Parametric Body Models

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5 papers in the last 28 days · 0.1% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

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A weekly snapshot of new work published in Parametric Body Models.

29 papers

Latest in Parametric Body Models

Sep 15, 2026cs.RO

Flexible-body Modeling, Kinematic Identification, and Assembly Accuracy of Overconstrained Spatial Linkages

Overconstrained rational single-loop linkages are efficient, compact, and low-cost custom mechanisms, yet their deployment in industrial settings is limited. In simulations, rigid body formulations fail due to redundant constraints. This study presents a flexible multibody modeling framework based on the floating frame of reference formulation, and delivers an overall accuracy analysis of assembled linkages prototypes. The approach is validated against 3D-printed PLA prototypes of a Bennett four-bar mechanism, including variants with intentional joint-axis misalignment, which theoretically, from the rigid body point of view, cannot be assembled. A supplementary contribution is delivered in the form of a kinematic parameter identification methodology suited for this type of mechanism with ill-conditioned Jacobian. The experimental and simulation results are compared and reveal that these overconstrained mechanisms exhibit a self-assembling tendency -- structural compliance drives the assembly toward the ideal geometric configuration, distributing constraint stress throughout the structure. Additional qualitative demonstrations using cardboard tubes and bamboo sticks as link building blocks confirm that functional mechanisms can be realized from low-cost, unconventional materials with limited manufacturing accuracy. The proposed modeling pipeline is fully algorithmic and enables design optimization in the future.
Daniel Huczala, Michael Pieber, Johannes Gerstmayr +6
Sep 11, 2026cs.CV

Revisiting Avatar-As-Image: High-Fidelity Registration is All You Need

The representation of 3D clothed humans as standardized 2D UV texture and displacement maps over an underlying body model has long been studied. This compact representation is enticing as it enables pretrained image networks to process, generate, and edit 3D avatars, but is only useful if scans are accurately aligned and brought into correspondence via high-fidelity registration. This prerequisite has never been met, which we argue explains the limited quality of prior UV-based methods for clothed humans. Despite its significance, no public method produces high-fidelity SMPL(-X)+D registrations with UV texture from arbitrary clothed scans. We present AvaImg, a multi-stage optimization pipeline, to close this gap: it enforces body-inside-clothing constraint via signed winding numbers, made viable by a three-level efficiency cascade (~10x runtime reduced, ~95% storage saved), and recovers fine surface detail using coarse-to-fine displacement optimization. AvaImg outperforms all baselines in body fitting, shape estimation, and surface registration across six datasets, yielding textured registrations near-indistinguishable from scans (PSNR=34.48dB). For validation of AvaImg's Avatar-as-Image representation as imminently compatible with image foundation models, we auto-encode our UV maps via the frozen FLUX VAE. This achieves only 0.76mm added Chamfer error relative to scan and shows that the resulting maps lie within natural-image distributions, supporting the use of 2D generative priors for 3D avatar generation. Code, data, and Singularity containers will be at https://yuxuan-xue.com/avaimg.
Margaret Kostyrko, Yuxuan Xue, Garvita Tiwari +1
Sep 1, 2026cs.CV

Cross-Model Distillation of a Human-Pose Foundation Model from Unannotated Infant Video for Markerless 3D Pose Estimation

Spontaneous movement is one of the earliest windows onto an infant's neuromotor health, and structured clinical instruments that score it are validated early predictors of cerebral-palsy risk. However, they require specially trained raters, are time-consuming, and carry inter-rater variability. This motivates automated, video-based markerless assessment, especially as marker-based motion capture is impractical in infants. Yet the foundation models that make markerless capture possible are trained almost entirely on adults: our recent multi-view infant study found that no single model is jointly best, with strong 2D keypoint accuracy and direct 3D body recovery split across different models. While that study identifies this trade-off, it does not resolve it. Here, we perform cross-model distillation from the Sapiens 2 pose model into the SAM 3D Body model, using unannotated infant video alone. A frozen teacher supplies dense pseudo-labels, and a differentiable renderer aligns the predicted mesh to them in the training loop. On eleven held-out infants (18 sessions, 173 recordings) under our prior study's multi-view protocol, fine-tuning improves same-view 2D keypoint agreement with the Sapiens reference (median body percentage of correct keypoints @ 10px 0.22 -> 0.42, face 0.22 -> 0.42) and Procrustes-aligned mean per joint 3D position error (25.5 -> 22.2 mm). This demonstrates how cross-model distillation improves SAM 3D Body model performance on infants.
R. James Cotton, Divya Joshi, Colleen Peyton
Aug 30, 2026cs.CV

