Persona-Conditioned Generation

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12 papers in the last four weeks, up 300% on the four weeks before. 0.1% of all new papers.

Jul 13Week of Sep 28

Latest papers 71

Oct 7, 2026cs.CL

Decoupling Logic from Persona: Structural Immunity of Edge LLM Agents to Context Pollution

Small language-model agents on edge devices must hold a persona and reason correctly at once, inside one context window that fills with conversational history and persona instructions. We study what happens to the logical part of such an agent when that history is long, misleading and persona-heavy (persona-logic interference), and present a Decoupling Architecture (AO-DA) that separates logical inference ("What") from persona expression ("How") into two inference paths on one INT4 base model with hot-swappable LoRA adapters. The logic path receives only the core turn and emits a verifiable structured state (Micro-State); the persona path renders it in character with the full history. In same-base-model ablations on an Apple M2 laptop (Llama-3.1-8B-Instruct and Gemma-3-4B-it, 4-bit; 480 runs over 4 pollution levels x 3 arms x 2 tasks x 2 personas x 5 seeds) we find: (i) the decoupled logic path is structurally invariant to pollution: its prompt stays at 180 (Llama) or 167 (Gemma) tokens while the mixed single-pass prompt grows from 242 to 1,203, and its outputs are byte-identical across levels (40/40); (ii) the mixed single pass degrades monotonically (composite logic score 0.669 to 0.150 on Llama, 0.487 to 0.150 on Gemma), mostly by failing to emit the required structured output (80-95% of runs on Llama, 100% on Gemma at the two highest levels); (iii) with the same pollution fed into the decoupled logic path, the dedicated-adapter, dedicated-format path is still more robust than the single pass on the 8B model (failure 0-20% vs 80-95%; paired ΔΔ +0.30 to +0.50, Cliff's δδ 0.50-0.85, Holm-adjusted p≤0.03p \le 0.03) but not on the 4B model, where both collapse. Separation costs one extra decode on a topic's first turn (28.2 s vs 18.2 s on Llama) and buys persona hot-swapping in 1.7 ms without re-running the logic path. Code, rubric, fixtures, adapters and logs are released.
Oct 6, 2026cs.CL

Wiki-Talkie: Multilingual Benchmarking of Persona-Based Agents on Real-World Discussions

LLMs are increasingly deployed as autonomous agents in social environments, making it critical to study their ability to faithfully simulate human interactions. Central to this is grounding agents in realistic user personas, yet existing datasets rely on fictional personas and are limited to a handful of languages, lacking the empirical grounding necessary to evaluate behavioral fidelity across diverse populations. We introduce Wiki-Talkie, a multilingual dataset of real-world conversations from Wikipedia Talk pages across five languages spanning two language families: Germanic (German, English) and Romance (Spanish, French, Italian), paired with personas derived from real user communities and encompassing sociodemographic attributes, self-descriptions, and behaviorally grounded interaction traits. Using Wiki-Talkie, we evaluate agent interactional behavior on a next-turn generation task across various persona conditioning strategies. Our evaluation assesses whether agents collectively reproduce the distributional behavioral patterns observed in human discussions. Results show that user's comment history exemplifying interaction behavior consistently outperforms explicit persona information. In addition, models systematically underproduce negative or extreme sentiments, while over producing references and suggestions, revealing biases toward agreeableness and positivity. Crucially, these patterns hold robustly across languages, with small cross-lingual differences.
Oct 5, 2026cs.AI

Data-Driven Personas for Survey Simulation: Insights into Simulation Alignment Across Data-Access Regimes

Large language models (LLMs) offer new opportunities for public opinion research by enabling early prediction of survey responses, potentially reducing the cost and time of traditional surveys. However, many existing steering approaches rely on target-domain human data for fine-tuning or prompting that is costly to collect and raises privacy concerns. In this paper, we study demographic group-level survey simulation, where personas induced from heterogeneous, anonymized public behavioral data condition agents that simulate responses of individuals from specific demographic groups. We examine whether representative personas can be induced from diverse sources and analyze how the domain, scale, and granularity of the source data affect survey simulation alignment. We find that personas induced from out-of-domain sources rarely outperform simulations conditioned only on basic demographic information, largely due to population mismatch. However, when personas are accurately assigned to the target demographic groups, alignment improves substantially. Finally, personas induced from target-domain survey data generalize better as more survey question history becomes available, suggesting that richer behavioral evidence enables more stable persona trait inference that transfers to better unseen questions simulation alignment.
Sep 30, 2026cs.CV

