Reusable Skills

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9 papers in the last 28 days · 0.1% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

6 new papers

A weekly snapshot of new work published in Reusable Skills.

58 papers

Latest in Reusable Skills

Sep 17, 2026cs.RO

Learning and Transferring Closed-Loop Robot Software

Closed-loop robot policies require observation processing, state management, and situation-dependent branching, making them costly to design and tune manually. Although coding agents increasingly support control-code generation and optimization, it remains unclear whether implementations improved on source tasks also support policy acquisition for new tasks. We study this question by treating complete closed-loop implementations as reusable execution experience. For each source task, a coding agent generates policy code from a few successful demonstrations and iteratively improves it using simulation feedback. The validation-selected implementations are retained in a software archive. For new tasks, the agent generates and improves policies using archived implementations, target demonstrations, and execution feedback. The resulting policy is then frozen and executes without further model calls. Across four source tasks in RoboCasa, iterative optimization increases mean success from 28.3% to 64.2%. Across nine target tasks and three independent runs, mean success is 45.2% without references, 41.5% with initial source code, and 57.0% with optimized source code. Optimized references outperform initial references in all three runs on the nine-task average, with a mean gain of 15.6 percentage points. These results demonstrate the value of execution-improved software as a resource for acquiring new policies in this setting, although initial references remain better on two target tasks when averaged across runs.
So Kuroki, Yujin Tang
Sep 17, 2026cs.AI

EconSkills: Studying Skill Transfer and Retrieval for Web Agents on Live Economic Data

Web agents often revisit the same sites, yet most evaluations discard the procedures learned in earlier successful interactions. We introduce EconSkills, a skill library and evaluation framework that distills verified EconWebArena trajectories into parameterized standard operating procedures for retrieving live economic data. Each skill records its scope, navigation procedure, site-specific guidance, verification checks, and recovery steps while replacing source-instance values with placeholders. EconSkills separates two questions: whether a known relevant procedure transfers to a held-out task, and whether an agent can retain that benefit when selecting from a library. In controlled transfer, matched skills improve success over no-skill prompting and require fewer steps on paired successes, while abstraction is substantially more effective than replaying raw trajectories. At library scale, retrieval is competitive with the no-skill baseline overall and performs best on directly covered tasks; coverage-stratified outcomes show that approximate matches on uncovered tasks offset these gains. Browser trajectories further identify when procedural guidance shortens portal-specific navigation and when semantic verification remains necessary. These results establish that reusable economic web procedures can transfer across task instances and provide a concrete design target for coverage-aware selection and context delivery.
Yinzhu Quan, Zefang Liu
Sep 16, 2026cs.CL

Rollback the World, Keep the Reflection: Rollback-Induced Reflection for Long-Horizon LLM Agents

Large language model (LLM) agents increasingly tackle long-horizon tasks through multi-step environment interaction, yet a single erroneous action can alter subsequent states and observations, causing errors to compound over time. Existing methods either correct the context without repairing altered environment states or restore earlier states while discarding useful experience, making it difficult to both eliminate failure conditions and avoid repeating past mistakes. We argue that reliable recovery should instead be treated as a rollback-boundary control problem that jointly determines when to intervene, where to resume, and what information should survive recovery. Based on this view, we propose Rollback-Induced Reflection (RIR), a unified recovery framework that restores execution to a selected prior state while carrying forward reusable knowledge distilled from the abandoned trajectory to guide subsequent decisions. We further characterize recovery through a unified operator over rollback depth and retained memory, providing a general view of state restoration and knowledge retention. Experiments on three long-horizon benchmarks show that RIR consistently improves average task performance across multiple LLM backbones, with structured reflection memory preserving useful experience and selective rollback enabling efficient recovery.
Yi Yu, Liuyi Yao, Yaliang Li +2
Sep 14, 2026cs.CL

RESKILL: Explicit Failure Attribution and Structured Repair for Interactive Language Agents

Language agents increasingly rely on reusable skills, but post-failure repair is often handled by opaque one-shot reflection: a model generates a skill patch without explicitly maintaining how failure explanations relate to candidate repairs or how unsuccessful retests should influence later edits. We introduce RESKILL, a structured repair framework that maintains an explicit repair state across repair rounds. Given a failed rollout, the framework links failure hypotheses to candidate skill patches, selects local repairs through coverage-based attribution, retests the edited skill set in the environment, and uses retest outcomes to guide subsequent repair updates. The language model supplies structured repair factors, while the repair procedure records them, compares local skill patches by how well they address active failure explanations, and carries unsuccessful retest outcomes into later repair rounds. We evaluate RESKILL on ALFWorld and TextCraft across three model sizes under fixed repair budgets. RESKILL obtains the strongest final success in all six benchmark-model settings, improving average final success by 3.7 percentage points over direct repair and 3.3 points over hypothesis-conditioned repair. These results suggest that explicit attribution alone is insufficient; durable improvement emerges when attribution is integrated with repair selection and persistent retest-conditioned update.
Mengyi Deng, Xin Li, Duyi Pan +4
Sep 14, 2026cs.AI

Embodied-BenchForge: A Closed-Loop Agentic Workflow for Embodied Benchmark Construction

Agentic systems offer a promising way to automate embodied benchmark construction, but existing approaches typically cover isolated stages or remain specialized to predefined environments and task families. More importantly, multi-step construction produces dependent intermediate artifacts that are often passed downstream without artifact-specific verification, allowing local defects to propagate into the final benchmark. We present Embodied-BenchForge, an agentic framework that transforms user-specified evaluation intents into complete embodied benchmark artifacts. It formulates construction as Closed-Loop Benchmark Synthesis, integrating forward artifact synthesis with backward verification and repair. Skill-Orchestrated Artifact Synthesis composes typed and reusable skills into executable workflows, while an artifact dependency graph records intermediate outputs and their dependencies. Requirement-Guided Verification and Repair applies artifact-specific contracts throughout construction and uses provenance to trigger local re-execution or upstream rollback when verification fails. Embodied-BenchForge constructs six benchmarks covering diverse embodied scenarios in the Offline EQA Track, together with one interactive benchmark containing 220 executable tasks in the Interactive Embodied Track. Evaluations of representative MLLMs and embodied agents show that the benchmarks distinguish model capabilities in both observation-based understanding and closed-loop execution. Quality assessment and ablations validate benchmark quality and the effectiveness of verification and repair, while repair and skill-reuse analyses demonstrate efficient localized recovery and cross-benchmark reusability.
Baoyang Jiang, Fengchun Zhang, Leyuan Wang +9
Sep 14, 2026cs.CL

LifeMem: Enabling Lifelong Experience Reuse for LLM Agents

Large language model agents are expected to continuously adapt to new tasks and environments over their lifetime by reusing past experience. However, existing memory-based agents struggle to transfer reusable experience across environments and suffer from catastrophic forgetting as experience accumulated. To address these challenges, we propose LifeMem, a lifelong learning framework that enables agents to transfer knowledge across multiple environments. During learning, LifeMem clusters accumulated interaction trajectories based on underlying workflows to extract reusable skills. When solving a new task at inference time, the agent recalls relevant skills and trajectories to guide actions. To validate our method, we conduct experiments across 10 environments and over 13k tasks with 2k newly annotated interaction trajectories. Results show that LifeMem enables effective experience reuse in lifelong learning, achieving both reduced forgetting on learned tasks and superior cross-task transfer. Further analysis reveals that task streaming impacts learning, while consolidating structurally similar trajectories within memory boosts performance.
Yuli Qiu, Yutong Li, Wei Su +5
Sep 10, 2026cs.AI

Subagents vs Agent Skills: Executing Reusable Knowledge for Long-Horizon Agentic Tasks

How can language model agents effectively leverage libraries of reusable knowledge to solve long-horizon tasks? Recent work has increasingly focused on agent skills: reusable capabilities represented as skill packages, i.e., multi-file bundles containing instructions, scripts, and other resources that help agents perform specific tasks. Agent skills are typically executed by loading their skill instructions into an agent's context and relying on the agent to follow them. As task horizons grow, however, this approach becomes increasingly brittle, because reasoning quality degrades as more information accumulates in the context window. We investigate an alternative approach in which skill packages are instead invoked as subagents. Rather than loading skill instructions into the main context, subagent execution spawns fresh context windows dedicated to solving individual subtasks. We show that subagent execution outperforms agent-skill execution when skill packages expose clear input-output contracts and their instructions encode the procedural knowledge needed to fulfill those contracts. The tradeoff is additional communication overhead, as extra tokens are required to coordinate between the main agent and its subagents. Our results show that the benefit of reusable knowledge depends not only on its content, but also on how it is organized and invoked.
Wasu Top Piriyakulkij, Rachel Lawrence, Alicia Curth +2
Sep 9, 2026cs.LG

Storage-Scalable Progressive Semantic Communication via Knowledge-Base Reuse

Existing knowledge-base-assisted semantic communication schemes commonly adopt either single knowledge-base quantization (SKBQ) or multi-knowledge-base residual quantization (MKBQ). SKBQ incurs limited storage overhead but has restricted quantization capacity, whereas MKBQ supports progressive refinement by assigning an independent knowledge base (KB) to each stage, causing the KB storage to grow linearly with the transmission depth. To address this problem, we propose storage-scalable knowledge-base reuse quantization (SSKBQ), which reuses a compact set of KBs across multiple residual refinement stages and thereby decouples the number of transmission stages from the number of maintained KBs. A stage-aware residual supervision mechanism is further introduced to regularize intermediate quantized representations and encourage progressive refinement. Experimental results demonstrate that KB reuse provides an effective solution to the storage scalability problem while maintaining competitive progressive reconstruction performance.
Heng Zhu, Ye Liu, Kun Zhu +1
Sep 7, 2026cs.CR

