Overview

Robotic manipulation studies how machines use sensing and motion to change objects and environments, from picking and assembly to tool use and handling deformable materials. Approaches combine geometric planning and force or impedance control with imitation learning, reinforcement learning, diffusion policies, and vision-language-action models; world models, memory, tactile feedback, and human-video demonstrations are also used. Methods are tested in simulation and on real robots using suites such as LIBERO, RoboTwin, ManiSkill, and RLBench, across clutter, bimanual coordination, mobile manipulation, and precision contact tasks. A central challenge is turning benchmark performance into safe, reliable long-horizon behavior across new objects, cameras, robot bodies, and real-world dynamics, while limiting data collection and inference costs.

Latest papers

1,704 papers341 papers in the last four weeks, up 29% on the four weeks before. 2.0% of all new papers.

Aug 19, 2026

ADEPT: Accelerating Dexterity via Pre-Training and Post-Training using Reinforcement Learning

We introduce Accelerating Dexterity via Pre-Training (ADEPT), a large-scale reinforcement learning (RL) framework for learning sim-to-real transferable dexterity across high degree-of-freedom (DoF) robot embodiments that can solve long-horizon tasks directly from raw visuo-tactile perception. ADEPT pretrains a dexterous policy on a generic object reposing task, then post-trains downstream policies with this pretrained behavior as a prior. ADEPT enables learning new behaviors that are otherwise difficult to discover from scratch on multi-fingered robots and avoids learning the same set of skills over again for every new downstream task. The pretrained policy zero-shots the reposing phase of downstream tasks, but naïve RL fine-tuning rapidly degrades this capability during transfer. We address this with a stable post-training recipe combining behavior-cloning distillation, critic warm-up, and conservative on-policy updates. To safely exploit the full kinematic dexterity, we introduce a joint-space Geometric Fabric that mediates between the RL policy and the robot. We distill post-trained teachers into perceptive students that zero-shot sim-to-real transfer on two embodiments: a 23 DoF Kuka-Allegro with two RGB cameras, and a 29 DoF Flexiv-Sharpa with two RGB cameras and five vision-based tactile sensors, and can solve long-horizon tasks from challenging initial states with dexterity at human-level speed.
Aug 19, 2026

RoboEdit: Turning Human Manipulation Videos into Scalable Robot Experience

Collecting robot hand-object interaction data is costly and embodiment-specific, yet abundant human-object videos remain unusable for robot training. We present RoboEdit, a human-to-robot video editing suite that transforms human manipulation videos into action-consistent, physically plausible robot videos with aligned 3D hand states. To enable scalable supervision, we introduce RoboEdit-ADC, an automatic pipeline that reconstructs and retargets 3D interactions from RGB videos across embodiments. This pipeline generates RoboEdit-14M, a large-scale dataset of 174K aligned video pairs (14M frames) spanning seven robot embodiments, diverse scenes, and interaction types. The core editing engine, RoboEdit-Trans, employs cross-embodiment adaptation modules to preserve temporal coherence while adapting appearance and motion. It further integrates a 3D Robot-State Decoder to recover per-frame hand states for structured motion supervision. Experiments show that RoboEdit achieves state-of-the-art editing quality and supports downstream robot control policies in real-world manipulation tasks. Ultimately, the RoboEdit suite unlocks the vast potential of unlabeled human videos, providing scalable, high-fidelity visual and 3D motion supervision for generalizable robot learning. Project webpage: https://roboedit.github.io/
Aug 19, 2026

Dream2Reward: Transition-Alignment Reward Models from Positive Demonstrations for Robotic Manipulation

Learning robotic policies requires dense rewards that remain informative when behavior departs from successful demonstrations. Progress-based rewards estimate how far an observation has advanced along a nominal successful trajectory, but may remain high after an incorrect transition. We introduce Dream2Reward, which learns a language-conditioned successful latent transition field from positive demonstrations. Given the visual history up to a transition start, the model predicts the latent displacement associated with successful execution and scores the observed displacement through signed directional and symmetric magnitude agreement. This transition-level comparison penalizes wrong-direction, overshooting, and stagnant motion even when the resulting observation appears to show progress. Dream2Reward requires no failure annotations, progress labels, or synthetic negatives, and produces a dense causal reward. Across mechanism diagnostics and shared-trajectory evaluations, it provides stronger success-failure separation and more informative feedback on low-quality behavior than progress-based alternatives. Across online and offline policy learning, the same frozen reward model reduces reward hacking and supports stronger downstream performance, including in real-robot manipulation. These results show that comparing realized motion with predicted successful change provides an effective way to convert positive demonstrations into dense rewards for robot learning.
Aug 19, 2026

SoftVTBench: A Deformation-Aware Visuo-Tactile Dataset and Benchmark for Deformable-Object Manipulation

