Model-Based RL

RL: Reinforcement Learning

Overview

Model-based reinforcement learning studies how agents can learn or use a model of how actions change the environment, then plan with that model to improve decisions and reduce costly interaction. Common approaches include latent world models that predict future states, Dyna-style learning from imagined rollouts, and model-predictive control or tree search; Bayesian models and ensembles help represent uncertainty, while control barriers and other safety methods constrain actions. Methods are tested on suites such as DeepMind Control, MuJoCo, Atari, and D4RL, as well as robotic manipulation, autonomous driving, and other physical systems, alongside theoretical work on regret and sample complexity. The central tension is that imagined experience can make learning more efficient, but model errors may accumulate over long horizons or be exploited by the policy, so reliable uncertainty estimates, safe planning, and transfer to real systems remain open challenges.

Latest papers

245 papers32 papers in the last four weeks, up 10% on the four weeks before. 0.2% of all new papers.

Apr 22, 2026

Toward Safe Autonomous Robotic Endovascular Interventions using World Models

Autonomous mechanical thrombectomy (MT) presents substantial challenges due to highly variable vascular geometries and the requirements for accurate, real-time control. While reinforcement learning (RL) has emerged as a promising paradigm for the automation of endovascular navigation, existing approaches often show limited robustness when faced with diverse patient anatomies or extended navigation horizons. In this work, we investigate a world-model-based framework for autonomous endovascular navigation built on TD-MPC2, a model-based RL method that integrates planning and learned dynamics. We evaluate a TD-MPC2 agent trained on multiple navigation tasks across hold out patient-specific vasculatures and benchmark its performance against the state-of-the-art Soft Actor-Critic (SAC) algorithm agent. Both approaches are further validated in vitro using patient-specific vascular phantoms under fluoroscopic guidance. In simulation, TD-MPC2 demonstrates a significantly higher mean success rate than SAC (58% vs. 36%, p < 0.001), and mean tip contact forces of 0.15 N, well below the proposed 1.5 N vessel rupture threshold. Mean success rates for TD-MPC2 (68%) were comparable to SAC (60%) in vitro, but TD-MPC2 achieved superior path ratios (p = 0.017) at the cost of longer procedure times (p < 0.001). Together, these results provide the first demonstration of autonomous MT navigation validated across both hold out in silico data and fluoroscopy-guided in vitro experiments, highlighting the promise of world models for safe and generalizable AI-assisted endovascular interventions.
Apr 21, 2026

Efficient Reinforcement Learning using Linear Koopman Dynamics for Nonlinear Robotic Systems

This paper presents a model-based reinforcement learning (RL) framework for optimal closed-loop control of nonlinear robotic systems. The proposed approach learns linear lifted dynamics through Koopman operator theory and integrates the resulting model into an actor-critic architecture for policy optimization, where the policy represents a parameterized closed-loop controller. To reduce computational cost and mitigate model rollout errors, policy gradients are estimated using one-step predictions of the learned dynamics rather than multi-step propagation. This leads to an online mini-batch policy gradient framework that enables policy improvement from streamed interaction data. The proposed framework is evaluated on several simulated nonlinear control benchmarks and two real-world hardware platforms, including a Kinova Gen3 robotic arm and a Unitree Go1 quadruped. Experimental results demonstrate improved sample efficiency over model-free RL baselines, superior control performance relative to model-based RL baselines, and control performance comparable to classical model-based methods that rely on exact system dynamics.
Apr 16, 2026

CSLE: A Reinforcement Learning Platform for Autonomous Security Management

Reinforcement learning is a promising approach to autonomous and adaptive security management in networked systems. However, current reinforcement learning solutions for security management are mostly limited to simulation environments and it is unclear how they generalize to operational systems. In this paper, we address this limitation by presenting CSLE: a reinforcement learning platform for autonomous security management that enables experimentation under realistic conditions. Conceptually, CSLE encompasses two systems. First, it includes an emulation system that replicates key components of the target system in a virtualized environment. We use this system to gather measurements and logs, based on which we identify a system model, such as a Markov decision process. Second, it includes a simulation system where security strategies are efficiently learned through simulations of the system model. The learned strategies are then evaluated and refined in the emulation system to close the gap between theoretical and operational performance. We demonstrate CSLE through four use cases: flow control, replication control, segmentation control, and recovery control. Through these use cases, we show that CSLE enables near-optimal security management in an environment that approximates an operational system.
Apr 16, 2026