Personalized Image Generation with Reasoning and Reflection

Personalized image generation has remained narrowly focused on conditional synthesis from curated visual exemplars, rather than capturing who a user is. In practice, however, a user's personal context is much richer, comprising reviews, posts, images, captions, and metadata accumulated over time. A truly personalized generator should leverage this history to produce images aligned with the user's lifestyle and aesthetic preferences. To this end, we introduce the first unified benchmark for personalized image generation from user histories. The benchmark comprises two complementary tasks and a multi-axis evaluation protocol that assesses target fidelity, visual quality, user distinguishability, semantic alignment with the user's history, and task-specific utility. Grounded in real-world e-commerce and social media settings, the benchmark includes: (1) Personalized Scene Generation, which places a given object in a scene that reflects a user's preferences and lifestyle, motivated by personalized product presentation; and (2) Personalized Creative Generation, which generates a novel image on a specified topic that is faithful to a user's aesthetic and visual identity, motivated by social media content creation. We further propose PEARL, which couples a multimodal reasoner with a frozen image generator in an interleaved reason-reflect loop optimized with differential data reward. Across both tasks, PEARL outperforms strong baselines, achieving an average improvement of 15% across personalization metrics.
Sep 30, 2026cs.CL

LLM Persona Unlearning

Pre-training equips large language models (LLMs) with a broad repertoire of behavioral patterns associated with roles, styles, values, and goals. Post-training teaches conditional enactment and makes a helpful Assistant the default, but it does not erase alternative modes from the weights; explicit prompts can therefore elicit personas that repeatedly shape judgment, language, and action. In open-weight settings, runtime controls can be removed, motivating persona unlearning: a weight-level edit that makes a designated persona difficult to elicit and enact on unseen contexts. We introduce PersonaUnlearnBench, a model-specific paired benchmark spanning six LLMs from three families and five personas, with aligned forget/retain sets, held-out instruction paraphrases, and four-axis evaluation. The benchmark shows that standard unlearning methods cannot reliably erase the target persona without sacrificing meaningful generation or general utility. We therefore propose PaCE, which compares target and desirable responses to the same questions to locate an internal behavior direction, then trains target-prompt states away from the target mode and toward the matched desirable response. Experiments show that PaCE consistently suppresses target personas with high response quality and useful counterpart behavior, at moderate utility cost. These results establish persona unlearning as a distinct behavior-level editing problem and a practical route toward persistent control of latent LLM response policies.
Sep 28, 2026cs.CL

Calibrated to Whom? Persona and Language Effects on Cultural Values in JEV

Decision-only language models return a probability for every answer option instead of generating text, which makes them attractive as survey respondents and as judges. We audit the cultural values of one such model, TypeSafe's JEV, with the Values Survey Module 2013. We asked it the 24 items as 12 matched Saudi and 12 matched American personas and without a persona, in English and Arabic, under eight ways of formulating the request (288,000 answers). JEV's answers were highly repeatable (ICC 0.997), and without a persona they resembled those of its own American personas. When the persona was Saudi rather than American, the answers moved in the direction of the human Saudi-US difference, reproducing 87% of its size in English but 62% in Arabic, with long-term orientation reversed. A language cross shows that the smaller difference in Arabic comes from the language of the items, not from the language of the persona description. Age shifted the profiles about as much as nationality, gender shifted them more for Saudi than for American personas, and JEV was less confident in Arabic and for Saudi personas. These patterns held in every request design, although the model never generates text.
Sep 28, 2026cs.AI

Persona Dosing: Calibrated Activation Steering for Graded Trait Control

An activation-steering coefficient sets intervention strength, but requesting a particular degree of persona expression requires a behavioral scale. We study persona dosing: controlling a language model through a trait description and a requested mean intensity. PersonaDose specializes a shared, description-conditioned FLAS controller on persona responses, then calibrates its flow time against measured trait expression. Training responses are not paired with requested target intensities. Across Llama-3.1-8B, Qwen3-8B, and Gemma-3-4B, PersonaDose raises core-trait expression at the Persona Vectors coherence floor of 75 by 33.2, 18.3, and 17.8 points over contrastive activation addition. Calibration-selected settings retain an expression advantage on held-out questions, although the coherence floor does not hold for every trait there. Across seven trained traits, calibrated requests yield mean targeting errors of 4.7-6.2 points over 14-22 calibration-reachable targets out of 28 per model. These results separate the behavioral range learned by a controller from the accuracy of requests within that range.
Sep 28, 2026cs.AI

Persona Following Is Not Selective Control: The Neutrality Gap in LLM User Simulation

