Latest papers 641

172 papers in the last four weeks, up 310% on the four weeks before. 1.0% of all new papers.

Oct 9, 2026

EgoReveal: Learning Active Vision and Object Manipulation under Partial Occlusions from Egocentric Demonstrations

Learning from Demonstrations (LfD) enables robots to learn object manipulation directly from human demonstrations. In contrast to resource-intensive and labor-intensive teleoperation, egocentric demonstrations are easy to collect, enabling scalable data collection. Manipulated objects are often partially occluded in everyday environments, yet prior egocentric demonstration-based methods that require no robots or specialized teaching devices do not explicitly address occlusions. To fill this gap, we propose EgoReveal, a framework that learns viewpoint-repositioning together with manipulation actions from egocentric human demonstrations to reposition the viewpoint and obtain target visibility under partial occlusions. EgoReveal instantiates this as two imitation policies: one predicts the future camera-arm pose sequence from the current view and camera-arm pose, and the other predicts the future control commands from object keypoints and a history of control commands. EgoReveal switches between the two based on target visibility. In experiments where the manipulated object is partially occluded initially, EgoReveal repositions the camera to obtain visibility and completes the task more reliably than fixed-camera baselines.
Oct 8, 2026

VioLA: Learning Generalist Humanoid Control Policies from Human Data

Teaching a humanoid to follow instructions with its whole body runs into two obstacles. Its action space is large and tightly coupled: legs, arms, and fingers must move together while the robot keeps its balance, which makes joint-level actions hard to learn. And humanoid demonstrations are scarce, so current humanoid generalist policies do not follow new instructions out of the box and are fine-tuned on teleoperated demonstrations of each task before deployment. Human demonstrations exist in far larger numbers, but a person's motion is not a robot command. We remove both obstacles by changing what the generalist policy predicts. We introduce VioLA, a generalist humanoid policy that predicts body and hand motion latents instead of joint commands. A pretrained body- and hand-controller execute these latents on the robot. Their corresponding motion encoders map human and robot motion into the same latent spaces. A human recording is therefore labeled in the policy's action space, and the training demonstration pool contains 140.6 million frames, 93.2% of them human. As a result, VioLA follows locomotion instructions on the real robot zero-shot, without task-specific fine-tuning, reaching 100% success where GR00T N1.7 and Ψ0Ψ_0 reach 16.7% and 0%, respectively. It also reaches 88.6% manipulation success without task-specific fine-tuning. The same approach works across two VLA and one world-action model backbones. A generalist policy trained on human demonstrations alone performs locomotion tasks on the real robot zero-shot. Code and checkpoints will be released.
Oct 8, 2026

Residual Modeling Closes the Regression and Generative Policy Gap in Robot Learning

Learning from demonstration has enabled impressive robot behaviors. A common choice for policy learning is to use diffusion or flow matching (Flow-Policies), which often outperforms direct action regression trained with mean squared error (MSE-Policies). This gap is commonly attributed to multimodal demonstrations. We revisit this gap from the perspective of statistical modeling: how action-prediction residuals shape policy optimization. Our analysis of real-world robot demonstration data reveals substantial state-dependent variation in residual scales and heavier-than-Gaussian tails. While both MSE-Policies and Flow-Policies exhibit heavy-tailed action residuals, their training gradients behave differently: MSE allocates more gradient magnitude to observations with large action residuals, which hurts optimization. Motivated by these findings, we introduce heteroscedastic Student-t action regression (HT-Policies), which learns input-dependent residual scales and reduces the influence of heavy tails. HT-Policies predict action chunks with a single feed-forward pass and can reuse pretrained flow-matching-based policy networks as the backbone. Across four simulation benchmarks and real-robot evaluations, HT-Policies achieves success rates competitive with generative policy baselines, both when trained from scratch and from pretrained vision-language-action and world-action models, despite being faster in training and inference. Together, these findings shed light on the practical advantages of generative objectives in robot learning from demonstrations and offer an efficient direct-regression alternative for a range of architectures and tasks. Project page: https://projects.thelabone.org/regression-policy/
Oct 8, 2026

Unifying Policy Learning and State Prediction through Spatial Language Modeling

Learning how actions change scene geometry can provide complementary supervision for goal-directed manipulation. We introduce Spatial Language Modeling, which represents scene contours, goals, action targets, and future states with a shared vocabulary of discrete coordinates and semantic tokens. A task-specific grammar organizes these elements into spatial sequences, allowing one autoregressive Transformer to learn action generation and action-conditioned state prediction through a common next-token objective. We train the model from scratch using random-play transition pretraining followed by joint action and state training on expert demonstrations. During pretraining, recorded action coordinates condition subsequent state predictions and are excluded from the prediction loss. During control, the model decodes only executable action targets and updates its history with newly observed states. We evaluate the approach on Push-T in simulation and on a real robot. The model achieves competitive simulation performance and higher task success and target coverage than the evaluated real-robot policy baselines. Training ablations show improved control with joint action and state sequences, with further gains from random-play pretraining. Given supplied action trajectories, the same model also predicts successive scene states, capturing the geometric effects of pushing.
Oct 8, 2026

