Point Clouds
Momentum
40 papers in the last four weeks, up 208% on the four weeks before. 0.4% of all new papers.
Latest papers 322
LiDAR point clouds are fundamental to various applications, yet the extreme sparsity of high-precision geometric details hinders efficient context modeling, thereby limiting the compression speed and performance of existing methods. To address this challenge, we propose a compact representation for efficient predictive lossless coding. Our framework comprises two lightweight modules. First, the Geometry Re-Densification Module iteratively densifies encoded sparse geometry, extracts features at a dense scale, and then sparsifies the features for predictive coding. This module avoids costly computation on highly sparse details while maintaining a lightweight prediction head. Second, the Cross-scale Feature Propagation Module leverages occupancy cues from multiple resolution levels to guide hierarchical feature propagation, enabling information sharing across scales and reducing redundant feature extraction. Additionally, we introduce an integer-only inference pipeline to enable bit-exact cross-platform consistency, which avoids the entropy-coding collapse observed in existing neural compression methods and further accelerates coding. Experiments demonstrate competitive compression performance at real-time speed. Code will be released upon acceptance. Code is available at https://github.com/pengpeng-yu/FastPCC.
Language-Guided Grasping under Partial Observation for Mobile Manipulation in Field Inspection and Maintenance
Offshore inspection and maintenance have increasingly been using legged robots for routine sensing, yet many useful interventions still require physical interaction with tools, containers, and task-relevant objects. Employing robots for these tasks can reduce operators' exposure in confined, elevated, or potentially explosive areas. This paper presents a language-guided grasping pipeline for a legged mobile manipulator operating under partial observation. An operator defines the target, the system grounds it in RGB with open-vocabulary detection and promptable segmentation, extracts an object-centric RGB-D point cloud, improves sparse geometry through depth compensation and point-cloud completion, and selects a 6-DoF grasp using collision, clearance, reachability, and approach constraints. The system is implemented on a quadruped robot with an arm and evaluated in two cluttered tabletop scenes motivated by small-object retrieval during inspection and maintenance. Across paired trials, the proposed pipeline achieved 9/10 successful grasps, compared with 3/10 for a view-dependent deployment baseline. In this controlled setting, object-centric completion and execution-aware selection reduced approach collisions and improved the reliability of language-guided grasping for supervised field manipulation.
JOPP-3D: Joint Open Vocabulary Semantic Segmentation on Point Clouds and Panoramas
Semantic segmentation across visual modalities such as 3D point clouds and panoramic images remains a challenging task, primarily due to the scarcity of annotated data and the limited adaptability of fixed-label models. In this paper, we present JOPP-3D, an open-vocabulary segmentation framework that jointly leverages panoramic and point cloud data to enable language-driven scene understanding. We convert RGB-D panoramic images into their corresponding wide field-of-view tangential perspectives and 3D point clouds, then use these modalities to extract and align foundational vision-language features. This allows natural language querying to generate semantic masks on both input modalities. Experimental evaluation on the Stanford-2D-3D-s and ToF-360 datasets demonstrates the capability of JOPP-3D to produce coherent and semantically meaningful segmentations across panoramic and 3D domains. Our proposed method achieves a significant improvement compared to the SOTA in open and closed vocabulary 2D and 3D semantic segmentation.
Safe-SAGE: Social-Semantic Adaptive Guidance for Safe Engagement through Laplace-Modulated Poisson Safety Functions
Traditional safety-critical control methods, such as control barrier functions, suffer from semantic blindness, exhibiting the same behavior around obstacles regardless of contextual significance. This limitation leads to the uniform treatment of all obstacles, despite their differing semantic meanings. We present Safe-SAGE (Social-Semantic Adaptive Guidance for Safe Engagement), a unified framework that bridges the gap between high-level semantic understanding and low-level safety-critical control through a Poisson safety function (PSF) modulated using a Laplace guidance field. Our approach perceives the environment by fusing multi-sensor point clouds with vision-based instance segmentation and persistent object tracking to maintain up-to-date semantics beyond the camera's field of view. A multi-layer safety filter is then used to modulate system inputs to achieve safe navigation using this semantic understanding of the environment. This safety filter consists of both a model predictive control layer and a control barrier function layer. Both layers utilize the PSF and flux modulation of the guidance field to introduce varying levels of conservatism and multi-agent passing norms for different obstacles in the environment. Our framework enables legged robots to safely navigate semantically rich, dynamic environments with context-dependent safety margins.
