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Papers

Jun 8, 2026cs.AI

Anything2Skill: Compiling External Knowledge into Reusable Skills for Agents

Retrieval-augmented generation (RAG) enables agents to access external knowledge at inference time, but it primarily retrieves fragmented declarative evidence, leaving agents to repeatedly infer task procedures from passages, manuals, examples, logs, or trajectories. This raises a fundamental question: can skills extracted from external knowledge bases be installed into an agent, enabling it to rapidly approximate domain expertise? In this paper, we propose Anything2Skill, a taxonomy-guided framework that compiles heterogeneous external knowledge into reusable, retrievable, and executable skills for agents. Given a corpus of knowledge records, \textsc{Anything2Skill} first decomposes each record into evidence windows and performs plan-and-expand skill extraction under a skill-tree prior. The extracted candidates are then converted into structured skill contracts that specify invocation conditions, contraindications, action moves, workflow steps, constraints, output specifications, supporting evidence, and confidence scores. To construct a deployable procedural memory, Anything2Skill manages the extracted skills in a persistent SkillBank through taxonomy-aware compilation, registry-level reconciliation, lifecycle tracking, versioned updates, and visible skill-tree projection. At inference time, agents retrieve both task-specific passages from the original knowledge base and relevant procedural skills from the SkillBank, allowing RAG to provide declarative evidence while compiled skills provide reusable procedural guidance. Experiments on qsv and GitHub-CLI show that Anything2Skill combined with RAG achieves 98.85% and 94.10% success rates, respectively, substantially outperforming RAG-only agents. These results suggest that compiling latent procedural knowledge into explicit skills is an effective way to extend retrieval-augmented agents from knowledge access toward capability reuse.
Qianjun Pan, Yutao Yang, Junsong Li +5
Jun 8, 2026cs.RO

Dual Quaternion-Based Unscented Kalman Filter with Visual Inertial Odometry for Navigation in GPS-Denied Environments

Reliable navigation in GPS-denied environments remains a fundamental challenge in robotics, aerospace, and autonomous vehicle applications. This paper presents a Dual Quaternion-Based Unscented Kalman Filter (DQUKF) equipped with a Visual Inertial Odometry (VIO) algorithm for accurate state estimation enabling navigation in GPS denied locations. The proposed framework formulates the DQUKF in an error state manner, where the nominal pose is represented by a unit dual quaternion and the local pose error is represented by a 6-dimensional twistor parameterization used for sigma point generation, covariance propagation, and measurement correction. In parallel, the VIO algorithm tracks features across image frames, synchronizes measurements between the IMU and camera, and provides visual constraints that complement inertial propagation. Simulation results on the EuRoC MAV dataset show that the proposed DQUKF converges under high initialization uncertainty and achieves a position RMSE of 0.2584~m in the difficult flight sequence, outperforming the benchmark filters.
Mohamed Khalifa, Hashim A. Hashim
Jun 8, 2026cs.RO

VAIC: Vision-Guided Humanoid Agile Object Interaction Control via Decoupled Commands

Humanoid robots hold immense potential for real-world assistance, yet agile interaction with objects in unstructured environments demands tightly coupled whole-body coordination. Despite recent advancements, current controllers face a critical deployment gap. They rely heavily on dense reference trajectories and perfect state observability, which inherently limits physical generalization. We present Vision Guided Agile Interaction Control (VAIC), a unified framework that bridges this gap by operating exclusively on onboard depth, historical proprioception, and a decoupled user command interface. VAIC employs a two-stage distillation paradigm. First, a privileged teacher policy masters diverse interaction skills using precise object kinematics and exact environmental states. Second, a deployable student policy distills these capabilities by replacing full body tracking with velocity targets across multiple axes and an interaction indicator for each frame. The student utilizes a recurrent object adaptation module to implicitly infer unobservable object dynamics from raw depth streams and proprioception. Evaluations and real-world deployments on the humanoid robot demonstrate that a single VAIC policy successfully executes highly diverse dynamic tasks. These tasks include box carrying, cart interaction, and skateboarding, consistently outperforming baselines and advancing autonomous humanoid deployment.
Dongting Li, Qianyang Wu, Xingyu Chen +9
Jun 8, 2026cs.CV

Self-supervised Learning Matters: A Simple Ensemble Solution for Micro-Gesture Recognition

In this paper, we present XInsight Lab's solution to the micro-gesture classification track of the 4th MiGA Challenge at IJCAI 2026, in which our solution ranked first and achieved a new state-of-the-art result. We propose a multimodal ensemble framework that integrates a self-supervised RGB-based model with supervised multi-stream models from previous solutions. The self-supervised RGB model is pretrained on 120K unlabeled clips via masked video modeling and then fine-tuned on iMiGUE. This simple yet effective RGB baseline achieves 69.224% top-1 accuracy on the iMiGUE test set, demonstrating the benefit of learning transferable representations from unlabeled in-domain videos. By incorporating this model as a complementary branch, the final ensemble reaches 74.419% top-1 accuracy, surpassing the previous state of the art by 1.206 percentage points. Experimental results on iMiGUE, including ablation studies on the ensemble strategy, validate the effectiveness of self-supervised RGB representation learning for micro-gesture recognition.
Tingyi Liu, Kun Li, Fei Wang +5
Jun 8, 2026cs.RO

