Sparse Rewards

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Period ending 2026-09-14

1 new paper

A weekly snapshot of new work published in Sparse Rewards.

Period ending 2026-09-07

1 new paper

A weekly snapshot of new work published in Sparse Rewards.

45 papers

Latest in Sparse Rewards

Sep 7, 2026cs.RO

Phase-and-First-Arrival VLM Feedback for Sparse-Reward Reinforcement Learning in Surgical Manipulation

Sparse outcome feedback limits what robots can learn from unsuccessful attempts at complex manipulation. Failed multi-stage surgical attempts can contain grasps, lifts, or transfers worth reusing. In sparse-reward reinforcement learning, terminal rewards collapse such attempts to the same outcome, while scalar vision-language model (VLM) ratings reveal neither what progress merits credit nor when it occurred. We introduce phase-and-first-arrival feedback: one VLM query per recorded episode identifies the furthest visually verified task phase and when that phase is first reached, allowing the learner to reuse partial behavior and localize credit. We instantiate it in SurgPhaseBench, a phase-structured suite spanning rigid and deformable tasks, and evaluate it in simulation and hardware. Across five simulated tasks, our method reaches 75.2% mean success, compared with 52.1% for a reward based on Contrastive Language-Image Pre-training (CLIP) using the same visual input; the advantage persists when only the feedback representation changes. On hardware, the same record supports autonomous block picking and slip recovery. Together, these results show that trajectory-level visual supervision can preserve partial progress while providing the temporal credit needed for sparse-reward control.
Wanli Liuchen, Fangyuan Wang, Bin Li +4
Sep 3, 2026cs.CL

Sequential Beats Joint: On the Interplay between On-Policy Distillation and RLVR

Reinforcement learning with verifiable rewards (RLVR) and on-policy distillation (OPD) have emerged as two dominant methods for post-training reasoning LLMs. Prior work uses OPD's dense token-level supervision to complement the sparse RL reward, fusing the two signals within a single step: either as a \emph{weighted-additive combination} or a \emph{teacher-modulated rescaling} of the RL advantage. In this paper, we show that a simple two-stage scheme, OPD-then-RL, consistently outperforms pure OPD, pure RLVR, and all such joint baselines across logic and math reasoning benchmarks. Beyond the empirical results, we further provide a systematic understanding of this through pass@kk behavior, learning dynamics, and parameter updates, yielding a consistent explanation: OPD expands the student's coverage of teacher-supported solutions and RL sharpens within that support, while jointly optimizing the two signals causes them to interfere.To provide a practical recipe, we find that the OPD validation score is the key signal for when to switch to RL, and that OPD is a better cold start for RL than SFT. Together, our results establish OPD-then-RL as a simple yet strong way to combine the two methods, turning two entangled signals into complementary stages.
Boyan Li, Bingsen Chen, Chenghao Yang +3
Aug 11, 2026cs.LG

Exploration-Driven Personalized Federated Reinforcement Learning via Intrinsic Motivation

Personalized Federated Reinforcement Learning (PFRL) takes a decentralized approach to storing and accessing information based on past experiences while keeping each client's data private during the learning of each client's policy. Many current methods for PFRL rely heavily on exploiting existing reinforcement learning reward signals to derive an optimal policy for each client, thereby neglecting exploration in non-stationary or sparse-reward environments. In this work, we introduce a new exploration-driven framework, Exploration-Driven Personalized Federated Reinforcement Learning via Intrinsic Motivation (EDPFRL-IM), that leverages an inherent curiosity-driven exploration at each client to promote local exploration and protect client privacy. Furthermore, to facilitate policy discovery via exploration in previously unexplored state spaces, clients add an intrinsic random network distillation (RND) signal to their extrinsic reward. Additionally, the server does not have access to clients' raw experiences or local gradient estimates; instead, the server sends global exploration priors and collects minimal novelty summaries from each client to enable both diverse and coordinated exploration among clients. Experiments in benchmark environments show that our framework outperforms average PFRL benchmarks in policy personalization and sample efficiency, primarily in delayed and sparse reward systems. Overall, EDPFRL-IM enables the integration of a flexible exploratory learning structure into federated reinforcement learning systems while preserving client privacy.
Md Rafid Islam, Rafsan Jany, Zahid Hasan +1
Aug 8, 2026cs.AI

SCOUT: Self-Checking and Recovery-Aware Tool-Thought Agents for Ultra-Long Egocentric Video Reasoning

Ultra-long egocentric video understanding requires reasoning over temporally sparse evidence distributed across hours or days, challenging current multimodal models with limited context and the grounding of key video segments. While Chain-of-Tool-Thought (CoTT) agent systems enable iterative retrieval and inspection, they suffer from error propagation due to rigid zoom-in strategies that lack recovery mechanisms. In this work, we address these challenges through SCOUT (Self-Checking Chain-Of-Tool-thought), a recovery-aware agentic framework introducing an adaptive policy that evaluates intermediate tool observations and dynamically trades off exploitation (zoom-in) and exploration (region switching), enabling robust multi-hop reasoning over extremely long horizons. However, training such multi-turn tool-using agents remains challenging, as existing RL methods rely on sparse outcome-level rewards and lack supervision over extended decision trajectories, resulting in suboptimal credit assignment for long-horizon reasoning. To address this, we develop UPS-GRPO, an uncertainty-prioritized policy optimization method that concentrates exploration on high-uncertainty post-tool states while preserving sample efficiency. We further introduce a turn-level advantage decomposition that integrates outcome rewards with tool-grounded temporal alignment rewards for improved credit assignment. Experiments show that SCOUT achieves state-of-the-art results on ultra-long egocentric benchmarks, while remaining competitive on shorter-horizon long-video settings.
Keyang Zhong, Kuo Wang, Peng Liu +5
Aug 4, 2026cs.LG

SMOPD: Multi-Reward Reinforcement Learning via Specialize-and-Merge Online Policy Distillation

We aim to improve model performance in multi-reward reinforcement learning training process. Existing Group reward-Decoupled Normalization Policy Optimization (GDPO) has mitigated the issue of reward signals masking one another during direct scalarization by normalizing each reward dimension separately before aggregation. However, our experiments show that GDPO still struggles to balance reward signals with different granularities. Specifically, in some particular training tasks, the model may receive a dense reward that assigns fine-grained scores ranging from 0.1 to 1.0, together with a sparse reward that provides only binary feedback of either 0 or 1. In such cases, we find that the sparse reward may provide an insufficient optimization signal, preventing its corresponding capability from being effectively reinforced. Therefore, how can we strengthen the optimization signal from the sparse reward without sacrificing the capability already learned from the fine-grained reward? To overcome this limitation, we propose Specialize-and-Merge Online Policy Distillation (SMOPD), a two-stage training method for multi-reward optimization. Stage1-Specialize: SMOPD first employs reward-priority configurations to train multiple reward-specialized teachers, allowing each reward to be learned under conditions where its signal can effectively drive optimization. Stage2-Merge: SMOPD then utilizes online policy distillation to combine the reward-specialized capabilities of these teachers into a single student policy, while maintaining balanced task-level optimization. To validate our method, we conduct experiments on two multi-reward settings: complementary rewards(tool-calling accuracy and format) and conflicting rewards (helpful and harmless rewards). Based on above settings, SMOPD outperforms GDPO across 1.5B, 3B and 7B backbones.
Wen Wang, Jiahua Bao, Tu Yongsiqi +8
Aug 1, 2026cs.CL

Distill Where You Fail: Recovering Learning Signals of Negative RL-Groups from Adaptive Teacher Guidance

