Overview

Robotic manipulation studies how machines use sensing and motion to change objects and environments, from picking and assembly to tool use and handling deformable materials. Approaches combine geometric planning and force or impedance control with imitation learning, reinforcement learning, diffusion policies, and vision-language-action models; world models, memory, tactile feedback, and human-video demonstrations are also used. Methods are tested in simulation and on real robots using suites such as LIBERO, RoboTwin, ManiSkill, and RLBench, across clutter, bimanual coordination, mobile manipulation, and precision contact tasks. A central challenge is turning benchmark performance into safe, reliable long-horizon behavior across new objects, cameras, robot bodies, and real-world dynamics, while limiting data collection and inference costs.

Latest papers

1,704 papers341 papers in the last four weeks, up 29% on the four weeks before. 2.0% of all new papers.

Sep 27, 2026

SurgFlow: 3D Object-Centric Contact Flow for Surgical Robot Manipulation

Paired video-action demonstrations enable autonomous surgical behavior, but such data is scarce: robots perform roughly 1% of surgeries, while video-only data is abundant. Learning 3D object flow offers an embodiment-agnostic way to utilize video data, but flow alone specifies how an object should move, not where and when the tool should engage it, a distinction that is critical in surgery. We introduce SurgFlow, a framework that learns 3D Object-Centric Contact Flow from stereo surgical video without action labels. For each object point, it predicts a future 3D trajectory and contact scores. We extract targets via 3D tracking and tool-object proximity, train a flow matching generator to predict them, and use predicted contact to trigger grasp and release while optimizing end effector motion from flow. On the da Vinci Research Kit (dVRK), SurgFlow succeeds in 37 of 39 stage evaluations across tissue retraction, bimanual reveal, needle pickup, and handover, outperforming baselines trained on equal data with or without action labels. Zero-shot transfer to a humanoid-based laparoscopic robot achieves 85% and 70% average success under similar and novel camera viewpoints, respectively.
Sep 27, 2026

DeltaWAM: Change-Centric Visual Foresight via Delta Tokens for an Efficient World-Action Model

World-Action Models (WAMs) offer visual foresight for robotic manipulation, but pixel-space models repeatedly reconstruct entire future scenes, incurring high computational cost and spatio-temporal redundancy. In physical manipulation, consecutive frames often share most of their visual context; the changes between them are what an action policy needs to anticipate. We introduce DeltaWAM, a change-centric WAM that makes a compact delta token the unit of future prediction. Each token is a single vector encoding changes between consecutive dense DINO feature maps. DeltaWAM builds on DeltaWorld, a latent world model pretrained on large-scale videos, to autoregressively predict one delta token per future frame. A flow-matching action expert then conditions on the predicted transitions and current DINO features, which serve as spatial anchors, to generate action chunks. Trained for 256 GPU hours on two H100 GPUs, DeltaWAM has 0.725B parameters and achieves 92.8% average success on LIBERO. It also shows robust generalization under procedural perturbations on LIBERO-Pro. Inference takes 142.1 ms per action chunk with 3.86 GB peak memory.
Sep 27, 2026

Multi-Modal Non-Prehensile Estimation of Physical Parameters via Press-and-Pull Tipping

Recovering physical properties of unknown objects through non-prehensile interaction is challenging because no single manipulation primitive reveals all relevant parameters. Planar pushing couples mass and friction, while conventional tipping cannot recover friction and may fail entirely when low-friction or curved-base objects slide or rotate instead of tipping. We introduce a multi-modal estimation framework that combines a sliding interaction with a press-and-pull tipping primitive to recover object mass, center of mass height, and surface friction. The press-and-pull interaction increases the object-table sliding threshold and stabilizes the pivot, enabling controlled tipping without any prior geometric object model. Wrist force/torque sensing, RGB-D perception, and robot proprioception are fused to estimate the physical parameters from the two complementary interaction modes. Experiments on an ABB IRB120 across four objects with varied geometry, mass, center of mass, and friction achieve low relative error, while successfully operating on curved-base objects that fail under conventional forward tipping. The results demonstrate that complementary non-prehensile interactions can recover a compact set of physical parameters without grasping, a prior object model, or learned interaction dynamics.
Sep 27, 2026

Train Together or Merge Later? Unifying VLA Experts via a Shared Action Interface