MotionWAM: Towards Foundation World Action Models for Real-Time Humanoid Loco-Manipulation

World Action Models (WAMs) couple a video dynamics prior to the policy and have shown encouraging results on tabletop manipulation, but iterative denoising over high-dimensional video-action latents leaves them too slow for real-time humanoid loco-manipulation. The problem is compounded by the dominant hierarchical paradigm, in which a high-level manipulation policy controls only the upper body while a low-level controller tracks coarse base commands -- placing upper and lower body in inconsistent action spaces and reducing the legs to balance-preserving locomotion. We present MotionWAM, a real-time WAM that drives autonomous humanoid loco-manipulation from a single egocentric camera by conditioning the policy on the intermediate denoising features of a video world model. MotionWAM replaces the upper-lower split with a unified motion latent and predicts whole-body motion tokens that jointly cover locomotion, torso motion, height regulation, foot interaction, and hand manipulation in a single action space. A three-stage learning framework progressively adapts the video world model to egocentric visual dynamics and to the target humanoid embodiment. On nine real-world Unitree G1 tasks, MotionWAM runs in real time, substantially outperforms Vision-Language-Action (VLA) baselines fine-tuned on the same demonstrations by over 30% in overall success rate, and executes task-driven foot interaction that decoupled upper-lower policies cannot reach. Our results suggest that video-pretrained WAMs can be lifted from tabletop manipulation to coordinated, human-like whole-body humanoid control.
Jia Zheng, Teli Ma, Yudong Fan +3
Jun 8, 2026eess.AS

FlashTTS: Fast Streaming TTS with MTP Acceleration and X-pred Mean Flow Distillation

Recent progress in speech dialogue systems requires Text-to-Speech (TTS) models to be faster and more responsive. Modern speech dialogue systems impose two primary requirements on TTS models: low latency and support for streaming inputs and outputs. However, most existing single-codebook LLM-based TTS methods rely on multi-stage pipelines that lack native streaming capabilities. These systems typically suffer from high end-to-end latency due to slow autoregressive prediction and multi-step flow matching. To address these limitations, we propose FlashTTS, an open-source and low-latency streaming TTS framework. FlashTTS introduces a lagged multi-track architecture that natively processes streaming text and speech inputs, thereby eliminating the need for sentence-level buffering. To accelerate acoustic generation, we integrate parallel Multi-Token Prediction (MTP) with an X-pred mean flow matching decoder. This configuration achieves high-fidelity token-to-mel generation in exactly two function evaluations (2-NFE). By jointly optimizing input processing and decoding efficiency, FlashTTS offers a practical foundation for real-time speech dialogue systems. Experiments show that FlashTTS substantially reduces First-Packet Latency to 325ms compared to robust streaming baselines, all while preserving strong zero-shot voice cloning and cross-lingual intelligibility. Speech samples are available. The model code and checkpoints will be released as open source.
Hanke Xie, Xiaming Ren, Dake Guo +10
Jun 8, 2026cs.CR

Context-Fractured Decomposition Attacks on Tool-Using LLM Agents: Exploiting Artifact Provenance Gaps

Tool-using LLM agents interact with the world through actions that persist state in artifacts (e.g., workspace files or logs). Consequently, jailbreak defenses must reason about cross-step composition rather than isolated text. Yet most existing attacks and defenses, including ``multi-turn'' jailbreaks such as Crescendo and Tree of Attacks,still assume a single contiguous conversation visible to the defender. This assumption breaks down in real agent pipelines, where enforcement is fragmented across tools, modules, and time, and where artifact provenance is often not tracked. We operationalize a deployment failure mode for tool-using LLM agents, the \emph{provenance gap}, and study reproducible triggers for it: \emph{Context-Fractured Decomposition} (CFD), a family of cross-context multi-step jailbreaks that preserve benign-looking intermediate artifacts from an early interaction and elicit harmful behavior much later, potentially in a different agent instance or workflow stage, via individually innocuous tool actions whose risk emerges only under delayed artifact-mediated composition. We instrument the failure mode with trace-level diagnostics and outline a verifiable mitigation direction (provenance lineage tagging). Across agent-system jailbreak benchmarks, CFD improves success rates by up to 28.3 percentage points over state-of-the-art baselines, even against strong single-turn judges. Disclaimer: This paper contains examples of harmful or offensive language.
Xiaofeng Lin, Yukai Yang, Daniel Guo +3
Jun 8, 2026cs.LG

DynaCF: Mitigating Shortcut Learning in Reward Models via Dynamic Counterfactual Sensitivity

