Overview

3D reconstruction studies how to infer the shape and appearance of objects or scenes, along with camera positions and motion, from partial observations. Methods range from structure-from-motion and multi-view stereo to neural radiance fields, Gaussian splatting, signed distance fields, meshes, and feed-forward models that predict geometry directly; some also use diffusion priors, active view selection, or physical sensor models. Applications include mapping and robotics, digital twins, medical imaging, and human or object modeling, with evaluations often comparing both rendered views and geometric accuracy on indoor, outdoor, and specialized datasets. A central challenge is that realistic novel-view images do not always imply accurate, metrically consistent geometry, especially with sparse or unposed views, changing scenes, difficult materials, or limited computation.

Latest papers

957 papers121 papers in the last four weeks, up 27% on the four weeks before. 0.7% of all new papers.

Mar 8, 2026

Ref-DGS: Reflective Dual Gaussian Splatting

The reflective appearance, especially strong and typically near-field specular reflections, poses a fundamental challenge for accurate surface reconstruction and novel view synthesis. Existing Gaussian splatting methods either fail to model near-field specular reflections or rely on explicit ray tracing at substantial computational cost. We present Ref-DGS, a reflective dual Gaussian splatting framework that addresses this trade-off by decoupling surface reconstruction from specular reflection within an efficient rasterization-based pipeline. Ref-DGS introduces a dual Gaussian scene representation consisting of geometry Gaussians and complementary local reflection Gaussians that capture near-field specular interactions without explicit ray tracing, along with a global environment reflection field for modeling far-field specular reflections. To predict specular radiance, we further propose a lightweight, physically-aware specular adaptive mixing shader that fuses global and local specular features. Experiments demonstrate that Ref-DGS achieves state-of-the-art performance on reflective scenes while training substantially faster than ray-based Gaussian methods.
Mar 8, 2026

ACCURATE: Arbitrary-shaped Continuum Reconstruction Under Robust Adaptive Two-view Estimation

Accurate reconstruction of arbitrary-shaped long slender continuum bodies, such as guidewires, catheters and other soft continuum manipulators, is essential for accurate mechanical simulation. However, existing image-based reconstruction approaches often suffer from limited accuracy because they often underutilize camera geometry, or lack generality as they rely on rigid geometric assumptions that may fail for continuum robots with complex and highly deformable shapes. To address these limitations, we propose ACCURATE, a 3D reconstruction framework integrating an image segmentation neural network with a geometry-constrained topology traversal and dynamic programming algorithm that enforces global biplanar geometric consistency, minimizes the cumulative point-to-epipolar-line distance, and remains robust to occlusions and epipolar ambiguities cases caused by noise and discretization. Our method achieves high reconstruction accuracy on both simulated and real phantom datasets acquired using a clinical X-ray C-arm system, with mean absolute errors below 1.0 mm.
Mar 8, 2026

DogWeave: High-Fidelity 3D Canine Reconstruction from a Single Image via Normal Fusion and Conditional Inpainting

Monocular 3D animal reconstruction is challenging due to complex articulation, self-occlusion, and fine-scale details such as fur. Existing methods often produce distorted geometry and inconsistent textures due to the lack of articulated 3D supervision and limited availability of back-view images in 2D datasets, which makes reconstructing unobserved regions particularly difficult. To address these limitations, we propose DogWeave, a model-based framework for reconstructing high-fidelity 3D canine models from a single RGB image. DogWeave improves geometry by refining a coarsely-initiated parametric mesh into a detailed SDF representation through multi-view normal field optimization using diffusion-enhanced normals. It then generates view-consistent textures through conditional partial inpainting guided by structure and style cues, enabling realistic reconstruction of unobserved regions. Using only about 7,000 dog images processed via our 2D pipeline for training, DogWeave produces complete, realistic 3D models and outperforms state-of-the-art single image to 3d reconstruction methods in both shape accuracy and texture realism for canines.
Mar 7, 2026

SurgCUT3R: Surgical Scene-Aware Continuous Understanding of Temporal 3D Representation

Reconstructing surgical scenes from monocular endoscopic video is critical for advancing robotic-assisted surgery. However, the application of state-of-the-art general-purpose reconstruction models is constrained by two key challenges: the lack of supervised training data and performance degradation over long video sequences. To overcome these limitations, we propose SurgCUT3R, a systematic framework that adapts unified 3D reconstruction models to the surgical domain. Our contributions are threefold. First, we develop a data generation pipeline that exploits public stereo surgical datasets to produce large-scale, metric-scale pseudo-ground-truth depth maps, effectively bridging the data gap. Second, we propose a hybrid supervision strategy that couples our pseudo-ground-truth with geometric self-correction to enhance robustness against inherent data imperfections. Third, we introduce a hierarchical inference framework that employs two specialized models to effectively mitigate accumulated pose drift over long surgical videos: one for global stability and one for local accuracy. Experiments on the SCARED and StereoMIS datasets demonstrate that our method achieves a competitive balance between accuracy and efficiency, delivering near state-of-the-art but substantially faster pose estimation and offering a practical and effective solution for robust reconstruction in surgical environments. Project page: https://chumo-xu.github.io/SurgCUT3R-ICRA26/.
Mar 6, 2026