Physical interaction quality is central to deformable-object manipulation, yet most benchmarks evaluate task success alone. A policy may complete the task while allowing slip or causing excessive compression. A primary bottleneck is the absence of visuo-tactile datasets that pair policy-visible contact observations with independent physical ground truth over complete tasks. We introduce SoftVTBench, a visuo-tactile dataset for physical-interaction-aware deformable-object manipulation. It contains 4,000 expert demonstrations and more than 50 assets, including volumetric deformable objects and visually matched rigid twins. At 20 Hz, each episode synchronizes multi-view RGB, dual-finger tactile RGB and marker motion, proprioception, language, and binary and continuous gripper actions, alongside evaluator-only finite-element (FEM) states. Building upon this dataset, we establish a closed-loop benchmark that uses fixed object-specific calibration to define the Deformation-aware Success Rate (DSR), which counts a rollout as successful only when it completes the task and keeps peak normalized deformation within tolerance. Across Diffusion Policy, π0.5π_{0.5}, and FastWAM, all 12 in-distribution configurations contain successful rollouts that violate the deformation tolerance, accounting for 0.7--24% of each configuration's successes. Under distribution shift, visuo-tactile variants achieve higher task success in all six policy--suite comparisons and higher DSR in five, whereas their in-distribution benefits are mixed. These results show that making touch available does not by itself ensure effective multimodal fusion. SoftVTBench therefore provides a common visuo-tactile resource for studying not only whether a policy succeeds, but how it physically interacts with deformable objects and when touch improves that interaction.
Aug 19, 2026

LabDex: A Hierarchical Benchmark for Dexterous Manipulation in Laboratories

Autonomous laboratories hold great promise for accelerating scientific discovery. To achieve this vision, robots are supposed to dexterously manipulate diverse labware and instruments and execute long-horizon, state-dependent experimental procedures. Yet existing benchmarks do not jointly capture dexterous hand use, real-world laboratory interactions, and multi-stage experimental procedures, limiting systematic training and evaluation. To bridge this gap, we introduce LabDex, a large-scale real-world dataset and benchmark for dexterous manipulation in chemistry laboratories, organized around a hierarchical task taxonomy spanning atomic skills, compositional tasks, and long-horizon experiments. First, LabDex is cross-platform and, for the first time, unifies real-world and simulation platforms under a common framework, providing standardized task definitions, demonstrations, and evaluation protocols. Second, LabDex is large-scale and systematically organizes chemistry laboratory operations into three interconnected levels: Atomic Skills, which characterize fundamental dexterous manipulation capabilities; Compositional Skills; and Long-Horizon Laboratory Workflows. This hierarchical design not only supports the evaluation of end-task performance, but also enables the analysis of how fundamental dexterous skills compose and influence more complex laboratory operations. We conduct cross-level evaluations of representative robot learning methods in both real-world and simulation environments. The experimental results validate the effectiveness of the LabDex task design and demonstration data, and show that the benchmark supports the training and systematic evaluation of existing robotic policies across laboratory dexterous manipulation tasks at different levels, providing a foundation for further research and development of autonomous laboratory robots.
Aug 19, 2026

Multi-Tool Robotics Enables In-Situ Sample Manipulation for Time-Resolved Synchrotron Measurements

The high photon flux at synchrotron beamlines allows for the measurement of fast dynamical processes. However, beamline radiation-safety protocols prohibit human intervention during X-ray experiments, limiting the ability to perform versatile real-time sample manipulations during continuous data acquisition. Here we present a robotic platform at an X-ray scattering beamline to enable real-time sample handling and processing in the experimental hutch, revealing previously inaccessible transient in-situ dynamics in perovskite thin films. This modular multi-tool robotic architecture enables in-hutch sample manipulation beyond human-access constraints, establishing a foundation for automated and autonomous synchrotron experimentation.
Aug 19, 2026

HarvestPoint-ACT: Explicit Target Selection and Harvest-Point Conditioning for Robotic Fruit Harvesting under Occlusion

End-to-end imitation learning avoids hand-made robot motion for approaching and grasping, but the policy must still decide which fruit to pick and where to close the gripper. Occlusion can make the policy lose the selected fruit during harvesting, and the correct closing point is difficult to infer from pixels alone. This paper presents HarvestPoint-ACT, which makes both decisions explicit in perception and provides them to the policy. An instance segmentation front end with a keypoint branch predicts a mask and a harvest point for each visible fruit, where the harvest point specifies the location to close the gripper. A scheduler ranks detected candidates by occlusion and travel distance and selects one target. After each attempt, it redetects and reranks the candidates because the canopy may have changed. The selected fruit is encoded for an action chunking transformer as an eight-dimensional state, containing the absolute harvest point, the vector from the gripper to that point, a validity flag, and a confidence score. When the selected fruit is temporarily undetected, the system retains the last harvest point estimate in the robot base frame and marks it as stale, and aborts the attempt if the loss persists. On a canopy mock-up, HarvestPoint-ACT achieves a success rate of 88%, and of 75% under heavy occlusion.
Aug 18, 2026