Reward models trained from pairwise preferences often exploit superficial shortcut cues rather than learning true response quality. We propose DynaCF, a dynamic reweighting framework for mitigating shortcut learning in reward model training. Unlike static shortcut heuristics, DynaCF measures shortcut sensitivity online during optimization by applying semantics-preserving counterfactual perturbations and tracking the resulting margin shifts and preference flips under the current model. Samples with higher shortcut sensitivity are dynamically downweighted in the Bradley-Terry objective, encouraging the model to rely less on superficial patterns and more on task-relevant preference signals. Extensive experiments show that DynaCF consistently improves robustness in preference modeling.
Fengyuan Liu, Yongliang Miao, Zirui He +3
Jun 8, 2026cs.AI

RTL-BenchLS: A Large-Scale Benchmark for RTL Reasoning and Generation with Large Language Models

LLM-based RTL generation and reasoning is a promising direction for hardware design automation. High-quality benchmarks are critical infrastructure for tracking progress in this direction. However, existing RTL benchmarks face inherent limitations in both scale and task scope. The designs they cover are typically small and simple, and the tasks focus almost entirely on specification-to-RTL generation. Frontier models' performance already saturates on the existing benchmarks. Scaling these benchmarks up is fundamentally difficult because aligned labels are required for benchmarking, such as specifications and testbenches. Such aligned high-quality data are rarely available for real-world designs. We introduce RTL-BenchLS, a large-scale benchmark addressing both limitations above. It contains over 10,000 formally verified Verilog designs, covering substantially larger and more complex designs than existing benchmarks. Beyond specification-to-RTL generation, we propose three novel tasks that jointly evaluate reasoning and generation: round-trip reasoning, masked-content reasoning, and repository-issue reasoning. The first two are self-supervised, which directly resolves the scaling bottleneck. All tasks are verified through formal equivalence checking without any manual testbenches. We evaluate eight LLMs on RTL-BenchLS. Even the best model reaches only 23% on natural-language round-trip reasoning, 28% on masked-content reasoning, and 12% on repository-issue fixing. RTL-BenchLS is substantially more challenging than existing benchmarks. It leaves ample room for future improvement and offers guidance for developing LLM-based methods for hardware design.
Jing Wang, Shang Liu, Wenji Fang +3
Jun 8, 2026cs.CV

Are Reasoning Vision-Language Models Robust to Semantic Visual Distractions?

Reasoning Vision-Language Models (VLMs) achieve strong performance on complex multimodal tasks, but reliable real-world application requires handling visual inputs that are messier than clean, curated benchmarks. Existing works mainly evaluate such reliability of VLMs through input corruptions, such as noise, blur and weather effects, which make visual evidence harder to perceive. This leaves a critical reliability failure mode underexplored: a model may perceive the evidence correctly, yet reason from plausible but irrelevant and distracting evidence and propagate this mistake to its final answer. To address this gap, we introduce \textbf{Distract-Bench}, a benchmark for evaluating VLM robustness to \textbf{semantic visual distractions}, defined as meaningful but task-irrelevant visual cues added to inputs while preserving the ground-truth answer. We comprehensively evaluate eight leading open-source and two closed-source VLMs across conventional vision corruptions and Distract-Bench. Our results show that Distract-Bench exposes a robustness failure distinct from vision corruptions: reasoning VLMs largely track their non-reasoning base models under perceptual degradation, but show consistently lower robustness to semantic distractions. Further analysis shows that these distractions often enter the reasoning process of VLMs, are treated as evidence, and lead to incorrect answers. Together, these findings reframe robustness evaluation for reasoning VLMs, shifting the focus from degraded perception to distractions for reliable real-world visual reasoning. Our data and code are available at https://github.com/Yizheng-Sun/Distract-Bench.
Yizheng Sun, Mochuan Zhan, Yanan Ma +10
Jun 7, 2026cs.AI

STAR: Rethinking MoE Routing as Structure-Aware Subspace Learning

Mixture-of-Experts (MoE) scales model capacity efficiently by selectively routing inputs to a specialized subset of experts. However, input-expert specialization, the core motivation of MoE, critically depends on whether the router is actually aware of input structure. In practice, MoE routing is typically implemented as a shallow linear projection with limited awareness of input representation, which often leads to unstable routing. We propose STAR, a Structure Aware Routing that rethinks MoE routing as a subspace learning problem by augmenting standard learnable routing with an evolving principal subspace that tracks dominant input structure via Generalized Hebbian Algorithm (GHA). By aligning routing decisions directly with input structure, STAR enables stable expert specialization. We evaluate STAR on controlled synthetic setup and large-scale language and vision tasks, where it consistently improves routing quality and downstream performance over strong MoE baselines. Moreover, optional test-time subspace updates further enhance routing robustness and generalization under input distribution shifts.
Sumin Park, Noseong Park
Jun 7, 2026cs.LG

How Many Counterfactuals Does It Take? Probing VLM Hallucinations Through Circuits and Causal Effects