Reinforcement learning with verifiable rewards (RLVR) has become a standard paradigm for post-training large language models (LLMs). While Group Relative Policy Optimization (GRPO) is widely adopted, it suffers from sparse reward signals and loses gradients entirely when all responses within a group receive identical rewards. On-policy distillation (OPD) offers a natural remedy by providing dense, token-level supervision from a teacher model. However, naively combining GRPO with OPD leads to degraded performance, due to three underlying causes: not all samples benefit from distillation; fitting too quickly to the teacher undermines the exploratory capacity of RL; and OPD's advantages are asymmetric, suppressing most tokens. To address these challenges, we propose RSTG (Recovering Learning Signals via Adaptive Teacher Guidance), which applies distillation selectively and precisely where it matters most. At the sample level, OPD is restricted to negative zero-variance prompts with each sample weighted by the teacher's confidence score. At the token level, distillation targets only tokens with high student entropy or large teacher-student divergence. We further augment training with SFT on correct trajectories generated by the teacher model, injecting positive gradient signals where RL yields none. Experiments demonstrate that RSTG substantially outperforms naive GRPO+OPD by +4.02% on math and +3.05% on code.
Zhuowen Han, Jinwei Xiao, Zhengxi Lu +9
Jul 31, 2026cs.LG

Explore Beyond the Boundary Using Entropic Information

In reinforcement learning, exploration with sparse and delayed rewards presents a significant challenge due to the limited feedback available for guiding the learning process. Addressing this issue requires extensive exploration in the state space to discover valuable reward signals. In this paper, we propose Entropic Information for Exploration (ENTINEX), a novel method that enhances exploration by incentivizing agents to explore beyond the boundaries of the state distribution. ENTINEX achieves this by assigning intrinsic rewards to these boundaries, leveraging entropic information to identify them effectively. Through extensive experimentation, we demonstrate that ENTINEX consistently improves exploration performance in environments characterized by sparse and delayed rewards. Our experimental results show that ENTINEX outperforms existing exploration methods, highlighting its effectiveness in both sparse and delayed reward scenarios.
Bumgeun Park, Donghwan Lee
Jul 29, 2026cs.LG

SCOUT: Per-Context Reset Curricula for Sparse-Reward Reinforcement Learning

Sparse-reward reinforcement learning often fails because rollouts from the unassisted evaluation start rarely reach later task stages. Reset curricula address this by starting some training rollouts from easier intermediate states, called scaffolds. Such a curriculum faces two decisions: scaffold access, obtaining informative starts, and scaffold allocation, deciding how quickly that assistance is removed. Most prior curricula pace removal on one shared schedule, which can fail when task instances, or contexts, learn at different rates. We introduce SCOUT, an online, learner-agnostic reset controller that gives every context its own curriculum. Using only binary rollout success, SCOUT removes assistance after sustained success, restores it after failure, and cautiously tests a harder start when progress stalls, without changing the reward, optimizer, or learner. A counting construction shows that synchronized global pacing can be insufficient when contexts need conflicting amounts of assisted practice. Across six navigation and manipulation settings, scaffold access improves learning and enables success in three where unassisted training fails within the reported budget. In a constructed pacing conflict, each tested global schedule leaves one group unsolved, while SCOUT solves both. Average success can conceal this failure, so we also report the least successful group. Group-level pacing works when learning differences follow known groups but can fail when they occur within one group. SCOUT needs no group labels and remains consistently strong in both cases. A reset curriculum should remove assistance at the scale where learning progress differs.
Siddharth Aphale, Ayushman Singh
Jul 28, 2026cs.CL

CAST: Game Solvers as Turn-Level Teachers for LLM Agents

Training large language models (LLMs) to act in long-horizon games is a promising step toward generalist decision-making, yet reinforcement learning with verifiable rewards (RLVR) relies on sparse final rewards that reveal little about which decisions determine success. Denser process signals could supply this missing turn-level credit, but existing sources are hard to keep both cheap and accurate. We observe that changes in a game solver's state value reveal whether an action advances the state toward success. Building on this insight, we propose CAST (Credit Assignment from Solver Teachers), which converts these value changes into solver advantages and injects them into RLVR as turn-level signals. We further show that, under a soft-optimal solver assumption, maximizing the solver advantage is equivalent to on-policy distillation from the solver, requiring only scalar values rather than teacher logits. Across Sokoban, Minesweeper, and Rush Hour, CAST outperforms all trained baselines on every game under both in-domain and unseen-difficulty evaluation and achieves the highest average zero-shot performance on ALFWorld and WebShop. Our code is available at https://github.com/Wloner0809/CAST.
Yu Wang, Yi-Kai Zhang, Wentao Shi +8
Jul 26, 2026cs.RO

Hierarchical Soft Actor-Critic for Sparse-Reward Long-Horizon Reinforcement Learning

Exploration in sparse-reward long-horizon tasks poses significant challenges for reinforcement learning. To address these challenges, we propose a two-level Hierarchical Reinforcement Learning (HRL) framework. The first level handles high-level strategic planning, while the low-level uses the continuous-control Soft Actor-Critic (SAC) algorithm, and they utilize entropy-regularized policy optimization. The proposed framework was trained and evaluated using the Search-and-Rescue-2 (SAR-2) dataset. HRL-SAC effectively addresses sparse-reward long-horizon search problems characterized by delayed rewards and continuous control, and its outperforming the flat SAC baseline reinforcement learning in terms of success rates, coverage efficiency, and convergence. These findings indicate that hierarchical entropy-regularized policies are a promising solution to tackle long-horizon sparse-reward reinforcement learning tasks.
Zahra Abdalla Elashaal, Afef Hfaiedh, Nahla Khraief +2
Jul 23, 2026cs.AI

AdaKP: Online Adaptive Knowledge-Point Selection for Reasoning-Oriented Reinforcement Learning

Reinforcement learning with verifiable rewards is a powerful paradigm for eliciting reasoning in large language models, yet it suffers from severe reward sparsity on competition-level mathematics. A common remedy injects atomic knowledge points (KPs) - short natural-language hints distilled from gold solutions - into the prompt. Existing methods, however, either fix this selection once offline or merely scale the monolithic quantity of injected text, leaving untouched the most informative axis of choice: which subset of atomic KPs to inject, and when. We introduce AdaKP, an online selector that re-chooses each problem's KP subset over the course of RL training. At its core is an entropy proxy that scores a KP by the reduction in next-token entropy it induces - a single inexpensive forward pass, with a provable bound on its truncation bias - in place of expensive rollout-based estimation. Three lightweight mechanisms make this signal usable online: a momentum smoother that absorbs per-step noise, a retirement-and-revival manager that prunes weak KPs while preserving exploration, and an adaptive scheduler that front-loads re-evaluations into early training. AdaKP further contributes a pre-flight validation gate that certifies the proxy against a leave-one-out ground truth before any expensive run is launched, turning method-level risk into a falsifiable check. Realized as a fully additive fork of a standard DAPO+GRPO trainer with no optimizer changes, AdaKP improves over a strong static-selection baseline on all eight competition-mathematics benchmarks at negligible added cost, positioning online, validated KP-subset selection as a practical and as-yet under-explored axis for reasoning-oriented reinforcement learning.
Zibin Meng, Zhenyu Zhao, Chunqiang Run
Jul 22, 2026cs.LG

