Agent Benchmarks

Momentum

9 papers in the last four weeks, up 50% on the four weeks before. 0.1% of all new papers.

Jul 13Week of Sep 28

Latest papers 87

Jul 10, 2026cs.AI

LongMedBench: Benchmarking Medical Agents for Long-Horizon Clinical Decision-Making

In this work, we introduce LongMedBench, a real-world EHR-based benchmark for long-horizon clinical decision-making. Prior evaluations of LLM-based medical agents have largely emphasized short-context knowledge QA and tool use. However, real-world medical care is inherently longitudinal, and clinicians must aggregate evidence across repeated visits, tests, and evolving treatments. Therefore, long-horizon interaction is essential for realistic assessment. LongMedBench is constructed via a reproducible pipeline that integrates MIMIC-IV admission records and clinical notes into time-series event streams and long-context memory datasets, enabling long-horizon, multi-session interactions between agents and a clinical environment. It comprises 335 patients, with 19.72 inpatient visits per patient on average and 44.91 medical events per visit. Guided by the long-horizon decision process, we propose an evaluation taxonomy with three suites: fact-based QA, temporal reasoning, and long-horizon decision-making. This taxonomy measures how agents understand and leverage historical patient information over extended horizons. Our experiments show that while recent LLMs can make good use of explicit timestamps, they have challenges in implicit time inference; The RAG and agent memory system can improve the performance of information retrieval tasks, but the performance of decision-making tasks is highly dependent on the model's immediate context.
Jul 7, 2026cs.AI

FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games

We present FootsiesGym, an open-source environment for learning in a non-trivial two-player, zero-sum, imperfect-information game. Built on HiFight's minimalist 2D fighting game Footsies, it isolates the cyclic, non-transitive strategic interactions of fighting game neutral play while remaining simple enough for efficient analysis. We provide a vectorized simulator that enables high-throughput training on standard hardware, making the environment accessible and reproducible. We describe the design of the environment, benchmark several reinforcement learning algorithms, and discuss open research directions it enables. The code is available at https://github.com/como-research/FootsiesGym.
Jun 30, 2026cs.LG

PPT-Eval: A Benchmark for Computer-Use Agents on PowerPoint Tasks

Creating and editing slides is a rich, multimodal activity that is ubiquitous in professional and educational settings, making it an ideal testbed for real-world computer-use agents. Microsoft PowerPoint is among the most widely adopted and feature-rich environments for presentation creation. We introduce PPT-Eval, a benchmark of 120 PowerPoint tasks across 12 files that cover both content creation and presentation editing scenarios, organized by difficulty. A central challenge in this domain is evaluation: tasks are complex, multimodal, and often admit many valid solutions. Moreover, today's agents frequently make only partial progress, which binary success metrics fail to capture. To address this, we design a robust evaluation framework to help create task-specific rubrics for PowerPoint tasks, taking inspiration from and building on past works for rubric-based evaluation. These rubrics award partial credit for intermediate steps, penalize unnecessary changes and poor aesthetics, and provide natural language feedback. This nuanced approach proves highly effective, achieving a Kendall's τ-b correlation of 0.77 with human judgments. We find that existing frontier agents still struggle with solving PowerPoint tasks, with strong models like Claude-4.5-Opus achieving only a 45% success rate and an average partial score of 57%. The benchmark is located at: https://microsoft.github.io/ppteval.
Jun 29, 2026cs.SE

SpreadsheetBench 2: Evaluating Agents on End-to-End Business Spreadsheet Workflows

Spreadsheets are widely used for business analysis, financial modeling, reporting, and decision-making. However, most existing spreadsheet benchmarks evaluate isolated operations such as single-formula generation or local cell edits, and therefore fail to capture end-to-end workflows in realistic business settings. We introduce \textsc{SpreadsheetBench 2}, a workflow-level benchmark for spreadsheet agents that covers three task categories: generation, debugging, and visualization. The benchmark is constructed from authentic business data, including financial reports and corporate filings, and is annotated and validated by domain experts. The benchmark contains 321 tasks; each instance averages 11.8 worksheets and requires 593.5 cell modifications, reflecting large multi-sheet workbooks with cross-sheet dependencies. We evaluate eight frontier large language models under a unified multi-turn agent scaffold, and additionally include several LLM-based spreadsheet products as complementary baselines. Results show that current systems remain far from reliable on real-world workflows: the best model achieves 34.89% overall task accuracy, and debugging accuracy is as low as 12.00%. Trajectory analysis and a failure taxonomy further indicate that insufficient spreadsheet inspection and incorrect target-cell selection are the dominant bottlenecks. Together, these findings position \textsc{SpreadsheetBench 2} as a challenging testbed for advancing reliable spreadsheet automation. Project page: https://spreadsheetbench.github.io/
Jun 25, 2026q-bio.GN