Leveraging Human-In-The-Loop Demonstrations in Reinforcement Learning for Digital Twin-Driven Robot Flexibility

Growing automation makes collaborative robots work in more variable environments, increasing the need for adaptation. We propose a human-in-the-loop online training framework combining a digital twin (DT), reinforcement learning (RL), and human demonstrations. Unlike DTs used mainly to generate synthetic data before task execution, our DT is synchronized with the physical system in real time through camera feeds, allowing the virtual robot to update its observations and policy from real-world feedback. A dual actor framework integrates imitation learning (IL) without adding a direct imitation loss to the RL actor, so demonstrations can guide adaptation instead of manual reprogramming. The proposed framework is demonstrated on the Ufactory Xarm5 collaborative robot, where the robot's end-effector aims to reach the target position while avoiding obstacles. The experiments show that the framework can resume training after a change in the physical workspace and that, with a fixed set of non-optimal demonstrations, the dual actor framework achieves a much higher final success rate than two methods that add an imitation loss to the actor. The same pattern holds with real human demonstrations collected in virtual reality (VR): with demonstrations that never reach the goal, the dual actor framework reached 83-100% mean deterministic evaluation success, against 0-17% for the two imitation-loss methods.
Oct 8, 2026

SkillWeave: Weaving Heterogeneous Demonstrations into Long-Horizon Manipulation Skills

Dexterous manipulation requires both large-scale task progression and precise contact-rich interaction, making it challenging to collect demonstrations that effectively support both regimes. We present SkillWeave, a heterogeneous demonstration framework for long-horizon dexterous manipulation that combines teleoperation for coarse reaching and transport with kinesthetic teaching for precise, contact-rich skills. To address the visual mismatch introduced by the demonstrator's presence during kinesthetic data collection, we propose an object-mask-conditioned diffusion policy that uses offline object segmentation for training supervision and a lightweight learned mask predictor at deployment, avoiding online segmentation and image inpainting. To mitigate distribution shift between independently trained sub-task policies, we introduce successor-aware terminal steering, which selects among actions sampled from the predecessor policy to guide the system toward states supported by the successor's demonstrated initial-state distribution. Across three real-world long-horizon tasks, SkillWeave achieves 27% average end-to-end success. Mask-conditioned kinesthetic policies improve dexterous sub-task success to an average of 65%, while successor-aware handoffs achieve an average composition efficiency of 87%. These results show that matching demonstration modality to interaction regime, explicitly addressing kinesthetic visual mismatch, and steering policy handoffs toward successor-supported states substantially improves long-horizon dexterous manipulation. Videos and code are available at skillweave-authors.github.io .
Oct 7, 2026

Self-Supervised Keyframe Discovery for Horizon-Invariant Behavior Cloning

Behavior cloning (BC) in non-Markovian environments is a challenging problem because policies have to reason over contextual information over long horizons. Existing policy architectures rely on recurrent or attention-based mechanisms to capture long-term dependencies. However, recurrent models suffer from hidden-state collapse and gradient instability under backpropagation through time, while attention-based models are fundamentally limited by context length. To address these issues, we propose Keyframe Mnemonics, a novel self-supervised method that discovers\textit{discovers} a set of information-critical observations (mnemonics\textit{mnemonics}) by learning an objective from randomly sampled past observations and using it as a reward for keyframe selection. We then train a BC policy that conditions on the discovered keyframes to model the action distribution. Under certain task-structure assumptions, our formulation provides context retention guarantees over an infinite horizon, while maintaining a small set of decision-relevant keyframes in the policy's working memory. We evaluate our method on synthetic memory domains, where mnemonic-conditioned BC policies achieve 100100% success rates (SR) and generalize to horizons orders of magnitude beyond training without performance degradation. Additionally, we evaluate on memory-intensive robot manipulation benchmark, achieving a 13.913.9% average absolute SR improvement over the strongest baseline across 2323 tasks and retaining 8080% SR at 20×20\times longer horizons on a real robot. Code and videos are available at https://keyframe-mnemonics.github.io.
Oct 7, 2026