Progress-conditioned Group Policy Optimization for Long-Horizon Agentic Tasks

Group-based policy optimization has been increasingly used to train large language model (LLM) agents from sparse outcome rewards by comparing trajectories or steps within a group. However, on difficult long-horizon tasks, this comparison can suffer from a sampling imbalance: repeated or low-effect actions dominate the high-probability region of the policy while useful state-changing actions remain under-sampled. This imbalance produces many all-failed rollout groups, where outcome rewards provide no direction for correcting the policy. Together, these effects can form a self-reinforcing credit trap: failure-dominated sampling yields no outcome-based correction, allowing repeated low-effect actions to persist. To break this loop, we propose Progress-conditioned Group Policy Optimization (ProGPO), which uses first-visit observation coverage only when all samples in a group receive zero outcome reward. Specifically, within such groups, ProGPO assigns higher relative advantages to trajectories or steps that visit more new states since reaching new observations is a prerequisite for task success. Experiments on two challenging agentic benchmarks, ALFWorld and WebShop with Qwen2.5-1.5/7B-Instruct, show that ProGPO consistently improves over group-based baselines, with particularly large gains on hard tasks.
Kaibing Yang, Guangfeng Cai, Shengtian Yang +6
Jul 21, 2026cs.LG

The Mechanism Matters: When Knowledge Graphs Help Reinforcement Learning

Knowledge graphs (KGs) are widely used to inject prior knowledge into reinforcement learning (RL), yet the literature is dominated by single-domain, positive-result method papers, so we lack a systematic account of when KG structure helps an agent, when it is neutral, and when it hurts. We conduct a controlled study that independently varies the RL task, the injection mechanism (state features, action masking, or potential-based reward shaping), and KG quality. Using a synthetic, fully controllable KG over MiniGrid environments, we report three findings. First, on compositional sparse-reward tasks structured KG guidance improves sample efficiency and solve reliability (70% to 97% of seeds), and a shuffle control that permutes the KG's edges while preserving their count collapses the benefit toward baseline (masking p=0.0001; shaping p=0.006), so the gain is structural rather than generic regularization. Second, KG value scales with the amount of task-relevant knowledge the graph contains. Third, and most consequential, safety depends on the mechanism: soft, optimality-preserving injection benefits from correct knowledge and harmlessly ignores incorrect knowledge, whereas hard masking is brittle, forbidding essential actions when the KG is incomplete or corrupted and making a wrong KG worse than none. A UMLS-derived clinical case study on sepsis management under offline RL is a careful null, underscoring that benefits require task structure the chosen mechanism can exploit. Our results give practitioners concrete guidance on how, and how much, to trust a KG when using it to guide RL.
Mohammed Sameer Syed
Jul 17, 2026cs.RO

Foresight Residual RL for Long-Horizon Robot Manipulation with Vision-Language-Action Models

Vision-Language-Action (VLA) policies offer strong general-purpose manipulation priors, but often fail on tight-tolerance, contact-rich assembly due to long-horizon credit assignment and subtask coupling: a state that is geometrically successful for the current skill can be brittle for downstream skills. We show this failure mode in residual reinforcement learning (RL) over a frozen VLA base policy: constant sparse success rewards improve each subtask in isolation yet yield little or no gain when skills are chained, because terminal state quality is uncontrolled. We propose Foresight Residual RL, which optimizes handoff quality by augmenting each subtask's sparse success reward with an offline-estimated foresight value -- the probability of future subtask success conditioned on the terminal state of the current subtask. Concretely, we (i) train a visual foresight predictor from images of terminal states of the base policy, labeled using downstream rollout statistics, and (ii) train residual policies via backward foresight induction, using the predictor output as a reward multiplier. On a three-phase wrench-based nut-tightening assembly task in Isaac Gym (grasp, move-insert, rotate), our method achieves 85.6% full-task success, outperforming standard subtask residual RL (54.5%) and VLA baselines, while leaving per-subtask success unchanged. These results highlight that improving long-horizon performance requires shaping which successful states are produced at each sub-task, not only whether success occurs.
Yuhan Liu, Xinyu Zhang, Litao Liu +1
Jul 14, 2026cs.RO

Unveiling Complex Collective Behaviors from Simple Rewards

Multi-agent Reinforcement Learning (MARL) holds great potential for robot swarms, but the black-box nature of neural policies complicates strategic analysis, limiting multi-robot applications. Furthermore, complex swarm behaviors can surprisingly emerge from simple rewards without explicit aggregation incentives. Unveiling the mechanisms behind this emergence is critical, but the disconnection between simple rewards and collective behaviors exacerbates interpretability challenges. This paper aims to reveal the hidden mechanisms in this process. We propose a two-stage EEC (\LinkIII) explanatory framework. This includes a novel analytical tool called the Agent Response Map (ARM), which reveals agents' decision-making patterns across space and identifies regions of aggregation and avoidance. ARM reveals that the robots implicitly learn the geometric fields of the environment and utilize these structures as desired targets for coordinated movement. We validate this finding across two distinct tasks: a cooperative multi-robot shape assembly and a competitive predator-prey pursuit-evasion. 1) In the cooperative task, ARM identifies the unoccupied target interior as the desired destination for robot navigation. As the center becomes occupied, this target region automatically shifts toward the boundary, demonstrating the robots' capacity to autonomously explore unoccupied areas. 2) In the competitive task, ARM surprisingly identifies the boundary of the predators' Voronoi diagram as the convergence destination for prey agents. Together, these two tasks demonstrate the capability of ARM to discover the hidden geometric structures underlying MARL policies in robot swarms.
Yize Mi, Jianan Li, Liang Li +1
Jul 6, 2026cs.LG

RSPO: Reward-Swap Policy Optimization for Multi-Turn LLM Agents

Reinforcement learning holds significant potential for training large language models (LLMs) to handle multi-turn interactive tasks. However, in long-horizon, multi-turn tasks characterized by sparse outcome rewards, directly training with outcome rewards often results in slow convergence due to the sparsity of signals and the lack of fine-grained feedback. Furthermore, the model may fail to learn successful trajectories that are not sampled during training, thereby limiting its performance. Conversely, while employing customized dense process rewards provides richer signals and accelerates convergence, these surrogate rewards may exhibit potential misalignment with the ground-truth outcome rewards. This inconsistency can bias the training direction and ultimately degrade the model's final performance. In this work, we propose Reward-Swap Policy Optimization (RSPO), a method designed to leverage the rich information from dense process rewards to facilitate training with outcome rewards. By utilizing a reward-swap mechanism, RSPO ensures the diversity of sampled trajectories while guaranteeing consistency between the optimization objective and the true outcome rewards, thereby elevating the performance ceiling of the model. We conduct extensive experiments on two challenging agent benchmarks, WebShop and ALFWorld. By applying our method to various reinforcement learning algorithms, including GRPO, PPO, and GiGPO, we demonstrate that RSPO achieves consistent performance improvements across different baselines and benchmarks.
Qiang Liu, Taian Guo, Ruizhi Qiao +1
Jun 26, 2026eess.AS

HPRO: Hierarchical Progressive Reward Optimization via Preference Extraction for Emotional Text-to-Speech

Recently, Large Language Model (LLM)-based Text-to-Speech (TTS) models have achieved remarkable naturalness. However, the standard Supervised Fine-Tuning paradigm often converges to statistically averaged prosody, limiting emotional expressiveness. While preference-driven optimization offers a promising alternative, existing approaches suffer from two structural mismatches: information conflict, where content and emotion in a shared latent space produce conflicting gradients, leading to reward hacking and semantic degradation; and scale gap, where sparse sentence-level rewards struggle to guide dense frame-level generation. To overcome these challenges, we propose HPRO, a hierarchical progressive reward optimization framework. Within HPRO, we introduce the HD-Emo codec as a novel differentiable reward model to resolve the information conflict. It extracts speech into distinct content and style preference tokens, structurally isolating emotional optimization from semantic content. Building upon this structured preference space, HPRO bridges the scale gap by progressively aligning frame-, word- and sentence-level objectives. Experiments demonstrate that HPRO significantly enhances emotional expressiveness, while effectively preserving linguistic intelligibility. The code and audio samples are publicly available at https://xxh333.github.io/hpro-demo/.
Sihang Nie, Xiaofen Xing, Rui Xing +5
Jun 25, 2026cs.LG