Visual Language Models (VLMs) are known to produce hallucinated predictions that are not grounded in visual evidence, yet existing approaches lack a principled understanding of how robust such predictions are under counterfactual perturbations. In this work, we study the sample complexity of counterfactual robustness for hallucinated outputs in VLMs. We define a causal influence metric based on log-probability differences between factual, counterfactual, and activation-patched runs, and use it to characterize the stability of hallucinated predictions. By leveraging circuit discovery techniques (CD-T), we identify model components responsible for these predictions and track their activation differences across counterfactual samples. We then derive empirical bounds on the minimum number of counterfactual samples m required to reliably detect instability in hallucinated outputs, using concentration inequalities and variance estimates of the causal influence distribution.
Abhivansh Gupta, Simardeep Singh, Advika Sinha +2
Jun 7, 2026cs.RO

EgoPriMo: Egocentric Motion Generation for Interactive Humanoid Control

Humanoid robots require whole-body motions that adapt to scene context, task requirements, and user intent. Motion tracking reproduces specified trajectories, and humanoid vision-language-action systems provide semantic interfaces, but neither offers a scalable and interactive prior for broad full-body behavior. We introduce EgoPriMo (Egocentric Motion Prior for Humanoid Robots), a unified framework that learns such priors from egocentric human demonstrations. Given egocentric observations and a text prompt, EgoPriMo reconstructs, generates, and forecasts SMPL-based full-body motion. Language is used as a high-level control signal rather than a complete motion specification. At the core of EgoPriMo is a Triple-stream DiT that jointly models body dynamics, egocentric visual context, and text; task-conditioning masks route different tasks and missing-modality data through the same checkpoint. Experiments on Nymeria and EgoExo4D show that one checkpoint improves egocentric motion generation over UniEgoMotion while supporting reconstruction and forecasting; the generated SMPL motions can also be executed by a Unitree humanoid controller. These results indicate a practical path from scalable egocentric observations to generalizable and interactive humanoid motion priors.
Haoyang Ge, Peng Ren, Yukun Shi +3
Jun 7, 2026cs.LG

Theoretical Foundations of Continual Learning via Drift-Plus-Penalty

In many real-world settings, data streams are nonstationary and arrive sequentially, requiring learning systems to adapt continuously without retraining from scratch. Continual learning (CL) addresses this challenge by incorporating new tasks while mitigating catastrophic forgetting, where learning new information degrades performance on previously acquired knowledge. We introduce a control-theoretic perspective on CL that explicitly regulates the evolution of forgetting, framing adaptation as a controlled process subject to long-term stability constraints. We focus on replay-based CL, where a finite memory buffer stores representative samples from prior tasks. We propose COntinual Learning with Drift-Plus-Penalty (COLD), a continual learning framework based on the Drift-Plus-Penalty (DPP) principle from stochastic optimization. To facilitate analysis, we also consider an oracle variant, COLD-ORACLE, as a reference benchmark. At each task, both methods minimize the current task loss while maintaining a virtual queue that tracks deviations from long-term stability on previously learned tasks, capturing the stability-plasticity trade-off as a regulated dynamical process. We establish stability and convergence guarantees that characterize this trade-off through a tunable control parameter. Experiments on standard benchmarks demonstrate that COLD consistently outperforms a broad range of state-of-the-art CL methods while providing competitive and controllable forgetting behavior through explicit regulation of stability and plasticity.
Nazreen Shah, Govinda Arya, Bharath B. N. +1
Jun 7, 2026cs.CL

Hacking Generative Perplexity: Why Unconditional Text Evaluation Needs Distributional Metrics

Diffusion and continuous flow-based language models have emerged as the leading non-autoregressive alternatives to language modeling. Progress in both paradigms is overwhelmingly tracked by generative perplexity (gen-PPL): the per-token negative log-likelihood of samples under a frozen autoregressive (AR) scorer such as gpt2-large, typically paired with an empirical-entropy guardrail to rule out low-entropy collapse. We argue that this metric is unsound. By construction, gen-PPL measures only predictability under the scoring AR, not grammaticality or semantic coherence -- and the set of predictable but still low-quality sequences is combinatorially large. To make this concrete, we construct a suite of zero-parameter, deliberately naive samplers that achieve state-of-the-art gen-PPL on LM1B and OpenWebText at non-degenerate entropy, surpassing recently published diffusion and continuous-flow models while producing text that is incoherent by construction. We recommend evaluation suites that directly quantify the distributional divergence between generated and reference text, and use such a suite to re-benchmark recent non-autoregressive models, recovering a more faithful picture of the current state of the art.
Antonio Franca, Alexander Tong
Jun 7, 2026cs.LG

RiskNet: A large-scale dataset of AI risk incidents from news with alignment and multi-dimensional annotations

