Generalizable Robotic Manipulations

Recent momentum

+23%

38 papers in the last 28 days · 0.6% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

Weekly history

Recent digests

What was published in this topic, kept on the site without email delivery.

Period ending 2026-09-21

21 new papers

A weekly snapshot of new work published in Generalizable Robotic Manipulations.

Period ending 2026-09-14

7 new papers

A weekly snapshot of new work published in Generalizable Robotic Manipulations.

Period ending 2026-09-07

7 new papers

A weekly snapshot of new work published in Generalizable Robotic Manipulations.

294 papers

Latest in Generalizable Robotic Manipulations

Aug 3, 2026cs.RO

ReTouch: Empowering Contact-Rich Dexterous Manipulation with Online-Refined Tactile Prediction

Fusing tactile signals has proven effective for contact-rich manipulation, enabling robots to perceive contact states and adapt to rapidly changing physical interactions. Yet effectively integrating tactile feedback into dexterous manipulation remains underexplored. In this work, we introduce ReTouch, a vision-language-action model (VLA) that supports contact-rich dexterous manipulation through tactile predictions continually refined online using execution-time feedback. ReTouch builds on two main innovations for tactile representation and closed-loop action generation. First, its Tactile-Patch Encoder represents tactile observations as structured tactile patch features that preserve finger identity and local contact structure, providing contact cues for fine-grained dexterous control. Second, its high-frequency action module jointly predicts future tactile states and action chunks and refines both using incoming tactile feedback during execution. This closed-loop refinement keeps tactile predictions aligned with evolving physical interactions, enabling responsive action correction and improving robustness to contact changes and execution errors. We further introduce XHT-Dataset, comprising 900 real-world demonstrations across seven contact-rich tasks collected on an XHand--UR7e platform, and evaluate ReTouch through closed-loop real-robot experiments. ReTouch surpasses the strongest baseline by 18.4 and 23.8 percentage points in average success rate under standard and challenging conditions, respectively, demonstrating its effectiveness and robustness.
Shiqi Zhang, Xin Zhang, Yedong Shen +9
Aug 2, 2026cs.RO

Sparse Meets Dense: Correspondence Guided Robotic Manipulation with Rigid-Deformable Interactions

Manipulation involving rigid-deformable interactions, such as hanging clothes or dressing humans, is common in daily life, making it essential for household robots. Compared to single-object manipulation or interactions between rigid bodies, these tasks are particularly challenging due to the rich multi-point contacts and the complex dynamics of the deformable bodies during interaction. Therefore, object-centric representations such as 6D poses or structural points without task-specific information become insufficient for these interactions. In this work, we propose a hybrid correspondence-based representation tailored for rigid-deformable interactions. First, to capture intricate interaction information, we introduce structure-, task-, and interaction-aware sparse keypoints. The keypoints are generated based on the global structures of both rigid and deformable objects, and filtered by their local interaction contacts. However, tracking these sparse keypoints through the interaction remains difficult due to the high-dimensional dynamics of deformable objects. Therefore, we further construct dense correspondences on the deformable objects for accurate keypoint tracking throughout the manipulation. This hybrid design combines the advantages of both representations: sparse keypoints encode rich, task-specific information for fine-grained manipulation, while dense correspondences ensure efficient tracking and generalization to novel deformations, shapes, and scenarios. Together, they enable one-shot transfer to new tasks with minimal demonstrations. Extensive experiments demonstrate the effectiveness and broad applicability of our method.
Ziyu Zhu, Yue Chen, Xirui Liang +5
Aug 2, 2026cs.RO

OC-VLA++: Monocular Geometry-Guided Cross-View Consistency for Viewpoint-Robust Robotic Manipulation

We propose OC-VLA++, an extension of OC-VLA for viewpoint generalization under limited camera coverage. While OC-VLA grounds robot actions in the camera coordinate system to align action supervision with visual observations, camera-space grounding alone can still overfit to the few viewpoints observed during training. OC-VLA++ addresses this limitation by introducing geometry-guided paired-view supervision and an explicit cross-view action-equivariance objective. Given paired observations of the same manipulation scene from geometrically related viewpoints, the model is trained such that their camera-space predictions correspond to the same robot-frame action. This objective explicitly supervises how action predictions should transform across viewpoints, rather than relying solely on image-level augmentation. Experiments demonstrate substantial improvements in unseen-view generalization under limited camera coverage, with performance degrading more gracefully under increasing camera displacement. These results establish cross-view action equivariance as an effective complement to observation-centric action grounding for robust real-world deployment.
Tianyi Zhang, Ziyang Gong, Zhenjie Yang +2
Aug 1, 2026cs.RO

Self Supervised Learning from Automatically Generated Demonstrations for Visual Robotic Manipulation

Robotic manipulation often requires object specific programming, manual data annotation, or calibrated perception pipelines, which limits rapid deployment in practical settings. Learning from demonstration offers a more direct alternative, but collecting demonstrations can still demand human teleoperation or kinesthetic teaching. This paper presents a self supervised visual manipulation method in which a robot automatically generates demonstrations around a target pose and learns relative pose corrections directly from wrist mounted RGB images. The proposed pipeline uses ROS~2 and Isaac Sim to collect labeled image-pose pairs without requiring explicit camera to robot extrinsic calibration. Separate datasets are generated for planar refinement and coarse three dimensional approach, and a convolutional network is trained to regress relative translation and rotation from single frame RGB observations. During execution, a coarse to fine controller first approaches the object using models trained with height variation and then refines the final alignment using planar data. The method is evaluated both in simulation and on a real UR5e collaborative robot equipped with a gripper and a monocular camera. In simulation, the refinement stage reduces the final planar dispersion from 9.69 mm to 5.38 mm. In real world experiments, the system performs end to end grasp attempts on three physical objects and reaches success rates of 66.6% and 63.6% for two objects without object rotation, while still maintaining partial robustness under rotated conditions. These results show that automatically generated demonstrations can support practical visual manipulation with limited setup effort, while also exposing remaining challenges in depth prediction and object dependent generalization.
Andres Rivas, Anselmo R. Cukla, Rodrigo S. Guerra +2
Aug 1, 2026cs.RO

Learning to Predict Contact Force Distributions from Vision Leveraging Object Geometry Priors

Based on vision and prior experience, humans can make rough physical predictions and adjust their manipulation strategies. This paper aims to endow robots with a similar ability. To collect paired data of vision and forces, we use a rigid-body simulator commonly adopted in robotics. However, unlike simulators that output noisy point forces, humans are able to make consistent predictions even in unfamiliar situations. Based on this observation, we hypothesize that predicting smooth force distributions rather than raw point forces can improve both force prediction itself and downstream task performance. To validate this hypothesis, we construct a model that predicts three-dimensional force distributions from a single RGB image of piled daily objects. The target distribution is generated by applying statistical smoothing to point forces obtained from the simulator. Moreover, by incorporating object geometry into the smoothing process, we aim to account for variations in contact states and achieve more consistent vision-based predictions. We conduct extensive evaluations in both simulation and real environments. Results show that our approach improves prediction accuracy, enhances downstream task performance through smoothing, and further benefits from geometry-guided smoothing. Remarkably, the trained model generalizes effectively to real-world scenes despite being trained solely in simulation.
Ryo Hanai, Yukiyasu Domaea, Ixchel G. Ramirez-Alpizar +3
Jul 31, 2026cs.RO

Diagnosing Compositional Generalization in Sequential Robot Tasks

Sequential robot manipulation requires policies to execute novel combinations of familiar instruction components. However, collecting demonstrations for all possible instruction tuples is combinatorially expensive, while sparsely covered datasets often fail under out-of-distribution recombination. This paper studies compositional generalization through the lens of instruction-space coverage. We decompose the generalization gap into three sources: \textit{marginal instruction shift}, \textit{instruction-compositional shift}, and \textit{context--action shift}. This decomposition allows us to diagnose when sparse training coverage is sufficient, and what structure the training set must preserve for reliable action prediction. Our results show that exhaustive tuple enumeration is unnecessary: a structured subset, as small as one quarter of the full task space, can recover strong out-of-distribution performance when it covers action-relevant dependencies. We further find that sparse training often fails due to instruction steering rather than missing low-level skills; finetuning only one demonstration per task improves OOD success from 0.4%0.4\% to 54.7%54.7\%. For semantically dependent tasks, effective coverage must capture relational structure rather than only factor diversity. These findings suggest that efficient robot data collection should prioritize dependency coverage in instruction space over exhaustive task expansion. More results are available in the supplementary material. Project website: https://yixiaowang7.github.io/Diagnosing_Compositional_Generalization_Robot_Page/.
Yixiao Wang, Cheng-En Wu, Lingfeng Sun +5
Jul 31, 2026cs.RO

Bootstrapping Self-Supervised Learning of Binary Classification Using Error Bounds: A Case Study on a Robotic Insertion Task

Flexible manufacturing requires rapid deployment of solutions and minimal setup time to remain competitive. An essential attribute is the ability to control error levels, as failures can range from minor performance degradation to severe equipment damage. However, conventional deployment often involves extensive setup, data collection, model training or parameter tuning, and system testing, resulting in significant delays that hinder commercial feasibility. We propose a data engine which gathers data and improves its performance while executing the task. The data engine consists of two classifiers, a fast model prediction and expensive verification. First, a model prediction is performed and based on the confidence level of the prediction, the expensive verification can be used. By adjusting the confidence level, users can control the level of tolerable error. Our method is implemented on a real-world robotic insertion task, which uses force data for the model prediction. The system applies UMAP dimensionality reduction and uses Wilson-Score to compute the confidence bounds of the prediction. Results demonstrate the ability to learn and reduce the need for expensive verifications over time, while staying within the set error-rate. The results highlight the potential of confidence bounds in self-improving models to enhance reliability in robotic classification task.
Zebin Duan, Norbert Krüger, Juan Heredia +2
Jul 28, 2026cs.RO

MoMo: Dial Motion Mode in Robot Manipulation with Spatiotemporal Action Tokenization