scBench-Long: Verifiable Benchmarking of Long-Horizon Single-Cell Biology

Single-cell studies require analysts to convert raw measurements into specific biological claims through multi-step workflows and integration of metadata, assay context, and auxiliary evidence. Existing AI-biology benchmarks largely measure broad knowledge, executable workflows, or local analysis steps. We introduce scBench-Long, a benchmark for long-horizon single-cell biology in which agents must recover scientific conclusions from raw or near-raw data without prescribed methods. The benchmark contains 21 evaluations spanning melanoma CD8 T-cell reactivity, CD8 RNA+ATAC regulatory inference, human--monkey chimera development, KRAS-driven lung tumor aging, and lethal COVID-19 lung pathology. Tasks cover paired scRNA/TCR sequencing, RNA and chromatin profiling, cross-species transcriptomics, combinatorial scRNA-seq, single-nucleus RNA-seq, immune repertoires, ortholog maps, ligand--receptor resources, and validation evidence. Candidate claims are reproduced, reviewed, and converted into controlled answer vocabularies with deterministic grading and trajectory rubrics. Across 1,068 completed trajectories, the strongest model--harness pair passes 16/63 runs (25.4%). scBench-Long evaluates whether agents can move beyond local analysis steps and make complex scientific claims that are supported by single-cell data.
Jun 23, 2026cs.CL

AGORA: An Archive-Grounded Benchmark for Agentic Workplace Document Reasoning

Large language models are increasingly deployed as agents that reason over documents rather than answer from parametric knowledge. We study archive-grounded reasoning: locating sparse evidence across a large, messy collection of workplace files, reconciling inconsistent terminology, units, and time conventions, and computing an answer. Existing benchmarks address only parts of this setting and none jointly stresses archive-groundedness, agentic exploration, and cross-domain coverage. We introduce Agora, a benchmark pairing 362 questions with eight domain collections of 9,664 authentic documents and 372M tokens, far exceeding any model's context window, so agents must explore deliberately rather than scan exhaustively. Agora is built by an agentic pipeline combining cross-document task synthesis, leakage-preventing obfuscation, and difficulty filtering. Evaluating eight models, we find the task far from solved: even the strongest reaches only 59.4% accuracy, with notable variation across domains.
Jun 19, 2026cs.AI

ChainWorld: Composing Long-Horizon Desktop Workloads from Atomic OSWorld Tasks

Computer use agents are evaluated almost exclusively on atomic desktop tasks, but realistic desktop work requires sustaining state across multiple objectives. We study this gap with ChainWorld, which composes atomic OSWorld tasks into long horizon desktop workloads through directional compatibility search while preserving the source evaluators. The resulting workload contains 347 chains of length two to four and compares two renderings of the same task sequence. In single turn evaluation, all tasks are presented together in one prompt. In multi turn evaluation, tasks are revealed one at a time. Across four current computer use agents, maximum chain completion is 31%. Multi turn evaluation improves completion for three models, but both protocols remain challenging. The two protocols also expose different failure profiles. Single turn failures concentrate on artifact precision, while multi turn failures more often reflect session management problems such as fragmented progress and later turn disengagement.
Jun 18, 2026cs.IR

ScholarQuest: A Taxonomy-Guided Benchmark for Agentic Academic Paper Search in Open Literature Environments

Academic paper search is a core step in scientific research, and LLM-based search agents are emerging as a promising paradigm for iterative, intent-driven literature exploration. However, existing benchmarks are insufficient for systematically evaluating agentic academic search under realistic open literature environments. We propose ScholarQuest, a large-scale, taxonomy-guided benchmark for agentic academic paper search. ScholarQuest is constructed from over 1,000 computer science topics and four representative research intents, including method-oriented, setting-anchored, comparison-based, and scope-controlled queries. It further provides scalable answer construction and a shared retrieval backend ScholarBase for reproducible evaluation. Benchmarking results show that agentic methods outperform single-shot retrieval baselines, yet the best-performing agent only achieves 0.314 Recall@100 and 0.355 Recall@All, indicating substantial room for improvement. In addition, analyses of search efficiency, intent-level robustness, and failure cases further highlight the benchmark's ability to provide multi-dimensional evaluation signals for academic paper search agents.
Jun 17, 2026cs.LG