ColonSplat: Reconstruction of Peristaltic Motion in Colonoscopy with Dynamic Gaussian Splatting

Accurate 3D reconstruction of colonoscopy data, accounting for complex peristaltic movements, is crucial for advanced surgical navigation and retrospective diagnostics. While recent novel view synthesis and 3D reconstruction methods have demonstrated remarkable success in general endoscopic scenarios, they struggle in the highly constrained environment of the colon. Due to the limited field of view of a camera moving through an actively deforming tubular structure, existing endoscopic methods reconstruct the colon appearance only for initial camera trajectory. However, the underlying anatomy remains largely static; instead of updating Gaussians' spatial coordinates (xyz), these methods encode deformation through either rotation, scale or opacity adjustments. In this paper, we first present a benchmark analysis of state-of-the-art dynamic endoscopic methods for realistic colonoscopic scenes, showing that they fail to model true anatomical motion. To enable rigorous evaluation of global reconstruction quality, we introduce DynamicColon, a synthetic dataset with ground-truth point clouds at every timestep. Building on these insights, we propose ColonSplat, a dynamic Gaussian Splatting framework that captures peristaltic-like motion while preserving global geometric consistency, achieving superior geometric fidelity on C3VDv2 and DynamicColon datasets. Project page: https://wmito.github.io/ColonSplat
Mar 6, 2026

EntON: Eigenentropy-Optimized Neighborhood Densification in 3D Gaussian Splatting

We present a novel Eigenentropy-optimized neighboorhood densification strategy EntON in 3D Gaussian Splatting (3DGS) for geometrically accurate and high-quality rendered 3D reconstruction. While standard 3DGS produces Gaussians whose centers and surfaces are poorly aligned with the underlying object geometry, surface-focused reconstruction methods frequently sacrifice photometric accuracy. In contrast to the conventional densification strategy, which relies on the magnitude of the view-space position gradient, our approach introduces a geometry-aware strategy to guide adaptive splitting and pruning. Specifically, we compute the 3D shape feature Eigenentropy from the eigenvalues of the covariance matrix in the k-nearest neighborhood of each Gaussian center, which quantifies the local structural order. These Eigenentropy values are integrated into an alternating optimization framework: During the optimization process, the algorithm alternates between (i) standard gradient-based densification, which refines regions via view-space gradients, and (ii) Eigenentropy-aware densification, which preferentially densifies Gaussians in low-Eigenentropy (ordered, flat) neighborhoods to better capture fine geometric details on the object surface, and prunes those in high-Eigenentropy (disordered, spherical) regions. We provide quantitative and qualitative evaluations on two benchmark datasets: small-scale DTU dataset and large-scale TUM2TWIN dataset, covering man-made objects and urban scenes. Experiments demonstrate that our Eigenentropy-aware alternating densification strategy improves geometric accuracy by up to 33% and rendering quality by up to 7%, while reducing the number of Gaussians by up to 50% and training time by up to 23%. Overall, EnTON achieves a favorable balance between geometric accuracy, rendering quality and efficiency by avoiding unnecessary scene expansion.
Mar 5, 2026

Towards 3D Scene Understanding of Gas Plumes in LWIR Hyperspectral Images Using Neural Radiance Fields

Hyperspectral images (HSI) have many applications, ranging from environmental monitoring to national security, and can be used for material detection and identification. Longwave infrared (LWIR) HSI can be used for gas plume detection and analysis. Oftentimes, only a few images of a scene of interest are available and are analyzed individually. The ability to combine information from multiple images into a single, cohesive representation could enhance analysis by providing more context on the scene's geometry and spectral properties. Neural radiance fields (NeRFs) create a latent neural representation of volumetric scene properties that enable novel-view rendering and geometry reconstruction, offering a promising avenue for hyperspectral 3D scene reconstruction. We explore the possibility of using NeRFs to create 3D scene reconstructions from LWIR HSI and demonstrate that the model can be used for the basic downstream analysis task of gas plume detection. The physics-based DIRSIG software suite was used to generate a synthetic multi-view LWIR HSI dataset of a simple facility with a strong sulfur hexafluoride gas plume. Our method, built on the standard Mip-NeRF architecture, combines state-of-the-art methods for hyperspectral NeRFs and sparse-view NeRFs, along with a novel adaptive weighted MSE loss. Our final NeRF method requires around 50% fewer training images than the standard Mip-NeRF and achieves an average PSNR of 39.8 dB with as few as 30 training images. Gas plume detection applied to NeRF-rendered test images using the adaptive coherence estimator achieves an average AUC of 0.821 when compared with detection masks generated from ground-truth test images.
Mar 5, 2026

