Memory-Augmented Agents

Latest papers 235

Oct 7, 2026cs.CL

ExperienceIndex: Artifact-Grounded Memory

Knowledge-intensive tasks require answering many questions by reasoning about a shared corpus of artifacts (e.g., court cases, or scientific literature). As humans interact with these corpora, they naturally accumulate experiential knowledge about artifacts, enabling them to quickly identify the complete set of relevant artifacts for each new task. However, existing AI agents lack appropriate memory solutions to build or reuse such artifact-grounded experience, leading to lower answer quality and higher online cost. Existing memory solutions extract and reuse information from prior task-solving traces, but they primarily focus on user preferences, factual attributes, or abstract reasoning patterns rather than persistent artifact-specific knowledge. We introduce ExperienceIndex, a novel experience layer for AI agents that captures and reuses knowledge about artifacts based on prior reasoning traces. ExperienceIndex stores two complementary forms of experience: (i) single-artifact experiences that summarize an artifact's contribution to prior tasks and (ii) artifact-pair experiences that encode structural relationships discovered during past reasoning. Integrated as lightweight middleware, ExperienceIndex uses an experience retrieval mechanism to guide agents toward the complete set of relevant artifacts for new tasks, improving both answer quality and efficiency. Across diverse corpora and agentic solutions with different search frameworks, ExperienceIndex delivers consistent gains, raising answer quality by up to 11.0 points and reducing online dollar cost by up to 50.5%. We further demonstrate two benefits: (i) cross-task generalization, where experiences accumulated from text-to-SQL tasks transfer to factoid QA tasks over the same artifact corpus, and (ii) teacher-student learning, where experiences from a stronger model enable a weaker model to reach comparable performance.
Oct 5, 2026cs.CV

VideoTapestry: Query-Adaptive Memory Refinement for Multi-Agent Long-Video Understanding

Long-video understanding places substantial demands on memory, as answering questions often requires retrieving information distributed across extended temporal spans. Existing approaches broadly follow two paradigms: query-driven exploration, which is sensitive to localization errors, and query-independent memory construction, which may omit question-specific details. We introduce VideoTapestry, a training-free multi-agent framework that adapts a preconstructed hierarchical video memory through coarse-to-fine, query-driven refinement. The preconstructed memory organizes video content into three levels, capturing global narrative context, event-level temporal structure, and fine-grained relational evidence, respectively. To support coarse-to-fine localization and observation, we assign a specialized agent to each level, keeping retrieval and refinement within a scale-specific context. Guided by the query, these agents revisit relevant video regions and enrich layer-wise memories with targeted multimodal observations. Their refinements are assembled according to the original hierarchy into a composite query-adaptive memory, preserving global context in a compact form while retaining fine-grained evidence along query-relevant branches for final reasoning. Compared with direct GPT-5.5 inference, VideoTapestry achieves absolute accuracy gains of 17.2%, 14.9%, 9.8%, and 7.0% on LVBench, LongVideoBench (Long), Video-MME (Long), and EgoSchema, respectively, achieving the state-of-the-art results among all competitors.
Oct 4, 2026cs.CL

Harness-Search: Guiding Long-Horizon Search through Multi-Agent Coordination

Long-horizon search requires agents to gather evidence across multiple steps and synthesize it into well-supported answers. The recent agent harnesses provide a natural and promising framework to support such long-running search processes. As interaction histories grow, one single agent in harnesses might get stuck and cause the policy to lose track of unresolved questions, overlook useful evidence, or terminate before sufficient support has been collected. One of promising way is to decouple three distinct responsibilities of proposing retrieval actions, updating persistent state, and deciding when to stop rather than concentrating them within a single policy. Targeted at it, we introduce Harness-Search, a multi-agent search harness to reduce the local errors propagating across subsequent exploration, evidence curation, and termination decisions. In particular, Harness-Search assigns these responsibilities to three permission-bounded authorities: a Retrieval Policy that proposes search operations, a Memory Operator that validates and commits persistent-state updates, and a Summary Auditor that accepts or rejects termination based on the sufficiency of the curated evidence. Together, these roles form a Propose-Commit-Audit loop in which actions are proposed, persistent evidence is selectively committed, and stopping decisions are subjected to an explicit sufficiency check. Across seven long-horizon search benchmarks, Harness-Search improves both retrieval and answer generation under the same policy backbone, increasing Recall by 4.60-27.92 points and Final-Answer Recall by 12.34-30.13 points over the strongest harness-based baseline on each evidence-retrieval benchmark. Moreover, trajectory-level analyses show that Harness-Search continues to accumulate useful evidence and expand evidence coverage with less redundant retrieval as the search history grows.
Oct 1, 2026cs.AI

Not All Experience Belongs in the Weights: Component Routing for Self-Improving GUI Agents