Automating Potential-based Reward Shaping with Vision Language Model Guidance

Sparse rewards are inherently challenging for reinforcement learning agents as they lack intermediate feedback to guide exploration and to correctly attribute the sparse success rewards to relevant parts of the trajectory. Naive reward shaping can induce reward hacking, yielding policies that exploit auxiliary signals instead of solving the intended task. Potential-based reward shaping (PBRS) guarantees preservation of the optimal policy set, but requires the definition of a heuristic potential function over the state space. In this work, we introduce the VLM-guided PBRS framework VLM-PBRS that learns the potential function directly from vision language model (VLM) feedback. We query a lightweight VLM to obtain preferences over image pairs and train a model of the potential function using these preferences. As this approach is based on potential-based reward shaping, it preserves the original optimal policies, and removes the need for expert-designed reward shaping terms. Because large VLMs are prohibitively expensive to invoke repeatedly during policy learning, we employ smaller, more computationally efficient VLMs. Although the resulting preference labels are less accurate, empirical evidence shows that the preference labels can still be used to accelerate learning. We validate our method empirically in the Meta-World and Franka Kitchen environments and highlight the connection between VLM preference label accuracy and sample efficiency improvements. Our contributions are threefold: (1) the first application of VLM preference-based learning to synthesize a potential function for PBRS, (2) a principled, low-cost solution that leverages small VLMs, and (3) extensive empirical demonstration of improved sample efficiency and robustness to reward hacking.
Henrik Müller, Daniel Kudenko
Jun 22, 2026cs.LG

Learning Process Rewards via Success Visitation Matching for Efficient RL

In many modern applications of reinforcement learning (RL), the natural reward for a task of interest is inherently sparse: a reward of 0 is given everywhere except when the task is completed, when a reward of +1 is given. Training a policy to maximize such a sparse reward requires solving a challenging credit assignment problem, leading to slow or ineffective RL improvement. We propose a simple approach to transform a sparse outcome reward into a dense process reward. Our approach relies on training a discriminator to distinguish between previous successful and unsuccessful episodes, and using this discriminator to incentivize the RL-learned policy to match the state-action visitations of successful episodes, while avoiding those of unsuccessful episodes. By incentivizing the policy to match the visitations over all states, not just those that correspond to task success, this reward provides dense feedback on whether progress is being made towards task completion, and, we show, provably achieves this without changing the optimal policy. Focusing on finetuning of robotic control policies, we demonstrate that our approach leads to significantly faster RL finetuning performance on both simulated and real-world manipulation tasks, as compared to simply maximizing the sparse outcome reward.
Raymond Tsao, Andrew Wagenmaker, Sergey Levine
Jun 19, 2026cs.LG

The Two-Hump Problem: Bridging the Difficulty Gap in Mathematical Reinforcement Learning

Mathematical search problems present a unique challenge for Reinforcement Learning (RL) due to vast search spaces and sparse rewards. In previous works, the Andrews-Curtis (AC) conjecture was established as an illustrative example of such problems. In this work, we identify a critical structural barrier in the AC landscape: a "Two-Hump" distribution, where problem instances are either trivially solvable or effectively impossible, with a scarcity of intermediate "hard-but-solvable" instances required for effective learning. We tackle this challenge through two primary avenues: novel data generation techniques to populate the difficulty gap, and significant algorithmic enhancements including the introduction of supermoves and Transformer-based architectures. We demonstrate substantial performance improvements over previous baselines, and release new comprehensive benchmark datasets including AC-19 (125,192 AC-trivial presentations of varying difficulty with length at most 19) and AC-1M (1,136,154 hard AC-trivial presentations of length at most 30), the first large-scale, publicly available datasets of this kind.
Lucas Fagan, Michele Tarquini, Ali Shehper +6
Jun 15, 2026cs.LG

ExpRL: Exploratory RL for LLM Mid-Training

Sparse reward reinforcement learning (RL) has become a standard tool for improving LLM reasoning, but its success depends critically on the coverage present in the base model. In practice, models are often primed for RL through \emph{mid-training} on curated reasoning traces that teach useful primitive skills such as decomposition, verification, or self-correction. Although effective, this strategy requires manually specifying what the model should learn, and it remains unclear whether such primitive coverage is enough for much harder problems, which require combining these skills into broader solution strategies. We study a more automated approach: \emph{RL-based mid-training} using large corpora of human-written question-answer data. Rather than treating reference solutions as targets to imitate, our method, ExpRL, uses them as \emph{reward scaffolds}: references are hidden from the policy and used only to construct problem-specific grading rubrics for judging on-policy reasoning traces. The policy samples from the original problem prompt, while an LLM judge compares the sampled reasoning trace against the reference solution and assigns outcome-level or process-level dense rewards. This lets ExpRL reinforce partial progress, useful intermediate reductions, and productive reasoning behaviors that sparse final-answer rewards often fail to upweight. On challenging math reasoning tasks, ExpRL yields stronger RL priming than SFT, sparse-reward GRPO, and self-distillation, and provides a better initialization for subsequent sparse-reward RL. Additional mixed-domain experiments further suggest that ExpRL can extend beyond the original math-only setting.
Violet Xiang, Amrith Setlur, Chase Blagden +2
Jun 14, 2026cs.CV

OmniOPSD: Rationale-Privileged On-Policy Self-Distillation for Affective Computing

Reinforcement learning for multimodal large language models (MLLMs) is often hindered by severe reward sparsity in complex reasoning tasks. This challenge is particularly pronounced in human-centered scenarios involving states, emotions, intentions, and behaviors, where heterogeneous multimodal signals and subjective human factors make high-quality chain-of-thought (CoT) annotations expensive and difficult to obtain. Although many multimodal datasets provide expert-annotated ground-truth labels, directly using these labels for supervised fine-tuning may encourage shortcut learning in multimodal perception and provides limited transparency for safety-critical human--AI interaction. To address these limitations, we propose OmniOPSD, a Rationale-Privileged On-Policy Self-Distillation framework that uses frontier-generated rationales as teacher-side privileged evidence rather than student imitation targets. OmniOPSD uses frontier-generated evidence-aware rationales only as training-time privileged evidence context for a local teacher. The student samples its own rollout from the original multimodal input, while the rationale-privileged teacher scores the same tokens and provides dense token-level supervision. Thus, the student learns on its own trajectory distribution without directly imitating frontier-model completions, and inference requires no labels, rationales, CoT annotations, or closed-source model access. Experiments on MER-UniBench show that OmniOPSD achieves state-of-the-art performance with an average score of 84.1984.19, and ablations further support the value of rationale-privileged teacher guidance.
Zebang Cheng, Shuimu Chen, Boxue Yang +7
Jun 8, 2026cs.LG