A novel network for classification of cuneiform tablet metadata
In this paper, we present a network structure for classifying metadata of cuneiform tablets. The problem is of practical importance, as the size of the existing corpus far exceeds the number of experts available to analyze it. But the task is made difficult by the combination of limited annotated datasets and the high-resolution point-cloud representation of each tablet. To address this, we develop a convolution-inspired architecture that gradually down-scales the point cloud while integrating local neighbor information. The final down-scaled point cloud is then processed by computing neighbors in the feature space to include global information. Our method is compared with the state-of-the-art transformer-based network Point-BERT, and consistently obtains the best performance. Source code and data available at github.com/fhagelskjaer/cuneiform3d
TreeLoc++: Robust 6-DoF LiDAR Localization in Forests with a Compact Digital Forest Inventory
Reliable localization is essential for sustainable forest management, as it allows robots to revisit and monitor the status of individual trees over long periods. In modern forestry, this management is structured around Digital Forest Inventories (DFIs), which encode stems using compact geometric attributes rather than raw data. Despite their central role, DFIs have been overlooked in localization research, and most methods still rely on dense gigabyte-sized point clouds that are costly to store and maintain. To improve upon this, we propose TreeLoc++, a global localization framework that operates directly on DFIs as a discriminative representation, eliminating the need to use the raw point clouds. TreeLoc++ reduces false matches in structurally ambiguous forests and improves the reliability of full 6-DoF pose estimation. It augments coarse retrieval with a pairwise distance histogram that encodes local tree-layout context, subsequently refining candidates via DBH-based filtering and yaw-consistent inlier selection to further reduce mismatches. Furthermore, a constrained optimization leveraging tree geometry jointly estimates roll, pitch, and height, enhancing pose stability and enabling accurate localization without reliance on dense 3D point cloud data. Evaluations on diverse forests across four countries show that TreeLoc++ achieves precise localization with centimeter-level accuracy. We further demonstrate robustness to long-term change by localizing data recorded in 2025 against inventories built from 2023 data, spanning a two-year interval. The system represents 15 sessions spanning 7.98 km of trajectories using only 250KB of map data and outperforms both hand-crafted and learning-based baselines that rely on point cloud maps. This demonstrates the scalability of TreeLoc++ for long-term deployment. TreeLoc++ is open-sourced at \bl{https://github.com/minwoo0611/TreeLoc-plusplus}.
Utonia: Toward One Encoder for All Point Clouds
We dream of a future where point clouds from all domains can come together to shape a single model that benefits them all. Toward this goal, we present Utonia, a first step toward training a single self-supervised point transformer encoder across diverse domains, spanning remote sensing, outdoor LiDAR, indoor RGB-D sequences, object-centric CAD models, and point clouds lifted from RGB-only videos. Despite their distinct sensing geometries, densities, and priors, Utonia learns a consistent representation space that transfers across domains. This unification improves perception capability while revealing intriguing emergent behaviors that arise only when domains are trained jointly. Beyond perception, we observe that Utonia representations can also benefit embodied and multimodal reasoning: conditioning vision-language-action policies on Utonia features improves robotic manipulation, and integrating them into vision-language models yields gains on spatial reasoning. We hope Utonia can serve as a step toward foundation models for sparse 3D data, and support downstream applications in AR/VR, robotics, and autonomous driving.
Structure-First Point Cloud Learning with Mapper Region Graphs
Robust 3D point cloud classification is often pursued by scaling up backbones or relying on specialized data augmentation. We instead ask whether structural abstraction alone can improve robustness, and study a simple topology-inspired decomposition based on the Mapper algorithm. We propose Mapper-GIN, a lightweight pipeline that partitions a point cloud into overlapping regions using Mapper (PCA lens, cubical cover, and followed by density-based clustering), constructs a region graph from their overlaps, and performs graph classification with a Graph Isomorphism Network. On the corruption benchmark ModelNet40-C, Mapper-GIN achieves competitive and stable accuracy under Noise and Transformation corruptions with only 0.5M parameters. In contrast to prior approaches that require heavier architectures or additional mechanisms to gain robustness, Mapper-GIN attains strong corruption robustness through simple region-level graph abstraction and GIN message passing. Overall, our results suggest that region-graph structure offers an efficient and interpretable source of robustness for 3D visual recognition.