HuMBLE: Human Motion-Driven Behavior Learning for Embodied Locomotion

Despite recent advances in humanoid locomotion, controllers optimized for command tracking and robustness tend to produce mechanical gaits, whereas controllers tied to human motion data often fail to generalize to commands outside the data distribution. This work introduces a learning framework that balances these competing objectives to synthesize real-time steerable, robust, and biomimetic locomotion policies from human data. Using an in-house curated locomotion dataset covering diverse speeds and directions, we first learn a natural locomotion prior policy through a teacher-student distillation process. Specifically, we train a full-body reference-conditioned policy with Reinforcement Learning (RL), then distill it into a lightweight prior policy conditioned solely on proprioception and a planar torso-velocity steering command. Next, we fine-tune the prior policy with multi-task RL to expand command coverage and robustness beyond the data distribution, pairing a goal-conditioned task that tracks arbitrary commands with a reference-guided task that tracks the human data as an explicit style regularizer. We validate our framework on three humanoid robots: the Boston Dynamics Atlas R1, Atlas D1, and Unitree G1. Experimental results demonstrate robust performance across real-world scenarios, including direct user-controlled locomotion in indoor and outdoor environments, and integration as the locomotion layer within hierarchical control stacks. Benchmarks against Tabula Rasa RL policies trained without human data and ablation studies confirm that our framework yields a lightweight, deployable policy that reconstructs coordinated whole-body behavior from a steering command, retaining the human gait characteristics while remaining robust and fully steerable.
Oct 7, 2026

Towards Accurate End-Effector Localization for UMI-Style Robotic Manipulation Teaching

Robot demonstration learning requires accurate and temporally complete end-effector localization during close-range manipulation and camera occlusion. Existing SLAM benchmarks emphasize navigation motions, whereas manipulation datasets prioritize policy learning over localization evaluation. We introduce MILD, a Manipulation-Interface Localization Dataset with real-world and simulation sequences. The real-world subset provides 86 sensor sequences from Insta360 X5 and Insight9 across 15 repeated tabletop tasks, calibration assets, and a per-execution robot end-effector reference trajectory. The simulation subset, MILD-Sim, extends task coverage in Isaac Sim for controlled manipulation-replay studies. Benchmarking visual-inertial and fiducial-aided systems on instrumented real-world recordings reveals large differences in both TCP-relative trajectory error and temporal coverage, even under the same nominal task. To support marker-augmented teaching workspaces without a pre-surveyed fiducial map, we present AprilVINS, which combines fisheye visual-inertial estimation with sequence-local AprilTag geometry and separates prior admission from guarded export of the jointly optimized state. On Insta360 AprilTag4 recordings, AprilVINS(full) under a unified protocol with sequence-specific profiles reaches millimeter-level SE(3)-aligned TCP-relative APE RMSE with high time completion and lower reported error than the tested routes under their respective protocols, whereas fisheye VIO without tag factors remains at centimeter scale. Ablations separate accuracy from exportability, and a MILD-Sim replay study provides task-specific tolerance references for interpreting those error magnitudes. Together, MILD and AprilVINS provide a diagnostic benchmarking framework for UMI-style demonstration collection. Code, datasets, and evaluation manifests will be released upon acceptance.
Oct 7, 2026

Targeted Modality Dropout for Real-Robot Manipulation Robust to Intermittent Vision Loss

Imitation learning policies that integrate multiple sensory modalities are prone to overreliance on a dominant modality, such as vision, during training, which can disrupt policy execution when that modality is lost at inference time. In this paper, we introduce Targeted Modality Dropout (TMD), in which the dependence on each modality is estimated using attention and the most dominant modality is selectively dropped. This is combined with entropy regularization over the dependence distribution. Through real-robot evaluation using a bimanual manipulator, we show that under vision loss the success rate of the baseline policy drops substantially, whereas TMD sustains task execution. In contrast, a conventional dropout that selects the dropped modality at random, without the entropy regularization, fails on many tasks even without vision loss.
Oct 7, 2026

Immiscible Diffusion Policy: Preserving Multimodal Robot Actions through Label-Free Noise Assignment

When diffusion policies were first introduced, they were expected to recover multi-modal action distributions. However, we find this expectation does not always hold, as diffusion policies often collapse to a single modality even when we guarantee the balance of dataset modalities and exact within-batch symmetry. Our analysis indicates that independent action-noise pairing contributes to this failure by increasing mixing and crossing among diffusion paths, which can produce averaged denoising responses and suppress modality-specific behavior. This issue is especially severe in robot planning, where action spaces are dense and low-dimensional, significantly increasing such mixing and crossing. To alleviate this problem, we propose Immiscible Diffusion Policy, a label-free training-time add-on to diffusion policy that uses action-noise assignment to preserve relatively distinct noise-to-action routes without modifying the policy architecture or inference procedure. Across five simulated and two real-world humanoid manipulation tasks spanning state, RGB, and point-cloud observations, our method significantly improves the policy's preservation of action modalities while maintaining strong task performance. It increases the proportion of the non-dominant modality by 6.0x-14.6x across three two-modality tasks and recovers demonstrated modalities that are entirely absent from vanilla policy rollouts on both four-modality tasks. These results demonstrate that Immiscible Diffusion Policy provides a simple yet robust approach to preserving action multi-modality in general robot learning tasks.
Oct 6, 2026

