management. Together, NutriBench-Kitchen and Nutri-Vgent provide a testbed for studying persistent state tracking and knowledge-grounded reasoning in dynamic kitchens. Code is available at https://github.com/V1ol1n/NutriBench-Kitchen.
Sep 4, 2026cs.CV

Linguistic Trajectory Encoding for Efficient Long-Horizon Spatial Memory in Embodied Agents

Embodied agents performing long-horizon tasks require a memory representation in which the state transitions of dynamic objects remain queryable in natural language across hours-to-days observation horizons. Existing systems either drop fine-grained motion (clip-level video-language embeddings), keep it only as raw coordinates (geometric SLAM), or organise it around immediate task context (agent working memories). None of them gives the agent a per-object timeline whose state transitions are themselves queryable in language. Our key contribution is \textbf{Linguistic Trajectory Encoding} (LTE), which compresses dynamic object motion histories via a hybrid representation combining natural language descriptions, sparse spatial anchors, and visual anchors. LTE adapts compression to motion complexity by anchoring periods without reliable observations to the last seen location, while representing motion with geometric waypoints and linguistic descriptions to preserve accuracy. To evaluate these capabilities across extended time horizons, we construct the \textbf{Spatial Memory Benchmark} (SMB) from EgoLife multi-day recordings, targeting capabilities absent in existing benchmarks: semantic trajectory retrieval and long-horizon object retrieval. On SMB, the LTE-based system achieves 45.3%45.3\% success in semantic trajectory retrieval and 48.7%48.7\% in long-horizon object retrieval, outperforming structured-memory and VLM baselines (best prior: 31.9%31.9\% and 34.4%34.4\%). LTE achieves trajectory compression by factors of 8.7×8.7\times to 26.1×26.1\times with sub-second query latency on 2424,h video. On Ego4D natural-language queries, the system reaches 28.75%28.75\% / 55.10%55.10\% R@1/R@5, +15.80+15.80 / +31.30+31.30 pts over EgoVLPv2.
Sep 3, 2026cs.RO

Continual Field-Adaptive Models (CFAMs) for Post-Deployment Physical AI

Unattended interactive autonomy - machines that step into danger in place of humans and complete tasks with human tools - remains a missing capability in mission-critical operations. These domains offer scarce training data and only onboard compute, yet deployed systems must face novelty without erasing prior competence. We introduce Continual Field-Adaptive Models (CFAMs), which learn efficiently in the lab and continue learning after deployment through autonomous, gradient-free, on-device updates. CFAM uses a complementary learning architecture with a frozen slow-learning component and a fast-learning Capsule Field. The slow component contains three cortices: Sensor, which maps multimodal input into 3D-grounded geometry; Reasoning, which decomposes tasks into skills and evaluates outcomes; and Action, which executes geometric skills. The Capsule Field stores field learning one-shot and gradient-free as Competence Capsules. Skill installation is few-shot in the lab and continual in the field; open-world novelty is outside scope. We evaluate CFAM across five embodiments: manipulator, quadruped, humanoid, quadrotor, and off-road vehicle. Baselines (pi0, CogACT, SpatialVLA) use the same in-house multi-embodiment dataset for physical-platform comparisons. CFAM reaches the operating point of a standard policy trained on the full prior-training dataset using 40% of the data, or 2.5x fewer trajectories. At test time, autonomous capture of verified near-OOD cases improves action success by 13.9 percentage points. In sequential simulation, backward transfer is -0.5 percentage points versus -11.4 for LoRA. CFAM therefore provides a bounded form of post-deployment physical intelligence: few-shot skill learning, autonomous field growth from verified near-OOD experience, and retention of prior competence.
Sep 2, 2026cs.AI

CHIME: Credit-Aware Hierarchical Memory Evolution for Long-Horizon Agentic Planning

