Wrist

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2 papers in the last 28 days · 0.0% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

1 new paper

A weekly snapshot of new work published in Wrist.

Period ending 2026-09-14

1 new paper

A weekly snapshot of new work published in Wrist.

26 papers

Latest in Wrist

Sep 15, 2026cs.HC

Beyond Gestures: Estimating Full Hand Pose and Contact Forces from Wrist-Worn Pressure Sensor Array

Capturing hand motion and interaction forces is critical for interactive computing, VR, and high-fidelity tactile demonstrations for robot learning. We introduce a wrist-worn pressure-sensing wristband that recovers continuous full-hand pose and distributed contact force on a single wearable. The system consists of flexible capacitive sensor arrays around the wrist, which require no electrical skin contact, and a recurrent network that maps the resulting pressure signal to hand state. Our key insight is that muscle contraction and tendon displacement produce pressure patterns, which correlate strongly with hand pose and interaction force. To validate this, we collect synchronized recordings of wrist pressure, optical motion-capture hand pose, and tactile-glove interaction force, covering isolated finger motion, fingertip-force stress tests, and natural hand-object manipulation. On isolated single-user motion the wristband attains 4.6∘4.6^\circ mean finger-joint MAE, and across four users manipulating everyday objects it estimates per-finger contact force at R2=0.57R^2=0.57, which an external pose signal brings up to 0.750.75. We see the wristband as one node in a constellation of everyday wearables -- e.g. paired with an egocentric camera -- adding the contact force that vision cannot observe and taking over when the hand is occluded.
Svetoslav Kolev, Lingni Ma, Michael Goesele +3
Sep 11, 2026cs.RO

SEED-UMI: Sharing the Exoskeleton between human and robot for onE-to-one Dexterous demonstration

Imitation learning for dexterous hands is bottlenecked by the difficulty of collecting contact-rich demonstrations that transfer faithfully to the robot. Prior wearable-exoskeleton systems record only on the human side and retarget via open-loop mappings calibrated in free space, which degrade under contact. We present SEED-UMI, a framework in which both the human and the robot wear the same exoskeleton: joint encoders become a physically shared measurement, and wrist cameras mounted to the exoskeleton observe the same outer mechanism during both human data collection and robot policy rollouts. This turns retargeting into paired cross-embodiment supervision and lets policies train directly on raw exoskeleton-centric wrist images, without segmentation or inpainting. On five contact-rich tasks, SEED-UMI achieves 3.0x greater data collection efficiency than exoskeleton-based teleoperation and a 70.0% average rollout success rate.
Tengbo Yu, Jiahao Wu, Daohan Li +4
Aug 11, 2026cs.HC

Elbow Angle Guidance System Based on Surface Haptic Sensations Elicited by Lightweight Wearable Fabric Actuator

The demand for wearable haptic devices has rapidly increased for various applications. However, many haptic devices interfere with the wearer's activities and movements. In addition, several haptic devices fail to elicit intuitive haptic sensations by adjusting to the natural posture of the wearer. To address these issues, we propose an elbow angle guidance system using a lightweight wearable fabric actuator. The proposed actuator is made of fabric and has two McKibben-type artificial muscles attached to it, rendering it extremely lightweight and facilitating the delivery of surface haptic sensations to intuitively induce elbow extension and flexion. The surface haptic sensation elicited by the fabric actuator is adjusted to natural body movements without interfering with the wearer's movements. Moreover, the proposed system measures and guides the elbow angle by changing the intensity of the surface haptic sensation delivered to users in real time. The accuracy of the proposed system is demonstrated through experiments involving human participants.
Kenta Yokoe, Tadayoshi Aoyama, Yuki Funabora +2
Aug 10, 2026cs.HC

Intuitive Hand Positional Guidance Using McKibben-Based Surface Tactile Sensations to Shoulder and Elbow