Self-improving GUI agents keep the trajectories they produce and return them to the agent, by fine-tuning or by retrieval into the prompt, and studies that compare the two destinations disagree. We attribute this to the unit of experience: a trajectory bundles items with different properties, so a conclusion about the bundle depends on its mix. To address this, (i) we introduce component routing, which splits the experience into locators, procedures, state facts and lessons and sends each component to the context or to the weights, compared on the same items across three backbone families, two environments and three seeds. One pool has two destinations: locators and lessons win in the weights, procedures and state facts in the context. (ii) We fit a rule in two properties measured before any training, recurrence and state-conditionality; it recovers the destination of a held-out backbone family in 24 of 24 cells, two interventions move a component toward the boundary, and routing by the rule beats every whole-trajectory baseline and, by +3.5 points on average, the better single destination of each backbone. (iii) We identify how training and producer-consumer differences change the value of the two destinations: note readout decreases after the same component is written into the weights, most for the items that recur most, context gains increase with the information gap, and weights gains decrease with the policy gap. Code and data will be released.
Oct 1, 2026cs.MA

Managing Context and Communication in Distributed Agentic UAV Swarms

Unmanned aerial vehicle (UAV) swarms increasingly rely on language-model agents to provide adaptive mission-level reasoning in uncertain environments. Fully distributed control, in which each UAV hosts an independent Small Language Model (SLM), removes reliance on a centralized coordinator but introduces an information-management problem: long-running interaction histories can degrade the reasoning context, while indiscriminate information dissemination increases communication and inference overhead. We address these challenges with a distributed UAV-agent architecture that enables continuous local SLM control through an event-driven reason-act-observe lifecycle. Runtime knowledge is represented as structured atomic notes and organized into core, local, and peer-specific memory. A deterministic interest-aware gossip engine selectively disseminates these notes according to recipient-specific semantic novelty and recency. We evaluate the architecture using ten UAVs in a simulated search-and-rescue mission. Our approach completes all experimental runs, whereas unrestricted flooding messages completes only 70-85%, and delegating forwarding decisions to the SLM prevents mission completion in every run. Compared with unrestricted flooding, our approach approximately halves inference-token consumption, reduces transmitted data, and achieves lower survivor-count error.
Oct 1, 2026cs.AI

YouRA: A Persistent-State Architecture for Evidence-Traceable Autonomous Research Agents

End-to-end research agents can now produce complete scientific papers, yet manuscript claims often diverge from executed experiments. This gap is structural: research state, failure histories, and claim-evidence alignment are not maintained as persistent, verifiable state across long-horizon pipelines. We present YouRA (Your Research Agent), an architecture for stateful, evidence-traceable autonomous research. YouRA preserves research state, execution evidence, and failure history across the research trajectory by integrating three components: a Verification State Architecture (VSA) that tracks hypotheses, gates, and evidence pointers; an Independent Controller that turns state and reflection records into lifecycle, recovery, and debate/review control while separating control from execution; and Stateful Reflection that logs failures as structured lessons and routes recovery through bounded repair, redesign, or reset. On MLR-Bench's predefined ten-task end-to-end subset, YouRA improves over both MLR-Agent and AI Scientist V2 on scalar Overall across all three matched backbones. An automated diagnostic using MLR-Bench's hallucination taxonomy reports intersection/union counts for four fact-based failure types, and data-provenance diagnostic shows more real-data-based outputs. Ablating each of the four components (the VSA, the Independent Controller, MCP tool access, and reflection-guided recovery) supports their separable contributions. Removing either core-state component drops YouRA below the full system. Code: https://github.com/PrayPrey/Your-Research-Agent.
Oct 1, 2026cs.RO

Divide-and-Remember: Recursive Action-Relevant Memory for Long-Horizon VLA Policies

Vision-language-action (VLA) models struggle on history-dependent manipulation tasks, where the current observation alone does not determine the action, and the policy needs a memory of the history. Existing memory methods decide what to remember by design, for example, keeping frames with large pixel changes, and show inconsistent gains across tasks. We view what to remember as an optimisation problem. From the POMDP formulation of imitation learning, we show that the optimal memory maximises the conditional mutual information I(at;mt∣ot)I(a_t; m_t \mid o_t) between the action and the memory given the current observation. Intuitively, this means preserving the action-relevant information in the history that is not already contained in the current observation. Based on our analysis, we propose Divide-and-Remember (D&R), a recursive memory method that learns a memory function mt=M(ht)m_t = M(h_t) and scales to long contexts while staying compute-light. It involves two strategies: (1) the selection over the full history is divided recursively into subproblems of top-KK selection over 2K2K tokens, so that fixed-size, lightweight selectors learned end-to-end support an unbounded history; (2) all recursion blocks share one selector, which captures the selection rule common to every block and keeps the method efficient. On RoboMME, a benchmark of 16 long-horizon manipulation tasks that require remembering when, where, what, and how to act, D&R achieves a state-of-the-art average success rate with consistent gains across all four suites under a budget of only 64 tokens; real-robot experiments show the same gain. Code, checkpoints and more results are at https://dnr-memory.github.io/
Sep 30, 2026cs.RO