Revisiting the "Push-T" Robot Manipulation Task with Agentic Robotics

Push-T is an iconic benchmark for learning manipulation policies from human demonstrations. The robot must use a single point of contact to push a T-shaped block into a target pose. In this short paper, we revisit the Push-T task in the context of emerging advances in Agentic Robotics where an LLM coding agent -- Claude Code with Fable 5 -- is prompted to create an algorithmic solution that does not require any demonstration data. We study how effective the agentic coding loop can solve the Push-T task, and compare the resulting code as policy with the visuomotor imitation learning policy. Results suggest that the agent found the 2D gym simulation online, and used sim experiments to learn push mechanics, iteratively optimizing to achieve 100% success rate using 46% fewer steps than the best diffusion policy trained with 200 human demonstrations. The coding agent also solve extensions from T to the full alphabet (Push-A to Push-Z) using a self generated curriculum and generated simulation code for the Franka and UR5 robot arms in 3D cross-embodiment simulations with visual feedback. Videos, policies and details will be posted online.
Aug 18, 2026

MANIGUARD: A Benchmark and Data Suite for Specification-Grounded Safety Evaluation and Improvement of Robotic Manipulation

Foundation-model policies for robotic manipulation are advancing rapidly on task success, but rigorous evaluation of whether they succeed safely is still lacking. We introduce ManiGuard, a specification-grounded framework for evaluating and improving the safety of foundation-model manipulation, comprising the ManiGuard-Bench task suite and a paired safety-annotated trajectory-generation pipeline. ManiGuard-Bench organizes six contact-rich household task families into 200 locked base tasks along a skill ×\times constraint taxonomy, with safety specified independently of task success. Each task is evaluated under one in-distribution and four single-axis out-of-distribution perturbations that hold the safety specification fixed, giving 1,000 locked scenarios. Every rollout is runtime-checked by LTLf_f-grounded automaton monitors over physics-grounded predicates rather than learned classifiers or LLM judges, in simulation and on a physical Franka platform. The pipeline pairs an automated motion-planning generator with human teleoperation, annotated by the same per-step monitor, and directly supports safety-aware fine-tuning; we release 8,000 safety-annotated demonstrations, 40 per base task. Benchmarking zero-shot and fine-tuned VLAs across more than 23,000 rollouts, we find: (i) safety must be evaluated independently of task success, as 6-21% of successful rollouts violate the specification; (ii) fine-tuning on our suite raises safe task completion from near zero to 7.5-29.8% and engaged-and-safe behavior from 16-40% to 51-72%; but (iii) a gap remains that scaling demonstrations does not close, with 21-42% of engaged rollouts still violating, two of six families below 2% safe success for every policy, and these failures persisting under distribution shift and on hardware.
Aug 18, 2026

ORPA: Online Residual Policy Adaptation for Robot Manipulation Control with Human Feedback

Robotic manipulation policies trained via imitation learning, such as Action Chunking with Transformers (ACT), can achieve strong performance under ideal conditions but often remain sensitive to small execution errors and distribution shifts. Correcting these failures typically requires dataset aggregation and full-policy retraining, which is computationally expensive and unsuitable for real-time deployment. In this work, we propose Online Residual Policy Adaptation (ORPA), a framework that enables immediate, feedback-driven correction of robot actions without modifying the underlying policy parameters. ORPA augments a pretrained control policy with a lightweight, feedback-conditioned module that predicts residual adjustments directly in joint space, allowing the system to adapt its behavior at runtime. We evaluate ORPA on a set of precision-sensitive manipulation tasks using the ALOHA platform, demonstrating improvements in success rate and recovery from small perturbations compared to baseline control policies and rule-based inverse kinematics corrections.
Aug 18, 2026

Task-Prototype Guided Flow Matching for Few-Shot Generalization in Vision-Language Robot Manipulation

Vision-language robot manipulation policies can follow semantic instructions, but adapting them to a new procedure from only a few demonstrations remains difficult because language underspecifies contact timing, motion phases, corrective behavior, and execution style. This paper presents Task-Prototype Guided Flow Matching (TP-Flow), a few-shot manipulation framework that converts support demonstrations into structured task-prototype tokens and uses them to guide both the initial flow prior and the velocity field. TP-Flow employs symmetric cross-attention with learnable queries to extract phase-level prototypes, parameterizes a task-adaptive initial distribution, and injects prototype information through gated adaptive normalization. It is trained with an episodic support-query objective and prototype contrastive regularization, so few-shot adaptation is simulated during training while nuisance information is suppressed. On the LEROBOT-ARM-SO101 platform, TP-Flow achieves 66.8%, 79.6%, and 82.1% success rates under 1-, 4-, and 6-shot settings, with a 75.5% few-shot AUC. At 1-shot, it improves over CFM, Pooled-Demo CFM, and In-Context Flow by 29.8, 14.5, and 9.9 percentage points. It also improves held-out target-group generalization across novel-object transfer, goal recombination, long-horizon composition, and contact/correction tasks. TP-Flow maintains real-time execution with six online prototype tokens, 54.3 ms latency, 3.9 GB peak memory, and a 10 Hz control rate, while reducing the noisy-support success drop to 6.2%. Theoretical diagnostics show that prototype distance aligns with action-distribution distance, the adaptive prior reduces transport cost, and gated modulation keeps measured trajectory deviations below the derived ODE bound. The code repository is omitted for anonymous review.
Aug 17, 2026

