RL from Human Feedback
RL: Reinforcement Learning
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Human-Robot Collaboration (HRC) can facilitate mass customisation in Industry 4.0, with Reinforcement Learning from Human Feedback (RLHF) representing a promising approach for developing safe AI-based robots. Practical challenges remain regarding safety during AI development, human feedback quality, and bidirectional human-robot adaptation. We conducted a scoping review of RLHF in HRC systems, mapping methods that address these challenges. Following PRISMA guidelines, we screened 199 records and included 20 peer-reviewed publications (2020-2025) spanning multiple HRC domains. To our knowledge, this is the first review focused on the bidirectional, closed-loop design of RLHF. Our review found multiple feedback modalities enabling data collection in various feedback formats. Collected data can be integrated at different stages of AI training, resulting in a multi-step development process. Pilot experiments are commonly used to evaluate HRC systems based on both human and robot metrics. To empirically test a key gap identified in the review, we conducted a between-subjects VR experiment comparing system- and user-initiated feedback on robot proxemic behaviour for safe navigation. Using Bayesian models, we analysed the relation between the collected feedback and safety metrics: psychological safety (post-experiment questionnaire) and physical safety (inverse time-to-collision). Results show that user-initiated feedback captures perceived safety better than system-initiated feedback, indicating that feedback timing directly affects feedback quality. Our review and experiment findings show that RLHF relies on appropriate feedback methods to ensure AI safety in HRC, and future RLHF research should prioritise realistic HRC experiments evaluating the effects of feedback collection methods on relevant human and robot metrics.
Constraint Tree Exploration for Learning from Language Feedback
Natural-language feedback in interactive learning often explains why an action failed by pointing to violated requirements. Misinterpreting this feedback can lead an agent to rule out valid solutions. We study this setting by modeling user intent as latent constraints over an action space and formulating learning from language feedback as pure exploration over feasible regions. We introduce TRACE, an algorithm that organizes candidate constraints in a tree and tests each proposed refinement by generating actions that satisfy it. TRACE commits to the refinement only if the resulting feedback does not contradict it over repeated tests. We distinguish two ways of using the same feedback: (i) falsification, which detects contradictions to the constraint set currently being tested, and (ii) identification, which may additionally name a violated constraint. We prove high-probability coverage bounds with dependence on the candidate class size for TRACE-Falsification. With reliable identification, TRACE-Identification can replace this dependence by , where is the number of latent constraints and lower-bounds the probability of extracting a missing true constraint from informative feedback. We evaluate TRACE across six language-feedback tasks. On RecMovie, TRACE-Identification achieves 73% and 86% final-output success under caps of 20 and 60 evaluated outputs, compared with at most 42% and 48% for the evaluated prompting baselines given the same feedback and output caps. Controlled identity-corruption experiments further show greater robustness than direct accumulation when the falsification detector remains reliable.
EnGRICH: Enhancing Generative Reward Modeling with Critiques from Humans
Generative reward models (GRMs) are important for LLM optimization. Unlike scalar reward models, GRMs generate natural-language critiques alongside preference judgments, providing finer-grained evaluation signals. Their effectiveness depends heavily on critique reliability. However, existing GRM training typically uses final preference correctness as outcome supervision. Because the preference outcome space is highly constrained, unreliable critiques can still yield correct outcomes and thus be reinforced. Recent work leverages human critiques for process supervision, but such critiques are scarce and are often reduced to scalar rewards, leaving their fine-grained evaluative information underutilized. We argue that evaluative criteria learned from human critiques can be generalized to broader outcome-only preference data. To this end, we propose \textbf{EnGRICH}, a GRM training framework that pairs the GRM with a training-time MetaCritic learned from a small set of human critiques. MetaCritic constructs response-specific rubrics and uses them to evaluate the evidence coverage and correctness of generated critiques. The resulting signals provide both process rewards for fine-grained credit assignment and structured guidance for exploring better critiques. During GRM training, MetaCritic is further optimized to generalize human-grounded evaluative criteria to outcome-only data. At inference, the trained GRM operates independently. Experiments across seven reward-model benchmarks show that EnGRICH consistently improves over competitive baselines, while further analyses validate the effectiveness of its core mechanisms.