Co-training offers a straightforward way to build a multi-task vision-language-action (VLA) policy, but can fall short of the performance achieved by training each task independently. The challenge is to retain these task-specific gains in a multi-task policy without joint post-training. Combining independently trained experts through model merging is a natural approach, yet strong individual experts do not necessarily yield a strong merged policy. We identify one source of this incompatibility: task-specific changes to the action interface, comprising action normalization and the action encoder and decoder. We propose PolicyWeave, combining merge-compatible post-training with context-guided sparse merging. During post-training, all experts retain the common base policy's action interface, while task adaptation is restricted to LoRA updates in the hidden layers of the action model. This makes the experts more compatible with existing model merging methods. However, merging all experts can still introduce interference from unrelated tasks at deployment. PolicyWeave scores each expert's LoRA updates using the initial visual-language context, determines the expert set through leave-one-layer-out ranking stability, and forms a sparse weighted merge of the selected updates that remains fixed for current task. We evaluate PolicyWeave with GR00T N1.5 on 18 RoboCasa365 tasks, using only 10% of the target-task demonstrations for supervised fine-tuning (SFT). Preserving the shared action interface raises the average success rate across four static merging methods from 17.0% to 52.8%. PolicyWeave achieves 64.7% success with these SFT experts and 74.1% after task-specific reinforcement learning (RL), compared with 60.7% for joint RL. Further evaluations on LIBERO-10 and an AgileX Piper arm support the deployment of independently learned skills in long-horizon and real-world manipulation.
Sep 27, 2026

VPTwin: Real-Sim-Real Video Prediction for Robotic Manipulation Planning

While action-conditioned video prediction provides an intuitive world model for robotics, purely data-driven predictors often suffer from compounding errors and physically implausible hallucinations in long-horizon rollouts, severely undermining downstream action planning. We propose VPTwin, a Real-Sim-Real video prediction framework that anchors real-world future prediction using real-synchronized simulation twins. For a target manipulation task, a VLM reconstructs an executable digital twin from a real demonstration episode. To accommodate the ill-posed estimation of unobserved physical properties, Isaac Sim simulates multiple forward dynamic rollouts across randomized physical configurations under candidate action trajectories. Using these rollouts as in-context references, VPTwin harmonizes both domains, using simulation dynamics to enforce physical plausibility while capturing unmodeled contact interactions from real video. Furthermore, we establish a predictive planning loop using VPTwin to visually verify VLM-proposed actions and guide reliable real-world execution. Evaluations show substantial reductions in physical hallucinations during video prediction and marked improvements in manipulation planning performance.
Sep 27, 2026

Evolving Dexterous Robots from Scratch

Little is known about how to manually design agents capable of dexterous manipulation. Some design principles have been inferred from close examination of how animals manipulate objects, but these structures and behaviors have so far resisted biomimicry and may not be optimal for artificial machines. Here we evolve freeform robots to pick up, hold, rotate, and use diverse objects. Unlike other approaches to optimizing robot hands, we do not presuppose the presence, articulation, or geometry of any part of the body. Although familiar prehensile forms such as tails, beaks, paws and claws may emerge spontaneously under certain conditions--and while such conditions could be of interest to evolutionary biologists--de novo manipulator design can also reveal whole new solutions, overlooked or unknown structures which may be better suited for the task at hand. We use contrastive learning to create a highly searchable genetic embedding of design space, an autoregressive developmental model to decode designs, evolutionary strategies to find good designs, and reinforcement learning to train each evolved design. Winning designs were automatically converted into a manufacturable blueprint, printed, assembled and tested in the real world in a zero-shot manner. The results represent the state-of-the-art in evolutionary robotics in terms of performance, diversity and complexity.
Sep 27, 2026

Is Online Interaction Necessary for Recovery? A Minimalist Approach to Robust Planning via Perturbation

Behavior cloning (BC) is vulnerable to covariate shift during closed-loop execution, where small prediction or execution errors can drive the robot toward states poorly covered by the demonstration data. We focus on action-sequence planning, where a policy predicts a finite-horizon sequence of actions as a reference trajectory for robot execution. Existing approaches to covariate shift often rely on collecting additional corrective demonstrations, requiring further environment interaction and access to an expert or reference policy. We propose Perturbation-Augmented Recovery Supervision (PARS), a simple training approach for improving recovery using only existing demonstrations. PARS perturbs the robot's proprioceptive state and anchors only the later portion of the predicted trajectory to the original demonstration, leaving the earlier portion free to generate corrective motion and recover toward the demonstrated behavior within the planning horizon. Unlike conventional input-noise augmentation, which preserves the original supervision target over the entire prediction horizon, PARS explicitly provides trajectory-level supervision for recovery from perturbed states. PARS requires neither additional environment interaction nor expert queries and can be instantiated across different action-sequence policy classes with only minor modifications to their BC objectives. Experiments on 51 RLBench manipulation tasks with flow-based, transformer-based, and diffusion-based policies demonstrate that PARS improves robustness to covariate shift during closed-loop execution.
Sep 26, 2026