Co-Evolving Robot Orchestrators and Policies through Deployment

Vision-language-action (VLA) policies trained on large datasets are capable within their training domains, yet they still fail to generalize to the variety of situations a robot meets in real-world deployment. Agentic robot systems complement the policy with a vision-language model (VLM) orchestrator that learns when to call the policy, how to instruct it, and when to use scripted skills instead. However, because the harness is built around a frozen policy that has limited language steerability, the orchestrator can avoid the policy's failures but never overcome them. The policy becomes the bottleneck of the whole system. Fine-tuning the policy can remove this bottleneck, but updating it alone decouples it from an orchestrator tuned to its old behavior. We propose Robo-COP, in which the orchestrator and policy co-evolve during deployment. Robo-COP curates skill demonstrations from its own executions, fine-tunes the policy when this data can address recurring failures, and adopts each new policy only after it improves the skills it was trained for. Across ten simulated RoboLab tasks, Robo-COP raises mean held-out success from 64.8% to 73.8% over the same harness with a frozen policy, while fine-tuning on a fixed schedule without verification reaches only 65.8%. On three real-world tasks, Robo-COP raises held-out success from 38.3% to 50.0%. Robo-COP turns deployment into a self-improving flywheel in which robots learn by doing, with each improvement in execution producing better data for the next round of learning. Videos and code are available at https://robo-cop.pages.dev/.
Oct 6, 2026

Workhorse: Learning Robust Whole-Body Humanoid Loco-Manipulation from Human Data

Humanoid robots still struggle to plan contact-rich whole-body manipulation from egocentric RGB and proprioception. Workhorse learns such manipulation from robot-free human demonstrations. A visual planner predicts five-link targets: the poses of the torso, both wrists, and both feet. A reinforcement-learning whole-body tracker follows them on the robot. Both policies train separately on the same recorded human poses, without retargeting. We augment the training data of each policy to imitate the errors that the other makes at deployment. On a real Unitree G1, Workhorse transport boxes with its hands and a kick, catches a thrown box, and topples and climbs a suitcase. During box transport, we show recoveries after a person pushes the robot or takes the box away. In a simulated copy of the demonstration room, the system completes box transport in 77% of episodes, and in 64% under 40 N.s pushes. With both policies retrained from the same demonstrations, a simulated second humanoid completes box transport in 83% of episodes without pushes.
Oct 6, 2026

MimicX: Policy-in-the-Loop Supervision Refinement for Video-Driven Humanoid Motion Tracking

Human videos provide rich motion targets for humanoid learning, yet visually plausible references can still produce persistent failures under physics-based execution. These failures reveal where training supervision should change. We present MimicX, a policy-in-the-loop framework that uses execution feedback to refine video-driven humanoid motion tracking. Starting from reconstructed and retargeted motion, MimicX localizes difficult transitions and affected body regions, then jointly adapts tracking objectives and the reset curriculum for policy continuation. Repeated rollout verification selects execution-priority improvements subject to tracking guards. Across four core video tasks, MimicX consistently improves tracking accuracy and Robust Execution Horizon relative to the Fixed Reference baseline. Task-averaged results show a 25.7% reduction in body-tracking error and a 255.6% increase in execution horizon. Additional video, motion-reference, and collision-scene studies evaluate the method beyond the core tasks, while MimicX-HLoop accelerates feedback through heterogeneous execution. Overall, MimicX turns policy failure into actionable supervision for deciding what to refine and which refinement to retain.
Oct 6, 2026

Fast Non-Parametric Heteroscedastic Imitation Learning With Geometric Priors

When learning probabilistic policies from human demonstrations, data-efficient learning and fast adaptations to new scenarios are key requirements. One popular way to achieve intuitive and reliable adaptations is through non-parametric, typically kernel-based, methods. However, existing solutions either fail to account for the geometry of manifolds common in robotics, limiting data efficiency, or, when geometry-aware, provide unreliable uncertainty estimates or require retraining to adapt. We propose a non-parametric approach leveraging geometric priors in scenarios of data scarcity and heteroscedastic uncertainties for probabilistic modeling. We utilize the method to formulate policies based on time or robot state, where non-separable diagonal kernels allow capturing uncertainty relations between degrees of freedom for same-sized in- and outputs. Fast updates, requiring less than 3 ms for a trajectory involving both position and orientation are possible through an optimized formulation. Our approach supports both manifold-valued input and manifold-valued output with large orientation changes. Using task parameterization, adaptation to different object poses is easily possible. We evaluate the approach on a set of toy examples and on real robot manipulation tasks both in autonomous execution and in shared control scenarios.
Oct 6, 2026