Learning Ad Hoc Network Dynamics via Graph-Structured World Models

Ad hoc wireless networks exhibit complex, innate and coupled dynamics: node mobility, energy depletion and topology change that are difficult to model analytically. Model-free deep reinforcement learning requires sustained online interaction whereas existing model based approaches use flat state representations that lose per node structure. Therefore we propose G-RSSM, a graph structured recurrent state space model that maintains per node latent states with cross node multi head attention to learn the dynamics jointly from offline trajectories. We apply the proposed method to the downstream task clustering where a cluster head selection policy trains entirely through imagined rollouts in the learned world model. Across 27 evaluation scenarios spanning MANET, VANET, FANET, WSN and tactical networks with N=30 to 1000 nodes, the learned policy maintains high connectivity with only trained for N=50. Herein, we propose the first multi physics graph structured world model applied to combinatorial per node decision making in size agnostic wireless ad hoc networks.
Apr 16, 2026

Model-Based Reinforcement Learning Exploits Passive Body Dynamics for High-Performance Biped Robot Locomotion

Embodiment is a significant keyword in recent machine learning fields. This study focused on the passive nature of the body of a biped robot to generate walking and running locomotion using model-based deep reinforcement learning. We constructed two models in a simulator, one with passive elements (e.g., springs) and the other, which is similar to general humanoids, without passive elements. The training of the model with passive elements was highly affected by the attractor of the system. This lead that although the trajectories quickly converged to limit cycles, it took a long time to obtain large rewards. However, thanks to the attractor-driven learning, the acquired locomotion was robust and energy-efficient. The results revealed that robots with passive elements could efficiently acquire high-performance locomotion by utilizing stable limit cycles generated through dynamic interaction between the body and ground. This study demonstrates the importance of implementing passive properties in the body for future embodied AI.
Apr 15, 2026

Optimistic Policy Learning under Pessimistic Adversaries with Regret and Violation Guarantees

Real-world decision-making systems operate in environments where state transitions depend not only on the agent's actions, but also on exogenous factors outside its control--competing agents, environmental disturbances, or strategic adversaries--formally, sh+1=f(sh,ah,aˉh)+ωhs_{h+1} = f(s_h, a_h, \bar{a}_h)+ω_h where aˉh\bar{a}_h is the adversary/external action, aha_h is the agent's action, and ωhω_h is an additive noise. Ignoring such factors can yield policies that are optimal in isolation but fail catastrophically in deployment, particularly when safety constraints must be satisfied. Standard Constrained MDP formulations assume the agent is the sole driver of state evolution, an assumption that breaks down in safety-critical settings. Existing robust RL approaches address this via distributional robustness over transition kernels, but do not explicitly model the strategic interaction between agent and exogenous factor, and rely on strong assumptions about divergence from a known nominal model. We model the exogenous factor as an adversarial policy πˉ\barπ that co-determines state transitions, and ask how an agent can remain both optimal and safe against such an adversary. To the best of our knowledge, this is the first work to study safety-constrained RL under explicit adversarial dynamics. We propose Robust Hallucinated Constrained Upper-Confidence RL (RHC-UCRL), a model-based algorithm that maintains optimism over both agent and adversary policies, explicitly separating epistemic from aleatoric uncertainty. RHC-UCRL achieves sub-linear regret and constraint violation guarantees.
Apr 10, 2026

Advantage-Guided Diffusion for Model-Based Reinforcement Learning

Model-based reinforcement learning (MBRL) with autoregressive world models suffers from compounding errors, whereas diffusion world models mitigate this by generating trajectory segments jointly. However, existing diffusion guides are either policy-only, discarding value information, or reward-based, which becomes myopic when the diffusion horizon is short. We introduce Advantage-Guided Diffusion for MBRL (AGD-MBRL), which steers the reverse diffusion process using the agent's advantage estimates so that sampling concentrates on trajectories expected to yield higher long-term return beyond the generated window. We develop two guides: (i) Sigmoid Advantage Guidance (SAG) and (ii) Exponential Advantage Guidance (EAG). We prove that a diffusion model guided through SAG or EAG allows us to perform reweighted sampling of trajectories with weights increasing in state-action advantage-implying policy improvement under standard assumptions. Additionally, we show that the trajectories generated from AGD-MBRL follow an improved policy (that is, with higher value) compared to an unguided diffusion model. AGD integrates seamlessly with PolyGRAD-style architectures by guiding the state components while leaving action generation policy-conditioned, and requires no change to the diffusion training objective. On MuJoCo control tasks (HalfCheetah, Hopper, Walker2D and Reacher), AGD-MBRL improves sample efficiency and final return over PolyGRAD, an online Diffuser-style reward guide, and model-free baselines (PPO/TRPO), in some cases by a margin of 2x. These results show that advantage-aware guidance is a simple, effective remedy for short-horizon myopia in diffusion-model MBRL.
Apr 10, 2026

