Social Dilemmas
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Latest papers 17
In noisy social dilemmas, intended actions are stochastically corrupted before execution, so an observed defection may reflect hostile intent or action error. Standard Markov Decision Process (MDP) formulations treat executed actions as states, structurally precluding this distinction and causing systematic over-retaliation. We introduce a Partially Observable MDP (POMDP) formulation encoding opponent intentions as latent states and executed actions as noisy observations, solved within the active inference (AIF) framework with a cost function that decomposes into epistemic and pragmatic components that jointly address inferring current intent and learning how intent evolves. In the Iterated Prisoner's Dilemma with symmetric noise, we derive a critical noise threshold governing cooperation collapse, connecting it to a fixed-point condition on learned priors. Experiments reveal that the value of intention inference is context-dependent: the POMDP provides consistent advantages against conditionally cooperative opponents, but mutual intention inference under sufficient noise produces correlated belief-driven collapse. The advantage is specific to games where intent attribution is decision-relevant.
Co-evolution of social reward and punishment under institutional interventions
We investigate how peer and institutional incentives jointly shape the evolution of cooperation, social welfare, and enforcement efficiency in social dilemmas. In a Prisoners Dilemma with four strategies, unconditional cooperators (C), defectors (D), social punishers (SP), and social rewarders (SR), we allow decentralised peer incentives and centralised institutional incentives to act simultaneously, with the institution able to reward or punish any subset of strategies. In infinite well-mixed populations, we analyse the resulting four-strategy replicator dynamics, and in structured populations we use agent-based simulations on square lattices to study spatial effects and network reciprocity. Intervention schemes are evaluated by equilibrium states and evolutionary flow for infinite well-mixed populations, by cooperation levels and social welfare for structured populations, defined as aggregate population payoff net of institutional cost. We find that peer punishment most strongly promotes cooperation, whereas peer reward is more beneficial for social welfare. Institutionally rewarding peer incentive strategies substantially improves both cooperation and welfare, while subsidising unconditional cooperators has little impact. Under institutional punishment, directly penalising defectors is the only consistently effective policy; punishing peer incentive strategies dismantles decentralised incentives, reduces cooperation, and harms social welfare, showing that maximising cooperation does not necessarily optimise overall societal benefit. Our findings provide design principles for institutions seeking to balance cooperation promotion with welfare maximisation.
Draining the Energy Commons: Self-Defeating Over-Appropriation as a Coordination Failure in Agentic LLM Collectives
LLMs are increasingly deployed as agents that plan, use tools, and act over time. When they share persistent resources, such as compute pools or energy reserves, decisions by one agent affect the conditions faced by later agents. We study this coordination failure in a renewable energy commons. Four same-family GPT, Gemini, or Grok agents act in homogeneous self-play as electricity prosumers, instructed to maximize operational continuity. Holding aggregate residual demand and the decision protocol fixed, we vary the regeneration rate of a shared energy reserve from abundance to scarcity. All three families preserve the reserve when demand does not exceed peak renewable replacement, but over-appropriate it beyond that threshold (all nine exact scarcity contrasts survive Holm correction; largest adjusted p = 4.87e-5). The pattern is self-defeating: the same populations protect current service while undermining future service. At higher scarcity (rho = 1.2), early aggregate request pressure exceeds peak renewable replacement in every family and averages 1.21 times that level. Mean trajectories fall below the reserve level of maximum replenishment by rounds 5-7. Two offline benchmarks compare a social planner maximizing group-wide operational-service value with open access, where each prosumer maximizes its own value. At a discount factor of gamma = 0.95, both benchmarks sustain the reserve under the same dynamics. Realized depletion instead resembles outcomes under a more impatient open-access benchmark. The populations therefore behave like impatient optimizers at the level of the public trajectory. This system-level alignment failure would be missed by isolated-response evaluation.