Hand positional guidance with intuitive perception is crucial for enhancing user interaction and task performance in immersive environments. However, conventional hand positional guidance methods, relying on tactile sensations, lack intuitiveness. Consequently, users require instruction on the relationship between the tactile sensation and target position of the guidance before using these methods. Additionally, the user needs training to become familiar with tactile sensations. This study presents a hand positional guidance system with intuitive perception that leverages McKibben-based surface tactile sensations directed to the shoulder and elbow. We developed a wearable fabric actuator that provides McKibben-based surface tactile sensations to induce six specific movements: elbow flexion, extension, shoulder abduction, adduction, horizontal abduction, and horizontal adduction. The effectiveness of the actuator was experimentally validated, demonstrating its high accuracy in intuitively inducing six movements. An algorithm based on the equilibrium point hypothesis and Weber-Fechner law was implemented to regulate the intensity of the tactile sensations for hand positional guidance. Furthermore, the accuracy and speed of the proposed system were compared with that of conventional guidance methods utilizing synthesized speech and vibrotactile guidance.
Kenta Yokoe, Yuki Funabora, Tadayoshi Aoyama
Aug 7, 2026cs.AI

SetEasy: A Multi-Modal Classroom Engagement Assessment and Seating Optimization Framework

SetEasy optimizes classroom engagement in fixed seating grids. It fuses multimodal sensing (wristband physiology, 4K video, environmental data) and trains a v-Gage model grounded in a revised ISEQ. Each week, two-week engagement forecasts are mapped to a student-seat utility matrix, and CP-SAT generates seating plans under visual-access and social-dynamics constraints. In a four-week deployment (23 students, 331 classes), v-Gage converged across affective, behavioral, cognitive, and overall dimensions, cutting RMSE from 0.75 to 0.53. Optimization raised mean engagement from 0.30 to 0.70, with over two-thirds of seats reaching high engagement and back-row low-activity patterns markedly reduced. These results show that, without hardware changes, interpretable, data-driven seating strategies can substantially enhance engagement. The multimodal "assessment + optimization" paradigm offers a transferable, sustainable path to culturally responsive, differentiated spatial design amid global homogenization.
Zhihao Xie, Hongye Yang, Shien Liu
Aug 5, 2026cs.RO

World-to-Wrist: Task-Conditioned Future Wrist Modeling for Fine-Grained Robot Manipulation

Vision-language-action (VLA) models often treat main-view and wrist-view observations as parallel visual inputs, overlooking their distinct roles in robot manipulation. Fine-grained manipulation, however, benefits from anticipating how wrist-local interactions may evolve under the global task context. To address this limitation, we present World-to-Wrist VLA (W2-VLA), a VLA model for fine-grained robot manipulation with task-conditioned future wrist modeling. Given current multi-view observations and a task instruction, W2-VLA contextualizes a set of latent modeling tokens as a compact interface between the vision-language model and the wrist predictor. Conditioned on this interface and the observed wrist history, the predictor forecasts future wrist latents, which are transformed into future-aware context for action prediction. In addition, we introduce W2-CoT, a synthesis pipeline that produces structured annotations describing manipulation progress, physical transition cues, and wrist-local evidence. These annotations provide auxiliary supervision that shapes the task-conditioned latent interface. Experiments on LIBERO, RoboTwin 2.0, and real-world manipulation tasks demonstrate improved fine-grained and contact-sensitive manipulation across both single-arm and bimanual settings, while maintaining action-generation rates above 80 Hz.
Yuhao Pan, Haosong Peng, Zhengshen Zhang +8
Aug 3, 2026cs.LG

Sedentary Behavior Classification for Wearable Sensors with a CNN-BiLSTM Model

Accurate detection of sedentary behavior is important for studying health risks related to prolonged sitting, but posture-based classification remains challenging with wearable sensors, especially at the wrist. We study whether a deep learning model trained on hip-worn accelerometer data can transfer to wrist-worn accelerometer data for sitting versus non-sitting classification. We use CHAP, a CNN-BiLSTM model originally developed for hip accelerometers, and evaluate its zero-shot performance on wrist data as well as its adaptation through finetuning with varying amounts of labeled wrist data. Experiments are conducted on the iWatch dataset with ground-truth posture labels derived from wearable cameras. The hip-trained model performs strongly on hip data without retraining, but accuracy drops on wrist data due to sensor placement shift. Finetuning CHAP provides consistent advantages over transformer models trained from scratch. These findings suggest that hip-based pretraining provides a useful starting point for wrist deployment, while highlighting the need for wrist-specific adaptation to handle higher signal variability.
Yuliang Chen, Weiwei Shi, Jingjing Zou +10
Jul 17, 2026cs.HC

CASAband: Easy-to-Wear Textile Wristband using Shape Memory Alloy Actuators for Spatial and Temporal Haptic Feedback