WOMBET: World Model-Based Experience Transfer for Robust and Sample-efficient Reinforcement Learning

Reinforcement learning (RL) in robotics is often limited by the cost and risk of data collection, motivating experience transfer from a source task to a target task. Offline-to-online RL leverages prior data but typically assumes a given fixed dataset and does not address how to generate reliable data for transfer. We propose World Model-Based Experience Transfer (WOMBET), a framework that jointly generates and utilizes prior data. WOMBET learns a world model in the source task and generates offline data via uncertainty-penalized planning, followed by filtering trajectories with high return and low epistemic uncertainty. It then performs online fine-tuning in the target task using adaptive sampling between offline and online data, enabling a stable transition from prior-driven initialization to task-specific adaptation. We show that the uncertainty-penalized objective provides a lower bound on the true return and derive a finite-sample error decomposition capturing distribution mismatch and approximation error. Empirically, WOMBET improves sample efficiency and final performance over strong baselines on continuous control benchmarks, demonstrating the benefit of jointly optimizing data generation and transfer.
Apr 9, 2026

RAMP: Hybrid DRL for Online Learning of Numeric Action Models

Automated planning algorithms require an action model specifying the preconditions and effects of each action, but obtaining such a model is often hard. Learning action models from observations is feasible, but existing algorithms for numeric domains are offline, requiring expert traces as input. We propose the Reinforcement learning, Action Model learning, and Planning (RAMP) strategy for learning numeric planning action models online via interactions with the environment. RAMP simultaneously trains a Deep Reinforcement Learning (DRL) policy, learns a numeric action model from past interactions, and uses that model to plan future actions when possible. These components form a positive feedback loop: the RL policy gathers data to refine the action model, while the planner generates plans to continue training the RL policy. To facilitate this integration of RL and numeric planning, we developed Numeric PDDLGym, an automated framework for converting numeric planning problems to Gym environments. Experimental results on standard IPC numeric domains show that RAMP significantly outperforms PPO, a well-known DRL algorithm, in terms of solvability and plan quality.
Apr 8, 2026

GIRL: Generative Imagination Reinforcement Learning via Information-Theoretic Hallucination Control

Model-based reinforcement learning (MBRL) improves sample efficiency by optimizing policies inside imagined rollouts, but long-horizon planning degrades when model errors compound and imagined trajectories drift off the training manifold. We introduce GIRL (Generative Imagination Reinforcement Learning), a latent world-model framework that addresses this failure mode with two key components. First, a cross-modal grounding signal derived from a frozen foundation model (DINOv2) anchors the latent transition prior to a semantically consistent embedding space, penalizing inconsistent or implausible predictions. Second, an uncertainty-adaptive trust-region bottleneck interprets the KL regularizer as the Lagrange multiplier of a constrained optimization problem, restricting imagination drift within a learned region calibrated by Expected Information Gain and a Relative Performance Loss signal. We re-derive a value-gap bound using the Performance Difference Lemma and Integral Probability Metrics, yielding a bound that remains informative as the discount factor approaches one and connects the objective to real-environment regret. Experiments across three benchmark suites, including DeepMind Control, Adroit Hand Manipulation, and Meta-World with visual distractors, show that GIRL reduces latent rollout drift by 38 to 61 percent across tasks relative to DreamerV3, improves asymptotic return, and requires fewer environment interactions on long-horizon tasks. GIRL also outperforms TD-MPC2 on sparse-reward and high-contact settings under standard evaluation metrics. A distilled-prior variant reduces inference overhead and improves computational efficiency relative to the full model.
Apr 6, 2026

Cross-fitted Proximal Learning for Model-Based Reinforcement Learning

Model-based reinforcement learning is attractive for sequential decision-making because it explicitly estimates reward and transition models and then supports planning through simulated rollouts. In offline settings with hidden confounding, however, models learned directly from observational data may be biased. This challenge is especially pronounced in partially observable systems, where latent factors may jointly affect actions, rewards, and future observations. Recent work has shown that policy evaluation in such confounded partially observable Markov decision processes (POMDPs) can be reduced to estimating reward-emission and observation-transition bridge functions satisfying conditional moment restrictions (CMRs). In this paper, we study the statistical estimation of these bridge functions. We formulate bridge learning as a CMR problem with nuisance objects given by a conditional mean embedding and a conditional density. We then develop a KK-fold cross-fitted extension of the existing two-stage bridge estimator. The proposed procedure preserves the original bridge-based identification strategy while using the available data more efficiently than a single sample split. We also derive an oracle-comparator bound for the cross-fitted estimator and decompose the resulting error into a Stage I term induced by nuisance estimation and a Stage II term induced by empirical averaging.
Apr 6, 2026