Learning Geometry-Aware Virtual Fixtures From Sparse Demonstrations

In many teleoperation applications, collecting a large number of demonstrations as required for traditional probabilistic learning from demonstration (LfD) approaches may not be feasible. To still give operators the ability to intuitively create trajectories as Virtual Fixtures (VFs), we propose to leverage a motion prior in the learning process. Particularly, by using Linear Quadratic Tracking (LQT), users are able to define guiding trajectories from the demonstration of just a few via points. To account for orientation guidance, we further reformulate classical LQT on Riemannian manifolds, introducing an additional geometric prior. Through a probabilistic interpretation of the LQT solution, we derive a covariance estimate at each trajectory point which we use to modulate the stiffness of the resulting fixture, resulting in strong guidance around the via points and softer guidance when far away. The covariance information is also used to define a validity region of the fixture, allowing the operator to leave its influence area and conduct unmodeled tasks. We evaluate the proposed Riemannian LQT formulation in a set of toy examples and the full framework on a cutting task requiring high precision in a minimally invasive surgery setting on the da Vinci Research Kit (dVRK).
Sep 26, 2026

Copper-Policy: Focus on the Representation for Robust Robot Manipulation

World Action Models (WAMs) acquire behavioral priors by modeling future scene evolution, but predicting detailed futures in pixel or latent space incurs substantial cost. Recent evidence that co-training gains persist without test-time generation raises a question: what must a WAM learn to improve control? We introduce Copper-Policy, which learns a compact World representation with the policy rather than relying on a predefined target space. Through temporal joint-embedding prediction, it predicts future observation embeddings conditioned on task intention without reconstructing pixels. This prediction and action decoding shape the representation jointly, while the policy retains access to current-frame spatial detail for execution. Representation analyses show that the learned features better separate task-driven change from perturbations and provide complementary information for control. Compact prediction targets reduce training tokens per sample, enabling a 2B-parameter model trained in 9.67 hours on 8×\times RTX 5090 GPUs and 6×\times faster than Fast-WAM on matched A100 GPUs. Copper-Policy outperforms every compared method without embodied pretraining on RoboTwin and several embodied-pretrained VLAs on LIBERO-Plus (80.85%). On three challenging real-robot tasks, it performs comparably to π0.5π_{0.5} and attains a higher average score. Together, these results show that Copper-Policy combines strong control performance with efficient training.
Sep 26, 2026

CLAP: Closed-Loop Alignment with Pressure for Precise Suction Manipulation

Stacking and palletising demand precise placement: error left in one layer is inherited by the next, and a flat pad offers no feature to funnel a wrong pose into the right one. Top-down suction suits such dense arrangements, and suction has already been brought into vision-language-action (VLA) policies. What that work does not report, however, is a policy conditioned on a measured vacuum signal, or one that uses it to abandon an action already under way. Vision does not settle the question here, because at the moment it matters the cup and the face it holds occlude each other. We present CLAP, which makes the attachment state observable through a pressure module tapped into the vacuum line. The decoded reading replaces the suction command in the policy's proprioception, is fused with the visual features, and terminates the open-loop execution window so that the policy re-infers from a fresh observation. For data, we record goal-state disassembly on the physical robot and reverse the joint-state sequence offline, without a simulation replay. Targeted phase demonstrations, 8.3% of the training frames, cover the suction transitions and the configurations an interrupted grasp leaves behind. On a real Unitree Z1, one multi-task checkpoint reaches 96.67% average success in both colour settings, 16.67 and 10.00 points above the strongest baseline, its monochromatic four-block successes averaging 15.92 mm of error. Four ablation settings fall 5.00 to 13.33 points short. We will release code and trained weights.
Sep 26, 2026

Devol-ONE: One Autoregressive Mixture of Transformers to Unify Vision-Language-Action and Latent World Modeling

Vision Language Action (VLA) models condition actions directly on current visual and language context, without an explicit account of how the scene evolves under candidate actions. World Action Models (WAM) attempt to address this limitation by predicting future states, but existing designs keep prediction and policy learning architecturally separate, connecting them only through the predicted output, whether through pixel space video generation or a latent forecasting module trained independently of the policy. We present Devol-ONE, a Mixture of Transformers architecture that unifies vision language understanding, latent world dynamics prediction, and action generation within a single autoregressive framework. Instead of encoding vision language tokens once and feeding them to the action expert, Devol-ONE runs autoregressive prediction jointly across a vision language stream and a V-JEPA pretrained dynamics stream, attending to the vision language key-value cache at every layer to forecast future latent states under language guidance. The action expert is in turn shaped continuously by semantic reasoning and predicted physical dynamics rather than by a fixed representation computed in advance. Extensive experiments are conducted on LIBERO, LIBERO-PLUS, RoboTwin2.0 along with real-world evaluation on Flexiv single-arm and dual-arm setups. Ablation studies show the effectiveness of dynamic stream prediction and layer-wise unified attention to validate our model architectural coherency.
Sep 26, 2026