Persona prompting is widely used to construct user simulations with large language models (LLMs), yet it relies on a largely untested assumption: specifying one user attribute should change that attribute alone. We test this assumption and identify a systematic failure of selective control: across all eight black-box LLMs we audit, changing a target attribute also shifts responses on unspecified, non-target attributes. For example, describing a user as more risk-seeking shifts color choices, even though the prompt never mentions color; we term this cross-attribute influence. Semantic, contextual, and internal analyses collectively suggest that models treat a persona prompt as evidence about the user and extend the inferred profile to unspecified preferences, a process we call trait-conditioned completion. We next ask whether explicitly specifying non-target attributes restores selective control. When a non-target attribute is assigned a clear direction, models generally follow the declaration and suppress the target attribute's influence. However, when the same attribute is declared neutral, the target continues to affect choices across all five open-weight checkpoints, even when the model correctly reports the declared state. This disparity, the neutrality gap, demonstrates that successful persona following does not imply selective persona control, which additionally requires keeping non-target attributes stable. We operationalize this distinction with a three-state diagnostic that leaves the non-target attribute unspecified or declares it directional or neutral; because directional tests can be passed by simply following the stated persona, the neutral state reveals failures they miss. In a post hoc analysis of independent items, neutral declarations leave 51-81% of items target-sensitive, against at most 1 of 320 item-pole comparisons under directional ones.
Sep 28, 2026cs.AI

PersonaManifold: Revealing and Exploiting Curved Geometry in LLM Persona Representations

Controlling persona in large language models (LLMs) at inference time is important for role-playing, personalized dialogue, and social simulation. Recent methods extract persona vectors from the model's activation space and apply Euclidean operations---addition, scaling, and linear interpolation---under the linear representation hypothesis. However, these methods themselves report systematic failures: non-orthogonal trait dimensions, asymmetric ceiling and resistance effects, and significant deviations in multi-trait composition, suggesting that the linear isotropic assumption does not hold. We propose PersonaManifold, a framework that models persona representations as points on a curved, low-dimensional Riemannian submanifold in activation space. We estimate the manifold's intrinsic geometry---local metric tensors, geodesic distances, and Ollivier-Ricci curvature---and introduce geodesic steering, which interpolates between personas along manifold geodesics rather than Euclidean straight lines. We also propose the Behavioral Similarity Triplet (BST) benchmark, which automatically generates situational questions grounded in six established psychological constructs and defines persona similarity through behavioral responses rather than self-report questionnaires. Experiments on three open-source LLMs show that persona activations form a manifold with heterogeneous curvature, geodesic distance predicts behavioral similarity more accurately than Euclidean alternatives with independent contributions from anisotropy and curvature, and geodesic steering produces more coherent intermediate personas on both our BST benchmark and external evaluations, with the advantage concentrated in high-deviation regions where the manifold deviates most from flatness.
Sep 28, 2026cs.AI

OSPD: On-Policy Self-Distillation for Persona-Consistent Dialogue

Maintaining persona consistency across multi-turn dialogues remains a core challenge for role-playing language models. Off-policy distillation from external teachers incurs distribution mismatch that compounds across dialogue turns, while reinforcement learning struggles with reward ambiguity inherent in subjective persona fidelity. We propose OSPD, an on-policy self-distillation framework where the same model serves as both teacher and student under asymmetric information: the teacher receives a complete character profile while the student sees only a brief summary, and the student generates trajectories from its own policy. We find that teacher confidence in role-playing dialogue exhibits a bimodal structure---sharply peaked at character-critical tokens yet diffuse at generic utterances---and introduce role-aware divergence switching to match this structure. A progressive trait masking curriculum further forces staged internalization of character knowledge along semantic dimensions. Experiments on CharacterBench, CharacterEval, and SocialBench show that OSPD substantially improves persona consistency over supervised fine-tuning and multi-turn RL baselines, without requiring any external teacher or reward model.
Sep 23, 2026cs.AI

Emergi-PersonaOS: A Persona Agent Operating System for Situational Adaptation and Controllable Evolution

Symbiosis between humans and digital beings offers a vision for the future of human--machine interaction. In enduring human--machine relationships, personality provides a foundation for continuity of identity, individuality in interaction, and development through experience. We investigate this capacity through persona agents as computational implementations and introduce Emergi-PersonaOS, a psychology-grounded operating system for managing persona objects throughout their lifecycle. The system organizes dispositional traits, characteristic adaptations, and narrative identity into a three-layer persona representation, distinguishing relatively enduring persona beliefs from their activation in the current persona state. During situational adaptation, it integrates the current interlocutor, relationship, event, and retrieved memories to infer a persona state and generate actions and replies; during long-term development, it records experiences and outcomes, and develops and evaluates revision candidates through change attribution, meaning-making, and behavioral testing. Belief updates are managed through explicit review, traceable evidence and version records, and the ability to reject candidates, making persona evolution controllable. Using television-character dialogue as longitudinal material, we demonstrate long-horizon system operation and examine its principal mechanisms in a concrete implementation. This work provides a computational framework for persona agents to maintain individual continuity, produce situation-specific expression, and develop through experience over sustained interaction.
Sep 22, 2026cs.CL

PERSONAWEAVER: Controllable Diversity Beyond Conventional Archetypes in Procedural Character Generation