Robust Risk-Sensitive Reinforcement Learning from Corrupted Human Feedback
Reinforcement learning with human feedback (RLHF) learns from human comparisons, which can be corrupted or deliberately manipulated. This paper studies online risk-sensitive RLHF with static conditional value-at-risk (CVaR) under adversarial preference-label flips. We consider additive linear rewards and a fixed-reference protocol with one comparison per episode and at most flipped labels over episodes. We propose weighted streamed-preference CVaR RLHF (WSP-CVaR-RLHF), which combines uncertainty-weighted reward estimation with optimistic augmented-state CVaR planning. For known transitions and normalized rewards, we establish the regret bound up to lower-order terms, where is the reward-feature dimension, is the CVaR level, and characterizes the preference link. The bound separates the clean statistical cost from the penalty caused by corrupted feedback. We further extend the analysis to unknown tabular transitions, where the trajectory distribution entering the CVaR objective must be learned together with the reward. We address the resulting coupled uncertainty using rectangular transition confidence sets, joint optimistic planning, and a history-level CVaR simulation argument. Experiments under four adversarial attacks demonstrate that WSP-CVaR-RLHF consistently reduces cumulative regret relative to its unweighted robust counterpart while preserving confidence-set coverage.
ReF-HIL: Shaping the Critic around Human Action Neighborhoods for Efficient Human-in-the-Loop Reinforcement Learning
Human-in-the-loop reinforcement learning (HIL-RL) offers a promising route to efficient training of robotic manipulation policies by combining autonomous learning with human demonstrations and online corrections. However, insufficient use of successful human experience in value learning prolongs costly real-world training, while persistent imitation penalties can limit value-driven policy improvement. To address these limitations, we propose ReF-HIL, an efficient HIL-RL framework that uses human guidance to accelerate the learning process. Human-Reference-Guided Value Shaping learns an independent value reference from successful human experience to guide online value learning, while incorporating local corrective feedback. A Human Action Fence defines a learned human-action neighborhood, allowing value-driven optimization for better performance without imitation penalties inside while constraining policy and value updates outside. Experiments on five diverse and challenging real-world manipulation tasks demonstrate improved overall learning efficiency and higher success rates compared with the evaluated baselines. Specifically, ReF-HIL reaches 90% autonomous success in only 18-63 minutes of active training and achieves final success rates of 91.7-100%. These results highlight the potential of human-guided reinforcement learning to acquire reliable manipulation skills efficiently in the real world. Project website: https://anonymous.4open.science/w/ReF-HIL-7762/
Diffusion Reward Models
Reward models underpin the alignment of large language models, yet the dominant designs reduce each prompt--response pair to a point estimate or to a distribution from a fixed parametric family. This is at odds with human preference, which is inherently multimodal: the same response can be reasonably judged in many ways, and no single family covers all of them. To better fit this structure, we introduce DRM, a Diffusion Reward Model that recasts reward modeling as conditional density estimation over . Conditioned on a frozen LLM encoder, a lightweight Diffusion Transformer denoises Gaussian noise into a reward vector, placing no parametric assumption on the output distribution and naturally representing its multimodal structure. A single architecture handles both multi-attribute regression and pairwise preference data, and at inference samples form an empirical reward distribution that can be aggregated into a scalar, a variance, or quantiles. Across five benchmarks, DRM matches or surpasses baselines under matched data and backbone, stays competitive with much larger discriminative, distributional, and generative RMs despite its modest training scale, and recovers multimodal reward structure where conventional heads collapse to a point. Uncertainty-aware rejection and lower-confidence-bound (LCB) aggregation further demonstrate that DRM can exploit distributional information beyond a scalar reward to improve reward-model decisions. Downstream RLHF experiments additionally show that using DRM as the training-time reward leads to improved policy performance, directly validating the practical benefit of diffusion-based reward modeling for RLHF training.
Distortion of AI Alignment Revisited: RLHF is a Decent Utilitarian Aligner
While Reinforcement Learning from Human Feedback (RLHF) is the standard paradigm for aligning large language models with human preferences, its effectiveness in pluralistic settings has been called into question. Notably, recent work by G"olz et al. (2025) demonstrated that the \textit{distortion} -- defined as the multiplicative gap between the average user utility of the RLHF policy and the optimal average utility -- can scale exponentially with the Bradley-Terry temperature parameter when users have heterogeneous preferences. In this work, we present a fine-grained analysis of the distortion of RLHF with reward clipping and demonstrate that such exponential degradation is not a fundamental property of the algorithm but rather a consequence of distribution mismatch between the distribution generating preference data () and the KL reference policy (). To this end, we establish tight upper and lower bounds on the distortion of RLHF across multiple regimes of the KL regularization strength. We show that in a representative regime, under the Bradley-Terry model, the distortion is , where is an upper bound on the log density ratio between and . In particular, when there is no distribution mismatch (i.e., ), RLHF achieves the optimal distortion of up to a constant. Our results suggest that, to reasonably maximize average utility with RLHF, it is preferable to use on-policy sampled preference data or to fine-tune before RLHF on data from a source close to .