VLCP: Vision Language Control Policy Closed-Loop Code Replanning for Robot Manipulation

Turning a frontier vision-language model into a robot policy usually means fine-tuning it to emit an action representation it never saw in pretraining, which throws away much of the reasoning that made the model worth reaching for. We go the other way and keep the VLM frozen. It writes the policy as a short Python control function, with no demonstrations and no fine-tuning. Writing that code once is open-loop, though. Existing closed-loop methods react at the wrong level: they retry a fixed policy or pick a different subtask, but never rewrite the code that failed. VLCP closes the loop where the failure actually lives, on the control code, within a single episode. Every KK steps the VLM re-observes the scene from multi-view RGB, proprioceptive state, and a state delta, then rewrites the control function from what it just saw, so a failure is caught before it compounds. We evaluate on a 57-task MuJoCo/RoboVerse sweep. This training-free policy reaches 35.1%35.1\% pooled success, against 3.5%3.5\% for the identical system queried once per episode. That tenfold gap holds with non-overlapping confidence intervals in every scene family. The gain traces to a 27.3%27.3\% within-episode recovery rate on failed grasps: a miss an open-loop controller would carry to the end of the episode gets re-observed and fixed at the next replan. And the loop stays cheap. A median 84%84\% of input tokens hit cache, an episode needs only about 1010 compact queries, and control blocks written during any replan persist to a cross-episode skill library reused in later prompts.
Aug 17, 2026

MatchingPolicy: Correspondence-Aware Policy Enables Cross-Object In-Context Learning

In-context imitation learning enables few-shot policy generalization but struggles to maintain performance on unseen objects and novel scenarios. To address this, we introduce MatchingPolicy, a correspondence-driven framework that explicitly decouples demonstration-to-scene matching from policy learning. Central to our method is a correspondence-aware diffusion policy that conditions robotic actions directly on dense semantic correspondences. This architectural separation resolves the inherent conflict between correspondence identification and action adaptation, enabling robust out-of-distribution transfer. Our framework integrates vision foundation models with a novel two-stage matching algorithm to dynamically establish reliable correspondences. Extensive evaluations on RLBench and real-world manipulation tasks confirm that MatchingPolicy achieves superior few-shot performance, generalizing reliably across unseen object instances and semantic categories.
Aug 17, 2026

Throwing a Tight Spiral American Football by a Humanoid Robot

Accurate throwing of the American football requires precise regulation of release conditions, where coupled linear and angular momentum determine flight stability and targeting accuracy. While prior work on robotic object throwing has largely focused on generating dynamically feasible release velocities using open-gripper paradigms, explicit control of spin injection at detachment remains underexplored, particularly for aerodynamically anisotropic objects like the American football. In this paper, we present the spin-stabilized controlled tight spiral throw of an American football by a humanoid robot. Achieving this requires (i) accurately reaching the desired coupled momentum, which often involves high degrees-of-freedom (DoF) movements completed within approximately half a second, and (ii) managing the complex transient contact dynamics that arise during the sub-100-millisecond release phase, when the football is effectively underactuated as it moves partially across the fingers. To this end, we develop a coupled whole-body control strategy where the lower body is performing informed stabilization while the upper body is further divided into two phases with (i) a throw phase accelerating the football to a target state through trajectory optimization and tracking, and (ii) a follow-through phase utilizing model predictive control to actively control the wrist and remaining in-contact fingers. The proposed framework is empirically validated on a 29-DoF Unitree G1 humanoid equipped with a 7-DoF Dex3-1 three-fingered gripper. The thrown American football reaches up to 93.6% spin efficiency and a 0.286 radians linear-velocity-to-nose-alignment (nose-angle) error (where an "ideal" tight spiral corresponds to 100 % spin efficiency and 0 radians nose-angle error) at up to a 5.35 m/s linear velocity and an angular velocity of 14.5 rad/s.
Aug 17, 2026

NebulaVLA: A Dual-Frequency Vision-Language-Action Model With Guide Action for Robotic Manipulation