Procedural character generation aims to populate games, simulations, and other virtual worlds with diverse characters. Large language models (LLMs) offer a promising foundation for scaling this task. However, LLM-based procedural character generation remains at an early stage: existing methods either generate characters directly or adapt profiles retrieved from persona banks. As we show, both approaches produce behaviorally homogeneous populations: characters overwhelmingly agree with positive moral norms and respond to questions with helpful, assistant-like reactions. To mitigate this homogenization, we introduce PersonaWeaver, which disentangles world building from behavioral specification and models behavior through setting general, diverse, manually curated banks of moral positions and conversational reactions. This design allows us to test how far LLM(s) can be pushed beyond their default behavioral patterns across settings. Across ten realistic and fantastical settings and three LLM(s), PersonaWeaver produces broader moral and interactional response distributions than prior work. Its guidance also diversifies interpersonal language, response length, and sentiment. It also produces less archetypal combinations of world attributes. Code is available at https://github.com/mqraitem/PersonaWeaver.
Sep 14, 2026cs.AI

I Am AdMan: A Pipeline for Automatic Generation of Personalized Advertising Imagery

Personalized marketing can increase customer engagement, satisfaction, and conversion. While existing personalization approaches have become effective at matching the right product to the right customer, the visual representation of advertisements remains generic and only weakly tailored to the individual. Prior research shows that generative artificial intelligence can improve the creation of personalized advertisements, particularly for text, and that image generation models can support scalable advertisement production. However, little research has examined how detailed customer information can be systematically translated into fully AI-generated, personalized advertising imagery at scale on a technical level. To address this gap, we propose AdMan, a multi-agent pipeline that transforms customer data into personas, generates personalized advertisement images conditioned on product reference images, and applies an LLM-based judge agent for automated quality control. We implement the pipeline with two different model configurations and evaluate it across four products, using six celebrity personas for qualitative inspection, and 100 real customer profiles, producing 1745 advertisements. The evaluation combines a qualitative expert focus group and a quantitative artifact-rate assessment. The results show that the pipeline can generate photorealistic and personalized advertisements. At the same time, performance varies substantially by product complexity and model configuration. Our findings extend the literature on AI-based personalized advertising by demonstrating the feasibility and current limitations of fully automated image generation for advertising.
Sep 8, 2026cs.AI

A Three-Tier Persona Vector for Controllable User Simulation in Agentic Evaluation

Evaluating tool-augmented LLM agents requires diverse, realistic user inputs yet most evaluation frameworks use flat role descriptions ("you are an angry customer") that produce near-identical conversations regardless of the underlying scenario. In this paper, we propose a three-tier persona vector with 23 operationalized dimensions: 6 categorical demographics (jurisdiction, age, channel, device, language proficiency, time availability), 12 continuous behavioral traits (patience, assertiveness, digital literacy, etc.) sampled with Gaussian noise around curated profile base vectors, and 5 continuous emotional states (frustration, anxiety, trust, confidence, stress) that shift in response to scenario context. Orthogonal to the persona, a 4-level query-complexity overlay controls utterance phrasing from direct to deliberately vague. We evaluate the persona model inside a synthetic data generation pipeline across 64,698 multi-turn conversations spanning 8 named profiles and 3 production corpora. Key findings: (i) a 15.8 percentage-point spread in agent goal-achievement across personas confirms trait vectors produce measurably different user behavior; (ii) the same persona behaves differently across scenarios due to scenario-reactive emotional state shifts, validating the scenario-reactive design; (iii) domain-specific projects show persona sensitivity on booking-flow compliance (~15-20 percentage points gap between tier-aware and pressure-test personas), demonstrating the model faithfully reproduces real-world difficulty distributions; (iv) seven rule-described trait correlations produce auditable co-occurrence patterns without requiring learned covariance matrices. The persona model is fully specified for reproduction.
Sep 7, 2026cs.AI

Aegix Pulse: A Traceable Three-Stage Architecture for Personalized Content Generation and Context-Preserving Revision

Production content-generation systems must integrate a user's immediate task, long-term brand identity, historical evidence, and revision feedback. We present Aegix Pulse, a production-oriented three-stage architecture that separates current-task clarification and Task Persona finalization, long-term Account Profile (Brand DNA) assembly, and controlled generation and revision while preserving provenance across content versions. We evaluate four preregistered claims using 96 synthetic social-media generation tasks. Four initial-generation conditions progressively introduced a Task Persona, Account Profile, and successful-history style evidence, while two revision conditions compared plain and context-preserving revision. The experiment produced 480 completed generation records and 1,440 blinded LLM-Judge evaluations, supplemented by human review. Adding the Account Profile increased mean brand-consistency scores by 0.1562 points on a five-point scale compared with Task Persona alone (Holm-adjusted p=.1224). Preserving task and brand context during revision increased mean task-preservation scores by 0.2917 points compared with plain revision (Holm-adjusted p=.2432). Neither improvement was statistically conclusive after multiple-comparison correction. Task Persona alone showed a small observed effect, while successful-history evidence provided no additional improvement in brand consistency under the current setting. Human validation did not consistently reproduce the LLM-Judge effect directions and showed low inter-reviewer agreement. These findings provide preliminary evidence for persistent brand context and context-preserving revision while identifying priorities for stronger evidence processing and evaluation.
Sep 1, 2026cs.AI