Subspace Inference Enables Efficient Active Reward Learning from Preferences
Reinforcement learning from human feedback (RLHF) has emerged as a powerful yet sample-inefficient approach for learning reward models from human preferences, making active learning a critical component in synthesizing informative preference queries. However, effective uncertainty quantification required for active learning remains a key challenge for large neural network reward models. In this paper, we introduce PreferenceEKF, a sample-efficient approach that tracks reward model uncertainty by framing active preference learning as a sequential Bayesian filtering problem. Instead of relying on computationally prohibitive posterior inference over the full neural network parameter space, our method performs sequential inference via an extended Kalman filter within a low-dimensional parameter subspace, continuously updating the reward model posterior as new preference queries arrive. Our approach enables scalable sampling of neural network parameters to efficiently compute acquisition functions for active reward learning. Experiments on the D4RL and V-D4RL benchmarks demonstrate that our approach achieves better sample efficiency, runtime, scalability, and calibration compared to other Bayesian deep learning approaches, and the learned reward models lead to competitive offline reinforcement learning policy performance. This highlights the potential of scalable Bayesian methods for preference-based reward modeling in RLHF. Our code is available at https://github.com/yutaizhou/bnn_pref.
User Feedback Provides a Unique Signal that LLMs Can not Detect
Harnessing naturally occurring feedback from user interactions offers a promising learning signal for Large Language Models (LLMs). However, recent studies suggest this feedback is inherently noisy and difficult to leverage effectively. We challenge this conception by demonstrating that user feedback is a highly actionable signal for improvement, and that its perceived ineffectiveness stems from a systematic bias in current evaluation paradigms. To isolate the usefulness of feedback, we construct synthetic data with a definitive ground truth, alongside naturalistic data to validate that our findings hold in real-world scenarios. By comparing model revisions generated with and without access to feedback across both settings, we show that feedback-informed revisions resolve targeted issues at significantly higher rates than baseline revisions. Finally, we expose the root of the evaluation bias: when a model successfully fixes an issue exclusively due to feedback, LLM judges frequently fail to identify the genuinely corrected response, systematically preferring inferior baseline outputs instead.
From Answers to Policies: Efficient In-Context Learning System through Emulating Expert Investigation
Pretrained large language models offer a practical foundation for learning useful behavior from few task-specific examples. We argue that current prompt and context optimization methods underuse the extensive knowledge and reasoning capabilities of trillion-parameter models. These capabilities can make adaptation more sample-efficient, more compute efficient and at no performance loss when organized around how human experts investigate failures. We formalize Policy Iteration with Human Feedback (PIHF), which makes this implicit procedure explicit for LLM agents to execute, and build its automated implementation, PIHF-MCP. Initialized from clinician feedback on rare-disease diagnosis, PIHF-MCP supplies the expert procedure, testing tools, review and persistent inquiry records to develop reusable task policies. Across general reasoning benchmarks (BIG-Bench Extra Hard, HoVer and LiveBench-Math), PIHF-MCP improved performance of the baseline model by 16.9, 22.2 and 4.7 percentage points, respectively. With a matched baseline model, development used about 1/5 of the labelled examples and 4% of the task rollouts reported by a previous SOTA in-context optimizer, making it about 9 times faster and 3 times cheaper at comparable or higher scores. In a low-data rare-disease diagnosis setting, policies developed from previous SOTA prompt optimizers trailed a previously published PIHF-developed system on every held-out cohort (on average 16 percentage points). These findings support a route to more efficient inference-time scaling: PIHF-MCP develops reusable policies from a few examples that improve performance on unseen cases and across models. Because each policy comes from an explicit, recorded investigation, the process also keeps humans in the loop and enables ownership and learning, making it well suited to high-stakes decisions.
