Reinforcement Learning

Also known as RL

Overview

Reinforcement learning studies how an agent can choose actions over time to earn rewards, using experience to improve its decisions. Common approaches include value-based methods such as Q-learning, policy-gradient methods such as PPO, and model-based methods that learn or use a model of the environment; offline and hierarchical methods address learning from fixed data and long tasks. Applications range from Atari and MuJoCo benchmarks to robot control, traffic, games, and language-model agents that use tools or solve multi-step problems. A central challenge is making learning efficient and reliable when rewards are sparse or imperfect, environments change, and success in simulation or benchmarks may not transfer safely to deployment.

Latest papers

1,764 papers195 papers in the last four weeks, down 8% on the four weeks before. 1.3% of all new papers.

Apr 6, 2026

Stratifying Reinforcement Learning with Signal Temporal Logic

In this paper, we develop a stratification-based semantics for Signal Temporal Logic (STL) in which each atomic predicate is interpreted as a membership test in a stratified space. This perspective reveals a novel correspondence principle between stratification theory and STL, showing that most STL formulas can be viewed as inducing a stratification of space-time. The significance of this interpretation is twofold. First, it offers a fresh theoretical framework for analyzing the structure of the embedding space generated by deep reinforcement learning (DRL) and relates it to the geometry of the ambient decision space. Second, it provides a principled framework that both enables the reuse of existing high-dimensional analysis tools and motivates the creation of novel computational techniques. To ground the theory, we (1) illustrate the role of stratification theory in Minigrid games and (2) apply numerical techniques to the latent embeddings of a DRL agent playing such a game where the robustness of STL formulas is used as the reward. In the process, we propose computationally efficient signatures that, based on preliminary evidence, appear promising for uncovering the stratification structure of such embedding spaces.
Apr 6, 2026

Analyzing Symbolic Properties for DRL Agents in Systems and Networking

Deep reinforcement learning (DRL) has shown remarkable performance on complex control problems in systems and networking, including adaptive video streaming, wireless resource management, and congestion control. For safe deployment, however, it is critical to reason about how agents behave across the range of system states they encounter in practice. Existing verification-based methods in this domain primarily focus on point properties, defined around fixed input states, which offer limited coverage and require substantial manual effort to identify relevant input-output pairs for analysis. In this paper, we study symbolic properties, that specify expected behavior over ranges of input states, for DRL agents in systems and networking. We present a generic formulation for symbolic properties, with monotonicity and robustness as concrete examples, and show how they can be analyzed using existing DNN verification engines. Our approach encodes symbolic properties as comparisons between related executions of the same policy and decomposes them into practically tractable sub-properties. These techniques serve as practical enablers for applying existing verification tools to symbolic analysis. Using our framework, diffRL, we conduct an extensive empirical study across three DRL-based control systems, adaptive video streaming, wireless resource management, and congestion control. Through these case studies, we analyze symbolic properties over broad input ranges, examine how property satisfaction evolves during training, study the impact of model size on verifiability, and compare multiple verification backends. Our results show that symbolic properties provide substantially broader coverage than point properties and can uncover non-obvious, operationally meaningful counterexamples, while also revealing practical solver trade-offs and limitations.
Apr 6, 2026

Selecting Decision-Relevant Concepts in Reinforcement Learning

Training interpretable concept-based policies requires practitioners to manually select which human-understandable concepts an agent should reason with when making sequential decisions. This selection demands domain expertise, is time-consuming and costly, scales poorly with the number of candidates, and provides no performance guarantees. To overcome this limitation, we propose the first algorithms for principled automatic concept selection in sequential decision-making. Our key insight is that concept selection can be viewed through the lens of state abstraction: intuitively, a concept is decision-relevant if removing it would cause the agent to confuse states that require different actions. As a result, agents should rely on decision-relevant concepts; states with the same concept representation should share the same optimal action, which preserves the optimal decision structure of the original state space. This perspective leads to the Decision-Relevant Selection (DRS) algorithm, which selects a subset of concepts from a candidate set, along with performance bounds relating the selected concepts to the performance of the resulting policy. Empirically, DRS automatically recovers manually curated concept sets while matching or exceeding their performance, and improves the effectiveness of test-time concept interventions across reinforcement learning benchmarks and real-world healthcare environments.
Apr 6, 2026

On the "Causality" Step in Policy Gradient Derivations: A Pedagogical Reconciliation of Full Return and Reward-to-Go