RecastVLA: From Past Interaction to Future Control with Adaptive Policy States

Sequential manipulation requires a robot to track what has already happened, even when the current scene no longer reveals it. Policies with explicit history representations make past interactions available as context for current decisions. We ask how action generation itself can form a persistent state for subsequent control. Building on action-side test-time training, RecastVLA maintains an adaptive policy state within a flow-matching vision-language-action policy. The state is represented by shared fast weights and remains fixed throughout action generation. Depth-specific interfaces read the same state, while features across depths and flow evaluations jointly define one update for the next policy call. Subsequent action losses train the initialization, interfaces, and update rule by differentiating through earlier state transitions. At deployment, updates use the policy's own action-generation features without expert action labels. Across LIBERO, RoboTwin, RoboDojo, and twelve real-robot tasks, RecastVLA improves mean success over a matched policy trained without test-time training, including 10.68 percentage points on RoboTwin Clean-to-Clean. In controlled RoboTwin comparisons, retaining state improves success, and the shared design exceeds independently trained layer-local TTT by 2.58 points.
Sep 25, 2026

Find Something You Can't Do: Agentic Real-World Reinforcement Learning for Self-Improving VLA Models

Vision--language--action (VLA) models provide strong priors for robotic manipulation but are typically deployed as frozen policies, unable to improve from their own failures. Real-world reinforcement learning (RL) offers a path to continued improvement, yet manual environment resets and task-success supervision hinder autonomous learning. We introduce FIND, an agentic real-world RL framework that closes the loop between scene understanding, weakness-aware practice, self-evaluation, and policy improvement in a persistent workspace. FIND reframes autonomous practice as a scene-conditioned, performance-aware task-selection problem: instead of restoring a predefined scene after each rollout, it uses the resulting scene to determine what to practice next. A vision--language agent identifies feasible tasks from a predefined library, prioritizes those with lower recent success rates, and evaluates outcomes using paired pre- and post-execution observations. We instantiate FIND with a frozen π0.5π_{0.5} VLA and residual off-policy RL. Across eight real-world manipulation tasks, the independent human-assessed success rate improves from 55%55\% to 71.9%71.9\%. A representative run completes 456 autonomous episodes within 6 hours of interaction, requiring 30 scene-recovery interventions and no human-provided reward labels during online learning. Ablations and systematic evaluations further examine key design choices, agent evaluation accuracy, and human intervention requirements. Our website is made publicly available at: FIND.github.io.
Sep 25, 2026

Grasp2Twist: Learning Bimanual Dexterous Jar Opening by Reinforcement Learning

This paper presents Grasp2Twist, a bimanual dexterous manipulation system that learns to grasp and twist open jar lids using reinforcement learning. Learning this task raises three challenges: learning a unified policy for a multi-stage task, sustaining lid twisting, and sim-to-real transfer. To address the first challenge, we introduce a continuous enclosure measure to guide grasp formation and a binary enclosure indicator to guide the grasp-to-twist transition for unified policy learning. We derive both from the geometric relationship between the object center and the convex hull formed by the hand's palm and fingertips. Kinematic constraints limit how far the hand can rotate the lid with fixed contacts, so sustained twisting requires finger contact reconfiguration. We use a three-stage curriculum to facilitate exploration of these contact changes and also improve robustness for sim-to-real transfer. With our approach, the learned policy demonstrates finger gaiting, reconfiguring hand-object contacts to sustain lid rotation. It transfers zero-shot to the physical system and achieves an 88% task success rate across six household containers, including peanut-butter, vitamin, and instant-coffee jars. Ablations further validate the roles of the geometric enclosure in grasp formation and the curriculum in contact-reconfiguration exploration.
Sep 25, 2026

GT-VLA: Target-Conditioned Trace Guidance for Generalizable Robotic Manipulation

Vision-Language-Action (VLA) models have shown strong performance on robotic manipulation, but they often struggle to generalize to unseen tasks, configurations, and long-horizon settings. A key challenge is that VLAs overfit to training scenes and fail to follow novel language instructions. Off-the-shelf vision-language models (VLMs) often provide stronger generalization, but cannot directly control robot actions. To combine the common sense of VLMs with VLA control, we propose Guided Trace VLA (GT-VLA), a steerable framework that accepts guidance from an external generalist VLM through trace-conditioned action generation. GT-VLA uses a generalist model to identify semantic guidance for the current skill, converts this guidance into a 2D visual trace, and conditions its action policy on the resulting trace-rendered observation. This design separates semantic target acquisition, trace generation, and low-level action execution, allowing high-level guidance to propagate to robot actions. GT-VLA uses a Mixture-of-Experts architecture with skill-specific trace and action modules for robust execution. We evaluate GT-VLA on LIBERO and a physical robot platform, showing improved generalization over recent VLA baselines in both settings. The code and additional supplemental materials are available on our project website at https://ivaniz.github.io/gt-vla/.
Sep 25, 2026