Biomechanical 3D Body: Self-Supervised Distillation of Biomechanical Pose from a 3D Body Foundation Model

State-of-the-art monocular body recovery methods predict mesh vertices and angles on the corresponding kinematic tree, but their outputs lack biomechanically defined joint angles that downstream applications like clinical and biomechanical analyses require. We extend an existing foundation model, SAM-3D-Body, with an additional biomechanical prediction head that, from a single RGB image, regresses the joint angles and scales of a biomechanical model. Training this model presents a challenge, as there are limited datasets of paired images and biomechanical fits. To overcome this, we supervise biomechanical outputs with in-loop optimized targets from a Levenberg-Marquardt solver performing inverse kinematics fits against markers from the mesh predictions. This allows distilling the biomechanical head from the mesh head, even from unlabeled images. To make this work with GPU-optimized biomechanical models in MuJoCo, the entire model was implemented in JAX using Equinox. We trained this distilled output head on the publicly released SAM-3D-Body dataset. We then validated this model on biomechanical fits to two publicly available marker-based datasets, MoVi and BioCV, as well as movements from a clinical cohort captured with multiview markerless motion capture. The resulting model outperforms existing models for direct regression of biomechanics from images while only slightly underperforming the state-of-the-art monocular biomechanics method that performs more costly inference-time optimization of entire trajectories.
R. James Cotton, J. D. Peiffer, Lucinda Williamson +2
Aug 30, 2026cs.CV

Everybody Tracking Every Body

We address the problem of 3D body pose estimation of multiple interacting people from their egocentric views with centralized coordination. Each individual wears a camera recording egocentric video and IMU data. Processing this video with VIO SLAM provides high-quality tracking of each egocentric camera through space. The first-person view from one individual provides third-person observations of other people, although these exocentric observations are sparse, intermittent, and of highly variable reliability as both cameras and subjects move. To integrate these synchronized data streams, we propose a diffusion-based approach that fuses estimates of pose based on head motion derived from egocentric camera motion with exocentric pose observations, conditioning on both observation content and reliability. Our model is trained on a mixture of single-person motion-capture data and multi-person video in order to learn rich priors for body motion trajectories and video observation reliability. Evaluation on challenging multi-person datasets suggests our fusion approach improves over motion-only and vision-only baselines in terms of both absolute and relative pose accuracy.
Daeyun Shin, Yunhan Zhao, Shu Kong +2
Aug 13, 2026cs.CV

Validation of Smartphone-Based Photogrammetric 3D Body Scanning for Automated Anthropometric Measurements Compared with a Commercial Depth-Sensor-Based Body Scanner

3D body scanning has become an important tool in healthcare applications because of its rapid and non-invasive nature. While smartphone-based photogrammetric reconstruction provide a low-cost and accessible alternative to commercial 3D body scanners, their performance for whole-body scanning remains insufficiently validated. Thus, we designed this study to comprehensively validate the photogrammetric 3D scanning application by evaluating automatically extracted whole-body measurements and longitudinal body-shape monitoring. We evaluated a representative application, PolyCam, against the commercial depth-sensor-based Fit3D ProScanner using 144 pregnant participants scanned longitudinally throughout pregnancy. We designed an automatic circumference extraction pipeline to get measurements at four anatomical landmarks from paired 3D scans. A linear mixed-effects model was used to evaluate scanner effects and longitudinal body-shape changes. Measurement consistency was assessed using repeated PolyCam scans and tape measurements on a rigid mannequin. PolyCam demonstrated strong agreement with Fit3D, with average biases below 16 mm, intraclass correlation coefficients above 0.8, and Pearson correlation coefficients above 0.9 across all landmarks. Both systems captured comparable longitudinal body-shape changes. Mannequin experiments showed mean biases below 3.5 mm and no significant differences from tape measurements. These findings support smartphone photogrammetry as a potential accessible alternative to commercial body scanners and applicable for longitudinal 3D body-shape assessment.
Ruting Cheng, Boyuan Feng, Chuhui Qiu +4
Aug 5, 2026cs.CV