In introductory presentations of policy gradients, one often derives the REINFORCE estimator using the full trajectory return and then states, by ``causality,'' that the full return may be replaced by the reward-to-go. Although this statement is correct, it is frequently presented at a level of rigor that leaves unclear where the past-reward terms disappear. This short paper isolates that step and gives a mathematically explicit derivation based on prefix trajectory distributions and the score-function identity. The resulting account does not change the estimator. Its contribution is conceptual: instead of presenting reward-to-go as a post hoc unbiased replacement for full return, it shows that reward-to-go arises directly once the objective is decomposed over prefix trajectories. In this formulation, the usual causality argument is recovered as a corollary of the derivation rather than as an additional heuristic principle.
Apr 6, 2026

Anticipatory Reinforcement Learning: From Generative Path-Laws to Distributional Value Functions

This paper introduces Anticipatory Reinforcement Learning (ARL), a novel framework designed to bridge the gap between non-Markovian decision processes and classical reinforcement learning architectures, specifically under the constraint of a single observed trajectory. In environments characterised by jump-diffusions and structural breaks, traditional state-based methods often fail to capture the essential path-dependent geometry required for accurate foresight. We resolve this by lifting the state space into a signature-augmented manifold, where the history of the process is embedded as a dynamical coordinate. By utilising a self-consistent field approach, the agent maintains an anticipated proxy of the future path-law, allowing for a deterministic evaluation of expected returns. This transition from stochastic branching to a single-pass linear evaluation significantly reduces computational complexity and variance. We prove that this framework preserves fundamental contraction properties and ensures stable generalisation even in the presence of heavy-tailed noise. Our results demonstrate that by grounding reinforcement learning in the topological features of path-space, agents can achieve proactive risk management and superior policy stability in highly volatile, continuous-time environments.
Apr 6, 2026

From Curiosity to Caution: Mitigating Reward Hacking for Best-of-N with Pessimism

Inference-time compute scaling has emerged as a powerful paradigm for improving language model performance on a wide range of tasks, but the question of how best to use the additional compute remains open. A popular approach is BoN sampling, where N candidate responses are generated, scored according to a reward model, and the highest-scoring response is selected. While this approach can improve performance, it is vulnerable to reward hacking, where performance degrades as N increases due to the selection of responses that exploit imperfections in the reward model instead of genuinely improving generation quality. Prior attempts to mitigate reward hacking, via stronger reward models or heavy-handed distributional regularization, either fail to fully address over-optimization or are too conservative to exploit additional compute. In this work, we explore the principle of pessimism in RL, which uses lower confidence bounds on value estimates to avoid OOD actions with uncertain reward estimates. Our approach, termed as caution, can be seen as the reverse of curiosity: where curiosity rewards prediction error as a signal of novelty, caution penalizes prediction error as a signal of distributional uncertainty. Practically, caution trains an error model on typical responses and uses its prediction error to lower reward estimates for atypical ones. Our extensive empirical evaluation demonstrates that caution is a simple, computationally efficient approach that substantially mitigates reward hacking in BoN sampling. We also provide a theoretical analysis in a simplified linear setting, which shows that caution provably improves over the standard BoN approach. Together, our results not only establish caution as a practical solution to reward hacking, but also provide evidence that curiosity-based approaches can be a general OOD detection technique in LLM settings.
Apr 6, 2026

Boosted Distributional Reinforcement Learning: Analysis and Healthcare Applications

Researchers and practitioners are increasingly considering reinforcement learning to optimize decisions in complex domains like robotics and healthcare. To date, these efforts have largely utilized expectation-based learning. However, relying on expectation-focused objectives may be insufficient for making consistent decisions in highly uncertain situations involving multiple heterogeneous groups. While distributional reinforcement learning algorithms have been introduced to model the full distributions of outcomes, they can yield large discrepancies in realized benefits among comparable agents. This challenge is particularly acute in healthcare settings, where physicians (controllers) must manage multiple patients (subordinate agents) with uncertain disease progression and heterogeneous treatment responses. We propose a Boosted Distributional Reinforcement Learning (BDRL) algorithm that optimizes agent-specific outcome distributions while enforcing comparability among similar agents and analyze its convergence. To further stabilize learning, we incorporate a post-update projection step formulated as a constrained convex optimization problem, which efficiently aligns individual outcomes with a high-performing reference within a specified tolerance. We apply our algorithm to manage hypertension in a large subset of the US adult population by categorizing individuals into cardiovascular disease risk groups. Our approach modifies treatment plans for median and vulnerable patients by mimicking the behavior of high-performing references in each risk group. Furthermore, we find that BDRL improves the number and consistency of quality-adjusted life years compared with reinforcement learning baselines.
Apr 5, 2026

Sharp asymptotic theory for Q-learning with LDTZ learning rate and its generalization