To operate effectively across diverse contexts, robots must not only perform manipulation tasks accurately but also adapt how their actions unfold to the task, object, and interaction setting. We ask whether this execution-level variation can be learned as a reusable behavioral factor shared across tasks. We present \textbf{MoMo}, a two-stage imitation-learning framework consisting of a spatiotemporal action tokenizer and a behavior-cloning transformer that takes task and a continuous motion-mode condition as inputs. Across six real-robot manipulation tasks, varying this condition produces steady, dynamic, and intermediate behaviors that human raters can distinguish and that differ in joint speed, acceleration, and end-effector approach pitch. On tasks demonstrated in only one mode, MoMo transfers the unseen requested mode while largely preserving task success. Together, these results provide evidence of compositional generalization to unseen task--mode combinations and show that motion mode can be reused across tasks to control how a manipulation skill is performed.
Yuhan Hu, Hugues Thomas, Peide Huang +3
Jul 28, 2026cs.RO

SAM3D-Guided Object-Centric Representation Alignment for Vision-Language-Action Models

Vision-Language-Action (VLA) models have shown strong potential for general robot manipulation, but most existing models rely on 2D visual-language backbones and lack fine-grained 3D understanding of target objects, especially under occlusion, pose variation, scale changes, and precise spatial interaction. We propose an object-centric 3D representation alignment framework built upon π0π_0, using SAM3D as a frozen 3D teacher to provide target-object 3D priors during training. Specifically, we localize task-relevant objects with object recognition models, generate corresponding object masks, and use SAM3D to extract dense object-level 3D representations, which are aligned with intermediate visual features of π0π_0. This enables the policy to internalize target-object 3D information while preserving the original RGB-language-to-action inference pipeline without requiring depth, point clouds, masks, SAM3D, or additional 3D modules at test time. Simulation experiments show consistent improvements, achieving 99.1% on LIBERO and an average length of 4.11 on CALVIN. Real-world experiments further demonstrate that our method is particularly effective in long-horizon manipulation scenarios where the robot must focus on different target objects across multiple subtasks.
Zonghe Liu, Shanyuan Jie, Xiaoquan Sun +4
Jul 28, 2026cs.RO

HiFi-UMI: Learning Deployable Manipulation Policies from High-Fidelity UMI Data Alone

Learning deployable manipulation policies is bottlenecked by the scarcity of data that is both high-fidelity and scalable. Real-robot teleoperation is accurate but costly to scale; robot-free UMI capture scales readily, and current practice uses the resulting data mainly for pre-training, adding a small real-robot "anchor" at post-training. We ask whether raising the fidelity of robot-free UMI data, rather than shrinking the real-robot fraction, can remove that anchor. We present HiFi-UMI, a portable UMI data-production system co-designed for trajectory accuracy, inter-gripper relative pose, synchronization, and field of view: head-mounted offline stereo-inertial SLAM, native rather than reconstructed relative pose, a shared microsecond GPIO trigger, and two wide-angle cameras per hand covering ~200 degrees. It reaches 3 mm workspace-local end-effector accuracy without external tracking infrastructure. Using this corpus, we demonstrate zero-robot post-training: a policy post-trained solely on HiFi-UMI demonstrations deploys directly on a real robot and matches in-domain teleoperation across three backbones spanning the vision-language-action and world-action-model families, with success-rate differences of -2.5, +3.1, and -0.6 percentage points on StarVLA-QwenPI, OpenPI-pi_0.5, and LingBot-VA; the strongest policy reaches 85% on a precision insertion task, even though the teleoperation baseline is collected in the evaluation scene and no HiFi-UMI trajectory is. Pre-training on 4,000 hours from the same corpus lowers action error on ten unseen tasks by 41% and, on StarVLA-QwenPI, raises real-robot success by a further 18.1 percentage points. We open-source HiFi-UMI-2K, 2,000 hours of microsecond-synchronized, ultra-wide-FoV demonstrations, each automatically reconstructed and validated through simulation replay, as a large-scale, high-fidelity resource for the robot-learning community.
Simple AI, :, Yuteng Wei +16
Jul 27, 2026cs.RO

NEO: NeRF It Once, Edit It Many Times for Continuous Object Manipulation

In this paper, we present NEO, a unified framework providing language-guided NeRF editing for robotic manipulation. Our paper introduces (i) a language-guided object removal that combines neural field resampling with multiview-consistent progressive inpainting, (ii) a direct NeRF weight editing method utilizing knowledge distillation, composing original and edited NeRFs via a teacher-student model, enabling coherent modeling of future scene states before a robot executes an action, and (iii) the first benchmark (NEO-Dataset) for quantitatively evaluating NeRF scene editing methods suitable for robot manipulation. We show that our approach outperforms state-of-the-art baselines in scene editing tasks, including object removal and pick-and-place robotic experiments, yielding visually coherent and geometrically consistent edits that reduce artifacts commonly introduced by prior methods.
Mikołaj Zieliński, David Hall, Dominik Belter +1
Jul 27, 2026cs.RO

DeVA: Decoupled Video-Action Model with physical guidance for robot policy learning

Generalizable robot manipulation requires policies that can anticipate how visual scenes evolve while executing language instructions. While recent Vision-Language-Action models benefit from large-scale pretraining, their predominantly static pretraining objectives provide limited supervision for physical dynamics and temporal causality, leaving control-relevant knowledge to be learned from downstream robot demonstrations. Video generative models offer a promising foundation by encoding rich spatiotemporal priors through future predictions. However, existing Video-Action Models either couple video and action prediction in a shared backbone, making policy adaptation harder to optimize, or under-utilize video information when guiding the action branch. In this work, we introduce DeVA, a Decoupled Video-Action model with specialized video and action experts, multi-level feature transfer, and physically salient guidance. DeVA transfers representations from multiple video layers to the action expert, enabling rich information exchange while making policy learning more tractable. It further supervises intermediate video features and the action stream with physically salient guidance (affordance/depth). Experiments on both simulation benchmarks and real-world deployment demonstrate strong performance with limited data, faster convergence than a unified architecture, and clear performance gains from physical guidance.
Mengqi Zhang, Sahil Khose, Simar Kareer +3
Jul 25, 2026cs.RO

The Curse of Precision: A Data Scaling Law for High-Precision Robotic Manipulation

While scaling laws for imitation learning have primarily focused on generalization in open-world settings, the relationship between data and precision in closed-world tasks like robotic assembly remains largely unexplored. This paper systematically investigates this relationship and introduces a novel scaling law. We find that to achieve a fixed success rate, the required number of demonstrations NN grows super-exponentially as the target precision PP approaches a limit cc. This relationship is accurately captured by the model log(N)1/(Pc)\log(N) \propto 1/(P-c). Crucially, we reveal that the limit precision cc is not a static physical constant of the task but an emergent property of the entire agent system, including its sensors and expert policy. Through experiments on canonical manipulation tasks, we validate this law and demonstrate that improving system components, such as adding a wrist camera or using a more effective expert, measurably lowers cc, thus expanding the system's achievable precision. Our work provides a new theoretical framework for precision in robotics and a quantitative metric to evaluate system capabilities. Furthermore, these findings provide a practical methodology for guiding the development and debugging of high-precision manipulation systems.
Cuijie Xu, Yuanfan Xu, Min Xue +5
Jul 24, 2026cs.RO

ViTacWorld: Scaling Visuo-Tactile World Models for Contact-Rich Robot Manipulation

Contact-rich robot manipulation requires physical interaction cues that are often invisible to cameras, making tactile sensing essential for robust control. However, scaling visuo-tactile robot learning remains difficult because real tactile interaction data are expensive to collect, hardware-dependent, and limited in task and scene diversity. We present ViTacWorld, an action-conditioned visuo-tactile world model for scalable contact-rich robot manipulation. ViTacWorld leverages public real tactile datasets and a constructed simulation environment to scale visuo-tactile-action data, exploiting the fact that tactile signals are directly grounded in physical contact and can exhibit a smaller simulation-to-real gap than purely visual observations. The model is first pretrained with large-scale real and simulated visuo-tactile trajectories, and then finetuned with real-world policy rollouts to better match downstream manipulation behaviors. Given robot actions, ViTacWorld predicts temporally aligned visual observations and tactile feedback, enabling visuo-tactile-action rollout generation. To the best of our knowledge, ViTacWorld is the first framework that uses a world model for robot visuo-tactile-action trajectory generation and policy evaluation. It serves two roles: synthesizing rollouts to improve downstream tactile policies, and evaluating policies by predicting action-conditioned visuo-tactile outcomes under controlled action sequences. Experiments on contact-rich manipulation tasks show that ViTacWorld generates physically meaningful rollouts, improves policy performance through scalable data augmentation, and enables action-conditioned policy evaluation. Project page: https://vitacworld.github.io/
Yunao Huang, Shiyu Sang, Haotao Lu +5
Jul 23, 2026cs.RO

Addressing the Orchestration Gap in Generalist Robots via Physical Agency

General-purpose robots need to reason about their actions, combining perception, world knowledge, planning, success detection, recovery, and low-level control. Today's state-of-the-art models attempt to combine all these capabilities into the learned policy via large-scale pre-training. Instead, we show that these capabilities can be decomposed into a general language-conditioned policy/control agent and a high-level agent manager/orchestrator. Rather than training policies to reason via pre-training, we build a closed-loop physical agent orchestrator that can do high-level planning, decompose the goal into achievable subgoals, command low-level motor commands, track and verify the outcome from low-level observations, and recover from failures. Our Physical Agency orchestrator (Pigey) can control existing vision-language-action (VLA) policies as well as parametrized skills to solve complex reasoning tasks in the real world, without any additional data collection or post-training. We evaluate Pigey extensively across simulation benchmarks and challenging real-world robotic manipulation tasks, and demonstrate significant performance improvements over existing generalist policies. On LIBERO-PRO, Pigey advances the state-of-the-art by over 4x (12.8% -> 53.3%) with no task-specific fine-tuning. On a real robot, Pigey lifts the frozen policy from near-zero to over 90% on reasoning-limited tasks. We call the difference between what frozen motor skills achieve alone and inside the agentic loop the orchestration gap.
Liane Galanti, Dhruv Shah, Tri Dao
Jul 23, 2026cs.RO