AgentLeak: Cloning Stronger LLM Agent Capabilities onto Weaker Agents Beyond Skill Stealing

Large language model (LLM) agents increasingly achieve long-horizon tasks by combining foundation models with explicit skills and implicit procedural knowledge acquired through execution. The resulting task-solving capabilities have become valuable proprietary assets, raising a new security question: can a substantially weaker attacker-controlled agent acquire the capabilities of a stronger proprietary agent through limited black-box interaction? Existing skill-stealing attacks recover explicit skill artifacts, yet we show that artifact leakage does not necessarily transfer capability: a weaker agent may possess the same skills but still fail because it lacks procedural behaviors implicitly realized by the stronger agent. Our key insight is that the skill execution gap itself forms a leakage surface, where missing behaviors are exposed through observable differences between successful victim executions and failed attacker executions. Based on this, we present AgentLeak, a black-box capability-cloning attack that identifies capability-critical behaviors from these execution differences and incorporates them into attacker-side skills, while keeping the attacker's model, harness, and tools unchanged. Across 20 task scenarios comprising 600 instances, diverse agent systems, and multiple backbone models, AgentLeak improves task pass rates by over 40% compared with direct skill reuse and recovers more than 80% of the victim--attacker capability gap. Our findings reveal a confidentiality risk in LLM agents: protecting explicit artifacts alone is insufficient, as observable execution behavior can leak the procedural knowledge required to reconstruct proprietary task-solving capabilities in low-capability and attacker-controlled agents.
Xiaoting Lyu, Yuhong Wu, Yufei Han +6
Aug 7, 2026cs.LG

LUCID: Latent-Skill Unified Control via Imagined Dynamics for Long-Horizon Humanoid Loco-Manipulation

Long-horizon humanoid loco-manipulation requires composing versatile whole-body skills and reliable high-level decision making. Existing methods often coordinate pretrained skills with scripted planners, finite-state machines or task-specific model-free policies, restricting their ability to handle complex task sequences. To address this limitation, we propose \textbf{LUCID}, a hierarchical model-based reinforcement learning framework that plans over reusable skills through imagined rollouts of a learned dynamics model. LUCID first trains a structured latent-conditioned low-level policy via adversarial imitation and then freezes it while jointly learning a high-level policy and macro-dynamics world model. The world model predicts the temporally extended state transitions induced by latent decisions, enabling high-level policy optimization through imagined rollouts. We evaluate our framework across various simulated multi-object rearrangement scenarios. Experimental results show that LUCID improves the full-task success and partial-completion rates compared to prior baseline methods, demonstrating its effectiveness in complex sequential loco-manipulation tasks.
Cheng Guo, Mingzhe Ni, Angelo Cangelosi +1
Aug 6, 2026cs.SE

Learning Globally Reusable Skills for Coding Agents

Automated skill evolution enables Large Language Model (LLM) agents to continuously improve without expensive retraining. However, existing approaches typically treat skill evolution as a sequence of local updates, overlooking relationships among skills and often producing overfitted skill updates that fail to generalize across tasks. We propose GSE, a globalized skill evolution framework that jointly optimizes skill compatibility and skill generalization. To preserve consistency across the skill bank, GSE maintains a Skill Relation Graph (SRG) that explicitly models and co-evolves inter-skill relationships. To improve generalization, GSE performs cluster-based skill consolidation to abstract reusable capabilities from local updates and employs replay-driven verification to prevent overfitting and behavioral regressions. We evaluate GSE on two representative software engineering tasks: bug-revealing test generation and false-positive bug report filtering. Across two state-of-the-art coding agents, OpenHands and mini-SWE-agent, GSE consistently achieves the best precision, recall, and F1-score. Compared with existing evolution techniques, GSE improves precision and recall by 6.1%~34.1% and 31.8%~180.0% for test generation, and by 15.4%~96.4% and 13.1%~19.8% for false-positive filtering. Deployment on an internal industrial agent further yields a 61.4% improvement in F1-score, demonstrating the effectiveness and generalizability of GSE for evolving effective skills.
Chen Yang, Jiashuo Tian, Ziqi Wang +3
Aug 6, 2026cs.AI

When Self-Evolution Backfires: Pre-Commit Gating against Skill Contamination in LLM Agents

Self-evolving agents accumulate capability by distilling reusable skills from their execution trajectories, but we find this process is not monotonic: past a critical pool size, newly added skills degrade performance instead of improving it. We formalize this capability-contamination phase transition and trace it to a structural cause: once a defective skill enters the decision context, it becomes reference material for distilling later skills, forming cross-round contamination chains. We further show the contamination is structurally irreversible: removing a source skill after the fact cannot erase the flawed reasoning its descendants have already inherited, so post-hoc rollback recovers only a small fraction of the lost performance. This makes skill admission a pre-commit necessity rather than a post-hoc fix, and motivates Verifier-as-Gatekeeper (VaG): a progressive trust hierarchy whose three heterogeneous critics - structural validity, behavioral harmlessness, and semantic consistency - filter each skill individually, coupled with a marginal-gain subset selection that removes combinatorial contamination at the top tier before skills reach the runtime context. On Terminal-Bench 2, unconditional accumulation rises to a peak and then degrades, giving back most of its gains as the pool keeps growing, and post-hoc removal of the culprit skills recovers only a small part of the drop - the empirical signature of irreversibility. In contrast, VaG improves every round, reaching 72% pass@1 with a pool roughly 5x smaller, and its frozen skill pool transfers positively to four other backbones and a second benchmark without re-evolution. Ablations confirm the three critics are complementary and mutually non-substitutable, each intercepting a largely disjoint class of harmful skills.
Linfang Shang, Ming Xu, Yiding Sun +4
Aug 5, 2026cs.AI

Search2Skill: Skill Distillation Beyond Knowledge Boundaries Via Rubric-Based Reinforcement Learning

Reusable skills, which encapsulate the procedural knowledge required to solve real-world professional tasks, offer LLM-based agents a path toward self-evolution in expert domains. Existing self-evolving skill methods construct skills internally from the model's parametric knowledge or trajectories, and are therefore bounded by what the model already knows. However, the domain conventions and standard procedures underlying professional skills often lie beyond this boundary and are hard to elicit from the agent alone. To address this issue, we therefore propose a novel framework, Search2Skill, that automatically identifies the agent's capability gaps, searches external sources to address them, and distills the retrieved evidence into structured, reusable skills. Specifically, Search2Skill is optimized by a rubric-based reinforcement learning scheme that jointly improves when to search, how to search, and how to generate skills. Experiments on eight expert-level domains from three benchmarks show that Search2Skill consistently outperforms both search-augmented and trajectory-based skill-learning baselines under both streaming and held-out evaluation protocols. Further analyses show that the gains arise from skill abstraction rather than raw retrieved evidence, and that the acquired skills transfer across model scales.
Muyang Ye, Tian Lan, Feihu Jiang +10
Aug 2, 2026cs.AI

PATH-Bench: Path-Dependent Evaluation of Lifelong Agents

Lifelong LLM agents increasingly adapt through external learning states that store past interactions as retrievable memories or reusable skills, yet existing benchmarks rarely account for how the path of accumulated experience shapes what agents transfer and retain. In this work, we establish PATH-Bench, a benchmark for path-dependent evaluation of lifelong agents. PATH-Bench estimates directed task relationships via multi-model in-context learning, constructs probe-centered sequences with controlled helpful and interfering histories, and repeatedly evaluates probe tasks to measure average performance, forward transfer, backward transfer, and forgetting. We evaluate eight representative agents on single-turn code generation and multi-turn tool-use tasks under positive- and negative-dominant histories. Benchmark results show that experience utility depends jointly on how experience is represented and on the task's interaction structure, that strong transfer does not ensure retention, and that later experience can reshape gains acquired earlier in the learning path. Based on these findings, we propose Selective Experience Use (SEU), an agent harness that regulates how path-accumulated experience influences each new task, admitting helpful items while filtering out potential interference. SEU consistently reduces forgetting while improving forward transfer in the majority of settings. The PATH-Bench provides both a controlled evaluation framework and actionable guidance for designing more selective and robust lifelong agents.
Xidong Yang, Xingyi Zhang, Wenhao Li +7
Jul 28, 2026cs.AI

HiSkill: Empowering LLM Agents with Hierarchical Skill Graphs

Skills have become an important abstraction for enabling large language model (LLM) agents to reuse past experience in long-horizon interactive tasks. However, existing trajectory-to-skill methods often produce flat collections of high-level textual skills that are stored and retrieved independently, leaving skill relations underutilized and maintaining a gap between high-level skills and executable actions. In this paper, we propose HiSkill, a hierarchical skill graph framework that organizes interaction trajectories into a directed graph with skill nodes, AtomicOp nodes, and typed edges. Specifically, the graph connects reusable high-level skills with executable action templates, while also capturing decomposition, temporal transition, compatibility, support, and recovery relations among them. At inference time, HiSkill retrieves a compact task-relevant subgraph and performs subgraph-guided task execution, where a symbolic task state, an active skill, and the retrieved subgraph guide the LLM agent to switch skills, select AtomicOps, and ground executable actions iteratively. Experiments on three interactive environments show that HiSkill outperforms state-of-the-art baselines while reducing inference token consumption, demonstrating the effectiveness of bridging high-level skills and executable action grounding through a hierarchical skill graph. Our data and code is available at https://github.com/BUPT-GAMMA/HiSkill.
Yu Hao, Jinxuan Cai, Qi Zhang +4
Jul 23, 2026cs.AI