Despite the sustained popularity of Q-learning as a practical tool for policy determination, a majority of relevant theoretical literature deals with either constant (ηt≡ηη_{t}\equiv η) or polynomially decaying (ηt=ηt−αη_{t} = ηt^{-α}) learning schedules. However, it is well known that these choices suffer from either persistent bias or prohibitively slow convergence. In contrast, the recently proposed linear decay to zero (LD2Z: ηt,n=η(1−t/n)η_{t,n}=η(1-t/n)) schedule has shown appreciable empirical performance, but its theoretical and statistical properties remain largely unexplored, especially in the Q-learning setting. We address this gap in the literature by first considering a general class of power-law decay to zero (PD2Z-νν: ηt,n=η(1−t/n)νη_{t,n}=η(1-t/n)^ν). Proceeding step-by-step, we present a sharp non-asymptotic error bound for Q-learning with PD2Z-νν schedule, which then is used to derive a central limit theory for a new tail Polyak-Ruppert averaging estimator. Finally, we also provide a novel time-uniform Gaussian approximation (also known as strong invariance principle) for the partial sum process of Q-learning iterates, which facilitates bootstrap-based inference. All our theoretical results are complemented by extensive numerical experiments. Beyond being new theoretical and statistical contributions to the Q-learning literature, our results definitively establish that LD2Z and in general PD2Z-νν achieve a best-of-both-worlds property: they inherit the rapid decay from initialization (characteristic of constant step-sizes) while retaining the asymptotic convergence guarantees (characteristic of polynomially decaying schedules). This dual advantage explains the empirical success of LD2Z while providing practical guidelines for inference through our results.
Apr 4, 2026

Investigating the Impact of Subgraph Social Structure Preference on the Strategic Behavior of Networked Mixed-Motive Learning Agents

Limited work has examined the strategic behaviors of relational networked learning agents under social dilemmas, and has overlooked the intricate social dynamics of complex systems. We address the challenge with Socio-Relational Intrinsic Motivation (SRIM), which endows agents with diverse preferences over sub-graphical social structures in order to study the impact of agents' personal preferences over their sub-graphical relations on their strategic decision-making under sequential social dilemmas. Our results in the Harvest and Cleanup environments demonstrate that preferences over different subgraph structures (degree-, clique-, and critical connection-based) lead to distinct variations in agents' reward gathering and strategic behavior: individual aggressiveness in Harvest and individual contribution effort in Cleanup. Moreover, agents with different subgraphical structural positions consistently exhibit similar strategic behavioral shifts. Our proposed BCI metric captures structural variation within the population, and the relative ordering of BCI across social preferences is consistent in Harvest and Cleanup games for the same topology, suggesting the subgraphical structural impact is robust across environments. These results provide a new lens for examining agents' behavior in social dilemmas and insight for designing effective multi-agent ecosystems composed of heterogeneous social agents.
Apr 4, 2026

Delayed homomorphic reinforcement learning for environments with delayed feedback

Reinforcement learning in real-world systems often involves delayed feedback, which breaks the Markov assumption and impedes both learning and control. Canonical augmentation-based approaches cause state-space explosion, which imposes a severe sample-complexity burden. Despite recent progress, state-of-the-art augmentation-based baselines either mainly alleviate the burden on the critic or rely on non-unified treatments for the actor and critic. In this study, we propose delayed homomorphic reinforcement learning (DHRL), a framework grounded in MDP homomorphisms that defines a belief-equivalence relation over the augmented state space to collapse control-redundant augmented states. In principle, this yields exact abstraction under deterministic dynamics and approximate abstraction under stochastic dynamics, enabling both the actor and critic to benefit from a structured abstraction mechanism. In finite domains, exact abstraction preserves optimality and recovers the delay-free sample-complexity order, whereas approximate abstraction admits a value-loss bound on the resulting policy. For continuous domains, we introduce deep delayed homomorphic policy gradient (D2^2HPG), a deep actor-critic instantiation of the DHRL framework. Experiments on continuous-control tasks in MuJoCo show that D2^2HPG outperforms strong augmentation-based baselines.
Apr 3, 2026

Multi-Turn Reinforcement Learning for Tool-Calling Agents with Iterative Reward Calibration