GuidedAttention: Interpretable and Correctable Visual Attention for OOD-Robust Robot Manipulation via Imitation Learning

End-to-end visuomotor policies provide little opportunity for humans to understand or correct the policy's visual attention. We propose GuidedAttention, a visuomotor imitation learning framework that introduces interpretable and correctable visual attention as an explicit intermediate representation. Task-relevant attention keypoints are predicted from camera images and condition a diffusion-based action policy. Users can inspect and optionally correct selected keypoints once at rollout initialization, after which the corrected attention is automatically propagated throughout execution by a tracking module. Experiments in simulation and the real world demonstrate that GuidedAttention consistently improves robot manipulation performance, particularly under positional and appearance out-of-distribution (OOD) conditions. https://mmurooka.github.io/guided-attention-project-page
Masaki Murooka, Ryoichi Nakajo, Keisuke Shirai +4
Jul 23, 2026cs.RO

TableVerse: A Large-scale Tabletop Dataset with Real-world Grounded Layouts for Generalizable Manipulation

The development of generalizable robotic manipulation policies is inherently bounded by the availability of large-scale, high-fidelity scene data. While recent automated synthesis methods attempt to bridge this gap via text-to-layout hallucination or simplified procedural generation, they frequently suffer from physical implausibility and fail to capture the complex, dense clutter of actual human environments. In this paper, we introduce TableVerse, a fully automated Real2Sim pipeline that shifts the paradigm from imaginative layout generation to deterministic reconstruction from unstructured, in-the-wild image data. Our framework seamlessly processes unscripted internet media into high-fidelity, simulation-ready tabletop environments with accurate metric scales, authentic topologies, and verified mechanical stability. Furthermore, an automated task-conditioned trajectory generation framework is integrated to synthesize high-quality, collision-free pick-and-place demonstrations. Leveraging this complete pipeline, we construct the TableVerse-100K Dataset, a large-scale corpus comprising 100,000 unique, physically consistent environments paired with interactive manipulation trajectories. By capturing diverse asset compositions, realistic spatial distributions, and high-quality demonstrations, TableVerse-100K establishes a highly scalable and high-fidelity data foundation, providing significant value to facilitate future research in generalizable robotic manipulation tasks.
Boyuan Wang, Yue Zhang, Xutao Xue +2
Jul 22, 2026cs.RO

SeededGrasp: Language-Guided Grasping in Complex Scenes with Multiple Embodiments

Practical robotic grasping in complex scenes requires both 3D spatial reasoning and alignment with task-specific requirements. Vision-language models (VLMs) offer a natural way to specify these requirements using language, but existing approaches either use a VLM to predict the grasp directly with limited spatial awareness, or train the VLM together with the grasping model, which requires significantly more data and compute. These limitations impede performance and have prevented scaling to multiple embodiments in complex scenes. We address this by proposing SeededGrasp, a novel data-efficient framework that enables a VLM to predict a seed point to be used as conditioning for a subsequent lightweight grasp-generation model. Our architecture decouples high-level semantic reasoning from low-level geometric execution, enabling multi-embodiment support while bypassing the need for expensive end-to-end training. To enable training such models, we release the first multi-embodiment tabletop grasping dataset comprising over 2.5M grasps in cluttered scenes. Experimental results demonstrate that our approach outperforms existing baselines, achieving 72% success in simulation and 78% in real-world grasping experiments. See our project site for data and code: https://uoft-isl.github.io/seeded-grasp/
Yang Xu, Gurpreet Singh Mukker, Raymond Wang +3
Jul 22, 2026cs.RO

V2F: Vision-Informed Grasp Force Prediction for Damage-Aware Robotic Handling of Date Fruits

This paper presents a vision-informed grasp force prediction framework for robotic handling of date fruits. Addressing the dual challenge of high detachment forces and low bruise thresholds, we first conduct mechanical characterization on date samples to define a safe grasping envelope and quantify the relationship between fruit geometry and bioyield stress. In this work, we develop a Vision-to-Force (V2F) pipeline that combines computer vision-based segmentation, active-contour refinement, and geometric feature extraction with a physics-informed residual neural network that augments a Hertz contact equation. The resulting model maps non-contact visual descriptors and cultivar metadata to predict a safe grasp force with mean validation performance of R20.7R^2 \approx 0.7 across unseen cultivar groups, which is a good result given the inherent mechanical variability of biological tissue. Experimental validation using a gripper and load cell indicates that the predicted forces enable stable manipulation of different types of date fruits, with residual deformations below 1 mm and no observable damage. These results show that pre-emptive, vision-driven force estimation% can replace slow and potentially damaging tactile exploration , enabling safer robotic handling of fragile fruits.
Shahd Shami, Obadah Wali, Eric Feron +1
Jul 22, 2026cs.RO

LENS: LLM-guided Environment Simplification for Planning and Control in Clutter

Despite recent advances in general-purpose robotic manipulation, real-world multi-object clutter remains challenging to handle for today's prevalent approaches. The problem scales in complexity due to more objects and collisions, more unpredictable contact physics, distractors, and task ambiguity. Bridging this gap to real-world deployment requires effective scene abstractions; yet today, producing such abstractions requires extensive task-specific manual engineering, which does not scale. These abstractions are costly to generate and difficult to adjust or fine-tune. We instead propose a plug-and-play fix to automatically generate scene-specific, task-specific, adaptively updating abstractions on top of existing planning and control stacks. LLM-guided Environment Simplification (LENS) produces a de-cluttered abstracted scene representation by merging (e.g., stacked objects) or pruning (e.g., distant objects) scene entities in a closed loop in response to task progress. These dynamic, task-relevant abstractions are versatile and easy to use. In our experiments, we show that LENS improves classical planning, model-based control, and a vision-language-action model, across a diverse set of highly cluttered manipulation scenes. Project website: https://lens-2026.github.io/.
Aileen Liao, Rachel Holladay, Dinesh Jayaraman +1
Jul 20, 2026cs.RO

Optimization of sim-to-real transfer in the humanoid robot NICO

Robotic grasping requires accurate coordination between visual perception, object localization, inverse kinematics, and hand control. However, when movements planned in simulation are executed on a physical robot, the sim-to-real gap can cause small positioning errors that prevent successful grasping. In our previous work, we introduced a low-cost haptic calibration method that improved 2D reaching accuracy of the humanoid robot NICO. In this paper, we extend this approach from reaching to tabletop object grasping by adding YOLO-based object and hand detection, stereo vision-based localization using the robot's built-in low-resolution fisheye cameras, and task-specific corrections for grasp execution. Together, these components form a novel calibration-based grasping pipeline that does not require RGB-D cameras, motion capture, or external tracking systems. We also implemented a visual feedback model that aligns the robot hand with the detected object before grasping. Our results show that the fully nonlinear calibration model achieved the best performance inside the calibrated area, while the visual feedback model achieved the highest overall grasping success across the full tabletop workspace.
Juraj Gavura, Igor Farkaš
Jul 20, 2026cs.RO

Seg2Grasp: A Robust Modular Suction Grasping in Bin Picking

Current bin picking methods that rely heavily on end-to-end learning often falter when confronted with unfamiliar or complex objects in unstructured environments. To overcome these limitations, we introduce Seg2Grasp, a modular pipeline designed for robust suction grasping in dynamic and cluttered bin scenarios. Seg2Grasp is built on a three-step process: Segmentation, Grasping, and Classification. The Segmentation module employs a Transformer-based model to generate class-agnostic object masks from RGB-D images, ensuring accurate detection across various conditions. The Grasping module uses surface normals and mask proposals to determine the optimal suction points, enhancing grasp success. Finally, the Classification module leverages fine-tuned open-vocabulary Mask-CLIP for precise object identification, enabling versatile handling of diverse objects. Real-world robotic experiments demonstrate that Seg2Grasp outperforms existing methods in success rates and adaptability, establishing it as a powerful tool for automated bin picking in industrial settings.
Hye-Jung Yoon, Juno Kim, Yesol Park +2
Jul 20, 2026cs.CV

DA-Fusion: Deformable Attention-Based RGB-D Fusion Transformer for Unseen Object Instance Segmentation

In logistics automation, precise segmentation of unseen objects is crucial for efficient robotic manipulation in cluttered environments. Tasks such as bin-picking and shelf-picking require robust perception to handle occlusions, varying object shapes, and complex spatial arrangements. Traditional RGB-based methods tend to over-segment objects due to their reliance on texture, while depth-based methods often under-segment by focusing primarily on geometric features. To address these limitations, we propose DA-Fusion, a deformable attention-based RGB-D fusion Transformer designed for unseen object instance segmentation. DA-Fusion effectively combines the strengths of both RGB and depth data, enhancing segmentation accuracy in cluttered and multi-layered object environments. We also introduce the Object Clutter Bin Dataset (OCBD), a benchmark dataset specifically tailored for evaluating bin-picking scenarios in top-down views. Extensive evaluations demonstrate that DA-Fusion outperforms state-of-the-art methods across diverse environments, making it particularly suited for real-world logistics tasks.
Yesol Park, Hye-Jung Yoon, Juno Kim +1
Jul 20, 2026cs.RO

Predicting Grasping Compliance in Robotic Hands through Analytical-Model-Informed Neural Networks