PATS: Policy-Aware Training Scaffolding for Agentic Reinforcement Learning

In long-horizon LLM agent reinforcement learning, weak policies often repeat similar failures, producing uninformative rollout trajectories and limiting effective policy optimization. Existing skill-centric methods improve exploration by optimizing, filtering, or internalizing reusable skills. However, they remain centered on the skills themselves rather than being designed as adaptive training-time support for the evolving policy. To address this, we propose a policy-centric training paradigm that reframes skills as a dynamic training scaffold. Our framework, PATS, converts rollout groups from the latest policy into evidence cards and uses task-specific evaluation to adjust the context used in subsequent rollouts. Concrete guidance helps weak policies to complete challenging tasks. As policy improves, redundant context is revised or removed to reduce reliance on explicit guidance while preserving useful rollout variation. The policy is optimized with environmental rewards using standard RLVR, and the training scaffold is discarded at deployment. Across ALFWorld, WebShop, and seven search-augmented QA benchmarks, PATS achieves performance competitive with SOTA baselines while using 25%-50% fewer tokens.
Yipeng Shi, Zhipeng Ma, Yue Wang +4
Jul 23, 2026cs.AI

Workflow-Localized Mechanism Learning: Attribution-Guided Repair and Knowledge Reuse for Structured Agent Skills

Agent Skills package reusable procedural knowledge as external artifacts for frozen language-model agents, yet existing optimizers do not jointly resolve where a failure occurs in a workflow, which mechanism caused it, and how relevant knowledge from third-party Skills should be reused locally. We introduce Workflow-Localized Mechanism Learning (WML). Its Node--Mechanism Attribution identifies the failed workflow node, implicated mechanisms, and smallest valid edit target, routing single-mechanism defects to L3 resources and relational defects across mechanisms to L2 composition protocols. A six-module Workflow-Guided Skill Optimization (WGSO) loop then selects provenance- and scope-aware third-party knowledge, applies bounded patches, evaluates candidates, and stores verified outcomes in optimizer-side memory. On SpreadsheetBench, WML reaches 90.33 +/- 1.53 and 74.67 +/- 3.51 Hard Accuracy with DeepSeek and Qwen3.6-Flash, respectively; without additional optimization, the learned Skills transfer to WikiTableQuestions with 84.00 +/- 2.00 and 83.00 +/- 2.00 Denotation Accuracy. On Compiler-Supported50, WML attains both the highest hard-PASS rate and the lowest cost per successful task; compiled execution sharply reduces tokens and calls relative to a direct SkillAgent while retaining most of its successful tasks. Code and artifacts are available at https://github.com/xiaolin9595/workflow-localized-mechanism-learning.
Zibin Lin, Shengli Zhang, Taotao Wang +3
Jul 22, 2026cs.AI

Coordinating from Memory: Graph-Structured Experience Reuse for Multi-Agent Adaptation in Dynamic Manufacturing

Dynamic manufacturing environments require multi-agent systems to coordinate effectively under frequent operational disturbances such as machine failures, urgent job arrivals, and processing time variations. Existing multi-agent reinforcement learning approaches treat each disturbance episode independently, discarding valuable coordination experience that could accelerate future adaptation. In this paper, we propose a Graph-Structured Experiential Memory (GSEM) framework for multi-agent coordination in dynamic manufacturing. The framework encodes historical coordination episodes as heterogeneous relational graphs that capture task dependencies, machine states, and inter-agent collaboration patterns. When a new disturbance occurs, a graph neural network-based retrieval mechanism identifies structurally similar past episodes, enabling experience-guided policy adaptation rather than learning from scratch. Experiments on dynamic flexible job-shop scheduling benchmarks with three disturbance types show that GSEM reduces makespan by 4.1%-10.0% and adaptation time by 33%-38% compared to the strongest memory-augmented baseline, with the advantage increasing under higher disturbance frequency. Ablation studies and cross-disturbance transfer experiments further validate the necessity of graph-structured encoding and similarity-based retrieval and demonstrate the cross-disturbance generalizability of learned coordination patterns.
Chengxiao Dai, Zhanhui Lin, Zhaokun Yan +3
Jul 19, 2026cs.MA

Auto Research for Materials: Auditable AI-Scientist Workflows with Held-Out Transfer

Auto Research uses language-model agents to propose, implement, and evaluate machine-learning changes in a closed loop, but is usually judged by its terminal pipeline. A terminal score cannot reveal which technical decision produced a gain or distinguish a reusable discovery from a change adapted to development feedback. We introduce intervention-centered Auto Research, which validates research decisions rather than only final artifacts and makes their reliability measurable. Feature, Model, Representation, and Data axes are searched independently with inner five-fold feedback. Each axis winner is frozen before an outer-holdout matrix compares all alternatives on evidence the loop never sees. Across 701 agent-executed attempts spanning ten Matbench endpoints, outer evidence confirms the selected intervention on nine of ten endpoints and preserves 89.3% of non-tied intervention orderings. It also rejects an aggregate Representation gain that inner feedback endorsed. The resulting matrix reveals an information-dependent hierarchy. Composition-only tasks support several routes to improvement, whereas structure-informed tasks favor local geometry features and complementary tree ensembles. A subsequent compatibility test combines already frozen Feature and Model code without further search or tuning and raises mean outer-holdout improvement from 19.0% to 26.3%. By validating decisions rather than only artifacts, this design turns adaptive search into reusable evidence wherever agents propose executable alternatives against a fixed evaluator.
Jingjie Ning, Xiaochuan Li, Shanshan Zhong +2
Jul 15, 2026cs.CL

SPyCE: Skill-Policy Co-evolution for Multimodal Agents

Multimodal agents that think with images iteratively manipulate visual evidence and invoke tools across many steps. Existing reinforcement learning methods reduce trajectories to scalar rewards, forcing the policy to discover reusable tool-use patterns from scratch on every new task; memory-based alternatives retain past experience, yet they rely on test-time retrieval, without updating the policy to absorb reusable patterns from that experience. Our key insight is that multimodal reasoning trajectories should be distilled into reusable skills that co-evolve with the policy during training, rather than being consumed as rewards or retrieved from a static store. To this end, we propose SPyCE (Skill-Policy Co-evolution), a framework that distills trajectories into a hierarchical skill library and updates it throughout reinforcement learning. Execution skills capture local visual operations, while workflow skills encode high-level priors that orchestrate tool use. During training, the policy model conditions on retrieved skills to guide its rollouts, while the skill library evolves using valuable rollouts generated by the policy. This creates a closed loop in which improved policies yield better skills, and the evolving skill library, in turn, provides stronger priors for policy rollouts. Experiments across eight benchmarks demonstrate that SPyCE consistently outperforms both RL-based and memory-based baselines. Further analysis reveals that both the hierarchical skill design and the co-evolution mechanism are critical to our design. These results suggest joint skill-policy optimization as a promising paradigm for building capable multimodal agents.
Ru Zhang, Weijie Qiu
Jul 13, 2026cs.AI

OpsMem: Dual-Memory Reasoning with Cross-Memory Resonance for Failure Diagnosis

Failure diagnosis in modern software systems requires iterative evidence acquisition and hypothesis reasoning guided by operational experience. Existing LLM-based methods improve diagnosis through agentic reasoning or knowledge augmentation, but they often lack a mechanism to coordinate the evolving diagnostic state with operational experience during iterative diagnosis. We propose OpsMem, a dual-memory framework that maintains a short-term memory for the current diagnostic state and a long-term memory for reusable operational experience. OpsMem uses cross-memory resonance to activate state-relevant long-term memory, conditions multi-agent diagnosis on the short-term and activated long-term memories, and consolidates reusable experience from solved incidents back into long-term memory. Experiments on a real-world Huawei microservice failure diagnosis dataset show that OpsMem outperforms representative agentic-reasoning and knowledge-augmented baselines, improving Match and Relevant by up to 46.88% and 18.39% over the strongest baseline, respectively.
Yongqian Sun, Rongchen Gao, Yu Luo +6
Jul 10, 2026cs.SE

Inside the Skill Market: From Software Engineering Activities to Reusable Agent Skills

Software engineering (abbrev. SE) has continuously evolved through increasingly powerful forms of reuse, from source code and libraries to components and services. Recent advances in AI agents have introduced a potentially new reusable artifact: skills. Emerging agent skill repositories and marketplaces enable developers to package, share, and reuse SE expertise as reusable skills. This trend raises a fundamental question: what SE activities are being encapsulated into reusable skills? Existing studies primarily focus on a broad range of skills acquisition, safety, or benchmarking, while lacking a systematic understanding of SE-specific skills and their coverage across the software development lifecycle. To address this gap, we conduct the first large-scale empirical study of SE skills in public repositories and marketplaces. We collect and analyze a large corpus of SE skills, examining the activities they encapsulate, lifecycle coverage, evolution characteristics, and evaluation mechanisms. Our findings reveal that SE activities are increasingly becoming reusable artifacts via skills and suggest promising research opportunities for skill recommendation and engineering-oriented structuring, as well as the need for mechanisms to encapsulate high-context SE activities into reusable skills. Overall, our study provides the first activity-centric characterization of SE skills and reveals how SE activities are increasingly being transformed into reusable skills. These findings offer new insights into skill reuse, ecosystem development, and the future of agent-centric SE.
Jialun Cao, Xinru Yan, Songqiang Chen +3
Jul 2, 2026cs.LO