Haptic interfaces for the wrist and forearm offer an attractive alternative to hand-worn devices as they are simple to wear, leave the hands free for interaction with the real world, and interfere minimally with natural arm motions. To be useful in real-world settings, however, such devices must balance functionality, wearability and comfort, all while being fully untethered with minimal mass and volume. In this work, we present CASAband, a haptic wristband that integrates compliant amplified shape memory alloy actuators (CASA) into a multi-layered textile wristband to deliver spatial and temporal haptic feedback. CASAband operates completely untethered, generates no noise, and has a total mass of 63 g. The device incorporates four actuators that can generate up to 1.7 N of blocked force and 3.2 mm of free displacement with an operating bandwidth ranging from 1.34-6.59 Hz depending on the applied voltage. We conducted a perceptual study and determined that users could identify the location of a single haptic cue around their wrist and discriminate among several patterned cues with over 90% accuracy on average, highlighting that CASAband can be a suitable wearable interface to deliver information for real-world guidance and navigation tasks. To highlight the potential use cases for CASAband, we conducted two demonstrations: a pick and place task where the user relied only on haptic communication from a moderator, and an outdoor pedestrian navigation task where the user relied only on directional cues on the wrist. CASAband is one of the first haptic interfaces that balances the tradeoff between form and function and presents new opportunities for haptic feedback in the real world
Baekgyeom Kim, Anoush Sepehri, Jessica Healey +4
Jul 9, 2026eess.SP

Unit-Independent Low-Rate Wrist GSR Processing for Stress Detection Using Phasic nSCR Features

Galvanic skin response (GSR) is widely used for stress detection, but wrist-based GSR remains challenging because its absolute amplitude can differ substantially from laboratory-grade palmar measurements. In this paper, we propose a unit-independent low-rate wrist GSR processing pipeline to extract the number of skin conductance responses per minute (nSCR/min) as a stress-related feature. We collect paired wrist and palmar GSR recordings from 31 participants during sitting baseline, standing baseline, neutral speaking, and the Trier Social Stress Test (TSST), a laboratory social stressor task. The proposed pipeline cleans the raw GSR signal, decomposes it into tonic skin conductance level (SCL) and phasic skin conductance response (SCR), applies robust z-score normalization, and detects phasic SCR peaks to compute nSCR/min. Using random forest on 25Hz We-Be GSR, nSCR/min achieved balanced accuracies of 0.823 and 0.871 for binary classification between TSST and the sitting and standing baselines, respectively. Moreover, the 25Hz We-Be GSR features achieved comparable balanced accuracy to the original 100Hz features across the evaluated tasks. These results suggest the feasibility of low-rate, unit-independent wrist GSR processing for wearable stress detection.
Zequan Liang, Sally Hang, Geneva M. Jost +8
Jul 7, 2026cs.RO

WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation

Retargeting human object interaction demonstrations to physics based simulation requires reproducing not only body motion but also the object motion and contacts that make manipulation succeed. However, position only hand trajectories do not specify the contact forces needed to manipulate objects, and directly tracking them can overconstrain contact rich finger behavior. We introduce WristMimic, a wrist guided whole body control framework that explicitly separates contact free body motion from contact rich hand manipulation. The contact free body and wrist are guided by kinematic pose targets, whereas the fingers are not directly supervised by human hand pose. Instead, they learn grasping and manipulation behaviors from object tracking and contact outcomes. Our key insight is that the wrist is the natural gate between these two regimes. It is largely free from contact and can be tracked kinematically, yet it determines the global hand configuration and places the fingers within reachable grasp affordances. To ensure reliable wrist placement during interaction, we introduce wrist specific reset constraints and reward prioritization. Experiments show that WristMimic matches or surpasses methods using full finger pose supervision while enabling finger agnostic retargeting across diverse hand embodiments.
Wongyun Yu, Youngwoon Kim, Minsu Cho
Jun 22, 2026cs.CV