In robotic manipulation studies, grasping is often treated as a binary success or failure problem, usually defined by whether the object simply stays in the hand. For forceful tool use, however, this view is insufficient because grasp compliance becomes a critical factor governing how the hand and tool behave under load. Compliance arises from coupled kinematics, grasp configuration, passive mechanics, and contact conditions, producing nonlinear behavior in which deformation and interaction forces influence each other. Understanding this relationship is essential for predictive models of how a grasped tool and a compliant hand jointly respond to external loading. In underactuated hands, these effects are amplified: such designs offer low cost and adaptive grasping, but make compliance behavior more difficult to model and predict. Our goal is therefore to develop a predictive model for grasped tool behavior during forceful interactions. To address this challenge, we introduce an analytical model informed neural network (AMINN), a hybrid predictive model that combines an analytical mechanics layer with data driven learning to estimate grasp stability and in hand tool displacement under external loading. The model is evaluated on a three finger underactuated robotic hand and shows strong predictive capability with mechanically meaningful outputs across diverse loading conditions. Compared with a black box multilayer perceptron baseline, AMINN also achieves better energy based physical consistency. Beyond prediction accuracy alone, this framework advances physically interpretable learning for robotic manipulation and supports more reliable, safer, and more trustworthy autonomous tool use in safety critical settings during forceful interaction.
Qianwen Zhao, Long Wang
Jul 19, 2026cs.RO

From Perception to Assistance: Open-Vocabulary Shared Autonomy for Robotic Manipulation

Teleoperating a robotic manipulator in industrial environments demands precision that camera-based interfaces alone struggle to deliver. The operator must align the end-effector with a target in clutter, under limited depth perception, and without colliding with the surrounding structures. This paper presents a shared-autonomy framework that assists the operator throughout this process. A single RGB-D camera captures the operator's arm motion and hand gestures without wearables, fiducials, or a calibration stage. The intended target is specified by a free-form text prompt, grounded by a vision-language model in the robot's gripper camera, and tracked across its onboard cameras by a promptable video-segmentation model, resulting in a grasp frame continuously separated from the obstacle map. Every commanded motion is executed by a GPU-accelerated model-predictive controller that enforces self- and environment-collision avoidance against an online volumetric reconstruction, while a potential field corrects the operator's reference toward the grounded target during the final approach. An autonomous mode can be gesture-triggered to complete the grasp on the same target without a separate perception pipeline. The framework is validated on a quadruped mobile manipulator. The interface achieves a positional RMSE of 59 mm relative to motion-capture ground truth, and the controller keeps the arm at least 18 cm from obstacles while the operator deliberately commands the arm into them by 6 cm. In an industrial valve manipulation and a pick-and-place task, the full framework succeeded in all trials, while ablating either the collision or the assistance module produced failures through complementary mechanisms, and autonomous execution succeeded in four of five trials per task.
Murilo Vinicius da Silva, Ricardo V. Godoy, Juliano Negri +3
Jul 18, 2026cs.RO

PREFAIL: Identifying Precursors to Failures in Robotic Lift-and-Place Tasks to Improve Task Execution Performance

Non-prehensile manipulation enables flexible material handling with part carriers, but friction-based support makes high-speed motions failure-prone, while slower operation increases cycle time. Proactive failure prediction is therefore essential for efficient and reliable performance, yet existing approaches remain limited by key constraints, including sensitivity to dynamic actions and high dependence on known policy structures. Furthermore, existing methods and datasets lack a precise characterization of the latest intervention time, leaving it unclear whether a detected failure can still be prevented through timely intervention. In this paper, we investigate lift-and-place tasks for non-prehensile material handling manipulation and propose a more effective approach to predicting precursors to failures (PREFAIL) by analyzing the relative motion of target objects with respect to the carrier. We further introduce a dataset that precisely identifies the latest intervention time for risky manipulations, enabling rigorous evaluation of whether a failure prediction is actionable. We validate our approach on both simulation and real-world datasets. Our experimental results demonstrate that PREFAIL substantially improves both the accuracy and timeliness of responses to failure precursors.
Zeyu Shangguan, Rajas Chitale, Rutvik Patel +2
Jul 17, 2026cs.RO

Dynamics-Aware Meta-Imitation for Generalization to Unseen Robotic Manipulation

Imitation Learning aims to learn skills from extensive observations and demonstrations for robots, so it suffers from data scarcity and environment generalization. The existing methods predominantly focus on imitation from in-domain tasks and consequently struggle with generalization to unseen tasks. To bridge this generalization gap, we propose the \textbf{D}ynamics-\textbf{A}ware \textbf{M}eta-\textbf{I}mitation (DAMI) framework. By integrating meta-learning to construct a shared skill space, DAMI equips agents for rapid adaptation to novel tasks. We introduce the Visual-Motor Trajectory (VMT) module to capture complex spatio-temporal dynamics within the task latent space. Furthermore, we propose the Unpaired Unified Task (U2T) block to fuse unstructured multimodal observations. To coordinate these representations, we integrate a Task-Conditioned Feature Modulation (TCFM) mechanism customized for modulating low-level 3D features. By capturing intrinsic dynamics from a random complete reference demonstration, our framework learns the underlying task logic rather than memorizing static cues, ensuring effective generalization. Extensive experiments in both simulation and real-world settings demonstrate that our approach outperforms state-of-the-art baselines regarding direct inference on seen tasks and adaptation to unseen tasks via few-shot fine-tuning.
Zhenduo Shang, Xiyao Liu, Bohan Li +4
Jul 17, 2026cs.RO

IMBench: A Benchmark for Intuitive Robotic Manipulation

Humans combine reasoning and motor control to solve complex manipulation tasks under diverse constraints. They build an understanding of the physical world that helps them convert reasoning into actions and quickly adapt to new scenes, tasks, and rules. We refer to this capability as intuitive manipulation. Existing benchmarks fail to capture this integration: they evaluate physical reasoning in isolation from execution, or measure policy performance without requiring explicit reasoning. We introduce IMBENCH, a benchmark designed to evaluate intuitive manipulation as an integrated capability spanning perception, physical reasoning, action generation, and iterative execution. Our tasks require models to infer task-relevant physical structure and generate feasible action sequences under explicit constraints, including contact-rich manipulation, tool use, and multi-stage dependencies. We introduce a benchmark of 35 tasks, 14K filtered trajectories, and scalable tools for generating diverse scenarios. Experiments reveal a consistent gap: vision language models show partial physical reasoning ability but fail to produce executable plans, while state-of-the-art vision-language-action models struggle to satisfy task constraints and generalize across scenarios. These results identify intuitive manipulation as a missing axis in current foundation models and generalist robot policies, and position IMBENCH as a step toward evaluating and enabling more integrated, adaptive physical intelligence.
Anurag Maurya, Sukhvansh Jain, Prajwal Avhad +9
Jul 16, 2026cs.RO

Towards Human-like Physical Intelligence: LifelongVision-Language-Action Learning for Robotic Manipulation

Similar to the natural capabilities of humans to sequentially learn new tasks, robots with Vision-Language-Action (VLA) models should possess lifelong learning ability to learn a new task when deployed in open-world environments. However, most recently proposed lifelong learning models aim to effectively learn the current task (plasticity) or maintain high accuracy on previous tasks (stability), while the plasticity-stability trade-off remains largely unsolved in robotic manipulation models. To address this fundamental challenge, we propose a cache-efficient lifelong Vision-Language-Action learning framework for robotic manipulation (i.e., LifelongVLA), which alleviates the plasticity-stability trade-off with a dual-timescale adaptation mechanism while achieving low-cost robotic deployment with a cache-efficient replay strategy. More concretely, we propose a dual-timescale LoRA gating module to decompose VLA adaptation into two lightweight pathways: a short-term adapter for plasticity and a long-term adapter for stable consolidation. These pathways are integrated via a task-aware gate, enabling explicit control of the plasticity-stability trade-off. In the skill replay phase, a cache-efficient stochastic replay strategy is proposed to preserve more balanced retention signals without full-trajectory storage. Finally, experiments show that LifelongVLA outperforms existing baselines, demonstrating efficient skill expansion, robust retention of learned manipulation behaviors, and reduced reliance on retraining for real-world deployment on an xArm robot.
Yao He, Gan Sun, Wenqi Liang +2
Jul 16, 2026cs.RO

Lights, Camera, Malfunction: When Illumination Robustness Leaves VLA Models Blind to Color

Vision-Language-Action (VLA) models have emerged as a powerful paradigm for general-purpose robot manipulation; however, their transition to real-world environments reveals vulnerabilities to minor environmental perturbations. We propose FLARE, an optimized physical spotlight attack framework that exploits these vulnerabilities via targeted illuminations, dropping baseline task success rates to zero without any access to model internals. While adversarial training is the standard countermeasure, we identify a critical and previously underestimated defensive pitfall: naive data augmentations incorrectly condition VLA models to discard color as noise, collapsing their visual perception into a purely shape-biased processor. We expose this degradation through a diagnostic grayscale evaluation, in which the defended model maintains high success rates on grayscale inputs, while its success rate on benign, color-dependent real-world tasks drops to at most 47.5%, well below the undefended baseline. To address this, we propose ChromaGuard, a chroma-preserving adversarial training method. On a physical 6-DoF robotic platform, we demonstrate that ChromaGuard achieves 97.5% and 92.5% success rates in benign and attacked color-dependent tasks, respectively.
Marino Watanabe, Takami Sato, Kentaro Yoshioka
Jul 15, 2026cs.RO

Beyond Visual Grasping: Benchmarking Complex Grasping from Detection to Execution

Robust robotic grasping remains a fundamental challenge for complex real-world applications. Recent advances in large-scale models demonstrate promising capabilities for reasoning in robotic tasks. However, existing benchmarks for grasping primarily focus on isolated, visual-based grasp pose detection, failing to capture the complexity of grasping tasks that require multi-step reasoning and semantic understanding during execution. To address this gap, we propose GCA-Bench, a benchmark featuring challenging \textit{grasping with complex action} scenarios that involve both scene-level reasoning and semantic constraints. GCA-Bench enables the evaluation of recent large foundation models under the same settings. To demonstrate the effectiveness of our new benchmark, we implement a diverse set of baselines, ranging from traditional grasp detection pipelines to end-to-end learning methods. Empirical studies achieve success rates below 70% on complex grasping scenarios, underscoring critical limitations. In addition, we propose new evaluation metrics, analyze critical failure models, and provide insights to guide the development of more robust and generalizable grasping strategies.
Hanyi Zhang, Khang Nguyen, Charith Munasinghe +10
Jul 14, 2026cs.RO

