Physics-Based Simulation
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19 papers in the last four weeks, up 217% on the four weeks before. 0.2% of all new papers.
Latest papers 152
Technology computer-aided design (TCAD) semiconductor device simulation is fundamentally constrained by the high computational cost of iteratively solving coupled drift-diffusion equations. Existing ML surrogates either reduce internal physics to macroscopic scalar regressions, or rely on single-step mappings that lack the iterative refinement required to resolve stiff, coupled fields. To address this, we introduce PCGD, a Physics-Guided Conditional Graph Diffusion framework operating natively on unstructured TCAD meshes to predict coupled electrostatic and carrier density fields. PCGD employs a Condition-Aware MeshGraphNet denoiser that explicitly injects boundary conditions and device structure context via global cross-attention. By augmenting data-driven denoising with a physics-guided hybrid objective that integrates exponent-free quasi-Fermi gradient matching with noise-aware PDE residuals, PCGD progressively enforce physical constraints in the iterative diffusion trajectory. This strategy successfully bypasses the numerical instabilities typical of stiff drift-diffusion equations. Evaluated on a challenging mixed PN/MOS benchmark, PCGD significantly outperforms deterministic one-step regression (1.207% error) and local diffusion (1.585% error) baselines by achieving a sub-percent mean relative field error of 0.835%, while concurrently reducing maximum PDE residual errors by nearly three orders of magnitude compared to pure diffusion. It also transfers robustly to unseen SOI topologies (0.815% error) via LoRA adaptation, using 5.30 less data and 14.34 fewer parameters than full fine-tuning. Ultimately, PCGD bridges the computational efficiency of generative surrogates with the rigorous physical fidelity of traditional TCAD, unlocking highly scalable, field-level analysis for robust device engineering.
An Optimal Contact-Mechanically Consistent and Flow-Separation Adapted Modeling of Vocal Fold Dynamics
Single mass-spring-damper models of vocal folds have been effective in simulating vocal fold vibrations without added complexity. However, single-degree-of-freedom models cannot sustain oscillation in the presence of structural damping unless source-tract interaction is considered. Moreover, existing lumped models struggle to accurately simulate vocal fold closure during phonation. This study aims to develop a reliable and simplified single-degree-of-freedom model of phonation that can simulate sustained oscillation in a damped system without incorporating a vocal tract model. Additionally, the proposed model maintains vocal fold closure in a manner consistent with the physics of phonation, addressing a longstanding challenge in existing lumped models. High-speed videoendoscopy (HSV) data from four normophonic subjects producing sustained vowel /i/ were used to extract glottal area waveforms (GAWs) via deep learning-based image segmentation for particle swarm optimization of the model parameters. An additional resistance force was incorporated to compensate for flow separation and generate the force imbalance required for sustained oscillation. An external structural force was also added during closure to sustain the closed phase. The 4th-order Runge-Kutta method was used to solve the governing equations with enhanced numerical stability and accuracy. The model parameters were optimized for individual subjects, resulting in normalized errors below 3% between experimental and simulated GAWs. The proposed model accurately reproduced subject-specific vocal fold vibrations and vocal fold closure in agreement with experimental data. Overall, the proposed model provides a computationally efficient framework for simulating sustained phonation without requiring complex source-tract coupling while capturing the key biomechanical and aerodynamic mechanisms of phonation.
Room for Error: Large-Scale Simulation of Over-the-Air Acoustic Attacks
While voice control is rapidly becoming a ubiquitous vector of human-AI communication, the risks facing these systems remain poorly understood. This is, in part, a product of the difficulties in scaling strictly digital adversarial workflows to the physical world. These scale barriers have led the community to abstract away key acoustic factors relating to detectability and the influence of geometry on acoustics. These methodological and metrological shortcomings undermine our understanding of risk. We illuminate these issues through real-world testing, conceptual discussions, and a novel, high-throughput reality simulation framework. By testing over 8 million adversarial evaluations, we demonstrate that acoustic awareness yields relative Word Error Rate increases of up to 94.5% under Whisper and wav2vec. We employ this framework to explore a formalize and operationalize a Dual-Form Signal to Noise Ratio to decouple source stealth from victim attack efficacy, resolving a crucial limitation in current works. This lays the groundwork for repeatable, verifiable research that embraces, rather than abstracts, the acoustic environment.