Full-Body Golf Swing Kinematic Reconstruction From a Smartwatch IMU

Quantitative measurement of the golf swing is critical for evaluating technique and enabling individualized feedback. However, existing methods are impractical to use on the golf course: optical motion capture is laboratory-bound, camera-based methods require impractical camera placement, and multi-sensor inertial measurement unit (IMU) systems require multi-segment setup and calibration. We thus propose a single wrist-worn IMU approach for estimating full-body joint angles during golf swings. The proposed Wrist-IMU Temporal Kinematic Network (WIT-KinNet) leverages modality-specific IMU embeddings and temporal kinematic encoding to learn wrist-to-body motion dependencies and estimate full-body joint angles during golf swings. Thirty-six golfers spanning beginner and skilled players, performed full, half, and quarter swings using seven club types: driver, 3-wood, 5-hybrid, 5-iron, 7-iron, 9-iron, and sand wedge. The proposed WIT-KinNet was evaluated under subject-wise cross-validation using synchronized smartwatch IMU data and ground-truth kinematics derived from an optical motion capture system. The proposed approach achieved a mean absolute error of 8.11 ±\pm 1.84∘^\circ across full-body joint angles. High temporal correlation was observed for pelvic rotation and upper torso rotation (r = 0.98 and 0.97, respectively), with X-factor and S-factor also showing strong correlation (r = 0.96 and 0.96). Linear mixed-effects models of the error revealed that swing amplitude, skill level, and club type all significantly affected measurement differences (p << 0.05). The results establish the first single wrist-worn IMU approach for estimating full-body golf swing kinematics, enabling practical swing analysis during real gameplay.
Yuanshuo Tan, Kezhe Zhu, Xiujie Sun +11
Jun 21, 2026eess.SP

Towards Whole Hand and Wrist Kinematic Tracking with a Wearable A-Mode Ultrasound Probe

A-mode ultrasound (US) has emerged as a promising modality for hand and wrist motion tracking. Prior works have mainly addressed static gesture classification or regression of a few degrees of freedom (DoFs), typically relying on non-wearable systems and external computing devices, and highlight the need for strategies to ensure robustness to sensor repositioning. In this work, we propose a framework for robust whole-hand and wrist kinematic tracking via wearable A-mode US using the WULPUS platform, tackling the regression of 23 DoFs directly on the probe. First, we introduce a compact (11285 parameters) multi-output convolutional neural network combined with an incremental training strategy, which improves inter-session generalization and reduces mean absolute error by more than 17% compared to a non-incremental approach. Second, we demonstrate, for the first time, the feasibility of end-to-end hand and wrist kinematic tracking entirely on-device. We deploy the model on the WULPUS nRF52832 microcontroller, achieving 0.73 mJ per inference, 29.1 ms latency, and showing the feasibility of full operation (data acquisition, online inference, and BLE streaming of results) within 33 mW, enabling up to 36 hours of continuous use and an 88% reduction in wireless bandwidth compared to raw data transmission.
Giusy Spacone, Luca Benini, Andrea Cossettini
Jun 12, 2026cs.CL

Deep Temporal Modeling and Ensemble Fusion for Multimodal Emotion Recognition from Physiological Signals

Physiological stress and emotion recognition are important for health monitoring and affective computing. In this work, we present a comprehensive evaluation of deep learning models such as Long Short-Term Memory (LSTM), Temporal Convolutional Networks (TCN), and Transformer on the WESAD dataset for multimodal affect recognition using wrist and chest sensor signals. We perform ablation studies to assess the individual contributions of each modality by training models on wrist-only and chest-only inputs. In addition, we implement a late-fusion ensemble strategy that combines predictions from all three architectures trained on multimodal input. We also employ early fusion at the sensor level by concatenating wrist and chest signals before feeding them into each model. Our results show that Transformer models consistently achieve the highest accuracy in multimodal settings, while TCN models perform best in the wrist-only configuration. The ensemble method yields the highest overall accuracy (98.91 +/- 0.13%) and macro-F1 score (98.56 +/- 0.17%). These findings demonstrate the effectiveness of sensor fusion and ensemble-based fusion in developing robust systems for physiological emotion recognition.
Desta Haileselassie Hagos, Saurav Keshari Aryal, Patrick Ymele-Leki +2
Jun 12, 2026cs.RO

EgoGuide: Egocentric Guidance for Efficient Robot-Free Demonstration Collection and Learning

Robot learning from real-world demonstrations is currently constrained by data scaling. Universal Manipulation Interface (UMI) provides an efficient robot-free data collection interface, yet current UMI-style pipelines often collect redundant demonstrations and lack global scene context. To improve data efficiency, we present EgoGuide, a collection interface that records synchronized wrist and head/egocentric observations and couples them with online visual-geometric data quality guidance. We also introduce a Gated Egocentric Residual Policy for robust learning from a viewpoint-varying egocentric camera, allowing head/egocentric context to correct ambiguous local observations while preserving stable wrist-view control. Real-world experiments show that EgoGuide reduces the required number of data episodes and improves data efficiency. The residual policy further improves robustness under visual occlusion. Project Page: https://silicx.github.io/EgoGuide
Yue Xu, Mingtao Nie, Tianle Li +4
Jun 5, 2026eess.SY

