Overview

Robotic manipulation studies how machines use sensing and motion to change objects and environments, from picking and assembly to tool use and handling deformable materials. Approaches combine geometric planning and force or impedance control with imitation learning, reinforcement learning, diffusion policies, and vision-language-action models; world models, memory, tactile feedback, and human-video demonstrations are also used. Methods are tested in simulation and on real robots using suites such as LIBERO, RoboTwin, ManiSkill, and RLBench, across clutter, bimanual coordination, mobile manipulation, and precision contact tasks. A central challenge is turning benchmark performance into safe, reliable long-horizon behavior across new objects, cameras, robot bodies, and real-world dynamics, while limiting data collection and inference costs.

Latest papers

1,699 papers341 papers in the last four weeks, up 29% on the four weeks before. 2.0% of all new papers.

Aug 12, 2026

StellaVLA: In-Context Structured Demonstration for Generalizable Vision-Language-Action Models

Vision-Language-Action (VLA) models can follow instructions and manipulate objects, but their performance often collapses out of distribution (OOD), when the scene, viewpoint, or object differs from training. Adapting to each new situation typically requires collecting more data and fine-tuning. We present StellaVLA, a framework that instead adapts at test time by conditioning on a single retrieved demonstration. The key idea is to move beyond imitating what an expert did and instead convey why: an automated offline pipeline converts each raw trajectory into a structured demonstration, e.g., a task plan, sub-goal descriptions, and verbalized 3D motion, at zero human-annotation cost. Provided as in-context guidance, this structured demonstration lets the policy reason about the task rather than mimic a pixel trajectory, which also makes it transferable across embodiments (real-robot, human-hand, or XR demonstrations). A parallel dual-training design internalizes this reasoning during training through a joint action-and-language objective, while inference uses the action expert alone, preserving real-time, high-frequency control with no added latency. On the VLA-Arena leaderboard(Aug 1, 2026), StellaVLA ranks first with an overall score of 0.63, versus 0.44 and 0.22 for the strong prior models (π0.5π_{0.5} and LingBot-VLA), and it further leads on LIBERO with 98.8% average success rate and LIBERO-Plus with 85.1% success rate. Our real-robot benchmark demonstrates that StellaVLA can use both human/robot demos and human-to-robot (XR) demos as in-context structured demonstration to help VLA model adapt to OOD tasks.
Aug 12, 2026

Keep the Future, Drop the Rollout: RIFT for World Action Models

World action models (WAMs) condition robot actions on predicted futures, but iterative video rollout increases deployment latency. We ask whether action generation requires the evolving rollout trajectory or only its future representation. Across four WAMs on 40 simulated robotic manipulation tasks, paired closed-loop interventions show that blocking access to the future cache or reassigning its values changes execution and reduces success. Yet in the evaluated co-denoising settings, reusing one fixed final-clean key/value (K/V) cache throughout action denoising nearly preserves unmodified execution, with 1.71.7--1.91.9 cm end-effector average displacement error. Obtaining this cache still requires iterative video generation. We therefore propose RIFT (Rollout-free Imagination via Future Tokens), which uses learned anticipation tokens to construct a complete future K/V cache in one backbone pass. On LIBERO, RIFT achieves 98.8%98.8\% overall success, outperforming all evaluated rollout-based methods while yielding a 3.13.1--9.2×9.2\times inference speedup. Without further training, it achieves 81.1%81.1\% overall success on the out-of-distribution LIBERO-Plus benchmark, a +9.7+9.7 percentage-point improvement over the strongest evaluated baseline. On RoboTwin, it achieves 92.9%92.9\% and 92.6%92.6\% success on clean and randomized scenes, respectively, the highest among the evaluated methods. On real-world manipulation tasks, RIFT achieves 45.3%45.3\% average success, a +6.0+6.0 percentage-point improvement over Fast-WAM-Joint. These results support rollout-free future conditioning without iterative video generation at deployment.
Aug 11, 2026

Aerial Layouting: Design and Control of a Compliant and Actuated End-Effector for Precise In-flight Marking on Ceilings

Aerial robots have demonstrated impressive feats of precise control, such as dynamic flight through openings or highly complex choreographies. Despite the accuracy needed for these tasks, there are problems that require levels of precision that are challenging to achieve today. One such problem is aerial interaction. Advances in aerial robot design and control have made such contact-based tasks possible and opened up research into challenging real-world tasks, including contact-based inspection. However, while centimetre accuracy is sufficient and achievable for inspection tasks, the positioning accuracy needed for other problems, such as layouting on construction sites or general push-and-slide tasks, is millimetres. To achieve such a high precision, we propose a new aerial system composed of an aerial vehicle equipped with a novel "smart" end-effector leveraging a stability-optimized Gough-Stewart mechanism. We present its design process and features incorporating the principles of compliance, multiple contact points, actuation, and self-containment. In experiments, we verify that the design choices made for our novel end-effector are necessary to obtain the desired positioning precision. Furthermore, we demonstrate that we can reliably mark lines on ceilings with millimetre accuracy without the need for precise modeling or sophisticated control of the aerial robot.
Aug 11, 2026