ECoMEM: Explicit Concept Memory for Memory-Dependent Robot Control

A robot may lose sight of an object it must later retrieve, need to recall what a person demonstrated earlier, or track which steps of a task it has already completed. Current vision-language-action (VLA) policies often fail once the information needed for action disappears from the current observation, making memory critical for long-horizon robot behavior. Existing approaches typically provide longer histories or learn implicit memory from observation-action trajectories. But action supervision tells a policy how to act, not what to remember: it does not specify which past facts should persist or how they should change as new evidence arrives. We therefore separate maintaining an evidence-grounded account of the past from learning how to act on it. This insight motivates Explicit Concept Memory (ECoMEM), which represents task-relevant history with a reusable library of grounded concepts. An evidence-based Writer selects and updates these records, while a learned Reader turns them into memory tokens that directly condition the VLA. Across 16 RoboMME tasks, ECoMEM leads the evaluated robot policies on 15 tasks. On two new real-robot tasks, the same memory library either transfers directly or requires only one new concept, achieving 86.1% success versus 8.6% for a no-memory VLA. These results show that explicit concepts provide a reusable and extensible memory interface for robot control. Project website: https://ecomem.github.io/
Sep 30, 2026cs.RO

ASENA: Self-evolving Agents for Embodied Navigation

We present ASENA, an embodied agent system that connects general-purpose coding agents to robot sensing, computation, supervised execution, and persistent experience. Agents can write and execute programs, inspect recorded outcomes, repair failures, and reuse notes and executable skills while keeping their model weights fixed. We further introduce ASENA-VLN, a 4B monocular navigation policy that serves as an optional tool within this programmable system. ASENA-VLN predicts body-frame trajectories for both extended routes and short-horizon behaviors using a shared vision-language decoder trained on route instructions, visual question answering, and a newly curated dataset of geometry-derived atomic navigation tasks. As a standalone policy, ASENA-VLN achieves state-of-the-art success rates of 68.7% on R2R and 70.2% on RxR. When integrated with a coding agent, learned navigation improves ASENA's success rate by 11 percentage points on both agentic benchmarks while reducing execution time. Through persistent workspace evolution and simulator feedback, ten passes over recurring 100-task subsets further improve success from 72% to 98% on R2R and from 65% to 89% on RxR. On embodied question answering, ASENA achieves state-of-the-art accuracy with fewer interaction steps. Finally, real-world demonstrations on a Unitree G1 combine search, visual inspection, spatial reasoning, and synthesized gestures without a pre-built map, illustrating how online programming extends robot behavior beyond route following and predefined skills.
Sep 30, 2026cs.AI

STRATA: Self-Learning Through Role-Aligned Tiered Agents for Real-Time Strategy Games

Real-time strategy (RTS) games require agents to coordinate economic development, production and construction, base defense, unit organization, and attack timing over long matches. Existing studies have applied large language models to command decision-making in RTS games, enabling agents to read textual game states and generate high-level plans. However, long inference latency can cause them to miss critical tactical events. The complexity and tactical diversity of full RTS matches also leave existing systems heavily dependent on manually written experience-based prompts, with limited ability to learn continuously from past games. We present STRATA, a role-aligned hierarchical system with cross-game self-learning for Red Alert. STRATA assigns in-game strategic, logistical, and tactical decisions to a Strategic Agent (SA), Logistics Agent (LA), and Tactical Agent (TA), respectively. The SA generates high-level directives based on the global game state and relevant experience cards, while the LA and TA handle logistics and tactical execution. After each match, a Review Agent (RA) derives candidate experience from game traces, validates and revises it using evidence from subsequent matches, and compresses strategic experience supported across multiple games into concise experience cards for SA retrieval. We evaluate STRATA through the formation of experience cards, full-match comparisons before and after learning, and experience learning against AI opponents with different play styles. Under a fixed scenario, using the learned experience cards increases the observed win rate from 30% to 100%. Sequential learning against AI opponents with different play styles also produces distinct long-term strategic experience.
Sep 30, 2026cs.HC

Where the Evidence Lives: Auditing AI Companions' Self-Descriptions

Companion agents describe themselves: they remember, they understand their users, the relationship has changed them. We argue that such accounts, and the experience ratings that seem to confirm them, are checkable by users only where the evidence is theirs: in the agent's behavior, or in themselves. Where the evidence lives in the machinery, fluent self-description and moderately positive ratings do not establish that the mechanisms behind them ran. We demonstrate an audit procedure that sets an agent's self-description against its users' judgements and its implementation records, reporting each claim as supported, contradicted, or unresolved, and apply it to Lita, a proactive companion we built and deployed for a month with nine colleagues. Participants endorsed stylistic claims, withheld endorsement from relational ones, and rated memory at or above midpoint, while two of three memory layers had never executed their accumulation step. Memory-bearing agents should report what their self-descriptions cannot establish.
Sep 29, 2026cs.CV

VideoLoop: Looped Working Memory Against Semantic Thrashing in Long-Form Video Agents