PBSD: Privileged Bayesian Self-Distillation for Long-Horizon Credit Assignment

Long-horizon agentic tasks pose a fundamental credit assignment challenge for outcome-base reinforcement learning: trajectory-level rewards verify final correctness but provide limited guidance on which intermediate reasoning steps or tool interactions contribute to the outcome. The difficulty is especially pronounced in multi-turn search agents, where successful trajectories may contain misleading actions and failed trajectories may contain valuable evidence-gathering steps. We propose PBSD (Privileged Bayesian Self-Distillation), a Bayes-calibrated self-distillation method for fine-grained credit assignment under sparse final rewards. PBSD measures trajectory quality through the posterior-to-prior probability ratio of the verified answer and applies Bayes' rule to convert this hard-to-estimate answer-side ratio into a tractable likelihood ratio between a standard student model and a privileged answer-conditioned teacher model. Autoregressive decomposition of this Bayesian evidence score yields turn-level signals that identify whether each intermediate turn supports or undermines the verified outcome. Consequently, PBSD provides a principled and elegant reweighting scheme that transforms sparse outcome supervision into Bayes-calibrated turn-level credit signals, while remaining fully compatible with standard policy optimization. Experiments demonstrate that PBSD consistently enhances performance across both in-domain and out-of-domain settings, and effectively transfers knowledge from short-context training to long-context inference, suggesting that its fine-grained credit assignment mechanism facilitates more effective policy learning and yields improved generalization.
Yang Tian, Rui Wang, Xumeng Wen +5
Jun 4, 2026cs.LG

Uncertainty-Aware LLM-Guided Policy Shaping for Sparse-Reward Reinforcement Learning

Sparse rewards and heterogeneous task sequences remain persistent challenges in Reinforcement Learning (RL), often resulting in slow convergence, weak generalization, and inefficient exploration. We propose Uncertainty-Aware LLM-Guided Policy Shaping (ULPS), a novel framework that integrates a calibrated Large Language Model (LLM) into the RL training loop to provide structured, uncertainty-modulated behavioral guidance. ULPS employs an A*-based oracle to synthesize optimal symbolic trajectories, which are used to fine-tune a BERT-based language model. During training, this model supplies action suggestions whose influence is conditioned on epistemic uncertainty estimated via Monte Carlo (MC) dropout. An entropy-based blending mechanism adaptively balances LLM guidance and the learned policy (via Proximal Policy Optimization, PPO), allowing the agent to prioritize reliable priors while preserving adaptability. We evaluate ULPS on the MiniGridUnlockPickup benchmark and observe consistent improvements in success rate, reward efficiency, and sample complexity over unguided, uncalibrated, and standard RL baselines. ULPS achieves more than 9% improvement in execution accuracy after fine-tuning, requires fewer environment interactions, and yields higher reward AUC. Our results demonstrate that integrating symbolic A* trajectories, pretrained language priors, and uncertainty-aware control offers a principled and effective approach to multi-task reinforcement learning in sparse-reward domains, with potential extensibility to partially observable and multi-agent settings.
Ujjwal Bhatta, Utsabi Dangol, Sumaly Bajracharya +2
Jun 2, 2026cs.AI

InfoMem: Training Long-Context Memory Agents with Answer-Conditioned Information Gain

Long-context tasks require LLMs to identify and preserve answer-relevant information from large contexts. Chunk-wise memory agents address this issue by sequentially reading document chunks, updating a compact memory, and generating the final answer from the accumulated memory. However, existing RL-based chunk-wise agents either rely on sparse final-answer rewards or use lexical intermediate rewards for memory and retrieval actions. These signals supervise task success or local overlap, but do not directly evaluate whether the final memory supports the ground-truth answer. We propose InfoMem, a reward mechanism for training chunk-wise memory agents that evaluates final-memory utility using answer-conditioned information. InfoMem measures how much the final memory increases the model's per-token log-likelihood of the ground-truth answer. To stabilize RL optimization, InfoMem applies this signal only to successful trajectories and normalizes it before reward composition. Under the same GRPO framework and training budget, InfoMem improves long-context memory-agent performance over comparable memory-agent RL baselines. Analyses show that effective final-memory rewards should operate on successful trajectories, be normalized before reward composition, and be conditioned on the answer rather than the query. Our code is available at https://github.com/GenSouKa1/InfoMem.
Tiancheng Han, Yong Li, Wuzhou Yu +2
Jun 2, 2026cs.RO

AirDreamer: Generalist Drone Navigation with World Models

Navigating a drone in unseen and cluttered environments requires reliable generalization to unseen scene layouts and understanding of environmental structure relative to the robot's capabilities. Previous methods, which assume the same environment configuration, often rely heavily on human-designed perception pipelines and predefined rules to guide the robot toward the target. This process is environment-dependent and generalizes poorly across environments. Inspired by animal navigation behavior, we design a navigation framework that navigates with a reinforcement-learning-based policy on top of a world-model-based environment understanding to overcome these issues. In addition, a sparse reward function without hand-crafted shaping terms is designed to avoid local minima traps and encourage yaw control behaviors. In simulation and on real drones, our method exhibits emergent capabilities for navigating complex, unseen environments and escaping local optima where other methods fail. In challenging maps, it achieves a 5.3% higher navigation success rate than best baseline. Furthermore, the proposed framework achieves effective sim-to-real transfer without any tuning during deployment. The code will be publicly available.
Zian Liu, Andong Yang, Chunkai Yang +3
Jun 1, 2026cs.LG

Coherent Off-Policy Improvement of Large Behavior Models with Learned Rewards

Distilling expert demonstration data into large generative models using behavioral cloning is a scalable approach to learning capable policies for robotic control, particularly for dexterous manipulation. Reinforcement learning (RL) can be used as a means to finetune these policies further using additional experience. An open question is whether RL is more sample-efficient than collecting more human demonstrations. Prior work has finetuned large pretrained policies in a scalable fashion by applying RL to a smaller residual policy that corrects the pretrained model. However, for the typical sparse reward tasks, RL algorithms can struggle to optimize the behavior in a sample-efficient manner. We explore inverse reinforcement learning, where a dense reward function is learned from expert demonstrations, potentially reducing the challenge of RL finetuning. We specifically consider coherent imitation learning, an IRL method that facilitates improvement of the BC policy through using a specific reward formulation with theoretical guarantees. We show that our IRL method maintains or improves the performance of pi-0.5 on all six sparse manipulation tasks and achieves a 90%\geq 90\% success rate on five out of six complex manipulation tasks, outperforming RL-based baselines using sparse rewards. By ensuring our initial pretrained finetuning policy is optimal for our initial reward and critic, our method circumvents the initial drop commonly seen in RL finetuning and enables faster improvement.
Christian Scherer, Joe Watson, Theo Gruner +3
May 28, 2026cs.LG

HPO: Hysteretic Policy Optimization for Stable and Efficient Training under Sparse-Reward Regime

We investigate a narrow but common failure mode of GRPO-style reinforcement learning in the context of sparse verifiable rewards: early updates contain more responses with negative advantages than those with positive advantages, while response-level length normalization ties the magnitude of the update to the length of the output. We propose Hysteretic Policy Optimization (HPO), a minimal modification of GRPO that reduces the weight of negative-advantage updates and replaces per-response length normalization with mean-length normalization. We further introduce Adaptive HPO (A-HPO), which sets the hysteretic weight based on batch-level advantage-sign statistics, thereby removing the need for tuning a fixed hysteretic weight. In our TeleLogs and Countdown experiments, A-HPO improves the reward per update compared to GRPO, with the largest gains in early sparse reward regimes. On TeleLogs, A-HPO achieves a final reward of 0.84, outperforming SAPO by 5%, GSPO by 11%, and GRPO by 15%, while maintaining a comparable response-length. On Countdown, A-HPO achieves the largest gains in initial and most difficult configurations across 1.5B-7B models. Ablation studies on the hysteretic weight show that the gains of A-HPO come from better balancing the contributions of positive and negative advantages compared to positive-only or fully symmetric updates.
Mohamed Sana, Nicola Piovesan, Antonio De Domenico +2
May 28, 2026cs.LG