Multi-View Face and Gesture Animation with Dynamic Gaussians

Creating photorealistic 3D human avatars with realistic upper-body motion remains challenging. Existing approaches either focus on the head and overlook hand gestures, or reconstruct the full body but fail to preserve fine-grained facial fidelity and hand pose accuracy. As a result, current methods struggle to capture the subtle dynamics of facial expressions and hand gestures that are crucial for natural human communication. While methods based on full-body parametric models enable avatar reconstruction from monocular or multi-view inputs, they often lack accurate facial animation and detailed hand articulation. To address these limitations, we propose MVFGA, a novel multi-view-consistent pipeline for generating realistic upper-body avatars. Our approach models the face and hands separately and fuses them with a parametric upper-body mesh model, enabling the capture of fine-grained facial expressions and hand poses for accurate upper-body avatar reconstruction. We then splat 3D Gaussians onto the obtained mesh, enabling high-quality rendering of dynamic avatars from novel viewpoints. Furthermore, we introduce MVFGA-MoCap, a multi-view upper-body motion capture dataset featuring controlled facial expression sequences, diverse hand gestures, and free-form communication. Experiments show that MVFGA generates visually realistic avatars with high-fidelity facial expressions and hand motions, outperforming baselines for upper-body avatar animation. Project page: https://dfki-av.github.io/MVFGA/
Alireza Javanmardi, Vippin Kumar Jeetmal, Christen Millerdurai +2
Jul 20, 2026cs.CV

Direct Clinical Joint Angle Extraction from Parametric Body Model Rotation Matrices

Quantitative joint angles are rarely available in routine care because the tools are slow, costly, or confined to a laboratory. We show that clinical joint angles can be read directly from the per-segment rotation matrices a parametric body model already produces, with no inverse-kinematics or musculoskeletal-model fitting step. On the OpenCap LabValidation cohort, using the GEM-X body-model estimator on single-smartphone video, our pooled mean absolute error is 4.50 degrees over the fifteen joint angles that match the OpenCap Monocular reference set, the same accuracy range as OpenCap Monocular's 4.8 degrees on the same cohort and reference standard, from a much simpler pipeline. The step that connects a body model to clinical angles is a small calibration table rather than an optimisation, so the same procedure transfers unchanged to other body models: repeating it on SAM 3D Body, changing only the table, gives 4.66 degrees, statistically indistinguishable from GEM-X, and runs in real time from a live single-camera stream. The method needs no per-recording inputs beyond the video itself: no participant height, no camera-intrinsics database, no per-subject model scaling. This broadens where movement analysis is practical, from in-clinic and at-home recording to telerehabilitation and large-scale decentralised studies.
Joey Páolo Kardolus, Daan Hendriks, Jaap Jansen
Jul 13, 2026cs.HC

Toward Inclusive Avatar Design with Limb Differences Through Artificial Intelligence

As extended reality becomes more popular for social interaction and entertainment, 3D avatars must represent the full diversity of body types. Most 3D avatar systems only support normative bodies and do not accurately depict people with limb differences, amputations, or other morphological variations. This paper reviews emerging technical approaches for inclusive 3D avatar customization for this group and current guidelines that promote respectful and accurate representation. We highlight persistent challenges, including the scarcity of diverse datasets and the limitations in animation for non-normative anatomies. This paper positions artificial intelligence as a promising path to overcoming these limitations and advancing inclusive 3D avatar generation.
Fernanda Miyuki Yamada, João Paulo Gois, Hiroki Takahashi
Jun 30, 2026cs.CV

WildProp: Visual Estimation of Wildlife Body Proportions at Scale

Population-level morphometric measurements underpin ecological and evolutionary studies but traditionally require controlled imaging or physical specimen handling, limiting scalability. We present WildProp, a training-free framework that estimates wildlife body proportion distributions directly from large-scale, unconstrained image repositories. We cast morphometric estimation as a retrieval-driven correspondence problem: given a single user-annotated canonical image, WildProp performs pose-aware retrieval using foundation model features, transfers part endpoints via dense patch-level matching, filters predictions using geometric consistency, and aggregates measurements across retrieved images to estimate population-level ratio distributions. Unlike supervised keypoint pipelines, our approach adapts to arbitrary species and user-defined parts without per-species training. Evaluations on three large morphometric datasets spanning birds and amphibians show median relative errors of 10-20%. We further highlight the broad applicability of our approach through a number of case studies measuring various proportions across diverse taxa, including birds, frogs, insects, and flowers. Ablations demonstrate that pose-aware retrieval is critical for stable estimation, while robust aggregation mitigates keypoint and pose noise. Our results indicate that carefully curated 2D correspondences over web-scale imagery can provide scalable morphometric proxies for comparative and subgroup analyses across taxa, geography, and seasonality.
Mustafa Chasmai, Aaron Sun, Subhransu Maji
Jun 26, 2026cs.CV