ADVENT: LLM-Driven Automatic Predicate Invention for ILP

Predicate invention (PI), the creation of new predicates to extend the hypothesis space, remains a critical bottleneck in Inductive Logic Programming (ILP). Existing methods rely on domain expertise and produce semantically opaque predicates, hindering adaptation to unfamiliar domains and cross-task reuse. We present ADVENT, an LLM-driven PI mechanism for ILP. ADVENT pairs LLM abductive generation with Prolog deductive verification, forming an iterative loop in which concrete execution results guide the LLM to refine candidate predicates. The mechanism leverages Large Language Models to identify implicit patterns in structured relational data and invent auxiliary predicates with meaningful names and definitions. Invented predicates and learned rules accumulate in a knowledge pool for cross-task reuse. Experiments on nine poker-hand concepts across seven LLMs show that LLM-driven PI achieves 58% success rate where ILP alone fails entirely, formal verification raises this to 80%, and the knowledge pool yields gains up to +31 percentage points, while producing human-interpretable rules. These results suggest that ADVENT offers a promising direction for automating predicate invention and enabling cross-task knowledge reuse in ILP.
Tingting Yu, Pei-Cing Huang, Chan Hsu +2
Jul 1, 2026cs.SE

Skills Are Not Islands: Measuring Dependency and Risk in Agent Skill Supply Chains

Agent skills package reusable operational knowledge for Large Language Model (LLM) agents, yet as they grow in scope, they become dependency-bearing artifacts whose identities, versions, and provenance remain implicit. This opacity already causes duplicated dependencies and inconsistent installations, exposing a gap that dependency management has yet to close. We introduce Agent Skill Supply Chains (ASSCs) to characterize mixed skill-package-service dependency graphs and help close this gap. Borrowing from Software Bill of Materials (SBOMs), we design SkillDepAnalyzer to capture natural-language dependency evidence and model skills as dependency-bearing artifacts. On the SKILL-DEP benchmark, SkillDepAnalyzer recovers skill metadata and dependency graphs accurately and comprehensively, substantially outperforming an LLM-based baseline and package-centric SBOM tools. Applying SkillDepAnalyzer to over 1.43 million skills, we obtain ASSCs and explore their structural diversity and security signals. We find four structural patterns: skill metadata is activation-ready but governance-poor; dependency graphs span skill, package, and service dependencies with concentrated reuse; recursive skill reuse expands dependency graphs and creates hidden package inventory; and skill dependency clusters form around related workflows. We also find that inspecting a skill alone misses security-relevant signals hiding in its dependencies. By analyzing ASSCs, we identify and report known malicious skills persisting in ASSCs to their developers. Based on these findings, we recommend typed dependency manifests, first-class dependency-cluster management, risk-warning audit commands for skill infrastructure maintainers, and lockfile-like records for skill developers.
Changguo Jia, Tianqi Zhao, Runzhi He +1
Jun 30, 2026cs.CL

Scalable Behaviour Cloning on Browser Using via Skill Distillation

Internet users collectively perform an enormous range of skilled work through web browsers, from software development and document editing to search, forms, and enterprise workflows, making human browsing a highly scalable but under-exploited source of reusable browser skills. We argue that the bottleneck for browser agents is decision-making under incomplete information rather than low-level operation, and that the priors agents lack are already implicit in human interaction traces. We therefore study scalable behavior cloning for browser agents via skill distillation, converting user interaction trajectories into compact natural-language skills that agents can read, retrieve, reuse, and compose directly. We further organize the distilled skills into a skill graph so that growth proceeds through consolidation rather than unbounded accumulation. This suggests that the scalability of browser agents may come less from manually designed tasks and more from the collective skills already expressed by internet users. Our project is available at: https://lab.einsia.ai/browserbc/.
Kaisen Yang, Zheng Jiang, Yuzhao Peng +11
Jun 28, 2026cs.AI

Hierarchical Experimentalist Agents

Large language models (LLMs) are increasingly used to take actions in the real world and support human decision-making, yet most agents rely on parametric knowledge, fixed post-training data, retrieval, or search. This paradigm breaks down in novel domains and for sophisticated queries that cannot be answered from prior knowledge alone. Knowing the laws of physics, for instance, does not by itself enable LLMs to answer queries or complete long-horizon tasks in a complex physical system. To address this, we introduce Hierarchical Experimentalist Agents (HExA), an in-context self-improvement framework to learn from active experimentation. HExA iteratively designs and refines query-relevant experiments, learns a reusable library of composable skills from experience, and integrates experimental evidence to answer queries or take actions. HExA is training-free, compatible with any black-box model, and does not require external supervision, oracles, or offline data. To evaluate active experimentation, we introduce Interphyre, a tool-calling benchmark built on the PHYRE 2D procedural physics environment, where agents propose interventions and test hypotheses through simulation APIs. Experiments show that current LLM agents struggle in these settings, especially on the hardest levels of Interphyre. Claude Sonnet 4.6 achieves only 2% success, while HExA improves the same model to up to 77% success. HExA also improves open-weight models and outperforms agentic baselines such as ReAct and Reflexion. Moreover, using only skills learned from easier levels and transferred without active experimentation, HExA achieves 44% success, demonstrating the reusability and generalization of its learned skills. Overall, HExA shows that learning through active experimentation can help agents discover useful knowledge, acquire reusable skills, and make efficient progress on novel long-horizon tasks.
Abhranil Chandra, Sankaran Vaidyanathan, Utsav Dhanuka +2
Jun 23, 2026cs.LG

EvoClawBench: Can Agents Learn Reusable Skills from Their Own Runs?

Existing agent benchmarks primarily test task completion, tool use, or skill utility, but do not isolate whether a runtime can convert evidence from its own runs into reusable skills that improve fresh executions after authoring overhead. We introduce EvoClawBench, a benchmark for this closed-loop skill-learning question on repeated, fixture-backed tasks. EvoClawBench compares direct execution without skills, PreSkill authoring before execution, and PostSkill summarization from first-run evidence followed by a fresh second execution. The suite contains 100 tasks and 502 sub-problems across coding, data, office, security, operations, and domain-document workflows, with support for multiple agent runtimes. Experiments with OpenClaw and nanobot under local execution show that direct baseline performance is strongly runtime-dependent: OpenClaw remains below 20% across models, while nanobot ranges from 56.45% to 96.13%. Self-authored skills have mixed effects. nanobot GPT-5.4 stays above 96% in all modes and MiniMax-M2.7 improves from 90.97% to 94.50% under PostSkill, but nanobot DeepSeek-V4-Pro drops from 77.77% to 4.80% with PreSkill and 0.99% with PostSkill. OpenClaw shows similarly non-monotonic behavior, with some skill runs near baseline and others collapsing. These results indicate that learning reusable skills from an agent's own runs is selective and cost-sensitive, rather than an automatic benefit of adding skill authoring to an agent loop.
Zhiyuan Peng, Xin Yin, Chenhao Ying +5
Jun 22, 2026cs.AI

Managing Procedural Memory in LLM Agents: Control, Adaptation, and Evaluation

Procedural memory is increasingly used to improve LLM agents on recurring workplace tasks, yet its ability to produce reusable skills remains poorly understood. We introduce AFTER, a benchmark of 382 realistic enterprise tasks spanning six professional roles and 22 procedural skills, designed to evaluate how skills transfer across tasks, roles, and model backbones. The benchmark includes controlled evaluation settings for local improvement, cross-task transfer, cross-role transfer, and cross-model generalization. Experiments show that procedural memory delivers consistent gains in industrial workflows: a single refinement round improves aggregate performance by 3.7-6.7 points, while skills evolved from diverse multi-model execution traces achieve 73.1% cross-model test accuracy, outperforming all single-model trace sources. We further find that some skills generalize broadly across tasks and models, whereas others become specialized to role-specific workflows and lose effectiveness under transfer. These results provide practical guidance for building, evaluating, and deploying procedural memory systems in production agent platforms.
Julia Belikova, Rauf Parchiev, Evgeny Egorov +4
Jun 16, 2026cs.AI

Knowledge Reutilization in Meta-Reinforcement Learning

Meta-reinforcement learning enables fast adaptation by extracting shared structure from related tasks, but existing end-to-end methods often couple task inference with embodiment-specific control. This coupling can obscure non-parametric task semantics, reduce sample efficiency, and limit cross-agent reuse. We propose a meta-knowledge reutilization framework that learns task-level knowledge on a dynamics-simplified agent and transfers it to heterogeneous agents. The framework uses a Bayesian non-parametric prior to organize latent task modes and a high-level policy to generate task-level magnitude guidance. To bridge reusable task knowledge with different embodiments, we introduce a semantic-magnitude interface and a lightweight temporal adaptor, which convert frozen meta-knowledge into temporally aligned subgoals for embodiment-specific low-level controllers. Experiments on multiple locomotion agents show that our framework reduces final-step tracking error by 94.75% -- 99.79% compared with recent state-of-the-art baselines and achieves comparable deployment performance with about 23.8% of their interaction data.
Yuan Meng, Bo Wang, Juan de los Rios Ruiz +4
Jun 16, 2026cs.SE