Representation-Guided Generation and Integration of Executable Programs for Robot Manipulation

Building a robotic manipulation system requires connecting perception, planning, and control through carefully designed representations and interfaces. VLM code generation offers a way to automate this construction, but independently generated components may operate on incompatible geometric and task-level information. We present Representation-guided Integration of VLM-generated Executable Task programs (RIVET), a framework for generating complete manipulation systems around a shared object-centric representation. The representation combines per-object 6D poses, which preserve the metric information required for action grounding, with a relation graph that exposes the task-level structure required for planning. Guided by this representation, a VLM generates cooperating perception, rendering, relation-inference, and planning programs, each combining task-specific computation with available packages where useful. The resulting programs are authored once for a manipulation domain and reused on unseen start and goal configurations without code regeneration. We evaluate RIVET on cube stacking, tangram rearrangement, and three-dimensional assembly in simulation and on a physical robot, where we achieve 83% overall success rate in the real world by reusing offline-generated systems. Our results demonstrate that representation-guided program generation can adapt a common manipulation framework to tasks with different geometric, relational, and sequential requirements.
Sep 25, 2026

See to Reach, Feel to Grasp: Learning A Blind Grasp Reflex for Anthropomorphic Robotic Hands

In this work we study if a robotic hand using proprioception alone can grasp diverse objects with no visual observation. We present a modular dexterous grasping architecture that separates global arm motion from local contact control. An independently controlled arm guides the hand toward the object, while a reinforcement learning policy grasps and stabilizes it using only hand proprioceptive feedback. We call this a blind grasp reflex: grasping without images, object poses, or geometric observations. A learned stable-grasp score determines when the object is securely held, allowing the arm to begin post-grasp manipulation. This separation makes grasping a reusable hand-level skill that can be combined with independently designed arm controllers for various manipulation tasks. Experiments in simulation and on hardware demonstrate robust blind grasping across diverse objects and seamless composition with a range of arm controllers. Moreover, despite never observing contact geometry, the learned grasp score closely aligns with an independent physics-based measure of grasp stability. The resulting approach follows a simple principle: see to reach, feel to grasp. Project page: https://blindgraspreflex.github.io.
Sep 25, 2026

VisTacAlign: Co-Training Dexterous Policies on Tactile Human and Robot Demonstrations using Visual-Tactile Alignment

Human demonstrations are a cheap source of data for dexterous manipulation, but co-training a robot policy on them requires closing the human--robot gap in every modality the policy consumes. We present VisTacAlign, a framework for co-training 3D-visual-tactile dexterous policies on human and robot demonstrations. Glove-tracked human hand motion is retargeted to a 17-DoF tactile robot hand with a one-time fingertip correction. The human hand is then erased from both stereo views and replaced by a posed robot-hand mesh painted with pixels from robot recordings, and a real-time stereo foundation model is re-run on the composite, so the human point clouds carry the same stereo errors and visibility as the robot ones. Finally, a capacitive tactile glove is aligned to the robot's fingertip sensors in its signal space, giving one interpretable per-finger force representation. A diffusion transformer consumes point-cloud, proprioceptive, and per-finger tactile tokens. On three real-world tasks requiring precise force -- Lego assembly, plucking strawberries of varying size, and activating and lifting a power drill -- adding aligned human demonstrations to existing robot data improves over robot-only policies, and ablations show that both tactile input and visual alignment are necessary. Project page: https://vis-tac-align.github.io
Sep 25, 2026

Fast Plans, Faithful Actions: Closing the Planning-Execution Gap in Hierarchical Vision-Language-Action Models

Hierarchical vision-language-action (VLA) systems consist of a high-level vision-language planner and a low-level action expert that generates continuous actions. This hierarchical design has practical value only if the planner can generate plans fast enough to meet real-time control requirements, and the resulting plans actually contribute to the generation of action. We study one such system, a waypoint hierarchy pipeline adapted from π0.5π_{0.5}, and find that neither requirement is satisfied. This baseline relies on token-level autoregressive decoding (Token-AR) to generate a waypoint plan, requiring 57 very expensive vision-language model (VLM) forward passes. However, we find that erasing the waypoint endpoints has little effect on task success. Two findings reveal the misalignment of planner-executor: the planner generates outputs at an excessively fine granularity, and the executor underuses plans as a control condition. We address the latency issue with waypoint-aligned block-autoregressive decoding (Block-AR), and plan underuse issue with normalized goal modulation (NGM), a layer-wise goal path constrained by phase gating and anti-shortcut training so that the waypoint influences action generation maintaining other signals. Our method reduces the maximum number of VLM forward passes from 57 to 8 on LIBERO, including one prefix prefill, and achieves an 8.7×8.7\times reduction in planning latency on a Rokae dual-arm robot. With normalized goal modulation and anti-shortcut training, Block-AR's success rate on LIBERO-Long increases from 91.0% to 96.2%, while its average success rate across the four suites increases from 95.85% to 98.45%. On three bimanual tasks with this robot, success rates remain comparable across methods.
Sep 25, 2026