Training tool-calling agents with reinforcement learning on multi-turn tasks remains challenging due to sparse outcome rewards and difficult credit assignment across conversation turns. We present the first application of MT-GRPO (Multi-Turn Group Relative Policy Optimization) combined with GTPO (Generalized Token-level Policy Optimization) for training a tool-calling agent on realistic customer service tasks with an LLM-based user simulator. Through systematic analysis of training rollouts, we discover that naively designed dense per-turn rewards degrade performance by up to 14 percentage points due to misalignment between reward discriminativeness and advantage direction. We introduce Iterative Reward Calibration, a methodology for designing per-turn rewards using empirical discriminative analysis of rollout data, and show that our GTPO hybrid advantage formulation eliminates the advantage misalignment problem. Applied to the Tau-Bench airline benchmark, our approach improves Qwen3.5-4B from 63.8 percent to 66.7 percent (+2.9pp) and Qwen3-30B-A3B from 58.0 percent to 69.5 percent (+11.5pp) -- with the trained 4B model exceeding GPT-4.1 (49.4 percent) and GPT-4o (42.8 percent) despite being 50 times smaller, and the 30.5B MoE model approaching Claude Sonnet 4.5 (70.0 percent). To our knowledge, these are the first published RL training results on Tau-Bench. We release our code, reward calibration analysis, and training recipes.
Apr 3, 2026

Learning Locomotion on Complex Terrain for Quadrupedal Robots with Foot Position Maps and Stability Rewards

Quadrupedal locomotion over complex terrain has been a long-standing research topic in robotics. While recent reinforcement learning-based locomotion methods improve generalizability and foot-placement precision, they rely on implicit inference of foot positions from joint angles, lacking the explicit precision and stability guarantees of optimization-based approaches. To address this, we introduce a foot position map integrated into the heightmap, and a dynamic locomotion-stability reward within an attention-based framework to achieve locomotion on complex terrain. We validate our method extensively on terrains seen during training as well as out-of-domain (OOD) terrains. Our results demonstrate that the proposed method enables precise and stable movement, resulting in improved locomotion success rates on both in-domain and OOD terrains.
Apr 2, 2026

When to ASK: Uncertainty-Gated Language Assistance for Reinforcement Learning

Reinforcement learning (RL) agents often struggle with out-of-distribution (OOD) scenarios, leading to high uncertainty and random behavior. While language models (LMs) contain valuable world knowledge, larger ones incur high computational costs, hindering real-time use, and exhibit limitations in autonomous planning. We introduce Adaptive Safety through Knowledge (ASK), which combines smaller LMs with trained RL policies to enhance OOD generalization without retraining. ASK employs Monte Carlo Dropout to assess uncertainty and queries the LM for action suggestions only when uncertainty exceeds a set threshold. This selective use preserves the efficiency of existing policies while leveraging the language model's reasoning in uncertain situations. In experiments on the FrozenLake environment, ASK shows no improvement in-domain, but demonstrates robust navigation in transfer tasks, achieving a reward of 0.95. Our findings indicate that effective neuro-symbolic integration requires careful orchestration rather than simple combination, highlighting the need for sufficient model scale and effective hybridization mechanisms for successful OOD generalization.
Apr 2, 2026

Optimizing RAG Rerankers with LLM Feedback via Reinforcement Learning

Rerankers play a pivotal role in refining retrieval results for Retrieval-Augmented Generation. However, current reranking models are typically optimized on static human annotated relevance labels in isolation, decoupled from the downstream generation process. This isolation leads to a fundamental misalignment: documents identified as topically relevant by information retrieval metrics often fail to provide the actual utility required by the LLM for precise answer generation. To bridge this gap, we introduce ReRanking Preference Optimization (RRPO), a reinforcement learning framework that directly aligns reranking with the LLM's generation quality. By formulating reranking as a sequential decision-making process, RRPO optimizes for context utility using LLM feedback, thereby eliminating the need for expensive human annotations. To ensure training stability, we further introduce a reference-anchored deterministic baseline. Extensive experiments on knowledge-intensive benchmarks demonstrate that RRPO significantly outperforms strong baselines, including the powerful list-wise reranker RankZephyr. Further analysis highlights the versatility of our framework: it generalizes seamlessly to diverse readers (e.g., GPT-4o), integrates orthogonally with query expansion modules like Query2Doc, and remains robust even when trained with noisy supervisors.
Apr 2, 2026

Physics Informed Reinforcement Learning with Gibbs Priors for Topology Control in Power Grids

Topology control for power grid operation is a challenging sequential decision making problem because the action space grows combinatorially with the size of the grid and action evaluation through simulation is computationally expensive. We propose a physics-informed Reinforcement Learning framework that combines semi-Markov control with a Gibbs prior, that encodes the system's physics, over the action space. The decision is only taken when the grid enters a hazardous regime, while a graph neural network surrogate predicts the post action overload risk of feasible topology actions. These predictions are used to construct a physics-informed Gibbs prior that both selects a small state-dependent candidate set and reweights policy logits before action selection. In this way, our method reduces exploration difficulty and online simulation cost while preserving the flexibility of a learned policy. We evaluate the approach in three realistic benchmark environments of increasing difficulty. Across all settings, the proposed method achieves a strong balance between control quality and computational efficiency: it matches oracle-level performance while being approximately 6×6\times faster on the first benchmark, reaches 94.6%94.6\% of oracle reward with roughly 200×200\times lower decision time on the second one, and on the most challenging benchmark improves over a PPO baseline by up to 255%255\% in reward and 284%284\% in survived steps while remaining about 2.5×2.5\times faster than a strong specialized engineering baseline. These results show that our method provides an effective mechanism for topology control in power grids.
Apr 2, 2026