Learning from Online User Feedback for Shopping Agents
Large language model-based shopping agents are increasingly deployed in real-world e-commerce platforms, generating massive amounts of user interaction logs that provide valuable supervision for improving these agents. However, existing approaches primarily rely on offline training signals, such as user-item interactions or synthetic preference data, while largely overlooking the rich supervision contained in users' natural conversational feedback. Moreover, the available online feedback is heterogeneous, sparse, and noisy, making it difficult to transform into reliable learning signals automatically. To address these challenges, we propose LOFA, a framework that enables shopping agents to learn directly from real online interaction logs without human annotation. LOFA combines reinforcement learning over verifiable purchase outcomes with feedback-aware on-policy distillation, which identifies users'in-dialogue directives and converts them into dense token-level supervision. These complementary objectives capture both collaborative behavioral patterns and user-specific preferences. Extensive experiments on real-world e-commerce logs demonstrate that LOFA consistently improves recommendation quality, response helpfulness, and user-satisfaction alignment over strong baselines, highlighting the effectiveness of learning shopping agents from real online user feedback.
Procedural Fairness Failures in RLHF from Preference Averaging
Reinforcement Learning from Human Feedback (RLHF) aggregates heterogeneous preferences into a single reward model, assuming preference homogeneity. When preferences are heterogeneous, this aggregation induces a procedural fairness failure where majority preference groups dominate reward learning while minority preferences are systematically under-represented. This work defines procedural fairness in alignment as preserving distinct preference signals during reward modeling and shows that standard RLHF violates this via preference averaging. Preference-Aware RLHF (PA-RLHF) is introduced, separating optimization across preference modes at the reward learning stage. In a controlled setting, PA-RLHF improves overall alignment accuracy from 46.9% to 67.9% and reduces the fairness gap between best and worst aligned groups from 15.9 to 9.6 percentage points. These results show that procedural fairness failures in alignment can arise from structural design choices in reward learning, even in controlled, noise-free settings, with direct implications for large language models and agentic systems, where biased reward models can compound inequities across sequential decisions.
LEMUR: Learning to Align with Multi-Objective Reinforcement Learning from Preference Feedback
Reinforcement Learning (RL) systems are typically trained using a single, well-specified scalar reward function. However, real-world decision-making tasks often involve multiple, competing objectives, such as performance versus efficiency, where ground-truth reward functions are difficult to specify or inaccessible. While Multi-Objective RL (MORL) addresses such trade-offs by modeling rewards as vectors, existing approaches typically assume access to a well-specified reward function for each objective, inheriting the same challenges faced by single-objective RL. Meanwhile, Preference-based RL (PbRL) has shown great potential in solving complex tasks without access to a pre-defined reward function through reward learning from human feedback, yet has largely been studied in single-objective settings. In this work, we bridge this gap with LEMUR: Learning to Align with Multi-Objective Reinforcement Learning with Preference feedback, a novel framework where an agent interactively learns from the preferences of multiple humans to learn optimal multi-objective policies. Our approach jointly learns policies and multiple objective-specific reward models from human feedback, enabling agents to effectively balance competing objectives during learning. We evaluate LEMUR on a variety of benchmark multi-objective tasks, and empirical results demonstrate its superior performance over baseline methods. Our method presents a promising direction for solving multi-objective decision-making tasks without pre-defined reward functions.
Meta-Learned Reward Shaping for Reinforcement Learning from Human Feedback
Reinforcement Learning from Human Feedback (RLHF) is the standard approach for aligning large language models with human preferences, but its quality is limited by static, task-agnostic reward models. This mismatch leads to sparse learning signals and suboptimal alignment. We introduce MeRLa (Meta-Learned Reward Shaping), a principled framework that meta-learns a task-aware shaping function across auxiliary tasks before RLHF training. The learned shaping produces a composite reward that preserves policy optimality while providing task-specific learning signals. Our meta-objective combines task discrimination, entropy regularization, and potential-based conservation for stable convergence. We provide theoretical guarantees for policy invariance, analyze representation drift sensitivity, and formally address incentive misalignment from entropy maximization. Experiments on LLaMA-3-8B across four benchmarks show consistent improvements over PPO, DPO, GRPO, and DAPO, achieving a 90.8% length-controlled win rate on AlpacaEval 2.0 and a score of 9.14 on MT-Bench, with 41% less training instability. MeRLa retains its benefits when combined with process-based and rubric-based enhanced rewards.