ExToken: Structured Exploration for Efficient Vision-Language-Action Reinforcement Fine-tuning

Reinforcement Learning (RL) has demonstrated significant potential for improving Vision-Language-Action (VLA) models on complex manipulation tasks. However, its practical scalability remains severely limited by the substantial cost of environmental interactions. In this work, we first investigate the exploration stagnation bottleneck in current VLA-RL frameworks and reveal that trajectory diversity is fundamentally more important to sample efficiency than the sheer quantity of collected rollouts. Motivated by these insights, we introduce RL Exploration Token (ExToken), a simple yet general framework that condition VLA policies on discrete behavioral priors derived from offline demonstrations for structured exploration. By conditioning the policy on different tokens during rollout collection, ExToken encourages the agent to explore diverse behavioral modes, substantially improving state-action coverage and exploration efficiency. To bridge exploration during training with deterministic inference at deployment, ExToken further incorporates a state-conditioned token selector that adaptively predicts effective behavioral modes for unseen scenarios. Extensive experiments across simulated and real-world robotic manipulation tasks demonstrate that ExToken consistently accelerates convergence, improves task performance, and exhibits strong robustness under highly constrained interaction budgets.
Yilun Kong, Yunpeng Qing, Guozheng Ma +4
Jul 13, 2026cs.RO

SegDiff: Segmented Trajectory Diffusion for Consistent and Adaptive Robot Manipulation

Imitation learning enables robots to acquire manipulation skills from demonstrations by mapping observations to actions. Existing approaches predict either short-horizon continuous action sequences or discrete keyposes. However, continuous prediction methods suffer from compounding errors due to short prediction horizons and struggle with multi-modal action distributions, whereas keypose-based methods necessitate an external planner, constraining real-time applicability. To address these challenges, we introduce SegDiff, a closed-loop visuomotor policy that integrates the strengths of both paradigms. SegDiff decomposes demonstrations into motion segments between keyposes and learns to predict the continuous trajectory from the current state to the next keypose, enabling long-horizon prediction with real-time refinement. Furthermore, we leverage the capability of diffusion models and DDIM inversion to propose a Dynamic Temporal Ensembling mechanism, which allows the policy to efficiently respond to dynamic environments and mitigate discontinuities caused by inconsistent multi-modal sampling. SegDiff demonstrates significant performance gains over existing approaches across various simulated and real-world scenarios, indicating its strong ability to reason over extended temporal dependencies while maintaining real-time adaptability and control stability.
Haidong Cao, Wenjun Cao, Quanhao Li +5
Jul 12, 2026cs.RO

A Single Diffusion-Policy Controller for Multi-Task Block Pushing with Zero-Shot Sim-to-Real Transfer

Diffusion policies have shown promising empirical performance in representing and learning complex maneuvers for robots using behavior cloning (BC). In this paper, we explore training diffusion policies from scratch using reinforcement learning (RL) for multi-task robotic manipulation. Specifically, we aim to train a single diffusion policy for block-pushing tasks with multiple shapes. The proposed framework features a simple policy loss function, which is a reweighted evidence lower bound used in BC-based diffusion policy training and can seamlessly serve as the policy learning module in RL algorithms. To address the exploration challenges arising from the absence of demonstrations, we incorporate reverse curriculum generation and objective-centric representations. Combined with the expressiveness of diffusion policies, our design supports learning of multi-task block-pushing policies in our sparse-reward simulation setting. We further evaluate whether the trained diffusion policy transfers in zero-shot to real-world tasks under varying environmental conditions including goal positions, block shapes, block weights and surface friction, providing evidence that this pipeline can transfer to our real-world block-pushing setup under the tested variations.
Haitong Ma, Haldun Balim, Yang Hu +2
Jul 11, 2026cs.RO

SUREFlow: State-space Uncertainty-aware REsidual Flow Matching for Robust Robot Manipulation

Generative vision-language-action policies have advanced robot manipulation, but they often exhibit instability under noise, partial observability, and stochastic initial conditions. During extended rollouts, small velocity errors accumulate, degrading execution reliability. Existing diffusion and flow-based policies typically assume homoscedastic residuals and lack explicit uncertainty modeling within action generation, limiting robustness during iterative rollout. We propose SUREFlow, a state-space uncertainty-aware residual flow matching framework built on a Mamba backbone. The method jointly predicts action velocities and input-dependent residual uncertainty, enabling selective refinement of unreliable action dimensions without environment feedback while preserving computational efficiency. On LIBERO, SUREFlow achieves 92.5% average success rate (SR), outperforming the Mamba-based MaIL by 34.2%. On LIBERO-PRO, it attains around 49% SR using only 179M parameters, achieving performance comparable to large VLAs with 3-7B parameters. SUREFlow source code is available on: https://github.com/tanvirnwu/SUREFlow
Md Tanvir Islam, Sai Navaneet Peddapalli, Sangmoon Lee +1
Jul 10, 2026cs.RO

PhysV2A: Reachability-Gated and Semantic-Mask-Constrained Feasibility Completion for Video-to-Robot Manipulation

Video-based manipulation provides object-centric motion priors from human demonstrations, generated videos, or RGB-D observations, but such priors are typically embodiment-agnostic and cannot be directly executed by a specific robot. This paper presents \textbf{PhysV2A}, a reachability-gated and semantic-mask-constrained feasibility-completion framework for converting video-derived 6D object motion into robot-executable manipulation trajectories. The key idea is to treat grasp feasibility as trajectory-conditioned rather than local: each RGB-D-generated 6-DoF grasp candidate is rigidly coupled with the recovered object motion to form a grasp-conditioned TCP trajectory hypothesis. PhysV2A then performs hierarchical reachability-gated selection, where infeasible grasp--trajectory pairs are rejected by robot-centric kinematic checks and surviving candidates are ranked by downstream execution suitability. For the selected reachable trajectory, a VLM-assisted and rule-validated S-Mask identifies task-critical and relaxable Cartesian components, enabling semantic-mask-constrained manipulability refinement through redundancy-first optimization and bounded Cartesian relaxation. Real-robot experiments on four tabletop manipulation tasks show that PhysV2A improves task success over representative video-prior and IK-only baselines, reduces kinematic-feasibility failures, and produces better-conditioned trajectories with bounded semantic deviations.
Haohui Huang, Junda Duan, Tao Teng +1
Jul 8, 2026cs.RO

Monocular Vision Based Control Framework for Grasping

Grasping in unstructured environments requires handling objects with widely different mechanical properties, from soft and deformable items to rigid everyday objects. Most existing approaches address these categories separately and often rely on tactile sensing, object-specific models, or specialized grippers. In this paper, we present a unified monocular vision-based grasping framework that targets both soft and rigid objects within a single control pipeline, using only RGB input and a position-controlled gripper. The proposed system combines open-vocabulary object detection, image segmentation, boundary-aware point assignment, real-time point tracking, and monocular depth estimation to recover object motion and geometry from visual observations. A key component of the framework is a language-based stiffness estimation model that infers an object's expected compliance from its semantic description and provides an object-level prior for selecting the grasping strategy before contact. For deformable objects, grasp adaptation is governed by a Procrustes-based dissimilarity measure computed from tracked keypoints, which acts as a visual proxy for deformation. For rigid objects, the gripper width is regulated through the scaling of tracked point distances. We validate the proposed method in real-world pick-and-place experiments on a Franka Emika Research 3 arm using objects with substantially different mechanical properties, including lettuce, fresh mozzarella cheese, croissants, paper towels, and hard plastic bottles. Results demonstrate that the framework achieves stable grasping across both soft and rigid objects using visual feedback alone, highlighting a practical, sensor-efficient, and generalizable approach for food handling and household manipulation.
Shail Jadav, Dongheui Lee
Jul 8, 2026cs.RO

Context-Aware Force Estimation for Deformable Tool Manipulation in Robotic Environmental Swabbing via Few-Shot Continual Adaptation

Robotic surface swabbing requires sustained interaction between a compliant tool and heterogeneous environments, where accurate estimation of tip-level contact force is critical for consistent sampling performance. However, deformable tool dynamics introduce nonlinear viscoelastic hysteresis that decouples wrist-mounted force measurements from true contact forces, while tool-integrated sensors are impractical for deployment due to sterility and disposability constraints. This paper presents a data-driven framework for contact force estimation in Deformable Tool Manipulation (DTM) that leverages proprioceptive sensing without requiring explicit physical models or permanent embedded sensing hardware at the tool tip. A recurrent architecture is first identified through a comparative evaluation of temporal models, where a compact LSTM achieves the lowest estimation error and sub-millisecond inference latency. To address generalization across unseen surfaces and tool compliance conditions, we introduce a parameter-isolated few-shot adaptation strategy that augments a frozen recurrent backbone with low-dimensional context embeddings using feature-wise linear modulation (FiLM). Experiments on a UR5e platform across nine tool-surface interaction regimes demonstrate that the proposed approach significantly improves robustness under domain shift, reducing zero-shot estimation error by up to 63% while preserving baseline performance without catastrophic forgetting. These results show that separating shared deformation-history dynamics from domain-specific conditioning enables reliable force estimation for DTM in non-stationary environments.
Siavash Mahmoudi, Chaitainya Kuppar Reddy, Yang Tian +1
Jul 8, 2026cs.RO

Smooth Operator: A Real-Time Sampling-Based Algorithm for Kinematic Hand Retargeting