Long-form video understanding requires multimodal agents to iteratively gather evidence over many reasoning steps. However, most existing agentic methods suffer from semantic thrashing: as append-only working memory grows, attention to key evidence collapses, and the agent loses access to what it has already found. First, we provide a structural argument showing that append-only memory can incorporate newly observed target evidence, but cannot remove accumulated noise or prevent ordered context growth without a rewrite operator. Second, motivated by this analysis, we propose VideoLoop, a multimodal agent with two coupled loops. The outer loop reasons over the video and the inner loop, after each step, retrieves artifacts from an unbounded filesystem of past observations and intermediate analysis, and rewrites a bounded working memory. Extensive experiments demonstrate the effectiveness of VideoLoop, which improves four popular LVLM backbones in a plug-and-play manner, with an average gain of 4.2% points over baseline on VideoMME (long). Further analysis of working memory suggests that VideoLoop mitigates semantic thrashing: on the hardest quarter of VideoMME (long) questions, a blind judge that reads only the agent's context answers 81.1% correctly, versus 60.9% for the append-only agent. With Gemini 3.1 Pro, VideoLoop reaches 88.3% on VideoMME (long), 88.8% on VideoMMMU, and 80.9% on LongVideoBench (long).
Sep 29, 2026cs.AI

PrecogUI: Proactive GUI Agents via Pre-cognitive Simulation and Experience Retrieval

Existing reactive Graphical User Interface (GUI) agents often fail in long-horizon, dynamic scenarios, where unexpected disturbances trigger attention-diverting and cascading failures. To address this, we propose PrecogUI, a pre-cognitive architecture that shifts the paradigm from reactive execution to proactive decision-making. Specifically, we design a Proactive Experience Pool (PEP), which caches recurring anomaly and success patterns as "state-action-result" tuples in a dual-memory repository. Furthermore, we introduce a Proactive Simulation Executor (PSE) that learns to forecast the next symbolic UI layout given a candidate action, enabling early anomaly avoidance and ranking candidate actions by predicted reliability. Finally, a Pre-cognitive Execution Controller (PEC) fuses these priors and predictions, prioritizes handling of foreseen anomalies, and ensures execution robustness through a closed-loop error correction mechanism. For robust evaluation, we develop AutoTraj, an automatic data-generation engine, to construct InterfereBench, a benchmark for long-horizon tasks with strong disturbances. Experiments demonstrate that PrecogUI surpasses state-of-the-art methods on InterfereBench while maintaining competitive performance on public benchmarks. The code will be publicly available.
Sep 29, 2026cs.CV

SafeVantage: Vantage-Aware Memory for Reliable Embodied Decisions

Reliable embodied decisions under partial observability require informative observations and sufficient supporting evidence. However, semantic scores alone do not reveal which viewpoints justify a claim or where additional evidence should be acquired. We introduce SafeVantage, a vantage-aware semantic memory and active acquisition framework that retains each claim's supporting views, camera poses, and estimated target location, keeping positive support distinct from search coverage. A learned candidate-observability model uses claim-grounded geometry to predict target visibility at reachable viewpoints. These predictions guide view selection through expected reduction in terminal decision loss, accounting for travel cost and geometrically distinct corroboration. A calibrated head then combines support, spatial consistency, and coverage to produce Yes, No, or Abstain decisions. We evaluate SafeVantage on a category-presence benchmark spanning 232 unseen ProcTHOR houses and 7,424 paired episodes per method and action budget. Compared with validation-selected equal-budget baselines, SafeVantage achieves macro-F1 gains of 24.7% and 12.0% at eight and twelve actions, respectively, with lower risk and higher answer rates at both budgets and 31.7% less travel at eight actions. Equal-input HM3D experiments show lower selective risk under fixed observations, while controlled ScanNet interventions show that restoring supporting views improves downstream VLM answers. Ablations further support the contribution of candidate observability to decision quality and acquisition efficiency. Results demonstrate the value of claim-level viewpoint evidence for connecting semantic memory, active acquisition, and reliable decision-making. Code is available at https://safevantage.github.io
Sep 29, 2026cs.RO

T2^2Mem: Learning Test-Time Memory for Robotics

Memory-dependent robotic manipulation requires policies to use information that is no longer available in the current observation. Retaining history alone is insufficient: memory must preserve information that supports future actions. One challenge is whether a memory-free foundation model can learn to retain and use historical information from action demonstrations alone, without external memory support. We introduce T2^2Mem, a framework that develops this capability within a pretrained vision-language-action policy, without external reasoning models or memory-specific annotations. T2^2Mem uses test-time training to encode observation history into compact fast weights through online self-supervised updates, avoiding repeated processing of the full history. An observation-grounded interface extracts vision-language information for memory formation and supplies retrieved context to the action expert. Action supervision shapes what the memory learns to retain and use, while alternating memory-policy learning gives each component a fixed counterpart during optimization. Across 16 RoboMME tasks, T2^2Mem improves average success from 17.93% to 56.83% over the memory-free base policy and outperforms the recurrent-memory methods reported in the benchmark, while controlled profiling indicates at least 3x inference speedup over explicit methods. Project website: https://yzliu84.github.io/T2MEM-project/
Sep 29, 2026cs.RO