The Sample Complexity of Multiclass and Sparse Contextual Bandits

We study contextual bandits in the stochastic i.i.d.\ setting, where a learner observes contexts drawn from an unknown distribution, selects actions from a finite set AA, and aims to identify an approximately optimal policy from a given class based on bandit feedback. Motivated by bandit multiclass classification with zero-one rewards, we focus on the \emph{ss-sparse} setting in which, for every context, the reward vector has L1L_1-norm at most sAs \ll |A|. Our main result is the design of algorithms that, with high probability, output an εε-optimal policy compared to policy class ΠΠ using O~((s/ε2+A/ε)logΠ/δ)\tilde{O} ((s/ε^2 + |A|/ε)\log |Π|/δ) samples. We extend this bound to general Natarajan classes and complement it with a matching lower bound (up to logarithmic factors), thereby closing a substantial gap left by prior work (Erez et al., 2024, 2025), which incurred an additional Θ(A9)Θ(|A|^9) dependence. We obtain these results via two complementary approaches. First, we analyze contextual bandits through the lens of contextual decision making with structured observations, designing an exploration-by-optimization algorithm whose sample complexity is governed by the \emph{decision-estimation coefficient} (DEC; Foster et al., 2021, 2022). We show that, with ss-sparse rewards, the induced model class admits a sharp DEC bound that scales with ss and directly yields the optimal rate. Since this approach is largely information-theoretic and involves solving complex min-max optimization problems, we also develop a second, more specialized algorithmic method based on a low-variance exploration technique. This approach leads to concrete, tractable algorithms and naturally extends to contextual combinatorial semi-bandits, leading to improved sample complexity guarantees for bandit multiclass list classification.
Liad Erez, Fan Chen, Alon Cohen +4
May 22, 2026cs.MA

ARMS: Automatic Reward Shaping for Sparse-Reward Multi-Agent Reinforcement Learning

Sparse rewards are a major bottleneck in multi-agent reinforcement learning (MARL), where simultaneous learning induces non-stationarity and makes reward design especially delicate. Reward shaping can accelerate learning, but in the multi-agent setting it must preserve the strategic structure of the problem rather than merely improve short-term optimization. We propose Automatic Reward-shaping in Multi-agent Systems (ARMS), a self-supervised reward shaping framework for MARL that learns dense shaping signals from sparse environmental rewards through trajectory ranking. Since single-agent trajectory-ranking guarantees do not directly transfer to MARL, we reformulate policy invariance through conditional best-response reasoning, and show that if certain conditions hold, then using shaping rewards preserves each agent's best-response set under fixed opponent policies, and consequently preserve the set of Nash equilibria. Guided by this perspective, ARMS alternates between policy learning and reward learning while sharing shaping parameters across agents for efficiency. Experiments in a partially observable multi-agent pathfinding domain show that ARMS improves sampling efficiency under increasing reward sparsity and agent count, generalizes to unseen environments, and reveals a MARL-specific failure mode in which limited exploration and coupled policy--reward dynamics induce oscillatory behavior. Increasing exploration mitigates this effect and stabilizes learning. To the best of our knowledge, ARMS is the first automatic reward shaping framework for MARL whose design is motivated by a game-theoretic equilibrium-preservation result.
Elie Abboud, Oren Gal
May 21, 2026cs.LG

Self-Play Reinforcement Learning under Imperfect Information in Big 2

Imperfect-information multiplayer games test whether agents can act under hidden information, sparse rewards, and non-stationary opponents. We study these challenges in Big 2, a four-player imperfect-information card game. We develop a self-play RL framework for Big 2 that enables controlled comparisons between policy-gradient and value-approximating agents. Under a common environment, input representation, training budget, and evaluation protocol, PPO outperforms Monte Carlo Q approximation, SARSA, and Q-learning against random, greedy, and heuristic Big 2 opponents. We further find that moderate entropy regularization improves PPO by preventing the policy from becoming overly deterministic, and that current-policy self-play provides a stronger finite-budget curriculum than checkpoint self-play or fixed-opponent training. Together, these results show that Big 2 is a useful controlled setting for studying deep RL under imperfect information, multiplayer interaction, delayed rewards, and variable action sets.
Aalok Patwa
May 12, 2026cs.LG

Beyond GRPO and On-Policy Distillation: An Empirical Sparse-to-Dense Reward Principle for Language-Model Post-Training

In settings where labeled verifiable training data is the binding constraint, each checked example should be allocated to the model and reward density where it is most informative. We identify a reward-density principle that governs this allocation: sparse sequence-level reward is most useful on models that can explore and discover better behavior, while dense token-level teacher supervision is better suited for compressing that behavior into a smaller deployment model. The principle yields a simple allocation rule: use scarce labeled data upstream on the strongest available teacher, then transfer the reward-shaped behavior downstream as dense supervision. We evaluate this rule through a four-stage workflow -- teacher RL, forward-KL warmup, on-policy distillation, optional post-bridge student RL -- on verifiable math with Qwen3 and Llama models. At fixed Qwen3-1.7B deployment-student size, an RL-improved 8B teacher distilled through the dense bridge outperforms direct GRPO on the same student (79.3%79.3\% vs.\ 75.9%75.9\% on MATH; 25.2%25.2\% vs.\ 19.8%19.8\% on AIME~2024, avg@16), while transfer from the same teacher \emph{before} RL underperforms. A component ablation confirms that each stage is load-bearing: replacing the RL-improved teacher with a raw teacher costs 7.87.8 MATH points, removing the forward-KL warmup costs 1.71.7, and removing on-policy distillation costs 3.33.3. The teacher-quality ordering -- raw-teacher transfer << direct GRPO << RL-teacher transfer -- replicates on Llama-3.1-8B-Instruct with a Llama-3.3-70B-Instruct teacher. The operational lesson is to avoid spending scarce labeled data on the least prepared policy: use sparse reward for teacher-side discovery, dense transfer for student compression, and student-side sparse reward only after the bridge.
Yuanda Xu, Hejian Sang, Zhengze Zhou +3
May 12, 2026cs.RO

Offline Policy Evaluation for Manipulation Policies via Discounted Liveness Formulation

Policy evaluation is a fundamental component of the development and deployment pipeline for robotic policies. In modern manipulation systems, this problem is particularly challenging: rewards are often sparse, task progression of evaluation rollouts are often non-monotonic as the policies exhibit recovery behaviors, and evaluation rollouts are necessarily of finite length. This finite length introduces truncation bias, breaking the infinite-horizon assumptions underlying standard methods relying on Bellman equations/principle of optimality. In this work, we propose a framework for offline policy evaluation from sparse rewards based on a liveness-based Bellman operator. Our formulation interprets policy evaluation as a task-completion problem and yields a conservative fixed-point value function that is robust to finite-horizon truncation. We analyze the theoretical properties of the proposed operator, including contraction guarantees, and show how it encodes task progression while mitigating truncation bias. We evaluate our method on two simulated manipulation tasks using both a Vision-Language-Action model and a diffusion policy, and a cloth folding task using human demonstrations. Empirical results demonstrate that our approach more accurately reflects task progress and substantially reduces truncation bias, outperforming classical baselines such as TD(0) and Monte Carlo policy evaluation.
Hao Wang, Joshua Bowden, Colton Crosby +1
May 11, 2026cs.LG