DeltaMem: Towards Agentic Memory Management via Reinforcement Learning

Recent advances in persona-centric memory have revealed the powerful capability of multi-agent systems in managing persona memory, especially in conversational scenarios. However, these complex frameworks often suffer from information loss and are fragile across varying scenarios, resulting in suboptimal performance. In this paper, we propose DeltaMem, an agentic memory management system that formulates persona-centric memory management as an end-to-end task within a single-agent setting. To further improve the performance of our agentic memory manager, we draw inspiration from the evolution of human memory and synthesize a user-assistant dialogue dataset along with corresponding operation-level memory updating labels. Building on this, we introduce a novel Memory-based Levenshtein Distance to formalize the memory updating reward, and propose a tailored reinforcement learning framework to further enhance the management capabilities of DeltaMem. Extensive experiments show that both training-free and RL-trained DeltaMem outperform all product-level baselines across diverse long-term memory benchmarks, including LoCoMo, HaluMem, and PersonaMem.
Apr 1, 2026

Belief-State RWKV for Reinforcement Learning under Partial Observability

We propose a stronger formulation of RL on top of RWKV-style recurrent sequence models, in which the fixed-size recurrent state is explicitly interpreted as a belief state rather than an opaque hidden vector. Instead of conditioning policy and value on a single summary h_t, we maintain a compact uncertainty-aware state b_t = (μ_t, Σ_t) derived from RWKV-style recurrent statistics and let control depend on both memory and uncertainty. This design targets a key weakness of plain fixed-state policies in partially observed settings: they may store evidence, but not necessarily confidence. We present the method, a theoretical program, and a pilot RL experiment with hidden episode-level observation noise together with a test-time noise sweep. The pilot shows that belief-state policies nearly match the best recurrent baseline overall while slightly improving return on the hardest in-distribution regime and under a held-out noise shift. Additional ablations show that this simple belief readout is currently stronger than two more structured extensions, namely gated memory control and privileged belief targets, underscoring the need for richer benchmarks.
Apr 1, 2026

Malliavin Calculus for Counterfactual Gradient Estimation in Adaptive Inverse Reinforcement Learning

Inverse reinforcement learning (IRL) recovers the loss function of a forward learner from its observed responses. Adaptive IRL aims to reconstruct the loss function of a forward learner by passively observing its gradients as it performs reinforcement learning (RL). This paper proposes a novel passive Langevin-based algorithm that achieves adaptive IRL. The key difficulty in adaptive IRL is that the required gradients in the passive algorithm are counterfactual, that is, they are conditioned on events of probability zero under the forward learner's trajectory. Therefore, naive Monte Carlo estimators are prohibitively inefficient, and kernel smoothing, though common, suffers from slow convergence. We overcome this by employing Malliavin calculus to efficiently estimate the required counterfactual gradients. We reformulate the counterfactual conditioning as a ratio of unconditioned expectations involving Malliavin quantities, thus recovering standard estimation rates. We derive the necessary Malliavin derivatives and their adjoint Skorohod integral formulations for a general Langevin structure, and provide a concrete algorithmic approach which exploits these for counterfactual gradient estimation.
Apr 1, 2026

Planning for Change: Reinforcement Learning Combined with Bounded Extremum Seeking for Robotic Control under Distribution Shift

Reinforcement learning has shown strong performance in robotic manipulation, but learned policies often degrade in performance when test conditions differ from the training distribution. This limitation is especially important for reliable robot planning and control in contact-rich tasks such as pushing and pick-and-place, where changes in goals, contact conditions, or robot dynamics can drive the system out-of-distribution at inference time. In this paper, we investigate a hybrid controller that combines reinforcement learning with bounded extremum seeking (ES) to improve robustness under such conditions. In the proposed approach, deep deterministic policy gradient (DDPG) policies are trained under standard conditions on the robotic pushing and pick-and-place tasks, and are then combined with bounded ES during deployment. The RL policy provides fast manipulation behavior, while bounded ES ensures robustness of the overall controller to time variations when operating conditions depart from those seen during training. The resulting controller is evaluated under several out-of-distribution settings, including time-varying goals and spatially varying friction patches. Crucially, under reasonable assumptions, we prove finite time RL-based convergence of a robotic arm to an object after which bounded ES achieves finite-time convergence to a bounded velocity moving target. We provide analytic formulas for both convergence times, and an ability to tune the convergence times by our choice of gains.
Apr 1, 2026