Planning is a central capability that enables agents to decompose complex long-horizon tasks into manageable steps. Test-time search and training-based methods improve planning but incur high inference costs or require expensive training data. Self-evolving memory instead accumulates reusable experience from agent interaction outcomes into an external memory bank, so planning capability keeps improving at inference time without parameter updates. However, existing self-evolving memory methods share an inherent credit assignment problem: they rely on final task outcomes as feedback, but such outcomes conflate plan quality with execution errors and environmental factors, so the accumulated planning experience is often biased and noisy. To address this problem, we propose Credit-Aware Hierarchical Memory Evolution (CHIME), a self-evolving memory framework that maintains a separate planning bank and execution bank and follows an attribute-before-memorize principle: CHIME first attributes each task outcome to the plan, the execution, both, or neither, and then updates only the corresponding memory bank. Extensive experiments on four long-horizon agent benchmarks show that CHIME consistently outperforms state-of-the-art training-based and self-evolving memory baselines. Further analyses reveal several interesting findings. For example, CHIME accumulates effective memory with far fewer items. In addition, the learned memory values faithfully reflect downstream utility: high-quality planning memories are more valuable than execution memories. Finally, the accumulated memory effectively transfers across backbone models. Code will be released at https://github.com/ATH-MaaS/Marco-DeepResearch.
Sep 2, 2026cs.CV

InsightSeg: Reusing Correction Insights for Guideline-Consistent Segmentation

Guideline-consistent semantic segmentation requires more than category recognition, as real-world labeling policies demand fine-grained, task-specific decisions. Recent multi-agent refinement systems improve compliance with such textual guidelines by detecting and correcting errors. However, they are stateless: feedback from the critiquing agent is discarded, causing the same guideline-specific mistakes to be repeatedly rediscovered and corrected across the dataset at the cost of additional refinement. We introduce InsightSeg, an episodic memory mechanism that converts successful correction episodes into reusable, visually grounded insights. A meta-analyzer distills each qualifying episode into directive natural-language insights and anchors them to the local image regions that caused the error using patch-level visual concept vectors. On subsequent images, these concepts are matched against dense patch embeddings to retrieve relevant insights, which condition the segmenting agent before making its first prediction. This shifts the system from correcting recurring errors to preventing them, improving segmentation quality before any refinement occurs. Across Waymo and Cityscapes, InsightSeg improves both first-pass and final guideline-consistent segmentation performance while requiring fewer refinement steps, demonstrating that multi-agent refinement can become more accurate and efficient by drawing on past correction experience.
Sep 1, 2026cs.RO

HitMem: Hierarchical Temporal 3D Memory with Multi-Modal Context-Aware Retrieval for Dynamic Environments

Executing long-term tasks in dynamic environments requires embodied agents to maintain robust and adaptive 3D scene representations. However, most existing 3D memory frameworks rely on static world assumptions. When objects are displaced by human activities or unobserved events, agents encounter memory-observation conflicts and often require costly geometric recomputations or inefficient global re-exploration. To address this, we propose HitMem, a hierarchical temporal 3D memory framework with a multi-modal context-aware retrieval mechanism. Through continuous perception, HitMem unifies semantic and spatial information into a lightweight topological graph that captures support relationships, while a temporal decay mechanism dynamically regulates memory activeness to mitigate the impact of stale representations. In addition, the multi-modal context-aware retrieval mechanism defaults to filtering candidates using integrated semantic, spatial, and temporal memory features, and activates a specialized two-stage retrieval process when object displacement is detected. This process combines spatial constraints inferred from external agent trajectories with semantic common sense grounded in class affinities, efficiently identifying high-probability candidate regions. Extensive evaluations on our constructed Dyna-THOR benchmark demonstrate that HitMem significantly improves object relocation accuracy, reduces exploration costs, and enhances task execution performance in dynamic environments.
Sep 1, 2026cs.CV

RingMoClaw: An Experience-Inspired Multi-Agent Framework for Self-Evolving Research in Remote Sensing