As artificial intelligence (AI) systems are increasingly deployed across socially consequential domains, reports of AI-related harms and failures have grown in frequency and diversity. Although existing governance frameworks articulate high-level principles for responsible AI, large-scale empirical resources for tracking and analyzing real-world AI risk incidents remain limited. Existing incident collections are often manually curated, relatively small in scale, and insufficient for continuous, data-driven monitoring and downstream computational analysis. To address this need, we present RiskNet, a large-scale dataset of AI risk incidents constructed from large-scale multilingual news sources. RiskNet applies a structured pipeline for AI risk news identification, event-level report screening, incident alignment, and multi-dimensional incident classification. The resulting resource organizes dispersed news reports into incident-centered records and provides benchmark datasets for event classification, incident alignment, and incident-level risk labeling. In its current release, RiskNet covers hundreds of millions of source records and yields a large-scale collection of AI risk-related reports, including aligned incident clusters and annotated benchmark subsets. The dataset is also accessible through an online platform for browsing and exploration. We describe the data sources, processing workflow, taxonomy design, and technical validation of the resource. RiskNet is intended to support downstream research on AI safety, governance, risk analysis, and benchmarking, as well as longitudinal and cross-source analyses of AI-related harms. By providing a structured and reusable empirical resource, RiskNet helps bridge the gap between high-level governance principles and the documented realities of AI risk incidents.
Leihan Zhang, Wecheng Ye, Xianlong Ma +5
Jun 6, 2026cs.RO

Disturbance-Aware Aerial Robotics for Ethical Wildlife Monitoring

Reliable wildlife monitoring is essential for ecology and conservation, yet many existing methods, such as tagging, capture, and close-range observation, can alter the very behaviors they aim to measure. Aerial robots offer a scalable alternative, which has shown promising performance in multiple studies. Nonetheless, existing approaches typically lack behavioral awareness, rely on fixed heuristics, or require real-world training data that are costly, impractical, and ethically difficult to obtain. As a result, there remains no general framework for adaptive drone-based monitoring that can both preserve ecological validity and scale across species, behaviors, and robotic platforms. In this study, we introduce a disturbance-aware reinforcement-learning-based framework for heterogeneous aerial robotic fleets that enables autonomous wildlife tracking while explicitly minimizing behavioral disruption. We couple a zoologically grounded simulation environment with fitted animal movement models derived from real trajectory statistics, and train control policies using a reward formulation that captures the trade-off between observation quality and disturbance risk. Across three species (pigeon, jackal, and spur-winged lapwing) with distinct ecologies and motion patterns and four increasingly strategic behavior models common in nature, the learned policies consistently surpassed currently used rule-based baselines and generalized across monitoring tasks, animal dynamics, and drone types. These results establish disturbance-aware learning as a viable foundation for non-invasive autonomous wildlife observation, opening a path towards scalable, ethically responsible, and scientifically reliable robotic monitoring in ecology and conservation.
Mahmut Osmanovic, Isac Paulsson, Teddy Lazebnik
Jun 6, 2026q-fin.TR

Post-Rejection Follow-up Sampling: A Methodology for Counterfactual Outcome Measurement in Algorithmic DEX Trading

Algorithmic trading systems on decentralised exchanges (DEXs) reject most candidate tokens they evaluate. The counterfactual outcome of rejected candidates (what would have happened had the system entered) is rarely measured. This paper introduces Post-Rejection Follow-up Sampling (PRFS). A separate tracking subsystem samples each rejected token's price and liquidity at a configurable cadence, over a horizon of up to twenty-four hours. PRFS produces the data needed to evaluate filter precision against actual market outcomes of rejected candidates, not against synthetic backtest reconstructions. The methodology, data architecture, and deposit format are described in Section III. The companion dataset contains 67,000 forward-outcome observation rows across 2,997 rejection events spanning 457 unique mints, collected over a continuous eight-day window (2026-04-10 to 2026-04-19, UTC). Approximately 55 percent of rejection events receive at least one forward observation; coverage at the mint level is complete. The principal binding constraint on downstream classification is per-event horizon density, not event-level coverage. PRFS is dataset-independent. It generalises to any algorithmic decision system in which rejections substantially outnumber executions.
Arati Uday Kamat
Jun 6, 2026cs.RO

Revisiting Articulated Parts Perception in Robot Manipulation

We are surrounded by various objects with movable, articulated parts, e.g., box, handle, door. An accurate and generalizable perception of articulated parts is essential to enhance robotic manipulation capabilities. Building on this need, recent efforts in articulated parts perception have followed two main directions: One line of work uses pose-based representation, which requires high manual cost; in parallel, affordance-based methods extract future object motion from point tracking without additional manual efforts, but suffer from low-quality data. In this paper, we propose a new representation of articulated parts, Geometric Primary Structure (GPS), an abstraction of the part geometry structure to balance scalability and quality. For efficient and scalable data collection, GPS is integrated with a portable Virtual Reality (VR) device and requires only one minute to annotate one object sequence. This direct human annotation provides higher quality than the estimated affordance. With this efficient VR-GPS system, we collect 41K frames for 234 objects across six part classes, and train a generalizable GPS model with a single RGB-D object image as input. For object manipulation, we deploy a heuristic policy based on GPS prediction. Without any in-domain fine-tuning, our method achieves an 73% success rate, covering 270 initial states for 9 objects. Our code, data and reusable tool are available at https://enlighten0707.github.io/gps.
Xiaoqian Wu, Yejie Guo, Xiaoyang Chen +3
Jun 6, 2026cs.AI