SSR-GS: Separating Specular Reflection in Gaussian Splatting for Glossy Surface Reconstruction

In recent years, 3D Gaussian splatting (3DGS) has achieved remarkable progress in novel view synthesis. However, accurately reconstructing glossy surfaces under complex illumination remains challenging, particularly in scenes with strong specular reflections and multi-surface interreflections. To address this issue, we propose SSR-GS, a specular reflection modeling framework for glossy surface reconstruction. Specifically, we introduce a prefiltered Mip-Cubemap to model direct specular reflections efficiently, and propose an IndiASG module to capture indirect specular reflections. Furthermore, we design Visual Geometry Priors (VGP) that couple a reflection-aware visual prior via a reflection score (RS) to downweight the photometric loss contribution of reflection-dominated regions, with geometry priors derived from VGGT, including progressively decayed depth supervision and transformed normal constraints. Extensive experiments on both synthetic and real-world datasets demonstrate that SSR-GS achieves state-of-the-art performance in glossy surface reconstruction.
Mar 5, 2026

MultiGO++: Monocular 3D Clothed Human Reconstruction via Geometry-Texture Collaboration

Monocular 3D clothed human reconstruction aims to generate a complete and realistic textured 3D avatar from a single image. Existing methods are commonly trained under multi-view supervision with annotated geometric priors, and during inference, these priors are estimated by the pre-trained network from the monocular input. These methods are constrained by three key limitations: texturally by unavailability of training data, geometrically by inaccurate external priors, and systematically by biased single-modality supervision, all leading to suboptimal reconstruction. To address these issues, we propose a novel reconstruction framework, named MultiGO++, which achieves effective systematic geometry-texture collaboration. It consists of three core parts: (1) A multi-source texture synthesis strategy that constructs 15,000+ 3D textured human scans to improve the performance on texture quality estimation in challenge scenarios; (2) A region-aware shape extraction module that extracts and interacts features of each body region to obtain geometry information and a Fourier geometry encoder that mitigates the modality gap to achieve effective geometry learning; (3) A dual reconstruction U-Net that leverages geometry-texture collaborative features to refine and generate high-fidelity textured 3D human meshes. Extensive experiments on two benchmarks and many in-the-wild cases show the superiority of our method over state-of-the-art approaches.
Mar 5, 2026

GloSplat: Joint Pose-Appearance Optimization for Faster and More Accurate 3D Reconstruction

Feature extraction, matching, structure from motion (SfM), and novel view synthesis (NVS) have traditionally been treated as separate problems with independent optimization objectives. We present GloSplat, a framework that performs joint pose-appearance optimization during 3D Gaussian Splatting training. Unlike prior joint optimization methods (BARF, NeRF--, 3RGS) that rely purely on photometric gradients for pose refinement, GloSplat preserves explicit SfM feature tracks as first-class entities throughout training: track 3D points are maintained as separate optimizable parameters from Gaussian primitives, providing persistent geometric anchors via a reprojection loss that operates alongside photometric supervision. This architectural choice prevents early-stage pose drift while enabling fine-grained refinement -- a capability absent in photometric-only approaches. We introduce two pipeline variants: (1) GloSplat-F, a COLMAP-free variant using retrieval-based pair selection for efficient reconstruction, and (2) GloSplat-A, an exhaustive matching variant for maximum quality. Both employ global SfM initialization followed by joint photometric-geometric optimization during 3DGS training. Experiments demonstrate that GloSplat-F achieves state-of-the-art among COLMAP-free methods while GloSplat-A surpasses all COLMAP-based baselines.
Mar 4, 2026

ZipMap: Linear-Time Stateful 3D Reconstruction via Test-Time Training

Feed-forward transformer models have driven rapid progress in 3D vision, but state-of-the-art methods such as VGGT and π3π^3 have a computational cost that scales quadratically with the number of input images, making them inefficient when applied to large image collections. Sequential-reconstruction approaches reduce this cost but sacrifice reconstruction quality. We introduce ZipMap, a stateful feed-forward model that achieves linear-time, bidirectional 3D reconstruction while matching or surpassing the accuracy of quadratic-time methods. ZipMap employs test-time training layers to zip an entire image collection into a compact hidden scene state in a single forward pass, enabling reconstruction of over 700 frames in under 10 seconds on a single H100 GPU, more than 20×20\times faster than state-of-the-art methods such as VGGT. Moreover, we demonstrate the benefits of having a stateful representation in real-time scene-state querying and its extension to sequential streaming reconstruction.
Mar 4, 2026