MortarBench: Evaluating Mortgage Loan Origination Agents

Loan origination is the process by which a lender creates a new loan, from application and underwriting through approval and funding. This process serves a critical role in evaluating the eligibility and level of risk posed by an applicant. Recently, firms have begun using mortgage loan agents to augment human loan officers, despite a lack of any public benchmark. To fill this gap, we present MortarBench, a loan origination agent benchmark. MortarBench uses a financial data synthesis and mutation pipeline to generate examples with broad edge case coverage that match real-world distributions and questions. We find that state-of-the-art large language models (LLMs) perform poorly, with closed-source models achieving at most 77.1% exact match accuracy. We also discover systematic biases in LLM perception of foreignness related to non-English names. Noting these weaknesses, we introduce CRIT, a confidence calibration framework. Our method increases accuracy to 80.5% while improving risk management steering and reducing bias.
Jun 17, 2026cs.AI

RTSGameBench: An RTS Benchmark for Strategic Reasoning by Vision-Language Models

Modern Vision-Language Models (VLMs) often struggle with strategic reasoning, i.e., anticipating and influencing other agents' actions, under uncertainty in competitive and cooperative settings. Real-time strategy (RTS) games can be a natural testbed for diagnosing this limitation, as they demand coordination with allies, adaptation to opponents' strategy, and long-horizon planning under partial observability. However, existing RTS benchmarks offer limited evaluation scope, lack systematic competency diagnosis, and remain fixed in the pre-designed scenario coverage. To address these limitations, we present RTSGameBench, which is built on Beyond All Reason, a large-scale RTS game with an expanded battlefield that demands broader strategy diversity than the existing testbeds. The proposed benchmark provides evaluations through diverse gameplay across various matchup structures, diagnostic assessment via mini-games, each targeting an individual strategic competency, and extensible coverage via a self-evolving generation framework that converts free-form queries into new mini-games, improving over successive cycles. Additionally, for VLMs to operate in large-scale RTS games, we provide RTSGameAgent that manages units by an FSM with agentic memory. We empirically validate that multiple state-of-the-art VLMs do not perform well when matchups demand tighter coordination, multiagent coordination and when task scale increases.
Jun 16, 2026cs.AI

CEO-Bench: Can Agents Play the Long Game?

Language model agents are becoming proficient executors at isolated, short-horizon tasks such as software engineering and customer service. Yet real-world challenges require a combination of sophisticated skills that remain largely untested in agents: (1) navigating long horizons amid uncertainty; (2) acquiring information in noisy environments; (3) adapting to a changing world; (4) orchestrating multiple moving parts toward a coherent goal. We introduce CEO-Bench, which evaluates these capabilities together by simulating a representative real-world task: operating a startup for 500 days. An agent manages pricing, marketing, budgeting, and many other aspects of a fictional company through a programmable Python interface, operating in the same environment and facing the same challenges as a human CEO. Success demands analyzing noisy, interconnected business databases, translating signals into sound strategy, and coordinating many decisions with programming. The strongest agents write sophisticated code that simulates customer cohorts to forecast future cash and mines negotiation history to uncover hidden customer preferences. Even so, most state-of-the-art models struggle in this environment. Only Claude Opus 4.8 and GPT-5.5 finish above the $1M starting balance, and neither consistently turns a profit. CEO-Bench takes a first step toward measuring the intelligence required to drive sustained, adaptive progress over time.
Jun 16, 2026cs.AI

DRFLOW: A Deep Research Benchmark for Personalized Workflow Prediction

Deep research (DR) systems are increasingly used for complex information-seeking tasks, but existing works mainly focus on generating reports and summaries. In contrast, many enterprise tasks instead require an agent to identify concrete workflows which is a sequence of action-steps. For example, rather than summarizing budgeting policies, an agent should be able to determine the steps needed to answer a question such as: "How do I request new headcount given a fixed budget?". Therefore, we introduce DRFLOW, a benchmark for evaluating personalized workflows predicted by agents from heterogeneous sources. Each task requires the agent to identify relevant evidence from scattered sources, then use that evidence to predict the correct action-step sequence for the user's task. DRFLOW contains 100 tasks across five domains, with 1,246 reference workflow steps grounded in more than 3,900 sources. We define seven diagnostic metrics covering factual grounding, step recovery, structural ordering, condition resolution, and personalization. We further present DRFLOW-Agent (DRFA), a workflow-oriented reference agent to predict personalized workflow. We show that although DRFA improves over strong baseline agents (upto 10.02% average F1 score), there is substantial room for improvement remains across these workflow metrics, indicating that predicting complete and correct personalized workflows remains a challenging frontier for deep research.
Jun 16, 2026cs.SE