The Energy Society: A Simulation Environment for Studying Agent Cooperation under Survival Pressure
LLM-based agents are increasingly deployed in multi-agent environments whose incentives can shape their behavior. We introduce The Energy Society, a minimal survival economy for studying how competitive and cooperative incentives affect emergent behavior when inference cost is directly tied to survival: Agents spend energy based on model size when generating tokens, regain energy by completing jobs or receiving donations, and deactivate if their energy reaches zero. We compare competitive and cooperative objectives against a baseline setting and several control variants. Across experiments, larger models consistently consume the most energy and spend more energy than they gain, even in those settings where token cost is not size-dependent. Cooperative incentives substantially alter behavior: agents donate to reactivate others, sometimes at the cost of their own survival, and job allocation changes. Ablations reveal that allowing agents to recommend actions to each other supports coordination and ambitious job selection, while memory helps agents calibrate risk from past outcomes. Agents rarely choose direct sabotage, but show more subtle signs of self-serving behavior in the competitive setting. The Energy Society is a compact testbed for studying the interaction between token costs and group incentives under a survival pressure. Source code is available at https://github.com/LucasBergholdt/EnergySociety
Formal Mechanisms for Market Stability in Self-Interested Agent Societies: A Marketplace Simulation Study
Self-interested agents, left unconstrained, tend toward defection in repeated social dilemmas, causing cooperative gains from trade to collapse. This paper investigates what formal mechanisms, layered on top of unrestricted communication, are sufficient for a society of such agents to maintain market stability, and how resilient those mechanisms are to adversarial attack. We instantiate the research question as a multi-agent marketplace simulation where 18 LLM agents (DeepSeek-V3) with complementary production specialties must trade within a constrained social network to obtain utility. We conduct two experimental phases: (1) a mechanism comparison across eight conditions under progressive troll injection over 200 rounds, identifying Mediation as the top-performing mechanism; and (2) adversarial red-teaming of Mediation using iteratively prompt-optimised LLM-driven trolls, finding that the best attack (v6) reduces honest-agent utility by 13.3% but cannot collapse the market. Mediation enables recovery even under sustained adversarial pressure. We define adversarial robustness as a mechanism's ability to sustain positive honest-agent utility under optimised attack, and find that Mediation is robust: it can be bent but not broken.
Integrated Altruistic and Fairness Preference Induces Advanced Mutual Cooperation in Sequential Social Dilemmas
Inducing cooperation among distributed agents is still a difficult problem in the field of multi-agent reinforcement learning (MARL), particularly in social dilemma situations. There, individual interests are misaligned with the common good and individual rationality leads to suboptimal group outcomes. In contrast, humans are able to achieve cooperation with one another in such situations. A common explanation for such cooperative behavior is that individuals have social preferences. In order to achieve cooperation in MARL, we design a new utility function integrating altruistic preferences (incentive for other's reward) and fairness preferences (incentive for equality) from social psychology and behavioral economics, namely, Altruistic and Fairness Preference (AFP), a reward-sharing mechanism which converts one's own and other's rewards to incentives for cooperative behavior. We performed comparative experiments with standard RL and inequity aversion agents in two challenging sequential social dilemma games, and showed that AFP agents successfully achieved mutual cooperation with more collective rewards and higher equity than the baselines. To further understand the progression of AFP during training, we subsequently explore the effects of altruistic preferences and fairness preferences on agents' behavior. The results suggest that altruistic preferences encourage agents to contribute to the public goods, and fairness preferences induce mutual behavior between agents.