Scene and Human in One World: Reconstruction in a Feedforward Pass

Reconstructing humans in dynamic scenes from moving monocular cameras remains challenging due to scale ambiguity, human-scene misalignment, and occlusion interference. Rather than treating human mesh recovery and scene reconstruction as separate tasks, we believe that accurate human-scene reconstruction requires the two tasks to mutually inform each other: parametric human models offer semantic structure and metric-scale priors, while scene geometry provides spatial context for human localization and alignment. Built on this insight, we introduce SHOW, a mask-promptable human mesh recovery framework that couples feed-forward 3D scene reconstruction with Human Mesh Recovery in a unified metric space. SHOW injects human semantics and scale priors from parametric human models into normalized point-map prediction, enabling metric-scale scene reconstruction from inherently scale-ambiguous monocular input. In turn, the recovered scene geometry constrains human mesh estimation, encouraging spatially consistent human placement and improved human-scene alignment. To handle complex multi-person and cluttered scenes, SHOW further incorporates a promptable masking mechanism that enables flexible target-human selection while suppressing background distractions and occlusion interference. Through joint training, the model learns both human-aware geometric features and geometry-constrained human features, producing aligned metric-scale reconstructions from monocular human-centric videos. Extensive experiments demonstrate that SHOW improves metric-scale consistency, human-scene alignment, and reconstruction accuracy under challenging camera motion, occlusion, and cluttered backgrounds.
Boao Shi, Qiao Feng, Yiming Huang +1
Jun 10, 2026cs.CV

FitVTON: Fit-aware Virtual Try-On via Body-Garment Size Control

While diffusion-based virtual try-on has achieved impressive visual realism, most methods treat the task as 2D inpainting, prioritizing texture preservation over physical plausibility. Consequently, they often produce plausible-looking images that fail to reflect authentic garment fit across diverse body shapes. We present FitVTON, a Fit-aware virtual try-on model on different bodies in the wild. FitVTON encodes garment-body size through structured text prompts, and learn from simulated try-on triplets from parameterized garment model. To improve the fitting effects over garment silhouettes, we introduce two auxiliary head to predict the masks for both the garment and the exposed body. We further introduce a texture rectification stage to improve realistic appearance from simulated data. To evaluate the fitting fidelity, we curate a real-world dataset, FittingEffect3K, combining VLM-based scoring protocol. Both subjective and quantitive experiments show that FitVTON demonstrate authentic fitting fidelity, with significant sizing accuracy and shape preservation over state-of-the-art methods while maintaining competitive image quality. Project Page: https://zenoning.github.io/FitVTON/.
Yiqun Ning, Ao Shen, Chenhang He +1
Jun 10, 2026cs.CV

Contactless 3D Human Body Measurement Using Depth Cameras for Smart Health Monitoring

Contactless body measurement technologies are becoming increasingly significant for smart health monitoring, digital health applications, and remote patient assessment. Traditional anthropometric measurements typically necessitate physical contact and trained personnel, which may constrain scalability in remote healthcare settings. In this study, we introduce a depth camera-based framework for estimating human body measurements utilizing 3D point cloud data. An Orbbec Astra 2 depth camera was employed to capture RGB images, depth maps, and 3D point clouds of participants. The captured point cloud was processed using Python-based tools, including Open3D, NumPy, and OpenCV, to segment the human body from the background. Key anthropometric measurements, such as height and arm span, were computed. The measurements were obtained through a combination of spatial filtering and landmark selection on the 3D point cloud, followed by the projection of the computed measurements onto the corresponding RGB image using camera intrinsic parameters. In addition to linear measurements, the approximate body volume and visible surface area were estimated using voxel-based occupancy analysis and mesh-based surface reconstruction methods. The experimental results from a single depth capture demonstrated that accurate body measurements and geometric estimates could be obtained from depth camera data without physical contact. This study provides a foundation for future real-time systems that integrate depth sensing with intelligent health monitoring and generative AI models for smart healthcare applications.
Martha Asare, Xuan Wang, Juan Lopez Alvarenga +2
Jun 8, 2026cs.CV

SOMA: From Surface Observations to Muscle Anatomy

With the growing demand for realistic virtual humans, parametric body models have become a cornerstone of modern medicine, sports, and entertainment applications. However, most of these models are inherently limited: they only capture the 3D surface of the skin, offering no insight into the complex bio-mechanical structures that generate motion. As more applications expand towards biomechanics, the need for virtual human models that go beyond the skin has become increasingly evident. Traditional soft-tissue simulations, such as FEM, are accurate but non-scalable and too computationally expensive for most common applications. Alternatively, existing biomechanical tools can simulate muscular forces and activations, but do not model changes in external shape, restricting how activations correlate with actual observable anatomy. This motivates a novel inverse research problem: recovering muscle deformations directly from visible surface observations - i.e., from the skin, and thus the pose. In this work, we present SOMA (from Surface Observations to Muscle Anatomy), a person-specific model that infers spatio-temporal muscle behavior from surface signals obtained using RGB cameras, and SKIM, a subject-specific soft-tissue deformation dataset. To the best of our knowledge, this is the first method that attempts to recover muscle deformations from multi-view RGB data. We show how our method provides anatomically grounded animations without the complexity of traditional simulations, leading to a scalable and cost-effective solution. Data and code are available.
Eduardo Alvarado, Emily Kim, Gerrit Nolte +4
May 23, 2026cs.CV