Flex-ππ: A Multi-Stream World-Action Model with Compute Flexibility

World-action models (WAMs) predict the future to act better, but nearly all of them predict only RGB latents, trained purely for pixel reconstruction, with no explicit signal for the 3D geometry or object semantics manipulation needs. We find a surprising free lunch: the same frozen video-generation VAE that encodes RGB also encodes 3D pointmaps almost losslessly, with no pointmap-specific training at all. This lets us supervise Flex-ππ, a 6B-parameter WAM, on 3D geometry and object-centric DINO semantics alongside RGB, at no cost in new sensors, new pre-training, or inference latency. Every visual signal is projected into this shared latent space and denoised jointly with actions inside a Mixture-of-Transformers backbone; per-stream dropout with cross-modality forcing then lets a single trained checkpoint run on any subset of these streams, from a fast action-only mode to full joint generation. The result is a policy that is exceptionally demonstration-efficient and generalizes well, beating the strongest baselines by up to 2-7×\times on dexterous, precise, real-world bimanual manipulation tasks both in and out of distribution, all while running faster than π0.5π_{0.5}. Our project website: https://flex-pi.github.io/
Aug 11, 2026

StageWAM: Joint-Embedding Stage Prediction for World-Action Models in Robot Manipulation

Generalist robot policies aim to map multimodal observations and linguistic task instructions to actions across diverse tasks. However, existing methods typically represent the future as a fixed, short video-action chunk. This short-term future captures local scene evolution for action execution, but it does not explicitly describe the stage-level future that specifies how a task should progress from its current stage to the next. We therefore distinguish two complementary futures for robot manipulation: a short-term physical future to capture local scene evolution and a stage-level semantic future to represent task progress. We introduce StageWAM, which augments a Motus-based World Action Model (WAM) with Stage-JEPA, a goal-conditioned Joint-Embedding Predictive Architecture (JEPA) predictor. Given the current observation and task instruction, Stage-JEPA uses a frozen V-JEPA2 encoder to extract the current-state representation and predicts the latent target of the next inferred stage. Across 50 RoboTwin 2.0 tasks in clean and randomized environments, StageWAM achieves 90.25% overall success and reduces the mean number of execution steps in successful rollouts by 5.97% relative to the strongest baseline.
Aug 11, 2026

TCAM for Autonomous Deformable Manipulation: The RMC2 Champion System for WBCD 2026 Track 4

This technical report describes the RMC2 Team's champion solution for the WBCD 2026 Track 4: Deformable Manipulation Challenge. The task requires a robot to pick a single T-shirt from a stack, load it onto a printing pallet, align the collar with a target area, and smooth the printing region, a sequence that involves single-layer separation, deformable transport, precise placement, and contact-rich surface adjustment. The competition strongly incentivizes fully autonomous execution, motivating the development of an autonomous solution. We built a fully autonomous system around the TCAM (TermiBrain Causal Action Model) framework, with the design principle that hardware, perception, data, and learning should jointly reduce the physical interaction complexity the policy must handle. A custom 3D-printed gripper designed for single-layer fabric separation improves picking reliability on a dual-arm ARX X5 platform. A wrist-centric four-camera setup pairs upper fisheye cameras for task-level context with lower RGB cameras for close-range gripper-cloth contact observation. We combine portable UMI-style demonstrations with real-robot demonstrations collected on the deployable platform to provide both broad manipulation priors and deployment-specific dynamics. TCAM ties these components into a closed loop: each trajectory is analyzed to identify the physical factors contributing to its outcome, driving targeted data recollection and policy fine-tuning. The policy outputs 30-step end-effector delta-pose action chunks from a multi-view VLA backbone. In the final competition, our system loaded 25 T-shirts at an average of approximately 23 seconds per attempt, with 22 achieving the required surface smoothness, securing first place in Track 4.
Aug 10, 2026

FACT: Failure-Aware Causal Training for World-Action Models

Recent world-action models (WAMs) show that co-training policies with future prediction can provide physical priors for action generation. Building on the future-prediction ability of video models, many WAMs generate future videos and recover actions with inverse-dynamics models, or use these predicted videos as goal conditions for action generation. In both cases, the world model is trained mostly on successful demonstrations and has little reason to predict the consequences of bad actions. We introduce FACT, a causal World-Action Model that predicts future video and task progress conditioned on the executed action. This action-conditioned interface allows failure rollouts to supervise action consequences, turning bad actions into valid future targets rather than being discarded. Failure-aware training makes the progress predictor aware of both successful and failed action outcomes, which can optionally be used to score sampled action candidates at inference. Extensive experiments on simulation and real-world bimanual manipulation tasks show that FACT outperforms many existing baselines, improves as failure data are incorporated into training, and reduces success-biased future hallucination under bad actions. See more details at https://fact-wam.github.io/
Aug 10, 2026

RoboSeg: Online Part-Level Semantic Reconstruction for Robotic Manipulation via a Single Eye-in-Hand Camera