PhysiFormer: Learning to Simulate Mechanics in World Space
We present PhysiFormer, a diffusion transformer for physically-plausible 3D object motion. Unlike video world models that operate in view-dependent pixel space, PhysiFormer represents objects as 3D meshes expressed in world coordinates. Given the initial vertex positions and velocities, as well as object material type, rigid or elastic, the model samples future vertex trajectories. While related neural physics approaches build on ad-hoc latent spaces or explicitly enforce rigidity and causality, PhysiFormer shows that excellent results can be obtained without any such inductive biases, by casting vertex trajectory prediction as a single denoising diffusion process directly in world coordinates. The probabilistic formulation captures uncertainty in the learned dynamics, enabling diverse plausible futures from initial conditions, making this framework potentially useful for applications with unobserved uncertainty. The model features attention factorised over time, space, and objects for efficiency, enabling permutation-invariant multi-object reasoning without needing explicit object encoding. Trained on over 100k simulated trajectories, PhysiFormer generates rigid and elastic mechanics, and generalises to mixed-material settings, unseen real-world geometries, and larger object counts. It substantially outperforms autoregressive baselines in trajectory accuracy, rigidity preservation, and momentum-based physical consistency. Our results position coordinate-space diffusion as a promising step toward view-invariant, geometry-aware world modelling for robotics, graphics, and physical design. Visualisations, code, and models are available at https://yimingc9.github.io/physiformer.
Neural Voxel Dynamics: Learning Implicit 3D Physics via Volumetric Feature Advection
We present a self-supervised framework for learning implicit 3D physical dynamics directly from video-derived supervisory signals. While current generative video models achieve high visual fidelity, they lack a 3D geometric foundation, often resulting in physical inconsistencies and a failure to maintain object permanence. We address this by shifting the predictive bottleneck from 2D image space to a `lifted' 3D Volumetric Latent Space. Our method unprojects semantic features from a Video Joint-Embedding Predictive Architecture (V-JEPA) into a voxelized grid, grounded by monocular depth priors. This lifting enables a Volumetric Feature Advection to learn an action-conditioned transition operator that treats physics as a spatio-temporal state advection problem, i.e., learn implicit 3D physics. Unlike state-of-the-art hybrid models that rely on explicit classical simulators for training and/or inference, our architecture tracks material states implicitly within high-dimensional V-JEPA features. This allows for the emergent simulation of heterogeneous phenomena (e.g., rigid body motion in fluid flow) within a single, unified pipeline. Supervised solely via end-to-end video-derived signal plus action conditions, without access to physics engine internal states, labels, or surrogate models, our model demonstrates good long-term structural stability and physical plausibility on multiple benchmarks (CLEVERER, PhysInOne, PhysGaia). We believe that this work opens a scalable pathway toward general-purpose dynamic world models that internalize the 3D invariants of the physical world solely through passive observation of monocular videos.
MeGAS: Thermomechanical Dynamic Gaussian Splatting for Thermophysical Scene Editing
Recent advances integrate physically grounded Newtonian dynamics with neural rendering frameworks, narrowing the gap between photorealistic scene reconstruction and physics-based animation. However, existing approaches focus on mechanically driven dynamics while neglecting temperature, a fundamental yet invisible physical factor underlying phenomena such as melting, solidification, and other thermomechanical processes. In this paper, we propose MeGAS, a novel framework that incorporates thermomechanical phase-change dynamics into 3D Gaussian Splatting (3DGS). Specifically, we propose a new thermomechanical dynamic Gaussian Splatting representation that augments 3DGS with temperature attributes and employs a heat advection-diffusion solver with MPM dynamics incorporating phase transitions, enabling physically plausible and visually realistic synthesis of thermophysical phenomena. Furthermore, a new topology-adaptive Gaussian rendering strategy is proposed to mitigate cracking and floaters under extreme deformation. Extensive experiments demonstrate that MeGAS produces physically consistent thermomechanical behavior while maintaining high-fidelity photorealistic rendering, advancing toward physics-integrated world models.
Physics-governed executable modelling of triboelectric nanogenerators
Predictive modelling of triboelectric nanogenerators (TENGs) remains fragmented across analytical theories, finite-geometry solvers and disconnected simulation workflows. These disparate approaches must be unified into an executable framework to advance quantitative TENG research.Here we introduce a charge-defined modelling framework and implement it as TENG-CLAW, a physics-governed platform for traceable TENG simulation. The framework establishes a self-consistent electrostatic hierarchy in which triboelectric charges, pre-charging charges and compensating electrode charges serve as defining state variables.This hierarchy connects the infinite plate analytical limit for near-uniform fields with finite-geometry numerical formulations required for edge-dominated devices. Built on this basis, TENG-CLAW converts user-defined research requests into physically admissible simulation tasks, so that generated outputs are tied to explicit charge states, boundary conditions, solver routes and reusable artifacts across spatial, temporal, field-level, comparative and reporting workflows. This work establishes a rigorous computational basis for interpreting TENG mechanisms and provides reproducible research infrastructure for simulation and physics-guided device design.
Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats
3D Gaussian Splatting (3DGS) has achieved state-of-the-art photorealistic rendering, but the representation gap prevents these assets from being physically interactive. Production-grade physics engines do not understand the 3DGS representation, while prior physics-for-3DGS methods are monolithic silos. These prior works are fundamentally limited, demonstrating only object-centric physics in isolated environments, such as on an ideal plane. They are incapable of interacting with complex static collision geometry or heterogeneous assets. We propose a novel framework that, for the first time, bridges this gap by enabling 3DGS assets to participate in scene-level, heterogeneous, multi-solver physical simulations. Our core contribution is a Representation Abstraction Framework that translates all diverse assets, including 3DGS, virtual meshes, and fluids, into a unified physical particle set. This abstraction is key to enabling complex behaviors, such as the non-rigid deformation of 3DGS assets, within a unified physics pipeline. This particle set, along with the static scene collision boundaries derived from scene capture, is processed within a solver-agnostic physics kernel. The physical results are then mapped back to drive each asset's specific visual reconstruction. This architecture unlocks capabilities impossible with prior art. We demonstrate complex, two-way interactions between deformable 3DGS assets, standard CG assets such as fluids and meshes, and large-scale captured static environments, showcasing realistic coupled phenomena that were previously unattainable.
PIAvatar: Physically Interactive Avatars via Deformation Gradient Decoupling
3D human avatars have shown impressive visual fidelity driven by pose-conditioned models, yet they still lack the physical ability required for interactions with each other and environments. Although recent studies have made various attempts to incorporate physical characteristics into 3D avatars, they only exhibit limited physical deformations, often leading to constrained interaction behaviors. To resolve this issue, we present PIAvatar, a framework to simultaneously enable physically aware interactions between avatar-avatar and avatar-environment, and a non-rigid deformable human body simulation. In this work, our key insight is to decouple kinematic velocity from deformation gradient. When external forces act on avatars, the kinematic velocity induces stress which hinders the avatar's ability to achieve a desired pose. In addition, we integrate a skeletal framework within the avatar. It allows estimating its poses and real-time tracking in a closed form, even during non-rigid physical interactions. Our approach is implemented within a conventional Material Point Method framework to ensure physically consistent dynamics. We lastly evaluate the method on both human-object and human-human interaction scenarios to assess its behavior under diverse interaction settings.
ReLaTS: a Reinforcement Learning-based method for dynamically determining the coupling Time Step in multi-scale simulations of self-gravitating systems
Astrophysical simulations frequently address multi-scale, multi-physics problems through subsystem decomposition, problem-tailored integration schemes, and coupling on fixed manually set timescales. Here we introduce ReLaTS, a reinforcement learning framework that dynamically selects the coupling time step to optimize the trade-off between accuracy and computational cost. We validate ReLaTS on star clusters containing a planetary system, and test the method by varying the number of stars in the cluster and the number of planets () orbiting one of them. The method finds the optimal coupling time step that balances speed and accuracy without requiring expert knowledge. In addition, the trained network operates independently of the coupled \textit{N}-body algorithms, displaying stable performance across a range of setups. We observe that the method is less reliable for cases with infinitesimal masses, as their contribution to the total energy is negligible compared to that of the massive bodies, and the network is not capable of recognizing potential errors generated while integrating them. For long-time integration of large systems, the error accumulates. The reinforcement learning algorithm, however, manages to keep the energy error below a pre-set threshold. This approach substantially reduces energy errors relative to fixed-time step baselines without substantial additional computational overhead. Once trained, ReLaTS requires no expert tuning and generalizes across diverse astrophysical domains, enabling adaptive multi-scale simulations.
Simulating Robotic Locomotion in Sand: Resistive Force Theory in an Open-Source Physics Engine
Recent advancements in Resistive Force Theory (RFT) enable approximation of ground reaction forces for locomotion in sand without the computational expense of modeling interactions with individual grains. However, these tools have been absent in 3D physics engines commonly used for robot simulation. We explore if resistive force approximations are sufficient, when integrated with standard dynamics calculations, to provide a stable substrate for a freely walking robot. To determine this, we implement 3D Granular Resistive Force Theory (3D RFT) in a physics simulation engine, MuJoCo. We verify simulations in multiple scenarios to demonstrate that key trends due to end effector shape, speed, and loading are preserved. Our implementation predicts both walking distance and foot sinkage of a 12-Degree of Freedom hexapod robot within 7% of experiments in sand. While RFT has inherent approximations, the open source tool described here has potential to help develop new and improved robot designs to traverse granular media substrates.