Simple Agentic Memory for Generalist Robot Policies

Visual-memory systems commonly retain or compress past observations. Robot control additionally requires interaction-derived state that no individual frame may explicitly represent, such as persistent identity relations, accumulated progress, or ordered procedures. We introduce Simple Agentic Robot Memory (SimpleARM), a training-free memory layer for frozen generalist robot policies. From the task instruction, SimpleARM specifies what to monitor; frozen perceptual tools maintain compact typed state online; structured access retrieves that state only when a proposed subgoal depends on history; and current-view grounding resolves recalled entities before execution. We evaluate SimpleARM on RoboMME, a benchmark of memory-dependent robot manipulation tasks that require history information no longer available in the current observation. Across all 16 tasks and three policy seeds, SimpleARM achieves 67.17% mean success, compared with 44.51% for the strongest non-oracle baseline. Matched ablations show mechanism specificity: removing relation, reference, progress, or route state produces large losses where the affected state is retrieved for control, while largely sparing other tasks. These results support a state-based view of robot memory: effective memory for control is not simply retained visual history, but compact task-relevant state derived from the interaction history.
Sep 28, 2026cs.LG

From Experience to Expertise: Adoption-Aware Memory Learning for Data-Scarce NPU Kernel Synthesis

High-performance kernels underpin efficient accelerator execution but require expert tuning and lengthy manual optimization cycles. LLM coding agents promise automation, yet their CUDA knowledge transfers poorly to data-scarce domain-specific architectures (DSAs) such as NPUs, whose execution models and memory hierarchies differ substantially from those of GPUs. To address this transfer gap, post-training methods adapt LLMs to NPU programming but depend on scarce expert data and substantial training compute. Memory-learning agents instead adapt through external memory, but their uniform credit assignment gives adopted and unused experiences the same reward target, potentially biasing subsequent retrieval rankings. Moreover, when learned values guide only retrieval, high-value experiences that generalize across operators must be retrieved repeatedly rather than retained in context, thereby increasing retrieval overhead and weakening cross-task guidance. We therefore present SAGE, a persistent self-improving agent for NPU kernel synthesis. Adoption-Traced Utility estimation (ATU) combines explicit adoption records with kernel evaluation outcomes for adoption-aware credit assignment. Utility-Gated Consolidation (UGC) uses positive utility and repeated adoption across operators to select and abstract reusable rules into a bounded resident context. On NPUKernelBench, SAGE achieves a 95.5% execution rate versus 84.1% for the strongest controlled baseline, with 86.9% of solved operators outperforming torch_npu. With GLM-5.3, SAGE achieves a 43.99x speedup over the torch_npu reference on sparse flash attention. These results show that adoption-aware credit assignment and selective consolidation enable agents to accumulate and reuse hardware-specific knowledge across tasks.
Sep 28, 2026cs.AI

BaRe-Mem: Bayesian Reliability Memory for Robust and Adaptive Agent Consultation

In multi-agent systems, reliable consultation is challenging because advisor capabilities vary across tasks, and misleading information can make consultation worse than autonomous reasoning. We introduce BaRe-Mem, an online Bayesian reliability memory for multi-agent consultation. It estimates advisor reliability based on the central model's internal belief representations and updates these estimates from historical interactions. These estimates modulate the influence of advisor responses and guide the choice between consultation and autonomous reasoning. Across nine benchmarks and six central models, BaRe-Mem is more robust to misleading advisor information than debate and majority voting. On the more challenging tasks, it remains above autonomous reasoning across all tested misleading levels. Moreover, we extend the BaRe-Mem mechanism to worker allocation in agent teams. On the MuSiQue benchmark, BaRe-Mem improves task completion over routing by historical success counts and identifies capable workers earlier.
Sep 28, 2026cs.SE

Research-Native by Construction: Minimal Nodes, Re-verifiable Workflows, and Compounding Memory for Long-Horizon Scientific Agents

We describe AfS (Agent for Science), a platform built for long-horizon scientific work, where a project runs for tens of hours across dozens of agent runs with a human present only occasionally. Most agents for science are general coding agents with a skills folder attached, and they inherit that lineage's failure mode: under pressure to finish, they fabricate, skip, or smooth over. Our design rests on one claim: most of the credibility of machine-made research can be moved from asking the model to behave to making the non-compliant state unrepresentable. We encode research discipline as mechanically enforced laws (commitment before measurement; unforgeable freezing; reports are not facts; evidence persists but verdicts do not; negative results are first-class; mechanical questions to the framework and semantic judgment to the model), organized around three time horizons: a minimal set of research nodes within a run, an inquiry contract with frozen closure conditions and a hash-chained artifact ledger within a project, and a two-tier knowledge base with promotion by rewriting across projects. This is a system description written under one rule: each mechanism appears in exactly one place, with the invariant it enforces, the failure it prevents, the way it is realized, and the cost it imposes. It covers the node contract, the write-path gates, the two-tier memory, and the runtime substrate. Three traces walk real failure attempts through the mechanisms that catch them, and two closed campaigns are included as worked illustrations rather than as an evaluation. We report no benchmark: a process-integrity suite that would support quantitative comparison is under construction, and what we can measure today is only the operating cost of the machinery.
Sep 28, 2026cs.AI