A Framework for Evaluating Agentic Skills at Scale

Agent skills -- structured, reusable knowledge artifacts that augment LLM agent capabilities -- have been rapidly adopted in industry, yet their cross-domain impact and use across commercial and open-source models remain under-studied, and no reusable methodology exists for evaluating an individual skill. In this work, we present an evaluation framework that lets a skill author construct realistic tasks to rigorously assess the aspects of a skill that matter most to them, and that estimates skill utility by solving those tasks. Further, we apply our evaluation approach at scale to 500 real-world skills, generating 1,000 tasks derived from the skills' content, along with instruction-following and goal-completion scoring rubrics. Using these metrics, we evaluate how 19 agent-model configurations, both proprietary and open-source, perform on the tasks. Our results show that models vary widely in how closely they adhere to the instructions encoded in skills, leading to substantial differences in their performance gains. Furthermore, we show that access to a skill significantly changes model behavior compared to the no-skill setup, providing an essential mechanism for encoding opinionated workflows into LLM agents. We release our evaluation dataset to support future work on agent skills.
Jun 15, 2026cs.CV

GeoDisaster: Benchmarking Orchestrated Agents for Operational Disaster Geo-Intelligence

Remote-sensing vision-language models (RS-VLMs) have advanced Earth-observation analysis toward visual interpretation and instruction-following, yet fall short of operational geo-intelligence, which demands tool-grounded spatial reasoning and structured, evidence-backed decisions. We introduce GeoDisaster, an operational geospatial disaster reasoning benchmark with 2,921 verified instances across 43 question types and five task families: deforestation monitoring, multi-hazard analysis, building-damage assessment, flood-safe routing, and Sentinel-1 SAR flood monitoring. Instances integrate heterogeneous EO/GIS evidence-optical and SAR imagery, raster masks, vector geometries, road networks, and exposure layers-spanning hazard detection, damage assessment, exposure estimation, and diagnostic report generation. Ground-truth answers are grounded in executable geospatial workflows and deterministic consistency checks, removing the need for language-model annotation. We further propose an orchestrated multi-agent framework with 18 disaster-oriented tools, where role-specialized agents coordinate through explicit execution contracts, aligned via Role-Contract Expectation Alignment (RCEA): failure-aware supervised fine-tuning combined with contract-grounded reinforcement learning over dense step-level signals. Experiments show that GeoDisaster challenges existing RS-VLMs and agentic systems, while RCEA improves tool use, evidence grounding, state consistency, and decision generation.
Jun 14, 2026cs.CL

Control-Plane Placement Shapes Forgetting: An Architectural Study of Agent Memory Across Thirteen System Configurations

Where an LLM sits in an agent memory pipeline -- between the recall plane that retrieves stored facts (extensively benchmarked) and the control plane that mutates them via supersede, release, purge (largely untested) -- shapes which forgetting failure modes the system recovers. Comparing thirteen system configurations on a 385-case adversarial surface, we observe three placement regimes with partly complementary coverage: deterministic primitives suffice for lexical/temporal categories but fail canonicalization (5% on identifier-obfuscation, 0% on cross-lingual); inscribe-time LLM recovers canonicalization (100%) but cannot help intent-aware deletion (0% on prefix-collision and compound-fact); a mutation-time hook recovers intent-aware deletion (78-85%) and brightens nearly all categories simultaneously (91.7-93.2% overall, $0.17 per 385-case run, 2.3s/case mutation latency vs. 64-191ms/case deterministic, recall path unchanged). We expose the trade-off via ForgetEval, a 1000-case templated suite plus a 385-case adversarial layer (132 hand-crafted + 253 LLM-drafted oracle-validated) scored by deterministic substring match, paired with a six-method Adapter Protocol with honest N/A scoring that lets heterogeneous memory stores enter in 130 lines. Admission is corroborated by 10-annotator IAA (Fleiss' kappa = 0.958) and a 77-case external-authored subset (four blind contributors) that replicates the canonicalization asymmetry and amplifies the joint-placement lift (+27.8 pt). Production failures are predominantly forgetting failures rather than recall failures, yet existing benchmarks measure only recall. ForgetEval and all adapters are released under MIT.
Jun 12, 2026cs.AI

StreamMemBench: Streaming Evaluation of Agent Memory for Future-Oriented Assistance

A central role of personal-agent memory is to turn stored information and prior interactions into future-oriented assistance. In daily use, useful cues come from what the agent observes and how the user interacts with the agent, and the agent must carry them forward from the current request to similar future tasks. Existing memory benchmarks usually test dialogue recall or task improvement in isolation, leaving the trajectory from streaming observations to later assistance largely untested. We introduce StreamMemBench, a streaming benchmark that constructs a two-step task sequence around each evidence anchor from EgoLife egocentric streams. The initial task tests evidence use, while the follow-up task tests whether feedback and interaction experience are reused. Four metrics diagnose evidence recall, initial evidence use, feedback incorporation, and follow-up reuse. Experiments with eight memory systems across two backbones show that current systems often fail to use observed evidence or turn feedback into reliable follow-up behavior, even when evidence is stored or feedback is incorporated locally. StreamMemBench is publicly available at https://github.com/landian60/StreamMemBench.
Jun 9, 2026cs.CL