Gaussian Wardrobe: Compositional 3D Gaussian Avatars for Free-Form Virtual Try-On

We introduce Gaussian Wardrobe, a novel framework to digitalize compositional 3D neural avatars from multi-view videos. Existing methods for 3D neural avatars typically treat the human body and clothing as an inseparable entity. However, this paradigm fails to capture the dynamics of complex free-form garments and limits the reuse of clothing across different individuals. To overcome these problems, we develop a novel, compositional 3D Gaussian representation to build avatars from multiple layers of free-form garments. The core of our method is decomposing neural avatars into bodies and layers of shape-agnostic neural garments. To achieve this, our framework learns to disentangle each garment layer from multi-view videos and canonicalizes it into a shape-independent space. In experiments, our method models photorealistic avatars with high-fidelity dynamics, achieving new state-of-the-art performance on novel pose synthesis benchmarks. In addition, we demonstrate that the learned compositional garments contribute to a versatile digital wardrobe, enabling a practical virtual try-on application where clothing can be freely transferred to new subjects. Project page: https://ait.ethz.ch/gaussianwardrobe
Mar 4, 2026

NOVA3R: Non-pixel-aligned Visual Transformer for Amodal 3D Reconstruction

We present NOVA3R, an effective approach for non-pixel-aligned 3D reconstruction from a set of unposed images in a feed-forward manner. Unlike pixel-aligned methods that tie geometry to per-ray predictions, our formulation learns a global, view-agnostic scene representation that decouples reconstruction from pixel alignment. This addresses two key limitations in pixel-aligned 3D: (1) it recovers both visible and invisible points with a complete scene representation, and (2) it produces physically plausible geometry with fewer duplicated structures in overlapping regions. To achieve this, we introduce a scene-token mechanism that aggregates information across unposed images and a diffusion-based 3D decoder that reconstructs complete, non-pixel-aligned point clouds. Extensive experiments on both scene-level and object-level datasets demonstrate that NOVA3R outperforms state-of-the-art methods in terms of reconstruction accuracy and completeness.
Mar 4, 2026

Three-dimensional reconstruction and segmentation of an aggregate stockpile for size and shape analyses

Aggregate size and shape are key properties for determining quality of aggregate materials used in road construction and transportation geotechnics applications. The composition and packing, layer stiffness, and load response are all influenced by these morphological characteristics of aggregates. Many aggregate imaging systems developed to date only focus on analyses of individual or manually separated aggregate particles. There is a need to develop a convenient and affordable system for acquiring 3D aggregate information from stockpiles in the field. This paper presents an innovative 3D imaging approach for potential field evaluation of large-sized aggregates, whereby engineers can perform inspection by taking videos/images with mobile devices such as smartphone cameras. The approach leverages Structure-from-Motion (SfM) techniques to reconstruct the stockpile surface as 3D spatial data, i.e. point cloud, and uses a 3D segmentation algorithm to separate and extract individual aggregates from the reconstructed stockpile. The preliminary results presented in this paper demonstrate the future potential of using 3D aggregate size and shape information for onsite Quality Assurance/Quality Control (QA/QC) tasks.
Mar 3, 2026

LoGeR: Long-Context Geometric Reconstruction with Hybrid Memory

Feedforward geometric foundation models achieve strong short-window reconstruction, yet scaling them to minutes-long videos is bottlenecked by quadratic attention complexity or limited effective memory in recurrent designs. We present LoGeR (Long-context Geometric Reconstruction), a novel architecture that scales dense 3D reconstruction to extremely long sequences without post-optimization. LoGeR processes video streams in chunks, leveraging strong bidirectional priors for high-fidelity intra-chunk reasoning. To manage the critical challenge of coherence across chunk boundaries, we propose a learning-based hybrid memory module. This dual-component system combines a parametric Test-Time Training (TTT) memory to anchor the global coordinate frame and prevent scale drift, alongside a non-parametric Sliding Window Attention (SWA) mechanism to preserve uncompressed context for high-precision adjacent alignment. Remarkably, this memory architecture enables LoGeR to be trained on sequences of 128 frames, and generalize up to thousands of frames during inference. Evaluated across standard benchmarks and a newly repurposed VBR dataset with sequences of up to 19k frames, LoGeR substantially outperforms prior state-of-the-art feedforward methods--reducing ATE on KITTI by over 74%--and achieves robust, globally consistent reconstruction over unprecedented horizons.
Mar 3, 2026