Physiologically Constrained Musculoskeletal Neural Network for Multi-DoF Joint Kinematics Estimation from Partially Observed sEMG

This paper investigates multi-degrees of freedom (DoF) joint kinematics estimation under partially observed surface electromyography (sEMG), where only a subset of task-relevant muscles can be measured due to anatomical inaccessibility or sensor constraints. A novel musculoskeletal neural network (MSK-NN) is proposed to estimate multi-DoF joint angles while simultaneously inferring activations for both measured and unmeasured muscles. MSK-NN consists of a CNN-based muscle activation estimator and an embedded MSK forward dynamics module, forming a fully differentiable architecture. Unlike existing hybrid neural frameworks that require additional biomechanical labels (e.g., muscle-tendon forces, joint torques), MSK-NN is trained without direct supervision of internal biomechanical variables. A composite physics-physiology loss is designed by incorporating a joint kinematics loss, a data-driven muscle synergy loss, and an anatomy-guided trend loss. The proposed method is evaluated on two-DoF wrist kinematics estimation across three rhythmic motions with unconstrained speed and amplitude, and one random motion. Compared with CNN, Bi-LSTM, CNN-LSTM, and PET baselines, MSK-NN achieves lower normalized root mean square error (NRMSE) and higher coefficient of determination (R2), especially for the random motion. More importantly, the optimized MSK parameters remain within physiological limits, and the estimated activation of an input-excluded muscle exhibits strong temporal agreement with its recorded sEMG envelope, demonstrating the capability of musculoskeletal (MSK)-NN to recover physiologically plausible activations.
Wending Heng, Mingming Zhang, Glen Cooper +1
Jun 4, 2026cs.RO

ActiveMimic: Egocentric Video Pretraining with Active Perception

Egocentric human video offers a scalable alternative to robot data for pretraining, yet models pretrained on such video consistently underperform those pretrained on robot data. We attribute this gap to a missing signal, the active perception behavior in egocentric videos, where humans continuously reposition their viewpoint during manipulation, inducing camera motion that standard pipelines treat as noise. To address this, we present ActiveMimic, a pretraining framework that recovers synchronized camera and wrist trajectories from a single body-worn RGB camera, models camera motion as a viewpoint action, and jointly learns active perception and manipulation from in-the-wild egocentric human video before adapting to a target robot. Empirically, real-world experiments across tasks with diverse active perception demands show that ActiveMimic consistently surpasses baselines pretrained on human video and matches state-of-the-art models pretrained on robot data. Further analysis provides evidence that active perception capability originates from egocentric human video pretraining rather than robot-specific fine-tuning, confirming active perception as the key to unlocking egocentric human video for robot pretraining.
Xingyao Lin, Guojin Zhong, Tianyi Lu +4
May 29, 2026cs.CV

WristCompass: Kinematic Coupling as a Learnable Visual Concept for Ego-Camera Orientation

Recovering ego-camera orientation from manipulation video is a prerequisite for disentangling hand motion from camera motion, a key step in imitation learning from egocentric demonstrations. The obvious approach, inferring orientation from scene geometry, fails when hands occlude the frame: VGGT, a 1B-parameter scene reconstruction model, scores worse than a constant predictor on the TACO benchmark. We identify an alternative visual concept that is present precisely when scene geometry is absent: kinematic coupling dynamics, the structured physical relationship between wrist motion and camera orientation imposed by the arm-shoulder-head chain. We find that this concept is compact (4D inter-wrist features outperform 126D full hand keypoints), temporal (requiring a GRU over short windows rather than per-frame retrieval), and physically grounded (transferring zero-shot across datasets because it is rooted in anatomy rather than scene appearance). Trained only on tabletop manipulation, WristCompass transfers zero-shot to Epic Kitchens cooking video, achieving 14.3∘^\circ median geodesic error and approaching the performance of a 1B-parameter scene model at 200K GRU parameters.
Varun Nair, Vidyut Baradwaj, Jiahang He +3
May 28, 2026cs.RO

Joint Angle Estimation with Customized Wristband Based on Online Incremental Learning