GPT-Based Fast Simulation of CLAS12 Detector Hits via Conditional Autoregressive Generation
Modern particles physics experiments have demonstrated an increasing need for fast, high-fidelity detector simulation as detector components have improved and subsequent computational requirements approach the limits of available resources. Recently, deep generative models have emerged as a promising alternative to traditional Monte-Carlo methods, with recent works drawing inspiration from large language models (LLMs) and self-supervised next-token prediction methods. In this work, we present an application of a GPT-style autoregressive transformer as a fast surrogate model for the calorimeter inside the CLAS12 experiment at the Thomas Jefferson National Accelerator Facility. The model is conditioned on incident momentum and generates realistic detector hits autoregressively across all nine calorimeter layers as sequences of strip, ADC, and TDC tokens. We demonstrate that the model faithfully reproduces hit multiplicity, spatial distributions, energy deposits, and the energy-momentum response of the electromagnetic calorimeter. The generator achieves inference rates exceeding 700 events per second on a single GPU, providing a substantial speedup over traditional Geant4-based simulations while maintaining physics fidelity essential for high-luminosity experimental programs.
NEXUS: Neural Energy Fields for Physically Consistent Contact-Rich 3D Object Dynamics
Physics-grounded video generation requires controllable 3D object dynamics that remain physically consistent under contact, deformation, and external forcing. Existing trajectory-based methods often model isolated physical effects, making it difficult to compose conservative and non-conservative dynamics in contact-rich 3D scenes. We present NEXUS, a neural energy-field framework for contact-rich 3D object dynamics. NEXUS represents each object as a structural graph and constructs dynamic object-object and object-environment contact graphs. Inspired by Hamiltonian Neural Networks, NEXUS formulates motion through scalar energy and dissipation terms rather than directly predicting states or accelerations. Conservative effects, including gravity and elastic deformation, are composed as additive energy terms, while non-conservative effects such as damping and impact-induced energy loss are modeled with learned Rayleigh-style dissipation. Forces are derived by differentiating the energy and dissipation functions and rolled out with a multi-substep semi-implicit integrator. Across controlled trajectory benchmarks, NEXUS improves long-horizon accuracy over representative learned and physics-structured dynamics baselines under varying mechanical properties and physical-effect compositions. We further show that NEXUS trajectories provide effective guidance for contact-rich video generation, improving physical plausibility while maintaining competitive visual quality.
Robin-Neumann Coupling of PINN and FEM Solvers: A Steklov-Poincaré View, with Application to Fluid-Structure Interaction with Contact
Physics-informed neural networks (PINNs) are meshless and carry moving geometry and topology change through resampling of collocation points; the finite-element method (FEM) is the workhorse for boundary-fitted discretisations. Coupling the two across a shared interface promises the best of both, yet existing PINN-FEM schemes are validated only empirically. We put the coupling on a domain-decomposition footing: viewing each solver as a Steklov-Poincaré (trace-to-flux) operator, we transfer the classical Dirichlet-Neumann (DN) divergence diagnosis and its Robin-Neumann (RN) cure, including a closed-form, sweep-free interface impedance, and prove a PINN-specific contraction theorem: a trained network realises only a perturbed Steklov operator with a per-step training residual, and RN still contracts, with no shared-eigenbasis hypothesis, to a floor set by the achieved training loss. Because a PINN has no stiffness matrix, we introduce a Fourier-mode interface probe that recovers the network's resolvable Steklov eigenvalues to within 0.5% and doubles as a diagnostic of the network's spectral cap. The theory predicts measured PINN-FEM contraction rates to within 7% on 1D and 2D Poisson couplings, and a two-slab analogue of the large-added-mass regime shows RN's per-mode impedance matching winning decisively where tuned scalar relaxation saturates. We demonstrate the framework on a Stokes/rigid-disc problem with Alart-Curnier contact: the meshless PINN fluid absorbs the topology change at contact by collocation exclusion alone, no remeshing and no cut cells, and the static-equilibrium contact reaction matches the submerged weight to 0.4% under mesh refinement. We quantify remaining limitations: the warm-started PINN drifts off the Stokes manifold over long horizons, and matched FEM-FEM benchmarks attribute pre-impact squeeze-film signatures to PINN under-resolution.