Data-Driven Persona-Conditioned Agents for A/B Test Simulation

A/B testing is the gold standard for evaluating product changes, but each experiment requires real user traffic, engineering effort, and weeks of measurement. We propose a simulation framework that predicts A/B test outcomes using LLM-powered agents conditioned on data-driven personas grounded in real user behavioral signals. Unlike prior work that relies on synthetic or rule-based personas, our agents are constructed from anonymized behavioral data-activity patterns, engagement signals, and inferred demographics-enabling more faithful population modeling. We frame A/B test simulation as a structured question task and systematically study (i) question design formats, (ii) the impact of persona data source and domain alignment, (iii) the trade-off between per-persona behavioral depth and population diversity, and (iv) efficient population subsampling. On a benchmark of 40 A/B tests spanning two metric types, our best configuration achieves 0.75-0.90 directional accuracy depending on the test metric, demonstrating that data-driven personas are a viable path toward fast, low-cost experiment pre-screening.
Aug 31, 2026cs.CL

Emotional Labor Strategy Preferences in LLM Personas

Emotional labor is the effortful management of emotional displays to meet social or professional expectations. Personality traits have been correlated with emotional labor strategies, yet research on this link relies almost exclusively on self-report scales administered only in occupational settings. We investigate whether large language models injected with psychometrically grounded personas reproduce these personality-driven selection patterns across everyday social scenarios. We construct the first emotional labor strategy dataset of 500 socially situated events, each offering three behavioral choices corresponding to surface acting, deep acting, and genuine expression. We source 50 fictional characters from a large-scale personality repository and profile each through two parallel tracks: observer-rated bipolar adjective composites and in-character self-report items. Five LLMs evaluate all scenarios under both persona conditions. We find that models align more towards deep acting, and that Conscientiousness and Emotional Stability consistently predict this preference. Entropy analysis confirms that persona reliably influences the output and varies across models and emotions.
Aug 30, 2026cs.CL

R2^2A: Learning Persona Policies Through Persona Representation Learning and Runtime Alignment

The same Persona behavior can be beneficial in one context but harmful in another, causing static Persona elicitation to perform inconsistently across tasks. We introduce the Persona Selection--Realization Framework, which models behavior generation through a latent Persona state and decomposes it into Persona Selection and Persona Realization. The discrepancies between static Persona elicitation and an ideal Persona policy in these two components define the Selection Gap and Realization Gap, respectively. Building on this framework, we propose R2^2A, a two-stage approach for learning Persona policies. Persona Representation Learning uses structured Who--How--What presentations to encode the target Persona's objective, conditional behavioral principles, and trajectory-level manifestations. Persona Runtime Alignment then removes the explicit Persona specification and jointly calibrates behavior selection and trajectory realization using task feedback. Across 12 evaluation settings covering the four principles of the Accountable-Professional Persona studied in this work, R2^2A overall outperforms both the base model and static Persona elicitation. Ablation results further show that Persona Representation Learning is critical for preventing Runtime Alignment from producing behaviorally imbalanced policies and for achieving more stable Persona policy learning.
Aug 8, 2026cs.CL

"Many Are My Names": The Anatomy of the Assistant and Its Personas via Sparse Autoencoders

How a language model internally represents who is speaking, the Assistant, an assigned roleplay persona, or a narrated story character, remains underexplored. We study speaker representations using a dataset of user-expressed emotional text and corresponding model responses. We decompose three generation settings (Assistant, Roleplay, and Story) into sparse autoencoder features extracted at turn-boundary and pronoun-token positions and selected through a filtering pipeline for different depths. We characterize each surviving feature through its steering effects and activation distribution. Our main finding is that the Assistant and roleplay personas are not independent alternatives: personas retain the Assistant-associated feature core while progressively differentiating from it across layers, starting from operational machinery towards behavioral and stylistic features. Meanwhile, generated story characters lack the Assistant-associated core. Both Story and Roleplay can be distinguished from the Assistant with Immersive Simulation Mode. However, the Assistant can sometimes enter or slowly drift into it even in the default setting.
Aug 7, 2026cs.CL

PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue

Long-horizon role-playing demands that characters remain recognizable as they evolve with the narrative. Yet existing work falls short on two fronts: representations are typically static profiles that cannot be updated locally without destabilizing unchanged traits, and benchmarks mainly test persona preservation and memory recall rather than whether a model speaks from a character's currently evolved state. We address both. PHASE-Tree is a multi-timescale character-state tree with an immutable identity root and mutable persona, session, and moment layers, making each mutable field an addressable target for localized within- and cross-episode updates. It conditions generation through explicit textual provision or implicit parametric adaptation. To measure evolved-state generation, we introduce LongEvoRoleBench, which pairs four long-dialogue corpora for cross-episode evolution with four short-dialogue corpora as within-scene state-tracking checks, under a unified next-utterance protocol. On the long-dialogue core, textual PHASE-Tree ranks first in 11 of 12 dataset-metric cells against internal variants and all 12 cells against external textual baselines, improving character-level, semantic, and embedding scores by 19.7%, 12.4%, and 15.1% respectively. In a blinded 200-response study, human ratings correlate with the GPT-4.1 judge (Pearson r= 0.65); on descriptive n= 10 PT and NR prompt subsets, the Overall difference is +0.20. The long-dialogue Sem advantage persists across LLM judges and generation backbones.
Aug 1, 2026cs.AI

Ekova: A Personality-Support Agent for Self-Discovery Dialogue

Emotional Support (ES) systems have long optimized a single objective: alleviating the user's emotional distress in the moment. We argue that a complementary need, helping users see themselves more clearly, defines a distinct paradigm we call Personality Support (PS). PS is not counseling or clinical intervention: it targets cognitive clarity and self-articulation, not symptom relief or diagnosis. We instantiate this paradigm in three layers. First, we present DSD, a Chinese self-discovery PS Dataset of 8,590 samples collected through real longitudinal interaction across five minimal units, Coach, Warm, Tsukkomi, Real, and Gonzo. Second, we build DeepSupport, a multi-persona PS system trained with OrthoTune, a PS-tailored framework with style-specific adapters and a style-consistency regularizer. Third, we unify the five DeepSupport personas into Ekova, a persistent personality-support agent with a unified cross-session memory layer, supporting both adaptive routing and user-customized persona selection. Experiments show that OrthoTune-trained models outperform all baselines with an average relative gain of 16.3% across all metrics over the strongest prompt-based baseline. Code is available at https://github.com/Yukyin/Ekova.
Jul 29, 2026cs.MA

A Persona-based Rate Action Index

We propose an index for predicting the U.S.\ Federal Open Market Committee (FOMC) decision to hike/hold/cut the current federal funds target rate based on how a collection of personas responds to current market conditions. To construct the index, we collected a new dataset consisting of nearly 25,00025{,}000 retrievable chunks from publicly available data. We partition the data into per-member corpora and use each as the retrieval database of a generative system we refer to throughout as a ``persona''. We first evaluate the personas across two complementary components of likeness: identifiability and detectability. Each persona's behavior is highly attributable (average member-conditional recall is 8×8\times chance) and generated content is nearly indistinguishable from held-out real content (τ^det=0.23\hatτ_{\mathrm{det}} = 0.23 against a 0.150.15 floor). We then present evidence that query-conditioned representations of the personas capture members' monetary-policy stance relative to a known hawk--dove reputational ordering (Kendall's τ=0.63τ= 0.63, p<0.001p < 0.001), substantially outperforming retrieval-only representations. These representations vary with time and current market conditions and form the basis of our proposed persona-based rate action index. For the 20222022--20252025 period the index tracks the rate cycle (Kendall's τ=0.68τ= 0.68, p<10−6p < 10^{-6}) and can be used to construct a simple classifier that predicts per-meeting outcomes at non-trivial accuracy (0.690.69 versus a 0.470.47 base rate). Importantly, the index outperforms informative baselines and leads the federal funds target rate by roughly three quarters. As far as we are aware, our results are the first to demonstrate the ability to capture time-varying group behavior via a collection of digital personas.
Jul 23, 2026cs.CY

Distributional Validity of a Korean Synthetic Persona Panel: Evidence From the Korea Media Panel Survey

Large language model (LLM) personas are proposed as survey respondents, yet validation outside English-speaking contexts is scarce. We evaluate how well a Korean synthetic persona panel used to condition Gemini 3.5 Flash and EXAONE reproduces digital and artificial intelligence (AI) service-use distributions of the Korea Media Panel Survey. About 8,000 personas per model answered eight service-use items and eight attitudinal constructs; responses were compared with weighted survey estimates. The overall mean absolute error (MAE) was 14-19 percentage points (pp), with binary item-mean correlations of 0.70-0.91 across waves. Segment error across five axes was 14-18 pp, with between-group signed-error ranges of 49.6/34.7 pp (Gemini/EXAONE; 39.5/31.2 without the non-comparable teen cells). Errors were model-specific: an age stereotype (Gemini) versus an acquiescence-consistent level bias (EXAONE). Generative-AI overestimation was consistent with temporal misalignment; short-form underestimation was framing-sensitive and persisted under randomized order (both shown for Gemini). Post-hoc holdout calibration on 30% of the real data, with the correction form selected inside the calibration set, cut cell MAE from 18.3/15.1 to 4.9/4.4 pp, yet direct estimation from that subsample was more accurate than the calibrated panel (3.6 pp), a synthetic-informed shrinkage estimator beat its real-only counterpart by at most 0.7 pp, and the correction did not transfer competitively across waves. The calibrated panel kept an advantage only below roughly 250-860 real responses (at most 2.3 pp over a real-only shrinkage estimator) or, for one model, on unobserved segments. In this setting, synthetic panels are not survey substitutes; their value is diagnostic.
Jul 23, 2026cs.CL