VOMMI: Collecting and Leveraging Portable Demonstrations for Mobile Manipulation

Portable mobile-manipulation demonstrations can help alleviate data scarcity for embodied intelligence, but obtaining reliable, low-cost, and robot-free motion supervision from RGB observations remains challenging. Existing approaches often rely on teleoperation or specialized devices equipped with additional sensing hardware, while directly using estimated visual odometry (VO) trajectories can introduce inconsistencies due to accumulated drift and imperfect motion supervision. We present the Visual-Odometry-Conditioned Mobile Manipulation Interface (VOMMI), a portable demonstration collection and learning framework that connects portable RGB demonstrations to vision-language-action (VLA) post-training through offline trajectory reconstruction and online visual-motion conditioning. VOMMI synchronizes body and hand views to capture navigation context and local object interactions without requiring human-robot kinematic correspondence calibration. R2-VO refines offline demonstration trajectories using sparse geometric anchors and produces causal local-motion tokens over multiple prediction horizons for online policy conditioning. An action-group residual adapter incorporates these tokens only into the base branch. Experiments use a 500-trajectory portable for each task, with 75 trajectories held out for RGB-VO evaluation, and 200 robot demonstrations as references. Our policy, post-trained only on portable demonstrations, achieves 18.2% lower base-velocity error than a policy trained with robot-collected demonstrations, while maintaining comparable end-effector translation accuracy. Offline reconstruction reduces absolute trajectory errors for the body and hand streams by 24.6% on average relative to the best evaluated baseline for each stream. The complete system improves the mean success rate by 8.3 percentage points over OpenPI 0.5 across three real-robot tasks.
Oct 6, 2026

PACE: Stage-Consistent Long-Horizon Robot Manipulation via Progress-Aligned Context for Execution

Demonstration-conditioned policies provide a natural interface for specifying robot behavior, yet long-horizon manipulation remains difficult when visually similar states recur across different stages or when demonstrations and executions proceed at different speeds. We identify the resulting failure mode as stage confusion and introduce Progress-Aligned Context for Execution (PACE), a stateful method that continually reinterprets a complete demonstration according to realized execution progress. PACE compresses the demonstration into ordered multimodal prompt tokens and uses training-only dual-edge attention supervision to expose its latent stage structure. During execution, an episode-local fast-weight memory causally encodes realized action-observation transitions and modulates prompt cross-attention, producing a progress-aligned context for a unified diffusion action expert without test-time stage labels or stage-specific policies. PACE improves success from 88.9% to 94.0% on LIBERO-Gen Goal Chain, from 79.1% to 83.3% on Spatial Combination, and from 33.3% to 73.3% on the two-step Block Routing tasks. Failure analysis further indicates that structured demonstration alignment and causal execution memory jointly mitigate stage confusion.
Oct 6, 2026

CoRE: Learning Collaboration-Role Experts for Decentralized Collaborative Manipulation with One Policy

Collaborative manipulation requires robots to perform complementary actions as interactions unfold. We study single-policy decentralized collaboration: every robot runs the same policy from its visual observations and proprioception, without task prompts, identity labels, or inter-robot messages. The challenge is to learn complementary team behaviors within shared parameters and select appropriate actions from each robot's local observations. We introduce CoRE, which learns Collaboration-Role Experts from pooled multi-task, multi-robot demonstrations. Fused appearance and geometry provide local interaction evidence. Query-conditioned cross-attention experts provide adaptable prediction paths, which a local router combines at each action-chunk position. During training, an action-expert alignment loss supervises expert selection using relative forced-route prediction errors against demonstrations under fixed inputs, without role labels. Across simulation benchmarks, CoRE achieves the highest average performance among evaluated decentralized methods. Physical experiments demonstrate effective collaboration across diverse manipulation tasks and robustness to partner delays and slowdowns. Project page: https://aus.bot/research/core/.
Oct 6, 2026

Seeing Through the Displaced Frame: Privileged Noise Distillation for Vision-Force Precision Assembly

Pose error in precision assembly can corrupt not only what a robot observes but also the coordinate frame in which it acts. On the FORGE benchmark, the official state-based policy succeeds in 97% to 99% of episodes with the true pose but only 32% to 60% at the benchmark's σ=5σ=5 mm pose-noise setting. The same estimated pose enters the observation and anchors the action frame, making the offset unidentifiable from proprioceptive state alone before contact. We supply this missing information during training in two ways. A privileged teacher observes the offset in simulation, while clean demonstrations can instead be relabelled into the displaced frame in closed form. The deployed student is trained with behaviour cloning followed by one DAgger round and receives only noisy state, a raw wrench window, and two RGB cameras at test time. On the unmodified FORGE tasks, the teacher-route student maintains 92% to 99% success across σ=0σ=0 to 5 mm, while six non-privileged baselines fall to 2% to 80%. A matched behaviour-cloning experiment isolates the source of this robustness. With the same student architecture, data budget, and training procedure, demonstrations generated without offset access yield only 31.5% success at σ=5σ=5 mm, whereas privileged and relabelled demonstrations reach 88.7% and 95.8%. Deployed zero-shot on a Franka, the student reaches 83.3% pooled success at σ=5σ=5 mm against 34.4% for the strongest state-based policy. Deployable sensing alone is insufficient. Robustness requires supervision that encodes compensation for the latent frame offset.Project page: https://drychang.github.io/displaced-frame/
Oct 6, 2026