Intelligent wearable technology plays an increasingly important role in human-computer interaction, motion, and health monitoring. To ensure comfort and practicality of use, one common form for motion monitoring is to utilize soft wearable sensors. However, many research applications regarding wearable sensors are simplistic and difficult to adapt to different situations. This study proposes a system for estimating the angle of the wrist joint using a customized wristband based on an online incremental learning approach. It is a two-stage estimation method: the first stage updates the model based on the wearer's wrist movement characteristics using online learning, integrating real-time data from an IMU as ground truth. The second stage utilizes the updated model for estimation of wrist joint angle solely with the wristband. In other words, model training is completed during data acquisition, allowing the trained model to be used for subsequent angle estimation. This method offers advantages in adapting to data drift caused by variations in different testing configurations, such as the left and right wrists of the same subject, deviations in the wearing position on the same wrist, and even differences among various subjects. The results indicate that the sensors exhibit good performance under strain variations, and the wrist joint trajectory estimation of the proposed system has an approximate error of 15 degree in different scenarios.
Shuo Wang, Xiaobin Chen, Xiaoming Tao
May 16, 2026cs.CV

EgoKit: Towards Unified Low-Cost Egocentric Data Collection with Heterogeneous Devices

Egocentric video is increasingly used as a data source for robot learning, activity understanding, and embodied AI research, but collecting it at scale remains fragmented in practice: each candidate host device, such as an Android phone, iPhone, iPad, smart glasses, or extended reality (XR) headset, exposes a different SDK, a different policy on raw camera access, and different limitations on external USB cameras and on-device tracking. Synchronized ego-view and wrist-view capture is therefore typically obtained by either committing to a single proprietary platform or building one-off rigs that do not transfer across devices. To address this gap, we present EgoKit, a toolkit that exposes the same egocentric recording workflow across six heterogeneous host devices. Across all supported devices, EgoKit presents the same recording interaction and produces locally stored video with a uniform log format; on XR headsets, it additionally logs head pose and OpenXR-standard 26-joint hand tracking aligned to the video streams. The companion accessories, including two wrist cameras with mounts, a head strap, and a USB-C hub, add wrist-view capture to any supported host without custom hardware fabrication. EgoKit is available at \url{https://egokit.chuange.org/}.
Liuchuan Yu, Erdem Murat, Beichen Wang +10
May 9, 2026cs.LG

The Wristband Gaussian Loss: Deterministic, Composable Latents via a Sphere-Interval Decomposition

We present the Wristband Gaussian Loss, a deterministic batch loss for Gaussianizing point embeddings without sampling, KL terms, or iterative transport. Each x∈Rdx \in \mathbb{R}^d is mapped to a direction u=x/∥x∥u = x/\|x\| and a CDF-transformed radius t=Fχd2(∥x∥2)t = F_{χ^2_d}(\|x\|^2) on the wristband Sd−1×[0,1]S^{d-1} \times [0,1]. We prove (and machine-verify in Lean~4) that for d≥2d \ge 2 the pushforward wristband map equals σd−1⊗Unif[0,1]σ_{d-1} \otimes \mathrm{Unif}[0,1] iff the source is N(0,Id)\mathcal{N}(0, I_d), and that the Neumann-reflected wristband repulsion energy is uniquely minimized at the uniform target. We compute this reflected-kernel objective in two ways: a nearest three-image pairwise truncation at O(N2d)O(N^2 d), and a spectral Neumann path joining angular and radial Mercer modes (spherical-harmonic and cosine) at O(NdK)O(N d K), with empirically matched gradients. A 1D Wasserstein radial term and a moment penalty serve as finite-sample accelerators with the same optimum, and Monte-Carlo null calibration turns the components into a single standardized statistic. We evaluate direct point-cloud Gaussianization with a calibrated barycentric W2W_2 score: a deterministic Gaussian reference batch is built by recursive Hungarian averaging, with each method reported as a zz-score against same-size Gaussian batches. On the axis-uniform X benchmark, Wristband is competitive in 2D and gives the best 10D score. On a harder radial--angular-copula impostor whose Gaussian radial and angular marginals are correct but dependent, Wristband gives the best 10D and 128D scores. Coupled with learnable-key Euclidean attention and exact invertible flows, the resulting Deterministic Gaussian Autoencoder delivers a Gaussian-latent interface for counterfactual sampling with independent factors and a context/residual construction for dependent factors.
Mikhail Parakhin, André M. Carvalho, Patrick Haluptzok
Apr 26, 2026cs.RO