A Framework for Evaluating Agentic Skills at Scale

Agent skills -- structured, reusable knowledge artifacts that augment LLM agent capabilities -- have been rapidly adopted in industry, yet their cross-domain impact and use across commercial and open-source models remain under-studied, and no reusable methodology exists for evaluating an individual skill. In this work, we present an evaluation framework that lets a skill author construct realistic tasks to rigorously assess the aspects of a skill that matter most to them, and that estimates skill utility by solving those tasks. Further, we apply our evaluation approach at scale to 500 real-world skills, generating 1,000 tasks derived from the skills' content, along with instruction-following and goal-completion scoring rubrics. Using these metrics, we evaluate how 19 agent-model configurations, both proprietary and open-source, perform on the tasks. Our results show that models vary widely in how closely they adhere to the instructions encoded in skills, leading to substantial differences in their performance gains. Furthermore, we show that access to a skill significantly changes model behavior compared to the no-skill setup, providing an essential mechanism for encoding opinionated workflows into LLM agents. We release our evaluation dataset to support future work on agent skills.
Maksim Shaposhnikov, Nicolas Fortuin, Simon Stipcich +3
Jun 16, 2026cs.AI

Beyond Domains: Reusing Web Skills via Transferable Interaction Patterns

Large language model (LLM) web agents are usually deployed as tool callers: each turn, the model reads a fresh page observation and emits one structured tool action. When every action is a low-level primitive, horizons grow quickly and so do policy-facing LLM completions, dominating latency and cost on benchmarks such as Mind2Web and WebArena. Recent systems therefore wrap repeated interaction fragments as web skills: callable tools built from successful trajectories or induced programs, so one call can replace several primitives. However, prior skill libraries are still triggered mainly by instruction similarity or coarse site metadata, which yields low skill reuse on held-out sites and leaves much of the potential step and token reduction on the table. We present SkillMigrator, an agent that learns reusable web skills and transfers them across sites by matching layout structure rather than specific element references. Each induced skill is stored as a transferable interaction pattern (TIP): the skill paired with a structural sketch of the snapshot at induction time. At test time, SkillMigrator retrieves TIPs by layout similarity and grounds their references on the live page. The rest of the stack is standard: accessibility-snapshot observations with stable references, and fixed tool calling over primitives plus skill invocations. Compared with the state-of-the-art approaches, SkillMigrator reduces the average LLM-action count on successful trajectories by 8-10% across both WebArena and Mind2Web at matched success rate.
Shiqi He, Yue Cui, Feijie Wu +5
Jun 15, 2026cs.AI

OpenClaw-Skill: Collective Skill Tree Search for Agentic Large Language Models

Equipping Large Language Model (LLM) agents with effective skills is crucial for solving complex tasks in real-world systems like OpenClaw. In this work, we aim to develop a framework that automatically constructs such reusable skills to enhance LLMs in tool use, multi-step reasoning, and dynamic environment interaction. To this end, we propose Collective Skill Tree Search (CSTS), a novel tree-search-based skill construction framework that constructs structured, diverse and generalizable tree of skills. The core idea of CSTS is to leverage collective intelligence to jointly search, identify and compose effective skills via two iterative phases: Collective Skill Node Generation (CSN-Gen) and Collective Skill Node Assessment (CSN-Assess). CSN-Gen exploits collective knowledge from multiple models to explore diverse candidate skills for each subtask, enabling comprehensive skill exploration. CSN-Assess employs multiple models as judges to evaluate and select skill nodes with two scoring mechanisms: (1) collective quality scoring that aggregates independent evaluations to produce a robust estimate of skill effectiveness, and (2) collective transferability scoring that explicitly verifies whether a skill generalizes well across different models. With CSTS, we construct a set of comprehensive tree of skills along with skill-augmented training data, enabling models to effectively learn and utilize skills. Besides, we introduce Collective Skill Reinforcement Learning, which actively selects multiple relevant skills from the tree to broaden solution-space exploration, avoid being trapped by a single skill and its resulting homogeneous or suboptimal solutions. As a result, our trained model, OpenClaw-Skill, exhibits outstanding agentic capabilities in long-horizon planning, tool use and generalization over challenging benchmarks.
Tianyi Lin, Chuanyu Sun, Jingyi Zhang +6
Jun 14, 2026cs.RO

Learning New Tasks via Reusable Skills: Skill-Compositional Experts for Embodied Continual Learning

Embodied Continual Learning (ECL) aims to enable robots to continually acquire new manipulation tasks while retaining previously learned behaviors under closed-loop control. Compared with conventional continual learning, ECL suffers from more severe catastrophic forgetting. Feature drift accumulated under closed-loop control progressively propagates through sequential decision-making, leading to degradation of previously learned behaviors. A key challenge in ECL lies in structured skill reuse across continually evolving tasks, since existing methods primarily focus on skill learning without explicitly organizing them for coherent task execution. To address this issue, we propose SCE, a Skill-Compositional Experts framework for ECL. SCE builds a skill base via Compositional Skill Grounding (CSG), which decomposes task demonstrations into reusable skills. Based on this, Dual Execution-and-Transition Experts (DETE) enable new task learning through skill composition, where one branch ensures skill execution and the other supports transitions between skills for coherent behavior. Experiments on LIBERO benchmarks and real-world manipulation tasks demonstrate that SCE consistently improves retention and overall task performance. Further feature drift analyses and ablation studies verify the effectiveness of our method. Project website: https://eqcy.github.io/sce/.
Shuaike Zhang, Shaokun Wang, Haoyu Tang +2
Jun 10, 2026cs.CL

External Experience Serving in Production LLM Systems: A Deployment-Oriented Study of Quality-Cost Trade-offs

Production LLM systems accumulate reusable operational experience, but the practical deployment issue is not merely whether such experience can help. It is how different serving strategies trade off quality against online cost under realistic constraints. Injecting external experience can improve task quality, yet it also increases prompt burden, latency, and serving pressure. We study \textit{external experience serving} as a deployment-oriented quality-cost trade-off problem. We evaluate this question in a real production moderation setting, with tool-use and GPQA as supporting contrast tasks that expose different output-cost regimes. We compare no-experience baselines, random experience controls, global prompt injection, and retrieval-based selective injection, and analyze both task quality and serving cost. The results show that, once experience becomes case-dependent, selective retrieval provides a stronger operating point than unconditional global injection. They further show that retrieval quality matters more than simply increasing Top-KK, and that the same serving policy can exhibit substantially different cost-benefit profiles across short-output and decode-heavy regimes. These findings suggest that external experience is best treated as a selective, cost-aware serving decision rather than as a universal add-on. Overall, in the settings studied here, external experience pays off only when both the serving interface and the task-specific cost structure make its quality gains worth the online cost.
Lin Sun, Heming Zhang, Xiangzheng Zhang
Jun 8, 2026cs.AI

Anything2Skill: Compiling External Knowledge into Reusable Skills for Agents

Retrieval-augmented generation (RAG) enables agents to access external knowledge at inference time, but it primarily retrieves fragmented declarative evidence, leaving agents to repeatedly infer task procedures from passages, manuals, examples, logs, or trajectories. This raises a fundamental question: can skills extracted from external knowledge bases be installed into an agent, enabling it to rapidly approximate domain expertise? In this paper, we propose Anything2Skill, a taxonomy-guided framework that compiles heterogeneous external knowledge into reusable, retrievable, and executable skills for agents. Given a corpus of knowledge records, \textsc{Anything2Skill} first decomposes each record into evidence windows and performs plan-and-expand skill extraction under a skill-tree prior. The extracted candidates are then converted into structured skill contracts that specify invocation conditions, contraindications, action moves, workflow steps, constraints, output specifications, supporting evidence, and confidence scores. To construct a deployable procedural memory, Anything2Skill manages the extracted skills in a persistent SkillBank through taxonomy-aware compilation, registry-level reconciliation, lifecycle tracking, versioned updates, and visible skill-tree projection. At inference time, agents retrieve both task-specific passages from the original knowledge base and relevant procedural skills from the SkillBank, allowing RAG to provide declarative evidence while compiled skills provide reusable procedural guidance. Experiments on qsv and GitHub-CLI show that Anything2Skill combined with RAG achieves 98.85% and 94.10% success rates, respectively, substantially outperforming RAG-only agents. These results suggest that compiling latent procedural knowledge into explicit skills is an effective way to extend retrieval-augmented agents from knowledge access toward capability reuse.
Qianjun Pan, Yutao Yang, Junsong Li +5
Jun 1, 2026cs.CR

Defenses & Enablers For Skill Injection Attacks on Terminal Based Agents

Large language model (LLM) agents increasingly rely on reusable skills i.e. documents describing task-specific procedures. However, this introduces a new attack surface for agents to manage. We study two complementary directions for this threat. First, we evaluate guardian-based defenses: an intermediary LLM agent that acts as a mediator for skill file access (dynamic guardian) or pre-rewrites these files at build time (static guardian). Across three LLM agent families, our guardians cut attack success rate (ASR) by well over half while preserving task utility. Second, we stress test them through attack reframing using four attacks that preserve the malicious instruction but change the phrasing. For non-guardian setup, the reframing pushes the ASR up to 81.4%, but the dynamic guardian brings it down to 18.6%, showing that real-time mediation is a robust defense.
Yoshinari Fujinuma, Varun Gangal, Traian Rebedea +4
May 31, 2026cs.CL