How Noisy Poses Break Inverse Dynamics: Analysis and Mitigation for Video-Based Joint Torque Estimation

Recent advances in monocular 3D human pose estimation enable accurate body tracking from video. However, translating these kinematic estimates into physical quantities, such as joint torques, remains challenging due to noise amplification through inverse dynamics. In this work, we provide a systematic analysis of how pose estimation noise propagates through the inverse dynamics pipeline. We present three key findings: (1) pose noise is amplified by approximately 1,000x when computing joint torques via numerical differentiation, (2) proximal joints (spine, hips) are up to 10x more sensitive to noise than distal joints (wrists, hands), and (3) low-pass filtering before differentiation substantially reduces this amplification. To enable this analysis, we develop SMPL-Dynamics, a fully differentiable inverse dynamics module for the SMPL body model that requires no external physics simulators. Our module supports end-to-end gradient computation, and we demonstrate this through differentiable pose refinement, which reduces torque error by 93% with negligible change in pose.
Donghyun Kim, Chanyoung Kim, Eunseo Jeong +2
May 21, 2026cs.CV

Millimeter-wave Imaging for Anthropometric Body Measurement

Body shape and circumferences are clinically informative biomarkers for risk stratification, including measures such as waist to hip ratio, limb and trunk girths, yet conventional tools such as manual tape measures and optical scanners often require undressing and sustained poses. These demands slow workflows, compromise dignity, and exclude many older adults and people with limited mobility. To make measurement fast and contactless, we leverage millimeter-wave (mmWave) radar, which preserves privacy and operates through typical clothing, enabling quick full-body acquisition. In this work, we present a new optimization-based framework to recover 3D human shape and extract a comprehensive set of anthropometric measurements from volumetric mmWave data. Our method introduces a weighted registration pipeline that fits a parametric body model (SMPL) directly to the noisy mmWave point cloud. The core of our contribution is a vertex-weighting strategy that modulates a Chamfer energy function for reliable surface alignment and noise elimination. We further stabilize the fit by incorporating a foot-ground plane constraint and pose priors, optimizing directly for the SMPL parameters. Together, these components enable a fast, privacy preserving workflow that delivers high fidelity body shape and measurements through clothing without cameras or disrobing and with minimal cooperation, supporting frequent risk oriented assessments in clinics and care facilities for patients of all ages and mobility levels.
Miriam Senne, Benjamin D. Killeen, Christoph Baur +2
May 21, 2026cs.CV

H-Flow: Self-supervised Human Scene Flow via Physics-inspired Joint Multi-modal Learning

Parametric human models capture global pose but cannot represent the non-rigid surface dynamics of clothing and soft tissue. Generic scene flow estimates dense motion but breaks down on articulated bodies, where pixel-level supervision is also intractable to acquire. We introduce H-Flow, a dense human scene flow that captures both skeletal kinematics and surface deformation. A unified multi-head transformer estimates flow from monocular video, jointly predicting pose and depth as companion outputs. The challenge lies in the lack of supervision. In place of unattainable labels, we anchor the network in the physics of human motion, encoding geometric, structural, and biomechanical priors as cross-modal training objectives. We further introduce DynAct4D, a high-fidelity synthetic benchmark providing dense flow annotations across diverse subjects, garments, and motions. On standard benchmarks, H-Flow outperforms scene-flow and parametric baselines, and generalizes zero-shot to in-the-wild video. Code, models, and the DynAct4D benchmark will be released upon publication
Zhanbo Huang, Xiaoming Liu, Yu Kong
May 20, 2026cs.RO

Modeling and Control of a Pneumatic Morphing Soft Quadrotor based on the SOFA Framework for Dynamic Soft Robotic Simulation