Nociception as a Control Primitive: Afferent Channels and Nociceptive Memory for Agents Deployed in One Body

An agent deployed in a single body cannot learn how fast that body wears, because every trial that would reveal its wear resistance wears the body it would protect. We study this \emph{epoch-one} setting, in which the parameters of a fixed-weight policy are set before the body is drawn and never updated in life. The agent carries a load-gated nociceptive channel and a memory that retains what was felt. We prove that felt cost moves the allocation to the best-\emph{paid} work not yet felt rather than the gentlest, that an agent without retention never sees the felt-cost constraint bind, and that the channel pays only where the threat is individually unpredictable, cheap to avoid and expensive to ignore. We measure per body, setting the agent with channel and memory against the same individual without them, where neither carries a schedule learned across lives. On 2,0002{,}000 simulated floor-layer knees, with wear anchored to published loss rates, feeling, retaining and substituting extends the working life from age 55.255.2 to 59.659.6 and raises career output from 33.733.7 to 36.136.1. 69.3%69.3\% of bodies gain and \textbf{none lose}. A body that feels but retains nothing past the day gains one of the +4.4+4.4 years, and retention carries the rest. A population-trained agent gains +0.65+0.65 years from the same channel at −0.54-0.54 output. The difference is what a species prior already supplies, and a single body has none. The two are related by an identity, the ablation mean reporting (1−χ)(1-χ) of the per-body value with χχ the share a blind schedule already captures, so we report both. Where the regime map predicts value, a care robot sextuples its certified service life and a field-anchored fleet writes off 0.150.15 of its machines instead of 0.550.55. Where it predicts none, a rover gains little over blind caution, so the map holds in both directions.
Sep 28, 2026cs.RO

NavHarness: Towards Lifelong Embodied Navigation

Frontier models can now perform well on individual embodied navigation tasks through multi-round multimodal reasoning with simple tools. Across successive tasks, however, an agent must also rely on an evolving map and earlier search records, both of which may be incomplete or conflict with new observations. We present NavHarness, a training-free embodied harness towards lifelong navigation that makes memory processing part of the navigation loop. During navigation, its multi-round agentic session draws on maps, task records, and house knowledge, checking them against observations and recording corrections to guide its actions. NavHarness preserves this experience across fresh conversations for new tasks or recovery attempts, while outcome verification and run-end summaries support its later reuse. On GOAT-Bench, NavHarness improves s-SR over context-only independent sessions by 18.6 points with Astra and 22.6 with Opus 5. Using SLAM-estimated poses, NavHarness with GPT-6 Astra achieves state-of-the-art task success of 83.7 s-SR with 36.9 e-SR on GOAT-Bench and 85.9 s-SR on IR2R-CE. To understand these gains, we examine how experience is carried between sessions and find that structured recovery handovers outperform length-matched summaries. In extended deployments across houses, consolidation improves navigation beyond retaining maps and task records, with case studies showing how agents use earlier experience to interpret new goals, investigate unresolved questions, and resume failed searches. We suggest that progress towards lifelong navigation depends on how successive reasoning sessions build on prior experience, alongside improvements in single-task capability.
Sep 27, 2026cs.AI

Probe to Act: Elevating Browser-Use Agent via Active Visual Probing

Browser-use agents require seamless alignment between structured web metadata and visual information, while preserving relevant context across long interactions. Existing interfaces often rely on either screenshot-level action prediction or static Set-of-Marks overlays, leaving the model to resolve dense DOM-pixel alignment before every operation. We introduce Probe to Act (P2A), an active probing framework for the browser-agent loop that moves this alignment into decision time. P2A addresses an asymmetric bridge between symbolic DOM hypotheses and screenshot layout by rendering on-demand symbolic DOM structure back into pixels. Before committing a state-changing browser operation, the agent can issue lightweight probes to translate DOM handles into pixel evidence, map screen regions back to DOM candidates, register visual-only targets, and commit verified notes. These interleaved processes naturally produce evidence-based memory: only probed, acted-on, or explicitly committed observations are kept across steps, preserving only decision-critical evidence in long-horizon contexts. P2A can be used as a prompting strategy for proprietary models under the standard DOM+SoM interface, and can be distilled into open-weight models through cold-start synthesis and self-bootstrapped SFT. Across three browser-use benchmarks, P2A shows clear gains on task success rate for both proprietary and fine-tuned models; on VisualWebArena, for example, it improves Gemini-3-Pro from 54.1% to 61.2% and Qwen3-VL-8B from 24.6% to 32.9%, while matching the costly full-observation history (∼\sim3×\times) at only ∼\sim1.2×\times the peak retained input context of action-only history.
Sep 27, 2026cs.AI