ExpWeaver: LLM Agents Learn from Experience via Latent RAG

Experience learning has achieved promising results in enhancing LLM agent planning and reasoning by integrating past interactions as reusable knowledge. However, existing methods remain confined to explicit text space, retrieving experiences via semantic similarity and concatenating them into the context window, leading to substantial token overhead and a decoupled architecture that separates retrieval from generation. To address these limitations, we propose ExpWeaver, a framework that enables LLM agents to learn from experience via latent retrieval-augmented generation, without requiring a separate RAG module. ExpWeaver encodes experiences using the LLM's own hidden states, retrieves relevant experiences directly in latent space at each decoding step, and integrates them through cross-attention aggregation and gated residual mechanisms. The entire pipeline is optimized end-to-end with reinforcement learning, supporting both generative and ranking tasks. We evaluate ExpWeaver on 13 diverse tasks spanning question answering, reasoning, coding, scientific prediction, and recommendation. Results demonstrate that ExpWeaver achieves state-of-the-art performance on 12 out of 13 tasks, outperforming the strongest baseline by over 6.8%; maintains token efficiency comparable to non-retrieval baselines while text-based retrieval methods require 1.5 to 2 times more tokens; and exhibits superior cross-domain generalization, outperforming the strongest baseline by 16.32% under zero-shot transfer and 15.21% under few-shot transfer. Our code for ExpWeaver is released at https://github.com/ulab-uiuc/ExpWeaver.
Tao Feng, Tianyang Luo, Jingjun Xu +5
May 30, 2026cs.CL

Skill or Skip? Learning Selective Skill Invocation in Agentic Tasks via Dual-Granularity Preference Learning

Agent skills are callable procedural modules that provide reusable knowledge and execution policies for complex agentic tasks. However, existing methods mainly focus on selecting relevant skills or improving the skills themselves, while overlooking whether a relevant skill should actually be invoked at the current decision point. Unhelpful invocations may introduce irrelevant context and disrupt an otherwise correct execution process. To address this issue, we propose SelSkill, a dual-granularity preference-learning framework for selective skill invocation. SelSkill formulates skill use as a skill-or-skip decision, uses predictive uncertainty to prioritize candidate decision points, and constructs controlled invoke-skip preference pairs from shared trajectory prefixes. It further combines episode-level outcome preferences with step-level invocation preferences to capture both overall trajectory quality and the local effectiveness of skill invocation. On ALFWorld with Qwen3-8B, SelSkill improves task success by 10.9 points over the skill-enabled baseline and 7.8 over No-Skill, with 29.1-point higher execution precision. On BFCL, task success and execution precision improve by 5.7 and 29.5 points, respectively. Zero-shot results on Tau-bench and PopQA suggest partial transfer to unseen domains and skills.
Chishui Chen, Jiaye Lin, Te Sun +6
May 29, 2026cs.LG

Skill Reuse as Compression in Agentic RL

Large language model agents trained with reinforcement learning (RL) often learn brittle, task-specific shortcuts. We hypothesize that agents generalize better when their successful trajectories are structurally compressible, decomposed into a small set of reusable abstract patterns. To formalize this, we introduce ReuseRL, which grounds agentic RL in the Minimum Description Length (MDL) principle. ReuseRL extracts a shared skill dictionary from successful trajectories and augments the RL objective with a segmentation cost, explicitly penalizing idiosyncratic behaviors that encode poorly. We prove a PAC-Bayes bound guaranteeing that a dictionary extracted from successful trajectories has bounded expected description length on future successful behavior. Across ALFWorld, TextWorld-Cooking, and Countdown-Stepwise, ReuseRL improves in- and out-of-distribution success over vanilla GRPO and strong round-length baselines.
Zhikun Xu, Yu Feng, Jacob Dineen +3
May 29, 2026cs.CL

ExpGraph: Model-Agnostic Experience Learning with Graph-Structured Memory for LLM Agents

Large language model (LLM) agents have shown strong capabilities in reasoning, tool use, and multi-step interaction, but they often solve tasks from scratch and fail to reuse successful strategies or failure lessons from prior experience. Fine-tuning on collected experience can improve reuse, but it is inflexible when stronger or more suitable executors emerge. We propose ExpGraph, a model-agnostic experience learning framework that enables frozen and replaceable LLM executors to improve through external experience reuse without parameter updates. ExpGraph summarizes historical trajectories into reusable skills and failure lessons, organizes them as nodes in a self-evolving experience graph, and retrieves useful experiences through graph diffusion and utility-aware ranking. A lightweight retrieval copilot is trained with reinforcement learning using feedback that compares executor performance with and without retrieved experiences, while the graph is updated online from downstream task outcomes. We evaluate ExpGraph on ExpSuite, covering question answering, mathematical reasoning, code generation, and multi-step agentic environments including ALFWorld and AppWorld. ExpGraph improves over the strongest baseline by 12.2% and 4.7% on static tasks with smaller and larger executors, and by 21.4% and 12.7% in agentic environments, while reducing average interaction steps by 12.7% and 21.6%. Ablations show that graph-structured experience, utility-aware ranking, and adaptive retrieval jointly enable effective experience reuse across diverse tasks and executor models.
Tao Feng, Chongrui Ye, Tianyang Luo +8
May 25, 2026cs.AI

Exploiting Local Dynamics Regularity for Reusable Skills in Offline Hierarchical RL

Hierarchical Reinforcement Learning (HRL) promises to solve long-horizon Reinforcement Learning (RL) tasks more efficiently than non-hierarchical counterparts by discovering and reusing temporally-extended skills. However, obtaining skills that are actually reusable remains an open challenge. Towards this end, we focus on abstractions that exploit the intuition of local dynamics: local transitions in different global contexts require similar kinds of action sequences. By aligning these contexts with the action sequences they require, we are able to learn which skills to reuse and where to reuse them. In principle, this information should benefit many HRL algorithms, where high-level policies have to reason about the low-level skills they use. The resulting algorithm CARL (Contrastive Action-based Representations for Reusable Local Control) shows both qualitative clustering of meaningful skills in complex humanoid environments and improved downstream performance on the OGBench benchmark when integrated with HIQL.
Sarthak Dayal, Abhinav Peri, Carl Qi +4
May 25, 2026cs.AI

ATWL: A Formal Language for Representing, Comparing, and Reusing Visual Analytics Workflows

Visual analytics (VA) workflows are inherently complex, involving data transformation, feature engineering, visual representation, and human interpretation. They are typically described in unstructured prose, hindering systematic comparison, reuse of proven strategies, and training of novices. We present Artifact-Transform Workflow Language (ATWL), a domain-agnostic, declarative language that formally represents VA workflows by capturing their structure and underlying analytical intent. ATWL is built upon a modular ontology of eight artifact types (entities, features, arrangements, visualisations, patterns, models, knowledge, specifications) and transforms characterised by standardised intents (e.g., define-unit, characterise, contextualise, abstract). To show that formalisation effort need not impede adoption, we extract workflows from research papers through supervised interaction with LLM agents, reducing the human role to review and refinement. Using this process, we constructed a library of seventeen ATWL workflows from published VA papers. Cross-workflow analysis reveals structural regularities -- a recurrent meta-structure, recurring motifs, reusable building blocks, diverse iterative strategies, and cross-domain equivalences -- that remain invisible in prose. We further evaluate practical utility through a controlled experiment in which the same LLM addressed two analytical problems with the library supplied either as original papers or as ATWL representations. Both forms enabled useful recommendations, but the formal representation systematically added explicit iteration structure, typed data flow, fragment-level adaptation provenance, and compactness supporting scaling beyond what prose libraries can fit in an LLM's context. ATWL enables a transition from narrative descriptions to formally represented, comparable, and reusable analytical knowledge.
Natalia Andrienko, Gennady Andrienko, Jürgen Bernard +1
May 25, 2026cs.AI

CODESKILL: Learning Self-Evolving Skills for Coding Agents

Coding agents produce rich trajectories while solving software-engineering tasks. To enable agent self-evolution, these trajectories can be distilled into reusable procedural skills that compactly encode experience to guide future behavior. However, existing skill construction and maintenance methods often rely on fixed prompts and heuristic update rules, leaving it unclear how knowledge should be selected, abstracted, and maintained to best serve downstream agents. We propose CODESKILL, an LLM-based framework that reformulates skill extraction and skill-bank maintenance as a learnable management policy. CODESKILL extracts multi-granularity procedural skills from coding-agent trajectories, evolves skills with new experience, and maintains a compact skill bank for future task solving. We train CODESKILL with reinforcement learning, using a hybrid reward that combines dense rubric-based skill-quality feedback with sparse verifiable execution feedback from the frozen downstream agent. Experiments on EnvBench, SWE-Bench Verified, and Terminal-Bench 2 show that CODESKILL improves average pass rate by 9.69 over the no-skill baseline and by 4.01 over the strongest prompt-based or memory baseline, while maintaining the skill bank at a stable size during iterative construction.
Yanzhou Li, Yiran Zhang, Xiaoyu Zhang +2
May 22, 2026cs.AI

SkillEvolBench: Benchmarking the Evolution from Episodic Experience to Procedural Skills

Large language model (LLM) agents accumulate rich episodic trajectories while solving real-world tasks, but it remains unclear whether such experience can be distilled into reusable procedural skills. We introduce SkillEvolBench, a diagnostic benchmark for evaluating this step from experience reuse to skill formation. It contains 180 tasks across six real-world agent environments, organized into role-conditioned task families with shared latent procedures. Agents learn from acquisition tasks, update an external skill library using compacted trajectories and verifier feedback, and then face frozen deployment tasks testing context shift, adversarial shortcuts, and composition. By comparing self-generated and curated-start skill evolution against no-skill and raw-trajectory controls, SkillEvolBench separates procedural abstraction from base capability, curated prior knowledge, and direct reuse of episodic traces. Across ten model configurations and three agent harnesses, we find that current agents often adapt locally but rarely form robust reusable skills. Skill-based conditions can improve acquisition or replay, and individual models sometimes gain on specific deployment axes, but these gains are unstable under frozen deployment. Raw-trajectory reuse frequently outperforms distilled skills, suggesting that current abstraction procedures discard contextual and procedural cues that remain useful for future tasks. Capacity and cost analyses further show that writing more skills or larger Tier-3 resource libraries is not sufficient: additional updates can improve coverage while introducing episode-specific drift and procedural clutter. These findings position SkillEvolBench as a testbed for measuring when one-off experience becomes durable procedural knowledge rather than task-local memory.
Yingtie Lei, Zhongwei Wan, Jiankun Zhang +13
May 18, 2026cs.AI