MDForge: Agentic Molecular Dynamics Pipeline Design under Sparse Simulator Feedback
Molecular dynamics (MD) is the canonical in-silico method for atomistic molecular science, simulating molecular behavior from first-principle physics. Designing an MD pipeline for a new system requires substantial expert knowledge: running it on even one molecule is expensive, ruling out trial-and-error. We automate this expert pipeline-design process with an LLM agent. Unlike existing MD agents that orchestrate a predefined tool set, we treat pipeline design as open-ended code generation in which the agent's behavior is reshaped online by verbal reward. Specifically, we build MDForge, an LLM agent whose in-context update rule densifies the sparse reward via a multi-agent debate among physics experts. On three SAMPL host-guest binding free-energy benchmarks, MDForge automatically designs MD pipelines competitive with human experts. Deployed on a library of unseen candidate guests, its CB[7] pipeline discovers a novel binder that wet-lab competition NMR confirms is a high-affinity, picomolar CB[7] binder. Our data and code are available at https://github.com/Zehong-Wang/MDForge.
SPADE: Split-and-Delay Embeddings for Autoregressive High-Granularity Calorimeter Simulation
We introduce SPADE (SPlit And Delay Embeddings), an autoregressive transformer for sequences whose tokens carry multiple features. Rather than embedding these features jointly, SPADE embeds them independently. Delaying each feature stream relative to the previous one allows intra-token correlations to be learned by the standard self-attention mechanism. Applied to point-cloud calorimeter shower generation in the highly granular ILD detector, SPADE is competitive with the state of the art AllShowers model on photon showers, and substantially outperforms its VQ-VAE-based predecessor OmniJet-. The mechanism is applicable to any generative task with multi-feature tokens, enabling LLM-style pretraining workflows for higher-dimensional data.
A Constrained Natural-Language Interface for Variational Multi-Physics Finite Element Simulations in FEniCS
Large language models can reduce the manual effort required to set up finite element simulations, but they introduce reliability risks when generated solver code lies on the critical path. We present a constrained natural-language interface for multi-physics finite element analysis in which the LLM is limited to front-end tasks: parsing prompts into structured JSON, generating Gmsh code only for non-catalog geometries, and using retry feedback for those stages. It never writes FEniCS solver templates, derives weak forms, or writes the numerical solver core. A deterministic dispatcher maps the validated specification to five human-written FEniCS/UFL templates: linear elasticity, hyperelasticity, elastoplasticity, thermo-mechanical coupling, and phase-field fracture. We validate this deterministic template layer against analytical solutions and published 2D/3D benchmarks. Smooth cases reach sub-percent agreement on adequate meshes, while harder nonlinear cases reach the 2-5 percent range. We also evaluate the LLM-facing front end directly. In a 15-prompt parser benchmark, first-pass valid parses were obtained for 9 cases, and all remaining cases were repaired after retry, giving a final valid parse rate of 100.0 percent, 100.0 percent problem-class accuracy, and 97.1 percent field-extraction accuracy. In a 10-case custom-geometry benchmark routed through the real LLM-to-Gmsh path, first-pass and final success were both 90.0 percent, with one unrecovered invalid-geometry failure. These results show that the parser and constrained prompt/validation design are effective on these benchmarks. As an end-to-end demonstration, the system generates and analyzes a 3D elastoplastic L-bracket with a fillet and bolt hole from one natural-language prompt. The contribution is a measured architecture for natural-language-driven variational simulation, not open-ended autonomous code generation.
Model-based Optimization of Anguilliform Swimming Gaits for Soft Robotic Applications
In this paper, we introduce the Soft Lamprey-Inspired Dual Environment Robot (SLIDER) and a proper modeling and optimization procedure employed to design the robot. We represent the primary fluid environment actions - inertial effects, vortex forces, and viscous dissipation - using Lighthill's theory for large-amplitude elongated bodies. For structural design parameters such as internal pressure, tail size, and body stiffness, a fast, geometrically and materially nonlinear model is developed and validated. The fluid-structure interaction equations are solved implicitly with an efficient second-order box method. A pneumatic manifold robotic system is employed to actuate SLIDER in a quiescent water tank environment, allowing cross-comparison of computational and experimental results. We find that low-frequency swimming is dominated by resistant environmental forces, whereas higher-frequency swimming is primarily affected by inertial fluid forces. Using our efficient model alongside a genetic algorithm, we co-optimize a swimming control pattern and caudal fin design (subject to SLIDER's climbing morphology) to achieve a tethered swimming speed of 21.7 +/- 0.4 cm/s (0.59 Bl/s). Furthermore, we investigate the optimization procedure for a multimodal robot performing both swimming and climbing tasks.