Robotic manipulation requires perception systemsthat identify actionable parts such as handles, rims, triggers,and tool tips, not merely object categories or point clouds. This paper presents RoboSeg, a part-level semantic reconstructionsystem that links vision-language model (VLM) functional-partdiscovery, asynchronous online RGB-D semantic reconstruc-tion, and task-oriented grasp generation without requiring CAD models or pre-scanned meshes. RoboSeg queries a VLM onthe initial RGB observation to obtain compact functional part prompts, then scans with two asynchronous streams: a high-frequency geometry thread for RGB-D odometry and truncated signed distance function (TSDF) fusion, and a keyframe-triggered semantic thread for SAM3 part masks. Projectedmasks are fused by voxel-level temporal voting into a persistentpart-labeled point cloud; RoboSeg uses this map to assign AnyGrasp 6-DoF candidates to semantic parts and select grasps consistent with the task-relevant part label. RoboSeg reaches 83.4% mean part intersection-over-union (mIoU) over manually labeled objects; in a 24-trial physical pilot across fourobjects and eight tasks, the selected grasp contacts the requestedpart in all trials and achieves 21/24 combined task successes.These results characterize RoboSeg as a semantic indexing layerfor task-conditioned manipulation, with AnyGrasp retained asthe proposal generator.
Aug 10, 2026

Efficient Real-World Online Reinforcement Learning for Robot Manipulation via Centralized Training and Critic Decomposition

Real-world online reinforcement learning (RL) provides a promising approach for training robotic manipulation policies directly in the physical world, avoiding the sim-to-real gap and enabling continuous policy refinement through human-in-the-loop interaction. Recent methods have demonstrated sample-efficient learning through human intervention but remain limited to small randomization ranges and encounter challenges with the non-stationarity induced by concurrently training multiple agents. To address these limitations, we introduce a unified framework that combines centralized training with decentralized execution (CTDE) and a Hybrid Reward Architecture (HRA). This enables multiple actors to share a centralized multi-head critic. The critic is decomposed into task and grasp heads, corresponding to the sparse task reward and a potential-based grasping reward, respectively. We accordingly reformulate the critic and actor objectives to exploit the decomposed Q-values while explicitly accounting for the categorical action distribution of the discrete gripper policy. Experimental results demonstrate that the proposed framework substantially improves both sample efficiency and policy performance. We validate our approach on two robotic arms and a simulated humanoid robot across tennis ball and banana pick-and-place, pot reset, and simulated block relocation tasks under dimension-wise domain randomization, approximately 5-25x larger than those considered in prior work. Compared with a state-of-the-art baseline, our method improves the success rate from 60% to 80% on tennis ball pick-and-place, from 60% to 90% on banana pick-and-place, and from 25% to 95% on simulated block relocation, while also successfully accomplishing a task where the baseline consistently fails. Videos and more details are available at our project website: https://hil-harc.github.io/.
Aug 10, 2026

TAMS: Task-Aware Multi-View Adaptive Streaming for Wireless Telerobotic Manipulation

Wireless telerobotic manipulation relies on timely multi-view video feedback, but the available uplink bandwidth is often limited and dynamic. This paper presents Task-Aware Multi-View Adaptive Streaming (TAMS), a system that allocates video bitrate according to the current manipulation phase. TAMS infers task phase from lightweight robot-side signals and prioritizes the camera view most relevant to the operator while preserving baseline visibility for secondary views. Experiments on a six-degree-of-freedom (6-DoF) teleoperation testbed under three constrained network conditions show that TAMS improves primary view Structural Similarity Index (SSIM), reduces task completion time, and increases trial success rate compared with equal and static allocation baselines. Under the most constrained bandwidth condition, TAMS reduces mean completion time from 68.9 s to 43.9 s relative to equal allocation and increases trial success rate from 48% to 71%. Code is available at: https://github.com/Dzxx623/TAMS.
Aug 10, 2026

Robotic Fabric Alignment System for Sewing Using Global Local Weighted ICP

Accurate fabric alignment is a critical step that must be performed before sewing. This paper presents a novel automated fabric alignment system. The system estimates the poses of top and bottom fabric panels, lying flat and wrinkle-free in arbitrary positions, using a new Global Local Weighted Iterative Closest Point (GLW-ICP) method. The system then manipulates the top panel to achieve precise alignment at both edges and sewing lines. Unlike conventional approaches, GLW-ICP robustly aligns both global edges and local sewing lines by globally aligning fabric edge points and locally aligning sewing line points to their corresponding CAD model points, while removing unmatched points in occluded regions. Real-world experiments with various fabric shapes show that the system consistently achieves millimeter-level alignment accuracy under both occlusion and non-occlusion conditions, demonstrating its effectiveness and suitability for automated fabric alignment in practical scenarios.
Aug 10, 2026

Skills in Weights, Memory in Code: Hybrid Learning for Memory-Dependent Robot Manipulation