EXG: Self-Evolving Agents with Experience Graphs

Large language model (LLM)-based agents have demonstrated strong capabilities in complex reasoning and problem solving through multi-step interactions, yet most deployed agents remain behaviorally static, with knowledge acquired during execution rarely translating into systematic improvement over time. In response, a growing line of work on self-evolving agents explores how agents can improve through experience during deployment, but most existing approaches either rely on ad hoc reflection limited to single-task correction or adopt unstructured memory that accumulates fragmented experience with delayed usability. To address this limitation, we introduce EXG, an experience graph framework for self-evolving agents that explicitly organizes accumulated successes and failures into a structured, relational representation. EXG is the first experience graph designed for self-evolving agents, supporting both online, real-time graph growth during execution for immediate cross-task experience reuse, and offline reuse of a consolidated experience graph as an external memory module. This design also enables EXG to serve as a plug-and-play component for existing self-evolving agents, organizing prior experience into a unified experience graph and improving both solution quality and resource efficiency as deployment progresses. Extensive experiments across code generation and reasoning benchmarks show that EXG attains more favorable performance-efficiency trade-offs than reflection- and memory-based baselines in both online and offline evaluations. Our results suggest that structuring experience as a graph provides a principled foundation for scalable and transferable self-evolving agent behavior.
Yuxin Jin, Siyuan Zhang, Hanchen Wang +3
May 15, 2026cs.SE

BootstrapAgent: Distilling Repository Setup into Reusable Agent Knowledge

Code agents increasingly help developers work with unfamiliar repositories, but every such task depends on a costly prerequisite: bootstrapping the repository into a usable development state. This process requires substantial trial-and-error exploration, yet the resulting knowledge--resolved dependencies, repair strategies--stays trapped in a single conversation, unavailable to future agents. We therefore formulate repository bootstrapping as a reusable startup knowledge problem and introduce BootstrapAgent, a multi-agent framework that distills the heuristics discovered during bootstrap exploration into a persistent, verifiable, agent-consumable .bootstrap contract. Through evidence extraction, structured planning, deterministic Docker-based verification, and trace-driven repair, BootstrapAgent generates a contract covering environment setup, diagnostic checks, minimal verification, and accumulated repair knowledge. We further propose warm repair with clean replay to accelerate iterative debugging without sacrificing cold-start reproducibility, and a delta repair with sanity check to prevent reward hacking. Experiments on three benchmarks show that BootstrapAgent achieves a 92.9% success rate, outperforming the baseline by over 10% while reducing downstream agent token usage by 25.9% and build time by 22.3%. Our code is available at https://github.com/Vossera/BootstrapAgent.
Sihan Fu, Oucheng Liu, Shiyuan Wang +2
May 13, 2026cs.LG

R2R2: Robust Representation for Intensive Experience Reuse via Redundancy Reduction in Self-Predictive Learning

For reinforcement learning in data-scarce domains like real-world robotics, intensive data reuse enhances efficiency but induces overfitting. While prior works focus on critic bias, representation-level instability in Self-Predictive Learning (SPL) under high Update-to-Data (UTD) regimes remains underexplored. To bridge this gap, we propose Robust Representation via Redundancy Reduction (R2R2), a regularization method within SPL. We theoretically identify that standard zero-centering conflicts with SPL's spectral properties and design a non-centered objective accordingly. We verify R2R2 on SPL-native algorithms like TD7. Furthermore, to demonstrate its orthogonality to prior advancements, we extend the state-of-the-art SimbaV2, which originally lacks SPL, by integrating a tailored SPL module, termed SimbaV2-SPL. Experiments across 11 continuous control tasks confirm that R2R2 effectively mitigates overfitting; specifically, at a UTD ratio of 20, it improves TD7 by ~22% and provides additional gains on top of SimbaV2-SPL, which itself establishes a new state-of-the-art. The code can be found at: https://github.com/songsang7/R2R2
Sanghyeob Song, Donghyeok Lee, Jinsik Kim +1
May 13, 2026cs.AI

MMSkills: Towards Multimodal Skills for General Visual Agents

Reusable skills have become a core substrate for improving agent capabilities, yet most existing skill packages encode reusable behavior primarily as textual prompts, executable code, or learned routines. For visual agents, however, procedural knowledge is inherently multimodal: reuse depends not only on what operation to perform, but also on recognizing the relevant state, interpreting visual evidence of progress or failure, and deciding what to do next. We formalize this requirement as multimodal procedural knowledge and address three practical challenges: (I) what a multimodal skill package should contain; (II) where such packages can be derived from public interaction experience; and (III) how agents can consult multimodal evidence at inference time without excessive image context or over-anchoring to reference screenshots. We introduce MMSkills, a framework for representing, generating, and using reusable multimodal procedures for runtime visual decision making. Each MMSkill is a compact, state-conditioned package that couples a textual procedure with runtime state cards and multi-view keyframes. To construct these packages, we develop an agentic trajectory-to-skill Generator that transforms public non-evaluation trajectories into reusable multimodal skills through workflow grouping, procedure induction, visual grounding, and meta-skill-guided auditing. To use them, we introduce a branch-loaded multimodal skill agent: selected state cards and keyframes are inspected in a temporary branch, aligned with the live environment, and distilled into structured guidance for the main agent. Experiments across GUI and game-based visual-agent benchmarks show that MMSkills consistently improve both frontier and smaller multimodal agents, suggesting that external multimodal procedural knowledge complements model-internal priors.
Kangning Zhang, Shuai Shao, Qingyao Li +8
May 9, 2026cs.AI

Ace-Skill: Bootstrapping Multimodal Agents with Prioritized and Clustered Evolution

Self-evolving agents present a promising path toward continual adaptation by distilling task interactions into reusable knowledge artifacts. In practice, this paradigm remains hindered by two coupled bottlenecks: data inefficiency, where costly rollout effort is disproportionately spent on low-value samples rather than informative ones, and knowledge interference, where heterogeneous knowledge stored in shared repositories leads to noisy retrieval and task-misaligned guidance. Together, these issues form a self-reinforcing failure loop in which uninformative rollouts yield noisy knowledge, which in turn degrades subsequent rollouts. In this work, we introduce Ace-Skill, a co-evolutionary framework that jointly optimizes rollout allocation and knowledge organization for self-evolving multimodal agents. Specifically, Ace-Skill combines aprioritized sampler with lazy-decay proficiency tracking to focus rollouts on informative and insufficiently mastered samples, and a clustered organizer that semantically clusters knowledge for cleaner retrieval and more reliable adaptation. By improving sampling and organization together, Ace-Skill turns self-evolution into a virtuous cycle in which more informative rollouts produce higher-quality knowledge that supports stronger subsequent rollouts. Across four multimodal tool-use benchmarks, Ace-Skill delivers strong gains (e.g., +35.46% relative improvement in Avg@4 accuracy), enabling an opensource 35B MoE model to match or surpass proprietary models. The acquired knowledge also transfers effectively in a zero-shot manner to smaller 9B and 4B models, allowing resource-constrained agents to inherit advanced capabilities without additional training. The code has been publicly available at https://github.com/AMAP-ML/Ace-Skill.
Feng Xiong, Zengbin Wang, Yong Wang +5
May 8, 2026cs.CL

How Much Do Circuits Tell Us? Measuring the Consistency and Specificity of Language Model Circuits

The circuits framework in mechanistic interpretability aims to identify sparse subgraphs of model components that are causally responsible for a behavior, typically evaluated by measuring necessity and sufficiency. But these criteria say little about whether a circuit consistently captures how a model performs a task, or if it is specific to that task. We study these two properties, consistency and specificity, across six tasks and five models, extracting circuits at the component level (attention heads and MLP blocks) and at the level of individual MLP neurons. We find that component-level circuits are highly consistent and causally important on most tasks, but they are not specific: ablating one task's circuit damages another task's performance about as much as that task's own circuit does. Neuron-level circuits, on the other hand, exhibit higher task-specificity but are far less consistent within tasks. This is explained by circuit overlap: component-level circuits share most of their components across all task pairs, related or not, while neuron-level circuits overlap only between closely related tasks. In a case study of the components shared by the task circuits of Llama-3.2-3B, we show that they consist mostly of MLP blocks, while the few attention heads within turn out to be generic attention-sink heads. Overall, our findings raise questions about the degree to which circuits can support targeted understanding of, and intervention on, model behavior.
Michael Li, Nishant Subramani
May 8, 2026cs.NE

Kernel Foundry: A Diagnosis-driven Evolutionary Kernel Optimizer with Multi-Experts

Generating high-performance GPU kernels remains challenging due to the need for both correctness and hardware-aware optimization. While large language models (LLMs) show promise in code generation, they often fail to produce kernels that are both correct and efficient. We propose Kernel Foundry, a diagnosis-driven evolutionary framework for automatic GPU kernel optimization. Our method combines expert-guided, retrieval-augmented initialization with a multi-island evolutionary search, where candidate kernels are iteratively refined using structured diagnostic feedback. A centralized experience library accumulates reusable optimization knowledge to guide subsequent evolution, while explicit mechanisms prevent cheating behaviors that bypass kernel-level computation. Experiments on KernelBench show that our method consistently improves both correctness and performance over strong baselines, achieving up to 100% correctness on Level~2.
Zixuan Huang, Da Chen, Kecheng Huang +5
May 4, 2026cs.LG