Physics-informed generative AI for semiconductor manufacturing: Enforcing hard physical constraints in generative models by construction
Generative models are increasingly used to propose designs, data, and control actions for physical systems, yet many such systems are governed by hard physical constraints rather than by perceptual plausibility. Semiconductor manufacturing provides a demanding test case: generated masks, layouts, synthetic defect data, and process recipes must obey lithography, transport, reaction, and device-physics constraints, because physically invalid samples are not merely low quality but unusable. This Perspective argues that semiconductor manufacturing exposes a broader computational-science challenge, namely that generative AI for constrained physical domains must be physics-informed by construction, not corrected only through post-hoc filtering. We survey the emerging architectural toolkit, including physics-informed diffusion, PDE-constrained variational models, neural-operator priors, and conservation-law-respecting generative networks, and show how it connects to differentiable lithography, TCAD, process simulation, and autonomous experimentation. We identify four integration patterns between generative models and physics-based simulators, and we propose a research agenda centered on physics-fidelity benchmarks, differentiable simulator infrastructure, and multimodal foundation models for physical design and manufacturing. The central claim is analytical rather than rhetorical: where physical validity is the binding criterion of success, architectures that enforce it by construction should be expected to outperform those that filter for it after the fact, and the fab is the setting where this distinction is sharpest.
OnlyDense: Reduced-Order Modeling for Lagrangian simulation
In science and engineering, Lagrangian simulation methods such as Smooth Particle Hydrodynamics (SPH) or Material Point Method (MPM) are often employed to study the behavior of dynamic systems. However, these methods can be prohibitively computationally expensive, particularly when simulating multi-scale spatial or temporal phenomena, e.g., void growth and coalescence within macro-scale geometries, structural failure of spacecraft components resulting from hypervelocity impact of space debris particles, etc. In contrast to graph-based methods, where the state of the system is understood as a discrete set of particles, we propose a learning framework for scalable representation and dynamics modeling of massive particle systems by treating the system state as a function and its evolution as a trajectory in Hilbert space. Rather than representing the state as a discrete set of particles or embedding it in a nonlinear latent manifold, we approximate the state space with a linear subspace spanned by learned neural basis functions. This parameterization enables direct projection to obtain latent coefficients and explicit access to the basis functions, avoiding optimization over a nonlinear latent space. The resulting representation admits a natural interpretation: latent variables correspond to coefficients in Hilbert space, and basis functions correspond to spatial modes, analogous to Proper Orthogonal Decomposition. The framework thus unifies classical projection-based reduced-order modeling with modern deep learning, while remaining invariant to the number of discretization points. Experiments on large-scale SPH simulations with over one million particles, including dynamic events with extreme deformation and fragmentation, demonstrate that the proposed method accurately reconstructs and predicts dynamics, achieving an R score above with as few as basis functions.
PhysAgent: Automating Physics-Based 4D Synthesis via Trajectory-Grounded Multi-Agent Feedback
Achieving fully automated, physically plausible 3D motion synthesis is a core objective in graphics and generative AI. However, configuring complex environmental force fields still relies entirely on manual expert intervention, creating a severe bottleneck for large-scale simulation data generation. Existing automated methods primarily focus on material optimization and exhibit severe modality gaps and technical flaws when applied to the vastly more complex force field optimization space: naive Large Language Models (LLMs) lack underlying simulation feedback, causing severe physical inaccuracies, while traditional Score Distillation Sampling (SDS) suffers from sluggish gradients, local optima entrapment, and a mathematical inability to dynamically switch discrete force fields. To address this, we propose PhysAgent, the first simulator-in-the-loop multi-agent framework that leverages multimodal inputs for automated, physically grounded 4D synthesis. By decoupling intrinsic materials from extrinsic dynamics, PhysAgent utilizes a Semantic Agent equipped with an externalized Force Field Skill module to master simulation rules and generate valid initializations. Subsequently, the Refine Agents, driven by Trajectory-Grounded Multi-Agent Feedback, leverage vision foundation models to extract dense point trajectories from rendered frames. By converting these explicit motion trajectories into structured textual descriptors, the agent harnesses LLM commonsense reasoning to execute zero-shot macroscopic leaps, effectively escaping local optima and dynamically switching discrete force fields. Extensive experiments demonstrate that PhysAgent rapidly generates stable, diverse physical scenes from arbitrary multimodal prompts, significantly outperforming existing baselines in both generation diversity and physical accuracy.
CoMetaPNS: Continually Meta-learning Personalized Neural Surrogates for Cardiac Electrophysiology Simulations
Personalized virtual heart simulations face challenges in model personalization and computational cost. While neural surrogates offer state-of-the-art solutions, they typically address either efficient personalization or training generalizable models. Recent work reframes this by learning the process of personalizing a surrogate using limited subject-specific context data, through few-shot generative modeling with set-conditioned surrogates and meta-learned amortized inference. These methods, however, assume a static and diverse training distribution with known task identifiers. When new data becomes available, they require costly retraining with all prior data to avoid catastrophic forgetting - a phenomena where the model forgets earlier tasks when trained on new ones. This is a major limitation in clinical settings where often unlabeled data arrives sequentially and full retraining is infeasible. This paper presents a new continual meta-learning framework to achieve personalized neural surrogates able to not only continually integrate information but also identify whether incoming data stems from a known or unknown dynamics source. By leveraging a continual Bayesian Gaussian Mixture Model over a memory buffer, our framework can infer the identifiers and relationships of data over time - required for effective meta-learning. Empirical results on synthetic cardiac data demonstrate superior simulation forecasting, computational scalability, and resilience to catastrophic forgetting compared to existing baselines.