Learning to Hint for Reinforcement Learning

Group Relative Policy Optimization (GRPO) is widely used for reinforcement learning with verifiable rewards, but it often suffers from advantage collapse: when all rollouts in a group receive the same reward, the group yields zero relative advantage and thus no learning signal. For example, if a question is too hard for the reasoner, all sampled rollouts can be incorrect and receive zero reward. Recent work addresses this issue by adding hints or auxiliary scaffolds to such hard questions so that the reasoner produces mixed outcomes and recovers a non-zero update. However, existing hints are usually fixed rather than adapted to the current reasoner, and a hint that creates learning signal under the hinted input does not necessarily improve the no-hint policy used at test time. To this end, we propose Hint Learning for Reinforcement Learning (HiLL), a framework that jointly trains a hinter policy and a reasoner policy during RL. For each hard question, the hinter generates hints online conditioned on the current reasoner's incorrect rollout, allowing hint generation to adapt to the reasoner's evolving errors. We further introduce hint reliance, which measures how strongly correct hinted trajectories depend on the hint. We derive a transferability result showing that lower hint reliance implies stronger transfer from hinted success to no-hint success, and we use this result to define a transfer-weighted reward for training the hinter. Therefore, HiLL favors hints that not only recover informative GRPO groups, but also produce signals that are more likely to improve the original no-hint policy. Experiments across multiple benchmarks show that HiLL consistently outperforms GRPO and prior hint-based baselines, demonstrating the value of adaptive and transfer-aware hint learning for RL. The code is available at https://github.com/Andree-9/HiLL.
Apr 1, 2026

Full-Gradient Successor Feature Representations

Successor Features (SF) combined with Generalized Policy Improvement (GPI) provide a robust framework for transfer learning in Reinforcement Learning (RL) by decoupling environment dynamics from reward functions. However, standard SF learning methods typically rely on semi-gradient Temporal Difference (TD) updates. When combined with non-linear function approximation, semi-gradient methods lack robust convergence guarantees and can lead to instability, particularly in the multi-task setting where accurate feature estimation is critical for effective GPI. Inspired by Full Gradient DQN, we propose Full-Gradient Successor Feature Representations Q-Learning (FG-SFRQL), an algorithm that optimizes the successor features by minimizing the full Mean Squared Bellman Error. Unlike standard approaches, our method computes gradients with respect to parameters in both the online and target networks. We provide a theoretical proof of almost-sure convergence for FG-SFRQL and demonstrate empirically that minimizing the full residual leads to superior sample efficiency and transfer performance compared to semi-gradient baselines in both discrete and continuous domains.
Apr 1, 2026

GUIDE: Reinforcement Learning for Behavioral Action Support in Type 1 Diabetes

Type 1 diabetes (T1D) management requires continuous adjustment of insulin and lifestyle behaviors to maintain blood glucose within a safe target range. Although automated insulin delivery (AID) systems have improved glycemic outcomes, many patients still fail to achieve recommended clinical targets. Current reinforcement learning (RL)-based methods focus primarily on insulin-only treatment and do not provide behavioral recommendations for glucose control. To address this gap, we propose GUIDE, an RL-based decision-support framework designed to complement AID technologies by providing structured behavioral recommendations defined by intervention type, magnitude, and timing, including bolus insulin administration and carbohydrate intake events. GUIDE integrates a patient-specific glucose predictor trained on real-world continuous glucose monitoring data and supports offline and online RL algorithms within a unified environment. The algorithms are evaluated across 25 individuals from the AZT1D dataset and 12 individuals from the OhioT1DM dataset. Among the evaluated algorithms, CQL-BC achieved the best performance on both datasets, with mean time-in-range values of 84.18 ±\pm 19.89% on AZT1D and 77.64 ±\pm 8.81% on OhioT1DM. It also maintained time-below-range values of 0.43 ±\pm 1.27% and 2.81 ±\pm 3.56%, respectively. Behavioral analysis yielded mean cosine similarities of 0.767 ±\pm 0.128 on AZT1D and 0.774 ±\pm 0.162 on OhioT1DM, indicating that the learned policy preserves key structural characteristics of patient action patterns. These findings demonstrate the potential of conservative offline RL with a structured behavioral action space to provide personalized and behaviorally plausible decision support for diabetes management.
Mar 31, 2026

Autonomous Adaptive Solver Selection for Chemistry Integration via Reinforcement Learning