Combining Trained Models in Reinforcement Learning

Deep reinforcement learning (DRL) has delivered strong results in domains such as Atari and Go, but it still suffers from high sample cost and weak transfer beyond the training setting. A common response is to reuse information from previously trained models through transfer, distillation, ensemble methods, or federated training instead of learning each target task from random initialization. The literature on these mechanisms is fragmented, and published comparisons are hard to interpret because tasks, baselines, and compute budgets differ. This paper presents a PRISMA-guided systematic review of empirical studies on pretrained knowledge reuse in DRL. Starting from 589 records retrieved from IEEE Xplore, the ACM Digital Library, and citation tracing, we screened 570 unique records and assessed 89 full texts. After applying the final eligibility criteria, 15 empirical studies remained in the main synthesis. We analyzed them qualitatively across three factors: source-target similarity, diversity among reused models, and the fairness of comparisons against from-scratch baselines. Three patterns recur across the surviving corpus. First, positive results are concentrated in settings where source and target tasks share substantial structure or where the method includes an explicit gating or alignment mechanism. Second, evidence for ensembles and federated aggregation is promising but sparse and mostly limited to narrow settings. Third, compute-matched comparisons are rare, which weakens claims about efficiency gains over stronger single-agent baselines. The paper contributes a narrower and internally consistent review scope, a study-level synthesis of empirical evidence, and a provisional independence spectrum that should be treated as a hypothesis for future benchmarking rather than a validated metric.
Ujjwal Patil, Javad Ghofrani
Apr 29, 2026cs.LG

When Continual Learning Moves to Memory: A Study of Experience Reuse in LLM Agents

Memory-augmented LLM agents offer an appealing shortcut to continual learning: rather than updating model parameters, they accumulate experience in external memory, seemingly sidestepping the stability-plasticity dilemma of parametric learning. We show that this challenge does not disappear but resurfaces at the memory level. Under a limited context window, old and new experiences compete during retrieval, relocating the continual-learning bottleneck from parameter updates to memory access. To study this phenomenon, we introduce a (k,v) framework that disentangles two fundamental design axes of external memory: how experience is represented and how it is organized for retrieval. Across sequential-task experiments in ALFWorld and BabyAI, we find that abstract procedural memories transfer more reliably than detailed trajectories, while negative transfer disproportionately harms the hard cases. Moreover, finer-grained memory organization is not universally beneficial: designs that yield strong forward transfer can simultaneously induce severe forgetting. Together, these results reveal that external memory does not resolve the continual-learning problem; it reshapes it into a problem of memory representation and retrieval design.
Qisheng Hu, Quanyu Long, Wenya Wang
Apr 27, 2026cs.CL

Skill Retrieval Augmentation for Agentic AI

As large language models (LLMs) evolve into agentic problem solvers, they increasingly rely on external, reusable skills to handle tasks beyond their native parametric capabilities. In existing agent systems, the dominant strategy for incorporating skills is to explicitly enumerate available skills within the context window. However, this strategy fails to scale: as skill corpora expand, context budgets are consumed rapidly, and the agent becomes markedly less accurate in identifying the right skill. To this end, this paper formulates Skill Retrieval Augmentation (SRA), a new paradigm in which agents dynamically retrieve, incorporate, and apply relevant skills from large external skill corpora on demand. To make this problem measurable, we construct a large-scale skill corpus and introduce SRA-Bench, the first benchmark for decomposed evaluation of the full SRA pipeline, covering skill retrieval, skill incorporation, and end-task execution. SRA-Bench contains 5,400 capability-intensive test instances and 636 manually constructed gold skills, which are mixed with web-collected distractor skills to form a large-scale corpus of 26,262 skills. Extensive experiments show that retrieval-based skill augmentation can substantially improve agent performance, validating the promise of the paradigm. At the same time, we uncover a fundamental gap in skill incorporation: current LLM agents tend to load skills at similar rates, regardless of whether a gold skill is retrieved or whether the task actually requires external capabilities. This shows that the bottleneck in skill augmentation lies not only in retrieval but also in the base model's ability to determine which skill to load and when external loading is actually needed. These findings position SRA as a distinct research problem and establish a foundation for the scalable augmentation of capabilities in future agent systems.
Weihang Su, Jianming Long, Qingyao Ai +6
Apr 25, 2026cs.LG

Evolve: A Persistent Knowledge Lifecycle for Small Language Models

Evolve pairs a small local language model with a persistent, teacher-compiled knowledge store -- refined through sleep consolidation and usage-driven refresh -- to deliver substantial accuracy gains over the model's parametric baseline while amortizing teacher costs through cross-query knowledge reuse. Rather than retrieving document fragments at query time, Evolve constructs a store of semantically coherent sections compiled by teacher models at natural conceptual boundaries; new sections are staged on acquisition, consolidated offline through teacher-mediated merging, and refreshed inline when expired. A 2B-parameter local model handles classification and generation; large teacher models are invoked only for knowledge operations. Across 750 benchmark queries spanning custom specialist questions, NaturalQuestions, and TriviaQA, the 2B model augmented by Evolve improves from 20-33% baseline accuracy to 60-84% (+40-52pp) while reducing teacher invocations by over 50% through reuse. Post-consolidation compresses the knowledge store by 31-33.5% across three independent benchmarks while preserving accuracy; section-based retrieval outperforms chunk-based retrieval by 5-9pp across every lifecycle condition. The architecture supports two generation modes over the same lifecycle -- suppress (strict section-only grounding, auditable) and augment (section-supplemented responses).
Dikran Hovagimian
Mar 12, 2026cs.AI

XSkill: Continual Learning from Experience and Skills in Multimodal Agents

Multimodal agents can now tackle complex reasoning tasks with diverse tools, yet they still suffer from inefficient tool use and inflexible orchestration in open-ended settings. A central challenge is enabling such agents to continually improve without parameter updates by learning from past trajectories. We identify two complementary forms of reusable knowledge essential for this goal: experiences, providing concise action-level guidance for tool selection and decision making, and skills, providing structured task-level guidance for planning and tool use. To this end, we propose XSkill, a dual-stream framework for continual learning from experience and skills in multimodal agents. XSkill grounds both knowledge extraction and retrieval in visual observations. During accumulation, XSkill distills and consolidates experiences and skills from multi-path rollouts via visually grounded summarization and cross-rollout critique. During inference, it retrieves and adapts this knowledge to the current visual context and feeds usage history back into accumulation to form a continual learning loop. Evaluated on five benchmarks across diverse domains with four backbone models, XSkill consistently and substantially outperforms both tool-only and learning-based baselines. Further analysis reveals that the two knowledge streams play complementary roles in influencing the reasoning behaviors of agents and show superior zero-shot generalization.
Guanyu Jiang, Zhaochen Su, Xiaoye Qu +1
Date pendingcs.MA

EvoHarnessBench: Can Your Agents Keep Pace with an Evolving Harness?

Modern LLM-based agents operate through a harness of tools, reusable skills, and specialist agents that shapes what they observe and what they can do. In practice, this harness continually evolves as new capabilities are added. We introduce EVOHARNESSBENCH, a benchmark for evaluating agents under controlled harness evolution across three axes (tools, skills, and agents). Unlike existing continual-learning benchmarks for agents, which typically place non-stationarity (i.e., what changes over time) in the task stream while keeping the harness fixed, EVOHARNESSBENCH places non-stationarity in the externally supplied harness itself. It contains 17 multi-stage harness streams constructed deterministically from verifier-based benchmarks, comprising 802 tasks, 520 tools, 42 skills, and 62 agents. We evaluate two complementary settings corresponding to the central challenges of harness evolution: deployment evaluation, which isolates retention of previously accessible competence as the harness expands, and self-evolving adaptation evaluation, which tests whether accumulated experience remains useful as new capabilities are introduced. Our results reveal three persistent gaps. First, harness expansion alone can degrade performance on previously solved tasks, producing harness-induced forgetting. Second, gains from self-evolving adaptation remain inconsistent across stages of harness evolution, capability axes, and environments. Third, retention and adaptation can pull in different directions: preserving earlier competence does not necessarily improve adaptation to newly introduced capabilities, and vice versa. These results establish harness evolution as a distinct challenge for building agents that can keep pace with an evolving harness while preserving previously effective behavior.
Zixuan Ke, Vaidehi Patil, Haizhou Shi +9
Date pendingcs.LG

Evaluating Memory Structure in LLM Agents

Modern LLM-based agents and chat assistants rely on long-term memory frameworks to store reusable knowledge, recall user preferences, and augment reasoning. As researchers create more complex memory architectures, it becomes increasingly difficult to analyze their capabilities and guide future memory designs. Most long-term memory benchmarks focus on simple fact retention, multi-hop recall, and time-based changes. While undoubtedly important, these capabilities can often be achieved with simple retrieval-augmented LLMs and do not test complex memory hierarchies. To bridge this gap, we propose StructMemEval - a benchmark that tests the agent's ability to organize its long-term memory, not just factual recall. We gather a suite of tasks that humans solve by organizing their knowledge in a specific structure: transaction ledgers, to-do lists, trees and others. Our initial experiments show that simple retrieval-augmented LLMs struggle with these tasks, whereas memory agents can reliably solve them if prompted how to organize their memory. However, we also find that modern LLMs do not always recognize the memory structure when not prompted to do so. This highlights an important direction for future improvements in both LLM training and memory frameworks.
Alina Shutova, Alexandra Olenina, Ivan Vinogradov +1