LIMMT: Less is More for Motion Tracking
We argue that high-quality motion data can steer tracking policies toward better optimization trajectories early in training. In this work, we introduce LIMMT (Less Is More for Motion Tracking). To our knowledge, this is the first data-centric study for physics-based humanoid motion tracking. We go beyond simply removing low-quality and erroneous clips, but define motion data quality through three dimensions: physics feasibility, diversity, and complexity. We show that even training with under 3% of AMASS yields better tracking performance than training with the full dataset. We further conduct data cleaning on the estimated web-sourced mocap data. Extensive experiments and analyses validate the effectiveness of our framework.
Towards Realistic 3D Sonar Simulation
As underwater robotics research increasingly addresses complex 3D perception and autonomous navigation, the fidelity of sonar simulation has become a key factor in algorithm development. Current simulation frameworks typically rely on geometry-driven rendering, approximating 3D sonar as an underwater equivalent to LiDAR, which fails to account for fundamental acoustic phenomena such as refraction, multi-path interference, and phase-dependent signal formation. This paper proposes a modular architecture for realistic 3D sonar simulation that integrates GPU-accelerated graphics engines with physically grounded acoustic propagation principles. We implement a volumetric 3D sonar model within the NVIDIA Isaac Sim environment, modeled after the Water Linked 3D-15 sensor, and integrate it into a comprehensive underwater simulation framework. The system is validated through a hardware-in-the-loop configuration, where a modified FastLIO2 SLAM pipeline, executed on an NVIDIA Jetson Orin Nano, performs sensor fusion using synthetic 3D sonar, DVL, IMU, and pressure data. Finally, a qualitative comparison between simulated outputs and real-world data from harbor sheet-pile inspections is provided, characterizing the remaining sim-to-real gap and establishing a roadmap toward fully acoustics-driven volumetric sensing.
UniPixie: Unified and Probabilistic 3D Physics Learning via Flow Matching
Existing feed-forward networks excel at predicting a single set of physical properties from visual appearance, but this point-estimate paradigm fundamentally fails to capture the real world's inherent physical ambiguity. We address this by reframing physics prediction as a task of learning a controllable, continuous distribution of material properties. We introduce UNIPIXIE, a framework trained to predict a continuous and parameterized path of physically plausible material properties from a single visual input. By learning a direct mapping along an object's softest-to-stiffest spectrum on our PIXIEMULTIVERSE dataset, UNIPIXIE allows for controllable generation of diverse, physically valid material fields via a single intuitive parameter. Crucially, UNIPIXIE introduces a novel unified architecture to produce simulation-ready parameters for diverse physics solvers, including continuum-based Material Point Method (MPM), reduced-order deformation based on Linear Blend Skinning (LBS), and anchor-based Spring-Mass systems, addressing a key portability issue in prior work. Experiments show our approach not only generates a rich variety of plausible dynamics but also reduces Young's Modulus prediction error by over 50% against the strongest deterministic baseline, bridging the gap between static point estimates and the continuous nature of physical reality. Project page: https://unipixie.github.io/
Gauss Circle Lattices with Geometric Convolutions for Synthesizing High Dimensional Image-Source Room Impulse Responses
The image-source model (ISM) is a widely adopted method for efficiently simulating acoustic room impulse responses (RIRs) under specular reflection assumptions. Acoustic paths between source and receiver are traced to lattice points computed from successive reflections over bounding planes of the room. Rectangular rooms bound the total number of image-sources to be polynomial in the RIR's duration or distance equivalent, with degree equal the number of room dimensions . Direct ISM simulations are therefore compute upper-bound by , and consider only cases of for tractability and real-world applications. This work proposes an alternative computational method that lowers the asymptotic compute bound to for integer coordinates and room dimensions via reducing ISM lattice point counting to the classic Gauss circle problem (GCP). We extend the lattice counting model to frequency-dependent and reflection weighted image-sources in higher dimensions, relating solutions between successive dimensions via the convolution operator. Two constructions for realizing RIRs are presented, along with time-frequency controls, error and run-time analysis, and RIR statistics.