This article presents a novel SOFA based finite element method for the soft body modeling and the corresponding dynamic simulation and control of a pneumatic morphing soft quadrotor. The proposed modeling preserves the physical interpretability and control structure of traditional quadrotor dynamics, while capturing the complex, time-varying behavior of pneumatically actuated soft arms. In SOFA, the soft pneumatically actuated arms are discretized as a tetrahedral mesh following an elastic material law that produces internal forces adequate to the real dynamic behavior of the body. Pneumatic actuation governed by both periodic and error-based control signals is applied within the internal cavities to analyze the morphing capability. Finally, a proportional-integral controller is proposed to study the controlled dynamic behavior and morphing capabilities of the pneumatic arm, wherein the pneumatic actuation to the soft arm is controlled to achieve the desired target position. The simulation results show the effectiveness of the proposed novel modeling framework and the related controller design.
F. Labra Caso, V. Sumathy, P. Ferrentino +3
May 19, 2026cs.GR

PiG-Avatar: Hierarchical Neural-Field-Guided Gaussian Avatars

Existing Gaussian avatar methods typically parameterize geometry on a body-template surface, which entangles the avatar's representation space with the template's deformation space and limits the capture of layered, off-body, and non-rigid clothing geometry. We present PiG-Avatar, which addresses this limitation by using the parametric body model solely for kinematic transport, while representing the avatar as Gaussians anchored in a volumetric canonical space governed by a continuous neural field. This decouples representation from template topology, avoiding the geometric constraints of surface-based parameterizations. Kinematic coherence is maintained through 3D barycentric anchor transport, which guides motion without constraining geometry and allows anchors to deviate freely from the template surface, yielding dense, stable temporal surface correspondences by construction. To make this unconstrained formulation tractable, we introduce dual-level spatially coherent optimization, combining Sobolev-preconditioned neural-field updates with a novel KNN-based preconditioning of canonical anchor geometry. Together, these mechanisms induce an emergent self-organization of anchor density: anchors migrate toward regions of high curvature, appearance variation, and non-coherent motion without explicit heuristics. As a result, complex clothing geometry and layered surfaces emerge as natural, high-fidelity outputs. This single representation further supports hierarchical reconstruction across multiple levels of detail, with coarse-level supervision propagating to finer levels through the shared field and coupled anchor graph. On established benchmarks featuring subjects with complex clothing and challenging non-rigid motion, PiG-Avatar achieves state-of-the-art rendering quality, generalizes robustly to imperfect body model initialization, and renders in real time across all detail levels.
Julian Kaltheuner, Jan Spindler, Sina Kitz +2
May 16, 2026cs.CV

Markerless Motion Capture for Biomechanical Whole-Body Kinematic Estimation in Infants

arly identification of motor impairment in infancy relies on expert visual assessment of spontaneous movement, motivating the development of automated, objective alternatives. One promising approach is using computer vision, which benefits from high quality pose estimation from video. In this study, we systematically evaluated three state-of-the-art pose estimation frameworks (MeTRAbs-ACAE, SAM 3D Body, and Sapiens) on 100 videos over 13 sessions of 8 infants recorded with a multi-view markerless motion capture system. We quantified keypoint detection accuracy using reprojection error, geometric consistency, and Procrustes-aligned 3D position error, and demonstrated proof-of-concept for fitting an inverse kinematic framework to infant data. While Sapiens achieved the lowest reprojection error and highest geometric consistency of the methods evaluated (22.8 pixels and 0.82, respectively), SAM 3D Body provided the most comprehensive 3D information for kinematic reconstruction with Procrustes-aligned position errors of 19 to 28 mm. We demonstrate in a case comparison example that biomechanical models fit to SAM 3D estimates distinguish representative movement patterns in infants related to motor development, as identified by a clinical expert. Together, these findings highlight both the promise and current limitations of 3D pose estimation for infant biomechanics and establish preliminary groundwork for scalable, video-based assessment of early motor development.
Divya Joshi, J. D. Peiffer, Colleen Peyton +1
May 10, 2026cs.CV

Monocular Biomechanical Tracking of Fingers with Inverse Kinematics to Foundation Models

Accurate hand and finger tracking from video has significant clinical applications for monitoring activities of daily living and measuring range of motion, yet monocular video approaches for obtaining hand biomechanics remain under-developed. We present a method that combines the SAM 3D Body foundation model with inverse kinematics optimization in a full-body biomechanical model to extract anatomically-constrained finger joint angles from single-view video. We port SAM 3D Body from PyTorch to JAX for integration with MuJoCo-MJX, enabling GPU-accelerated optimization, and develop a novel mapping between the Momentum Human Rig (MHR) outputs and biomechanical model markers. Validation against 8-camera multiview reconstruction on 4,590 frames from 7 participants performing a variety of hand poses and object manipulation tasks shows finger joint angle errors of approximately 10 degrees and hand position errors of approximately 6 mm, after Procrustes alignment. Results were consistent across camera viewpoints and robust to different methods for producing reference values from multiview video. This work extends monocular biomechanical analysis to detailed finger tracking, expanding access to quantitative characterization of hand movement from readily available video.
R. James Cotton, Pouyan Firouzabadi, Wendy Murray
May 9, 2026cs.CV