Social welfare optimisation under institutional reward and punishment
Institutional incentives are widely used to promote cooperation among autonomous, self-regarding agents, from human societies to multi-agent and AI systems. Existing work typically treats incentive design as a bi-objective problem: minimise institutional cost while achieving a high long-run frequency of cooperation. Whether such schemes also maximise social welfare - total population payoff net of institutional expenditure - has remained largely unexplored. We develop a welfare-centric framework for institutional incentives in finite, well-mixed populations playing a social dilemma (Donation Game and Public Goods Game), considering both rewards for cooperators and punishments for defectors. For each mechanism, we derive explicit expressions for expected social welfare and characterise how it depends on incentive efficiency and selection intensity. Analytically, we identify parameter regimes where social welfare has a single optimal incentive level and regimes with qualitative phase transitions, in which welfare becomes non-monotonic with multiple local optima. We prove that any welfare-maximising incentive is either zero or concentrated around a simple closed-form target, and we provide an efficient algorithm to compute these optima. Comparing reward and punishment, we further derive close-formed conditions under which reward outperform punishment in terms of social welfare for any given budget. Overall, our results reveal a systematic gap between incentives optimised for cost or cooperation frequency and those that maximise welfare.
Discovering Cooperative Pipelines: Autoresearch for Sequential Social Dilemmas
We study two-level autoresearch for cooperation: an outer-loop AI agent autonomously redesigns the inner-loop pipeline of an LLM policy-synthesis system for multi-agent Sequential Social Dilemmas (SSDs). A researcher agent (run as a coding agent) reads the inner-loop source code, edits system prompts, feedback functions, helper libraries, and iteration logic, runs evaluations, and decides what to keep, following the autoresearch paradigm. Across two games (Cleanup and Gathering), two policy-synthesizer LLMs, and two welfare objectives (utilitarian efficiency and Rawlsian maximin), the researcher reliably exceeds hand-designed baselines, sharply tightens run-to-run variance, and outperforms prompt-only optimization. The discovered pipelines are objective-dependent: only under maximin does the researcher inject an explicit fairness mechanism into synthesizer pipelines, a class of mechanism that is absent from its own objective-agnostic system prompt and from every efficiency-optimized pipeline. This supports an information-design reading in which the researcher chooses what to reveal to the boundedly rational synthesizer as a function of the welfare objective. Code at https://github.com/vicgalle/autoresearch-social-dilemmas.
You Only Align Once: Propagating Cooperative Behaviors in Multi-Agent Systems through Seed Agents
Ensuring agent behaviors in distributed open multi-agent systems remains challenging, especially as populations grow and unaligned agents may exist. We show that a single aligned agent can propagate cooperative behaviors to untrained agents purely through natural language interaction, a phenomenon we term Alignment Propagation. We study this in the Red-Black Game, a team-based iterated Prisoner's Dilemma in which teammates deliberate and vote to determine their team's collective action. By distilling the cooperative reasoning and persuasive dialogues of a teacher model into a Qwen-3-14B, we obtain a seed agent that, when placed among four untrained teammates, doubles the cooperation rate from 24.8% to 62.2%, outperforming the teacher model and a vanilla Gemini-3.1-Pro. Remarkably, a seed trained exclusively on the RedBlack Game transfers zero-shot to Sugarscape, a spatially grounded survival simulation with pairwise trading, achieving a 91.5% trade success rate versus a 21.6% baseline. Our results reframe multi-agent alignment from an exhaustive per-agent training problem to a scalable social capability that can be engineered through strategic seed placement.
Naturalistic measure of social norms alignment
Social norms reflect shared expectations on acceptable behavior. Measuring social norms alignment remains challenging, with existing approaches typically relying on artificial closed-form evaluations such as multiple-choice questionnaires or measuring agreement with predefined statements. In the context of this work, social norms alignment refers to measuring an agreement between solutions with respect to the social problem or dilemma. We propose a framework for measuring social norm alignment in naturalistic, free-form settings through solution matching. The framework enables us to measure alignment between any two dilemma responses e.g., LLMs to a human, LLMs to LLMs, or human to human. We introduce two metrics: stated and explicit agreement accuracy, and construct a dataset of 3k non-trivial social dilemmas in Danish. All dilemmas are assigned reference solutions derived from three panelists, who serve as culturally grounded judges. We evaluate the agreement of several LLMs and human responses in an interaction setup that resembles natural user-model conversations. Our results show that the proposed metrics produce consistent model rankings and reveal variation in agreement across different types of dilemmas, with higher agreement observed for topics such as neighbor conflicts and shared living situations. Overall, our work introduces a dataset and evaluation framework for studying culturally grounded social reasoning in naturalistic open-ended conversations.