Resolving Primitive-Sharing Ambiguity in Long-Tailed TLS-Based Industrial MEP Point Cloud Segmentation via Spatial Context Constraints
In terrestrial laser scanning (TLS)-based mechanical, electrical, and plumbing (MEP) point cloud segmentation, safety-critical components such as reducers and valves are persistently misclassifed, blocking reliable engineering knowledge extraction. This stems from a dual crisis--extreme class imbalance (215:1) compounded by geometric ambiguity, since most tail classes share cylindrical primitives with dominant head classes--that existing frequencybased re-weighting methods cannot resolve. We propose spatial context constraints that exploit neighborhood prediction consistency to disambiguate locally similar structures. Our approach extends Class-Balanced (CB) Loss with two architecture-agnostic mechanisms: Boundary-CB, an entropy-based constraint that emphasizes ambiguous boundaries and encodes an MEP assemblytopology prior, and Density-CB, a density-based constraint that compensates for scan-dependent variations and encodes TLS sensor-physics knowledge. Both operate at the loss level and integrate into existing pipelines without backbone modifcations. On the Industrial3D dataset (612.7M labelled points from water treatment facilities), our method achieves 55.74% mIoU, exceeding the strongest of three representative fully supervised backbone baselines (39.83-52.48% mIoU), with a 21.7% relative improvement on tail-class performance (29.59% vs. 24.32%) while preserving head-class accuracy (88.14%). Components with primitive-sharing ambiguity show strong gains: reducer improves from 0% to 21.12% IoU, and valve improves by 24.3% relative. These results show that spatial context constraints reduce primitive-sharing errors in the target industrial MEP setting and support more reliable identifcation of safety-critical components for Digital Twin and Scan-to-BIM applications. Code: https://github.com/PointCloudYC/LongTail3D.git.
FUSE: A Flow-based Mapping Between Shapes
We introduce a novel neural representation for maps between 3D shapes based on flow-matching models, which is computationally efficient and supports cross-representation shape matching without large-scale training or data-driven procedures. 3D shapes are represented as the probability distribution induced by a continuous and invertible flow mapping from a fixed anchor distribution. Given a source and a target shape, the composition of the inverse flow (source to anchor) with the forward flow (anchor to target), we map points between the two surfaces. By encoding the shapes with a pointwise task-tailored embedding, this construction provides an invertible and modality-agnostic representation of maps between shapes across point clouds, meshes, signed distance fields (SDFs), and volumetric data. The resulting representation consistently achieves high coverage and accuracy across diverse benchmarks and challenging settings in shape matching. Beyond shape matching, our framework shows promising results in other tasks, including UV mapping and registration of raw point cloud scans of human bodies.
Label-Efficient 3D Forest Mapping: Self-Supervised and Transfer Learning for Instance Segmentation, Semantic Segmentation, and Species Classification
Detailed structural and species information on individual tree level is increasingly important to support precision forestry, biodiversity conservation, and provide reference data for biomass and carbon mapping. Point clouds from airborne and ground-based laser scanning are currently the most suitable data source to rapidly derive such information at scale. Recent advancements in deep learning improved segmenting and classifying individual trees and identifying semantic tree components. However, deep learning models typically require large amounts of annotated training data which limits further improvement. Producing dense, high-quality annotations for 3D point clouds, especially in complex forests, is labor-intensive and challenging to scale. We explore strategies to reduce dependence on large annotated datasets using self-supervised and transfer learning. Our objective is to improve performance across three tasks: instance segmentation, semantic segmentation, and tree classification using realistic and operational training sets. We observe improvements across all tasks, compared to training from scratch, evaluated with their respective metrics. For instance segmentation, self-supervised learning combined with domain adaptation improves AP50 by 16.98%. For semantic segmentation, self-supervised learning alone improves mIoU by 1.79%. For tree classification, hierarchical transfer learning improves mean Jaccard by 6.07%. To simplify use and encourage uptake, we integrated the tasks into a unified framework, streamlining the process from raw point clouds to tree delineation, structural analysis, and species classification. Pretrained models reduce energy consumption and carbon emissions by ~21%. This open-source contribution aims to accelerate operational extraction of individual tree information from laser scanning point clouds to support forestry, biodiversity, and carbon mapping.