Agent Skill Evaluation and Evolution: Frameworks and Benchmarks

The growth of agent skills has transformed how agentic systems are built, evaluated, and deployed. As skill libraries continue to scale, rigorous evaluation becomes critical to ensuring their utility, quality, and safety in real-world applications. Consequently, the field is undergoing an emerging paradigm shift from isolated skill creation to automated, evaluation-driven skill evolution. In this survey, we systematically examine the landscape of skill evolution and evaluation beyond foundational skill creation. We categorize evolution into four distinct paradigms, spanning execution feedback, trajectory distillation, compression, and reinforcement learning, showing how each element contributes to improving skill utility and reliability. We also provide an analysis of six skill-centric benchmark categories, identifying structural gaps in benchmark coverage, trade-offs, and metric richness to advance skill research. Finally, we identify open directions for building skill ecosystems that are generalizable, efficient, and verifiably safe. The project URL is https://github.com/Cassie07/AgentSkill_Survey
Jun 8, 2026cs.AI

WeaveBench: A Long-Horizon, Real-World Benchmark for Computer-Use Agents with Hybrid Interfaces

Computer-use agents (CUAs) increasingly operate in runtimes that combine visual desktop control, command-line execution, code editing, browsers, and external tools. Existing benchmarks, however, often evaluate these interfaces as separable capabilities, leaving long-horizon cross-interface orchestration under-tested. Thus, we introduce WeaveBench, a long-horizon hybrid-interface benchmark with 114 tasks across 8 real-world work domains, grounded in real user requests and publicly verifiable artifacts. Each task requires agents to combine GUI observations/actions with CLI/code operations within a single trajectory. We evaluate these tasks on a real Ubuntu desktop inside deployed CLI-agent runtimes, augmented with a minimal desktop-control plugin. We also propose a companion trajectory-aware judge that inspects deliverables, files, screenshots, logs, and action traces, while detecting shortcut behaviors such as fabricated visual evidence or hard-coded metrics. Across frontier model-runtime pairings, the best PassRate reaches only 41.2%, showing the benchmark remains far from saturated. The trajectory-aware judge further reveals that outcome-only grading substantially overestimates agent performance. Overall, WeaveBench exposes a critical gap in CUA evaluation and provides an effective testbed to measure whether agents can orchestrate GUI, CLI, and code operations across long-horizon real-world tasks.
Jun 7, 2026cs.AI

Scaffold Effects on GAIA: A Controlled Comparison

Published agent capability scores conflate what a model can do with what its scaffold lets it do, and the magnitude of this elicitation gap is not well characterized under controlled conditions. This study executes a pre-registered controlled comparison of three scaffolds (ReAct, a Planner-Actor-Rater multi-agent design, and planner-then-executor) across five models from three providers (Claude Opus 4.7, Sonnet 4.6, Haiku 4.5; Gemini 3.1 Pro Preview; GPT-5.5) on GAIA validation Levels 1 and 2, holding tasks and conditions fixed, with three attempts per question. Scaffold choice alone moves measured accuracy by as much as 28 percentage points within a single model (Opus, Level 2, robust slice), confirming the pre-registered hypothesis that scaffold variation produces gaps of at least 10 points. The pre-registered prediction that more capable models would be less scaffold-sensitive is rejected in direction: scaffold effects vary significantly by model in every dataset slice, but the most capable Anthropic model gains the most from structured scaffolds at the harder level, and tier-scaling holds only at Level 1 under the robust slice. The multi-agent advantage over ReAct at Level 2 appears within the Anthropic family but not for the cross-provider models, making model family rather than capability tier the conditioning variable, and the predicted planner-executor advantage on file-reading tasks is falsified. Structured scaffolds make fewer tool calls yet recover more often from mid-trajectory errors at the harder level, and a single cell (Gemini with planner-then-executor) is the cheapest at both levels and the most accurate at Level 2. These results indicate that single-scaffold capability numbers are scaffold-conditional estimates and that the elicitation gap is not guaranteed to shrink as models improve.
Jun 4, 2026cs.AI