Learning to Sparsify Stochastic Linear Bandits

This paper addresses the problem of learning to sparsify stochastic linear bandits, where a decision-maker sequentially selects actions from a high-dimensional space subject to a sparsity constraint on the number of nonzero elements in the action vector. The key challenge lies in minimizing cumulative regret while tackling the potential NP-hardness of finding optimal sparse actions due to the inherent combinatorial structure of the problem. We propose an adaptively phased exploration and exploitation algorithmic framework, utilizing ordinary least squares for parameter learning and specialized subroutines for sparse action selection. When the action set is a Euclidean ball, optimal sparse actions can be efficiently computed, enabling us to establish a O~(dT)\tilde{\mathcal{O}}(d\sqrt{T}) regret, where dd is the dimension of the action vector and TT is the time horizon length. For general convex and compact action sets where finding optimal sparse actions is intractable, we employ a greedy subroutine. For general strongly convex action sets, we derive a O~(dT)\tilde{\mathcal{O}}(d \sqrt{T}) αα-regret; for general compact sets lacking strong convexity, we establish a O~(dT2/3)\tilde{\mathcal{O}}(d T^{2/3}) αα-regret, where αα pertains to the approximation ratio of the greedy algorithm. Finally, we validate the performance of our algorithms using extensive experiments including an application to recommendation system.
Zhengmiao Wang, Ming Chi, Zhi-Wei Liu +2
May 10, 2026cs.LG

ACSAC: Adaptive Chunk Size Actor-Critic with Causal Transformer Q-Network

Long-horizon, sparse-reward tasks pose a fundamental challenge for reinforcement learning, since single-step TD learning suffers from bootstrapping error accumulation across successive Bellman updates. Actor-critic methods with action chunking address this by operating over temporally extended actions, which reduce the effective horizon, enable fast value backups, and support temporally consistent exploration. However, existing methods rely on a fixed chunk size and therefore cannot adaptively balance reactivity against temporal consistency. A large fixed chunk size reduces responsiveness to new observations, while a small one produces incoherent motions, forcing task-specific tuning of the chunk size. To address this limitation, we propose Adaptive Chunk Size Actor-Critic (ACSAC). ACSAC leverages a causal Transformer critic to evaluate expected returns for action chunks of different sizes. At each chunk boundary, it adaptively selects the chunk size that maximizes the expected return, supporting flexible, state-dependent chunk sizes without task-specific tuning. We prove that the ACSAC Bellman operator is a contraction whose unique fixed point is the action-value function of the adaptive policy. Experiments on OGBench demonstrate that ACSAC achieves state-of-the-art performance on long-horizon, sparse-reward manipulation tasks across both offline RL and offline-to-online RL settings.
Qian Chen, Junqiao Zhao, Hongtu Zhou +4
May 10, 2026cs.LG

Functional Graphs for Predicting and Explaining Goal Failure in Sparse Goal-Conditioned RL

Sparse goal-conditioned reinforcement learning can produce policies whose failures are hidden by aggregate success rates. We analyze trained goal-conditioned value policies through the deterministic functional graphs induced by greedy evaluation: for each goal, every state maps to a single successor, decomposing behavior into attractors and basins. This reveals a local-to-global structure in learned policies. We define local goal support (LGS), a one-step statistic measuring the fraction of valid neighboring states whose greedy successor is the goal. In deterministic sparse GridWorlds, zero LGS exactly precludes goal entry from non-goal starts. Empirically, weak LGS is a strong diagnostic of goal-level failure across update rules, curricula, larger grids, and bottleneck geometries: the fixed rule LGS <= 0.5 identifies low-success goals with precision 0.921, recall 0.929, and F1 0.925 in the main 8x8 TD setting, with similar performance across variants. However, local support is not sufficient for global success: some supported goals still fail because distant states are captured by competing attractors or fragmented basin structure. We therefore introduce a compact post-hoc taxonomy of policy-induced graphs -- goal-dominant, competitor-dominated, partial/contested, and fragmented -- to characterize residual failure modes beyond local support. These results show that sparse GCRL failures can be understood as structured policy-induced dynamics, and that local one-step policy structure provides a cheap post-training diagnostic for goal-level failure.
Shalley Dash
May 8, 2026cs.AI

Learning CLI Agents with Structured Action Credit under Selective Observation

Command line interface (CLI) agents are emerging as a practical paradigm for agent-computer interaction over evolving filesystems, executable command line programs, and online execution feedback. Recent work has used reinforcement learning (RL) to learn these interaction abilities from verifiable task feedback, yet few methods exploit the native structured attributes of CLI actions as learning signals. Beyond this underused action structure, CLI learning also couples two bottlenecks for coding agents. First, the agent must identify task-relevant evidence in a large codebase from partial observations. Second, sparse terminal rewards must be assigned to the actions that shape a long multi-turn trajectory. We study these bottlenecks through shell-driven information extraction and file editing tasks. For selective observation, we introduce σσ-Reveal, an inference-time mechanism that selects token-budgeted context for the same CLI. For credit assignment, we propose Action Advantage Assignment (A3\mathrm{A}^3), a native agentic RL method that preserves the algorithmic complexity of standard agentic RL. A3\mathrm{A}^3 constructs turn-level advantages from episode-level relative feedback, abstract syntax tree (AST) based action sub-chain residuals, and tree-level trajectory margins. To further evaluate this problem setting, we construct ShellOps, a verifiable dataset suite covering CLI tasks in repository environments.
Haoyang Su, Ying Wen
May 7, 2026cs.LG

Matrix-Decoupled Concentration for Autoregressive Sequences: Dimension-Free Guarantees for Sparse Long-Context Rewards

Sequence-level evaluations in autoregressive Large Language Models (LLMs) rely on highly dependent token generation. Establishing tight concentration bounds for these processes remains a challenge due to two fundamental bottlenecks in existing frameworks: (i) classical inequalities typically separate dependency structures from target sensitivities, leading to a scalar collapse that inflates the variance proxy to a suboptimal O(N)\mathcal{O}(N) for sparse terminal rewards; (ii) conversely, while certain spatial methods achieve tighter bounds, they lack the strictly causal filtration required by sequential generation, rendering them inapplicable to the autoregressive setting. To resolve both bottlenecks, we establish a sharp McDiarmid-type inequality for dependent sequences, governed strictly by the exact matrix-vector multiplication of the causal dependency resolvent and the target sensitivity vector. This Matrix-Decoupled Concentration (MDC) framework natively recovers optimal constants for Markov chains and exploits directed dd-separation to yield order-optimal bounds for causal trees. Crucially, by exactly preserving the coordinate-wise sparsity of rewards within a strictly causal framework, MDC mathematically prevents scalar collapse, guaranteeing a dimension-free O(1)\mathcal{O}(1) variance proxy and providing a rigorous mathematical justification for the stability of long-context reasoning.
Pei-Sen Li
May 5, 2026cs.DB

FINER-SQL: Boosting Small Language Models for Text-to-SQL

Large language models have driven major advances in Text-to-SQL generation. However, they suffer from high computational cost, long latency, and data privacy concerns, which make them impractical for many real-world applications. A natural alternative is to use small language models (SLMs), which enable efficient and private on-premise deployment. Yet, SLMs often struggle with weak reasoning and poor instruction following. Conventional reinforcement learning methods based on sparse binary rewards (0/1) provide little learning signal when the generated SQLs are incorrect, leading to unstable or collapsed training. To overcome these issues, we propose FINER-SQL, a scalable and reusable reinforcement learning framework that enhances SLMs through fine-grained execution feedback. Built on group relative policy optimization, FINER-SQL replaces sparse supervision with dense and interpretable rewards that offer continuous feedback even for incorrect SQLs. It introduces two key reward functions: a memory reward, which aligns reasoning with verified traces for semantic stability, and an atomic reward, which measures operation-level overlap to grant partial credit for structurally correct but incomplete SQLs. This approach transforms discrete correctness into continuous learning, enabling stable, critic-free optimization. Experiments on the BIRD and Spider benchmarks show that FINER-SQL achieves up to 67.73% and 85% execution accuracy with a 3B model -- matching much larger LLMs while reducing inference latency to 5.57~s/sample. These results highlight a cost-efficient and privacy-preserving path toward high-performance Text-to-SQL generation. Our code is available at https://github.com/thanhdath/finer-sql.
Thanh Dat Hoang, Thanh Trung Huynh, Matthias Weidlich +4
May 2, 2026cs.LG