Egocentric Whole-Body Human Mesh Recovery with Prior-Guided Learning

Egocentric human mesh recovery (HMR) from monocular head-mounted cameras is increasingly important for AR/VR applications, but remains challenging due to the lack of reliable ground-truth (GT) annotations based on parametric human body models such as SMPL and SMPL-X for real egocentric images. Existing egocentric HMR methods typically rely on pseudo-GT and focus on body pose estimation, which limits their ability to recover fine-grained whole-body details such as hands and face. We study egocentric whole-body human mesh recovery and propose a prior-guided learning framework that reconstructs whole-body meshes from a single egocentric image. We construct more accurate optimization-based pseudo-GT aligned with 3D joint supervision, and leverage multiple priors by adapting an exocentric HMR foundation model together with a diffusion-based pose prior. A deterministic undistortion module is further adopted to handle fisheye distortions in egocentric images. Experiments across multiple egocentric benchmarks demonstrate improved whole-body reconstruction compared to state-of-the-art methods, and show that our optimization-based pseudo-GT is substantially more accurate than existing regression-based pseudo-GT. To facilitate reproducibility, the code and dataset annotations are publicly available at https://github.com/naso06/EgoSMPLX.
Soyeon Na, Seung Young Noh, Ju Yong Chang
May 8, 2026eess.IV

Non-intrusive Body Composition Assessment from Full-body mmWave Scans

Body composition assessment (BCA) provides detailed information about the distribution of different tissue types in the body, enabling more precise characterization of individuals than BMI or weight alone. Consistent and frequent BCA would be valuable for personalized medicine, but the gold standard methods for BCA, such as CT and MRI, are only practical for opportunistic monitoring of patients with clinical indications for imaging and are not suitable for routine use in the general population. Here, we consider an imaging modality which is not currently used in medical applications: millimeter wave (mmWave) radar. Commonly used in security settings, mmWave scans enable fast, non-intrusive, and privacy-preserving reconstruction of full body shape without the need to remove clothing. To demonstrate the feasibility of fast and convenient BCA from mmWave scans, we present a method for BCA value regression using a multi-task learning strategy that leverages synthetic mmWave-like point clouds derived from clinical imaging and parametric human models. We evaluate the model on a pilot cohort of real mmWave scans with bioimpedance-derived body fat measurements, supporting the feasibility of estimating VAT and body fat percentage (BFP) from mmWave data acquired through clothing in a standing posture. We find that the model can predict VAT and BFP with a mean absolute error of 1.0 L and 3.2%, respectively, demonstrating the potential of mmWave scanning for routine BCA in a wide range of settings.
Miriam Senne, Benjamin D. Killeen, Tony Danjun Wang +1
May 8, 2026cs.CV

SAM 3D Animal: Promptable Animal 3D Reconstruction from Images in the Wild

3D animal reconstruction in the wild remains challenging due to large species variation, frequent occlusions, and the prevalence of multi-animal scenes, while existing methods predominantly focus on single-animal settings. We present SAM 3D Animal, the first promptable framework for multi-animal 3D reconstruction from a single image. Built on the SMAL+ parametric animal model, our method jointly reconstructs multiple instances and supports flexible prompts in the form of keypoints and masks which enable more reliable disambiguation in crowded and occluded scenes. To train such a model, we further introduce Herd3D, a multi-animal 3D dataset containing over 5K images, designed to increase diversity in species, interactions, and occlusion patterns. Experiments on the Animal3D, APTv2, and Animal Kingdom datasets show that our framework achieves state-of-the-art results over both existing model-based and model-free methods, demonstrating a scalable and effective solution for prompt-driven animal 3D reconstruction in the wild.
Xuyi Hu, Jin Lyu, Jiuming Liu +4
Apr 26, 2026cs.RO

LiDAR for Rehabilitation: A Comprehensive Survey of Applications, AI Techniques, and Future Directions