An offline approach to fNIRS-guided reinforcement learning for robot behavior
Human-in-the-loop Reinforcement Learning has become a popular approach to training, finetuning, and aligning robot behavior with user preferences. Our paper explores the feasibility of using brain signals via functional near-infrared spectroscopy (fNIRS) to modulate robot learning in simulation. We compare agents trained on passive (observational) versus active (demonstrative) interaction tasks, and test multiple methods for enhancing the RL algorithm with the neural signal, focusing on parameter augmentation rather than replacement. We further examine how model granularity and noise affect agent learning. Our results show that this framework is effective: the neural signal improves learning when augmenting trajectory priorities and state-action q-values. Additionally, the framework learns successfully from offline data, offering a practical alternative for settings where real-time BCI setups are impractical or only limited data is available.
RENEW: Towards Learning World Models and Repairing Model Exploitation from Preferences
World models are widely used in offline reinforcement learning (RL) to improve sample efficiency and generate experience beyond a fixed dataset. However, they are vulnerable to model exploitation where data coverage is thin. Prior work addresses this either by collecting more expert demonstrations, which is often expensive, unsafe, or unavailable, or by conservative algorithms that avoid uncertain regions, which limits generalization. We propose instead to repair exploitation directly using human preferences over imagined rollouts, leveraging the strong intuitive physics that allows humans to easily spot egregious dynamics hallucinations. We formalize this as Dynamics Learning from Human Feedback (DLHF), a Bradley-Terry preference loss over trajectory log-likelihoods under a learned dynamics model. Unfortunately, naive DLHF is sample inefficient, so we introduce RENEW, which uses epistemic uncertainty to focus finetuning where the model is most exploitable. We evaluate on several Jumanji and classic control environments and find that while naive DLHF requires an outsize preference budget, RENEW makes the framework practical by improving sample efficiency, limiting catastrophic forgetting, and reducing exploitation in pretrained world models. Taken together, our results provide initial evidence that preferences can supervise world model dynamics directly, offering a new approach to addressing exploitation in offline model-based RL.
Multi-Modal, Multi-Environment Machine Teaching for Robust Reward Learning
As autonomous agents are increasingly deployed across diverse operational contexts, aligning their behavior with human intent demands reward functions that remain robust to such changes rather than overfitting to any single environment. Inverse reinforcement learning (IRL) provides a principled way to infer such objectives from human feedback. However, existing analyses of optimal teaching approaches for IRL focus on single-environment, demonstration-only settings, leaving underexplored how heterogeneous feedback modalities and environment dynamics jointly constrain reward functions that generalize across multiple environments. Because demonstrations in one MDP entangle reward information with that environments specific structure, the resulting rewards frequently fail to generalize when the agent is deployed in a new setting. We first analyze how different feedback modalities constrain rewards, showing that, in the unlimited-data regime, comparisons impose strictly stronger global constraints than other modalities. Beyond this theoretical analysis, we introduce a hierarchical machine teaching algorithm for reward learning that operates across multiple MDPs. The algorithm first greedily selects informative environments that expose complementary reward constraints, then strategically queries low-cost feedback within those environments. Empirically, our method achieves substantially lower regret and stronger generalization to held-out environments than uniform teaching baselines under identical feedback budgets, demonstrating the importance of multi-environment, multi-modal teaching for learning dynamics-robust reward functions.
Attention Limited Reward Learning
Pairwise human comparisons are a primary interface through which modern AI systems learn human preferences. RLHF and related alignment pipelines typically model such comparisons with Bradley--Terry log-odds, where choice probabilities are governed by latent reward differences. This paper examines what this assumption misses through a reduced-form model motivated by rational inattention, in which each label is generated by a low-capacity evaluation channel. The model separates two forms of ambiguity that standard reward modeling tends to conflate: a comparison may be difficult because the two candidates are genuinely close in value, or because the relevant distinction is hard to detect under limited attention. We show that limited attention can fundamentally distort what pairwise comparisons reveal. In particular, passive comparison data cannot generally distinguish reward, attention, and default tendencies, and heterogeneous attention can make standard Bradley--Terry reward modeling recover misleading rankings. Our analysis shows that learning is governed not by the raw number of labels, but by the amount of attended information each label carries. A case study on human votes over language-model pairs from Chatbot Arena exhibits the predicted signature, a cyclic component of the comparison data that exceeds sampling noise and that no scalar reward can represent; a second case study on perceptual comparisons shows that response times and gaze carry gap information that the labels do not. This perspective suggests that human feedback should be treated not as direct revealed preference, but as an attention-limited measurement process: a weak preference signal may reflect hidden evaluation difficulty rather than genuine indifference.