Advances in learning-based robotic manipulation, such as Vision-Language-Action (VLA) models and Video Action Models (VAMs), heavily rely on high-quality teleoperation data. Their capabilities are strictly upper-bounded by the quality of the underlying human demonstrations. Current gradient-based retargeting algorithms often converge to different local minima, resulting in jitter that affects data quality and teleoperation experience. To address this, we introduce the Sampling-Based Retargeter (SBR), a novel gradient-free retargeting method drawn from the rich literature of sampling-based control and explicitly designed for low-jitter, real-time kinematic retargeting. We evaluate SBR both in simulation and through a rigorous real-world user study involving 18 participants performing 3 complex manipulation tasks. Compared to gradient-based baselines, SBR achieved the highest overall task success rate (54.1%) while significantly reducing operator cognitive fatigue, recording the lowest NASA-TLX workload score (36.4 out of 100). Ultimately, we establish SBR as a highly effective, intuitive retargeter for dexterous manipulation, providing the community with a rigorous benchmarking methodology to guide future retargeting research.
Robert Jomar Malate, Erik Bauer, Norica Bacuieti +4
Jul 8, 2026cs.RO

TouchWorld: A Predictive and Reactive Tactile Foundation Model for Dexterous Manipulation

Dexterous manipulation in everyday environments requires both anticipation and reaction: a robot must predict how contact should evolve while rapidly correcting local errors caused by slip, misalignment, unstable grasping, or force mismatch. Vision and language provide semantic and geometric guidance, but they cannot reliably reveal hidden contact states such as force, slip, and contact stability. Although tactile sensing exposes these physical cues, most existing policies treat touch as a low-frequency observation stream within a monolithic action model, coupling slow task reasoning, action generation, and fast contact feedback in a single loop. We introduce TouchWorld, a predictive-and-reactive tactile foundation model for dexterous manipulation. TouchWorld uses a hierarchical policy that separates vision-language subtask planning, tactile world-model prediction, visuo-tactile goal-conditioned action generation, and high-frequency tactile residual refinement. A High-Level Planning Layer produces executable subtasks and predicts tactile subgoals; a Visuo-Tactile Goal-Conditioned Policy generates nominal action chunks; and a Tactile-Conditioned Refinement Policy performs online residual correction using recent tactile and proprioceptive feedback. By using touch as both a predictive contact reference and a fast feedback signal, TouchWorld preserves the semantic generalization of vision-language-action policies while improving local contact adaptation. Across six long-horizon and contact-rich dexterous manipulation tasks, TouchWorld achieves 65.0% success in the clean setting and 53.7% success under human perturbations, outperforming the strongest baseline by 15.7 and 18.5 percentage points, respectively.
Jianyi Zhou, Feiyang Hong, Yunhao Li +9
Jul 8, 2026cs.RO

PriGo: Test-Time Primitive Guidance to Diffusion and Flow Policies for Adaptive Robotic Manipulation

Imitation learning has enabled remarkable progress in robotic manipulation, especially with diffusion and flow-based policies that generate complex visuomotor behaviors directly from demonstrations. Yet, despite their strong performance, these policies often fail to generalize across tasks and environments. A key reason is that existing policies tend to imitate superficial action correlations rather than the underlying intent. Inspired by the compositional structure of human behaviors, we propose PriGo, a primitive-guided test-time adaptive framework for robust robotic manipulation. PriGo introduces PANet, a lightweight primitive prediction module that infers primitive distributions directly from observations. We further propose a differentiable primitive guidance mechanism that refines generated actions during inference, steering trajectories toward semantically consistent behaviors. Unlike prior primitive-conditioned approaches, PriGo operates entirely at test time and can be seamlessly integrated into pretrained diffusion and flow policies without retraining. Extensive experiments on LIBERO, CALVIN, SIMPLER, and real-world robotic tasks demonstrate that PriGo consistently improves robustness, long-horizon execution, and generalization ability across both diffusion and flow-based policies.
Zezeng Li, Enda Xiang, Thuy Tran +3
Jul 8, 2026cs.RO

A Closed-Loop Multi-Agent Framework for Robust Multi-Robot Manipulation

Multi-robot systems provide the parallelism and redundancy necessary for long-horizon tasks, while Large Language Models (LLMs) offer the reasoning capabilities to decompose these objectives into actionable plans. However, effectively grounding this high-level reasoning in physical multi-robot execution remains an open challenge. Existing LLM-based approaches fall mainly into two categories: Single-robot methods achieve robust contact-rich manipulation but lack the coordination mechanisms required for tasks spanning multiple workspaces. Current multi-robot frameworks focus on high-level planning, often treating manipulation as an idealized primitive that fails to account for real-world execution uncertainties. To address this, we propose a hierarchical closed-loop agentic LLM-based framework to ensure robust multi-robot manipulation. Our system consists of three specialized agents: the Planning Agent decomposes instructions into allocated sub-tasks, the Manipulation Agent for each robot executes actions via adaptive tool use, and the Verification Agent closes the loop by monitoring physical outcomes and feeding back semantic corrections. Extensive real-world experiments demonstrate that our framework achieves superior success rates, ensures robust adaptability ranging from single to cross workspace manipulation, and offers a generalizable approach for diverse manipulation tasks.
Yi-Xiang He, Lan Wei, Haoming Cen +6
Jul 7, 2026cs.RO

Lift3D-VLA: Lifting VLA Models to 3D Geometry and Dynamics-Aware Manipulation

Recently, Vision-Language-Action (VLA) models have demonstrated strong generalization across diverse tasks. However, effective robotic manipulation in physical environments fundamentally requires geometric understanding and spatial reasoning. While some VLA approaches attempt to incorporate 3D information, they are constrained by limited data availability and geometric information loss in current 3D encoding pipelines, and fail to jointly capture 3D geometry and temporally structured actions in dynamic environments. To address these limitations, we introduce Lift3D-VLA, a unified VLA framework that equips models with explicit 3D point cloud reasoning and enables temporally coherent action generation. First, building upon our previous work Lift3D, an enhanced 2D model-lifting strategy is proposed to geometrically align 3D points with pretrained 2D positional embeddings. This design enables direct point-cloud encoding within the VLA vision encoder while minimizing spatial information loss. Based on explicit 3D inputs, we propose Geometry-Centric Masked Autoencoding (GC-MAE), a dual-objective self-supervised framework that reconstructs the current point cloud while predicting its future geometric evolution. This formulation allows the 2D vision encoder to internalize both 3D structure and physical dynamics. To fully exploit 3D representations, we further design layer-wise temporal action modeling, which leverages multiple layers of the LLM to collaboratively predict action chunks, enabling temporally consistent predictions. Across 22 simulated tasks and 8 real-world manipulation tasks, Lift3D-VLA achieves 10.8% and 11.1% higher mean success rates on MetaWorld and RLBench than the best-performing prior VLA methods, and outperforms the strongest real-world baseline by 4 percentage points, while exhibiting stronger generalization to out-of-distribution perturbations.
Jiaming Liu, Qingpo Wuwu, Nuowei Han +8
Jul 7, 2026cs.RO

RynnWorld-4D: 4D Embodied World Models for Robotic Manipulation

Robotic manipulation in the open world requires not only recognizing what a scene looks like, but also anticipating how its 3D structure moves under interaction. We argue that synchronized RGB, depth, and optical flow, namely RGB-DF, provide a physically grounded representation that captures the underlying 4D dynamics of a scene. Compared to 2D pixel videos, this multi-modal synergy aligns visual appearance with geometric structure and temporal motion, creating a representation space significantly closer to the low-level end-effector actions demanded by robotic systems, thereby narrowing the gap between world prediction and policy learning. Building on this insight, we introduce RynnWorld-4D, a generative model that co-produces future RGB frames, depth maps, and optical flow from a single RGB-D image and a language instruction within one unified diffusion process. This 4D world model features a tri-branch architecture that integrates cross-modal attention with frame-wise 3D RoPE, ensuring that appearance, geometry, and motion evolve consistently. To supply training data at scale, we curate Rynn4DDataset 1.0, a massive dataset of over 254.4 million frames across egocentric human and robotic manipulation videos with high-quality pseudo-labels for depth and optical flow. We further propose RynnWorld-4D-Policy, an inverse dynamics head that consumes the internal 4D representations of RynnWorld-4D in a single forward pass, bypassing expensive multi-step denoising, to output robot actions in a closed-loop manner. Experiments show that RynnWorld-4D produces temporally and spatially coherent 4D predictions, and that RynnWorld-4D-Policy achieves state-of-the-art performance on real-world dexterous bimanual manipulation tasks, particularly excelling in tasks demanding spatial precision and temporal coordination.
Haoyu Zhao, Xingyue Zhao, Siteng Huang +3
Jul 7, 2026cs.RO

Training-Free Acceleration for Vision-Language-Action Models with Action Caching and Refinement

Vision-Language-Action (VLA) models have emerged as a promising approach for generalizable robotic manipulations. In particular, flow matching-based VLA models have shown remarkable success due to their capability to generate precise and smooth action sequences and capture multimodal distributions. However, the iterative denoising process in the action head acts as a major computational bottleneck, posing a critical challenge for real-time deployment. To address this challenge, we propose ActionCache, a plug-and-play external cache that opportunistically reuses past intermediate actions to warm-start generations from the vicinity of target actions, thereby drastically reducing the inference latency. Specifically, ActionCache stores the intermediate actions with compact multimodal keys, which enables retrieval from similar past contexts across different episodes or even different tasks. Experimental results in simulation and real-world environments demonstrate that ActionCache maintains high task success rates in a low-latency regime, achieving inference acceleration of up to 11.75×11.75\times and 34.43×34.43\times for representative flow-based VLA models, π0.5π_{0.5} and GR00T-N1.6, respectively.
Ryuji Oi, Hikari Otsuka, Kosuke Matsushima +4
Jul 7, 2026cs.RO

DexTele: A Dual-Arm Dexterous Teleoperation System Based on Motion Retargeting and Adaptive Force Control