OREN: Octree Residual Network for Real-Time Euclidean Signed Distance Mapping
Reconstructing signed distance functions (SDFs) from point cloud data benefits many robot autonomy capabilities, including localization, mapping, motion planning, and control. Methods that support online and large-scale SDF reconstruction often rely on discrete volumetric data structures, which affects the continuity and differentiability of the SDF estimates. Neural network methods have demonstrated high-fidelity differentiable SDF reconstruction but they tend to be less efficient, experience catastrophic forgetting and memory limitations in large environments, and are often restricted to truncated SDF. This work proposes OREN, a hybrid method that combines an explicit prior from octree interpolation with an implicit residual from neural network regression. Our method achieves non-truncated (Euclidean) SDF reconstruction with computational and memory efficiency comparable to volumetric methods and differentiability and accuracy comparable to neural network methods. Extensive experiments demonstrate that OREN outperforms the state of the art in terms of accuracy and efficiency, providing a scalable solution for downstream tasks in robotics and computer vision.
Few to Big: Prototype Expansion Network via Diffusion Learner for Point Cloud Few-shot Semantic Segmentation
Few-shot 3D point cloud semantic segmentation aims to segment novel categories using a minimal number of annotated support samples. However, prototypes derived from the limited non-structural point cloud support set are often misaligned and have a small capacity, hindering effective gen eralization to novel categories. This stems from two core issues: i) the prototype possess limited representational capacity fails to cover the full intra-class diversity of a novel category, and ii) the prototypes suffer from misalignment with the query space due to the inter-set inconsistency between support and query sets. To address these issues, our work focuses on leveraging the few support samples to construct a well-aligned big-capacity prototype. Motivated by the powerful generative capabilities of diffusion models, we re-purpose its pre-trained conditional encoder to provide rich feature components for prototype ex pansion. Subsequently, a push-pull force aligns this expanded prototype towards the query feature space. Under this setup, we introduce the Prototype Expansion Network (PENet), a framework that constructs aligned big-capacity prototypes from two complementary feature sources. Specifically, PENet employs a dual-stream learner architecture: it retains a conventional fully supervised Intrinsic Learner (IL) to distill representative features, while introducing a novel Diffusion Learner (DL) to provide rich generalizable features. The resulting dual prototypes are then processed by a Prototype Assimilation Module (PAM), which adopts a push-pull attention block to align the prototypes with the query space. Furthermore, a Prototype Calibration Mechanism (PCM) regularizes the final big-capacity prototype to prevent semantic drift. Extensive experiments on the S3DIS and ScanNet datasets demonstrate that PENet outperforms state-of-the-art methods across various few-shot settings.
Deep Unrolling of Sparsity-Induced RDO for 3D Point Cloud Attribute Coding
Given encoded 3D point cloud geometry available at the decoder, we study the problem of lossy attribute compression in a multi-resolution B-spline projection framework. A target continuous 3D attribute function is first projected onto a sequence of nested subspaces , where is a family of functions spanned by a B-spline basis function of order at a chosen scale and its integer shifts. The projected low-pass coefficients are computed by variable-complexity unrolling of a rate-distortion (RD) optimization algorithm into a feed-forward network, where the rate term is the sparsity-promoting -norm. Thus, the projection operation is end-to-end differentiable. For a chosen coarse-to-fine predictor, the coefficients are then adjusted to account for the prediction from a lower-resolution to a higher-resolution, which is also optimized in a data-driven manner.