Modern vision-language-action (VLA) policies have acquired broad manipulation skills, but typically generate each action chunk from the current observation or a short fixed-length history. However, real-world manipulation is often non-Markovian, requiring robots to retain and reason over task-relevant information from long-horizon interaction histories to determine the next action. To address this challenge, we propose HyMeS, a hybrid learning framework that leverages the reasoning and memory-management capabilities of coding agents to steer a Markovian VLA for memory-dependent manipulation. Specifically, HyMeS learns low-level motor skills through gradient-based imitation learning, while a coding agent acquires high-level memory-management strategies through heuristic learning by iteratively updating an executable heuristic system from rollout feedback. Furthermore, we close the loop between steering and execution through multimodal stage-completion verification, which updates memory using proprioceptive signals and multi-frame VLM judgments. Compared with end-to-end memory-augmented VLAs, HyMeS requires demonstrations only for reusable motor skills rather than for every history-dependent task configuration, enabling data-efficient compositional generalization. On RoboMemArena, HyMeS improves mean cumulative success from 52.5% to 66.2% and mean task success from 41.3% to 60.1% over pi0.5, while outperforming PrediMem by 4.5 points in cumulative success and 14.5 points in task success.
Aug 10, 2026

JEPA-WAM: Learning Vision-Language-Action Policies with Joint-Embedding World Modeling

Robust robot control benefits from explicitly modeling state transitions, but video-generation world action models (WAMs) introduce substantial deployment cost. Existing latent WAMs avoid explicit future generation, but often compress predictive representations or separate predictive modeling from the representations used for action generation. We introduce JEPA-WAM, a latent WAM built in a pretrained V-JEPA space, which couples latent transition prediction with continuous action generation through a shared predictor. JEPA-WAM predicts a spatially structured joint current-future target that captures task-shared visual temporal structure between current and future observations, while preserving dense patch-level correspondence. Through the shared predictor, transition supervision directly shapes the backbone, from which dedicated representations are extracted for action prediction. The same design can also be instantiated in pretrained VLA policies while preserving their original perception and action pathways. On LIBERO-Plus, JEPA-WAM achieves 79.2%, the best result without large-scale robot-policy pretraining, while its pretrained π0.5π_{0.5} instantiation reaches 86.3%, achieving the best overall performance. Experiments on RoboTwin 2.0 and real-world bimanual manipulation further demonstrate strong generalization under visual and spatial shifts.
Aug 10, 2026

SAFE-CHEM: Uncertainty-Aware Policy Switching for Robust Robotic Chemistry

The deployment of autonomous robotic systems in chemistry laboratories is accelerating experimental workflows and providing the foundational data for AI-driven scientific discovery. However, despite the success of data-driven methods in acquiring dexterous skills, safety remains a primary barrier to their deployment in high-risk domains, such as early-stage materials chemistry experiments. Specifically, learning-based policies frequently struggle to distinguish between safe and unsafe actions, leading to overconfident extrapolation and potentially catastrophic failures. To mitigate these safety risks, we propose SAFE-CHEM, an uncertainty-aware framework designed for robust, learning-based robotic chemists. Our approach leverages an ensemble of recurrent neural network-based imitation learning policies to quantify epistemic uncertainty online through the variance of action predictions. By characterising the success-conditioned density of this variance using kernel density estimation, we introduce a hybrid control architecture that autonomously switches from the learned policy to a deterministic, rule-based backup controller when uncertainty exceeds a calibrated safety threshold. We evaluate SAFE-CHEM across three fundamental laboratory manipulation tasks, where our empirical results demonstrate that this hybrid strategy improves overall task success rates and reduces critical safety violations compared to traditional single-policy baselines. Finally, we demonstrate the practical viability of the framework through zero-shot sim-to-real transfer onto a physical Franka Production 3 robot manipulator.
Aug 10, 2026

SpeedTuning: Speeding Up Policy Execution with Lightweight Reinforcement Learning

While learned robotic policies hold promise for advancing generalizable manipulation, their practical deployment is often hindered by suboptimal execution speeds. Imitation learning policies are inherently limited by hardware constraints and the speed of the operator during data collection. In addition, there are no established methods for accelerating policies learned via imitation, and the empirical relationship between execution speed and task success remains underexplored. To address these issues, we introduce SpeedTuning, a reinforcement learning framework specifically designed to enhance the speed of manipulation policies. SpeedTuning learns to predict the optimal execution speed for actions, thereby complementing a base policy without necessitating additional data collection. We provide empirical evidence that SpeedTuning achieves substantial improvements in execution speed, exceeding 2.4x speed-up, while preserving an adequate success rate compared to both the original task policy and straightforward speed-up methods such as linear interpolation at a fixed speed. We evaluate our approach across a diverse set of dynamic and precise tasks, including pouring, throwing, and picking, demonstrating its effectiveness and robustness in enhancing real-world robotic manipulation. Videos and code are available at https://daivdyuan.github.io/speed-tuning/
Aug 9, 2026

PEEL: Parallel Extraction for Long-Horizon Disassembly Planning via Scale-Invariant Sampling