Human-Centric Reflective Architecture for Human-AI Collaborative Decision-Making
The use of Large Language Models (LLMs) across diverse areas of human activity-ranging from everyday tasks to safety-critical applications-aims to enhance decision-making effectiveness with minimal human feedback. Concurrently, it seeks to align decisions with human expectations, preferences, and needs while mitigating risks associated with AI non-determinism. However, humans frequently over- or under-rely on AI recommendations, and current AI systems remain poorly calibrated to human expectations. To address these challenges, we introduce a human-AI collaborative decision-making framework designed to augment human capabilities and align AI agents with human preferences and expectations. Specifically, this paper (a) formulates the collaborative decision-making task as a stochastic game between an AI agent and a human player, and (b) proposes the Human-Centric Reflective Architecture (HCRA), which integrates human-calibrated models with reinforcement learning agents that leverage linguistic feedback in an iterative, reflective process. Evaluation results demonstrate that HCRA enhances decision-making effectiveness and delivers high-quality recommendations.
PS-PPO: Prefix-Sampling PPO for Critic-Free RLHF
Reinforcement Learning from Human Feedback (RLHF) for Large Language Models increasingly relies on critic-free methods as a practical alternative to actor--critic training. Despite their simplicity, existing critic-free approaches propagate a trajectory-level learning signal uniformly across all tokens in a trajectory. This requires full-trajectory policy updates for every rollout, leading to substantial optimization cost for long reasoning traces, even though intermediate prefixes often contain enough information to largely determine the final outcome. We propose Prefix-Sampling Proximal Policy Optimization (PS-PPO), a compute-efficient critic-free method for RLHF that exploits this temporal redundancy. PS-PPO introduces a prompt-conditioned cutoff distribution and samples a cutoff timestep for each trajectory. During the update pass, PS-PPO backpropagates only through the sampled prefix of each trajectory and applies an importance-weighting correction so that the resulting truncated gradient estimator remains unbiased with respect to the full-trajectory objective. Experiments on mathematical reasoning and RLHF benchmarks show that PS-PPO achieves large reductions in training compute and peak GPU memory, while maintaining accuracy comparable to strong critic-free baselines.
Qwen-Image-2.0-RL Technical Report
We present Qwen-Image-2.0-RL, a post-training pipeline that applies reinforcement learning from human feedback (RLHF) and on-policy distillation (OPD) to improve both the visual quality and instruction-following capability of the Qwen-Image-2.0 diffusion model. To provide reliable reward signals, we construct task-specific composite reward models by fine-tuning vision-language models with a pointwise scoring paradigm and chain-of-thought reasoning. For text-to-image generation, the reward models cover alignment, aesthetics, and portrait fidelity dimensions. For image editing tasks, the reward system addresses instruction-following accuracy and face identity preservation. Building on this reward system, we develop a scalable GRPO-based RL training framework, incorporating a hybrid classifier-free guidance (CFG) strategy to preserve pre-trained knowledge, prompt curation via intra-group reward range filtering, and per-category reward weight calibration. To merge the task-specialized RL policies for T2I and editing, we propose on-policy distillation as the final training stage, which consolidates multiple teachers into a single student model through trajectory-level velocity matching. Extensive evaluation shows that Qwen-Image-2.0-RL achieves 57.84 overall score on Qwen-Image-Bench (+2.61 over the base model), Elo ratings of 1193 in text-to-image arena (+78) and 1349 in image edit arena (+93), demonstrating consistent gains in aesthetic quality, prompt adherence, and editing accuracy.
Retroactive Advantage Correction: Closed-Form V-Trace Bias Correction for Delay-Aware RLHF
Reinforcement learning from human feedback (RLHF) in production does not always have a synchronous reward signal. Code-execution verifiers, slow judge ensembles, and queued human review can return several gradient steps after the rollout that produced them, breaking the synchronous-reward assumption underlying standard PPO. We address this gap with Retroactive Advantage Correction (RAC): each pending slow completion is queued, aged through a non-negative kernel, and reinjected as a clipped residual into the next optimiser step's advantage. We prove that under an unbiased clipped importance ratio, the cumulative RAC correction is exactly unbiased when the effective delay kernel reinjects all of its mass, and carries a bias linear in the unreinjected fraction otherwise; at the no-delay identity kernel it reduces to V-trace. On a tabular Markov decision process (MDP) proof-of-concept, RAC reduces the closed-form policy bias by up to 47.9x at the two-slow-channel configuration, beating wait-for-slow at lower wall-clock cost. RAC integrates with PPO and GRPO through a two-line reward-manager patch.