Real-world deployment of Vision-Language-Action (VLA) models is often bottlenecked by efficiency-performance trade-offs, cross-embodiment generalization, and execution smoothness. We present NebulaVLA, an asynchronous dual-frequency architecture that decouples high-level semantic reasoning from low-level action control, optimizing computational resources and modularity. To bridge semantic gaps across heterogeneous robots, we introduce GESTURE-7, a unified language-grounded action representation. Furthermore, our Guide Action algorithm enforces kinematic continuity via mask-based smoothness constraints. Comprehensive evaluations demonstrate that NebulaVLA significantly outperforms synchronous baselines, achieving an 85.5% average success rate on LIBERO-Plus and accelerating action generation by \textasciitilde 2.7×\times. This asynchronous design enables highly efficient and responsive control for practical robotics.
Aug 17, 2026

Unified Condition-Action Modeling for Accurate One-Step Action Generation

Robot manipulation requires policies that are both accurate and efficient, as robot control must respond to changing observations under tight latency constraints. Recent diffusion and flow policies are promising, but they often treat conditions as auxiliary signals rather than jointly evolving them with action trajectories. We find that this limitation can be effectively mitigated by a simple yet effective unified condition-action modeling design that represents conditions and actions in a shared token space, allowing a compact model to achieve high performance while improving both inference speed and accuracy. Therefore, we propose UCA-Flow, a unified condition-action modeling framework for accurate one-step action generation. Our method unifies observation conditions, timestep conditions, interval conditions, and action tokens into a single sequence, and processes them with a Unified Condition-Action Transformer for joint condition-action representation learning. As a result, condition representations are dynamically reconstructed according to the current generation stage, highlighting information most relevant for action refinement. Furthermore, we introduce an improved dual-pass supervision scheme over uu and vv for stronger optimization of unified condition-action modeling. UCA-Flow achieves an average success rate of 86.4%, improving over the strongest baseline by 7.5 percentage points, with a task-averaged inference latency of 3.03.0 ms. It achieves 43.9×43.9\times and 32.2×32.2\times speedups over DP3 and Simple DP3, and remains 4.2×4.2\times and 2.2×2.2\times faster than one-step FlowPolicy and MP1, respectively. Project page: https://uca-policy.github.io/UCA.github.io/
Aug 16, 2026

Tabletop Pen Manipulation With a Vision-Guided 4-DoF Arm

Low-cost four-degree-of-freedom (DoF) arms are among the most accessible robotic platforms. But they are, in theory, underactuated for picking up in situations where objects are at arbitrary orientations, a task that appears to require five degrees of freedom: the planar position (x and y), the height (z), a wrist rotation to align the gripper with the object, and gripper actuation, of which a four-DoF arm lacks the wrist rotation. This work shows that perception and motion planning can enable such an arm, a roughly $200 Waveshare RoArm-M2-S, under a fixed overhead camera to detect and color-sort writing utensils without that joint. A YOLO11n-OBB (You Only Look Once, oriented bounding box) detector locates each writing utensil; camera intrinsics and an ArUco reference pose convert its pixel coordinates to robot coordinates; and a color classifier labels it. The detected orientation angle determines the motion strategy: utensils close to the arm's fixed approach direction are picked up directly, and those at steeper angles are reoriented via corrective sweeps until they are graspable, after which they are picked up and sorted into the assigned color bin. Across 326 logged motions on seven writing utensils, the arm made 196 direct grasps and 130 corrective sweep passes, correcting misalignments up to 90 degrees, suggesting that clever task-informed engineering can compensate for a missing degree of freedom on tasks like this one.
Aug 16, 2026

Pre-training Visual Dexterity in Simulation

Large-scale pre-training has made robot policy fine-tuning increasingly data-efficient, but this progress has largely been driven by datasets and embodiments built around simple parallel-jaw grippers. Dexterous, multi-fingered hands remain comparatively data-starved because real teleoperation is costly to scale, while human hand video is off-embodiment and requires lossy pose estimation and retargeting. We introduce Simulation Pre-training for Dexterity (SPD), a pre-training framework for dexterous manipulation that uses data entirely collected in simulation. In SPD, humans manipulate virtual objects inside a VR headset, enabling on-embodiment trajectories and robot-free collection. With the help of five operators, we collect 75 hours of multi-task dexterous manipulation over one week, and use it to pre-train a causal transformer on a sequence modeling objective. We study the benefits of simulation pre-training on real-world tasks by fine-tuning on 1-2 hours of physical demonstrations on a 56-DoF bimanual dexterous setup. We find that our approach outperforms training behavior cloning policies from scratch, showing that simulation teleoperation is a viable pre-training source for real-world dexterous manipulation. We perform ablation studies, measuring the benefits of history conditioning and short action chunks for reactive control.
Aug 16, 2026

Making two action heads agree: coordination mechanisms and a runtime collapse certificate for flow-matching policies