ReinVBC: A Model-based Reinforcement Learning Approach to Vehicle Braking Controller

Braking system, the key module to ensure the safety and steer-ability of current vehicles, relies on extensive manual calibration during production. Reducing labor and time consumption while maintaining the Vehicle Braking Controller (VBC) performance greatly benefits the vehicle industry. Model-based methods in offline reinforcement learning, which facilitate policy exploration within a data-driven dynamics model, offer a promising solution for addressing real-world control tasks. This work proposes ReinVBC, which applies an offline model-based reinforcement learning approach to deal with the vehicle braking control problem. We introduce useful engineering designs into the paradigm of model learning and utilization to obtain a reliable vehicle dynamics model and a capable braking policy. Several results demonstrate the capability of our method in real-world vehicle braking and its potential to replace the production-grade anti-lock braking system.
Apr 5, 2026

Enhancing sample efficiency in reinforcement-learning-based flow control: replacing the critic with an adaptive reduced-order model

Model-free deep reinforcement learning (DRL) methods suffer from poor sample efficiency. To overcome this limitation, this work introduces an adaptive reduced-order-model (ROM)-based reinforcement learning framework for active flow control. In contrast to conventional actor--critic architectures, the proposed approach leverages a ROM to estimate the gradient information required for controller optimization. The design of the ROM structure incorporates physical insights. The ROM integrates a linear dynamical system and a neural ordinary differential equation (NODE) for estimating the nonlinearity in the flow. The parameters of the linear component are identified via operator inference, while the NODE is trained in a data-driven manner using gradient-based optimization. During controller--environment interactions, the ROM is continuously updated with newly collected data, enabling adaptive refinement of the model. The controller is then optimized through differentiable simulation of the ROM. The proposed ROM-based DRL framework is validated on two canonical flow control problems: Blasius boundary layer flow and flow past a square cylinder. For the Blasius boundary layer, the proposed method effectively reduces to a single-episode system identification and controller optimization process, yet it yields controllers that outperform traditional linear designs and achieve performance comparable to DRL approaches with minimal data. For the flow past a square cylinder, the proposed method achieves superior drag reduction with significantly fewer exploration data compared with DRL approaches. The work addresses a key component of model-free DRL control algorithms and lays the foundation for designing more sample-efficient DRL-based active flow controllers.
Apr 3, 2026

Learning Task-Invariant Properties via Dreamer: Enabling Efficient Policy Transfer for Quadruped Robots

Achieving quadruped robot locomotion across diverse and dynamic terrains presents significant challenges, primarily due to the discrepancies between simulation environments and real-world conditions. Traditional sim-to-real transfer methods often rely on manual feature design or costly real-world fine-tuning. To address these limitations, this paper proposes the DreamTIP framework, which incorporates Task-Invariant Properties learning within the Dreamer world model architecture to enhance sim-to-real transfer capabilities. Guided by large language models, DreamTIP identifies and leverages Task-Invariant Properties, such as contact stability and terrain clearance, which exhibit robustness to dynamic variations and strong transferability across tasks. These properties are integrated into the world model as auxiliary prediction targets, enabling the policy to learn representations that are insensitive to underlying dynamic changes. Furthermore, an efficient adaptation strategy is designed, employing a mixed replay buffer and regularization constraints to rapidly calibrate to real-world dynamics while effectively mitigating representation collapse and catastrophic forgetting. Extensive experiments on complex terrains, including Stair, Climb, Tilt, and Crawl, demonstrate that DreamTIP significantly outperforms state-of-the-art baselines in both simulated and real-world environments. Our method achieves an average performance improvement of 28.1% across eight distinct simulated transfer tasks. In the real-world Climb task, the baseline method achieved only a 10\ success rate, whereas our method attained a 100% success rate. These results indicate that incorporating Task-Invariant Properties into Dreamer learning offers a novel solution for achieving robust and transferable robot locomotion.
Apr 2, 2026

Model-Based Reinforcement Learning for Control under Time-Varying Dynamics

Learning-based control methods typically assume stationary system dynamics, an assumption often violated in real-world systems due to drift, wear, or changing operating conditions. We study reinforcement learning for control under time-varying dynamics. We consider a continual model-based reinforcement learning setting in which an agent repeatedly learns and controls a dynamical system whose transition dynamics evolve across episodes. We analyze the problem using Gaussian process dynamics models under frequentist variation-budget assumptions. Our analysis shows that persistent non-stationarity requires explicitly limiting the influence of outdated data to maintain calibrated uncertainty and meaningful dynamic regret guarantees. Motivated by these insights, we propose a practical optimistic model-based reinforcement learning algorithm with adaptive data buffer mechanisms and demonstrate improved performance on continuous control benchmarks with non-stationary dynamics.
Apr 1, 2026