Remote sensing visual models have continuously advanced various interpretation tasks. However, the research process behind model improvement still heavily relies on manual expertise, requiring extensive trial-and-error iterations in model design, data processing, and performance diagnosis. Existing agent-based approaches mainly focus on task execution and workflow orchestration, while lacking the capability of autonomous research iteration for continuous performance optimization. To address this issue, we propose RingMoClaw, an experience-inspired self-evolving multi-agent framework for remote sensing visual interpretation. RingMoClaw integrates a research branch, a quality-control branch, and a dual-stream dynamic experience bus to establish a closed-loop optimization process covering strategy generation, experiment execution, independent review, and experience accumulation. The heterogeneous Critic mechanism provides stage-wise diagnosis and feedback, while the dual-stream experience bus incorporates external knowledge and internal experimental experience to guide strategy evolution and eliminate ineffective searches. Extensive experiments on four remote sensing downstream tasks, including object detection, scene classification, semantic segmentation, and change detection, demonstrate the effectiveness and generalization of RingMoClaw. Compared with the corresponding baseline models, RingMoClaw improves performance by 1.84% mAP50_{50} on object detection and achieves consistent gains across the other three tasks, while reducing the required evolution steps by over 40% compared with existing research automation frameworks. These results suggest that RingMoClaw offers a feasible route from task execution toward continuous research driven model evolution in remote sensing.
Aug 31, 2026cs.AI

MNIST-PRO: MNIST is Back as a Partially Observable World for AI Agents

AI agents in partially observable environments need to coordinate active sensing with working memory to maintain an evolving perceptual state. However, existing benchmarks struggle to isolate this perceptual-state construction and interpretation capability because they introduce physical and control complexities. We address this with MNIST-PRO, a benchmark that isolates agentic perception by converting MNIST digit recognition into a sequential, glimpse-based search task with lookback constraints. We evaluate ten multimodal models across four memory representations, including raw visual history, textual states, structured metric grid maps, and a consolidated visual canvas. While models excel under full observability, partial observability exposes a clear performance gap. We identify three distinct bottlenecks. First, perceptual-state construction and interpretation present a challenge, as agents struggle to integrate fragmented glimpses. Second, agents often stop exploring before they see the full sequence. Third, models often fail to revise early, incorrect beliefs even when faced with subsequent contradictory evidence. These results show that simply acquiring visual evidence is not enough. Agents must also be able to build and update a reliable perceptual state.
Aug 31, 2026cs.CV

From Intent to Evidence: Policy-Steered Multi-Strategy Retrieval for Long-Video Agents

Existing long-video agents acquire evidence through one uniform behavior, ignoring whether the required evidence is concentrated, requires broad occurrence coverage, or must discriminate competing hypotheses---which can cause failure before substantive reasoning begins. Prescribing a fine-grained solution procedure for every question is not a satisfactory remedy, as it restricts autonomous exploration. We propose VESTA, a training-free long-video agent organized as a route-conditioned acquire--verify--consolidate loop. Before exploration, an intent router infers an evidence-acquisition policy---focused, recall, or contrastive retrieval over a shared visual--speech scene index---together with an evidence-accounting policy that configures the evidence view maintained during exploration. Policy-steered retrieval yields provisional references that multimodal evidence operations convert into observations, while the Reasoner remains free to verify them, re-query using intermediate findings, or inspect regions outside the retrieved set. A temporal evidence ledger consolidates observations into an adaptive, compressed view of temporal location, provenance, coverage, conflicts, verification outcomes, and hypothesis support, exposing missing and unresolved evidence to guide subsequent acquisition; finalization prioritizes verified observations. On Video-MME-v2, VESTA improves average accuracy by 2.7 points over VideoARM and gains across all six reported metrics. On LongVideoBench, EgoSchema, and LVBench under shared query-time models, it improves by 6.9 points on the LongVideoBench long subset and 1.5 on LVBench, and matches VideoARM on EgoSchema.
Aug 31, 2026cs.AI

Scaffolding Foundation Models into Physical-World Agents Pushes the Frontier of Long-Horizon Navigation