A dual-representation flow-matching policy decodes each predicted motion into joint and end-effector spaces, and the residual between the two kinematically equivalent decodings provides a physically interpretable runtime signal. On multimodal tasks, however, independently sampled branches may choose different valid modes, causing false alarms. We study how to coordinate the two branches and at what cost. Across two robot environments and a non-robotic testbed, the tested mechanisms fall into four classes. An auxiliary latent shared by both branches but absent from the flow-matching construction is erased at the population optimum, a provable dead end confirmed within a prespecified 2% equivalence band. Sharing source noise can coordinate or anti-coordinate: its effect changes sign with the representation map and tracks the alignment of decoder mode basins. Consistency regularization gives intermediate coordination but reduces the valid-pair rate, while training-supported discrete partitions achieve near-ceiling coordination robustly. We further derive a chance-corrected coordination bound based only on each branch's Gini-Simpson diversity, yielding an attainable region and a label-free certificate that separates coordination from collapse when zero mismatch is ambiguous. On LIBERO-Plus, benign multimodality adds 1.57 percentage points of false alarms to the residual, which remains the strongest evaluated failure signal; the preregistered token intervention does not meet its false-alarm criterion or produce a seed-robust detection change. Code, models, and per-run configurations are available at https://github.com/kimo423/dual-head-coordination.
Aug 16, 2026

GAINS: Leveraging Inconsistent Human Intervention Signals in Reinforcement Learning

Correcting robot manipulation policies through human intervention holds great promise for real-world deployment, yet human operators are inherently imperfect in both the actions they provide and the timing of their intervention signals. While the former has been extensively discussed in reinforcement learning (RL), the latter remains underexplored. At high control frequencies, human intervention signals are often delayed and inconsistent across time and state space. In this work, we present GAINS, a framework for leveraging inconsistent human intervention signals in RL. At the core of GAINS, we employ distributional RL with quantile Q-networks to model the return variability induced by sparse task rewards and inconsistent human interventions. Building on this distributional representation, we introduce a pessimistic exploration strategy that promotes safe and sample-efficient learning under human corrections. We evaluate GAINS on four diverse simulated manipulation tasks and two challenging real-world scenarios against state-of-the-art intervention-based methods. GAINS achieves a 22% higher task success rate than RLIF and improves recovery success by up to 43% in failure scenarios. These results highlight the importance of modeling return variability induced by human imperfection for real-world deployment of intervention-based learning.
Aug 16, 2026

Robo-Dopamine 2.0: History-Conditioned and OOD-Aware Process Reward Modeling for Robotic Manipulation

Vision-language-action (VLA) models improve robotic manipulation but remain vulnerable to compounding errors, scene changes, and off-trajectory states. Reinforcement learning can refine pretrained VLA policies, yet sparse success signals hinder exploration, while engineered dense rewards are costly and task-specific. Existing learned visual reward models often rely on static before-after observations, causing temporal ambiguity and weak discrimination between robustness-preserving variations and task-invalid failures under out-of-distribution (OOD) execution. We introduce Robo-Dopamine 2.0, a history- and OOD-aware process reward model with a pairwise prediction interface. It combines (1) history-conditioned pairwise rewards that use source-aligned reference panels for synthetic OOD queries and observed rollout history for online queries, while preserving the queried endpoints, and (2) an OOD-aware signed progress space that represents valid progress, robustness, failure, and recovery. A Signed-Hop Curriculum with transition-aware replay learns coarse execution ordering before fine-grained progress calibration. We also construct an OOD trajectory dataset and a five-family benchmark. Reference panels improve mean visual order consistency (VOC) from 0.967 to 0.986 and OOD-robust VOC from 0.906 to 0.958. With the same 400K pairwise-reward budget, Signed-Hop training with 25% replay reaches 0.9872 mean VOC, compared with 0.9858 for a matched-pool shuffled control. In downstream reinforcement learning, the full model achieves 86.8% mean RoboTwin success and 71/80 successful real-world insertions.
Aug 16, 2026

Algorithm-Architecture Co-Design for Efficient VLA Inference via Speculative Inference and Verification

Vision-Language-Action (VLA) models have demonstrated remarkable capabilities in the field of embodied AI, but their high computational cost and limited predicted action length hinder real-time deployment. Although Dadu-Corki, a dedicated accelerator for efficient embodied AI, has been introduced, it does not exploit the inherent interaction patterns between the robot and its environment, which results in a relatively short predicted action length. We observe that robotic environments naturally alternate between active states-where precise actions are crucial-and inactive states-where actions have limited impact on task success. This insight enables a new scheduling opportunity: long-action-length speculative prediction in inactive states, paired with selective verification in active states. We propose SpecVLA, an algorithm-system co-design framework that adaptively balances action length, inference latency, and task reliability. On the algorithm side, SpecVLA introduces a state-aware VLA inference execution paradigm and a hardware-friendly construction of a smaller verification model (sVLA) using differential residuals and block-wise mixed-precision quantization. On the system side, we develop a heterogeneous architecture consisting of a GPU and a robotic-specific hardware module, along with a speculative dataflow that decouples VLA and sVLA through parallel execution. Comprehensive evaluations on OpenVLA and RDT across LIBERO and ManiSkill benchmarks show that SpecVLA reduces end-to-end latency significantly while preserving task success rate. By enabling long-action-length speculative prediction with timely verification, SpecVLA achieves real-time robotic manipulation with both high efficiency and reliability.
Aug 16, 2026