ExoBridge: Learning a Bare Hand to Hand-Worn Exoskeleton Mapping through Human Limb Coupling

Human video offers a scalable source of experience for dexterous robot learning, but obtaining motion and tactile supervision while preserving bare hand interaction remains challenging. We present ExoBridge, a framework that leverages human limb coupling to learn a bridging function from bare hand video to the motion and tactile state of a sensorized exoskeleton. Our central idea is to use coordinated bimanual behavior to connect an uninstrumented visual source with a measured manipulation interface. During collection, one hand remains bare and provides visual observations, while the opposite hand wears the exoskeleton and supplies synchronized motion and tactile measurements. These paired demonstrations train a temporal visual model to predict fingertip contact, continuous tactile intensity, and relative encoder motion from bare hand video alone. The exoskeleton defines an intermediate state space whose motion coordinates are linked to a dexterous robot hand through existing calibration. Evaluation on 1,215 demonstrations across four manipulation tasks uses held out collection sessions and yields a pooled any contact AUROC of 0.916 and a Pearson correlation of 0.790 for tactile intensity. The learned bridge also predicts relative changes in exoskeleton configuration from bare hand video. These results demonstrate that human limb coupling can turn exoskeleton measurements into supervision for bare hand video, establishing a learned bridge between human visual demonstrations and a robot oriented manipulation interface.
Oct 6, 2026

From Wearable Interfaces to Dexterous Policies: Contact Shifts and Tactile Representations

Unlike conventional teleoperation, wearable interfaces allow operators to collect dexterous demonstrations through their own hand motions while directly interacting with task objects. This direct interaction reduces dependence on the target robot during collection, but it also makes the collection hardware part of the physical process that generates each demonstration. Interface geometry can influence both how a task is performed and what tactile observations are recorded for learning. We study two versions of a DexUMI-family exoskeleton that share the same robot command definition, mapping procedure, and tactile module type but differ in hand-side geometry. The revised interface reduces reported physical demand, improves selected device ratings, enables tactile access in a precision grasp that is mechanically blocked by the baseline, and produces task-dependent changes in recorded contact. Lid twisting primarily exhibits a change in contact location, whereas egg carton opening primarily exhibits a change in contact occurrence. We then train matched policies using either a binary aggregate input or a spatial-plus-force input. On lid twisting and egg carton opening, policies trained on revised-interface demonstrations achieve higher success than those trained on baseline demonstrations, with a significant pooled interface effect. Across these and two additional tasks, USB insertion and soldering tool pick and place, the spatial-plus-force input likewise outperforms binary aggregation. These results show that wearable collection hardware is part of the data-generation process for robot learning. Such interfaces should therefore be evaluated not only through operator experience, but also through the tactile interactions they make recordable and the policy performance their demonstrations support.
Oct 6, 2026

Learning Grasp Targeting from Point Clouds for Log Pile Clearing on a Hydraulic Crane

In mill yards, log loaders clear dense piles by a sequence of bundle grasps: hundreds of logs rest in contact, and each removal changes the pile available to the next grasp. A learned policy chooses where to place and orient the grapple from unsegmented point clouds and runs on a trailer-mounted hydraulic forestry crane. The policy classifies at which observed point to grasp and predicts depth and grapple orientation there. The same network outputs support behavior cloning (BC), reinforcement learning (RL), and deployment. BC learns from successful top-of-pile demonstrations; RL explores for improvements by fine-tuning the cloned policy (BC→\toRL) or by training from scratch. In simulation, BC clears 98 of 100 piles of 200 logs, while BC→\toRL improves load stability. Twelve field trials compare a geometric heuristic, RL from scratch, BC, and BC→\toRL through complete grasp-transport-deposit cycles. BC and BC→\toRL deposit 93.8% and 88.9% of pooled inventory, against 80.4% for the heuristic. BC→\toRL deposits logs on 83.6% of its cycles, against 79.6% for the heuristic and 65.7% for BC, while its simulated stability gain does not carry over to the crane testbed. Trained entirely in simulation and run unchanged on the crane, the learned policies clear more than the hand-filtered heuristic while observing unfiltered clouds that still contain the storage rack's rails and poles.
Oct 6, 2026