CaloTrilogy: Toward a Breakthrough in One-Step, End-to-End, Physics-Guided Shower Generation for Modern Calorimeters
High-precision calorimeter simulation at current and future colliders imposes rapidly growing computational demands, motivating the development of machine-learning surrogates for traditional Monte Carlo tools such as Geant4. Flow matching and diffusion-based generative models have become leading approaches for high-dimensional fast simulation because of their sample quality, but typically require function evaluations at inference and often rely on auxiliary networks to constrain global observables, compromising streamlined end-to-end generation. We introduce a unified framework that improves the balance between speed, shower quality, and physics fidelity. The method combines: (i) an average velocity field integrator that enables sampling in one or a few evaluations; (ii) a learned generative prior in shower space, constructed from data rather than random noise; and (iii) physics-guided loss terms that impose inductive biases on key observables during training. These elements are training time regularizers, preserving end-to-end inference with no additional cost. With only one or a few evaluation steps, the model achieves shower quality competitive with state-of-the-art flow and diffusion approaches, tested on several public high granularity calorimeter datasets. The results demonstrate inter-layer shower structure consistent with the underlying physics, providing a strong candidate for future fast simulation workflows.
NVIDIA Isaac Sim: Enabling Scalable, GPU-Accelerated Simulation for Robotics
Simulation has become a core infrastructure for robotics research. Unlike previous simulators, NVIDIA Isaac Sim leverages GPU acceleration to enable large-scale parallel training and physics-accurate modeling. Its synthetic data generation pipeline alleviates the scarcity of high-quality training data, supporting data-driven robot learning and large-scale simulation-centric experimentation. However, existing surveys often treat it as one simulator among many, without a systematic analysis of its architectural characteristics, usage patterns, and limitations. This survey reviews Isaac Sim from system and application perspectives, outlining its architecture and comparing it with widely used simulators. We analyze representative studies across five major domains and summarize common usage patterns, particularly in data generation and high-fidelity simulation. We also outline key future directions and challenges, including physics open-world learning, simulation-centric training and practical usability constraints.
Will Accurate Fields Mislead Photonic Design? FromGlobal Accuracy to Port Readout
Neural field surrogates can accelerate photonic design loops, but a surrogate that looks accurate in global field error can still mis-rank candidate devices when the final decision depends on localized output-port readouts. This risk is acute in propagation-dominated MMI splitters and couplers, where port power, splitting, phase, and coupling are determined by accumulated modal interference and output-window aggregation rather than by average field similarity alone. We study this field-to-design mismatch through a Field/Mediator/Readout view that separates dense complex-field error from propagation-profile and output-window errors before port aggregation. To align the surrogate with this chain, we propose PaNO, a propagation-aligned neural operator that keeps the full-field prediction interface while organizing latent states around local boundary structure, transverse modal content, axial propagation, and cross-mode interaction. We also evaluate PaNO-R2, an output-aware feedback variant for residual field components near the port region. On a 15-wavelength tunable MMI benchmark with 4608 held-out fields, PaNO lowers NeurOLight's port-power error from 0.2018 to 0.0739 despite slightly higher cMAE, showing that global field accuracy alone is not sufficient for design-relevant readout fidelity. PaNO-R2 attains the best cMAE, propagation-profile error, output-profile error, and port-power error, reducing NeurOLight's port-power and output-profile errors by 72.7% and 72.5%.
A Simulation Platform for Flapping-Wing Vehicles
Flapping-wing aerial vehicles (FWAVs) demonstrate remarkable agility but face substantial autonomy challenges due to their high sensitivity to aerodynamic disturbances and limited sensor payload capacity. Current simulation platforms typically rely on oversimplified laminar flow assumptions and idealized sensor models, failing to capture the complex turbulence patterns and perceptual limitations encountered in real-world operation. This simulation-to-reality discrepancy significantly impedes the development of robust autonomy systems for FWAVs. We introduce FWAV-Sim, a high-fidelity Unity-based simulation framework that integrates: (1) a composite aerodynamic model combining quasi-steady blade-element theory with bluff-body drag effects, (2) spatiotemporally correlated turbulence generation through fractal noise synthesis, and (3) realistic sensor simulation including noisy IMU measurements, LiDAR point clouds, and RGB camera feeds. Our platform enables scalable generation of synchronized datasets containing ground-truth vehicle states, aerodynamic forces, turbulent wind fields, and multi-modal sensor streams. Experimental validation demonstrates that autonomy pipelines (including both controllers and perception systems) developed in FWAV-Sim exhibit significantly improved simulation capability, thereby advancing the outstanding performance in simulation-based development for flapping-wing aerial systems.