DragOn: A Benchmark and Dataset for Drag-Based GUI Interactions

GUI agents - vision-based models that control desktops, web browsers, and mobile devices through graphical user interfaces - promise to automate a wide range of digital tasks. While million-scale datasets have enabled substantial progress on click-grounding, drag grounding (e.g. drag-and-drop, swipe, highlight) data remains an order of magnitude smaller and current models fall short on complex drag-based interactions. We introduce DragOn, a drag grounding benchmark and training dataset covering four domains: text highlighting, cell selection, element resizing and slider manipulation. The dataset comprises 286K training screenshots and 3.5M training tasks, plus a 2000-example held-out evaluation suite. We evaluate proprietary (GPT, Claude) and open-weight (Qwen, Kimi, Holo) models, as well as a Qwen VLM fine-tuned on our training data. Results suggest that our dataset could improve performance of state-of-the-art models on downstream computer-use tasks.
Jun 2, 2026cs.AI

Can Generalist Agents Automate Data Curation?

Curating training data is among the most consequential yet labor-intensive parts of modern AI development: practitioners iteratively propose, implement, evaluate, and revise data policies against noisy benchmark feedback. We ask whether generalist coding agents can automate this data-curation loop. We introduce Curation-Bench, an agent-centric benchmark that fixes the model, training recipe, and evaluation suite while giving agents command-line access to inspect data, implement policies, submit them to a fixed training/evaluation pipeline, and revise. In a vision-language instruction-tuning instantiation, out-of-the-box agents reach strong published data-selection baselines within ten iterations. However, trajectory analysis reveals a persistent execution-research gap: agents mainly tune local policy variants rather than explore new policy families, even when given strategy guides and paper references. Scaffolds requiring each iteration to cite, instantiate, and adapt a prior method shift agents toward method-guided exploration. The scaffolded agent autonomously composes -- without human design input -- a data-selection policy that outperforms strong published baselines at one-tenth their data budget. Overall, current agents can run the curation loop, but reliable data research requires scaffolded method adaptation, not open-ended prompting alone. Code and benchmark are open-sourced.
Jun 2, 2026cs.CL

RealClawBench: Live OpenClaw Benchmarks from Real Developer-Agent Sessions

Agent benchmarks should reflect what users actually ask deployed agents to do, yet existing benchmarks often miss key realism properties of real developer-agent sessions. We introduce RealClawBench, a live benchmark framework built from real OpenClaw sessions to capture the distribution, diversity, and real-world difficulty of deployed agent use. Real user requests are challenging to benchmark because they often depend on local execution environments, involve implicit or underspecified intent, and require nontrivial verification. RealClawBench addresses these challenges with two core mechanisms: reconstructed execution environments and deterministic verifiable scorers, which together convert real sessions into reproducible, automatically scored tasks. The resulting release contains 281 executable tasks sampled from a much larger real-session pool while preserving the source distribution, with maximum final-vs-source Jensen-Shannon divergence of 0.0448. Evaluating 14 contemporary models shows that the best system solves only 65.8% of tasks, revealing substantial headroom on realistic developer-agent workloads. By turning real deployed sessions into controlled evaluation instances, RealClawBench provides a practical path toward benchmarks that better measure agent capability in actual use. Code is available at:https://anonymous.4open.science/r/real-claw-bench-582B.
Jun 2, 2026cs.AI

BigFinanceBench: A Workflow-Grounded Benchmark for Financial-Research Agents

Financial-research answers are decision-relevant only when another analyst can audit how they were produced: which source was chosen, which period and accounting definition were used, which assumptions were made, and how the calculation was performed. Existing finance benchmarks largely evaluate isolated subskills or final answers, leaving the auditable derivation itself under-measured. We introduce BigFinanceBench, a 928-item expert-authored benchmark of open-ended financial-research tasks in which each item pairs a ground-truth reference answer with a point-weighted rubric that decomposes the derivation into independently checkable steps. BigFinanceBench is workflow-grounded in that it evaluates the full derivation rather than only the final output. Across 36,241 rubric points, the benchmark supports partial-credit evaluation and localization of failures across the analyst workflow. Evaluating ten current frontier and open-weight agents, we find substantial headroom: the best system reaches only 58.8% rubric score, final-answer accuracy is a useful but lossy proxy for derivation quality, and model capability varies non-uniformly across financial workflows.
May 28, 2026cs.CV