BiGym 2.0: Benchmarking Learned and Agent-Developed Policies for Humanoid Household Manipulation

Humanoid household manipulation requires the arms to act while the body balances, steps and changes posture. We present BiGym 2.0, an adaptation of BiGym for the Unitree G1 across 20 household tasks using a unified whole-body controller for demonstration and evaluation. The suite provides 60 native human virtual-reality demonstrations per task with synchronised multi-camera views and full-body execution records. We benchmark vision-language-action fine-tuning, imitation learning, demo-driven reinforcement learning, and cold-start coding agents given the interaction budget of online reinforcement learning. With the same onboard views, proprioception and whole-body controller for every method, vision-language-action fine-tuning has the highest nine-task mean, and agent-developed programs outperform every demo-driven reinforcement learning baseline on this mean and lead on bimanual reaching. Cross-workspace stacking remains open, π0.5π_{0.5} stays low on pick-box, and multi-object transport is hard for imitation learning, demo-driven reinforcement learning and coding agents. All environments, human demonstrations, and evaluation traces are open-sourced at https://github.com/swirl-uk/BiGym2.
Oct 5, 2026

InterMimicGen: Scaling Humanoid Loco-Manipulation through Self-Evolving Motion Imitation

Captured human-object interactions provide rich supervision for humanoid loco-manipulation, but they are sparse, heterogeneous, and not directly executable by robots. We introduce InterMimicGen, a self-evolving motion-imitation framework in which robot motion data and a tracking policy improve each other. First, we consolidate motion-captured human-object interaction datasets and retarget them into humanoid robot references while preserving whole-body coordination and dexterous hand-object relationships. This produces a large and diverse humanoid robot reference collection for dexterous whole-body loco-manipulation. Second, we train a physics-based generalist tracker that executes these references in simulation on a humanoid with dexterous hands, covering a scale and diversity beyond prior humanoid tracking systems for loco-manipulation. Third, we close a data flywheel: each round makes small, task-preserving changes to where an interaction takes place and how the body performs it, fine-tunes the tracker on them, and keeps only the variants whose simulated execution completes the task, which seed the next round. With more iterations, these small edits compound into broader coverage around the sparse original demonstrations while preserving task semantics and motion quality. Experiments show contact-preserving retargeting across robot configurations, broad tracking with a single generalist policy, executable motions that keep growing over augmentation rounds, and transfer to real robots. InterMimicGen provides a unified path from heterogeneous human demonstrations to a continually expanding motion resource for humanoid robot learning.
Oct 5, 2026

DexForge: High-Fidelity Physics-Informed Dexterous Retargeting

Human demonstrations offer rich examples of precise dexterous manipulation and a promising source of robot training data. However, high-fidelity reproduction of demonstrated motions and hand-object interactions across robot embodiments remains challenging under physical constraints. We present DexForge, a differentiable physics-grounded framework for converting human video demonstrations into high-fidelity robot trajectories. We reconstruct spherical-Gaussian object models and hand-object motion from visual observations, then build a differentiable simulator combining efficient Gaussian collision detection with existing differentiable dynamics. Based on this simulator, DexForge combines contact-aware kinematic retargeting with force-aware dynamics retargeting: robot-adapted stable contacts guide kinematic reference construction and subsequent gradient-based control refinement for precise physical motion reproduction. Experiments on 130 DexYCB and HOT3D demonstrations across seven dexterous hands show success-rate gains of approximately 35-53 percentage points over the baseline, with object position and orientation tracking errors on successful trajectories reduced by approximately 34-67% and 71-78%, respectively. Further experiments demonstrate open-loop transfer to MuJoCo and real-robot execution. Our project page is available at https://wmz1226.github.io/DexForge/
Oct 5, 2026

Robotizing Human Videos with Physically Consistent Interactions

Human videos offer scalable manipulation data, but the embodiment gap between human hands and robot manipulators limits their direct use. Existing video-editing methods replace hands with rendered robots, yet inaccurate interaction reconstruction and compositing can produce inconsistent grasps and implausible robot-object occlusions. We address these failures from two complementary physical aspects: interaction geometry and scene visibility. First, an interaction-aware contact reconstruction module combines hand-object segmentation with mesh-level contact prediction to recover dense 3D contacts, then converts them into temporally stabilized grasps for parallel-jaw grippers. Second, a depth-aware compositing module uses scene and robot depth to enforce physically consistent robot-object occlusions. The resulting videos preserve the interaction structure of human demonstrations in a robot-compatible form and are co-trained with robot demonstrations. Using identical human videos and robot data, we compare against robot-only training and the original Masquerade pipeline. Across four RoboTwin tasks and two Diffusion Policy visual encoders, our method achieves the highest average success rates, with especially strong gains under out-of-distribution scene variation. Real-world deployment further shows that the proposed co-training approach improves robustness to visual distractors when the task geometry is observable, while performance on depth-sensitive grasps remains limited by the single-camera setup.
Oct 5, 2026