Long-horizon physical-world agents must reason over distant goals while grounding decisions in reliable closed-loop behavior. Today's foundation models split these capabilities: vision-language models (VLMs) infer missing information and adapt high-level plans but remain brittle and inefficient at repeated navigation grounding, while navigation foundation models (NFMs) robustly execute semantic goals but operate as bounded episodes without persistent task-level reasoning. We introduce NavMCP, an agentic scaffolding framework that couples a VLM reasoning agent with an NFM executor for long-horizon exploration. The VLM decides what evidence to seek, where to search, and when to stop, while the NFM grounds each semantic sub-goal into closed-loop navigation. Three channels structure their collaboration: intent translates evidence needs into navigation calls, observation converts rollouts into source-grounded trajectory evidence, and memory accumulates findings, negative evidence, and unresolved goals across calls. This design turns isolated navigation rollouts into persistent embodied interaction without retraining either model. On Embodied Question Answering, NavMCP achieves state-of-the-art results on HM-EQA, MT-HM3D, and EXPRESS-Bench. Under matched agent and executor backbones, it outperforms an episodic interface by 14.9 percentage points on HM-EQA. On a Unitree Go2, NavMCP reaches 78.3% success, with its margin over the strongest baseline growing from 10 to 45 points as the task horizon increases. These results demonstrate the potential of scaffolding complementary foundation models into long-horizon physical-world agents.
Aug 17, 2026cs.RO

Don't Drop the BATON: Long-Horizon Robot Manipulation via Agentic Subtask Exploration and Transition-aware Memory

Long-horizon robot manipulation chains many contact-rich skills into one multi-stage task. Vision-language-action (VLA) and world-action models (WAMs) increasingly master individual skills, yet the chain still fails: errors compound beyond the policy's ability to correct, and one subtask silently constrains the next. A promising pathway freezes the VLA and puts an LLM coding agent in charge: it plans in language, moves in free space with analytic primitives, invokes the VLA only for contact-rich segments, and writes adaptation into language memory. Yet applied to long horizons, this recipe breaks twice. (1) Its competence comes from whole-task exploration at test time, whose cost is exponential in the number of stages: if one stage needs T episodes, a K-stage task needs on the order of T^K, and a failure does not reveal which stage caused it. (2) It has no representation of transitions: the VLA primitive carries an exit but no entry condition, and a subtask can succeed in a form its successor cannot use. We present BATON to address both failures. Against (1), BATON makes the subtask the unit of exploration: each subtask is explored in the cheap short-horizon regime and its solution stored in memory; a long-horizon trajectory is then composed from these solutions rather than discovered whole. Exploration cost becomes linear (KT), and each failure is attributed to one stage. Against (2), BATON equips exploration with a transition-aware memory. Within a subtask, a verifier agent governs the invocation transition: the VLA is invoked only after the wrist view confirms the scene is ready. Across subtasks, a handoff transition restores an entry state disturbed by the predecessor's residue, and a lookahead transition selects the strategy whose outcome the successor can inherit. On the RoboMemArena benchmark, BATON improves task success by 37.7% and cumulative success by 29.7% over the SoTA.
Aug 13, 2026cs.AI

Enhancing Virtual Agents through SLMs and Edge-Computing: An Exploratory Evaluation of Think and Memory Processes

Embodied intelligent virtual agents are expected to operate as persistent, adaptive, and context-aware entities within complex virtual and Metaverse worlds. However, implementing cognitively capable agents in such environments is conceptually and technologically challenging. Among a range of blueprints and development approaches, the Cognitive Embodied Agent Architecture (CEAA) has been developed as an implementation-oriented framework for architecting components of perception, memory, reasoning, planning, and embodied action. Considering the recent advances in edge computing and generative AI language models, this paper explores the use of Small Language Models (SLMs) to support edge-based operation of selected CEAA components, focusing on "Think" and "Memory" as processes central to cognitive orchestration and persistence of virtual agents in interactive virtual worlds. An edge-based virtual agent gateway system was developed and evaluated on an NVIDIA Jetson Orin NX using Qwen2.5 models of different sizes, exploring the system's capability to process service requests and handle memory-driven conversations. A series of simulation experiments evaluated routing accuracy, memory-read performance, and latency, demonstrating an SLM-driven prototype agent system that partially implements selected CEAA processes to support the development of embodied agents whose cognitive "brain" can operate efficiently and contextually for interactive experiences in immersive virtual worlds.
Aug 12, 2026cs.AI