Long-horizon multi-part object disassembly requires robots to compute feasible sequences of collision-free removal motions, even in the presence of tight, narrow escape corridors. To efficiently solve such disassembly problems, we propose Parallel Extraction for Long-Horizon Disassembly (PEEL), an algorithm which efficiently computes disassembly motions for object assemblies and feeds them to a robot manipulator for execution. PEEL uses sampling-based motion planning to compute single-object motions through the use of a scale-invariant sampling scheme, where the object scale is estimated in a burn-in phase and a subsequent directional sampler exploits the scale. This sampling scheme is integrated into a multi-arm bandit rapidly-exploring random tree (MAB-RRT) planner, which switches between different samplers depending on the reward signal received. Using MAB-RRT, the PEEL algorithm runs a batch of planners in parallel to obtain an ordered graph specifying the sequence in which object parts have to be removed. We show that MAB-RRT can efficiently solve single-part disassemblies with 100 percent success rate on 76 assemblies, and that it is robust to its parameters. By integrating MAB-RRT into PEEL, we solve four long-horizon disassembly problems using the Fetch manipulator robot involving 10 to 17 individual object parts.
Aug 7, 2026

TEMPO: Semantic-Action Decoupled RL Post-Training for Vision-Language-Action Models

Vision-language-action (VLA) models are commonly adapted to downstream manipulation tasks via supervised fine-tuning (SFT) or online reinforcement learning (RL) post-training. SFT is prone to distribution mismatch, and existing RL approaches typically apply a single, uniform update strategy to all model components, ignoring their distinct functional roles. We propose TEMPO, a semantic-action decoupled, two-timescale RL post-training framework for VLA models. TEMPO freezes the pretrained vision-language backbone to preserve general semantic representations, and restricts adaptation to two components with dedicated RL optimization loops: the semantic projection layer and the low-level action expert. We update them at different rates--the semantic projection layer infrequently, to keep the latent action stable, and the action expert frequently, to rapidly incorporate control feedback from online interaction. This decoupling RL fine-tuning strategy prevents fast policy updates from destabilizing high-level semantic representations while still allowing the action expert to learn efficiently from online feedback. Experiments on the CALVIN benchmark and real-world manipulation tasks demonstrate that TEMPO consistently outperforms both pretrained state-of-the-art VLA models and the RL post-training baseline, while reaching and maintaining higher evaluation rewards on two real-world tasks.
Aug 7, 2026

Representation Handoffs for OpenArm-Based Laboratory Mobile Manipulation

Open-source robotics and foundation models have lowered the barrier to embodied AI, yet language-guided laboratory automation still requires reliable alignment from instructions and observations to safe actions. This field report presents an OpenArm-based mobile manipulation prototype for laboratory-style tasks, built by integrating dual OpenArm manipulators with a mobile base, vertical slide, RGB-D sensing, lidar-based mapping, ROS2/MoveIt execution, and profile-defined skill interfaces. The system is organized around representation handoffs: natural language requests are constrained into registered skill calls, sensor observations are grounded into maps and object poses, object priors provide role and skill constraints, and runtime bindings compile validated skills into executable motion goals. We use dry-run traces and startup checks to evaluate this integration path, showing how the prototype exposes missing calibration, incomplete object assets, and unfinished real-scene visual grounding as explicit deployment blockers. These intermediate representations serve as practical debugging interfaces for integrating language, perception, planning, and robot safety in embodied systems.
Aug 7, 2026

C2Dex: Contact-Consistent Reconstruction and Retargeting for Dexterous Manipulation from Monocular Video

High-quality demonstrations for dexterous robot manipulation are costly and difficult to collect, whereas monocular human videos provide a scalable source of diverse manipulation behaviors. However, transferring such demonstrations to dexterous robots remains challenging: monocular hand-object interaction (HOI) reconstruction often produces temporally unstable contacts and physically implausible interactions, while conventional retargeting methods struggle to preserve task-relevant contacts and local interaction geometry across different hand embodiments. We present C2Dex, a video-to-dexterous-manipulation framework built around a shared interaction representation: stable object-side contacts recovered by aggregating noisy frame-wise observations in the canonical object space. These stable contacts serve a dual role: as trajectory-level constraints that guide reconstruction toward temporally coherent and physically plausible human HOI trajectories, and as explicit transfer targets for the dexterous hand, where Laplacian interaction optimization preserves the local hand-object geometry across embodiments and residual reinforcement learning refines the trajectory in simulation. Experiments on DexYCB and TACO show that C2Dex achieves end-to-end trajectory success rates of 57.78% and 26.67%, respectively, substantially outperforming the strongest baselines (17.78% and 10.00%) under identical evaluation criteria. Real-robot replay experiments further demonstrate physical feasibility across diverse contact-rich manipulation tasks. Project page: https://k-jie.github.io/C2Dex/
Aug 7, 2026

Real-time Whole-Body Motion Planning for Mobile Manipulators Carrying Arbitrarily Shaped Payloads via Kinematically-Coupled SVSDF