PrefReward: Learning User Preference Matrix for Personalized Text Generation

Large Language Models (LLMs) have demonstrated remarkable ability in generating personalized content by leveraging user histories and contextual cues. However, most existing personalization approaches rely on implicit representations within model parameters, making it difficult to interpret user-specific preferences or effectively handle long-context dependencies. To address these challenges, we propose PrefReward, a novel preference-aware generative framework that explicitly models user styles through a structured preference matrix and integrates it into the decoding process as a reward signal. PrefReward consists of two stages: (1) extracting a user-specific preference matrix that summarizes individual stylistic tendencies, and (2) using the matrix to guide generation via a KL-divergence-based reward function. Experiments on the LongLaMP dataset show that PrefReward outperforms non-personalized and retrieval-based baselines in both generation quality and personalization interpretability.
Jul 22, 2026cs.CL

Evaluating the Effectiveness of Persona Simulation in Opinion Prediction with GPT-4.1

Persona simulation involves utilizing large language models (LLMs) to anticipate human choices or interactions based on specific characteristic information. To further understand current limitations and future directions, we tested persona simulation in opinion prediction with GPT-4.1 (knowledge cutoff by June 2024). Using personas from nine U.S. states provided by Columbia University's Personas dataset, GPT-4.1 accurately predicted 2024 election outcomes in eight out of the nine states, only failing in one of the swing states. We then focused on opinions related to medicine and healthcare. With the American Trends Panel Wave 123 dataset from Pew Research Center, GPT-4.1 was able to anticipate beliefs about childhood vaccines with an accuracy of up to 0.94. Furthermore, we applied GPT-4.1 to generate conversations among personas and observed that the simulated dialogues and opinions adhered well to personas' personalities and backgrounds, albeit lacking natural human-like flow. Persona simulation proves to be a promising application of artificial intelligence as long as biases are addressed. In the near future, it will be beneficial to apply it to opinion analysis and reaction prediction in diverse fields ranging from public health to lawmaking to economics.
Jul 20, 2026cs.SE

Persona-as-Configuration: Generative Stakeholder Reporting for Agricultural Floods

Cyber-physical systems built on deterministic edge inference, such as on-vehicle flood detection for agricultural fields, produce structured decision logs that must be interpreted differently by heterogeneous stakeholders. Pairing such systems with large language models (LLMs) to generate stakeholder-specific reports introduces a tension: the generative layer is non-deterministic, while the edge plane must remain replayable and auditable. We propose an architectural pattern resting on two invariants: unidirectional consumption, in which the generative layer is a strict read-only consumer of the deterministic plane and never writes back, and persona-as-configuration, in which stakeholder adaptation is a versioned prompt-template artifact rather than runtime improvisation. We instantiate the pattern as a context-aware dashboard layer over the JSON decision logs of a previously published edge-based standing-water detection system, and analyse how the integration boundary admits standard generative-reliability mitigations as configuration- or middleware-level extension points. A structured expert review rated the pattern favourably across five ISO/IEC 25010-aligned quality dimensions, with strongest agreement on separation of concerns. End-user evaluation with agricultural stakeholders is planned for future work.
Jul 19, 2026cs.CL

The Librarian Who Refused to Code: Model-Dependent Identity Enactment in LLM Code Generation

Biographical personas are widely used in system prompts, but their effects on code generation are rarely evaluated under controlled, pre-registered conditions. We tested four prompt conditions (no persona, two engineer personas, and a research-librarian persona), 12 code-generation tasks, two frontier models, and five runs per cell (480 completions). Persona effects differed between the two tested models. Under the pre-registered mixed-effects analysis, the condition-by-model interaction was significant for provider-reported output tokens; a post-hoc visible-character measure showed the same qualitative pattern. Six GPT-5.5 completions were length-capped and are reported separately. On Claude Opus, the minimalist engineer persona reduced visible output by 30% (33% in provider tokens) without improving correctness, while the thorough engineer persona increased output without a correctness gain. In an exploratory post-hoc analysis, the librarian persona elicited in-character disclaimers in 55 of 60 Opus responses and 12 genuine no-code responses, lowering mean correctness from 0.92 to 0.67. GPT-5.5 produced neither behavior in its 59 non-truncated responses. These results are consistent with personas acting as Model-Dependent behavioral-policy biases rather than universal quality interventions. We release raw completions, derived scores, analysis artifacts, a pre-registration document, and an execution gate log; end-to-end test-based rescoring requires an unreleased task harness.
Jul 19, 2026cs.AI