DuoMo: Dual Motion Diffusion for World-Space Human Reconstruction

We present DuoMo, a generative method that recovers human motion in world-space coordinates from unconstrained videos with noisy or incomplete observations. Reconstructing such motion requires solving a fundamental trade-off: generalizing from diverse and noisy video inputs while maintaining global motion consistency. Our approach addresses this problem by factorizing motion learning into two diffusion models. The camera-space model first estimates motion from videos in camera coordinates. The world-space model then lifts this initial estimate into world coordinates and refines it to be globally consistent. Together, the two models can reconstruct motion across diverse scenes and trajectories, even from highly noisy or incomplete observations. Moreover, our formulation is general, generating the motion of mesh vertices directly and bypassing parametric models. DuoMo achieves state-of-the-art performance. On EMDB, our method obtains a 16% reduction in world-space reconstruction error while maintaining low foot skating. On RICH, it obtains a 30% reduction in world-space error. Project page: https://yufu-wang.github.io/duomo/
Mar 3, 2026

The Dresden Dataset for 4D Reconstruction of Non-Rigid Abdominal Surgical Scenes

The D4D Dataset provides paired endoscopic video and high-quality structured-light geometry for evaluating 3D reconstruction of deforming abdominal soft tissue in realistic surgical conditions. Data were acquired from six porcine cadaver sessions using a da Vinci Xi stereo endoscope and a Zivid structured-light camera, registered via optical tracking and manually curated iterative alignment methods. Three sequence types - whole deformations, incremental deformations, and moved-camera clips - probe algorithm robustness to non-rigid motion, deformation magnitude, and out-of-view updates. Each clip provides rectified stereo images, per-frame instrument masks, stereo depth, start/end structured-light point clouds, curated camera poses and camera intrinsics. In postprocessing, ICP and semi-automatic registration techniques are used to register data, and instrument masks are created. The dataset enables quantitative geometric evaluation in both visible and occluded regions, alongside photometric view-synthesis baselines. Comprising over 300,000 frames and 369 point clouds across 98 curated recordings, this resource can serve as a comprehensive benchmark for developing and evaluating non-rigid SLAM, 4D reconstruction, and depth estimation methods.
Mar 3, 2026

SemGS: Feed-Forward Semantic 3D Gaussian Splatting from Sparse Views for Generalizable Scene Understanding

Semantic understanding of 3D scenes is essential for robots to operate effectively and safely in complex environments. Existing methods for semantic scene reconstruction and semantic-aware novel view synthesis often rely on dense multi-view inputs and require scene-specific optimization, limiting their practicality and scalability in real-world applications. To address these challenges, we propose SemGS, a feed-forward framework for reconstructing generalizable semantic fields from sparse image inputs. SemGS uses a dual-branch architecture to extract color and semantic features, where the two branches share shallow CNN layers, allowing semantic reasoning to leverage textural and structural cues in color appearance. We also incorporate a camera-aware attention mechanism into the feature extractor to explicitly model geometric relationships between camera viewpoints. The extracted features are decoded into dual-Gaussians that share geometric consistency while preserving branch-specific attributes, and further rasterized to synthesize semantic maps under novel viewpoints. Additionally, we introduce a regional smoothness loss to enhance semantic coherence. Experiments show that SemGS achieves state-of-the-art performance on benchmark datasets, while providing rapid inference and strong generalization capabilities across diverse synthetic and real-world scenarios.
Mar 2, 2026

MERG3R: A Divide-and-Conquer Approach to Large-Scale Neural Visual Geometry

Recent advancements in neural visual geometry, including transformer-based models such as VGGT and Pi3, have achieved impressive accuracy on 3D reconstruction tasks. However, their reliance on full attention makes them fundamentally limited by GPU memory capacity, preventing them from scaling to large, unordered image collections. We introduce MERG3R, a training-free divide-and-conquer framework that enables geometric foundation models to operate far beyond their native memory limits. MERG3R first reorders and partitions unordered images into overlapping, geometrically diverse subsets that can be reconstructed independently. It then merges the resulting local reconstructions through an efficient global alignment and confidence-weighted bundle adjustment procedure, producing a globally consistent 3D model. Our framework is model-agnostic and can be paired with existing neural geometry models. Across large-scale datasets, including 7-Scenes, NRGBD, Tanks & Temples, and Cambridge Landmarks, MERG3R consistently improves reconstruction accuracy, memory efficiency, and scalability, enabling high-quality reconstruction when the dataset exceeds memory capacity limits.
Mar 2, 2026

OnlineX: Unified Online 3D Reconstruction and Understanding with Active-to-Stable State Evolution