HIRE: History-Conditioned Interaction Reasoning and High-Rate Execution for Visually Aliased Precision Manipulation

Precision manipulation with contact-critical interactions is often history-dependent: visually similar observations can correspond to different latent interaction states and therefore require different actions, while small execution errors can alter task outcomes. Policies relying on the current visual observation alone cannot resolve such ambiguity; force-aware and memory-augmented methods enrich physical or temporal context, while reactive high-rate policies improve local contact response, yet long-horizon temporal reasoning and precision execution remain largely decoupled in existing methods, limiting reliable progression in visually aliased precision manipulation. To bridge this gap, we introduce History-Conditioned Interaction Reasoning and Execution (HIRE), a cross-rate framework comprising a history-conditioned Interaction-State Reasoner (ISR) and a high-rate Interaction-Manifold Executor (IME). ISR encodes ordered wrench history with a temporal wrench encoder and Force Perceiver as persistent physical evidence for state-consistent action generation, while IME structures contact-critical motion into intrinsic progress and transverse correction for precise execution; their cross-rate loop allows the resulting physical traces to inform subsequent reasoning. In real-robot experiments across surface, insertion, and rotational interactions, HIRE achieves at least 90% completion across all evaluated task stages while improving interaction-state disambiguation, execution precision, and generalization. More broadly, HIRE provides a unified reasoning--execution perspective on precision manipulation under history-dependent partial observability, where physical interaction both realizes task intent and reveals latent-state evidence for future decisions. Code will be released upon publication.
Sep 25, 2026

Anatomy-Aware Dexterity-Driven Design Optimization of Surgical Continuum Robots

Performing complex medical procedures with continuum robots requires careful selection of their geometric design parameters. The robot should have high dexterity in the specific anatomical environment of its procedure. This work presents a design optimization method that considers both dexterity and anatomy. We introduce the Reachable Volumetric Dexterous Solid Angle (RVDSA) metric as our objective, which measures the ability of a robot's end effector to reach the points in a goal volume from different directions via collision-free paths from a start configuration. We present a computationally efficient motion planner to compute this objective function for a given robotic design, and we use an asymptotically optimal simulated annealing optimizer to compute an optimized design. We applied our new method to optimize the design of a bimanual dexterous sheaths robot for performing procedures on cancerous polyps in colon anatomies, achieving a 78% higher RVDSA on average than optimizing for 3D voxel coverage alone.
Sep 24, 2026

POIL: Point-based One-Shot Imitation Learning with Stable Dynamical Systems

We present POIL, a point-based one-shot imitation learning framework with stable dynamical systems. While one-shot imitation avoids collecting extensive demonstrations, successful one-shot manipulation requires not only transferring a demonstrated trajectory to a novel object but also executing it robustly under changing scene conditions, grasp configurations, and external disturbances. POIL addresses both problems through a shared representation: a set of 3D points on the object's functional part, used jointly for trajectory transfer and closed-loop execution. The one-shot transfer from the demonstrated trajectory is enabled with point correspondences. POIL grounds the shared functional part with a multi-modal large language model, and transfers the trajectory across viewpoint, pose, and object category changes. During execution, multi-view tracking observes the same points online, and Point-set BCSDM drives them in closed loop by projecting per-point velocities onto a single rigid-body twist computed from the tracked points alone. This extends stable dynamical models from an SE(3) pose to a point set without requiring a known 3D model or pose estimator. We show that at the goal the controller becomes a gradient flow on the classical SO(3) potential, so its terminal phase inherits the almost-global convergence of that potential under a rigid-object assumption. Across simulation and real-robot experiments, POIL transfers a single demonstration across object category, grasp pose, and goal geometry, while recovering from external disturbances during execution. Project page: https://sangminkim-99.github.io/poil
Sep 24, 2026

Rolling-WAM: World Action Models with Rolling Imagination

World Action Models (WAMs) couple action generation with future visual prediction for robotic manipulation. However, completing the joint video-action denoising process at each replanning cycle incurs substantial latency, delaying action updates and limiting closed-loop responsiveness. We present Rolling-WAM, a formulation that distributes joint denoising across successive replanning cycles. Our method maintains a sliding window of video-action chunks at staggered noise levels. At each step, a rolling noise schedule fully denoises the imminent action chunk for execution, while partially refining farther-future chunks. As the window advances with new camera observations, the retained future chunks continue their denoising process. This distributes the computational cost over time while carrying an evolving visual-action context across chunk boundaries. Evaluations on LIBERO, RoboTwin, and a real-world Unitree G1 humanoid show that Rolling-WAM achieves competitive manipulation performance. By removing the need to denoise the entire prediction horizon from scratch, it delivers a 4.5x steady-state replanning speedup over standard joint WAMs.
Sep 24, 2026