Toward Anthropomorphic Dialogue: A Closed-Loop Framework for Human-Like Chat Generation, Evaluation, and Preference Alignment

Human-like private chat requires more than fluent response generation: a system must preserve persona, relationship, memory, bounded knowledge, medium-specific timing, and a coherent multi-turn arc. We present AnthroDial, a closed-loop framework that formulates anthropomorphic dialogue as a joint problem of system architecture, executable evaluation, and diagnostic alignment. It combines (1) a role-conditioned scheduled dialogue runtime with persona and scenario cards, long-term memory, virtual time, and single-draft message decisions; (2) an executable benchmark with an L0 validity gate, five per-turn dimensions, and five dialogue-level dimensions; and (3) a post-training pipeline that filters 16,436 scheduled-decision examples for SFT and applies GRPO with a cognitive-diagnostic, ZPD-aware reward. The reward maintains Kalman-filtered capability estimates for each behavioral dimension, upweights dimensions with larger capability deficits, and uses rollout scores as task-level ZPD matches to focus optimization on learnable weak skills. On a benchmark with 55 personas, 50 scenarios, 50 persona-scenario bindings, and 100 role-conditioned cases per model, we evaluate 16 systems spanning frontier baselines, open models, thinking/no-think variants, and SFT/RL ablations. The strongest non-trained baseline reaches 32.00% strict ACC, while Qwen3.6-27B-SFT+RL reaches 39.00% strict ACC and a 98.5 overall score. In the 9B no-think setting, SFT and RL improve strict ACC from 0.00% to 13.00% and 18.37%. These results show that anthropomorphic dialogue benefits when generation, evaluation, and reward shaping share the same behavioral dimensions.
Jul 17, 2026physics.soc-ph

Distribution-First Population Simulation: Collapse, Calibration, and Recall in Non-WEIRD LLM Persona Modeling

Synthetic-population tools increasingly run every individual as an independent large language model (LLM) agent. Using real survey microdata, we show that this paradigm has a basic failure mode, and we set a distribution-first corrective against it, all measured with a deterministic, construct-validated verifier on non-WEIRD (Turkey-first) data. First, N independent LLM agents grounded on 2,414 real World Values Survey respondents fail to reproduce the population's response distribution: they pile onto a modal default (four scenarios x five seeds: concentration 0.36->0.69, entropy 1.46->0.77, 85% collapse, TVD=0.44), and the collapse is a predictable function of scenario structure (r=0.55 with a single-answer structure). Second, Verbalized Sampling (VS) fixes the field's chronic under-dispersion without training in three model families (fidelity +7 to +10; significant on Qwen, p=0.002, d=6.2), yet the same move universally overshoots into over-dispersion (SD-ratio 0.4-0.56 -> 1.26-1.37), a structural property of VS. Third, survey fidelity transfers only weakly to agentic behavior: in a single-model, single-domain booking task, a persona is dominated by a cheapest-default (~80%) that income modulates but does not override (comfort choice 0%->7%->32% across income bands). Fourth, a placebo-controlled memorization attack and an election backtest show VS keeps aggregate strength while subgroup and individual claims are contaminated by recall and underdetermination. We close with the corrective: model the distribution once (VS) and assign it to grounded characters at O(1) cost, with a budget-aware router whose honest AUC is 0.805, not the tautological 1.0 of a code-derived oracle. The central contribution needs no realism claim: it measures the internal inconsistency of the independent-agent route and the conditions under which the distribution-first route calibrates.
Jul 17, 2026cs.RO

PACE: Persona Adaptation through Conversational Elicitation in Human-Robot Interaction

Equipping humanoid robots with coherent and adaptable personas is crucial for fostering natural, engaging, and trustworthy human-robot interaction (HRI). However, existing approaches often rely on static, hard-coded identities that lack the flexibility to adapt to individual user contexts. In this paper, we present PACE (Persona Adaptation through Conversational Elicitation), a novel framework for the interactive generation and deployment of structured personas on the Ameca humanoid robot. Our system introduces an Interactive Persona Elicitation Pipeline, enabling the robot to dynamically synthesize a tailored, psychologically grounded identity through user Q&A. This elicitation process feeds into a persona prompt compilation phase, generating a structured persona prompt built upon multi-perspective dimensions. We detail the Embodied System Integration required to translate this structured specification into expressive, multimodal humanoid behaviors. Through a comprehensive empirical HRI evaluation, we assess the impact of dynamically generated personas on user trust, perceived anthropomorphism, persona consistency, personal relevance, and interaction quality compared to a generic baseline. These contributions establish a scalable pathway for deploying personalized, interactive, and reliable identities in embodied humanoid assistants. Video demo is available at: https://lipzh5.github.io/PACE/