Soft MPCritic: Value-Based Reinforcement Learning for Non-Differentiable Predictive Control

Reinforcement learning (RL) and model predictive control (MPC) offer complementary strengths, yet existing MPC-RL frameworks commonly rely on gradient-based optimization and therefore cannot handle the non-differentiable dynamics and objectives common in RL. We propose Soft MPCritic, an MPC-RL framework that learns a soft value function and uses sampling-based planning both for online control and for generating value targets. Specifically, Soft MPCritic instantiates MPC with model predictive path integral control (MPPI) and learns a terminal Q-function through fitted value iteration. Because the value targets are computed by the same planner used for control, the learned value function is aligned with the planner and implicitly extends its effective horizon. To keep target generation tractable, we introduce an amortized warm-start strategy that reuses the open-loop action sequences planned during online control to initialize batched MPPI computations of value targets, reducing computational cost without sacrificing solution quality. For robustness to model error, Soft MPCritic plans over scenarios drawn from an ensemble of dynamics models trained for next-step prediction. On both classical and constrained control tasks, Soft MPCritic learns effective policies with non-differentiable objectives, particularly where finite-horizon MPPI alone falls short. Soft MPCritic thus offers a practical blueprint for synthesizing MPC policies directly from black-box objectives, without differentiable surrogates.
Apr 1, 2026

Model-Based Learning of Near-Optimal Finite-Window Policies in POMDPs

We study model-based learning of finite-window policies in tabular partially observable Markov decision processes (POMDPs). A common approach to learning under partial observability is to approximate unbounded history dependencies using finite action-observation windows. This induces a finite-state Markov decision process (MDP) over histories, referred to as the superstate MDP. Once a model of this superstate MDP is available, standard MDP algorithms can be used to compute optimal policies, motivating the need for sample-efficient model estimation. Estimating the superstate MDP model is challenging because trajectories are generated by interaction with the original POMDP, creating a mismatch between the sampling process and target model. We propose a model estimation procedure for tabular POMDPs and analyze its sample complexity. Our analysis exploits a connection between filter stability and concentration inequalities for weakly dependent random variables. As a result, we obtain tight sample complexity guarantees for estimating the superstate MDP model from a single trajectory. Combined with value iteration, this yields approximately optimal finite-window policies for the POMDP.
Apr 1, 2026

Focal plane wavefront control with model-based reinforcement learning

The direct imaging of potentially habitable exoplanets is one prime science case for high-contrast imaging instruments on extremely large telescopes. Most such exoplanets orbit close to their host stars, where their observation is limited by fast-moving atmospheric speckles and quasi-static non-common-path aberrations (NCPA). Conventional NCPA correction methods often use mechanical mirror probes, which compromise performance during operation. This work presents machine-learning-based NCPA control methods that automatically detect and correct both dynamic and static NCPA errors by leveraging sequential phase diversity. We extend previous work in reinforcement learning for AO to focal plane control. A new model-based RL algorithm, Policy Optimization for NCPAs (PO4NCPA), interprets the focal-plane image as input data and, through sequential phase diversity, determines phase corrections that optimize both non-coronagraphic and post-coronagraphic PSFs without prior system knowledge. Further, we demonstrate the effectiveness of this approach by numerically simulating static NCPA errors on a ground-based telescope and an infrared imager affected by water-vapor-induced seeing (dynamic NCPAs). Simulations show that PO4NCPA robustly compensates static and dynamic NCPAs. In static cases, it achieves near-optimal focal-plane light suppression with a coronagraph and near-optimal Strehl without one. With dynamics NCPA, it matches the performance of the modal least-squares reconstruction combined with a 1-step delay integrator in these metrics. The method remains effective for the ELT pupil, vector vortex coronagraph, and under photon and background noise. PO4NCPA is model-free and can be directly applied to standard imaging as well as to any coronagraph. Its sub-millisecond inference times and performance also make it suitable for real-time low-order correction of atmospheric turbulence beyond HCI.
Mar 30, 2026

A Pontryagin Method of Model-based Reinforcement Learning via Hamiltonian Actor-Critic