Recent advances in generalizable 3D Gaussian Splatting (3DGS) have enabled rapid 3D scene reconstruction within seconds, eliminating the need for per-scene optimization. However, existing methods primarily follow an offline reconstruction paradigm, lacking the capacity for continuous reconstruction, which limits their applicability to online scenarios such as robotics and VR/AR. In this paper, we introduce OnlineX, a feed-forward framework that reconstructs both 3D visual appearance and language fields in an online manner using only streaming images. A key challenge in online formulation is the cumulative drift issue, which is rooted in the fundamental conflict between two opposing roles of the memory state: an active role that constantly refreshes to capture high-frequency local geometry, and a stable role that conservatively accumulates and preserves the long-term global structure. To address this, we introduce a decoupled active-to-stable state evolution paradigm. Our framework decouples the memory state into a dedicated active state and a persistent stable state, and then cohesively fuses the information from the former into the latter to achieve both fidelity and stability. Moreover, we jointly model visual appearance and language fields and incorporate an implicit Gaussian fusion module to enhance reconstruction quality. Experiments on mainstream datasets demonstrate that our method consistently outperforms prior work in novel view synthesis and semantic understanding, showcasing robust performance across input sequences of varying lengths with real-time inference speed.
Mar 2, 2026

SimRecon: SimReady Compositional Scene Reconstruction from Real Videos

Compositional scene reconstruction seeks to create object-centric representations rather than holistic scenes from real-world videos, which is natively applicable for simulation and interaction. Conventional compositional reconstruction approaches primarily emphasize on visual appearance and show limited generalization ability to real-world scenarios. In this paper, we propose SimRecon, a framework that realizes a "Perception-Generation-Simulation" pipeline towards cluttered scene reconstruction, which first conducts scene-level semantic reconstruction from video input, then performs single-object generation, and finally assembles these assets in the simulator. However, naively combining these three stages leads to visual infidelity of generated assets and physical implausibility of the final scene, a problem particularly severe for complex scenes. Thus, we further propose two bridging modules between the three stages to address this problem. To be specific, for the transition from Perception to Generation, critical for visual fidelity, we introduce Active Viewpoint Optimization, which actively searches in 3D space to acquire optimal projected images as conditions for single-object completion. Moreover, for the transition from Generation to Simulation, essential for physical plausibility, we propose a Scene Graph Synthesizer, which guides the construction from scratch in 3D simulators, mirroring the native, constructive principle of the real world. Extensive experiments on the ScanNet dataset validate our method's superior performance over previous state-of-the-art approaches.
Mar 2, 2026

Tiny-DroNeRF: Tiny Neural Radiance Fields aboard Federated Learning-enabled Nano-drones

Sub-30g nano-sized aerial robots can leverage their agility and form factor to autonomously explore cluttered and narrow environments, like in industrial inspection and search and rescue missions. However, the price for their tiny size is a strong limit in their resources, i.e., sub-100 mW microcontroller units (MCUs) delivering ∼\sim100 GOps/s at best, and memory budgets well below 100 MB. Despite these strict constraints, we aim to enable complex vision-based tasks aboard nano-drones, such as dense 3D scene reconstruction: a key robotic task underlying fundamental capabilities like spatial awareness and motion planning. Top-performing 3D reconstruction methods leverage neural radiance fields (NeRF) models, which require GBs of memory and massive computation, usually delivered by high-end GPUs consuming 100s of Watts. Our work introduces Tiny-DroNeRF, a lightweight NeRF model, based on Instant-NGP, and optimized for running on a GAP9 ultra-low-power (ULP) MCU aboard our nano-drones. Then, we further empower our Tiny-DroNeRF by leveraging a collaborative federated learning scheme, which distributes the model training among multiple nano-drones. Our experimental results show a 96% reduction in Tiny-DroNeRF's memory footprint compared to Instant-NGP, with only a 5.7 dB drop in reconstruction accuracy. Finally, our federated learning scheme allows Tiny-DroNeRF to train with an amount of data otherwise impossible to keep in a single drone's memory, increasing the overall reconstruction accuracy. Ultimately, our work combines, for the first time, NeRF training on an ULP MCU with federated learning on nano-drones.
Mar 2, 2026

Affine Correspondences in Stereo Vision: Theory, Practice, and Limitations

Affine transformations have been recently used for stereo vision. They can be exploited in various computer vision application, e.g., when estimating surface normals, homographies, fundamental and essential matrices. Even full 3D reconstruction can be obtained by using affine correspondences. First, this paper overviews the fundamental statements for affine transformations and epipolar geometry. Then it is investigated how the transformation accuracy influences the quality of the 3D reconstruction. Besides, we propose novel techniques for estimating the local affine transformation from corresponding image directions; moreover, the fundamental matrix, related to the processed image pair, can also be exploited. Both synthetic and real quantitative evaluations are implemented based on the accuracy of the reconstructed surface normals. For the latter one, a special object, containing three perpendicular planes with chessboard patterns, is constructed. The quantitative evaluations are based on the accuracy of the reconstructed surface normals and it is concluded that the estimation accuracy is around a few degrees for realistic test cases. Special stereo poses and plane orientations are also evaluated in detail.
Mar 2, 2026