Registering the 4D Millimeter Wave Radar Point Clouds Via Generalized Method of Moments
4D millimeter wave radars (4D radars) are new emerging sensors that provide point clouds of objects with both position and radial velocity measurements. Compared to LiDARs, they are more affordable and reliable sensors for robots' perception under extreme weather conditions. On the other hand, point cloud registration is an essential perception module that provides robot's pose feedback information in applications such as Simultaneous Localization and Mapping (SLAM). Nevertheless, the 4D radar point clouds are sparse and noisy compared to those of LiDAR, and hence we shall confront great challenges in registering the radar point clouds. To address this issue, we propose a point cloud registration framework for 4D radars based on Generalized Method of Moments. The method does not require explicit point-to-point correspondences between the source and target point clouds, which is difficult to compute for sparse 4D radar point clouds. Moreover, we show the consistency of the proposed method. Experiments on both synthetic and real-world datasets show that our approach achieves higher accuracy and robustness than benchmarks, and the accuracy is even comparable to LiDAR-based frameworks.
Squeeze3D: Extreme Neural Compression with Latent Space Bridging
We propose Squeeze3D, a novel framework that leverages implicit prior knowledge learnt by existing pre-trained encoders and decoders to compress 3D data at extremely high compression ratios. Our approach bridges the latent spaces between a pre-trained encoder and a pretrained decoder model through trainable mapping networks. Any 3D asset represented as a mesh, point cloud, or radiance field is first encoded by the pre-trained encoder and then transformed (i.e. compressed) into a highly compact latent code by a mapping network. This latent code can effectively be used as an extremely compressed representation of the mesh, point cloud, or radiance field. A mapping network transforms the compressed latent code into the latent space of a powerful generative model; the decoder of this generative model then recreates the original 3D asset (i.e. decompression). Squeeze3D is trained entirely on generated synthetic data and does not require any 3D datasets. The Squeeze3D architecture can be flexibly used with existing pre-trained 3D encoders and existing generative models. It can flexibly support different formats, including meshes, point clouds, and radiance fields. Our experiments demonstrate that Squeeze3D achieves compression ratios of up to 2187 for textured meshes, 58.5 for point clouds, and more than 650 for radiance fields while maintaining visual quality comparable to many existing methods. Squeeze3D only incurs a small compression and decompression latency since it does not involve training object-specific networks to compress an object.
NumGrad-Pull: Numerical Gradient Guided Tri-plane Representation for Surface Reconstruction from Point Clouds
Reconstructing continuous surfaces from unoriented and unordered 3D points is a fundamental challenge in computer vision and graphics. Recent advancements address this problem by training neural signed distance functions to pull 3D location queries to their closest points on a surface, following the predicted signed distances and the analytical gradients computed by the network. In this paper, we introduce NumGrad-Pull, leveraging the representation capability of tri-plane structures to accelerate the learning of signed distance functions and enhance the fidelity of local details in surface reconstruction. To further improve the training stability of grid-based tri-planes, we propose to exploit numerical gradients, replacing conventional analytical computations. Additionally, we present a progressive plane expansion strategy to facilitate faster signed distance function convergence and design a data sampling strategy to mitigate reconstruction artifacts. These components are synergistically integrated into a unified tri-plane-based pulling framework, in which numerical gradients, progressive expansion, and complementary sampling jointly address the locality and sparsity challenges of learning SDFs from unoriented point clouds. Our extensive experiments across a variety of benchmarks demonstrate the effectiveness and robustness of our approach. Codes are available at: https://github.com/cuiruikai/numgrad-pull.
Partial Symmetry Detection for 3D Geometry using Contrastive Learning with Geodesic Point Cloud Patches
Detecting partial extrinsic symmetry in 3D geometry is a fundamental yet persistent challenge in computer vision and graphics, critical for tasks ranging from shape completion to procedural generation. Classical transformation-space voting methods rely on pairwise matching, scaling as O(n^2) and struggling to resolve coherent multi-instance groups. Recent learning approaches advance global symmetry detection but restrict the solution space to reflection planes, failing to capture rotational or translational repetitions such as the legs of a chair or the steps of a staircase. We propose SymCL, a self-supervised contrastive learning framework that detects partial symmetries across rotation, translation, and reflection (with scale-invariant features) and requires no ground truth annotations. By mapping local geodesic patches to a latent space invariant to the Euclidean group, we reformulate symmetry detection as a density-based clustering problem, enabling the simultaneous discovery of multi-instance symmetric relationships in a single forward pass. We evaluate quantitatively on SymPartNet, a new benchmark annotating all PartNet categories with partial symmetry relations, and demonstrate class-agnostic generalization qualitatively on everyday objects outside the training distribution.