ε\varepsilon-MemEvo: Adaptive Cross-Task Memory Transfer for LLM Program Evolution

LLM-based program evolution systems such as FunSearch and AlphaEvolve have shown strong ability to discover novel algorithms, but typically optimize each task in isolation, discarding search experience after completion. We introduce ε\varepsilon-MemEvo, a framework for cross-task knowledge transfer in LLM program evolution. ε\varepsilon-MemEvo stores prior experience as task-agnostic tactic memories: compact natural-language summaries of successful algorithmic strategies rather than raw code, enabling transfer across tasks with different APIs and evaluators. To avoid negative transfer from semantically mismatched memories, ε\varepsilon-MemEvo uses an adaptive injection gate that decides whether retrieved memories should be injected, and at what intensity. We evaluate ε\varepsilon-MemEvo on 8 diverse optimization benchmarks spanning mathematical optimization and systems engineering, using a content-level Leave-One-Out protocol that excludes target-task memory entries. On the primary GPT-5 backbone, ε\varepsilon-MemEvo improves AUCC over AdaEvolve on all 8 tasks, with a mean relative gain of +8.7%, and improves early-stage convergence by +9.4% on average. Ablations show that naive memory injection can fail catastrophically, while adaptive gating remains safe across all five ablation tasks. The data-updated posterior is interpretable in observed states: it favors skip during improving search and shifts from skip to hint across early and late plateaus. These gains incur less than 1% computational overhead.
Aug 10, 2026cs.RO

Hierarchical Fast-Slow ReAct Agent for Zero-Shot Object-Goal Navigation

Zero-shot object-goal navigation (ZSON) requires a robot to find a named object category in a building it has never entered. The prevailing approach scores frontiers with a vision-language value map: every decision is another argmax over the map as it currently stands, and the evidence behind that score is discarded the moment it is taken. Systems that place a large vision-language model inside the perception-action loop typically query it on a fixed schedule from the current view alone; a room the robot walked through minutes earlier is never reconsidered, and a failed call has no defined fallback. We turn what the robot has already seen into the object of deliberation. Our hierarchical fast-slow agent leaves the value-map controller running at every step and writes a coordinate-anchored memory as it moves: a semantic grid of room types and confirmed object instances, together with a bounded store of pose-tagged keyframes. A VLM screens each candidate detection before it is written. A deliberative layer reads this memory in a bounded reason-retrieve-act loop. It wakes on structural events the reactive layer computes, reasons first over text, and recalls a first-person view only for candidates that text alone cannot separate. Per-invocation and per-run caps bound its calls, a call-free first tier resolves the most frequent stall, and any failure returns control to the reactive controller. Our system reaches 68.75% SR on HM3D v1 val and 47.29% on MP3D val, the highest success rate among the zero-shot methods compared here. Choosing among far frontiers by argmax instead of deliberating costs 3.40 SR points in a paired comparison over all 2000 HM3D episodes (95% CI [1.70, 5.05]); deliberating over every frontier does not recover them.
Aug 10, 2026cs.RO

Skills in Weights, Memory in Code: Hybrid Learning for Memory-Dependent Robot Manipulation