Model-based reinforcement learning (MBRL) improves sample efficiency by leveraging learned dynamics models for policy optimization. However, the effectiveness of methods such as actor-critic is often limited by compounding model errors, which degrade long-horizon value estimation. Existing approaches, such as Model-Based Value Expansion (MVE), partially mitigate this issue through multi-step rollouts, but remain sensitive to rollout horizon selection and residual model bias. Motivated by the Pontryagin Maximum Principle (PMP), we propose Hamiltonian Actor-Critic (HAC), a model-based approach that eliminates explicit value function learning by directly optimizing a Hamiltonian defined over the learned dynamics and reward for deterministic systems. By avoiding value approximation, HAC reduces sensitivity to model errors while admitting convergence guarantees. Extensive experiments on continuous control benchmarks, in both online and offline RL settings, demonstrate that HAC outperforms model-free and MVE-based baselines in control performance, convergence speed, and robustness to distributional shift, including out-of-distribution (OOD) scenarios. In offline settings with limited data, HAC matches or exceeds state-of-the-art methods, highlighting its strong sample efficiency.
Mar 30, 2026

Enhancing Policy Learning with World-Action Model

This paper presents the World-Action Model (WAM), an action-regularized world model that jointly reasons over future visual observations and the actions that drive state transitions. Unlike conventional world models trained solely via image prediction, WAM incorporates an inverse dynamics objective into DreamerV2 that predicts actions from latent state transitions, encouraging the learned representations to capture action-relevant structure critical for downstream control. We evaluate WAM on enhancing policy learning across eight manipulation tasks from the CALVIN benchmark. We first pretrain a diffusion policy via behavioral cloning on world model latents, then refine it with model-based PPO inside the frozen world model. Without modifying the policy architecture or training procedure, WAM improves average behavioral cloning success from 59.4% to 71.2% over DreamerV2 and DiWA baselines. After PPO fine-tuning, WAM achieves 92.8% average success versus 79.8% for the baseline, with two tasks reaching 100%, using 8.7x fewer training steps.
Mar 30, 2026

Cost-Matching Model Predictive Control for Efficient Reinforcement Learning in Humanoid Locomotion

In this paper, we propose a cost-matching approach for optimal humanoid locomotion within a Model Predictive Control (MPC)-based Reinforcement Learning (RL) framework. A parameterized MPC formulation with centroidal dynamics is trained to approximate the action-value function obtained from high-fidelity closed-loop data. Specifically, the MPC cost-to-go is evaluated along recorded state-action trajectories, and the parameters are updated to minimize the discrepancy between MPC-predicted values and measured returns. This formulation enables efficient gradient-based learning while avoiding the computational burden of repeatedly solving the MPC problem during training. The proposed method is validated in simulation using a commercial humanoid platform. Results demonstrate improved locomotion performance and robustness to model mismatch and external disturbances compared with manually tuned baselines.
Mar 29, 2026

SkyNet: Belief-Aware Planning for Partially-Observable Stochastic Games

In 2019, Google DeepMind released MuZero, a model-based reinforcement learning method that achieves strong results in perfect-information games by combining learned dynamics models with Monte Carlo Tree Search (MCTS). However, comparatively little work has extended MuZero to partially observable, stochastic, multi-player environments, where agents must act under uncertainty about hidden state. Such settings arise not only in card games but in domains such as autonomous negotiation, financial trading, and multi-agent robotics. In the absence of explicit belief modeling, MuZero's latent encoding has no dedicated mechanism for representing uncertainty over unobserved variables. To address this, we introduce SkyNet (Belief-Aware MuZero), which adds ego-conditioned auxiliary heads for winner prediction and rank estimation to the standard MuZero architecture. These objectives encourage the latent state to retain information predictive of outcomes under partial observability, without requiring explicit belief-state tracking or changes to the search algorithm. We evaluate SkyNet on Skyjo, a partially observable, non-zero-sum, stochastic card game, using a decision-granularity environment, transformer-based encoding, and a curriculum of heuristic opponents with self-play. In 1000-game head-to-head evaluations at matched checkpoints, SkyNet achieves a 75.3% peak win rate against the baseline (+194 Elo, p<10−50p < 10^{-50}). SkyNet also outperforms the baseline against heuristic opponents (0.720 vs.\ 0.466 win rate). Critically, the belief-aware model initially underperforms the baseline but decisively surpasses it once training throughput is sufficient, suggesting that belief-aware auxiliary supervision improves learned representations under partial observability, but only given adequate data flow.
Mar 25, 2026

DreamerAD: Efficient Reinforcement Learning via Latent World Model for Autonomous Driving