When Does Delegation Beat Majority? A Delegation-Based Aggregator for Multi-Sample LLM Inference

Majority voting is the default unsupervised aggregator for multi-sample LLM inference, but it discards two signals: within-group answer entropy and between-group reasoning geometry. We aggregate by delegation instead (Propagational Proxy Voting, PPV): each group of samples keeps weight on its own answer in proportion to its entropy-based confidence (When) and routes the rest to peers by reasoning-embedding similarity (Whom); the stationary distribution of the resulting delegation matrix picks the consensus answer. This requires neither gold labels nor training. On MMLU-Pro with 128 samples per question, delegation beats majority by +1.5 pp overall and +2.24 pp on non-trivial questions (McNemar p ~ 1.0e-14, n = 8,099), overturning wrong majorities whose answer cluster is geometrically incoherent while the correct minority is tight. We then characterize exactly when delegation overturns majority: a two-option model gives a closed-form flip condition on each option's confidence and the weight it routes to the other, with a do-no-harm corollary for near-unanimous questions. The condition calls the realized winner on 96.5% of non-trivial questions, and its predicted mass gap tracks the realized gap at r = 0.97. We did not find any other unsupervised ensemble methods that close the oracle gap.
Yasushi Sakai, Allen Song, Kent Larson
Jun 6, 2026cs.RO

TACT-ful: Multi-Channel Terrain Affordance and Compliance Training for Payload-Robust Perceptive Humanoid Locomotion

Foothold selection on structured terrain requires explicit reasoning about contact planarity, surface steepness, and kinematic reachability, properties not captured by a single height-based terrain signal. We propose a multi-channel terrain cost combining flatness, steepness, and velocity-aware height feasibility, plus a forward climb reward, that simultaneously drives a GPU-parallel divergent component of motion (DCM) foothold planner and shapes a dense per-step affordance reward for an asymmetric actor-critic policy trained with proximal policy optimization (PPO) from depth images. A Bézier swing trajectory with adaptive apex bias extends foothold tracking to joint position-and-orientation, using the arc tangent to guide sole orientation through riser crossings and tread landings. To support payload tasks, we introduce a lower-body compliance training procedure in which a virtual wrench is injected at a sampled load attachment point, generating physically consistent force and moment; wrench-aware compliance targets replace rigid pose penalties, and the policy learns to yield to load-induced perturbations without force sensing. The full system trains end-to-end with standard PPO, no distillation, and no teacher-student staging, and is deployed on a humanoid directly from simulation with configuration changes only. In simulation, the policy reaches 1.0 m/s1.0~\mathrm{m/s} on stairs with risers up to 0.20 m0.20~\mathrm{m} and improves payload robustness up to ∼15 kg{\sim}15~\mathrm{kg} centered load and for moment-dominated wrist loads without fine-tuning. We also provide a qualitative hardware demonstration on structured terrain. Project website: https://fai-rl-tech.github.io/tact-locomotion.github.io/
Thanh Ly, Truong-Duy Dang, Chien Le +5
Jun 6, 2026cs.RO

Perceptive Behavior Foundation Model: Adapting Human Motion Priors to Robot-Centric Terrain

Humanoid behavior foundation models aim to acquire reusable whole-body control policies from broad human motion priors, enabling a single controller to produce diverse and expressive behaviors. However, existing motion-centric foundation policies largely assume that the reference motion is already physically compatible with the robot's surroundings. This assumption breaks when the demonstrator, operator, and robot inhabit different environments: a human motion may specify the intended behavior, but not the footholds, clearance, body height, or contact timing required by the robot's local terrain. We introduce \emph{Perceptive Behavior Foundation Model} (Perceptive BFM), a terrain-aware humanoid control framework that grounds human motion priors in robot-centric perception. The model preserves raw kinematic motion references as the behavioral interface, while using local terrain observations to adapt contacts, posture, and timing. To provide scalable terrain supervision, we develop \emph{terrain-conformal reference synthesis} (TCRS), which converts locomotion-oriented human motion clips into terrain-consistent references through contact-aware foothold construction, foot-geometry-aware swing optimization, support-aware root reconstruction, collision repair, and multi-point inverse kinematics. We then train a blind adapted-reference teacher and transfer its terrain-conformal behavior to a deployed raw-reference student through target-frame action alignment. The student is an identity-gated Transformer tracker whose terrain features enter through residual pathways initialized to preserve the motion-tracking prior and trained to produce local corrections only when needed.
Zifan Wang, Yizhao Li, Teli Ma +5
Jun 6, 2026cs.RO

EgoAERO: Learning Dexterous Manipulation from a Single Egocentric Video without Object Assets