Modern vision-language-action (VLA) policies have acquired broad manipulation skills, but typically generate each action chunk from the current observation or a short fixed-length history. However, real-world manipulation is often non-Markovian, requiring robots to retain and reason over task-relevant information from long-horizon interaction histories to determine the next action. To address this challenge, we propose HyMeS, a hybrid learning framework that leverages the reasoning and memory-management capabilities of coding agents to steer a Markovian VLA for memory-dependent manipulation. Specifically, HyMeS learns low-level motor skills through gradient-based imitation learning, while a coding agent acquires high-level memory-management strategies through heuristic learning by iteratively updating an executable heuristic system from rollout feedback. Furthermore, we close the loop between steering and execution through multimodal stage-completion verification, which updates memory using proprioceptive signals and multi-frame VLM judgments. Compared with end-to-end memory-augmented VLAs, HyMeS requires demonstrations only for reusable motor skills rather than for every history-dependent task configuration, enabling data-efficient compositional generalization. On RoboMemArena, HyMeS improves mean cumulative success from 52.5% to 66.2% and mean task success from 41.3% to 60.1% over pi0.5, while outperforming PrediMem by 4.5 points in cumulative success and 14.5 points in task success.
Aug 9, 2026cs.AI

Reading is not Reasoning: Bridging the Agentic Policy Gap in Vision-Text Compression

Multi-step language-model agents repeatedly process growing interaction histories, leading to substantial context costs. Vision--text compression reduces these costs by rendering history as images, but the resulting modality shift creates a marked capability gap. Through controlled evaluations of history recovery, matched-state decisions, and complete trajectories, we show that this gap cannot be explained by OCR quality alone. Visual-history agents exhibit systematic drift in action selection, query formulation, stopping, and evidence use, revealing an agentic policy gap. We introduce \textbf{CAPS}, a two-stage \textbf{C}ross-modal \textbf{A}gentic \textbf{P}olicy \textbf{S}elf-distillation framework that uses the same model's stronger text-history policy to supervise its visual-history counterpart. Offline trajectory self-distillation transfers successful text-policy behavior to visual-history inputs, while online policy self-distillation provides dense supervision on states visited by the visual-history policy during reinforcement learning. On SearchQA, CAPS improves over AgentOCR by 5.0% and 3.4% with 3B and 7B backbones, respectively. On full-history ALFWorld, the corresponding gains are 15.6% and 14.5%. Across settings, CAPS reduces average memory-context cost by up to 63.3% and peak cost by up to 83.4% relative to matched text-history policies. These results show that explicit cross-modal policy self-distillation can preserve agent capability under vision--text compression. Our code will be made publicly available in a future release.
Aug 9, 2026cs.RO

OnEvoMemory: Evolving Memory through Online Robot Rollouts for Pretrained Robot Policies

Long-horizon robot manipulation requires policies to track completed subtasks and critical interaction events. However, existing memory mechanisms heavily rely on external models or predefined update rules. To address this, we propose OnEvoMemory, a value-guided memory module for pretrained robot policies. It maintains recent context, high-value experiences, and salient transitions, while learning which experiences should be retained from trajectory outcomes. Offline demonstrations initialize the memory prior, whereas successful and unsuccessful online rollouts refine memory selection, helping the policy recognize task-stage transitions and avoid repeating completed subtasks. Experiments on long-horizon manipulation benchmarks show that OnEvoMemory improves the performance of the base VLA policy through both offline initialization and online memory evolution.
Aug 7, 2026cs.AI

MemWM: Memory-Augmented Text-Based World Model

World models are increasingly used to support planning in agents by predicting how environment states evolve in response to agent actions. Yet fluent next-state predictions can still omit task-critical facts, corrupt product attributes, or apply incorrect transition rules. To address such systematic prediction errors, we introduce MemWM, a memory-augmented text-based world model. MemWM uses world memory, a curated memory bank of transition rules, state caches, and hard-to-predict facts, to condition next-state imagination. We evaluate factual state preservation with Structured State Fidelity (SSF), which scores predicted states through benchmark-specific facts and fields. Compared with SFT, memory-augmented training improves SSF by up to 206.3%. In the full planning setting, we keep the policy model frozen and provide policy-side world skill: retrieved task-level skills and step-wise corrective guidance for action selection. Across ALFWorld, WebShop, and ScienceWorld, memory-augmented agents improve downstream success over an SFT-trained world-model agent, with up to a 65.4% relative gain. Sensitivity analyses further show that retrieved memory improves task success and efficiency under different memory and action-budget settings.