Sparse View Distractor-Free Gaussian Splatting

3D Gaussian Splatting (3DGS) enables efficient training and fast novel view synthesis in static environments. To address challenges posed by transient objects, distractor-free 3DGS methods have emerged and shown promising results when dense image captures are available. However, their performance degrades significantly under sparse input conditions. This limitation primarily stems from the reliance on the color residual heuristics to guide the training, which becomes unreliable with limited observations. In this work, we propose a framework to enhance distractor-free 3DGS under sparse-view conditions by incorporating rich prior information. Specifically, we first adopt the geometry foundation model VGGT to estimate camera parameters and generate a dense set of initial 3D points. Then, we harness the attention maps from VGGT for efficient and accurate semantic entity matching. Additionally, we utilize Vision-Language Models (VLMs) to further identify and preserve the large static regions in the scene. We also demonstrate how these priors can be seamlessly integrated into existing distractor-free 3DGS methods. Extensive experiments confirm the effectiveness and robustness of our approach in mitigating transient distractors for sparse-view 3DGS training.
Mar 1, 2026

VEMamba: Efficient Isotropic Reconstruction of Volume Electron Microscopy with Axial-Lateral Consistent Mamba

Volume Electron Microscopy (VEM) is crucial for 3D tissue imaging but often produces anisotropic data with poor axial resolution, hindering visualization and downstream analysis. Existing methods for isotropic reconstruction often suffer from neglecting abundant axial information and employing simple downsampling to simulate anisotropic data. To address these limitations, we propose VEMamba, an efficient framework for isotropic reconstruction. The core of VEMamba is a novel 3D Dependency Reordering paradigm, implemented via two key components: an Axial-Lateral Chunking Selective Scan Module (ALCSSM), which intelligently re-maps complex 3D spatial dependencies (both axial and lateral) into optimized 1D sequences for efficient Mamba-based modeling, explicitly enforcing axial-lateral consistency; and a Dynamic Weights Aggregation Module (DWAM) to adaptively aggregate these reordered sequence outputs for enhanced representational power. Furthermore, we introduce a realistic degradation simulation and then leverage Momentum Contrast (MoCo) to integrate this degradation-aware knowledge into the network for superior reconstruction. Extensive experiments on both simulated and real-world anisotropic VEM datasets demonstrate that VEMamba achieves highly competitive performance across various metrics while maintaining a lower computational footprint. The source code is available on GitHub: https://github.com/I2-Multimedia-Lab/VEMamba
Feb 28, 2026

TokenSplat: Token-aligned 3D Gaussian Splatting for Feed-forward Pose-free Reconstruction

We present TokenSplat, a feed-forward framework for joint 3D Gaussian reconstruction and camera pose estimation from unposed multi-view images. At its core, TokenSplat introduces a Token-aligned Gaussian Prediction module that aligns semantically corresponding information across views directly in the feature space. Guided by coarse token positions and fusion confidence, it aggregates multi-scale contextual features to enable long-range cross-view reasoning and reduce redundancy from overlapping Gaussians. To further enhance pose robustness and disentangle viewpoint cues from scene semantics, TokenSplat employs learnable camera tokens and an Asymmetric Dual-Flow Decoder (ADF-Decoder) that enforces directionally constrained communication between camera and image tokens. This maintains clean factorization within a feed-forward architecture, enabling coherent reconstruction and stable pose estimation without iterative refinement. Extensive experiments demonstrate that TokenSplat achieves higher reconstruction fidelity and novel-view synthesis quality in pose-free settings, and significantly improves pose estimation accuracy compared to prior pose-free methods. Project page: https://kidleyh.github.io/tokensplat/.
Feb 28, 2026

ArtiFixer: Enhancing and Extending 3D Reconstruction with Auto-Regressive Diffusion Models