PEBS: Per-rater Empirical-Bayes Shrinkage for RLHF Reward-Model Calibration
Reward models for Reinforcement Learning from Human Feedback (RLHF) pool preferences across thousands of annotators and fit one global affine calibrator, collapsing raters with systematically different rating-scale offsets and slopes into a single average-rater fit that does not match any individual annotator. PEBS is a per-rater empirical-Bayes shrinkage estimator: it fits per-rater affine calibrators on a held-out slice of each annotator's ratings and applies Morris-James-Stein empirical-Bayes shrinkage toward the population mean, in closed form and without retraining the reward model. On PRISM, PEBS reduces within-user held-out RMSE by 8.58% over the pooled population-slope baseline. The procedure replicates on PluriHarms harm ratings (Qwen-2.5 base, in-family) with a +9.66% RMSE reduction over the same population-slope baseline. PEBS is a closed-form post-hoc estimator for annotator-specific affine calibration in RLHF reward modeling; it leaves the reward base model unchanged and estimates only the rater-level map used at inference time for new ratings.
Sculpting NeRF Geometry: Human-Preference Fine-Tuning of a 3D-Aware Face GAN
Reinforcement learning from human feedback (RLHF) for 3D generation is now established across a number of works, but most existing pipelines optimise explicit surface representations, often by converting radiance fields into meshes and training heavily on surface-supervised data. We instead fine-tune a pretrained 3D-aware generative model directly from a learned reward over radiance-field density () values, with no externally supplied mesh or shape prior. The reward model requires no pretraining, trains easily on a small set of preference samples, and yields robust improvement in 3D geometry. Working on an unconditional 3D-aware face GAN (EG3D), our reward reads the continuous 3D density field of the neural radiance field (NeRF) directly and supplies a geometry-only learning signal, requiring neither text conditioning, mesh extraction, nor multi-view rendering. A density-consistency constraint keeps the 2D appearance qualitatively similar while the geometry is reshaped, at a measurable but bounded distributional cost (FID-50k rises from 4.09 to 6.66): the fine-tuned generator, trained from the preferences of a single annotator as a proof of concept, produces face geometries preferred by users in 74.4% of pairwise comparisons.
Themis: An explainable AI-enabled framework for Reinforcement Learning with Human Feedback
Training safe Reinforcement Learning (RL) systems is inherently challenging, with no guarantee of avoiding unwanted behaviors. The most effective defenses against this are (i) transparency through explainability and (ii) alignment via human feedback. While both show promising results, no publicly available framework currently combines them. To address this, we introduce Themis, an XAI-enabled testing and evaluation framework for Reinforcement Learning from Human Feedback. Themis supports over 200 widely used environments and is easily configurable for experiments in RL, transparency, and alignment. Our results show that Themis can train reward models that match or outperform the environment's true reward signal using human preferences. We also provide a cloud-based platform for collecting human feedback and managing experiments. It is user-friendly, auto-scalable, and supports large participant groups across multiple experiments without extra development overhead. Tests show Themis can support one thousand users in back-to-back experiments on a modest commercial machine.
AI Alignment From Social Choice Perspectives
Alignment from human feedback uses human judgments about model outputs to steer the behavior of language models after pretraining. When those judgments reflect conflicting views of desirable behavior, the learned objective becomes an aggregate determination of what the model should prefer. We survey recent work that has studied this aggregation problem through the lens of social choice theory. We illustrate how the social choice perspective helps identify failure modes in the feedback aggregation layer and reveals a broader design space for handling disagreement in explicit and principled ways.