Mobile manipulators are increasingly tasked with transporting large, non-convex payloads through cluttered environments, yet existing planners either oversimplify the payload geometry or fail to handle the kinematic coupling between manipulator links, leading to lost feasible space or stalled optimization. This letter presents a real-time whole-body motion planning framework for mobile manipulators carrying arbitrarily shaped payloads. The front-end employs a chain-decomposed kernel-based collision check that preserves the true geometry of the robot and payload, with compact storage and fast bit-level queries. A mid-end preprocessing stage converts the front-end path into a continuous trajectory enforcing smoothness and feasibility, and executes it directly when collision-free to bypass the costly back-end. When refinement is required, the back-end performs trajectory optimization built on a Kinematically-Coupled SVSDF (KC-SVSDF), which propagates collision-avoidance gradients along the kinematic chain to produce coherent whole-body escape directions. Ablation studies, comparative benchmarks against state-of-the-art baselines, and real-world experiments on a differential-drive mobile manipulator demonstrate that the proposed framework reliably transports large, non-convex payloads through tight passages and cluttered environments.
Aug 7, 2026

Decoupling Intention from Trajectory: A Representational Deduction Framework for World Action Models

World Action Models (WAMs) aim to construct a unified architecture capable of understanding world state evolution and guiding to generative motion planning. However, existing visual branches focus on predicting static visual observation, rather than reflecting potential transition information that captures the evolution of world states under motion interactions. This leads to representational entanglement between high-level physical condition evolution and low-level action trajectory generation within the Action Model, creating a structural bottleneck while weakening the predictive capability of world evolution modeling for action generation. We propose PILOT (Physical Inference for Latent Optimized Trajectories), whose core Representational Deduction (RD) bridges this gap by integrating motion thought-of-chain (CoT) guidance as a native model capability. Specifically, RD aims to encourage the action branch to explicitly model potential state transition tokens, which are retained as CoT in the reasoning space to guide fine-grained motion trajectory. Experiments demonstrate that RD not only significantly improves the success rate and generalization ability of WAMs in complex robotic manipulation tasks but also enhances the model's physical interpretability by decoupling high-level motion semantics from low-level trajectory details. Furthermore, the abundant state transition supervision signals introduced by RD effectively alleviate the sparse supervision in action generation, enabling it to serve as an efficient few-shot real-robot fine-tuning strategy and demonstrating superior scalability for migration to mainstream WAM architectures.
Aug 7, 2026

GWM-VLA: Geometry-Aware Latent World Modeling for Vision-Language-Action Learning

Vision-Language-Action (VLA) models achieve strong robotic manipulation performance but often degrade under visual and environmental shifts. Latent world modeling offers a promising approach to improving robustness, yet existing methods commonly encode camera views independently and predict holistic scene dynamics without explicitly modeling their geometric relationships. We propose GWM-VLA, a geometry-aware latent world modeling framework for VLA learning. GWM-VLA combines geometry-aware multi-view state encoding, global context-conditioned target-view prediction, and shared latent-action representations grounded by robot-action supervision. Specifically, VGGT-ΩΩ jointly aggregates multi-view observations at each timestep to construct geometry-aware multi-view states. The latent world model predicts the next-step patch tokens of a selected target view using patch and register tokens obtained after multi-view aggregation, thereby retaining multi-view geometric information without predicting the complete multi-view state. We use the wrist view as the target in our experiments, placing greater emphasis on end-effector motion and local gripper-object interactions. Finally, the shared latent-action representations condition both the latent world model and the flow-matching action head, allowing latent-prediction supervision and ground-truth robot-action supervision to jointly shape the same latent-action representations. Experiments across both simulation and real-world environments demonstrate the effectiveness and robustness of GWM-VLA.
Aug 6, 2026

DyPES-VLA: Learning Shared Dynamics Priors and Embodiment-Specific Control for Cross-Embodiment Manipulation

Vision-Language-Action (VLA) models have become a powerful paradigm for robot manipulation, but training a single generalist policy for heterogeneous robot embodiments remains an open problem. Existing methods have two main limitations. First, they underuse dynamics priors shared across diverse visual and interaction data, limiting cross-embodiment transfer. Second, they require extensive manual preprocessing to convert embodiment-specific actions into a common format. To overcome these limitations, we propose DyPES-VLA, a cross-embodiment VLA that learns shared Dynamics Priors and Embodiment-Specific control. First, we learn shared dynamics priors by training the vision-language model (VLM) with a future-prediction objective on cross-embodiment data, driving the shared query representation to capture object motion, contact, and interaction-induced scene changes. Second, an embodiment-specific Mixture-of-Experts (MoE) action head translates these shared dynamics priors into executable controls directly in each embodiment's native action space, without manually pre-aligning heterogeneous actions into a common format. This head shares attention layers to capture common temporal action structures, while its embodiment-specific feed-forward experts resolve the unique kinematic constraints and control semantics of distinct embodiments. As a generalist policy, our \ourmethod achieves state-of-the-art performance across simulation and real-world evaluations, reaching 98.0% success on LIBERO, 59.25% on RoboCasa-GR1, and 89.02% on RoboTwin~2.0.
Aug 6, 2026