The computational cost of stiff chemical kinetics remains a dominant bottleneck in reacting-flow simulation, yet hybrid integration strategies are typically driven by hand-tuned heuristics or supervised predictors that make myopic decisions from instantaneous local state. We introduce a constrained reinforcement learning (RL) framework that autonomously selects between an implicit BDF integrator (CVODE) and a quasi-steady-state (QSS) solver during chemistry integration. Solver selection is cast as a Markov decision process. The agent learns trajectory-aware policies that account for how present solver choices influence downstream error accumulation, while minimizing computational cost under a user-prescribed accuracy tolerance enforced through a Lagrangian reward with online multiplier adaptation. Across sampled 0D homogeneous reactor conditions, the RL-adaptive policy achieves a mean speedup of approximately 3×3\times, with speedups ranging from 1.11×1.11\times to 10.58×10.58\times, while maintaining accurate ignition delays and species profiles for a 106-species n-dodecane mechanism and adding approximately 1%1\% inference overhead. Without retraining, the 0D-trained policy transfers to 1D counterflow diffusion flames over strain rates 1010--2000 s−12000~\mathrm{s}^{-1}, delivering consistent ≈2.2×\approx 2.2\times speedup relative to CVODE while preserving near-reference temperature accuracy and selecting CVODE at only 1212--15%15\% of space-time points. Overall, the results demonstrate the potential of the proposed reinforcement learning framework to learn problem-specific integration strategies while respecting accuracy constraints, thereby opening a pathway toward adaptive, self-optimizing workflows for multiphysics systems with spatially heterogeneous stiffness.
Mar 31, 2026

Hierarchical Apprenticeship Learning from Imperfect Demonstrations with Evolving Rewards

While apprenticeship learning has shown promise for inducing effective pedagogical policies directly from student interactions in e-learning environments, most existing approaches rely on optimal or near-optimal expert demonstrations under a fixed reward. Real-world student interactions, however, are often inherently imperfect and evolving: students explore, make errors, revise strategies, and refine their goals as understanding develops. In this work, we argue that imperfect student demonstrations are not noise to be discarded, but structured signals-provided their relative quality is ranked. We introduce HALIDE, Hierarchical Apprenticeship Learning from Imperfect Demonstrations with Evolving Rewards, which not only leverages sub-optimal student demonstrations, but ranks them within a hierarchical learning framework. HALIDE models student behavior at multiple levels of abstraction, enabling inference of higher-level intent and strategy from suboptimal actions while explicitly capturing the temporal evolution of student reward functions. By integrating demonstration quality into hierarchical reward inference,HALIDE distinguishes transient errors from suboptimal strategies and meaningful progress toward higher-level learning goals. Our results show that HALIDE more accurately predicts student pedagogical decisions than approaches that rely on optimal trajectories, fixed rewards, or unranked imperfect demonstrations.
Mar 31, 2026

Offline Constrained RLHF with Multiple Preference Oracles

We study offline constrained reinforcement learning from human feedback with multiple preference oracles. Motivated by applications that trade off performance with safety or fairness, we aim to maximize target population utility subject to a minimum protected group welfare constraint. From pairwise comparisons collected under a reference policy, we estimate oracle-specific rewards via maximum likelihood and analyze how statistical uncertainty propagates through the dual program. We cast the constrained objective as a KL-regularized Lagrangian whose primal optimizer is a Gibbs policy, reducing learning to a convex dual problem. We propose a dual-only algorithm that ensures high-probability constraint satisfaction and provide the first finite-sample performance guarantees for offline constrained preference learning. Finally, we extend our theoretical analysis to accommodate multiple constraints and general f-divergence regularization.
Mar 31, 2026

Evolution Strategies for Deep RL pretraining

Although Deep Reinforcement Learning has proven highly effective for complex decision-making problems, it demands significant computational resources and careful parameter adjustment in order to develop successful strategies. Evolution strategies offer a more straightforward, derivative-free approach that is less computationally costly and simpler to deploy. However, ES generally do not match the performance levels achieved by DRL, which calls into question their suitability for more demanding scenarios. This study examines the performance of ES and DRL across tasks of varying difficulty, including Flappy Bird, Breakout and Mujoco environments, as well as whether ES could be used for initial training to enhance DRL algorithms. The results indicate that ES do not consistently train faster than DRL. When used as a preliminary training step, they only provide benefits in less complex environments (Flappy Bird) and show minimal or no improvement in training efficiency or stability across different parameter settings when applied to more sophisticated tasks (Breakout and MuJoCo Walker).
Mar 31, 2026