Egocentric RGB-D videos offer a natural source of human dexterous manipulation demonstrations, but existing data is difficult to use for robot learning because object pose, geometry, and contact information are often missing or require pre-scanned object assets. We present EgoAERO, the first framework that learns dexterous manipulation from a single egocentric RGB-D human demonstration without object assets. EgoAERO reconstructs contact-consistent hand-object trajectories through asset-free object tracking and reconstruction, ego motion compensation, and adaptive contact optimization, then converts them into robot policies using two-stage residual learning. We further introduce an online quality assessment mechanism and construct EgoDex-R, a large-scale egocentric dataset with 4.3M RGB-D frames for dexterous policy learning. Simulation and real-world experiments show that EgoAERO enables single-demonstration dexterous manipulation and achieves downstream performance close to CAD-based reconstructions on HOI4D.
Yichen Niu, Haoran Lv, Xinrui Zhang +12
Jun 6, 2026cs.GR

Wispy to Voluminous: Prior-free Multi-view Capture of Strand-level Facial Hair

Facial hair is a defining trait of personal identity, yet remains a critical bottleneck for digital avatars. Recent volumetric methods achieve photorealism but bake hair into the underlying face geometry, preventing editability and failing to resolve sparse, strand-like structures. Meanwhile, scalp-hair reconstruction methods target dense hair volumes and do not transfer to the sparse, spatially-varying nature of facial hair. We present a pipeline that automatically reconstructs facial hair -- beard, mustache, lashes, and brows -- from multi-view images, converting an unstructured 3D Gaussian representation into an explicit curve-based strand representation. We resolve geometric ambiguities in four stages: (i) optimizing 3D Gaussians constrained by tracked head geometry to enforce early ray termination and suppress sub-surface noise; (ii) tracing continuous strands robust to frequent crossings and extreme curvature; (iii) grounding strands to the surface and resolving root-tip ambiguity via a physically-motivated prior; and (iv) refining the reconstruction through opacity-driven density control under photometric optimization. To our knowledge, this is the first method to reconstruct high-fidelity facial hair strands from a 3D Gaussian representation. The recovered strands faithfully preserve the orientation and sparsity patterns characteristic of facial hair, and yield assets immediately suitable for downstream production tasks, including facial animation and physical simulation, geometric grooming and transfer, appearance editing, and physics-based rendering.
Jaeseong Lee, Giljoo Nam, Adrian Jarabo +1
Jun 6, 2026cs.RO

MuJoCo-Drones-Gym: A GPU-Accelerated Multi-Drone Simulator for Control and Reinforcement Learning

Robotic simulators are a cornerstone of modern research in aerial robotics, serving both as a vehicle for the development of new control algorithms and as the data source for training reinforcement learning (RL) policies. Yet, existing quadcopter learning environments often face a trade-off between physical fidelity, multi-agent support, and the throughput required by modern deep RL pipelines. In this paper, we present MuJoCo-Drones-Gym, an open-source Gymnasium-compatible multi-drone environment built on top of the MuJoCo physics engine. MuJoCo-Drones-Gym supports an arbitrary number of Bitcraze Crazyflie 2.x nano-quadcopters and exposes a modular API for selecting (i)~the physics model (rigid-body MuJoCo, explicit Python dynamics, or any subset of ground effect, blade drag, and inter-drone downwash), (ii)~the action interface (per-motor RPMs, collective normalized thrust, velocity setpoints, or PID waypoint commands), and (iii)~the observation space (kinematic state vectors, RGB / depth / segmentation cameras, or neighbourhood adjacency information). A PettingZoo ParallelEnv wrapper enables drop-in multi-agent reinforcement learning, while a suite of seven task environments, hover, velocity tracking, multi-drone hover, waypoint navigation, formation flight, gate racing, and a generic multi-agent template, demonstrates the breadth of the interface. We describe the environment design, the underlying physics and quadcopter dynamics, and illustrate its use through control and learning examples that mirror those of the closely related gym-pybullet-drones project, while taking advantage of MuJoCo's improved contact handling, rendering, and parallelizability.
Manan Tayal
Jun 6, 2026cs.RO

IntentNav: Learning Spatial-Visual Object Navigation from Human Demonstrations

Object navigation requires a robot to search for an unobserved target in an unknown environment by deciding where to explore next under partial observability. Effective search resembles human-like exploration: selectively probing visually promising frontiers while relying on spatial memory to avoid redundant revisits. We propose IntentNav, a spatial-visual imitation framework that learns human-like ObjectNav policies from human demonstrations. To infer high-level search intent from low-level human actions, we introduce Frontier-based Human-Intent Labeling, which looks ahead in human demonstrations and labels the frontier that best explains the demonstrator's future search direction. We construct a spatial-visual candidate space, where BEV memory tracks explored regions, unexplored frontiers, and trajectory history, while egocentric visual memory provides semantic cues for each candidate. A VLM policy is trained to select among these grounded candidates, using Intent-Aligned Objective to encourage consistent and human-like exploration. IntentNav achieves state-of-the-art performance on the MP3D, HM3D-v1 and HM3D-v2 ObjectNav benchmarks. The proposed candidate-level navigation interface transfers zero-shot to wheeled, quadruped, and humanoid robots without further VLM fine-tuning. \href{https://anonymous.4open.science/w/IntentNav/}{Project page}.
Yuxin Cai, Zongtai Li, Maonan Wang +9
Jun 6, 2026cs.CL