PInVerify: An Offline Embodied Benchmark for Active Instance Verification

Embodied agents have made strong progress in navigating to target objects, but reaching the goal vicinity does not guarantee that the agent has found the correct instance: subtle attribute differences (e.g., "white floral" vs. "white striped") often require close-range, multi-view inspection. We address this gap with Active Instance Verification (AIV), a task in which an agent actively selects viewpoints around a candidate object to decide whether it matches a fine-grained natural-language description. We formalize AIV as a finite-horizon decision process and introduce PInVerify, an offline embodied benchmark for AIV: 3,000 evaluation episodes across 18 object categories, delivered as multi-view captures with a 6-sector navigation topology that exposes trap views (navigable but uninformative) and unreachable sectors. As reference baselines we build a training-free pipeline and a LoRA-fine-tuned end-to-end agent around open-source multimodal large language models (MLLMs) at on-device scale (≤\leq8B parameters), with attribute decomposition, a visibility-weighted multi-view tracker, and three next-best-view (NBV) strategies. In our evaluation across Qwen3-VL (4B/8B), SenseNova-SI-1.2-InternVL3-8B, CLIP, and SigLIP2, the best MLLM-based baseline exceeds the best embedding baseline by 4.9 pp; GT-box ablations show a +3.1 pp detection gap; and we do not observe reliable gains from active viewpoint selection within the tested NBV strategies. A LoRA-fine-tuned agent (SFT+GSPO) reaches 85.6%. PInVerify aims to support further work on active, fine-grained semantic verification in embodied AI. Code: https://github.com/Avalon-S/PInVerify.
May 28, 2026cs.LG

LongDS-Bench: On the Failure of Long-Horizon Agentic Data Analysis

Real-world data analysis is inherently iterative, yet existing benchmarks mostly evaluate isolated or short interactive tasks, leaving agents' ability to track evolving analytical context over long horizons untested. We introduce LongDS, a benchmark for long-horizon, multi-turn data analysis where agents must maintain, update, restore, and compose evolving analytical states. LongDS comprises 68 tasks constructed from real-world Kaggle notebooks, spanning 2,225 turns across six domains including Geoscience, Business, and Education. Tasks are designed around state-evolution patterns (e.g., counterfactual perturbation, rollback, multi-state composition), with an average dependency span of 11.3 turns. Evaluating five state-of-the-art models, we find that the best model reaches only 48.45% average accuracy, performance drops nearly 47 points from early to late turns, and long-horizon errors account for 52%--69% of failures. Further analysis shows that additional agent steps do not necessarily improve performance, suggesting that the key bottleneck is maintaining a correct analytical state rather than increasing interaction budget. We release LongDS to support research on reliable long-horizon agentic data analysis. Code and data will be released at https://github.com/zjunlp/DataMind.
May 28, 2026cs.AI

Redundant or Necessary? A Benchmark for Detecting Redundant Steps in Agent Trajectories

LLM-based agents have demonstrated strong capabilities in solving complex tasks through multi-step reasoning and tool use. However, existing evaluation protocols primarily focus on task success, overlooking a critical aspect of agent behavior: execution efficiency. In practice, agent trajectories often contain redundant steps that consume substantial resources while contributing little to task completion. In this work, we propose and formulate a new research area: \textbf{redundant step detection} for agent trajectories. To support this initiative, we introduce \textbf{RedundancyBench}, a new benchmark that contains diverse tasks with carefully annotated trajectories, where each step is labeled according to its contribution to task completion. Using RedundancyBench, we develop and evaluate 3 representative methods to answer whether a step within trajectory is redundant or necessary. Our results show that even the best-performing method achieves only 24.88% score in detecting redundant steps, while some methods perform worse than random guessing. These results highlight the task's complexity and the need for further research in this area. \footnote{Code and dataset in this paper are both available in https://anonymous.4open.science/r/RedundancyBench.}
May 28, 2026cs.CL

PhoneWorld: From Real-App Trajectories to Dynamic and Verifiable Environments for Phone-Use Agents

Real applications provide the training setting closest to phone-agent deployment, but are difficult to reset, scale safely, and verify programmatically. Static screenshots and interaction trajectories preserve realistic evidence but cannot generate new experience. We introduce PhoneWorld, a trace-grounded framework that converts such evidence into runnable, resettable, and verifiable Android environments. PhoneWorld induces a usage-weighted interaction skeleton from observed pages, transitions, and state-changing operations; translates it into a behavior-grounded app specification; realizes the specification through an autonomous build--inspect--repair loop; and synthesizes executable tasks with programmatic verifiers. The resulting suite spans 34 consumer-facing apps across 16 domains and supports an audited online benchmark, verified trajectory generation, and online RL through common reset and verification interfaces. Evaluations with diverse general and open-source GUI agents show that PhoneWorld supports reliable end-to-end online interaction and exposes capabilities complementary to AndroidWorld. Controlled SFT experiments further show that PhoneWorld trajectories complement AndroidWorld supervision, transfer across online and offline benchmarks, and become more effective as data volume and app coverage increase. Under a matched RL budget, combining PhoneWorld mock-app rollouts with real-app rollouts improves performance over real-app RL alone on both real-phone tasks and AndroidWorld. Together, these results demonstrate that trace-grounded executable abstraction can bridge realistic mobile behavior and scalable agent learning, turning limited real-app evidence into a growing supply of controllable and verifiable environments for training and evaluation.
May 27, 2026cs.SE