SP-GCRL: Influence Maximization on Incomplete Social Graphs

Influence maximization (IM) in real platforms is challenged by incomplete, noisy social graphs and non-stationary diffusion dynamics. We propose SP-GCRL, a social-propagation-aware graph contrastive reinforcement learning framework that learns end-to-end seed selection under partial observability.We first introduce a social-propagation-aware nonlinear diffusion function to model reinforcement/diminishing effects and probability drift under repeated exposure; we then construct dual structural views and perform contrastive learning to obtain node representations robust to missing edges and weak ties, while replacing expensive strategy metrics with a GAT-based regression surrogate to improve efficiency and scalability; finally, we use DDQN to learn an end-to-end seed selection policy on top of these representations. Experiments on multiple real-world networks show that SP-GCRL achieves significant gains over heuristic and learning-based baselines across budgets and topologies, while maintaining strong large-scale scalability.
Mar 31, 2026

Target-Aligned Reinforcement Learning

Many value-based deep reinforcement learning algorithms rely on target networks - lagged copies of the online network - to stabilize training. While effective, this mechanism introduces a fundamental stability-recency tradeoff: slower target updates improve stability but reduce the recency of learning signals, hindering convergence speed. We propose Target-Aligned Reinforcement Learning (TARL), a simple drop-in refinement for existing algorithms that emphasizes transitions for which the target and online network estimates are highly aligned. By focusing updates on well-aligned targets, TARL mitigates the adverse effects of stale target estimates while retaining the stabilizing benefits of target networks. We empirically demonstrate consistent improvements within discrete and continuous control algorithms across various benchmark environments without any hyperparameter tuning, including a 38.18% peak score gain on Atari-10, while incurring less than a 4% increase in wall-clock time.
Mar 31, 2026

AP-DRL: A Synergistic Algorithm-Hardware Framework for Automatic Task Partitioning of Deep Reinforcement Learning on Versal ACAP

Deep reinforcement learning has demonstrated remarkable success across various domains. However, the tight coupling between training and inference processes makes accelerating DRL training an essential challenge for DRL optimization. Two key issues hinder efficient DRL training: (1) the significant variation in computational intensity across different DRL algorithms and even among operations within the same algorithm complicates hardware platform selection, while (2) DRL's wide dynamic range could lead to substantial reward errors with conventional FP16+FP32 mixed-precision quantization. While existing work has primarily focused on accelerating DRL for specific computing units or optimizing inference-stage quantization, we propose AP-DRL to address the above challenges. AP-DRL is an automatic task partitioning framework that harnesses the heterogeneous architecture of AMD Versal ACAP (integrating CPUs, FPGAs, and AI Engines) to accelerate DRL training through intelligent hardware-aware optimization. Our approach begins with bottleneck analysis of CPU, FPGA, and AIE performance across diverse DRL workloads, informing the design principles for AP-DRL's inter-component task partitioning and quantization optimization. The framework then addresses the challenge of platform selection through design space exploration-based profiling and ILP-based partitioning models that match operations to optimal computing units based on their computational characteristics. For the quantization challenge, AP-DRL employs a hardware-aware algorithm coordinating FP32 (CPU), FP16 (FPGA/DSP), and BF16 (AI Engine) operations by leveraging Versal ACAP's native support for these precision formats. Comprehensive experiments indicate that AP-DRL can achieve speedup of up to 4.17×\times over programmable logic and up to 3.82×\times over AI Engine baselines while maintaining training convergence.
Mar 31, 2026

Generalizable Dense Reward for Long-Horizon Robotic Tasks

Existing robotic foundation policies are trained primarily via large-scale imitation learning. While such models demonstrate strong capabilities, they often struggle with long-horizon tasks due to distribution shift and error accumulation. While reinforcement learning (RL) can finetune these models, it cannot work well across diverse tasks without manual reward engineering. We propose VLLR, a dense reward framework combining (1) an extrinsic reward from Large Language Models (LLMs) and Vision-Language Models (VLMs) for task progress recognition, and (2) an intrinsic reward based on policy self-certainty. VLLR uses LLMs to decompose tasks into verifiable subtasks and then VLMs to estimate progress to initialize the value function for a brief warm-up phase, avoiding prohibitive inference cost during full training; and self-certainty provides per-step intrinsic guidance throughout PPO finetuning. Ablation studies reveal complementary benefits: VLM-based value initialization primarily improves task completion efficiency, while self-certainty primarily enhances success rates, particularly on out-of-distribution tasks. On the CHORES benchmark covering mobile manipulation and navigation, VLLR achieves up to 56% absolute success rate gains over the pretrained policy, up to 5% gains over state-of-the-art RL finetuning methods on in-distribution tasks, and up to 10%10\% gains on out-of-distribution tasks, all without manual reward engineering. Additional visualizations can be found in https://silongyong.github.io/vllr_project_page/