Real-Time Non-Contact Force Compensation for Wrist-Mounted Force/Torque Sensors in Haptic-Enabled Robotic Surgery Training

Haptic feedback has been a long-missed feature in robotic-assisted surgery, one that would allow surgeons to perceive tissue properties and apply controlled forces during delicate procedures. Although commercial robotic systems have begun to integrate haptic technologies, their high costs limit accessibility for training and research purposes. To address this gap, we extend our previously developed low-cost robotic surgery training setup, RoboScope, by incorporating a wrist-mounted force/torque (F/T) sensor for haptic feedback training. Wrist-mounted sensing avoids many challenges associated with tip-mounted sensors but introduces additional non-contact forces, such as gravity, sensor bias, installation offsets, and associated torques, which compromise measurement accuracy. In this paper, we propose a robust real-time compensation method based on recursive least squares (RLS). This method eliminates the need for dataset collection and frequent recalibration while adapting to changing operating conditions. Experimental validation demonstrates that the proposed approach achieves over 95% error reduction in non-contact force compensation and more than 91% in non-contact torque compensation, significantly outperforming existing methods. These results highlight the potential of our approach for providing reliable haptic feedback in robotic surgery training and research.
Walid Shaker, Mustafa Suphi Erden
Apr 22, 2026cs.RO

Clinical Evaluation of a Tongue-Controlled Wrist Abduction-Adduction Assistance in a 6-DoF Upper-Limb Exoskeleton for Individuals with ALS and SCI

Upper-limb exoskeletons (ULEs) have the potential to restore functional independence in individuals with severe motor impairments; however, the clinical relevance of wrist degrees of freedom (DoF), particularly abduction-adduction (Ab-Ad), remains insufficiently evaluated. This study investigates the functional and user-perceived impact of wrist Ab-Ad assistance during two activities of daily living (ADLs). Wrist Ab-Ad assistance in a tongue-controlled 6-DoF ULE, EXOTIC2, was evaluated in a within-subject study involving one individual with amyotrophic lateral sclerosis and five individuals with spinal cord injury. Participants performed drinking and scratch stick leveling tasks with EXOTIC2 under two conditions: with and without wrist Ab-Ad assistance. Outcome measure included task success, task completion time, kinematic measures, and a usability questionnaire capturing comfort, functional perception, and acceptance. Enabling wrist Ab-Ad improved task success rates across both ADLs, with consistent reductions in spillage (from 77.8% spillages to 22.2%) and failed placements (from 66.7% to 16.7%). Participants utilized task-specific subsets of the available wrist range of motion, indicating that effective control within functional ranges was more critical than maximal joint excursion. Questionnaire responses indicated no increase in discomfort with the additional DoF and reflected perceived improvements in task performance. In conclusion, wrist Ab-Ad assistance enhances functional task performance in assistive exoskeleton use without compromising user comfort. However, its effectiveness depends on task context, control usability, and individual user strategies. This study provides clinically relevant, user-centered evidence supporting the inclusion of wrist Ab-Ad in ULEs, emphasizing the importance of balancing functional capability with usability in assistive device design.
Juwairiya S. Khan, Mostafa Mohammadi, Alexander L. Ammitzbøll +7
Apr 21, 2026cs.RO

A Tendon-Driven Wrist Abduction-Adduction Joint Improves Performance of a 5 DoF Upper Limb Exoskeleton -- Implementation and Experimental Evaluation

Wrist function is essential in performing activities of daily living (ADLs). However, there is limited experimental evidence on the functional impact of wrist Abduction-Adduction (Ab-Ad) joint assistance in upper limb exoskeletons (ULEs) for rehabilitation. This study evaluates the effect of implementing an active wrist Ab-Ad joint in a five degree of freedom (DoF) ULE, EXOTIC2 exoskeleton, to support individuals with severe motor impairments. Methods: A compact, lightweight wrist module with tendon-driven abduction and spring-driven adduction was integrated into the EXOTIC exoskeleton. Eight adults with no motor disabilities completed drinking and scratching tasks under randomized wrist-enabled and wrist-locked conditions along with a preliminary feasibility test in one individual with Amyotrophic lateral sclerosis (ALS). Kinematic and task performance metrics including wrist range of motion, task completion time, spillage and leveling metrics were assessed. Results: Implementing the wrist Ab-Ad DoF improved task success metrics. Spill incidence during the drinking task decreased from 56% to 3%, and leveling success for scratching task improved from 28% to 75%. Conclusion: Integrating wrist Ab-Ad assistance improved key functional task outcomes without increasing execution time. Significance: The study provides the experimental evidence that active wrist Ab-Ad control enhances task-level performance in exoskeleton-assisted ADLs.
Juwairiya S. Khan, Mostafa Mohammadi, Alexander L. Ammitzbøll +8
Apr 21, 2026cs.RO