Adaptive Mean Flow for Responsive Closed-Loop Robot Control

Diffusion- and flow-based robot policies have recently become widespread in robotic Imitation Learning (IL) due to their high performance and ability to model continuous and multimodal distributions. However, the iterative denoising procedure used by these models introduces significant prediction latency, hindering high-frequency closed-loop robot control and leading to jittery, unstable motion when frequent updates to the robot's action predictions are used. Therefore, it is common practice to train models to predict chunks of actions that can be executed sequentially without feedback, even when this reduces responsiveness and may mean the most recent state information is not used. In this article, we present Adaptive Mean Flow (AMF), a flow-based IL method that enables smooth and responsive, fully closed-loop robot control. AMF uses Mean Flow, which is an accelerated form of Flow Matching (FM), to minimize prediction latency. To ensure smoothness and consistency across predictions, AMF uses a corrupted version of the trajectory from the previous step when predicting new robot actions, with the signal-to-noise ratio increasing over the time parameter of the trajectory. This discourages large changes in the prediction from one step to the next, while allowing freedom to adapt the predictions for future steps. We evaluate AMF across a wide range of simulated and real robot tasks and demonstrate significantly improved performance compared with baselines. Code: https://github.com/akselva/Adaptive-mean-flow-RoboticIL.
Oct 5, 2026

FreeSpeed: Training-Free Speed Control for Generative Robot Policies

Online control of execution speed is essential for deploying robot policies in real-world scenarios, as robots may need to speed up under time constraints or slow down to facilitate human interaction and improve safety. However, imitation-learned policies inherit the execution speed of their demonstrations, and test-time speed modification can introduce unrecoverable out-of-distribution observations, reducing task success. We observe that the directional inconsistency of action chunks reflects task-phase criticality, indicating how aggressively action step lengths can be modified while preserving task success. Based on this observation, we introduce FreeSpeed, a training-free module that post-processes action chunks from pretrained policies. FreeSpeed resamples each predicted chunk at the requested rate, then uses directional inconsistency between adjacent actions as the primary signal for rescaling. This signal adaptively determines how closely the execution speed can approach the requested speed, allowing flexible speed adjustment within the evaluated limits without compromising task success. Across three policy families and 50 simulated tasks, FreeSpeed supports online speed changes, with realized execution rates spanning 0.22x to 2.53x among settings that preserve per-task success. Across four real-world manipulation tasks, FreeSpeed achieves an average success rate of 94.0%, matching the frozen policy's 93.8%, while realizing execution rates from 0.38x to 1.97x.
Oct 5, 2026

Learning Coordinated Visuomotor Box-Pushing from Solo Demonstrations

Multi-robot imitation learning, particularly in settings where visuomotor policies are deployed in a communication-free, onboard decentralised style, represents an attractive paradigm. However, its realisation remains insufficiently understood, largely due to the difficulty of collecting collective demonstrations, since a single operator cannot control many robots simultaneously. Meanwhile, unlike coupled collaborative manipulation, many coordinated tasks achieve system-wide efficiency primarily through minimising inter-robot interference. This structure motivates us to study whether data collected by a teleoperated single-robot can be leveraged for large-scale coordinated box-pushing as a testbed. We systematically investigate dataset creation strategies and lightweight policy architectures. In particular, experiments with up to 40 robots highlight the difficulty of acquiring effective coordination solely through passive observation of other operating robots, revealing a concrete bottleneck for multi-robot research.
Oct 4, 2026

TUCO: Curating Simulation Demonstrations for Sim-to-Real Robot Policy Co-Training

Simulation demonstrations can supplement scarce real-world data for robot policy co-training. However, the value of using data curation to actively select these demonstrations for sim-to-real co-training remains underexplored. Existing curation methods also lack a unified criterion for measuring trajectory-level utility and set-level coverage from closed-loop target behavior. To address these gaps, we present the first systematic study of data curation for sim-to-real robot policy co-training and propose Trajectory-level Utility and set-level Coverage Optimization (TUCO). TUCO uses influence functions to trace how each source demonstration affects target-domain scoring rollouts. Our key insight is that these effects can be decomposed into an overall contribution to target return and variation across rollouts, providing a common closed-loop basis for measuring trajectory utility and set coverage. We further propose a performance-aligned subset optimizer that combines these measures in a unified curation objective to reduce redundancy and select complementary demonstrations. Extensive experiments on RoboMimic and OmniReset establish the value of active simulation data curation for sim-to-real policy co-training and show that TUCO achieves state-of-the-art performance across single-simulator, sim-to-sim, and sim-to-real settings.