Converted, Not Equivalent: Benchmarking Codebase Conversion via Observational Equivalence

Coding agents increasingly act as codebase-scale collaborators that can assist with codebase conversion, but this progress has exposed a critical weakness: agents often over-trust their own local validation routines and declare success on artifacts that satisfy surface checks while violating the semantic contracts users actually care about. This problem is especially acute in codebase conversion, where prior evaluation is largely outcome-driven and therefore unstable: two implementations can match on a shallow outcome, such as a single forward loss, while diverging in gradients, optimizer behavior, or short-horizon training dynamics. We introduce T2J-Bench, a benchmark for codebase conversion that reformulates conversion as transfer under a fixed equivalence contract. A fixed verifier then compares source and converted codebases through three ordered stages: Spec (interface admissibility), Numeric (forward outputs, losses, gradients, and objective-specific tensors), and Behavioral (short training dynamics under fixed seeds). Across 355 blind conversion attempts, the best system reaches only 26.7--28.9% overall pass rate despite Spec pass rates up to 91.1%; a 4.7x token-budget spread yields only a 2.2x pass-rate spread; and all systems overestimate success by 66.6--97.8 points relative to the fixed evaluator. This suggests that failures stem more from contract-misaligned self-validation than from limited budget or backbone strength.
May 27, 2026cs.AI

A Matter of TASTE: Improving Coverage and Difficulty of Agent Benchmarks

As agent capabilities advance, existing benchmarks, such as τ2τ^2-Bench, are becoming increasingly saturated. Yet constructing new benchmark tasks remains complex, costly, and labor-intensive. Moreover, the standard approach, in which scenarios are first written in natural language and then mapped to tool sequences, captures only a narrow subset of the tool-use patterns agents exercise. In this paper, we address these problems by reversing the task construction process. We propose TASTE: Task Synthesis from Tool Sequence Evolution, an automatic method that generates challenging tasks with broader tool-use coverage. TASTE utilizes an Adaptive Contrastive nn-gram model trained on LLM-judged validity signals. This enables sampling valid tool sequences that cover a vast range of tool combinations. TASTE then selects representative sequences from the pool via clustering, instantiates them into complete benchmark tasks, and refines them through iterative difficulty evolution. Using TASTE, we construct τcτ^c-Bench, a challenging extension of the three domains of τ2τ^2-Bench. We evaluate 1111 agent/user LLM pairs and find that models nearly saturating τ2τ^2-Bench suffer severe performance drops on our tasks (e.g., Gemini-3-Flash falls from 0.82 ⁣− ⁣0.940.82\!-\!0.94 to 0.28 ⁣− ⁣0.610.28\!-\!0.61). Beyond increasing difficulty, our generated tasks more than double the number of unique tool combinations agents must execute. Our results suggest high scores on existing benchmarks often reflect saturation rather than robust task-solving ability. By automating the generation of difficult, high-coverage benchmarks, TASTE enables continuous, scalable evaluation of future agents.
May 27, 2026cs.AI

CyberJurors: A Multi-Agent Simulation Task for E-Commerce Disputes Verdict

E-commerce platforms have begun recruiting crowdsourced jurors to adjudicate massive volumes of transaction disputes. Unlike formal legal judgment, E-commerce dispute verdicts require grounding pivotal clues from redundant, multi-round, multimodal evidence and making decisions under flexible platform-specific conventions. These characteristics render existing methods insufficient for this scenario. To bridge this gap, we introduce a pioneering task, E-commerce Dispute Verdicts (EDV), and present VerdictBench, a multimodal benchmark comprising 6,000 real-world cases designed to reflect crowdsourced jury decisions. Building upon this, we propose CyberJurors, a multi-agent framework to clarify the dispute logic and regulate the verdict process. At the individual level, Individual Verdict Chain-of-Thought decomposes the EDV task into four structured reasoning stages, enabling fine-grained clue perception and clarifying causal logic between pivotal clues and the dispute focus. At the collective level, Jury Consensus Verdict simulates multi-round discussion and voting among jurors, while incorporating verdict precedents to mitigate cognitive biases toward either disputant. Experiments on VerdictBench show that CyberJurors outperforms state-of-the-art LLMs, MLLMs, and court simulators, while achieving stronger alignment with real-world jury voting patterns. Code and dataset are available at https://github.com/YanhuiS/CyberJurors and https://huggingface.co/datasets/piggi/VerdictBench.