Design, Modelling and Experimental Evaluation of a Tendon-driven Wrist Abduction-Adduction Mechanism for an upper limb exoskeleton

Wrist exoskeletons play a vital role in rehabilitation and assistive applications, yet conventional actuation mechanisms such as electric motors or pneumatics often introduce undesirable weight, friction, and complexity. This paper presents a novel single-cable (tendon), torsional-spring-assisted actuation mechanism for wrist abduction-adduction, and a simulation-based method for selecting its stiffness parameters. The mechanism employs a single Bowden cable passively tensioned by a spiral torsional spring (clock spring) to maintain continuous cable tension without antagonistic actuation. Kinematic and dynamic modeling of the mechanism was performed to estimate the required torque and identify optimal spring parameters. These simulation-derived parameters guided the design of a functional prototype, which was experimentally evaluated with five participants with no motor disabilities (NMD) under varying arm positions and loading conditions using three spring configurations to account for user variability and modeling uncertainties. Experimental results show consistent agreement with simulation-derived trends, with the nominal spring configuration achieving balanced motion range, torque demand, and repeatability. The results demonstrate that simulation-informed stiffness selection can effectively guide the design of compact, cable-driven wrist exoskeletons while reducing reliance on empirical tuning.
Juwairiya S. Khan, Mostafa Mohammadi, John Rasmussen +1
Dec 8, 2025cs.HC

A Comparative Study of EMG- and IMU-based Gesture Recognition at the Wrist and Forearm

Gestures are an integral part of our daily interactions with the environment. Hand gesture recognition (HGR) is the process of interpreting human intent through various input modalities, such as visual data (images and videos) and bio-signals. Bio-signals are widely used in HGR due to their ability to be captured non-invasively via sensors placed on the arm. Among these, surface electromyography (sEMG), which measures the electrical activity of muscles, is the most extensively studied modality. However, less-explored alternatives such as inertial measurement units (IMUs) can provide complementary information on subtle muscle movements, which makes them valuable for gesture recognition. In this study, we investigate the potential of using IMU signals from different muscle groups to capture user intent. Our results demonstrate that IMU signals contain sufficient information to serve as the sole input sensor for static gesture recognition. Moreover, we compare different muscle groups and check the quality of pattern recognition on individual muscle groups. We further found that tendon-induced micro-movement captured by IMUs is a major contributor to static gesture recognition. We believe that leveraging muscle micro-movement information can enhance the usability of prosthetic arms for amputees. This approach also offers new possibilities for hand gesture recognition in fields such as robotics, teleoperation, sign language interpretation, and beyond.
Soroush Baghernezhad, Elaheh Mohammadreza, Vinicius Prado da Fonseca +2
Aug 29, 2025cs.CV

ECHO: Ego-Centric modeling of Human-Object interactions

Modeling human-object interactions (HOI) from an egocentric perspective is a critical yet challenging task, particularly when relying on sparse signals from wearable devices like smart glasses and watches. We present ECHO, the first unified framework to jointly recover human pose, object motion, and contact dynamics solely from head and wrist tracking. To tackle the underconstrained nature of this problem, we introduce a novel tri-variate diffusion process with independent noise schedules that models the mutual dependencies between the human, object, and interaction modalities. This formulation allows ECHO to operate with flexible input configurations, making it robust to intermittent tracking and capable of leveraging partial observations. Crucially, it enables training on a combination of large-scale human motion datasets and smaller HOI collections, learning strong priors while capturing interaction nuances. Furthermore, we employ a smooth inpainting inference mechanism that enables the generation of temporally consistent interactions for arbitrarily long sequences. Extensive evaluations demonstrate that ECHO achieves state-of-the-art performance, significantly outperforming existing methods lacking such flexibility. The project page is available at https://ptrvilya.github.io/echo/.
Ilya A. Petrov, Vladimir Guzov, Riccardo Marin +5