We introduce DreamerAD, the first latent world model framework that enables efficient reinforcement learning for autonomous driving by compressing diffusion sampling from 100 steps to 1 - achieving 80x speedup while maintaining visual interpretability. Training RL policies on real-world driving data incurs prohibitive costs and safety risks. While existing pixel-level diffusion world models enable safe imagination-based training, they suffer from multi-step diffusion inference latency (2s/frame) that prevents high-frequency RL interaction. Our approach leverages denoised latent features from video generation models through three key mechanisms: (1) shortcut forcing that reduces sampling complexity via recursive multi-resolution step compression, (2) an autoregressive dense reward model operating directly on latent representations for fine-grained credit assignment, and (3) Gaussian vocabulary sampling for GRPO that constrains exploration to physically plausible trajectories. DreamerAD achieves 87.7 EPDMS on NavSim v2, establishing state-of-the-art performance and demonstrating that latent-space RL is effective for autonomous driving.
Mar 25, 2026

Knowledge-Guided Manipulation Using Multi-Task Reinforcement Learning

This paper introduces Knowledge Graph based Massively Multi-task Model-based Policy Optimization (KG-M3PO), a framework for multi-task robotic manipulation in partially observable settings that unifies Perception, Knowledge, and Policy. The method augments egocentric vision with an online 3D scene graph that grounds open-vocabulary detections into a metric, relational representation. A dynamic-relation mechanism updates spatial, containment, and affordance edges at every step, and a graph neural encoder is trained end-to-end through the RL objective so that relational features are shaped directly by control performance. Multiple observation modalities (visual, proprioceptive, linguistic, and graph-based) are encoded into a shared latent space, upon which the RL agent operates to drive the control loop. The policy conditions on lightweight graph queries alongside visual and proprioceptive inputs, yielding a compact, semantically informed state for decision making. Experiments on a suite of manipulation tasks with occlusions, distractors, and layout shifts demonstrate consistent gains over strong baselines: the knowledge-conditioned agent achieves higher success rates, improved sample efficiency, and stronger generalization to novel objects and unseen scene configurations. These results support the premise that structured, continuously maintained world knowledge is a powerful inductive bias for scalable, generalizable manipulation: when the knowledge module participates in the RL computation graph, relational representations align with control, enabling robust long-horizon behavior under partial observability.
Mar 24, 2026

Neural ODE and SDE Models for Adaptation and Planning in Model-Based Reinforcement Learning

We investigate neural ordinary and stochastic differential equations (neural ODEs and SDEs) to model stochastic dynamics in fully and partially observed environments within a model-based reinforcement learning (RL) framework. Through a sequence of simulations, we show that neural SDEs more effectively capture the inherent stochasticity of transition dynamics, enabling high-performing policies with improved sample efficiency in challenging scenarios. We leverage neural ODEs and SDEs for efficient policy adaptation to changes in environment dynamics via inverse models, requiring only limited interactions with the new environment. To address partial observability, we introduce a latent SDE model that combines an ODE with a GAN-trained stochastic component in latent space. Policies derived from this model provide a strong baseline, outperforming or matching general model-based and model-free approaches across stochastic continuous-control benchmarks. This work demonstrates the applicability of action-conditional latent SDEs for RL planning in environments with stochastic transitions. Our code is available at: https://github.com/ChaoHan-UoS/NeuralRL
Mar 23, 2026

Inference Time Policy Optimization for Offline RL with Differentiable World Models

Offline Reinforcement Learning (RL) learns optimal policies from fixed datasets, training a policy once and deploying it at inference time without further refinement. Inspired by model predictive control (MPC), we introduce an inference time adaptation framework that utilizes a pretrained policy along with a learned world model. While existing world model and diffusion-planning methods use learned dynamics to generate imagined trajectories during training, or to sample candidate plans at inference time, they do not use inference-time information to optimize the policy parameters on the fly. In contrast, our design is a Differentiable World Model (DWM) pipeline that enables end-to-end gradient computation through imagined rollouts for inference time policy optimization (ITPO). We evaluate our algorithm on D4RL continuous-control benchmarks (MuJoCo locomotion tasks and AntMaze), and show that exploiting inference-time information to optimize the policy parameters yields consistent gains over strong offline RL baselines. Inference-time adaptation, however, is expensive: rollout generation and backpropagation dominate per-step compute. We study this tradeoff explicitly, showing that a suitable tilted version of one-step MeanFlow sampler recovers much of the gains at a fraction of the cost.
Mar 23, 2026

Human-Inspired Pavlovian and Instrumental Learning for Autonomous Agent Navigation