In dual-arm dexterous teleoperation, cross-platform generalization of motion retargeting and interactivity of grasping are crucial. However, the heterogeneity of robotic architectures and the wide variety of grasping objects pose significant challenges to achieving precise motion retargeting and compliant grasping in dual-arm dexterous teleoperation. To address these challenges, a dual-arm dexterous teleoperation system (DexTele) is proposed based on motion retargeting and adaptive force control. First, a vision-based motion retargeting module is designed to generate preliminary robot motions from human images. In this module, a motion-graph encoder and latent optimization are proposed for precise and convenient cross-platform motion retargeting. Second, an adaptive grasping module is designed to achieve compliant grasping. This module combines a vision-language model (VLM) with model predictive control (MPC), allowing the system to predict the required grasping force for a target object and perform gradient-based online optimization. Finally, extensive experiments demonstrate that the DexTele achieves precise motion retargeting and compliant grasping with generalization across multiple robot platforms.
Yuanchuan Lai, Qing Gao, Ziyan Liang +3
Jul 6, 2026cs.RO

DSWAM: A Dual-System World Action Foundation Model for Fine-Grained Robot Manipulation

World Action Models (WAMs) provide a promising alternative to Vision-Language-Action (VLA) policies by using video-based world modeling as dense supervision for robot action learning. Existing WAMs excel at physically grounded execution, but typically lack the explicit language-level planning interface in VLM-based VLAs for decomposing coarse instructions. Such decomposition becomes important when household tasks involve complex multi-step goals, where coarse user commands need to be converted into sequences of fine-grained executable subtasks. Meanwhile, the field still lacks a fair real-robot comparison between VLA and WAM execution capabilities, since existing systems often differ in data, robot embodiments, and task protocols. To address both the decomposition gap and the need for a controlled WAM-VLA comparison, we introduce DSWAM, a Dual-System World Action Foundation Model for fine-grained robot manipulation. DSWAM keeps a System 1 WAM executor as the default control path and optionally activates a System 2 vision-language subtask planner only when task decomposition is useful. The planner predicts executable subtasks from short-term visual history and a global task prompt, while the WAM executor performs world-aware action generation for each instruction or subtask. The executor is trained with action prediction and video co-training, but inference directly predicts action chunks without explicit future video generation. To make this execution path practical on real robots, we further integrate TensorRT acceleration, asynchronous execution, and real-time chunking (RTC) so that policy queries do not block robot control. To provide a fair real-robot comparison with VLA policies, we build and evaluate DSWAM under the DeMaVLA real-world deformable manipulation setting with matched robot platform, pretraining data, post-training data, and evaluation criteria.
Jian Zhu, Jianjun Zhang, Taiyi Su +10
Jul 5, 2026cs.RO

SoftVTBench: A Safety-Aware Visuo-Tactile Benchmark for Physically Constrained Robotic Manipulation of Deformable Objects

Deformable object manipulation poses challenges beyond task completion: successful execution must also maintain safe physical interaction, holding the object stably without slip or drop while avoiding excessive deformation. However, existing manipulation benchmarks are predominantly success-oriented and rarely evaluate whether a policy remains physically safe throughout execution. We present SoftVTBench, a safety-aware visuo-tactile benchmark for physically constrained deformable object manipulation. Built in Isaac Sim with finite-element-simulated deformable objects, SoftVTBench provides multi-view RGB observations, RGB tactile sensing with marker motion, proprioception, and language instructions, and defines four matched task suites over object type (deformable vs. rigid) and variation axis (object vs. spatial). It separately reports Goal Success and Safety Success; the latter additionally requires no drop and peak deformation below a calibrated object-specific threshold, measured from policy-hidden privileged Finite Element Method (FEM) states. We implement pi0.5-based baselines under this protocol. Experiments show that success-only evaluation substantially overstates policy performance, as a large fraction of goal-completing rollouts still violate physical safety. Furthermore, incorporating tactile sensing improves Safety Success (e.g., from 21.4% to 35.6% on object-centric deformable tasks) and reduces object deformation during execution, while maintaining comparable Goal Success. SoftVTBench provides a reproducible benchmark for studying visuo-tactile deformable manipulation under physical interaction constraints.
Bowen Jing, Mingxin Wang, Ruiyang Hao +15
Jul 4, 2026cs.RO

ObjRetarget: An Object-Aware Motion Retargeting Framework with Anthropomorphic Arm Constraints and Polyhedral Hand Modeling

Learning robot dexterous manipulation from human manipulation videos requires reliably retargeting human intent to executable robot actions while maintaining stable hand-object contact, which remains a key challenge in embodied intelligence. Existing retargeting methods often ignore explicit contact modeling or rely on reinforcement learning, resulting in limited accuracy and generalization. To address this, we propose ObjRetarget, a human-to-robot motion retargeting framework for learning robot dexterous manipulation from human videos, which integrates anthropomorphic arm trajectory constraints with structured hand-object geometric modeling. For arm motion, reference trajectories extracted from human videos are used for initialization, followed by anthropomorphic constraints and redundancy-aware optimization to generate natural and accurate movements. For hand manipulation, ObjRetarget represents multi-finger contacts using polytope clusters and preserves contact structure through geometric invariants to improve stability. Experiments on real robots show that ObjRetarget improves manipulation success rates and contact stability across multiple dexterous tasks, and generalizes well to different demonstrations, object poses, and task settings.
Yuanchuan Lai, Qing Gao, Ziyan Liang +2
Jul 3, 2026cs.RO

ROBOCYCLE: Autonomous Dual-Arm Robotic Manipulation and Coordination for Recycling Applications

As urban waste volumes escalate and labor shortages intensify, automated waste sorting systems are becoming a necessity. However, current robotic solutions often struggle with the 3D perception and manipulation of transparent, deformable, or cluttered objects. This work introduces ROBOCYCLE, an autonomous dual-arm robotic recycling platform designed to meet the recycling standards of the Tokyo metropolitan area. Our approach integrates multi-view RGB-D perception, transformer-based instance segmentation using RF-DETR, and 6-DoF grasp planning via the Anygrasp SDK. By processing segmentated point clouds, the system generates robust candidate poses for irregular and deformable waste. The system achieved a 90.3% grasp success rate and 84.3% overall task success rate, effectively performing complex coordinated tasks such as unscrewing PET bottle caps. The proposed platform offers a scalable solution for autonomous waste management in real-world human environments.
Rubén de J. Hilario-Cruz, Jesus A. García-González, Enrique Coronado +1
Jul 3, 2026cs.RO

Current as Touch: Proprioceptive Contact Feedback for Compliant Dexterous Manipulation

Compliance is essential for dexterous manipulation, yet existing solutions often rely on external tactile or force sensors that are costly, fragile, and difficult to deploy on low-cost robot hands. We propose a proprioception-driven framework that learns contact-aware compliance cues from motor current and joint states. Since motor current is closely related to actuator torque, it provides an intrinsic signal for perceiving contact force, object resistance, and grasp stability without additional sensing hardware. Rather than estimating external wrenches or commanding torque, our method predicts a compliance reference position: an ideal joint-position target for a standard PD controller whose induced position error generates appropriate grasping force. This position-based formulation is compatible with mainstream teleoperation and policy-learning pipelines, while enabling the robot to adapt interaction forces from real-time proprioceptive feedback. Thus, motor current serves not only as a force proxy but also as a learnable proprioceptive contact signal for compliance reference prediction. Experiments on multiple dexterous hands and contact-rich tasks, including fragile object handling, sustained surface contact, thin-object retrieval, and dynamic load adaptation, show stable compliant grasping, safer and more efficient teleoperation, and improved downstream policy learning without external tactile or force sensors.
Chenyang Ma, Yunchao Yao, Zhenyu Wei +3
Jul 3, 2026cs.RO

Beyond Point-Attached Semantics: Stable Object-Centric Semantic Fields for Robust Manipulation

Robotic manipulation often requires identifying functional parts, such as a mug handle or a hammer head. However, features attached to observed 3D points can vary with viewpoint and sensor noise, giving a policy inconsistent representations of the same part. We propose an object-centric semantic field to provide more consistent part-aware features for manipulation. We use the observed object cloud to build a continuous field, then read features from this field at 3D locations independently resampled from the cloud. Each feature uses the sampled object support as context, rather than directly reusing an individual point descriptor. Part classification distinguishes functional regions, cross-instance alignment brings corresponding part features together, and perturbation consistency encourages similar features under observation changes. The queried coordinates and features form semantic point clouds that are supplied to a DP3-based policy. We evaluate the approach on four RoboTwin simulation tasks and four real-world bimanual tasks, achieving average success rates of 69.3% and 67.5%, respectively. These improve on Utonia Point-wise by 7.0 and 32.5 percentage points, respectively, with real-world tests on held-out objects. A point-wise control with matched part supervision scores 63.5% in simulation, compared with our 69.3%. These results highlight the value of stable, object-conditioned semantic fields for manipulation across object instances and varying observations. Project Page: \href{https://zainzh.github.io/beyond-point-attached-semantics}{https://zainzh.github.io/beyond-point-attached-semantics}.
Zheng Sun, Lerong Zhang, Zhihao Li +3
Jul 3, 2026cs.RO

Differential Amplifier-Inspired AmpAttention for Multi-View Robotic Manipulation

Multi-view robotic manipulation methods with the attention mechanism have recently achieved significant progress in both training efficiency and task performance. However, the inherent redundancy, occlusion, and viewpoint dependency in robotic view images often lead to severe attention drift. To address this challenge, we propose AmpAttention, a novel attention mechanism inspired by differential amplifiers in analog circuits. It aims to suppress attention noise and capture high signal-to-noise ratio signals for more reliable perception. Based on this, we introduce the RVAF model, which integrates task-guided intra-view and inter-view AmpAttention. Compared to previous state-of-the-art methods, RVAF achieves the optimal average success rate across 18 RLBench tasks (249 variations) while reducing training time by 33.3%. RVAF also demonstrates strong potential in real-world high-precision tasks, exemplified by its ability to pick up a dart and accurately insert it into the red bullseye. Furthermore, we extend RVAF to RVAF++ by incorporating the SAM2 image encoder. RVAF++ achieves substantial gains on high-precision tasks, achieving a 91% success rate on the `insert peg' task. More qualitative results are provided at the anonymous project website https://anonymous.4open.science/w/RVAF-Anonymization.
Jin Yang, Ping Wei, Nanning Zheng
Jul 1, 2026cs.RO