Random Polytope Descriptors
We introduce a class of random polytopes which simultaneously generalizes several known constructions. While being fairly general, these polytopes are also computationally exceptionally benign. We indicate how these properties can be exploited for classification and clustering tasks in data analysis. Crucially, our construction lets users smoothly trade off between a tighter description of the data and faster computation.
InstantHDR: Single-forward Gaussian Splatting Initialization for HDR 3D Reconstruction
High dynamic range (HDR) novel view synthesis (NVS) aims to reconstruct HDR scenes from multi-exposure low dynamic range (LDR) images. Existing HDR pipelines heavily rely on known camera poses, well-initialized dense point clouds, and time-consuming per-scene optimization. Current feed-forward alternatives overlook the HDR problem by assuming exposure-invariant appearance. To bridge this gap, we propose InstantHDR, a feed-forward network that initializes 3D HDR scenes from uncalibrated multi-exposure LDR collections in a fast single forward pass. Specifically, we design a geometry-guided appearance modeling for multi-exposure fusion, and a meta-network for generalizable scene-specific tone mapping. Due to the lack of HDR scene data, we build a pre-training dataset, called HDR-Pretrain, for generalizable feed-forward HDR models, featuring 168 Blender-rendered scenes, diverse lighting types, and multiple camera response functions. Comprehensive experiments show that our InstantHDR delivers a single-forward HDR initialization at approximately 700 times the speed of SoTA optimization-based methods, and reaches comparable quality in real settings after lightweight post-optimization while remaining approximately 20 times faster. All code, models, and datasets: https://github.com/Bugjudger/InstantHDR.
4D-RaDiff: Latent Point Diffusion for 4D Radar Point Cloud Generation
Automotive radar has shown promising developments in environment perception due to its cost-effectiveness and robustness in adverse weather conditions. However, the limited availability of annotated radar data poses a significant challenge for advancing radar-based perception systems. To address this limitation, we propose a novel framework to generate 4D radar point clouds for training and evaluating object detectors. Unlike image-based diffusion, our method is designed to consider the sparsity and unique characteristics of radar point clouds by applying diffusion to a latent point cloud representation. Within this latent space, generation is controlled via conditioning at either the object or scene level. The proposed 4D-RaDiff converts unlabeled bounding boxes into high-quality radar annotations and transforms existing LiDAR point cloud data into realistic radar scenes. Experiments demonstrate that incorporating synthetic radar data of 4D-RaDiff as data augmentation method during training of object detection models consistently improves performance compared to training on real data only. In addition, pre-training on our synthetic radar data achieves competitive detection performance, providing a promising, scalable approach to reduce dependence on costly manual annotations.
Layered Safety: Enhancing Autonomous Collision Avoidance via Multistage CBF Safety Filters
This paper presents a general end-to-end framework for constructing robust and reliable layered safety filters that can be leveraged to perform dynamic collision avoidance over a broad range of applications using only local perception data. Given a robot-centric point cloud, we begin by constructing an occupancy map which is used to synthesize a Poisson safety function (PSF). The resultant PSF is employed as a control barrier function (CBF) within two distinct safety filtering stages. In the first stage, we propose a predictive safety filter to compute optimal safe trajectories based on nominal potentially-unsafe commands. The resultant short-term plans are constrained to satisfy the CBF condition along a finite prediction horizon. In the second stage, instantaneous velocity commands are further refined by a real-time CBF-based safety filter and tracked by the full-order low-level robot controller. Assuming accurate tracking of velocity commands, we obtain formal guarantees of safety for the full-order system. We validate the optimality and robustness of our multistage architecture, in comparison to traditional single-stage safety filters, via a detailed Pareto analysis. We further demonstrate the effectiveness and generality of our collision avoidance methodology on multiple legged robot platforms across a variety of real-world dynamic scenarios.