CORTEX: A Verified Experience Layer for Generalist Agents

An agent can solve a task today and face the same task under new facts, tools, or governing knowledge tomorrow. Most agent systems can retrieve relevant text or recall prior conversations, but they lack a principled way to decide when a previous solution is still valid, when it must be adapted, and when it should be discarded. We introduce CORTEX (Contextual Orchestration and Reuse of Task EXperience), a general AI systems framework that connects specialized agents through an external layer of verified experience. Each episode records its task conditions, source and tool state, decisive predicates, proof trace, verifier, and outcome. A meta-controller chooses exact replay, checked adaptation, fresh synthesis, or escalation. Accepted episodes can become task patterns and procedural strategies through a challenge-driven development loop. This gives the system an implicit competence layer that can grow without changing model weights. We formalize system contracts for exact replay and source-version separation, and derive when reuse saves computation. A controlled two-domain implementation tests the exact-replay core on 1,000 synthetic cases. Complete-family holdouts test procedural transfer on 1,000 new-family cases across eight clinical and policy splits, with complete fresh-evidence grounding and perfect invariance to irrelevant-field and insertion-order perturbations. The transfer trace exposes the work required for verified strategy execution. These results establish an initial path toward general intelligence through reusable procedures, typed experience, and developmental transfer.
Sep 26, 2026cs.RO

DRAM: Delta-rule Recurrent Associative Memory for Robot Manipulation Policies

Robotic manipulation is inherently history-dependent, yet most pretrained robotic policies condition on only the current observation or a short temporal window. Equipping such policies with long-term memory remains challenging: existing approaches either feed the backbone multi-frame observation windows, which substantially increase inference cost, or rely on pre-defined semantic features, which limit task generality and may also require the retraining of the backbone to adapt to the memory. We introduce DRAM (Delta-rule Recurrent Associative Memory), a plug-and-play memory module that can be attached to a wide range of pretrained robotic policies, endowing them with long-horizon memory without architectural modification or backbone retraining, requiring only task-specific post-training of the memory module and action expert. DRAM maintains a fixed-size associative memory using gated delta-rule linear attention, with a modified update that incorporates all tokens within each frame in parallel. An architecture-agnostic readout integrates historical context into action prediction across different policy architectures. Experiments show that DRAM consistently improves frozen pretrained policies over short-context baselines and alternative compact memory designs, validating its effectiveness as a fixed-size, post-hoc memory module trained with the backbone frozen.
Sep 24, 2026cs.RO

AdaHVLA: Adaptive Harnesses for Long-Horizon Vision-Language-Action Execution

Vision-language-action (VLA) models offer strong local control and instruction following but often struggle with long-horizon tasks requiring persistent memory and planning. Task harnesses provide persistent context for agent reasoning by retaining task history and tracking progress across execution stages. To bring these complementary capabilities together, we introduce AdaHVLA, an adaptive harness that refines code-based coordination policies through robot experience to better align agent reasoning and memory with VLA execution. Its decoupled multiagent adaptation process separates evidence analysis, harness revision, and behavioral assessment into distinct working contexts, using testable coordination hypotheses to guide revisions and subsequent rollouts to assess their predicted effects. A stateful revision graph links execution evidence, hypotheses, revisions, and observed effects, preserving alternative harnesses and adaptation memory to guide refinement across repeated attempts and continued adaptation across tasks and environments. In simulation, AdaHVLA raises mean test success on NaVILA-LH from 22.5% to as high as 57.5% and improves manipulation test success across three VLA backbones by up to 30.8 percentage points over the initial harness. Real-world deployment further illustrates how the adapted policies support stable execution across task stages.
Sep 23, 2026cs.RO

OCC4M: Object-Centric 4D Memory for Spatiotemporal Reasoning in Long-Horizon Manipulation

Long-horizon manipulation often requires reasoning about state absent from the current view, such as a vanished object's location, temporal identity, or the contents of a shuffled container. We present OCC4M ("Occam"), an object-centric 4D memory that maintains persistent tracks in a shared world frame and explicitly represents temporal, motion, and containment relations. A vision-language model (VLM) queries this structured memory to select actionable targets for history-free low-level execution. Across seven simulation conditions and 350 episodes, OCC4M achieves 96.6% memory success and 88.9% end-to-end success, versus 54.6% and 57.7% for FrameSamp, a raw-history VLM baseline using Gemini 3.7 Flash with the complete observation history and the same executor. In a controlled viewpoint-transfer test, OCC4M maintains 100% memory and 98% end-to-end success after a viewpoint change, while full-history FrameSamp falls to near-zero success. On 20 fixed-camera Franka episodes, OCC4M reaches 85% joint memory accuracy, versus at most 30% for FrameSamp across context sizes from K=16K=16 to the complete history, and completes 45% of full two-stage tasks. These results support explicit object-centric memory for persistent spatiotemporal reasoning in long-horizon manipulation. Qualitative videos are available at https://occ4m-sup.github.io/occ4m-supplementary/.
Sep 23, 2026cs.CV