ReVAMP: Vector-Accelerated Motion Planning for Kinematically-Constrained Systems via Reparameterization

Robots often must satisfy one or more constraints during motion planning for real-world tasks. When such constraints reduce the valid configuration space to a measure-zero subset, sampling based planning algorithms require modifications to draw feasible samples. For many common end-effector constraints, parameterizations built on inverse kinematics (IK) provide an alternate formulation where the constraints are satisfied by construction, allowing directly sampling the feasible set. Despite their elegant approach, parameterized planners have remained slower than vector-accelerated implementations of projection-based approaches, leaving their performance ceiling an open question. We explore a new axis of vectorization built upon reparameterizing the planning space through analytic IK. This approach addresses existing inefficiencies in vectorized projection-based planners and exposes new opportunities for parallelism within the planner. We show that the planner can synthesize plans in microseconds to milliseconds for high dimensional systems (up to 20 dimensions), with complex constraints, up to 10x faster than the current state-of-the-art. Furthermore, we demonstrate how such planning speeds open up avenues for restructuring sequential manipulation pipelines.
Sep 24, 2026

Faster Visuomotor Policy Learning on Action Manifolds via Riemannian MeanFlow

Visuomotor policies learn a direct map from raw sensory observations to robot action sequences. Policies based on Diffusion and Flow Matching capture the multimodal distribution over action sequences in an end-to-end manner. This expressivity comes at the cost of multi-step numerical integration of the learned vector field for action generation, which can be expensive and time-consuming, impeding fast control rates required in robotics applications. Furthermore, robot action sequences are usually defined on a smooth, differentiable manifold, requiring that the learned policy respects the intrinsic geometry of the robot's action space. Here, we present Riemannian MeanFlow Policy (RMFP), which learns the conditioned flow map of the probability path on the robot action manifold. Our formulation employs a flow map consistency objective grounded in the data by a Riemannian Conditional Flow Matching anchor. The flow map consistency condition is stable to train and constrains the learned model to finite-time transport, which yields on-manifold action sequence generation with as few as one network function evaluation. We present results on the spherical LASA and Push-T benchmarks, on the Tool Hang and Transport tasks of the Robomimic suite, and on the Franka Kitchen task with manifold-constrained action generation, and demonstrate that RMFP attains performance competitive with prior work at a lower sampling cost. We also employ RMFP on a real-world robotic manipulation task to demonstrate fast action generation under imperfect sensor measurements in the physical world.
Sep 24, 2026

Self-Adaptive VLA for Robust Robot Deployment

While Vision-Language-Action (VLA) models demonstrate impressive capabilities in robotic manipulation, their memoryless nature renders them brittle to test-time environment shifts, particularly hardware shifts caused by wear or imperfect calibration. Enabling these models to self-adapt during deployment without requiring continuous on-site recalibration remains a critical bottleneck for real-world scalability. In this work, we introduce Self-Adaptive VLA, a novel post-training recipe that enables the policy to iteratively adapt to deployment-time hardware shifts leveraging its own rollouts as context. To do so, we first collect policy rollouts under deliberately injected hardware shifts. We then transform the base policy's training data into shift-conditioned expert demonstrations by pre-compensating the expert actions for these known shifts. Next, we introduce a lightweight, plug-in context encoder that compresses the context, including visual observation, proprioception, and actions in the shifted environment, into a latent context token. This token modulates the policy through adaptive layer normalization (AdaLN). Furthermore, we find that context tokens can be ensembled, allowing the policy to iteratively self-correct and mitigate failures step by step. Extensive experiments across four precision-critical bi-manual and dexterous manipulation tasks show that Self-Adaptive VLA recovers over 80% of the base policy's performance under hardware shifts, such as actuation bias and joint encoder offsets. Moreover, Self-Adaptive VLA enables more robust deployment to new workstations compared to the base policy. Our approach provides a pathway for robust large-scale real-world robot deployments and easier maintenance. See videos at https://icefoxzhx.github.io/self-adaptive-vla.
Sep 24, 2026