GeniWorld: A Generalizable Interactive World Model for Robotic Manipulation via Visual Actions

Generalist robot policies exhibit strong capabilities, but their robustness in complex and unseen environments remains limited. Scaling robot learning and evaluation in diverse real-world environments remains costly and challenging. Action-conditioned world models offer a promising alternative, but they often suffer from limited action controllability and poor generalization to out-of-distribution (OOD) scenarios. To this end, we present GeniWorld, an interactive world model for robots that generalizes robustly across unseen scenarios. Building on pretrained video generative models, we use URDF-based rendering to transform numerical actions into visual action representations, enabling spatially grounded action control. By explicitly decoupling embodiment kinematics from environmental dynamics, our model mitigates scene overfitting and facilitates modeling of robot-environment interactions. To achieve closed-loop control, we construct an autoregressive video prediction model integrated with high-frequency robot kinematic control, enabling interaction with both robot policies and human teleoperators. In our experiments, even when trained solely on limited fixed-scene data, our model achieves superior in-domain performance and robust zero-shot generalization to highly randomized, unseen environments. For downstream applications, GeniWorld serves as a scalable policy evaluator that remains reliable under environmental perturbations. Furthermore, even with limited real-world demonstrations, GeniWorld generates diverse manipulation trajectories within the world model, improving downstream policy performance and robustness in complex environments.
Aug 6, 2026

Coordinated Multi-Robot Disassembly for Makespan Optimization of Large-Scale Assemblies

Multi-robot task and motion planning for disassembly tasks requires robots to operate in confined workspaces while coordinating their motions with other robots. To tackle this problem, we propose a planning method called coordinated multi-robot disassembly (CoMuDi). CoMuDi coordinates a team of robots for disassembly tasks. The input is a team of robots, an assembly of objects, and a dependency graph. Based on this information, we create compound tasks for pick, place, and exit motions. By propagating temporal constraints, we ensure that each robot can start and end their tasks as early as possible while avoiding collisions with nearby robots. By integrating the space-time RRT* planner (ST-RRT*) into CoMuDi, we ensure that individual tasks minimize arrival time and thereby help us minimize overall makespan. We compare the performance of CoMuDi using both ST-RRT* and RRT* planners with varying time bounds, demonstrating that the combination of CoMuDi and ST-RRT* leads to a higher success rate while minimizing makespan. Finally, we evaluate CoMuDi on six assemblies with up to 49 pieces and up to 9 robots. In those scenarios, we show that CoMuDi returns robot paths that exhibit low idle times, thereby demonstrating that CoMuDi can reliably solve large-scale assemblies.
Aug 6, 2026

In-Context VLA: Endowing Vision-Language-Action Models with Language via In-Context Post-Training and Agentic Tool Use

Vision-Language-Action (VLA) models have become the dominant recipe for generalist manipulation, yet they are almost universally trained by behavior cloning: a policy imitates expert action chunks conditioned on a static image and a fixed instruction. A natural remedy is to inject explicit reasoning through textual chain-of-thought (CoT). We show, both empirically and analytically, that free-form textual CoT degrades low-level control: the reasoning it produces is ungrounded, its latency breaks closed-loop timing, and, crucially, the reasoning and action tokens are optimized against conflicting objectives so that the policy learns to narrate rather than to act. We argue that what a VLA needs is not the ability to generate language, but the ability to consume grounded language. To this end we introduce \ourmethod{}, a framework that endows a VLA with language competence through (i) in-context post-training, in which perceptual evidence is injected as structured context and the model is supervised only on actions, and (ii) an agentic tool-use interface, in which the policy queries open-vocabulary detectors, monocular depth, and a vision--language model to actively acquire task-relevant information. Rather than emitting a single templated caption, our data engine produces diverse, paraphrased, and evidence-conditioned spatial descriptions, so that the policy learns to interpret language it has never seen verbatim. Across the RoboCasa-GR1, SimplerEnv, and LIBERO simulation benchmarks, together with 8 real-world robot manipulation tasks, our method consistently achieves SOTA results in both performance and efficiency when compared with CoT-based approaches under matched configurations.
Aug 6, 2026

LIRA: Local Cross-Layer Information Routing for Vision-Language-Action Decoding

Vision-Language-Action (VLA) models transform representations from pretrained vision-language models (VLMs) into robot actions, yet the interface that routes intermediate VLM features into action decoders remains underexplored. Existing designs either expose only a narrow part of the representation hierarchy or rigidly match each decoder block to one VLM layer, restricting access to complementary task evidence across depths. We introduce LIRA, a local cross-layer action-conditioning mechanism that formulates VLM-to-action conditioning as depth-aware information routing. LIRA operates on task-token features and LIRA Query features derived from intermediate VLM states, then assigns each Parallel Fusion Block a depth-aligned local window centered on its corresponding VLM layer. Parallel Fusion Blocks aggregate neighboring LIRA Query features and integrate them with task-token features and proprioceptive inputs before action prediction. This routing interface leaves the backbone architecture, action decoder, and supervised training recipe unchanged. Across LIBERO, LIBERO-Plus, CALVIN ABC→\rightarrowD, and real-world manipulation, LIRA improves the principal aggregate metrics over the VLA-Adapter baseline under the same 0.5B-parameter configuration. In zero-shot transfer to LIBERO-Plus, LIRA increases average success from 59.1% to 78.0%, an 18.9-point gain indicating improved robustness under controlled distribution shifts.
Aug 5, 2026