EmbodiedMemory-Bench: Benchmarking Embodied Memory for Long-Horizon Embodied Tasks

Long-horizon embodied interaction requires agents to retain and continually update information about the environment as they observe, act, and encounter change. Yet current agents struggle to maintain such memory reliably. Our analysis traces this limitation to four key deficiencies: weak fine-grained visual memory, unreliable dynamic world-state tracking, failing to record world state revealed by interaction outcomes, and limited generalization from prior experience. However, existing benchmarks do not directly assess these memory capabilities during long-horizon embodied interaction. To address this gap, we introduce EmbodiedMemory-Bench (EMem-Bench), comprising 2,554 interactive episodes across four task families. EMem-Bench requires agents to build and update memory from interaction history, then use it to complete a later task by acting in the environment. We further present Embodied-Memorizer (EMem), an external memory system that organizes embodied experience into spatial, event, and scene memories. We also train EMem-8B, an 8B policy that manages and uses these memories. We evaluate a diverse range of open-source and proprietary MLLMs and representative multimodal memory systems. Results show that current models remain weak and uneven across the four challenges. Under matched backbones, EMem achieves the best overall performance among the evaluated memory systems and improves both open-source and proprietary models, while EMem-8B further improves over its backbone. Project page: https://zju-omniai.github.io/EmbodiedMemoryBench/
Sep 23, 2026cs.MM

Self-Evolving Multimedia Verification through Memory Consolidation of Contestation Experiences

Multimedia verification requires not only accurate decisions but also traceable evidence, reliable human correction, and safe reuse of prior experience. Existing systems often lack explicit mechanisms for revising intermediate reasoning or preventing harmful knowledge transfer. We present SEMV (Self-Evolving Multimedia Verification), a self-evolving multi-agent framework that treats provenance-bearing arguments as the interface between evidence, reasoning, human contestation, and memory. SEMV combines arena-based quantitative bipolar argumentation (A-QBAF), causal and scoped revision, and verification-gated memory consolidation with explicit conflict retention. On COSMOS benchmark, SEMV achieves 91.88% accuracy versus 89.10% for the strongest comparable baseline. Verified memory reduces negative transfer from 5.7% to 0.2%. On CTR benchmark, constructed from reviewer contestations, scoped causal revision corrects 96.7% of initial errors while saving 52.8% compute. MV2026 Grand Challenge dataset further supports evidence-grounded, temporally consistent reporting. These results show that SEMV can evolve through verified experience while keeping accumulated knowledge and subsequent decisions traceable, revisable, and contestable.
Sep 22, 2026cs.RO

Deploying Foundation Models for Embodied Navigation

We present and tackle two problems associated with deploying Foundation Models (FMs) on Embodied Agents performing navigation: 1) Training bias in FMs leading to poor personalization in unseen environments, and 2) Limited FM context length hindering success, especially on long horizon tasks. Our solution for the former involves priming the FM with human-habit data mined from the scene and our solution for the latter involves active memory management via a novel `memory head' augmentation. We first present a taxonomy of existing literature on FM-based Embodied Navigation, and highlight these limitations. We then present our approaches, Transit-Aware Planning (TAP) and MemCtrl to address the limitations. With TAP, we present real-world results in a lab environment with a Turtlebot for personalized target finding that shows an average improvement of 18% over a non-TAP baseline. On MemCtrl, we report a 6% average improvement across various embodied tasks, with 20% on long instruction subsets, all while using nearly half the context used in the baseline model. Motivated by these result, we present our stance the deployability of FM-based embodied agents in real-world environments, and highlight open research directions.
Sep 21, 2026cs.RO

ME-Brain-1.0: Memory, Cognition and Action for Evolving Embodied Intelligence

Current embodied systems largely rely on pretrained capabilities that remain fixed after deployment, limiting their ability to learn from physical interaction. We introduce MachEmbodied-Brain (ME-Brain), a self-evolving embodied system organized around a closed loop of action execution, experience acquisition, experience evolution, and improved execution. Evolvable Memory consolidates multimodal trajectories into hierarchical, reusable experience; Cognitive Core transforms physical experience into transferable skills; and the Action Model combines event-driven keyframes, EventCell local-world prediction, and action-conditioned memory modulation to focus computation on decision-critical moments, regions, and historical evidence. Together, these modules shift embodied intelligence from train-and-freeze to deploy-and-evolve without model retraining. Cognitive Core outperforms the strongest comparison models by 8.2 and 9.6 points on embodied and agent benchmarks. The Action Model achieves 47.88% mean success on RoboMME, a 3.26-point improvement over the strongest baseline. On RoboDojo, it reaches a 21.51 mean Score and 16.03% success rate, exceeding π0.5π_{0.5} by 10.10 and 9.12 points. On the six-task ME-RealBench, ME-Brain achieves a 69.5 mean Score and 66.7% success rate, outperforming DM0.5 by 12.8 and 11.7 points, respectively.