Body-Grounded Replanning for Physically Adaptive Manipulation

Manipulation requires not only reasoning about the external environment, but also about the robot's physical condition. A strategy may remain geometrically feasible while becoming physically unsuitable due to increased joint load or limited mobility, yet internal physical state is typically used only for low-level control. We propose body-grounded high-level replanning, which uses internal physical state to adapt manipulation strategies during execution. Body-state events trigger strategy replanning, and an LLM interprets the underlying joint-level state, recent execution statistics, and execution history to select a context-dependent alternative, while leaving the task objective and low-level controller unchanged. We evaluate the framework on a reaching task under controlled load and asymmetric mobility constraints in simulation and on a real robot. Our experiments show that body-grounded replanning maintains high task success while reducing physical effort and enabling more efficient strategy adaptation. Additional contact-rich manipulation experiments demonstrate the applicability of the same replanning interface beyond reaching. These results show that internal physical state can inform not only low-level control, but also high-level decisions about how a manipulation task should be performed.
Sep 24, 2026

Res-HIL: Human-Guided Residual Reinforcement Learning for Sample-Efficient Dexterous Manipulation

Imitation learning enables robots to acquire manipulation skills from demonstrations, but the resulting policies can fail outside the training data, while collecting more demonstrations requires substantial human effort. Human-in-the-loop reinforcement learning uses corrective feedback during online training, but typically learns the complete task policy rather than refining a pretrained imitation policy. We introduce Res-HIL, a human-in-the-loop residual reinforcement learning framework that learns corrective actions on top of a frozen imitation policy. Each human intervention provides two complementary learning signals: direct supervision of the residual policy and reward shaping of preceding autonomous behavior. Res-HIL combines these signals with zero initialization of the residual policy to stabilize and accelerate online learning. We evaluate Res-HIL on five contact-rich manipulation tasks spanning high-precision and long-horizon behaviors. With only 20 initial demonstrations, Res-HIL outperforms state-of-the-art full-policy human-in-the-loop reinforcement learning and residual fine-tuning without human guidance on every task after ten minutes of online training. Res-HIL improves its pretrained base policies and outperforms imitation policies trained with five times more demonstrations. An ablation study shows that direct residual supervision is critical to performance, while intervention-aware reward shaping substantially improves training efficiency.
Sep 24, 2026

World Action Agent: Harnessing VLMs for Robot Manipulation via World Action Rehearsal

General-purpose vision-language models (VLMs) bring broad knowledge and spatial reasoning to robot manipulation, yet existing systems either use them indirectly, to predict constraints or write programs, or give them a view of the scene rather than a world in which to act. We present World Action Agent (WAA), a multi-agent harness through which VLMs pilot robots with basic tools, making every decision within a visual action workspace. The workspace has three properties. Contact views, selected automatically from the scene geometry, present the scene around the current interaction. Action rehearsal turns each action into an editable proposal that the agent, alone or through an Imagination Agent, previews and revises against planning feedback before execution. In-view correction closes the loop between observation, rehearsal, and low-level execution, letting the agent remove residual offsets in the view where it observes them. Through the same workspace, WAA acquires embodied procedural knowledge in two ways: it evolves multimodal skills from expert videos and human teaching under evidence-based review and consults them through a Skill Agent, and its interaction traces train smaller VLMs to pilot the same harness. On LIBERO-Pro, WAA with skills evolved only from LIBERO-90 reaches a state-of-the-art 75.6% average success, outperforming end-to-end VLAs, code-as-policy agents, and a visual-harness baseline with the same backbone; the same skills remain effective on robosuite without further learning. Fine-tuning Qwen3.5-9B on harness traces raises its out-of-domain success from 1.7% to 43.3%.
Sep 24, 2026

Robot Manipulation with GPT-6-Astra: Body Knowledge, Experience Reuse, Emergent Skills, and Sim2Real Transfer

General-purpose multimodal agents can write robot-control programs, but repeated exploration and model-mediated action selection can make execution slow. We study how external body knowledge, successful experience, and executable skills improve an XLeRobot controlled by GPT-6-Astra in a simulated and a physical elevator-button task. In 30 fixed-start simulation trials, complete robot geometry and camera information reduce mean completion time by 57.4% relative to a baseline with only the common control interface and no prior experience; images with synchronized action and state records reduce it by 68.6% without additional body assets. In nine paired comparisons (18 trials) at starts displaced by 10-100 cm, experience recorded at the original start reduces mean time by 58-63% relative to no experience, demonstrating generalization to the tested new starting positions. During experience experiments, GPT-6-Astra spontaneously generates a short visual-feedback program. Researcher-refactored versions reduce mean local-task time by 29-31% in 27 simulation trials. Finally, 12 real-robot trials using operator-confirmed button contact demonstrate sim2real reuse: at a shared nominal start, simulation XML assets and simulation experience reduce mean time by 53.0% and 49.9%, respectively; real experience also transfers to two new starts. These results suggest a practical way to build general-purpose manipulation experiments around GPT-6-Astra: supply machine-readable body descriptions and synchronized demonstrations, and turn useful agent-generated feedback routines into reusable skills, while the agent adapts actions from current images. We release all task prompts, trial-level experimental data, and acquired skill implementations at https://github.com/hesd10/astra-robot-sim2real.