Uncertainty-Aware Reward Modeling for Stable RLHF
Reinforcement learning from human feedback (RLHF) aligns large language models by training reward models on preference data and optimizing policies to maximize predicted rewards. However, this pipeline faces two fundamental challenges: (1) reward models cannot signal when their predictions are unreliable, since they usually act as deterministic point estimators; and (2) modern group-based policy optimization can amplify unreliable reward signals, as exemplified by GRPO's uniform treatment of rewards during advantage computation. As policies explore increasingly diverse responses, these two limitations create a critical vulnerability: unreliable reward estimates may be granted disproportionate influence, triggering severe reward hacking. We propose Uncertainty-Aware Reward Modeling (UARM), which equips reward models with calibrated uncertainty via quantile-based conformal prediction and reweights GRPO advantages through heteroscedastic variance decomposition. Experiments across HelpSteer, UltraFeedback, and PKU-SafeRLHF demonstrate that UARM significantly improves reward model calibration, reduces reward hacking, and enhances downstream alignment quality compared to standard GRPO and uncertainty-agnostic baselines.
Generating Natural and Expressive Robot Gestures through Iterative Reinforcement Learning with Human Feedback using LLMs
Expressive gestures are essential for natural and effective communication, complementing speech when verbal cues alone are insufficient (e.g., pointing). For social robots such as the humanoid Pepper, producing natural and expressive movements is critical for improving human-robot interaction (HRI) and long-term acceptance. However, generating gestures remains challenging due to reliance on expert-authored animations, resulting in rigid behaviors that are impractical for dynamic and diverse environments. Alternatively, machine learning approaches often struggle to capture perceived naturalness, becoming increasingly challenging with more degrees of freedom. Consequently, producing expressive robot gestures requires a system that can adapt to the environment while adhering to social norms and physical constraints. Recent advances in large language models (LLMs) enable dynamic code generation, offering new opportunities for runtime gesture synthesis from natural language. In this paper, we integrate ChatGPT into the humanoid robot Pepper to generate co-speech gestures aligned with conversational output. While this baseline enables flexible gesture generation, the resulting motions are often perceived as stiff and unnatural. To address this limitation, we introduce an iterative reinforcement learning with human feedback (RLHF) system that finetunes gesture generation based on user evaluations, leveraging an iterative user study to compare Pepper's generated gestures. Our results show that RLHF improved the LLM's co-speech generative capabilities, producing more expressive, relevant and fluid movements.
ROVE: Unlocking Human Interventions for Humanoid Manipulation via Reinforcement Learning
Human interventions provide crucial corrective signals for post-training Vision-Language-Action (VLA) models. However, enabling seamless humanoid interventions is a formidable systems challenge due to complex whole-body kinematics and dexterous-hand control. Consequently, the collected intervention trajectories are often suboptimal, and methods that rely on human interventions as expert supervision can absorb hesitant, inefficient, or even erroneous behaviors. To address both the system and algorithmic challenges, we propose ROVE, a reinforcement learning framework for humanoid VLA post-training with imperfect human interventions. First, ROVE introduces a human-in-the-loop pipeline capable of collecting deployment and intervention data for humanoid manipulation. Second, it utilizes Optimistic Value Estimation (OVE) to prioritize high-value behaviors from mixed-quality trajectories. To further robustify value estimation, we incorporate cross-embodiment human experience videos to provide rich supervision for long-tailed failure and recovery modes. The resulting critic yields informative advantage signals, steering the VLA actor to focus on high-value behaviors rather than indiscriminately imitating all actions. On challenging real-world contact-rich and fine-grained humanoid manipulation tasks, ROVE outperforms experience-learning baselines and consistently improves across multiple rollout-intervention iterations.
Hidden Consensus:Preference-Validity Compression in Human Feedback
Standard RLHF pipelines often reduce heterogeneous human judgments into a single scalar reward target. We argue that this reduction can mis-measure alignment in structurally plural societies, where disagreement may reflect culturally, historically, linguistically, regionally, or normatively grounded interpretations rather than annotation noise. We call this failure Preference-Validity Compression, the collapse of multiple plural-valid response options into a single optimization target. Using Malaysia as a diagnostic setting, we analyze RLHF-style feedback aggregation through preference events linking prompts, responses, and acceptability judgments across interpretive frames. Across 321 preference events from 20 participants and 107 trio-annotated prompts, 79% of prompts contain more than one majority-supported response that single-winner aggregation would discard, and apparent dominance gaps between top responses diminish when all majority-supported options are considered. Participants frequently select multiple acceptable responses, and discarded responses demonstrably reflect coherent local, practical, or cultural frames. These findings show that majority aggregation in this corpus measures argmax acceptability rather than plural alignment. We treat this as a measurement-validity issue and argue that future alignment methods should satisfy Validity-Preserving Consistency, remaining stable across plural-valid interpretive frames rather than collapsing them into a single reward target.