Autonomous agents operating in uncertain environments must balance fast responses with goal-directed planning. Classical MF RL often converges slowly and may induce unsafe exploration, whereas MB methods are computationally expensive and sensitive to model mismatch. This paper presents a human-inspired hybrid RL architecture integrating Pavlovian, Instrumental MF, and Instrumental MB components. Inspired by Pavlovian and Instrumental learning from neuroscience, the framework considers contextual radio cues, here intended as georeferenced environmental features acting as CS, to shape intrinsic value signals and bias decision-making. Learning is further modulated by internal motivational drives through a dedicated motivational signal. A Bayesian arbitration mechanism adaptively blends MF and MB estimates based on predicted reliability. Simulation results show that the hybrid approach accelerates learning, improves operational safety, and reduces navigation in high-uncertainty regions compared to standard RL baselines. Pavlovian conditioning promotes safer exploration and faster convergence, while arbitration enables a smooth transition from exploration to efficient, plan-driven exploitation. Overall, the results highlight the benefits of biologically inspired modularity for robust and adaptive autonomous systems under uncertainty.
Mar 21, 2026

Towards Practical World Model-based Reinforcement Learning for Vision-Language-Action Models

Vision-Language-Action (VLA) models show strong generalization for robotic control, but finetuning them with reinforcement learning (RL) is constrained by the high cost and safety risks of real-world interaction. Training VLA models in interactive world models avoids these issues but introduces several challenges, including pixel-level world modeling, multi-view consistency, and compounding errors under sparse rewards. Building on recent advances across large multimodal models and model-based RL, we propose VLA-MBPO, a practical framework to tackle these problems in VLA finetuning. Our approach has three key design choices: (i) adapting unified multimodal models (UMMs) for data-efficient world modeling; (ii) an interleaved view decoding mechanism to enforce multi-view consistency; and (iii) chunk-level branched rollout to mitigate error compounding. Theoretical analysis and experiments across simulation and real-world tasks demonstrate that VLA-MBPO significantly improves policy performance and sample efficiency, underscoring its robustness and scalability for real-world robotic deployment.
Mar 19, 2026

Learn for Variation: Efficient AAV Trajectory Learning through a Differentiable Wireless World Model

Autonomous aerial vehicles (AAVs) enable data collection for sixth-generation Internet-of-Things networks, but their trajectories couple nonlinear wireless rates with long-horizon service progress. This paper views the evolution of AAV kinematics, channel state, and user backlog as a structured differentiable world model and develops Learn for Variation (L4V) to exploit that model efficiently. L4V replaces a discontinuous completion-time objective with a cumulative-backlog surrogate, unrolls the mission dynamics, and propagates pathwise sensitivities to a neural policy through the discrete adjoint recursion. The resulting derivative is exact conditional on a fixed exogenous-noise realization; stochastic expected-objective optimization still requires sampling. We show that the structured adjoint grows at most polynomially with the horizon and establish a stationary-point rate for fixed-step full-gradient descent under standard smoothness assumptions. The framework also learns shared OFDMA allocation under reparameterized shadowing and Rician fading, while distributional pretraining amortizes model-based optimization into forward-only deployment on unseen layouts. Paired stress tests cover channel-generator mismatch, noisy partial observations, a fixed-resource two-AAV extension, and a circular no-fly region. Code and configurations are available at https://github.com/UNIC-Lab/L4V-AAV. Against genetic-algorithm, DQN, A2C, DDPG, and differentiable model-predictive-control implementations, L4V reduces mission time by up to 65%65\%, executes a default mission in 5353 ms, and completes all 6060 frozen-policy tests after pretraining on 1,6001{,}600 layouts.
Mar 19, 2026

AcceRL: A Distributed Asynchronous Reinforcement Learning and World Model Framework for Vision-Language-Action Models

Reinforcement learning (RL) for large-scale Vision-Language-Action (VLA) models is severely bottlenecked by synchronization barriers and the high cost of environment data acquisition. To overcome these challenges, we propose AcceRL, a distributed asynchronous RL framework that physically isolates environment rollouts, model inference, and gradient updates. By eliminating the cascading long-tail idle bubbles inherent in synchronous systems, AcceRL maximizes hardware utilization and ensures scalable throughput. Furthermore, AcceRL features a modular design that supports the integration of diverse, plug-and-play world models into its distributed pipeline. Extensive experiments demonstrate that the base framework achieves highly competitive performance across all four LIBERO~\cite{liu2023libero} task suites. Systematically, the asynchronous architecture delivers a 2.4×2.4\times throughput speedup over leading synchronous baselines. Algorithmically, by leveraging a world model pre-trained on 1,000 offline trajectories, AcceRL achieves up to a 200×200\times improvement in online sample efficiency on LIBERO-Spatial, establishing a robust framework that is both sample-efficient and time-efficient for embodied AI. Code is included in the supplementary material. Code is available at https://github.com/distanceLu/AcceRL.