Per-scene optimization methods such as 3D Gaussian Splatting provide state-of-the-art novel view synthesis quality but extrapolate poorly to under-observed areas. Methods that leverage generative priors to correct artifacts in these areas hold promise but currently suffer from two shortcomings. The first is scalability, as existing methods use image diffusion models or bidirectional video models that are limited in the number of views they can generate in a single pass (and thus require a costly iterative distillation process for consistency). The second is quality itself, as generators used in prior work tend to produce outputs that are inconsistent with existing scene content and fail entirely in completely unobserved regions. To solve these, we propose a two-stage pipeline that leverages two key insights. First, we train a powerful bidirectional generative model with a novel opacity mixing strategy that encourages consistency with existing observations while retaining the model's ability to extrapolate novel content in unseen areas. Second, we distill it into a causal auto-regressive model that generates hundreds of frames in a single pass. This model can directly produce novel views or serve as pseudo-supervision to improve the underlying 3D representation in a simple and highly efficient manner. We evaluate our method extensively and demonstrate that it can generate plausible reconstructions in scenarios where existing approaches fail completely. When measured on commonly benchmarked datasets, we outperform all existing baselines by a wide margin, exceeding prior state-of-the-art methods by 1-3 dB PSNR.
Feb 28, 2026

SesaHand: Enhancing 3D Hand Reconstruction via Controllable Generation with Semantic and Structural Alignment

Recent studies on 3D hand reconstruction have demonstrated the effectiveness of synthetic training data to improve estimation performance. However, most methods rely on game engines to synthesize hand images, which often lack diversity in textures and environments, and fail to include crucial components like arms or interacting objects. Generative models are promising alternatives to generate diverse hand images, but still suffer from misalignment issues. In this paper, we present SesaHand, which enhances controllable hand image generation from both semantic and structural alignment perspectives for 3D hand reconstruction. Specifically, for semantic alignment, we propose a pipeline with Chain-of-Thought inference to extract human behavior semantics from image captions generated by the Vision-Language Model. This semantics suppresses human-irrelevant environmental details and ensures sufficient human-centric contexts for hand image generation. For structural alignment, we introduce hierarchical structural fusion to integrate structural information with different granularity for feature refinement to better align the hand and the overall human body in generated images. We further propose a hand structure attention enhancement method to efficiently enhance the model's attention on hand regions. Experiments demonstrate that our method not only outperforms prior work in generation performance but also improves 3D hand reconstruction with the generated hand images.
Feb 28, 2026

DiffTrans: Differentiable Geometry-Materials Decomposition for Reconstructing Transparent Objects

Reconstructing transparent objects from a set of multi-view images is a challenging task due to the complicated nature and indeterminate behavior of light propagation. Typical methods are primarily tailored to specific scenarios, such as objects following a uniform topology, exhibiting ideal transparency and surface specular reflections, or with only surface materials, which substantially constrains their practical applicability in real-world settings. In this work, we propose a differentiable rendering framework for transparent objects, dubbed DiffTrans, which allows for efficient decomposition and reconstruction of the geometry and materials of transparent objects, thereby reconstructing transparent objects accurately in intricate scenes with diverse topology and complex texture. Specifically, we first utilize FlexiCubes with dilation and smoothness regularization as the iso-surface representation to reconstruct an initial geometry efficiently from the multi-view object silhouette. Meanwhile, we employ the environment light radiance field to recover the environment of the scene. Then we devise a recursive differentiable ray tracer to further optimize the geometry, index of refraction and absorption rate simultaneously in a unified and end-to-end manner, leading to high-quality reconstruction of transparent objects in intricate scenes. A prominent advantage of the designed ray tracer is that it can be implemented in CUDA, enabling a significantly reduced computational cost. Extensive experiments on multiple benchmarks demonstrate the superior reconstruction performance of our DiffTrans compared with other methods, especially in intricate scenes involving transparent objects with diverse topology and complex texture. The code is available at https://github.com/lcp29/DiffTrans.
Feb 27, 2026

EvalMVX: A Unified Benchmarking for Neural 3D Reconstruction under Diverse Multiview Setups

Recent advancements in neural surface reconstruction have significantly enhanced 3D reconstruction. However, current real world datasets mainly focus on benchmarking multiview stereo (MVS) based on RGB inputs. Multiview photometric stereo (MVPS) and multiview shape from polarization (MVSfP), though indispensable on high-fidelity surface reconstruction and sparse inputs, have not been quantitatively assessed together with MVS. To determine the working range of different MVX (MVS, MVSfP, and MVPS) techniques, we propose EvalMVX, a real-world dataset containing 2525 objects, each captured with a polarized camera under 2020 varying views and 1717 light conditions including OLAT and natural illumination, leading to 8,5008,500 images. Each object includes aligned ground-truth 3D mesh, facilitating quantitative benchmarking of MVX methods simultaneously. Based on our EvalMVX, we evaluate 1313 MVX methods published in recent years, record the best-performing methods, and identify open problems under diverse geometric details and reflectance types. We hope EvalMVX and the benchmarking results can inspire future research on multiview 3D reconstruction.