S^3-R1: Learning to Retrieve and Answer Step-by-Step with Synthetic Data

Reinforcement learning (RL) post-training has enabled newer capabilities in models, such as agentic tool-use for search. However, these models struggle primarily due to limitations with sparse outcome-based rewards and a lack of training data that encapsulates questions of differing hardness, which results in models not performing deeper searches with tools to collect evidence for question-answering. To address these limitations, we introduce S^3-R1 (Synthetic data and stabilized Search R1), a framework that couples a data-centric approach with denser learning signals. We first develop a synthetic generation and curation pipeline that programmatically derives diverse, multi-hop questions from existing documents. This pipeline incorporates a retrieval-based verification step to specifically isolate questions of intermediate difficulty. We then pair this expanded training set with a reward structure that evaluates both intermediate search quality and the correctness of the final answer. This setup directly mitigates the credit assignment problems inherent to sparse rewards. Our evaluations show that S^3-R1 outperforms existing baselines by learning more effective search and synthesis strategies, yielding up to a 10% improvement in robust generalization on out-of-domain datasets.
Harsh Goel, Akhil Udathu, Susmija Jabbireddy +2
Apr 28, 2026cs.AI

Sample-efficient Neuro-symbolic Proximal Policy Optimization

Deep Reinforcement Learning (DRL) algorithms often require a large amount of data and struggle in sparse-reward domains with long planning horizons and multiple sub-goals. In this paper, we propose a neuro-symbolic extension of Proximal Policy Optimization (PPO) that transfers partial logical policy specifications learned in easier instances to guide learning in more challenging settings. We introduce two integrations of symbolic guidance: (i) H-PPO-Product, which biases the action distribution at sampling time, and (ii) H-PPO-SymLoss, which augments the PPO loss with a symbolic regularization term. We evaluate our methods on three benchmarks (OfficeWorld, WaterWorld, and DoorKey), showing consistently faster learning and higher return at convergence than PPO and a Reward Machine baseline, also under imperfect symbolic knowledge.
Simone Murari, Celeste Veronese, Daniele Meli
Apr 28, 2026cs.LG

Zero Shot Coordination for Sparse Reward Tasks with Diverse Reward Shapings

Many Multi-Agent Reinforcement Learning (MARL) agents fail to adapt properly to cooperating with agents trained with the same objectives but different seeds, algorithms, or other training differences. This is the problem of Zero-Shot Coordination (ZSC), which focuses on training agents to cooperate well with unknown agents. ZSC has been studied for a variety of tabular cases and simple games such as Hanabi, achieving excellent results. However, existing solutions to ZSC only consider identical rewards for your trained agents and all future partners. This is not realistic for the trained agents, as they do not consider the problem of cooperating with agents that have identical sparse objectives but shape the rewards for those objectives in different manner. To address this issue, we show how to train an ensemble of methods using randomized reward shapings chosen using 4 selection algorithms. Experiments done on the Overcooked environment demonstrate consistent improvements of 62.2%-119.2% in sparse reward over baseline ZSC algorithms when playing with agents that have identical sparse rewards but different reward shapings.
Keenan Powell, Peihong Yu, Pratap Tokekar
Apr 20, 2026cs.LG

Reducing Credit Assignment Variance via Counterfactual Reasoning Paths

Reinforcement learning for multi-step reasoning with large language models (LLMs) typically relies on sparse terminal rewards, which creates a poorly conditioned credit-assignment problem: the final feedback is propagated uniformly across all intermediate decisions. This leads to high gradient variance, unstable training, and many ineffective updates, ultimately limiting sustained model improvement. We propose a counterfactual-comparison framework for credit assignment. For each input, the framework samples multiple reasoning trajectories and treats their differences as implicit approximations to alternative decisions. This yields an implicit process-level advantage estimator that converts sparse terminal rewards into step-sensitive learning signals. Building on this framework, we introduce Implicit Behavior Policy Optimization (IBPO), which substantially improves training stability and the performance ceiling on mathematical and code-reasoning benchmarks. Our results point to a promising direction for unlocking the reasoning potential of LLMs.
Fei Ding, Yongkang Zhang, Youwei Wang +1
Apr 17, 2026cs.LG

S-GRPO: Unified Post-Training for Large Vision-Language Models

Current post-training methodologies for adapting Large Vision-Language Models (LVLMs) generally fall into two paradigms: Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL). Despite their prevalence, both approaches suffer from inefficiencies when applied in isolation. SFT forces the model's generation along a single expert trajectory, often inducing catastrophic forgetting of general multimodal capabilities due to distributional shifts. Conversely, RL explores multiple generated trajectories but frequently encounters optimization collapse - a cold-start problem where an unaligned model fails to spontaneously sample any domain-valid trajectories in sparse-reward visual tasks. In this paper, we propose Supervised Group Relative Policy Optimization (S-GRPO), a unified post-training framework that integrates the guidance of imitation learning into the multi-trajectory exploration of preference optimization. Tailored for direct-generation visual tasks, S-GRPO introduces Conditional Ground-Truth Trajectory Injection (CGI). When a binary verifier detects a complete exploratory failure within a sampled group of trajectories, CGI injects the verified ground-truth trajectory into the candidate pool. By assigning a deterministic maximal reward to this injected anchor, S-GRPO enforces a positive signal within the group-relative advantage estimation. This mechanism reformulates the supervised learning objective as a high-advantage component of the policy gradient, compelling the model to dynamically balance between exploiting the expert trajectory and exploring novel visual concepts. Theoretical analysis and empirical results demonstrate that S-GRPO gracefully bridges the gap between SFT and RL, drastically accelerates convergence, and achieves superior domain adaptation while preserving the base model's general-purpose capabilities.
Yuming Yan, Kai Tang, Sihong Chen +4
Feb 6, 2026cs.CV

Alleviating Sparse Rewards by Modeling Step-Wise and Long-Term Sampling Effects in Flow-Based GRPO

Deploying GRPO on Flow Matching models has proven effective for text-to-image generation. However, existing paradigms typically propagate an outcome-based reward to all preceding denoising steps without distinguishing the local effect of each step. Moreover, current group-wise ranking mainly compares trajectories at matched timesteps and ignores within-trajectory dependencies, where certain early denoising actions can affect later states via delayed, implicit interactions. We propose TurningPoint-GRPO (TP-GRPO), a GRPO framework that alleviates step-wise reward sparsity and explicitly models long-term effects within the denoising trajectory. TP-GRPO makes two key innovations: (i) it replaces outcome-based rewards with step-level incremental rewards, providing a dense, step-aware learning signal that better isolates each denoising action's "pure" effect, and (ii) it identifies turning points-steps that flip the local reward trend and make subsequent reward evolution consistent with the overall trajectory trend-and assigns these actions an aggregated long-term reward to capture their delayed impact. Turning points are detected solely via sign changes in incremental rewards, making TP-GRPO efficient and hyperparameter-free. Extensive experiments also demonstrate that TP-GRPO exploits reward signals more effectively and consistently improves generation. Demo code is available at https://github.com/YunzeTong/TurningPoint-GRPO.
Yunze Tong, Mushui Liu, Canyu Zhao +7