ReForce: Learning Force-aware Retargeting for Dexterous Manipulation

Human demonstrations offer a scalable data source for dexterous manipulation, but transferring them to robot actions remains challenging due to the embodiment gap. Today's retargeting is mostly kinematic, yet manipulation is decided by force, which governs how the hand interacts with the object and how the object moves. In this paper, we present ReForce, a Force-aware Retargeting method that turns human motion and forces into robot actions that reproduce the intended contact. ReForce predicts a residual on the kinematically retargeted action to reach the desired force, using a general force tracker trained on large-scale simulation interactions. It supports both online force-aware teleoperation and offline data translation. In simulation and on real hardware, ReForce achieves lower force-tracking error and stronger multi-finger contact engagement on contact-rich tasks such as paper-cup grasping and tongs manipulation.
Aug 15, 2026

GUIDER: Evaluating Goal-Free Human Intent Inference for Teleoperated Manipulation on Real-Robot Data

This paper presents an evaluation of a goal-free probabilistic framework for human intent inference during robotic manipulation. We deploy the Global User Intent Dual-phase Estimation for Robots (GUIDER) on data collected from a robotic arm to test the manipulation phase across various assistance scenarios, including making tea and fetching medicine. To support operation, we add online probability updates, workspace limits, support-plane filtering, and a grasping mode that prioritizes feasible grasp regions, all of which are tested on the recorded data while preserving its original temporal conditions. Across 20 manipulation steps in three scenarios, GUIDER estimated human intent within the correct grasp-candidate set in all cases and achieved a time to confident prediction of 3.7 s, a remaining time before first grasp of 49.6 s, a prediction stability of 96.4%, and a runtime of 4.857/4.474 s (mean/median) per perceptual phase of intent.
Aug 15, 2026

Max-Q Selective Imitation for Human-in-the-Loop Online Robot Learning

Human-in-the-loop (HIL) online reinforcement learning for real robots must absorb human interventions quickly while continuing to improve beyond the human prior. We present a training method for this setting based on two components. First, an MC Q-chunk critic regresses chunk-level action values onto Monte Carlo returns from the replay buffer, performing sample-average (behavior) policy evaluation so that intervention trajectories are credited directly rather than diluted by current-policy TD backups. Second, max-Q selective imitation updates the actor by imitating, at each state, the higher-QQ action between the current policy action and a buffer sample under a hard winner-take-all rule. This rule automatically switches between learning from interventions and on-policy self-improvement: when the autonomous policy is stronger, targets align with the policy distribution, reducing the policy--target-sample gap that otherwise induces execution-time distribution shift. In practice we score candidates with a standard critic ensemble mean to reduce comparison noise, without softening targets or introducing score-gap thresholds. On a real USB pick-and-insertion task with 20 demonstrations, ACT QChunk-MCBC attains 99% success within 30 minutes of HIL training, whereas HIL-SERL requires about 5 hours to converge. In simulation on Peg Insertion and Square, ACT/Flow Q-chunk variants similarly reach ≥\ge96% success within roughly half an hour of effective training, outperforming HIL-SERL, EXPO, and E2HiL on the success--time frontier.
Aug 15, 2026

AWM-VLA: AlignedWorld Modeling for Efficient and Explainable Vision-Language-Action Policies

Vision-language-action (VLA) models have become a powerful paradigm for generalist robotic manipulation, yet they are often reactive: the policy maps the current observation directly to an action chunk without reasoning about the long-term consequences of its decisions. Prior attempts to endow policies with world models either reconstruct future frames in pixel space---expensive and dominated by task-irrelevant detail---or decouple the world model from the policy, weakening control. We present AWM-VLA, a unified framework that embeds aligned world modeling directly inside a diffusion-transformer policy. Following the Future Latent REpresentation Alignment (FLARE) principle, we add learnable future tokens whose intermediate activations are aligned with vision-language embeddings of future observations, enabling the policy to anticipate long-term consequences while generating actions. We extend this paradigm in two ways. First, we introduce an object-centric decoupled alignment objective that predicts future object-level semantics alongside the global future embedding, improving both interpretability and multi-instruction generalization. Second, we balance the global and object-centric alignment terms against the action flow-matching loss through a principled weighting, yielding a controllable accuracy--interpretability trade-off. On RoboCasa and humanoid tabletop manipulation benchmarks, AWM-VLA outperforms prior VLA and world-model baselines by up to 21% in success rate, improves generalization to novel objects and instructions, and produces object-centric rationales that are preferred by human raters in 83 of cases. Our approach adds only a few learnable tokens to the policy and is compatible with any diffusion or flow-matching policy, making aligned world modeling an inexpensive, broadly applicable component of generalist manipulation.
Aug 14, 2026