Rehabilitation aims to help patients with limited mobility regain their physical abilities through targeted movements, exercises, stimulation, and other therapeutic methods. Recent advances in technology have introduced sensor-based systems into rehabilitation and clinical practices, enabling real-time monitoring and providing accurate feedback on movement accuracy. Among these sensors, LiDAR has demonstrated strong potential, offering key advantages over conventional techniques such as camera-based systems, which raise privacy concerns, and wearable sensors, which can be uncomfortable and prone to errors. In this work, we review the applications of LiDAR in rehabilitation, post-injury care, and hospital environments, focusing on studies published between 2019 and 2025. Studies across several areas have been explored: 3D body scanning and gait analysis with standalone LiDAR, LiDAR mounted on robotic systems for rehabilitation, real-time monitoring and environment scanning for safe navigation, and activity and position recognition. We also analyze processing techniques, particularly learning-based approaches, and support the discussion with statistical analysis, highlighting trends, gaps, and future research opportunities. To the best of our knowledge, this is the first comprehensive survey dedicated to LiDAR for rehabilitation applications, providing an overview of current methods, AI-based processing techniques, and open challenges.
Soumia Siyoucef, Najmeddine Dhieb, Hakim Ghazzai +3
Apr 23, 2026cs.CV

OmniFit: Multi-modal 3D Body Fitting via Scale-agnostic Dense Landmark Prediction

Fitting an underlying body model to 3D clothed human assets has been extensively studied, yet most approaches focus on either single-modal inputs such as point clouds or multi-view images alone, often requiring a known metric scale. This constraint is frequently impractical, especially for AI-generated assets where scale distortion is common. We propose OmniFit, a method that can seamlessly handle diverse multi-modal inputs, including full scans, partial depth observations, and image captures, while remaining scale-agnostic for both real and synthetic assets. Our key innovation is a simple yet effective conditional transformer decoder that directly maps surface points to dense body landmarks, which are then used for SMPL-X parameter fitting. In addition, an optional plug-and-play image adapter incorporates visual cues to compensate for missing geometric information. We further introduce a dedicated scale predictor that rescales subjects to canonical body proportions. OmniFit substantially outperforms state-of-the-art methods by 57.1 to 80.9 percent across daily and loose clothing scenarios. To the best of our knowledge, it is the first body fitting method to surpass multi-view optimization baselines and the first to achieve millimeter-level accuracy on the CAPE and 4D-DRESS benchmarks.
Zeyu Cai, Yuliang Xiu, Renke Wang +8
Mar 26, 2026cs.DS

The Geometry of Efficient Nonconvex Sampling

We present an efficient algorithm for uniformly sampling from an arbitrary compact body X⊂Rn\mathcal{X} \subset \mathbb{R}^n from a warm start under isoperimetry and a natural volume growth condition. Our result provides a substantial common generalization of known results for convex bodies and star-shaped bodies. The complexity of the algorithm is polynomial in the dimension, the Poincaré constant of the uniform distribution on X\mathcal{X} and the volume growth constant of the set X\mathcal{X}.
Santosh S. Vempala, Andre Wibisono
Jan 15, 2025cs.CV

Human Pose-Constrained UV Map Estimation

UV map estimation is used in computer vision for detailed analysis of human posture or activity. Previous methods assign pixels to body model vertices by comparing pixel descriptors independently, without enforcing global coherence or plausibility in the UV map. We propose Pose-Constrained Continuous Surface Embeddings (PC-CSE), which integrates estimated 2D human pose into the pixel-to-vertex assignment process. The pose provides global anatomical constraints, ensuring that UV maps remain coherent while preserving local precision. Evaluation on DensePose COCO demonstrates consistent improvement, regardless of the chosen 2D human pose model. Whole-body poses offer better constraints by incorporating additional details about the hands and feet. Conditioning UV maps with human pose reduces invalid mappings and enhances anatomical plausibility. In addition, we highlight inconsistencies in the ground-truth annotations.
Matej Suchanek, Miroslav Purkrabek, Jiri Matas
Date pendingcs.CV

GNM Head: A Generative aNthropometric Model of the human head

Parametric models of the human head are essential tools traditionally used in computer vision and graphics for animation, rendering, and reconstruction. More recently, they serve as crucial conditioning signals within generative large vision models, allowing for tight spatial control of generated imagery. However, existing publicly available models are typically limited in anatomical scope, modeling only outer geometry while ignoring intra-oral and ocular structures, and frequently suffer from reduced geometric quality stemming from low-fidelity input datasets. In this report we introduce a new parametric model dubbed Generative aNthropometric Model (GNM), named as a homophone of the human genome. GNM encompasses the head, face, neck, eyeballs, teeth, and tongue, and it is built on an extensive database of high-resolution 3D scans combined with high-quality anatomy specific artist-made samples. This report details the data provenance, the model architecture including the specialized sub-models for the ocular and intra-oral structures, and shows its SotA performance on fitting target 3D face scans. To foster community innovation, the complete GNM framework is made publicly available.
Stylianos Ploumpis, Jan Bednarik, Gaspard Zoss +29