The Dynamics of Policy Gradient in Social Dilemmas with Partner Selection
In social dilemmas self-interested learning agents face the choice between the societal benefit of cooperation and the immediate reward of defection. Significant evidence exists on the benefits of assortment mechanisms such as partner selection for the emergence of cooperation, but this is largely available through agent-based simulations. In this paper, we provide an analytical solution to the problem, studying the policy-gradient dynamics in a multi-agent environment with partner selection. We show how partner selection changes the opponent distribution and hence the reward landscape, and prove this promotes cooperation under simple rules known from the literature. In particular, we find that population variance is a necessary condition for cooperation to emerge. Using a two-dimensional Wiener process, we extend the dynamics to capture the stochastic effects of partner selection and the resulting opponent distribution. We derive a sufficient condition for the population to be cooperation-promoting and prove the existence of a stationary distribution. Simulations confirm that the stochastic model accurately captures the policy-gradient dynamics and clarifies how the learning rate affects the emergence of cooperation.
The fitness landscape of social norms in social dilemmas
By specifying behaviour across multiple agents, social norms are a coordination approach to resolving social dilemmas. Decentralized and wide adoption can be achieved by norms whose prescription involves interpreting stochastic signals in the environment. Such signals must have enough correlation to orchestrate mutually beneficial coordination and enough disincentivizing uncertainty about the benefits of exploiting that coordination. Evolutionary game theory of matrix games has been used to describe how, by rational agents comparing and adopting norms, a norm can evolve to become dominant in a population. Morsky & Akçay (2019) classify norms according to a set of rationality criteria. Joint player strategies that adopt norms that are consistent with optimal single-player strategies with respect to expected reward naturally satisfy a correlated, rather than Nash game theoretic equilibrium condition. Here, we present a version of this theory that clarifies the basic ingredients. We formulate it in the more general Markov game setting more commonly used in reinforcement learning theory. We illustrate the theory by mapping norms over the signal and reward space, while also giving a detailed exposition of the underlying mechanics of the approach. Finally, we give a general solution and analysis of replicator dynamics, which Morsky & Akçay (2019) propose as a means by which these norms could emerge.
Modeling Decision-Making with Will for Cooperation in Social Dilemmas
Standard rational actor models often attribute cooperation failures in social dilemmas to insufficient incentives, overlooking the destabilizing effects of continuous utility maximization. To address this, we propose a framework of
will" defined as a mechanism that persistently pursues goals while ignoring local cost-benefit fluctuations. We formalize the Willed Agents as potential minimizers, distinguishing them from cumulative utility maximization. Dynamical analysis of infinite population demonstrates that willed agents shrink the feasible state space, acting as boundary constraints that accelerate convergence in canonical social dilemmas. Through multi-agent simulations in a spatiotemporal Stag Hunt Game, we show that willed agents function as cooperation catalysts", enabling groups to surmount high-risk thresholds where purely utility maximization fails. We find that heterogeneous will strength promotes cooperation, and that agents who autonomously suspend rational re-evaluation can significantly outperform continuous optimizers. These findings suggest that successful cooperation relies on the cognitive capacity to strategically constrain calculation.The Memory Curse: How Expanded Recall Erodes Cooperative Intent in LLM Agents
Context window expansion is often treated as a straightforward capability upgrade for LLMs, but we find it systematically fails in multi-agent social dilemmas. Across 7 LLMs and 4 games over 500 rounds, expanding accessible history degrades cooperation in 18 of 28 model--game settings, a pattern we term the memory curse. We isolate the underlying mechanism through three analyses. First, lexical analysis of 378,000 reasoning traces associates this breakdown with eroding forward-looking intent rather than rising paranoia. We validate this using targeted fine-tuning as a cognitive probe: a LoRA adapter trained exclusively on forward-looking traces mitigates the decay and transfers zero-shot to distinct games. Second, memory sanitization holds prompt length fixed while replacing visible history with synthetic cooperative records, which restores cooperation substantially, proving the trigger is memory content, not length alone. Finally, ablating explicit Chain-of-Thought reasoning often reduces the collapse, showing that deliberation paradoxically amplifies the memory curse. Together, these results recast memory as an active determinant of multi-agent behavior: longer recall can either destabilize or support cooperation depending on the reasoning patterns it elicits.