Summarization is Not Dead Yet

The progress of large language models (LLMs) has fueled claims that model-generated summaries rival or even surpass human-written references, raising questions about whether summarization remains an open research problem. We re-examine this narrative through a multi-track evaluation covering diverse datasets and state-of-the-art LLMs, combining controlled human assessment, bias-mitigated LLM-as-Judge protocols, factuality verification against external knowledge, and corpus-level linguistic analysis. Our findings reveal a more nuanced landscape in which human references continue to demonstrate advantages in informativeness and faithfulness, whereas LLM outputs are preferred mainly for surface-level coherence and fluency. Factuality verification indicates that human references remain more reliable, particularly for claims involving reasoning or synthesis, and linguistic analysis uncovers a pattern of stylistic homogeneity across different models. These observations suggest that current LLMs have raised the floor of summarization quality, but the ceiling of their performance remains below human capabilities.
Dongqi Liu, Chenxi Whitehouse, Zheng Zhao +3
Jun 6, 2026cs.CR

RecurGuard: Runtime Monitoring for Reasoning-Token Consumption Attacks

Reasoning-capable large language models can be induced to spend their generation budget on injected decoy tasks rather than answering the user's question, causing denial of service when no final answer is produced and denial of wallet when excess output tokens are billed. Input-side safety classifiers often miss these attacks because the injected prompts can appear syntactically benign. We build RecurGuard, a runtime monitor for detecting reasoning-chain consumption attacks when reasoning traces are exposed by the model. RecurGuard analyzes reasoning traces as they are generated and tracks three signals: recurrence rate, volume growth, and progress toward the user's query. If all three signals remain anomalous over three consecutive chunks, RecurGuard terminates generation early. We evaluate RecurGuard against OverThink and ExtendAttack across open-weight reasoning models and conduct adaptive stress tests on DS-R1-Qwen-7B. On this model, RecurGuard detects 99% of OverThink attacks and 92% of ExtendAttack instances while maintaining near-zero false positive rates on question answering, code generation, mathematics, and summarization. Adaptive evaluation reveals the limit of the defense: topical attacks retain 11.9x amplification with an approximately 50% joint miss rate, whereas full semantic evasion reduces amplification from 22.8x to 2.2x. When reasoning traces are unavailable, QDM provides a post-hoc fallback monitor based on the final output.
Abid Aziz, Hafsa Binte Kibria
Jun 6, 2026cs.LG

The Easy, the Hard, and the Learnable: Confidence and Difficulty-Adaptive Policy Optimization for LLM Reasoning

RL with verifiable rewards can substantially improve LLM reasoning, yet standard GRPO-style training often treats easy, hard, and learnable questions alike through uniform sampling and weighting, leading to inefficient compute allocation. We study GRPO by tracking token log-probabilities, group-normalized advantages, and the induced token-level update weights. This reveals three recurring dynamics as training proceeds: (1) confidence inflation, (2) advantage contraction, and (3) hierarchical convergence. These findings suggest that the utility of each update depends strongly on both question difficulty and the model's current competence. Motivated by this, we propose Confidence and Difficulty-adaptive Policy Optimization (CoDaPO), which assigns each question a bounded value from rollout confidence and empirical difficulty. CoDaPO then uses this value to reweight policy updates and resample high-value learnable questions within mini-batches, thereby increasing discovery within the learnable band under a fixed compute budget. Across twelve benchmarks, CoDaPO consistently improves accuracy over existing RL methods. Our code is publicly available at https://github.com/tmlr-group/CoDaPO.
Zhanke Zhou, Xiangyu Lu, Chentao Cao +4
Jun 6, 2026cs.MA

EduMirror: Modeling Educational Social Dynamics with Value-driven Multi-agent Simulation

Understanding how educational social dynamics evolve is critical for informing effective educational policies and counterfactual interventions. However, traditional methods face a fundamental dilemma: observational studies often lack causal power, while controlled experiments are frequently constrained by ethical concerns. Although LLM-based multi-agent simulations offer a scalable in silico alternative, existing approaches remain limited by weak psychological grounding and insufficient measurement of latent psychological states. To address this, we introduce EduMirror, a multi-agent simulator for the scientific study of educational social dynamics. We provide configurable education-oriented agent forms, including value-driven agents grounded in psychological needs and social value orientation, together with a dual-track measurement protocol for quantifying observable behaviors and latent psychological states. We validate the realism and usability of EduMirror through case studies on school bullying and group cooperation, as well as broader evaluations across diverse educational scenarios. The results show that EduMirror generates educational social dynamics that are realistic, theory-consistent, and measurable by empirical criteria. These properties enable structured in silico educational research, providing a computational tool for hypothesis testing and counterfactual intervention analysis in educational science. Project page: https://edumirror.net.
Jingzhe Lin, Hengbin Yu, Yongdan Zeng +1