Human-Centric Transferable Tactile Pre-Training for Dexterous Robotic Manipulation

As an essential modality for dexterous and contact-rich tasks, tactile sensing provides precise force feedback that cannot be reliably inferred from vision. However, limited by hardware and data collection systems, existing datasets with tactility remain small in scale and narrow in contact coverage. Meanwhile, Vision-Language-Action (VLA) models with tactile modality are constrained on dynamics-agnostic post-training, which limits the performance ceiling on downstream tasks. In this paper, we present H-Tac, a large-scale tactile-action dataset with 160-hour egocentric human videos containing more than 300 tasks and 135k episodes. Building upon this, we propose Transferable Tactile Pre-Training (TTP), a system of tactile-based pre-training on human data for fine-grained robotic tasks. To bridge the gap between humans and robots, we use unified tactile and action spaces throughout the pre-training and post-training phases, preserving prior knowledge during human-to-robot transfer. By leveraging a tactile expert for future tactile prediction, our framework explicitly models the contact dynamics and precise physical interactions. Extensive experiments in simulation and on real robots demonstrate that our model achieves superior performance, exhibiting robust generalization and fine-grained manipulation capabilities. TTP paves the way for scalable tactile pre-training via human-to-robot transfer.
Chi Zhang, Penglin Cai, Ziheng Xi +6
Jun 30, 2026cs.RO

DVG-WM: Disentangled Video Generation Enables Efficient Embodied World Model for Robotic Manipulation

Video-based embodied world models provide an appealing substrate for robotic manipulation by predicting future states, yet current approaches remain limited by a fundamental entanglement: accurately modeling dynamics typically requires low-level temporal reasoning, while producing high-resolution frames demands expansive visual synthesis according to high-level semantics. This entanglement results in slow inference speed for iterative planning or too coarse predictions to retain contact-rich details. To solve this dilemma, we present Disentangled Video Generation World Model (DVG-WM), an efficient framework that explicitly decomposes world modeling into dynamics learning and visual synthesis. Conditioned on an initial observation and a language instruction, our model first generates a plausible sequence of intermediate visual states to preview the physical interaction and refines them to obtain high-fidelity videos. Furthermore, an efficient cascading mechanism is proposed, where DVG-WM uses flow matching to directly map the dynamics to video latents, and introduces a latent degradation mechanism to regenerate contact-rich details. Experiments on LIBERO and real-world platforms demonstrate improved video quality with up to 3.97 times acceleration, validating that disentangled video generation can be an efficient embodied world model for robotic manipulation.
Ziyu Shan, Zhenyu Wu, Xiaofeng Wang +2
Jun 30, 2026cs.RO

OopsieVerse: A Safety Benchmark with Damage-Aware Simulation for Robot Manipulation

While robotic manipulation capabilities have advanced rapidly, physical safety remains a major barrier to deploying household robots: task success is insufficient if the robot damages itself or its surroundings. Simulation offers a harm-free alternative to costly and dangerous real-world training and evaluation, yet existing simulators lack general mechanisms to detect, quantify, and represent damage. To address this gap, we introduce OOPSIEVERSE, a unified simulation framework and benchmark for damage-aware household manipulation. OOPSIEVERSE provides damage as an explicit, physically-grounded, and taskagnostic signal by converting sources such as contact forces, temperature changes, and liquid interactions into corresponding mechanical, thermal or fluid damage. OOPSIEVERSE comprises two core elements: (1) DAMAGESIM, a simulator-agnostic framework for detecting and quantifying damage during navigation and manipulation, and (2) a suite of household tasks designed to evaluate common damage modes and distinguish between task completion and safe execution. We demonstrate the generality of our framework by instantiating DAMAGESIM in two simulators with different physics backends, OmniGibson (Nvidia Omniverse) and RoboCasa (MuJoCo). We further showcase the utility of OOPSIEVERSE across multiple use cases, including (1) guiding safer demonstration collection via real-time damage feedback, (2) learning safer manipulation policies through damage-conditioned imitation learning and reinforcement learning, (3) benchmarking the safety of state-of-the-art Vision Language Action policies, and (4) improving real-world safety of sim-to-real transferred policies. Together, our results highlight the potential of OOPSIEVERSE as an open-source foundation for systematic, scalable research on safe robot manipulation. For code and more information, please refer to https://robin-lab.cs.utexas.edu/oopsieverse/
Arnav Balaji, Arpit Bahety, Sriniket Ambatipudi +3
Jun 30, 2026cs.RO

UniTacVLA: Unified Tactile Understanding and Prediction in Vision Language Action Models

Vision-language-action (VLA) models have achieved strong performance in many robotic manipulation tasks, yet remain limited in contact-rich dexterous manipulation. To overcome this limitation, recent vision-tactile-language-action (VTLA) methods incorporate tactile sensing into VLA models to provide direct contact information. However, they typically treat tactile signals as passive auxiliary inputs, making it difficult to model tactile semantics and future physical interactions. To this end, we propose a unified tactile learning framework for contact-rich manipulation that models tactile signals as dynamic interaction cues for both contact understanding and prediction. Specifically, we construct a unified tactile latent space and jointly model current tactile states and future contact changes through tactile chain-of-thought reasoning and coarse-to-fine future tactile prediction, thereby forming a state-aware and dynamics-aware tactile prior. Based on this prior, we introduce a tactile-action mixed controller that combines real-time and predicted tactile feedback to refine low-frequency action chunks with high-frequency corrections. Real-world experiments on four categories of contact-rich tasks, including adjustment, insertion, wiping, and assembly, under both clean and externally perturbed settings, show that our method improves success rate, manipulation accuracy, and contact robustness over existing methods, demonstrating its effectiveness in dexterous physical interaction.
Xidong Zhang, Yichi Zhang, Jiaxin Shi +5
Jun 30, 2026cs.AI

Agentic RAG-VLM: Affordance-Aware Retrieval-Augmented Generation with Self-Reflective Planning for Robotic Grasping

Generalizable robotic grasping in cluttered environments is essential for deploying manipulators in unstructured human spaces, yet existing VLM-based methods rely on visual similarity for object matching, neglecting physical affordances such as handle graspability and material fragility, and operate open-loop without spatial reasoning or failure recovery, limiting their effectiveness when objects are densely packed or physically diverse. We present Agentic RAG-VLM, a unified framework that bridges VLM-based semantic understanding and physically grounded grasp execution by integrating retrieval-augmented generation (RAG) with vision-language models (VLMs) and agentic self-reflective planning. Agentic RAG-VLM introduces three tightly coupled components: (1) a Hierarchical Affordance-Aware RAG (HAA-RAG) that encodes four-dimensional affordance descriptors, including type, material, fragility, and graspable region, and retrieves strategies by functional affordance compatibility rather than visual appearance; (2) a Scene Graph Constraint Reasoner that constructs spatial relationship graphs from VLM perception and translates proximity, occlusion, and support constraints into concrete grasp parameter adjustments; and (3) an Agentic Self-Reflective Pipeline with a 14-type failure taxonomy and three-level adaptive retry for closed-loop grasp refinement. Evaluated on a 12-task benchmark spanning single-grasp, interactive, and long-horizon scenarios with 360 trials per configuration, Agentic RAG-VLM achieves 78.3 percent overall success, a 53.3 percentage-point absolute gain over VLM-only baselines, demonstrating that affordance-aware retrieval, scene graph reasoning, and agentic recovery are jointly essential for robust manipulation.
Tao Chen, Lizheng Liu, Jiaxu Wang +4
Jun 30, 2026cs.RO

Efficient Sim-to-Real Transfer of World-Action Models from Synthetic Priors

Bridging the sim-to-real gap is a core challenge in deploying learned manipulation policies. Sim-to-real learning is attractive because it can replace expensive real robot demonstrations with scalable synthetic data, yet world-action models have not previously been shown to transfer from simulation to real robotic manipulation. We study whether a world-action model can be trained from synthetic priors and deployed zero-shot in the real world. To this end, we build upon Cosmos Policy, a video diffusion model adapted for visuomotor control. We construct simulation environments with extensive domain randomization and generate demonstrations using the AnyTask motion planning pipeline. We evaluate our approach across object lifting, drawer opening, and pick-and-place tasks using 800{\sim}800 synthetic demonstrations per task and no real demonstrations. When deployed zero-shot on a Franka Robot, our policy attains a 35% average success rate. To our knowledge, this represents the first successful sim-to-real transfer of a world-action model for robotic manipulation.
Zixing Wang, Kausik Sivakumar, Jinghuan Shang +5
Jun 30, 2026cs.LG

Warp RL: Reshaping Base Policy Distributions for Dynamics Adaptation

Residual reinforcement learning adapts a pretrained robot policy by learning an additive correction to its actions. While effective when adaptation amounts to shifting the base policy's action distribution, additive corrections cannot change the distribution's shape, scale, or state-dependent geometry -- limitations we formalize as wrong variance, miscalibrated confidence, and non-uniform correction. We show that these matter under dynamics shift: when the base distribution is geometrically mismatched to the shifted system, residual correction can underperform even the unadapted policy. We propose Warp RL, a policy adaptation method that replaces additive residuals with an invertible, state-conditioned transformation of the base policy's action distribution. Instantiated with monotonic rational-quadratic spline flows (arXiv:1906.04032), Warp RL preserves identity initialization, strictly generalizes additive residual correction, and exposes a structured adaptation space suitable for both policy-gradient and gradient-free optimization. Across a variety of ManiSkill3 manipulation tasks with controlled dynamics shifts, Warp RL matches residual correction when translation is sufficient and substantially outperforms it when adaptation requires distributional reshaping. We further demonstrate that warping can replace additive correction in an off-policy sim-to-real pipeline, achieving comparable success rate with 30% faster task completion on a real-robot peg-insertion task.
Ethan Hirschowitz, Fabio Ramos