CoopEval: Benchmarking Cooperation-Sustaining Mechanisms and LLM Agents in Social Dilemmas
It is increasingly important that LLM agents interact effectively and safely with other goal-pursuing agents, yet, recent works report the opposite trend: LLMs with stronger reasoning capabilities behave less cooperatively in mixed-motive games such as the prisoner's dilemma and public goods settings. Indeed, our experiments show that recent models -- with or without reasoning enabled -- consistently defect in single-shot social dilemmas. To tackle this safety concern, we present the first comparative study of game-theoretic mechanisms designed to enable cooperative outcomes between rational agents in equilibrium. Across four social dilemmas testing distinct components of robust cooperation, we evaluate four families of mechanisms: (1) repeating the game for many rounds, (2) reputation systems, (3) third-party mediators to delegate decision making to, and (4) contract agreements for outcome-conditional payments between players. Among our findings, we establish that contracting and mediation are most effective in achieving cooperative outcomes between capable LLM models, and that repetition-induced cooperation deteriorates drastically when co-players vary. Moreover, we demonstrate that the mechanisms become more effective under evolutionary pressures to maximize individual payoffs.
Beyond Scalar Rewards: Dense Feedback for LLM Policy Synthesis in Sequential Social Dilemmas
We propose an LLM harness that generates code-based policy functions for multi-agent environments, evaluates them with self-play, and refines them using feedback from previous iterations. Following the recent line of work in feedback engineering (the design of which information signals are shown to the LLM during refinement), we compare sparse feedback (scalar reward only) with dense feedback (reward plus social metrics: efficiency, equality, sustainability, peace). In two Sequential Social Dilemmas (Gathering and Cleanup) and with two frontier LLMs (Claude Sonnet 4.6, Gemini 3.1 Pro), dense feedback improves over or matches sparse feedback on all metrics. We explain this asymmetry via feedback aliasing: when the scalar reward maps distinct failure modes into the same value (e.g., under- vs. over-cleaning), social metrics disambiguate and allow the LLM to diagnose which direction of improvement to take. We conclude that social metrics act as a coordination signal, leading to strategies such as Voronoi territory partitioning and adaptive cleaner schedules. Code at https://github.com/vicgalle/llm-policies-social-dilemmas.
Evaluating Collective Behaviour of Hundreds of LLM Agents
LLM-powered AI assistants acting on behalf of users can produce poor collective outcomes at scale. We introduce a framework for evaluating their emergent behaviour in social dilemmas, applied to three iterated games (Public Goods, Collective Risk, Common Pool Resource). We prompt each model to produce a natural-language strategy, then have the same model translate it into code. This aims to isolate strategic reasoning from input-parsing, enables pre-deployment inspection, and scales to populations of hundreds of agents. We propose three analyses: behavioural fingerprinting via exhaustive evaluation over opponent histories; self-play robustness across mixtures of a model's strategies with either a Selfish or Collective disposition; and cultural evolution under payoff-biased imitation. Applied to three state-of-the-art LLMs, we find substantial cross-model differences in self-play welfare, and that cultural evolution converges to low-welfare, Selfish-dominant equilibria in larger groups.