World-to-Wrist: Task-Conditioned Future Wrist Modeling for Fine-Grained Robot Manipulation

Vision-language-action (VLA) models often treat main-view and wrist-view observations as parallel visual inputs, overlooking their distinct roles in robot manipulation. Fine-grained manipulation, however, benefits from anticipating how wrist-local interactions may evolve under the global task context. To address this limitation, we present World-to-Wrist VLA (W2-VLA), a VLA model for fine-grained robot manipulation with task-conditioned future wrist modeling. Given current multi-view observations and a task instruction, W2-VLA contextualizes a set of latent modeling tokens as a compact interface between the vision-language model and the wrist predictor. Conditioned on this interface and the observed wrist history, the predictor forecasts future wrist latents, which are transformed into future-aware context for action prediction. In addition, we introduce W2-CoT, a synthesis pipeline that produces structured annotations describing manipulation progress, physical transition cues, and wrist-local evidence. These annotations provide auxiliary supervision that shapes the task-conditioned latent interface. Experiments on LIBERO, RoboTwin 2.0, and real-world manipulation tasks demonstrate improved fine-grained and contact-sensitive manipulation across both single-arm and bimanual settings, while maintaining action-generation rates above 80 Hz.
Aug 5, 2026

BridgeVLA++: A Data-Efficient, Generalizable, and Memory-Augmented Vision-Language-Action Framework for 3D Manipulation

Leveraging pre-trained vision-language models (VLMs) to construct vision-language-action (VLA) models has emerged as a promising paradigm for 3D robot manipulation. However, existing 3D VLA methods remain data-hungry, exhibit limited generalization under distribution shifts, and lack explicit memory of past observations. These limitations hinder their application to data-scarce, open-world, and memory-dependent manipulation scenarios. Our previous work, BridgeVLA, improves data efficiency and generalization by preserving the input--output alignment of a pre-trained VLM during 3D action learning: raw point clouds are projected into multi-view images, and intermediate heatmaps are predicted before generating robot actions. In this work, we develop BridgeVLA++ by equipping BridgeVLA with a unified spatio-temporal memory architecture that models persistent spatial context and temporal interaction history. The resulting memory-augmented framework can reason over observation histories while preserving BridgeVLA's data efficiency and generalization capabilities. Extensive experiments show that our framework achieves strong performance on spatial manipulation tasks while exhibiting robust generalization. BridgeVLA++ further achieves state-of-the-art performance on two challenging memory-dependent manipulation benchmarks without sacrificing the data efficiency and generalization of the original BridgeVLA. In addition, BridgeVLA++ performs effectively in bimanual manipulation settings and is validated on an additional real-world robotic platform, demonstrating its scalability across tasks, environments, and robotic platforms. These results establish BridgeVLA++ as a unified 3D vision-language-action framework that simultaneously supports data-efficient learning, robust generalization, and effective memory-aware robot manipulation. Project website: https://bridgevla-plus.github.io/.
Aug 5, 2026

DreamWAM: Beyond RGB Future Prediction for World Action Models

World Action Models (WAMs) learn action-relevant representations by predicting how the observed world will evolve. Most existing WAMs define this future in RGB space, where task-relevant state transitions are entangled with nuisance variations in texture, illumination, background, and viewpoint. We argue that WAMs should explicitly predict action-relevant future state rather than relying on RGB prediction alone. We introduce DreamWAM, which reformulates future prediction as structured world modeling beyond RGB, representing future states through complementary views of appearance, motion, geometry, and semantics. During training, DreamWAM combines joint latent denoising of RGB and motion with lightweight gated residual branches for geometry and semantics. Shared attention between VideoDiT and ActionDiT allows the action branch to learn from these future-state predictions, while all beyond-RGB supervision branches are disabled at inference and deployment remains RGB-only. Across both no-rollout and joint video-action inference, DreamWAM consistently improves the matched RGB-only baselines on LIBERO, from 97.30% to 98.40% and from 98.00% to 98.90%, respectively. The gains become larger under unseen LIBERO-Plus perturbations, from 51.36% to 63.44% and from 69.16% to 75.47%. The same robustness extends to real-world manipulation, where DreamWAM attains an average success rate of 74.4% across unseen changes in lighting, background, and object layout, compared with 55.6% for Fast-WAM-Joint. These results show that robust world-action learning depends not only on predicting the future, but on representing it in a form that matters for action. The code and models are publicly released at https://github.com/hustvl/DreamWAM.