Traj-LeWM: Path-Aware World-Model Planning via Latent Trajectory Cost

LeWM is a lightweight visual world model that learns latent dynamics end-to-end from pixels and ranks candidate action sequences by the distance between their predicted endpoints and the goal. However, LeWM has two limitations. First, during training, it learns local next-step transitions without evaluating complete trajectories relative to the task goal. Second, during planning, it ranks candidates solely by predicted endpoint distance. Because model predictions may differ from actual execution outcomes, the candidate whose predicted endpoint is closest to the goal may not perform best when executed in the environment. The evolution of the complete predicted trajectory can therefore provide complementary information beyond endpoint distance. To address these limitations, we propose Traj-LeWM, which retains LeWM's local-dynamics objective and endpoint score while introducing a goal-conditioned latent trajectory cost (LTC) that aggregates trajectory-level information as a complementary signal. During training, LTC-based trajectory-preference supervision complements next-step prediction in shaping the shared representation. During planning, LTC is combined with endpoint distance to incorporate intermediate-path information into candidate ranking. With joint endpoint-plus-LTC scoring, Traj-LeWM outperforms LeWM on Push-T, OGBench-Cube, Reacher, and Two-Room by 33, 1414, 77, and 77 percentage points, respectively. Controlled experiments and ablations further verify the complementary roles of trajectory-level representation shaping and path-aware candidate ranking.
Aug 14, 2026

AdvDex: Learning Dexterous Manipulation from Human Demonstrations via Joint-Aligned Actions and Adversarial Learning

Dexterous manipulation is a fundamental capability for embodied intelligence, but scaling it remains difficult because robot demonstrations are expensive to collect and action spaces vary across embodiments. Policies trained on heterogeneous data can also entangle task-relevant visual cues with embodiment-specific appearance, limiting cross-embodiment generalization. We present AdvDex, a unified Vision-Language-Action framework for learning dexterous manipulation from human and robot demonstrations. First, we introduce OmniShare, a large-scale multimodal dataset of human manipulation demonstrations that provides high-quality kinematic supervision and tactile measurements while reducing reliance on robot teleoperation. Second, we propose the Joint-Aligned Action Space (JAAS), a canonical action representation comprising an SE(3)\mathrm{SE}(3) wrist pose and 15 finger joints, thereby functionally aligning human hands, dexterous robot hands, and parallel grippers. Finally, we use domain-adversarial learning to reduce embodiment-specific information in the learned visual representation. Experiments on hand-action prediction and real-world dexterous manipulation show consistent improvements over baselines, effective zero-shot human-to-robot skill transfer, generalization to unseen objects and environments, and data-efficient few-shot adaptation.
Aug 14, 2026

Multi-Axis Selective Decoupling Framework for Free-Floating Space Manipulators

Free-floating space manipulator systems face operational challenges due to dynamic coupling. While traditional reactionless manipulation eliminates base disturbances, enforcing the null-space projections across all rotational axes imposes excessive constraints on the system and drastically reduces the available workspace. To address this limitation, this work proposes a multi-axis selective decoupling framework that nullifies momentum transfer exclusively along mission-critical directions. By leveraging a directionally constrained sub-coupling matrix, the framework relaxes the null-space constraints. Numerical simulations confirm that this approach mathematically eliminates constrained directional disturbances along the targeted axes while preserving the remaining degrees of freedom, enabling the manipulator to execute task-space operations successfully.
Aug 13, 2026

DreamX-Phi 1.0: Action-Conditioned Video World Model for Robotic Manipulation

We present DreamX-Phi 1.0, an action-conditioned video world model for robotic manipulation that, given an observed frame, a language instruction, and a prescribed action sequence comprising end-effector poses and gripper states, predicts the resulting future observations. Yet realism alone does not guarantee faithfulness: a convincing rollout can still move the wrong arm or lose the manipulated object. To ensure the prediction respects each arm's commanded path, we inject per-arm SE(3)\mathrm{SE}(3) transformations into attention via PRoPE-style geometric encoding, preserving arm identity and rigid-motion structure. Action control alone does not fully constrain scene geometry or the evolution of small manipulated objects. We therefore add a lightweight depth branch for scene-level geometry and use SAM3 masks with a frozen V-JEPA teacher to maintain object consistency throughout grasping. We further distill the multi-step generator into a few-step student via distribution-matching distillation for efficient deployment. At the time of writing, \model{} achieves first place on Track1 and second place on Track2 of the WorldArena~2.0 Challenge. Our model and code will be publicly available.